MaHuJa
11-06-05, 12:40 PM
Guess what I saw...
I could show the screenshots had I not pressed the wrong keys at the time :dead: :dead:
It's not the eternally flying torps of SC, at least.
Here's what happened:
A passive torpedo was speeding along at 40 knots (setting 35), homing on a surface craft. It would seem as if the torpedo held the contact only intermittently, as it suddenly, when being closer horizontally than vertically, decided to go straight up. It missed the ship (would have been some scene even if it hit though :|\ ) and shot up from the surface.
(This should be reproducible with changing the doctrines also)
True to life, it fell back down - but backwards. And falling into the water, it took less than a second before it was back at 40 knots forward and shot up again.
It took around 20 hops before it had pitched down enough to go back down beneath the waves.
This episode highlights problems with the physics engine; the amount of thrust applied is too great. This is also the reason subs accelerate 0 to max in way too short time, and probably more things as well.
I don't know if the following is a separate problem or an illusion created by the previous one, but it seemed as if, with the exception of plain falling (torp in air, slmms in water), objects are utterly incapable of a speed vector in a different direction than their nose.
I could show the screenshots had I not pressed the wrong keys at the time :dead: :dead:
It's not the eternally flying torps of SC, at least.
Here's what happened:
A passive torpedo was speeding along at 40 knots (setting 35), homing on a surface craft. It would seem as if the torpedo held the contact only intermittently, as it suddenly, when being closer horizontally than vertically, decided to go straight up. It missed the ship (would have been some scene even if it hit though :|\ ) and shot up from the surface.
(This should be reproducible with changing the doctrines also)
True to life, it fell back down - but backwards. And falling into the water, it took less than a second before it was back at 40 knots forward and shot up again.
It took around 20 hops before it had pitched down enough to go back down beneath the waves.
This episode highlights problems with the physics engine; the amount of thrust applied is too great. This is also the reason subs accelerate 0 to max in way too short time, and probably more things as well.
I don't know if the following is a separate problem or an illusion created by the previous one, but it seemed as if, with the exception of plain falling (torp in air, slmms in water), objects are utterly incapable of a speed vector in a different direction than their nose.