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View Full Version : (RELEASED) Official GWX - Knight's Cross Edition v1.0


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JU_88
02-12-25, 11:11 AM
Hello, I am running undeer Windows 11 + and I have not crashing with it....:Kaleun_Salute:


Cool :Kaleun_Thumbs_Up:

JohnCarterOfMars
02-12-25, 12:53 PM
As far as I know its ok there, Others on the team run Windows 11+latest and Ive not heard anything about it crashing, I still run windows 10 - support ends in september and Ill probably bite the bullet and go with a Dual boot with Linux as a primary OS, Had enough of MS really, Windows getting ever more bloated and ever less democraric - abit like a government :P

Good to know.

Thanks!

JU_88
02-14-25, 04:57 PM
KC, very soon tm... Heres a little Med trailer,

(https://www.youtube.com/watch?v=qPH-JNckA6k)https://www.youtube.com/@V11cu196

Some Museum tours of units too on the channel, if interested.

https://www.youtube.com/@V11cu196

Cheers.

AndreasT
02-15-25, 05:27 PM
Goodness, this is looking delicious. Rubbing my hands.

s7rikeback
02-15-25, 08:27 PM
Good luck with the release guys.
It was a privilege to work with most of you. :salute:

VirtualVikingX
02-17-25, 06:41 AM
Eh, guys..... check the first post.....

JU_88
02-17-25, 07:15 AM
Additional DL Mirrors for KC


mirror 1: https://www.dropbox.com/scl/fi/yp6q1sa8gvwoecpbzuiwf/GWX-Knights-Cross-Edition-v1.0.7z?rlkey=mtxawh7d40xjm7tdgh1u7f863&dl=0

mirror 2: https://mega.nz/file/6c5QVYoJ#HKCanh6KLEJBhsJNDDpBk0flD_VL7SJux3FLL3Kx2 bQ



mirror 3: https://www.dropbox.com/scl/fi/lgicq3nkj22v5hhvajkjk/GWX-Knights-Cross-Edition-v1.0.7z?rlkey=pees7m9e800lzmmcs1gifkbuh&st=sg217dp2&dl=0

mirror 4: https://os5.mycloud.com/action/share/36619be2-5dd7-4aa7-85db-64b04e55b593

Anvar1061
02-17-25, 07:27 AM
https://www.subsim.com/radioroom/images/smilies/Kaleun_Los.gif

Bandolero2222
02-17-25, 07:41 AM
AN ENORMOUS THANK YOU!


:Kaleun_Applaud:


DOWNLOADING! CAN'T WAIT!


:up:

Aktungbby
02-17-25, 09:37 AM
Bandolero2222!:Kaleun_Salute:

propbeanie
02-17-25, 09:49 AM
Congratulations to the KC Team!
:yeah:

rod_oil
02-17-25, 11:17 AM
Hip hip hooray! :Kaleun_Cheers:

JU_88
02-17-25, 11:39 AM
Install guide from Wolfpack345
https://www.youtube.com/watch?v=gBNwsmyLrLU

fitzcarraldo
02-17-25, 12:31 PM
Many thanks! :Kaleun_Cheers::Kaleun_Cheers::Kaleun_Cheers:

I have FiFi NYGM and OneAlex, hope this will work with a third installation of SH3 with MultiSH3.

Best regards.

Fitzcarraldo :Kaleun_Salute:

rik007
02-17-25, 01:19 PM
Good news! Thanks very much! :Kaleun_Applaud::Kaleun_Applaud::Kaleun_Applaud:

Randomizer
02-17-25, 01:20 PM
Downloading now, Thanks and Good Hunting!

-C

U-Schepke
02-17-25, 01:25 PM
Absoluter Respekt und das nach 20 Jahren!

:Kaleun_Thumbs_Up:

Thx from germany!

:Kaleun_Applaud:

Fifi
02-17-25, 01:29 PM
Hi guys of the team,

I would like to congratulate you for this awesome work done! :yeah:
A big thumbs up, really very nice new GWX!
I really like what I have tested so far :yeah:
Night and day to the other mod!

Have a nice rest now :yeah:

:Kaleun_Cheers::Kaleun_Thumbs_Up::Kaleun_Salute:

Doolar
02-17-25, 01:38 PM
I’ve been waiting for this forever. Figures I find myself out of town till tomorrow. I can only read about it …… my luck

hauangua
02-17-25, 01:59 PM
Just one word WONDERFUL.. thank you commanders

Kal_Maximus_U669
02-17-25, 02:48 PM
Hey Kpt. Lehmann & KC Team..:salute:
I want to thank you for this phenomenal work. You spoil us..:Kaleun_Applaud: For a first round it "slams" the HUD interface is all simply superb..the precision in the dials splendid..the compass. However I noted this small bug see screen...
https://image.noelshack.com/fichiers/2025/08/1/1739821673-sh3img-17-2-2025-19-35-21-856.png
Nothing dramatic..Anyway I just started and it promises..
The FPS in game are all simply impeccable super stability.
https://image.noelshack.com/fichiers/2025/08/1/1739821670-sh3img-17-2-2025-19-32-47-0.png
See you soon. Big thXXXl..
:03::subsim:

junkman
02-17-25, 02:52 PM
Thanks for all your hard work, been waiting for this Thanks!

Nippelspanner
02-17-25, 02:55 PM
"Sing, Nachtigall sing, ein Lied aus alten Zeiten..."

AndreasT
02-17-25, 02:59 PM
Thank you very much, for all the hard work. Such a wonderful surprise after all these years. Much appreciated. Looking forward to the weekend to have time to try this out.

kshpew
02-17-25, 03:49 PM
As the title says I find the HUD a little too large for me. Is there any way to shrink or turn it off?

JU_88
02-17-25, 03:51 PM
As the title says I find the HUD a little too large for me. Is there any way to shrink or turn it off?


No way to shrink it, but as with stock SH3, you can turn it of via the '.del' key on your keyboards numpad.

Nippelspanner
02-17-25, 03:54 PM
Is SHIII Commander supported?
If not, will it be?

kshpew
02-17-25, 04:04 PM
No way to shrink it, but as with stock SH3, you can turn it of via the '.del' key on your keyboards numpad.

:Kaleun_Cheers:

JU_88
02-17-25, 04:07 PM
Is SHIII Commander supported?
If not, will it be?


For the time being it is not supported sadly, :(
It presented some problems, but in future its still possible, everyone on the team really wanted to make it work.

Aktungbby
02-17-25, 04:08 PM
kshpew!:Kaleun_Salute: & Nipplespanner!:Kaleun_Salute:

rik007
02-17-25, 04:09 PM
Around 200k views already.. !!! Well deserved attention :yeah:

Nippelspanner
02-17-25, 04:38 PM
For the time being it is not supported sadly, :(
It presented some problems, but in future its still possible, everyone on the team really wanted to make it work.
As long as it happens at some point, no big deal, so good news!

kongovsfuso142
02-17-25, 04:52 PM
Awesome Mod but will Multiplayer be in the game anytime soon as its not in the game.

Kongo
:Kaleun_Salute:

Packerton
02-17-25, 05:25 PM
Just swinging by to say congratulations on releasing an extremely fine looking modernization of the mod! I hope everyone is doing well these days! I still remember when I was younger and helping you guys test out the last gold version! Feels like a lifetime ago now haha!

fitzcarraldo
02-17-25, 05:33 PM
Installed and working fine in training and some missions.

Wonder if I could use SH3 Commander without a GWX KC config file (as GWX).

The GUI, environment and the Vorhaltrechner in the attack map are awesome :Kaleun_Cheers:

Sunk some ships in the torpedo training but I didn´t see distress flares. Are they included?

This is a great supermod all in one. Congratulations to the team.:Kaleun_Cheers:

Many thanks and best regards.

