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View Full Version : operations mod, rub and commander mod question


Laffertytig
08-03-05, 04:54 AM
im holding of playing SH3 again till these mods are all out. when do you reckon that will be. and will they all be compatible? are these workin together or are they individual efforts?

Drebbel
08-03-05, 05:18 AM
Holding off ? Why ?

How can you decide which mods are right for you unless you know the pros/cons of a standard SHIII 1.4b ? :-?

c0sm1c
08-03-05, 06:24 AM
Would be nice for someone sensible in the Subsim team to do a kind of magazine review of all the mods and score them
:up:
:lurk:

Drebbel
08-03-05, 06:26 AM
Would be nice for someone sensible in the Subsim team to do a kind of magazine review of all the mods and score them
:up:
:lurk:

Great idea !

I bet Neal will be happy to host your review in the review section !

jeronimoh
08-03-05, 09:11 AM
Does anybody know about thread concerning especially the Operations MOD?

Egan
08-03-05, 12:28 PM
im holding of playing SH3 again till these mods are all out. when do you reckon that will be. and will they all be compatible? are these workin together or are they individual efforts?

They should be out very soon. We are just doing a little beta test with the combined RUB-Ops Mod just now. There are a few little things here and there as you would imagine but, I have to say, it is pretty good fun. I think this is the biggest update there has been yet it terms of content.

Does anybody know about thread concerning especially the Operations MOD?

http://www.subsim.com/phpBB/viewtopic.php?t=35178

http://subsim.com/phpBB/viewtopic.php?t=39968&highlight=

Lots of stuff in those two.

We have plans for the Ops-Mod. What we are releasing is only the first step.... ;)

Laffertytig
08-03-05, 01:10 PM
"How can you decide which mods are right for you unless you know the pros/cons of a standard SHIII 1.4b ? "

huh, dont really get what u mean by that. of course i have :up:

what i meant was the ops mod has been in the makin since may i believe. rub1.3 is due out this weekend. are these mods gonna play together as there the sh3 community is saturated with mods, what ones to choose etc.

anyway egan answered so cheers for the heads up

Drebbel
08-03-05, 01:11 PM
My mistake, thought you had not played SHIII at all. Re-reading your message made me realize you have played it in the past but have now stopped playing till those mods will be released.

jeronimoh
08-06-05, 06:44 AM
im holding of playing SH3 again till these mods are all out. when do you reckon that will be. and will they all be compatible? are these workin together or are they individual efforts?

They should be out very soon. We are just doing a little beta test with the combined RUB-Ops Mod just now. There are a few little things here and there as you would imagine but, I have to say, it is pretty good fun. I think this is the biggest update there has been yet it terms of content.

Does anybody know about thread concerning especially the Operations MOD?

http://www.subsim.com/phpBB/viewtopic.php?t=35178

http://subsim.com/phpBB/viewtopic.php?t=39968&highlight=

Lots of stuff in those two.

We have plans for the Ops-Mod. What we are releasing is only the first step.... ;)
What should be the target of the second link you entered here? It throws me directly into general FORUM page :-(

Egan
08-06-05, 12:35 PM
What should be the target of the second link you entered here? It throws me directly into general FORUM page :-(

Eh? it opens onto a thread called 'U-boat ops-mod?' when I press it... :o

works fine for me, but I also have had trouble with links on the boarf over the last few weeks.

Laffertytig
08-06-05, 02:27 PM
have the ops mod and rub 1.3 been conbined? i always thought ops mod was a seperate entity altogether. not that im complainin, beery says it will be out tomorrow

CCIP
08-06-05, 03:00 PM
Ops was always created with RUb in mind. It's only logical that we use them together :)

Egan
08-06-05, 03:19 PM
have the ops mod and rub 1.3 been conbined? i always thought ops mod was a seperate entity altogether. not that im complainin, beery says it will be out tomorrow

In the end there were a lot of files that were present in RUB that the Ops-Mod needed. It just makes far more sense to release them combined. As CCIP said, it was created with RUB in mind and, in truth, If we released it separately it would pretty much be the OPs + a sort of RUB lite.

Laffertytig
08-06-05, 03:56 PM
sounds good. are we still on course for a release tomorrow?

CCIP
08-06-05, 04:22 PM
We should be. I actually made several notable improvements to the Ops files just in the last couple of days, but these might have to wait until the next version.

Not sure, we'll see what Beery says :)

HEMISENT
08-06-05, 04:26 PM
I can't believe I"m saying this but I'm actually looking forward to doing a fresh install tomorrow for RUB/Ops mod.

dize
08-07-05, 09:25 AM
/me takes a nervous look at his wristwatch

CCIP
08-07-05, 12:12 PM
Hold up, it'll be out very soon I think.

There's just one last-minute holdup about a possible unfinished feature in Ops, which will either be there unfinished or be taken out for now. It should be resolved shortly I think :)

jeronimoh
08-07-05, 12:22 PM
Hold up, it'll be out very soon I think.

There's just one last-minute holdup about a possible unfinished feature in Ops, which will either be there unfinished or be taken out for now. It should be resolved shortly I think :)
I have never tried any RUB before, but I'm playing high realism level and I love this game. And the impatience of the RUB and OPS on this forum is so contagious that I'm now impatient too ;-) And I'm hardly able to wait to see the new RUB and all the changes to the unmodded game it brings :-) So.... come on, launch this new RUB and OPS mod and shed some light on my submarine life :-D THX for your hard and great work sailors.

P.S.: And excuse my poor and buggy English please ;-)