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madcap30
10-24-05, 01:35 AM
HI :D

I was just thinking to myself (does that alot ) would it be possible to make a "General quarters sound" for DW ?

Like a small button to press, and then the sound plays and all Auto crew station are manned. Dont know if it is possible, but it sure would spice things up a little.

enough ranting from me, keep up the good work.

madcap out :arrgh!:

darksythe
10-24-05, 02:28 AM
Well you could set up sounds in side of a mission design to play a general quarters sound file.

But to make a button in side of the interface itself would require edits on the executable itself wich im sure sonalysts would frown on. :yep:

So in short what you are proposing will not be possible.

madcap30
10-24-05, 03:09 AM
okay bummer :)

im not much into mission design and scripting. But i guess, if thats the only way of making it happen, then i must learn.

keep it real
:up:

LuftWolf
10-24-05, 03:13 AM
keep it real

That's darksythe's specialty. :yep: :lol: :-j

darksythe
10-24-05, 03:32 AM
Hehe :rock:

Bill Nichols
10-24-05, 05:34 AM
There is a 'General Quarters' sound file on my site.

Kiwi Zero Six
10-24-05, 08:11 AM
What about setting the same voice command for all Auto/Man stations?

Fish
10-24-05, 09:19 AM
There is a 'General Quarters' sound file on my site.

Yeah, thanks Bill, I use that sound wav in my updated multiplayer maps for weapons free. :up:

SeaQueen
10-24-05, 10:33 AM
HI :D

I was just thinking to myself (does that alot ) would it be possible to make a "General quarters sound" for DW ?

..

enough ranting from me, keep up the good work.

madcap out :arrgh!:

There are a TON of interesting sound effects they could put in DW. One of the my first impressions aboard a warship, even as a mere, "rider," was the sounds. I think in terms of the immersive qualities of the game, that would be the single biggest thing they could expand on. With the graphics as nice as they are, it's a shame there isn't a more elaborate database of sounds to go with it.

Kapitan
10-24-05, 12:48 PM
i think it is possible i mean they did the diving alarm on sub command im dam sure this could be done

LuftWolf
10-24-05, 04:45 PM
I think in terms of the immersive qualities of the game, that would be the single biggest thing they could expand on. With the graphics as nice as they are, it's a shame there isn't a more elaborate database of sounds to go with it.

I highly recommend all of Finiteless sound mods, ambient and music.

Also, mission designers can include any sound they want in the game, so long as they include it with the scenario file (it goes with the file in the scenario directory) and link it to a "play .wav" script in the mission.

Driftwood
10-24-05, 08:32 PM
There is a 'General Quarters' sound file on my site.

Yeah, thanks Bill, I use that sound wav in my updated multiplayer maps for weapons free. :up:

And that's just one of the reasons I enjoy your maps Fish! <S> :up:

LT Driftwood

Fish
10-25-05, 06:02 PM
There is however a problem with user made sound wavs, in muliplayer all players will hear the sound wav, even when you point it to a particular sub (FFG,Helo or P3).
I hope for 102 to be fixed.

Fish
10-25-05, 06:04 PM
There is a 'General Quarters' sound file on my site.

Yeah, thanks Bill, I use that sound wav in my updated multiplayer maps for weapons free. :up:

And that's just one of the reasons I enjoy your maps Fish! <S> :up:

LT Driftwood

Glad you do LT. :yep:

Never thought you and Irankine where the same. :zzz:

SeaQueen
10-25-05, 08:42 PM
I highly recommend all of Finiteless sound mods, ambient and music.

I'll have to look into it. You know me, I'm probably overly conservative about adding mods.


Also, mission designers can include any sound they want in the game, so long as they include it with the scenario file (it goes with the file in the scenario directory) and link it to a "play .wav" script in the mission.

True, but some of these noises are hard to come by. I just remember waking up when I heard, "sunrise," on the ship's intercom, bosun's whistles, bells, etc. There's a whole host of noises that regulate a day on a ship, and they're just a constant background. Ships also make all kinds of funny noises, I guess from the combination of people, temperature changes, air conditioning and plumbing, although I'd be hard pressed to actually say what their origin is.

So far, I think DW gives one the best "feel" for what it's like to be on a warship of any simulator out there, but the fact that it really captures something makes me wish it was perfect. I guess I'm crazy that way.

compressioncut
10-25-05, 09:44 PM
I think in terms of the immersive qualities of the game, that would be the single biggest thing they could expand on. With the graphics as nice as they are, it's a shame there isn't a more elaborate database of sounds to go with it.

I highly recommend all of Finiteless sound mods, ambient and music.



Except for the FFG sonar ping, which is frankly terrible. Or perhaps "quaint" is the word I'm looking for. There's nothing wrong with the stock tone at all, and having to repack it into the sound file gets a little tedious. That comes with the FFG interface pack - you get a lot of the main benefits of the sound pack without that specific one.

A little more modern GQ pipe would be nice, as the one floating around out there is showing its age, too.

If I can get a little more feature-rich tone generator I'll look into it (I doubt the powers that be on the ship would be cool with me activating and recording a general alarm just for the hell of it). Wouldn't be too hard to recreate.

edit - I have a bos'n call I can use, too. Wakey-wakey, general call, pipe down, hands to dinner, the side, flying stations (haha have that one on a fifteen minute loop as long as the chopper is at alert 5 or better), etc. If there's a web page with American calls on it I can have a go at recording some.