Fitzcarraldo :Kaleun_Salute:

Privateer
02-17-25, 06:24 PM
The day is finally here! Thank you to the entire team, can't wait to give it a go.

MrKWMonk
02-17-25, 06:26 PM
Nice. It's been a while since I played but I always have SH3 installed.

Thanks for all the hard work.


PS - Wolfpack345 is streaming the mod at the moment on YT, Twitch etc

abaileyatd
02-17-25, 06:55 PM
Wow thanks so much!! Can't wait to get back into SH3 and GWX

Arsenius
02-17-25, 07:06 PM
Thank you:Kaleun_Salute:

gregb41352
02-17-25, 11:20 PM
Just wanted to add my thanks. Modding shall forever be a mystery to me. It's just incredible what's been made possible by modders.
So thank you.

lederhosen
02-18-25, 03:00 AM
Looks fantastic, thx guys.


Q: SH3 Commander for this mod ?

nik112
02-18-25, 05:05 AM
Great job captain Lehmann and team

Quest::Kaleun_Cheers::Kaleun_Applaud::Kaleun_Salut e: its MFM mod combartible?
:Kaleun_Salute::Kaleun_Cheers::Kaleun_Wink:

MadHaddock
02-18-25, 05:37 AM
Cannot wait to try it out! Downloading it as we speak, thanks to everyone who worked so hard on this project. You are incredible:Kaleun_Cheers:

Fyziks
02-18-25, 08:16 AM
why can i play the game even though i don't have sh3? and so far everything works. so what's going on? :ping:

Doolar
02-18-25, 09:28 AM
Just got home from my trip. Down loading now. Thank you

kl43
02-18-25, 10:22 AM
Yes Yes:salute::salute:
thanks a lot !!!!!:Kaleun_Cheers:

Paroni
02-18-25, 10:53 AM
Finally!
First seatrip tonight!
I am waiting this a long time!

Regards Paroni

Fubar2Niner
02-18-25, 10:58 AM
Installed and working fine in training and some missions.

Wonder if I could use SH3 Commander without a GWX KC config file (as GWX).

The GUI, environment and the Vorhaltrechner in the attack map are awesome :Kaleun_Cheers:

Sunk some ships in the torpedo training but I didn´t see distress flares. Are they included?

This is a great supermod all in one. Congratulations to the team.:Kaleun_Cheers:

Many thanks and best regards.

Fitzcarraldo :Kaleun_Salute:


No flares Fitz... That's not to say they will never be included.

Raf1394
02-18-25, 01:45 PM
Nice work guys :Kaleun_Salute:

sossenbinder
02-18-25, 02:45 PM
Looking forward to spend more time with it :salute:

But already struggling with new darken attack periscope view. I do not want to set my display brighter cause it is perfect for all other games.
Has anybody a periscope tga-file with a brighter mask?

Fubar2Niner
02-18-25, 03:29 PM
why can i play the game even though i don't have sh3? and so far everything works. so what's going on? :ping:


You are obviously the chosen one !!!

All hail !


:03:

Ktl_KUrtz
02-18-25, 04:00 PM
Meine Kapitänskollegen,
Ein wahres Meisterwerk, ein Genie am Werk!
Meine Glückwünsche an das gesamte Team für die hervorragende Knights Cross-Ausgabe.
Vielen Dank!
:Kaleun_Cheers:
KUrtz

millnate
02-18-25, 05:13 PM
I’m guessing the included SH3.exe has already been patched with Hsie and Stiebler’s patches? Is it a widescreen GUI?

Doolar
02-18-25, 05:26 PM
thank you again. Looks beautiful. Lots of cool new features. I don't mind the absents of SH3 Commander. I have 3 questions if you would please.
1.Is there a way to turn off the "fatgue model"
2.I have an AMD Video card, I also have a somewhay "Flat Sun". Isn't there a way to correct this via video card software settings. Please feel free to help.
3.What are GWX KC Enhanced Special Effects ?

Aktungbby
02-18-25, 05:31 PM
MrKWMonk!:Kaleun_Salute:...after 14 years 'silent running'!??:yeah:

Hooston
02-18-25, 05:33 PM
why can i play the game even though i don't have sh3? and so far everything works. so what's going on? :ping:


You are pirating software. All modding probably breaks the game licence agreements but it is difficult for the publisher to claim damages if all the users have bought a copy of the game. The game is not quite abandonware yet and Ubisoft are probably quite grateful to the modding community for keeping sales ticking over. So be a good citizen and go and buy a copy. The GWX team have made the install nice and easy for you, so don't make life difficult for everyone. From the UK the game is only £4.88 on Steam, and occasionally dips down to £1 if not many copies are shipping.

Fubar2Niner
02-18-25, 05:35 PM
thank you again. Looks beautiful. Lots of cool new features. I don't mind the absents of SH3 Commander. I have 2 questions if you would please.
1.Is there a way to turn off the "fatgue model"
2.I have an AMD Video card, I also have a somewhay "Flat Sun". Isn't there a way to correct this via video card software settings. Please feel free to help.


Hi Doolar


1: You would need a 'No Fatigue' Mod, If you are referiing to micro crew management. PM me I can supply this.


2: I do not have an AMD card, however, way it works with Nvidia is keep your AA low, no more tha x4. I can if youu wish supply screens of Nvidia settings which you may be able to translate to AMD's version of Nvidia Inspector.

If you would like them please contact me.


Regards.

Fubar2Niner.


P.S forgive my garbled spelling it's late, and I had a few.

Jeff-Groves
02-18-25, 05:52 PM
Very Nice work by all the Devs involved.
:salute:

The amount of worthless SHD_ 3D oblects in files went from 243 in GWX 3 to 79 in GWX KCE. Nicely done!

In the main folder? I'd suggest deleting the SH3.dll file. It's not needed.
That is an old file for StarForce. I've deleted it and the Mod still runs.

As to the Mod running without SH3 installed? You probably have a Game that installed the DX9 stuff needed or your system has a backwards compatability version.

FUBAR295
02-18-25, 08:24 PM
Devs,



Nice job ... looks good and runs great! :Kaleun_Thumbs_Up: :Kaleun_Salute:


Found this anomaly with the Type IX with the wire extending over the bow and aft deck, not anchored to the boat.


https://i.ibb.co/KcqGnTnq/sh3-2025-02-18-20-07-44-40.jpg


https://i.ibb.co/m5L9qtsV/sh3-2025-02-18-20-06-16-83.jpg



Think you need a boat stretcher. :D


Again, a terrific job done by the GWX KC Team. :up:


Good hunting,
FUBAR295

Kpt. Lehmann
02-18-25, 09:54 PM
Devs,

Nice job ... looks good and runs great! :Kaleun_Thumbs_Up: :Kaleun_Salute:


Found this anomaly with the Type IX with the wire extending over the bow and aft deck, not anchored to the boat.


Think you need a boat stretcher. :D

Again, a terrific job done by the GWX KC Team. :up:

Good hunting,
FUBAR295

Already accounted for in GWX - Knight's Cross:

It looks like you are using a Type IXD2
You need to go to your included JSGME and enable "GWX - KC Accurized Cables for all IXD2 conning towers" (Naturally, only when you are back in port.)

When you stop using a IXD2, remember to disable that optional included mod.
If you forget to enable or disable it, no harm is done... You're cables are just the wrong length if you forget.

Kpt. Lehmann
02-18-25, 10:03 PM
3.What are GWX KC Enhanced Special Effects ?

These are in some ways nicer SFX that have a higher resource demand.

Kpt. Lehmann
02-18-25, 10:04 PM
I’m guessing the included SH3.exe has already been patched with Hsie and Stiebler’s patches? Is it a widescreen GUI?

Yes, no, and yes.

Kpt. Lehmann
02-18-25, 10:09 PM
Looking forward to spend more time with it :salute:

But already struggling with new darken attack periscope view. I do not want to set my display brighter cause it is perfect for all other games.
Has anybody a periscope tga-file with a brighter mask?

Hi Sossenbinder.
Yes, that is intentionally modeled as such by the GWX Dev team, as the real world attack scope had a smaller aperture and let in less light.

At night, you can use the night scope to shoot. (Obs scope) It let in more light via a larger aperture.

Kpt. Lehmann
02-18-25, 10:11 PM
Great job captain Lehmann and team

Quest::Kaleun_Cheers::Kaleun_Applaud::Kaleun_Salut e: its MFM mod combartible?
:Kaleun_Salute::Kaleun_Cheers::Kaleun_Wink:

That's a lot of skinny armed captains there.

Unfortunately no. The MFM mod is not compatible with GWX-KC.

Kpt. Lehmann
02-18-25, 10:16 PM
Hey Kpt. Lehmann & KC Team..:salute:
I want to thank you for this phenomenal work. You spoil us..:Kaleun_Applaud: For a first round it "slams" the HUD interface is all simply superb..the precision in the dials splendid..the compass. However I noted this small bug see screen...

Nothing dramatic..Anyway I just started and it promises..
The FPS in game are all simply impeccable super stability.

See you soon. Big thXXXl..
:03::subsim:

Thanks Kal_Maximus_U669

We have made a note of it. Maybe after a good long break we can fix those knobs.:03:

GrechuxD
02-19-25, 07:02 AM
These are in some ways nicer SFX that have a higher resource demand.

hello Capt. Lehmann :Kaleun_Salute: congratulates you very much and I admire your work, I have a question: are any updates planned? in the sense of an added mod effect of particles and debris floating in the water as it was before? enlarging the rooms with a diesel engine and a torpedo launcher at the back? currently it is only for the galley:Tak::06:

FUBAR295
02-19-25, 07:37 AM
Already accounted for in GWX - Knight's Cross:

It looks like you are using a Type IXD2
You need to go to your included JSGME and enable "GWX - KC Accessorized Cables for all IXD2 conning towers" (Naturally, only when you are back in port.)

When you stop using a IXD2, remember to disable that optional included mod.
If you forget to enable or disable it, no harm is done... You're cables are just the wrong length if you forget.


It is a type IXB in October 1939, but I went back and found I had the fix still installed for cable for the IXD when I checked out IXD :oops:, that what was causing the visual issue on the IXB as you kindly pointed out. :up: Everything is again right as rain.:D


Superb job on the files clean up, frame rate is over 300 fps at most times and even higher loading and fairly quick.





:Kaleun_Salute:

Lugermann
02-19-25, 09:44 AM
I love the new GUI. Congratulations for your great work.

:Kaleun_Applaud:

JohnCarterOfMars
02-19-25, 10:45 AM
I read elsewhere that high frame rates are responsible for the day/night cycle getting out of sync. Is that true?

I've been throttling my frame rate to 60 FPS in the Nvidia control panel and have not had any day/night cycle creep since then.

Raf1394
02-19-25, 11:28 AM
Just installed this mod for the first time, and really impressed:Kaleun_Salute:

thanks for the hard work !

FUBAR295
02-19-25, 11:31 AM
I read elsewhere that high frame rates are responsible for the day/night cycle getting out of sync. Is that true?

I've been throttling my frame rate to 60 FPS in the Nvidia control panel and have not had any day/night cycle creep since then.


Virginia :D,


Have not seen a issue with frame rates and day\night sync. If I do I will look to your remedy. :yep:


FU

propbeanie
02-19-25, 12:49 PM
I love the new GUI. Congratulations for your great work.

:Kaleun_Applaud:
The best of the best worked on that. Great artwork, and great research and standing knowledge from two of the finest people to have on a team (derstosstrupp for the U-Boat details and VikingGrandad for the art and implementation).


I read elsewhere that high frame rates are responsible for the day/night cycle getting out of sync. Is that true?

I've been throttling my frame rate to 60 FPS in the Nvidia control panel and have not had any day/night cycle creep since then.
Dependent upon your computer system, yes, the framerate can indeed mess with the day/night cycle versus the time of day. How much time compression you use, the more it influences that, but likewise, if you don't use any TC, you can have the same thing, but in the opposite direction on the clock. The use of 128-256xTC seems to be the sweet spot on average. It does seem that divisibles of 30fps on an nVidia card work best (30, 60, 120). Of course, this is mostly conjecture from experience, since the devs never bothered to give much as far as details went concerning this or modding, or most anything Silent Hunter...
:arrgh!:


I love the new GUI. Congratulations for your great work.

:Kaleun_Applaud:

Just installed this mod for the first time, and really impressed:Kaleun_Salute:

thanks for the hard work !
The team, past and present, thanks you!


Virginia :D,

Have not seen a issue with frame rates and day\night sync. If I do I will look to your remedy. :yep:

FU
:up: :03:
as mentioned, computer and play style dependent. :yeah:

rik007
02-19-25, 01:25 PM
Thanks for the dial illumination button! Very smart!

Kal_Maximus_U669
02-19-25, 01:51 PM
The amount of worthless SHD_ 3D oblects in files went from 243 in GWX 3 to 79 in GWX KCE. Nicely done!
Yes an incredible loading speed ... from the beginning it was my observation.. it's royal..
In the main folder? I'd suggest deleting the SH3.dll file. It's not needed.
That is an old file for StarForce. I've deleted it and the Mod still runs.
Thanks D"Jeff for this detail I removed it it works wonderfully..
As to the Mod running without SH3 installed? You probably have a Game that installed the DX9 stuff needed or your system has a backwards compatability version.
Yes a probability ..

JohnCarterOfMars
02-19-25, 02:34 PM
Dependent upon your computer system, yes, the framerate can indeed mess with the day/night cycle versus the time of day. How much time compression you use, the more it influences that, but likewise, if you don't use any TC, you can have the same thing, but in the opposite direction on the clock. The use of 128-256xTC seems to be the sweet spot on average. It does seem that divisibles of 30fps on an nVidia card work best (30, 60, 120). Of course, this is mostly conjecture from experience, since the devs never bothered to give much as far as details went concerning this or modding, or most anything Silent Hunter...

Thanks for confirming this.

In my games, I've been playing with the GWX fatigue model (which I like), and used SH3_Commander to raise the TC limit to 64 for 3D models (which sets the limit for fatigue). This means that I usually play at 32X in between contacts and 64X to and from base.

I know this makes it a bit tedious to get to and from my initial patrol zone, but I like the idea of managing crew fatigue so they're not all at 100% by the time I get to my zone.

After I finish my current OneAlex campaign, I will install this and remove the 60 FPS limit. I'm playing on an AlienWare m17 r4 laptop with an Intel I7 and Nvidia 3070, so I know my card can take it.

propbeanie
02-19-25, 02:43 PM
Don't use SH3C with KC at this time. We've been able to get it to do most of its functions, but not on all machines tested, for some reason. We do know that most all of the offsets for the random stuff are different, due to changes in the KC mod, and we might be able to do a 'quick fix' version, but don't hold your breath. We'll have to see what further testing with the released version of the mod does. It was difficult to fully test SH3C during KC development, because it was constantly changing.

lederhosen
02-19-25, 03:11 PM
Perhaps a Bug thread will be needed.


I have noticed that with the IIA & IID that the flak gun moves up and down
on its own, and its impossible to use.


As for the SH3C I took the one from onealex, removed the random folder just in case it might interfere etc. Perhaps the "date" folder should also go. But for the most part it works, no fatigue and out of port starts etc. Just starting dates, or dates in general seem to be a problem

propbeanie
02-19-25, 03:51 PM
Perhaps a Bug thread will be needed.


I have noticed that with the IIA & IID that the flak gun moves up and down
on its own, and its impossible to use.


As for the SH3C I took the one from onealex, removed the random folder just in case it might interfere etc. Perhaps the "date" folder should also go. But for the most part it works, no fatigue and out of port starts etc. Just starting dates, or dates in general seem to be a problem
We'll look into the IIA & IID guns...

What you did with the OneAlex version is fine, but the Shipnames and the Tonnage parts might also mess you up...

schlechter pfennig
02-19-25, 04:13 PM
OK, so I know my system is old and antiquated, but are there any easy fixes for this? I tried editing d3d9.ini [ENGINE] setting for the monitor DisplayWidth and DisplayHeight and while that eliminates the 3D error the game is not centered properly on the monitor.

Specs:

Alienware Aroura R4 (2012) BIOS A11 11/26/2013
Microsoft Windows 7 Home Premium Version 6.1.7601 Service Pack 1 Build 7601
Intel Core i7-3820 CPU @ 3.60GHz, 3601 Mhz, 4 Core(s), 8 Logical Processor(s)
RAM 16 GB
AMD Radeon (TM) R7 370 Series Graphics
2 monitors of varying resolutions (1440 x 900) & (1600 x 900)

Edit: Stock SHIII loads and runs just fine, it is only when opening/running GWX-KC that I encounter these problems.

cheyenesku
02-19-25, 04:23 PM
Literally no documentation on what the mod adds, changes etc.
Like nowhere.
That's not how you do things.:06:

PANZERLIED0223
02-19-25, 04:38 PM
I like to start my career at the beginning of the war, but by default the game starts on August 1, 1939 and hostilities start the next month, so it's literally a month of nothing.

Nice mod by the way, the HUD is impressive.

:Kaleun_Salute:

Aktungbby
02-19-25, 04:48 PM
PANZERLIEDO223!:Kaleun_Salute:

Marko_Ramius
02-19-25, 05:00 PM
Fantastic !! :Kaleun_Cheers:


Many, many thanks !! Downloading now. I don't know what else to say than thanks for the hard work done :up:

1Patriotofmany
02-19-25, 05:10 PM
Anybody else having problems downloading? The first link brings up a webroot warning, the second doesn't work, the third asks for some kind of decrypt key.....

Jeff-Groves
02-19-25, 06:19 PM
This one worked for me
https://www.mediafire.com/file/i368ia7y5ycgiku/GWX-Knight%2527s_Cross_Edition_v1.0.7z/file

Rrannett
02-19-25, 06:51 PM
IT has finally arrived. I am like a teenager with a new car. A very BIG thank you to all those involved!! Please take some time to enjoy your well earned accolades. "A job well done!!" The search begins.....

1Patriotofmany
02-19-25, 07:11 PM
This one worked for me
https://www.mediafire.com/file/i368ia7y5ycgiku/GWX-Knight%2527s_Cross_Edition_v1.0.7z/file Still getting a webroot warning

millnate
02-19-25, 08:43 PM
OK, so I know my system is old and antiquated, but are there any easy fixes for this? I tried editing d3d9.ini [ENGINE] setting for the monitor DisplayWidth and DisplayHeight and while that eliminates the 3D error the game is not centered properly on the monitor.

Specs:

Alienware Aroura R4 (2012) BIOS A11 11/26/2013
Microsoft Windows 7 Home Premium Version 6.1.7601 Service Pack 1 Build 7601
Intel Core i7-3820 CPU @ 3.60GHz, 3601 Mhz, 4 Core(s), 8 Logical Processor(s)
RAM 16 GB
AMD Radeon (TM) R7 370 Series Graphics
2 monitors of varying resolutions (1440 x 900) & (1600 x 900)

A solution to this issue would really help us steam deck users, although I think we may be hosed.

HW3
02-19-25, 08:45 PM
It's a false positive, turn your AV off to download then turn it back on.

Lost At Sea
02-19-25, 10:23 PM
Thanks to all those involved on the mod development!
Had a short go at it last night - a real gem :Kaleun_Applaud:

Cheers,
Lost

Kpt. Lehmann
02-19-25, 10:47 PM
Perhaps a Bug thread will be needed.
Not for what you are doing.
You are already mixing other stuff into the soup that is not supported at this time by the GWX-KC dev team.


I have noticed that with the IIA & IID that the flak gun moves up and down
on its own, and its impossible to use.

I've just completed a battery of tests using the Type IIA & Type IID guns as designed for use in GWX-KC.... finding nothing wrong.
They work as intended when installed with GWX-KC, with no spontaneous gun barrel movement.


As for the SH3C I took the one from onealex, removed the random folder just in case it might interfere etc. Perhaps the "date" folder should also go. But for the most part it works, no fatigue and out of port starts etc. Just starting dates, or dates in general seem to be a problem

What other mods are you using, lederhosen?

Kpt. Lehmann
02-19-25, 11:00 PM
hello Capt. Lehmann :Kaleun_Salute: congratulates you very much and I admire your work, I have a question: are any updates planned? in the sense of an added mod effect of particles and debris floating in the water as it was before? enlarging the rooms with a diesel engine and a torpedo launcher at the back? currently it is only for the galley:Tak::06:

On behalf of the team and the work that we all did, thank you.

I do have updates planned. Though for the most part I have no plans to divulge what they may consist of. I will post them, probably infrequently, as and when I feel up to building them.

Initially, I had hoped that we could bring full interiors for the Type II, Type VII, and Type IX interiors. However, there is just one problem...

If you are not familiar with it, there is something referred to as the 4gb memory budget.... which is 3.86gb in reality. You may think of it as a bottleneck which ALL of the game data and action must pass through without jamming.

Sadly, one of my favorite parts, the Type VII interior diesel room, with its associated heavy animation file.... took too much of that budget and had to be cut, to ensure that many other parts of the GWX - Knight's Cross edition could see the light of day.

lederhosen
02-20-25, 02:22 AM
What other mods are you using, lederhosen?

none


update: I deleted and reinstalled the mod. This time I added no version of SH3C, the flak gun problem was gone.
So I guess I'll wait for a "furure" sh3c.


sry for any inconveniences I caused

Doolar
02-20-25, 02:57 AM
I spent quite a few hours today messing around and check'n out GWX Knight's Cross. MAN ! All was good. I love the GUI and enviroment. KC has the fastest loading times out of all my installs. I haf to admit, I'm a SH3 COMMANDER fan. This is all very new and refreshing, so I believe that at some time in the future COMMANDER will be adjusted for KC and released. The Night Surrfase Attact Mod is a future must have too. But I will enjoy KC in the mean time. It rocks. Thank you GWX Knight's Cross Team.

djinn
02-20-25, 07:20 AM
Hi,

amazing work on the mod! I haven't played in about a decade and I was wondering what other mods would be compatible with this.

Specifically one that would allow me to increase the resolution when running the game in windowed mode?

Also is there a way to silence the Watch Officer from calling out every contact they see. I seem to remember an option to silence them for a set period of time (like an hour) for navigating through ports etc,

thanks

Monty160
02-20-25, 08:16 AM
I didn't think this would be about for ages. Just downloaded and only done a shakedown patrol on a type II but it looks really polished. GUI simply amazing. Amazing work. :Kaleun_Salute:

rod_oil
02-20-25, 09:18 AM
Ah! I'm in love with harbour traffic and Kaiser-Wilhelm-Kanal navigation. Gorgeous! :up:

Sirin
02-20-25, 09:30 AM
I am consistently crashing when loading into port when starting a career. Any suggestions about what I might be doing wrong?

blackswan40
02-20-25, 09:50 AM
Hi Sirin did you follow Wolfpack345 installation guide link below

https://www.youtube.com/watch?v=gBNwsmyLrLU


Also ive been thinking of any possible issues that might cause CTD on your Setup.

1. Did right click on your SH3 exe and change compatabilty settings to windows 7 and click on run as administrator and Apply
that worked for me on my all AMD gaming rig amd 3800x 32 gig ram asrock taichi RX 6800 TX gpu windows 10 Pro

https://www.subsim.com/radioroom/picture.php?albumid=1468&pictureid=13687

2. Do you have another SH3 install using the SH3 save folder in your documents
if so change your GWX KC save Folder to something different eg KCC (Knights Cross Campaign for short) in MultiSH3 tool 3 blue uboat icons in your GWX KC install Folder

3. Also did you install GWX KC outside Program Files X86 (Windows security will cause you problems if installed there)
I made a seperate installation folder on drive C:/ but outside Program Files X86 all is good.

4.Did you active Hsie Patch and activate it by clicking ok and did you get a text popup SH3 Patched.

https://www.subsim.com/radioroom/picture.php?albumid=1468&pictureid=13688


https://www.subsim.com/radioroom/picture.php?albumid=1468&pictureid=13689

Please let us know if you fixed your issue Sirin

Kind Regards blackswan40

Sirin
02-20-25, 09:56 AM
Hi Sirin did you follow Wolfpack345 installation guide link below


https://www.youtube.com/watch?v=gBNwsmyLrLU

I watched it and read the document, yes. Always a possibility that I've missed something though.

sossenbinder
02-20-25, 10:03 AM
Wish someone could explain some of the ingame tables..

- "Lateral distances in hectometer" - what to do with values in the table which are shown for a AOB at a specific range?
- "Speeds for the approach" - the values which are shown in the table > is this the needed speed to set for own boat at a given AOB?
- "E-Meßtafel" - upper part .. what is it telling us?
- "E-Meßtafel" - lower part .. what is it telling us?
- "Lead angel tables" - what for and how to use this one?

Lohi
02-20-25, 10:12 AM
Oh Mein Gott..

Kinda stopped playing the game a whiiiile back and tbh completely forgot about it. And all of a sudden i get a notification..

Kudos guys :Kaleun_Salute:

Raf1394
02-20-25, 11:45 AM
I used to play the game UBOAT (around 400 hours)

Played Wolfpack multiplayer for a few years, with other players (800 hours)
I started playing Silent Hunter 3 for the first time, a few days ago. And recently installed the GWX mod. And i can say its for me a very nice experience.
Its a old game. But the gameplay is much better. feels more authentic.

I played different subsims. But i always heard that Silent Hunter 3 was the best, thats why i started trying it out ;)

Subcomfreak
02-20-25, 12:34 PM
I have played about 5-10 h ours of the game with zero stability issues! This was one reason I decided to play UBOAT instead of SH3...

Also, I assume I should just be able to toss save files across computers into their save file directory. Or is there something else I will have to do? I work the worst/best job (worst pay, best in the sense I can play while at work!!!).

THANKS! And I think this is going to be my new Sub-sim.

Andrzejek
02-20-25, 12:52 PM
https://i72.servimg.com/u/f72/20/14/33/43/sh3_2047.png (https://servimg.com/view/20143343/413)
https://i72.servimg.com/u/f72/20/14/33/43/sh3_2046.png (https://servimg.com/view/20143343/412)

A while ago I installed this mod. I have to say that the HUD is amazing, lots of new stuff compared to the rest of the mods. The only thing I would change is the water textures, the rest is ok. I'm back to the game!

derstosstrupp
02-20-25, 02:37 PM
Wish someone could explain some of the ingame tables..

- "Lateral distances in hectometer" - what to do with values in the table which are shown for a AOB at a specific range?
- "Speeds for the approach" - the values which are shown in the table > is this the needed speed to set for own boat at a given AOB?
- "E-Meßtafel" - upper part .. what is it telling us?
- "E-Meßtafel" - lower part .. what is it telling us?
- "Lead angel tables" - what for and how to use this one?

These tables are from the real Marine-Dienstvorschrift 416, “Torpedo Firing Regulations for U-boats”, and the ones in question are as follows:

Lateral distances in hectometer:
When the target is at a given range and AOB, you are X number of meters off its track. In other words, if you were to stop moving, the target would pass you at that distance. Handy for monitoring your approach.


Speeds for the approach:
The AOB figures given at far left in the table are the intended AOB at the shot. The AOBs from 10 to 50 next to that are the current AOB. To use the table, as you approach underwater, set a perpendicular course, figure out what the current AOB is, and target speed (ideally you have gotten both by matching prior to submerging), and then figure out what the AOB is that you intend to shoot at. The table will then show you the approach speed to set to achieve a collision course. As you get closer to the target, bump the speed down, because you don’t want to collide, but want the target to pass say max 1000 m in front of you for an ideal shot.

E-Meßtafel:
The top part shows the distance to a broadside target of x length when it fills your optics laterally. If not at a perfect 90° AOB, you need to take that into account. This is not for precision range work, but simply situational awareness. The lower left-hand part shows a rendition of a scope, with a ship approaching. It’s intended to show you the number of minutes you have until that ship arrives at your location based on its range, and speed. The lower right portion is time, speed and distance at the different telegraph settings.

Lead angle tables:
If intending to do a shot without the use of the TDC, you simply pick the angle on bow you would like to shoot at, cross reference with the target speed, and that tells you the lead angle for a zero Gyro shot. Make sure you’re using the correct table corresponding to the torpedo speed. Maneuver your boat on an approach course that makes this happen, setting the periscope to the lead angle, making sure that Gyro angle on the TDC shows zero, and firing when the target crosses the wire.

indycar
02-20-25, 02:48 PM
thank you very much gwx team and wolfpack345 for sharing this

AndreasT
02-20-25, 03:07 PM
I have an issue playing Knights Cross. When I start a career with the 7/13 Flotilla in 1939 my U-boat starts on where the Equator crosses the Greenwich Meridian. In the middle of the ocean. When I go back to port and start the next mission, I start there again. Any ideas why?
Another thing is the "Umlaut" letters are missing in my text in game.

propbeanie
02-20-25, 03:20 PM
AndreasT, run the JSGME in the game folder, and then click on the "Tasks..." link in the middle of the app window, and choose "Export activated mod list to..." and choose either "Clipboard' to paste it immediately, or "Text file" to copy and paste it later. That will show where you have the game installed, and what mods you have. Also, did you empty the Save folder (defaults to "C:\Users \UserName \Documents \SH3" or similar)? You must empty the Save folder, or create a new once with MultiSH3 (included in KC), else you will have old data that is not replaced when you start KC the first time. :salute:

Ktl_KUrtz
02-20-25, 04:13 PM
Edited!
:Kaleun_Thumbs_Up:

KUrtz

Nippelspanner
02-21-25, 11:38 AM
Another thing is the "Umlaut" letters are missing in my text in game.
It seems like German localization is completely broken or not supported, unfortunately. Many words also do not fit and are cut short etc.


Hope this will be addressed.

Tabris
02-21-25, 12:45 PM
Great to see some attention was paid to the XXI! I know nobody plays it but me :03: The 3D model, already used in Onealex and NYGM, really is a lot better. It's a relief to see that the radar works out of the box, too. You guys could have totally ignored the type and very few of us would have ever cared, so thank you for showing it some love.

- Tabris

Raf1394
02-21-25, 01:15 PM
I do like the single missions option in this mod.
For example ''Gibraltar mission'' and ''Scapa Flow mission''


I like Career mode too. But these stand alone single missions are nice too.
The Gibraltar mission can be played in so much different ways or tactics. The way you cross the strait is your choice :salute:

Same thing with Scapa Flow.

ReallyDedPoet
02-21-25, 01:48 PM
Nice work here lads :yep::up:

AndreasT
02-21-25, 01:54 PM
AndreasT, run the JSGME in the game folder, and then click on the "Tasks..." link in the middle of the app window, and choose "Export activated mod list to..." and choose either "Clipboard' to paste it immediately, or "Text file" to copy and paste it later. That will show where you have the game installed, and what mods you have. Also, did you empty the Save folder (defaults to "C:\Users \UserName \Documents \SH3" or similar)? You must empty the Save folder, or create a new once with MultiSH3 (included in KC), else you will have old data that is not replaced when you start KC the first time. :salute:
Thanks, I did use MultiSH3 to create a new save folder. I suppose I have to do some digging to try and find the problem. This game can be a diva sometimes. What is annoying is that my other GWX version does not start either anymore. It just crashes when starting it up. There seems to be some corruption somewhere.

blackswan40
02-21-25, 02:01 PM
Hi AndreasT you could try this your GWX3 Game install fire game up and just play a single mission for 10 minuets or so just long enough that your GWX3
install to make a SH3 save folder in your documents and see if you can start a career.

AndreasT
02-21-25, 02:41 PM
Hi AndreasT you could try this your GWX3 Game install fire game up and just play a single mission for 10 minuets or so just long enough that your GWX3
install to make a SH3 save folder in your documents and see if you can start a carrer. A missing save folder isn't really the issue, since the folders are there. I just tried starting a career in KC once again, which I can do. At first, when I started a career with the 7./13. Flotilla in 1939 , the U-boat was in grid FG28. So I started a career with the 1st Flotilla, in 1942 to see what would happen. And see there, I was in Brest as should be, and everything was fine. Being in port in the correct position. So again, I tried the 7./13. Flotilla in 1939, and alas, I was in the middle of the ocean in grid FG28 once again. I am going to try some other variations with other Flotillas and different starting dates and see if there is a pattern.

blackswan40
02-21-25, 03:45 PM
Hi Andreas i think somethings got corupted i would wipe both installs and all save folders and search for any other save Folders you may have created and delete them also then empty your recycle bin this is a must for peace of mind then start a fresh with two new installs its what we had to do when we got a new Alpha Build 8-9-10 alway to Alpha-14 when testing GWX KC.

fastfed
02-21-25, 06:25 PM
For my non Sheep AMD BOYS, here is what I came up with

Anti-lag enabled
Image sharpening enabled 80%
anti-alsiasing override 8x
morphological enabled
anisotropic enabled 16x
texture filtering high
color enhancement vivid

Doolar
02-21-25, 06:48 PM
thanx fastfed

Avenger
02-22-25, 10:06 AM
Aww, it´s there :yeah: Thank you guys

Keesh
02-22-25, 01:52 PM
Just tried out the mod and my first impression is WOW! A huge thank you to the team who spent, I'm sure, countless hours working on this. It's truly an incredible achievement. It looks absolutely fantastic, loads quickly, and just inspires confidence that the game is going to run consistently well.

That being said, is there a way to adjust the brightness at night? I understand the realism aspect, but I cannot even see the bow of my U-boat at night when playing on my laptop :haha: it's sadly unplayable for me because of this, as I don't have the option of playing on a monitor.

Raf1394
02-22-25, 01:53 PM
I still didn't encounter a real submerged battle with a escort.

Are escort/destroyers really hard to cope with? Especially when they are using ASDIC and dropping depth charges? (in this mod)

Jimbuna
02-22-25, 02:03 PM
They improve their hunting skills as the war progresses.

Kpt. Lehmann
02-22-25, 02:33 PM
Just tried out the mod and my first impression is WOW! A huge thank you to the team who spent, I'm sure, countless hours working on this. It's truly an incredible achievement. It looks absolutely fantastic, loads quickly, and just inspires confidence that the game is going to run consistently well.

That being said, is there a way to adjust the brightness at night? I understand the realism aspect, but I cannot even see the bow of my U-boat at night when playing on my laptop :haha: it's sadly unplayable for me because of this, as I don't have the option of playing on a monitor.

Hi Keesh. Thank you for your kind words. I know the team appreciates them.

To answer your question about adjusting the brightness at night... the answer is no... not via our modwork in any case.

I have been on guard duty (my younger self many years ago) in the deep desert before, when overcast at night... or under the canopy of a jungle at night, it gets that dark... and I mean BLACK as ink.

My answer is this: You say you understand the realism aspect.. Endure those few hours as the real watchmen often had to. Dawn will come.

Also, in the evenings and the mornings before sunrise, the night periscope has a larger aperture than the attack scope in GWX-KC just as in real life. Have that in mind as you go about your patrols.

Good hunting.

rohling
02-22-25, 02:34 PM
Hello,

first of all congratulations on this great mod. It really feels like an authentic Uboat experience, especially the models and interior have a wunderbar attention to details. One thing I'm missing is changing the lighting from white to red light. Maybe I'm missing the switch or hotkey, it's been some years since I played GWX. Thank you again for your hard work!

Kpt. Lehmann
02-22-25, 02:42 PM
Hello,

first of all congratulations on this great mod. It really feels like an authentic Uboat experience, especially the models and interior have a wunderbar attention to details. One thing I'm missing is changing the lighting from white to red light. Maybe I'm missing the switch or hotkey, it's been some years since I played GWX. Thank you again for your hard work!

Thank you for your kind words, rohling. I know that the team appreciates them.

Red light was a Hollywood fictional construction.

Real U-boats did not use it, so we removed it and replaced it with far more historically accurate lighting.

One of our fellow development team members is derStosstrupp. In real life he is an expert on Type VIIC technical operations.
Also in the mix there was our associate developer "Decafbad" who is an electrical systems expert for the Type VIIC.

Also, our lateral research regarding Type II and Type IX interior lighting strongly suggests that their interior lighting was much the same as the Type VII interiors.

Keesh
02-22-25, 02:52 PM
Hi Keesh. Thank you for your kind words. I know the team appreciates them.

To answer your question about adjusting the brightness at night... the answer is no... not via our modwork in any case.

I have been on guard duty (my younger self many years ago) in the deep desert before, when overcast at night... or under the canopy of a jungle at night, it gets that dark... and I mean BLACK as ink.

My answer is this: You say you understand the realism aspect.. Endure those few hours as the real watchmen often had to. Dawn will come.

Also, in the evenings and the mornings before sunrise, the night periscope has a larger aperture than the attack scope in GWX-KC just as in real life. Have that in mind as you go about your patrols.

Good hunting.

Appreciate the reply and the tips. Sadly I can't see anything out of the two periscopes at night either. The watch crew can spot vessels from a normal range, but I cannot see anything.

So I think with a monitor or brighter screen it would be a different story. Out of interest, was anything changed in this regard from GWX Gold to KC? That would identify the issue of the screen brightness, because I didn't have this problem on Gold - but I also wasn't playing it on the gaming laptop that I'm using now.

rohling
02-22-25, 04:01 PM
Thank you for your kind words, rohling. I know that the team appreciates them.

Red light was a Hollywood fictional construction.

Real U-boats did not use it, so we removed it and replaced it with far more historically accurate lighting.

One of our fellow development team members is derStosstrupp. In real life he is an expert on Type VIIC technical operations.
Also in the mix there was our associate developer "Decafbad" who is an electrical systems expert for the Type VIIC.

Also, our lateral research regarding Type II and Type IX interior lighting strongly suggests that their interior lighting was much the same as the Type VII interiors.


Thank you Kptn. Lehmann for your kind reply, I had a feeling that this must have been the case! Although I kind of like the contrast with red light at night, it's just a matter of getting used to white light, which is dimmed at night! Again much respect to the whole Development Crew.

himlaviz
02-22-25, 04:28 PM
Thank you team GWX! - Playing the best Subsim with the best MOD again :)

Aktungbby
02-22-25, 04:31 PM
himlaviz!:Kaleun_Salute:...back on the surface after 14 years' 'silent running'!??:yeah:

AndreasT
02-22-25, 04:51 PM
Hi Andreas i think somethings got corupted i would wipe both installs and all save folders and search for any other save Folders you may have created and delete them also then empty your recycle bin this is a must for peace of mind then start a fresh with two new installs its what we had to do when we got a new Alpha Build 8-9-10 alway to Alpha-14 when testing GWX KC.Thank you for your thoughts. I did delete my SH3 version, all save folders. Deinstalled GWX KC, and reinstalled it. The issue remains when starting in 1939 with the 7/13 Flotilla, with the Uboat starting in grid FG28. But only in that combination. All other Flotillas start correctly in port. The game also crashes a lot. I have tried different careers and at the moment it isn't playable because of the CTD. I had that issue also before I deinstalled my first KC version. I have to check this, but I am under the impression the game crashes whenever I dive. However, for today it has been enough trying around. But I must say KC looks real good. Especially the ships, they pop nicely

Kpt. Lehmann
02-22-25, 06:51 PM
Thank you for your thoughts. I did delete my SH3 version, all save folders. Deinstalled GWX KC, and reinstalled it. The issue remains when starting in 1939 with the 7/13 Flotilla, with the Uboat starting in grid FG28. But only in that combination. All other Flotillas start correctly in port. The game also crashes a lot. I have tried different careers and at the moment it isn't playable because of the CTD. I had that issue also before I deinstalled my first KC version. I have to check this, but I am under the impression the game crashes whenever I dive. However, for today it has been enough trying around. But I must say KC looks real good. Especially the ships, they pop nicely

AndreasT
Have you overlaid your copy of GWX-KC, atop your base SH3 installation files?

I have actually followed up using my own installation in 1939 with the 7/13 flotilla and haven't had a stitch of trouble.

Something is just not right about your particular installation. When it does get sorted out, we will need to know from you what the causative problem was, okay?

Kpt. Lehmann
02-22-25, 07:45 PM
It seems like German localization is completely broken or not supported, unfortunately. Many words also do not fit and are cut short etc.

Hope this will be addressed.

Hi Nippelspanner! What happened to your account! It is good to hear from you again after all these years.

In the ways that I can, I am having this looked into. Keep watch as best you can.

Subcomfreak
02-22-25, 11:14 PM
Is it normal for me to hear wind sounds no matter where I am in the boat and even under water? Is there a way that I could at least lower them a bit?

ALSO: how set spread angle? I see it on the tactical map, but my eye simply can't find it on the periscope.

Kpt. Lehmann
02-23-25, 02:18 AM
Is it normal for me to hear wind sounds no matter where I am in the boat and even under water? Is there a way that I could at least lower them a bit?

ALSO: how set spread angle? I see it on the tactical map, but my eye simply can't find it on the periscope.

It is not normal for a sound to 'stick' but it sometimes does. It eventually goes away with other activity or a restart.

You can find the spread angle on the slide-out TDC on the F6 screen or you may go to your attack scope screen and click on your weapons officer icon. You will then see the drop down edge above. Just move your cursor to it and it will fully reveal.

Nippelspanner
02-23-25, 04:59 AM
Hi Nippelspanner! What happened to your account! It is good to hear from you again after all these years.

In the ways that I can, I am having this looked into. Keep watch as best you can.
Likewise friend.
Not exactly sure, it kinda got deleted or something but not really, no one knows, now all posts are gone. Oh well. :doh:


Thrilled to see another GWX release - almost 20 years(!) after SH3 was initially released. Crazy!

Kirienko
02-23-25, 06:18 AM
I am having a blast with this. This is REALLY very well done. Congrats on your excellent work team and THANK YOU.

Jeff-Groves
02-23-25, 07:00 AM
Waiting on a 25' HDMI extension cable to run KCE on my 75" TV.
That thing runs up to 3840 x 2160.
:up:

Connantower
02-23-25, 08:11 AM
Hi Everyone,
I'm a bit new to this. I was wondering what the overall effect of add the SH3 profile and applying changes. Does this only affect the SH3 game or does it affect any other applications/graphics card unrelated to SH3?

Thanks,

Conan

AndreasT
02-23-25, 09:58 AM
AndreasT
Have you overlaid your copy of GWX-KC, atop your base SH3 installation files?

I have actually followed up using my own installation in 1939 with the 7/13 flotilla and haven't had a stitch of trouble.

Something is just not right about your particular installation. When it does get sorted out, we will need to know from you what the causative problem was, okay? I think I may have found the problem. In the options when I selected German with text language and keyboard language I always started in Grid FG28. When I have all options, you know the text, speech and keyboard setting, set to English, or the speech set to German everything seems to work fine. Hmm...would like to have had that German text. Neither has the game crashed on me since the changes. Okay, so one can't set text and possible keyboard to German. Does that make sense?

Another eccentricity I have noticed was when leaving Königsberg sailing towards the Ostsee, going past the little harbour of Pillou, there are ships which are slowly sinking. Their decks are increasingly becoming more awash as time goes by.

Raf1394
02-23-25, 12:01 PM
What time settings you guys advice me, to start with?

Early war 1939, mid war, late war 1945?

Doolar
02-23-25, 02:11 PM
I prefer to start from the begining of the war. See how far I get, before being sunk. Then starting a NEW career from that point in time. Then repeating this. See how many careers it takes me to get to the end of the war

Zoltar23
02-23-25, 02:44 PM
Was wondering has anyone tried to do a monsun gruppe boat campaign yet? Do we need separate campaign files?

blackswan40
02-23-25, 04:12 PM
I think GWX KC is one big merged Campaign Sir

sossenbinder
02-23-25, 04:12 PM
These tables are from the real Marine-Dienstvorschrift 416, “Torpedo Firing Regulations for U-boats”, and the ones in question are as follows:

Lateral distances in hectometer:
When the target is at a given range and AOB, you are X number of meters off its track. In other words, if you were to stop moving, the target would pass you at that distance. Handy for monitoring your approach.


Speeds for the approach:
The AOB figures given at far left in the table are the intended AOB at the shot. The AOBs from 10 to 50 next to that are the current AOB. To use the table, as you approach underwater, set a perpendicular course, figure out what the current AOB is, and target speed (ideally you have gotten both by matching prior to submerging), and then figure out what the AOB is that you intend to shoot at. The table will then show you the approach speed to set to achieve a collision course. As you get closer to the target, bump the speed down, because you don’t want to collide, but want the target to pass say max 1000 m in front of you for an ideal shot.

E-Meßtafel:
The top part shows the distance to a broadside target of x length when it fills your optics laterally. If not at a perfect 90° AOB, you need to take that into account. This is not for precision range work, but simply situational awareness. The lower left-hand part shows a rendition of a scope, with a ship approaching. It’s intended to show you the number of minutes you have until that ship arrives at your location based on its range, and speed. The lower right portion is time, speed and distance at the different telegraph settings.

Lead angle tables:
If intending to do a shot without the use of the TDC, you simply pick the angle on bow you would like to shoot at, cross reference with the target speed, and that tells you the lead angle for a zero Gyro shot. Make sure you’re using the correct table corresponding to the torpedo speed. Maneuver your boat on an approach course that makes this happen, setting the periscope to the lead angle, making sure that Gyro angle on the TDC shows zero, and firing when the target crosses the wire.

Thanks, for this great answer. Helped me a lot! :up:

derstosstrupp
02-23-25, 04:45 PM
Thanks, for this great answer. Helped me a lot! :up:

You are very welcome!

Zoltar23
02-23-25, 05:02 PM
I think GWX KC is one big merged Campaign Sir

Ah hell ya, thank ya!

fastfed
02-23-25, 05:20 PM
Waiting on a 25' HDMI extension cable to run KCE on my 75" TV.
That thing runs up to 3840 x 2160.
:up:

correct me if I'm wrong but this only supports up to 1080p 16:9 format right?

propbeanie
02-23-25, 05:49 PM
A 1080 16:9 display is 1920x1080, which is all that the game itself will give you. The problem with a television is the "border". You do lose a portion at the top, bottom and both sides, and will "lose" some on-screen functionality, such as the chart pull-outs, and a portion of the menu buttons at the bottom. You will definitely has to know your keyboard short-cut key strokes...

Jeff-Groves
02-23-25, 05:49 PM
correct me if I'm wrong but this only supports up to 1080p 16:9 format right?
GWX-KCE is done for 1920x1080
My TV can go to 3840 x 2160 so We will see.
:03:

Zoltar23
02-23-25, 06:15 PM
Actually I have an additional question, is there anyway to get the Fum-29 radar to show up on the turm of an IXD2? Started a new campaign in Janurary 1943, adjusted the tower to the first turm type, but the radar blocks do not show up. Nor do they show up on the stock turm.

3catcircus
02-23-25, 07:17 PM
Downloaded and installed over top of a clean copy of a bare SH3 install in a separate folder on my D drive. Ran MultiSH3 to get a separate save folder. Selected German voice, English text. Ran as Admin with Win 7 compatibility mode. Ran Hsie but didn't change anything that was already selected. Was able to run one of the naval academy missions, but a career game crashes just as the loading screen finishes. Verified d3d.ini was set for 1920x1080.

Win11 24H2, Intel ARC A770, 64 GB RAM.

I have a separate install of GWX3 with 4GB patch, no Hsie, and Ahnenerbe 1920x1080 GUI that runs in career mode just fine, so in a whim I backed up the d3d files in the Knight Cross edition and copied over the ones from my working GWX3 install - no dice.

Any thoughts on how I might get this to run?

Zoltar23
02-23-25, 07:30 PM
Downloaded and installed over top of a clean copy of a bare SH3 install in a separate folder on my D drive. Ran MultiSH3 to get a separate save folder. Selected German voice, English text. Ran as Admin with Win 7 compatibility mode. Ran Hsie but didn't change anything that was already selected. Was able to run one of the naval academy missions, but a career game crashes just as the loading screen finishes. Verified d3d.ini was set for 1920x1080.

Win11 24H2, Intel ARC A770, 64 GB RAM.

I have a separate install of GWX3 with 4GB patch, no Hsie, and Ahnenerbe 1920x1080 GUI that runs in career mode just fine, so in a whim I backed up the d3d files in the Knight Cross edition and copied over the ones from my working GWX3 install - no dice.

Any thoughts on how I might get this to run?

Adjusting it to windows 8 seemed to help for me. Just incase are you running it through sh3 commander?

3catcircus
02-23-25, 07:34 PM
Adjusting it to windows 8 seemed to help for me. Just incase are you running it through sh3 commander?

Thanks. I'll have to give that a shot. Not running SH3.

Zoltar23
02-23-25, 07:35 PM
Thanks. I'll have to give that a shot. Not running SH3.

Okay dory, just incase if you do, I found you have to set that to admin and to windows 8 as well.

3catcircus
02-23-25, 07:46 PM
Okay dory, just incase if you do, I found you have to set that to admin and to windows 8 as well.

Thanks. I tried Win7 and XP SP2, I'll give Wing a shot. All were run as admin.

JohnCarterOfMars
02-23-25, 07:58 PM
Downloaded and installed over top of a clean copy of a bare SH3 install in a separate folder on my D drive. Ran MultiSH3 to get a separate save folder. Selected German voice, English text. Ran as Admin with Win 7 compatibility mode. Ran Hsie but didn't change anything that was already selected. Was able to run one of the naval academy missions, but a career game crashes just as the loading screen finishes. Verified d3d.ini was set for 1920x1080.

Win11 24H2, Intel ARC A770, 64 GB RAM.

I have a separate install of GWX3 with 4GB patch, no Hsie, and Ahnenerbe 1920x1080 GUI that runs in career mode just fine, so in a whim I backed up the d3d files in the Knight Cross edition and copied over the ones from my working GWX3 install - no dice.

Any thoughts on how I might get this to run?

I was afraid of that. I was wondering if KC would run into the same 24H2 problem that GWX 3.0/OneAlex does.

3catcircus
02-23-25, 08:28 PM
I was afraid of that. I was wondering if KC would run into the same 24H2 problem that GWX 3.0/OneAlex does.
It's not a Win 24H2 thing. I had the same issue with non-Ahnenerbe widescreen installs prior to 24H2.

JohnCarterOfMars
02-23-25, 09:39 PM
It's not a Win 24H2 thing. I had the same issue with non-Ahnenerbe widescreen installs prior to 24H2.

You're not the first person to say that. I'm just following the trail from when it worked to when it stopped working.

All I know is that I had no issues with GWX 3.0/OneAlex until the 24H2 update, so whatever was latent in SH3 was triggered by a change made in 24H2 for me.

I tried running GWX 3.0 native in 1024x768 and it ran fine, for me.

So, in my case, the change from 23H2 to 24H2 triggered something that caused my crash as you described. I guess I'm not saying it was caused by a change in 24H2 (and I'm not saying it wasn't). I AM saying that something that changed in 24H2 is either causing the crash or is triggering something in GWX?? that is causing the crash.

For me.

Zoltar23
02-23-25, 10:54 PM
So was wondering if anyone is able to help me out here. I have the FuMO-29 radar equipped in an IXD2 in 43, I changed the staring turm to the first type. Now while the radar does work, and does say I have it equipped, it does not show up on the turm itself, I did experiment with the next radar type, and it does show. Anyone know of a fix?

Kpt. Lehmann
02-24-25, 01:16 AM
So was wondering if anyone is able to help me out here. I have the FuMO-29 radar equipped in an IXD2 in 43, I changed the staring turm to the first type. Now while the radar does work, and does say I have it equipped, it does not show up on the turm itself, I did experiment with the next radar type, and it does show. Anyone know of a fix?

We intentionally removed the 3D model for the FuMO-29 intentionally. The function is still there. For clarity, if you mount a FuMO-29 in-base you will be able to use it as normal. However, the 3D model only.... will be absent.

The reason for the 3D model removal, was a push me - pull you attachment effect it had on the FuMO-30 and FuMO-61 placements.

Long and boring technical modding story there, however you gain more than anything lost in the end.

Now before anyone complains.... Our research found that only THREE U-boats ever had the FuMO-29 mounted. All were Type IX variants, and it was quickly discontinued in real life. It was in service for only a very short time before being pulled out of concern that it may be a beacon for the enemy.

Also, when on the surface with at least fair visibility, the human Mark I eyeball was better than the RADARs the Germans had at the time.

Raf1394
02-24-25, 01:27 AM
The background sound in the uboat, is good. It gives this very authentic feel.

Even the voices are nice, i always use German audio.

Zoltar23
02-24-25, 08:15 AM
We intentionally removed the 3D model for the FuMO-29 intentionally. The function is still there. For clarity, if you mount a FuMO-29 in-base you will be able to use it as normal. However, the 3D model only.... will be absent.

The reason for the 3D model removal, was a push me - pull you attachment effect it had on the FuMO-30 and FuMO-61 placements.

Long and boring technical modding story there, however you gain more than anything lost in the end.

Now before anyone complains.... Our research found that only THREE U-boats ever had the FuMO-29 mounted. All were Type IX variants, and it was quickly discontinued in real life. It was in service for only a very short time before being pulled out of concern that it may be a beacon for the enemy.

Also, when on the surface with at least fair visibility, the human Mark I eyeball was better than the RADARs the Germans had at the time.


Ah gotcha gotcha, that is quite understandable, I heard about some issue with the RO1 and RO2 placement was it? The 29 would sometimes end up on the side of the turm or something like that. But thank ya for clearing that up eh!

Also more out curiosity is there a way to deploy the Huff Duff antenna?

Niume
02-24-25, 11:44 AM
How is this modpack compared to Onealex?

Kpt. Lehmann
02-24-25, 12:24 PM
How is this modpack compared to Onealex?

Hi Niume.

My impression is that you have not launched GWX - Knight's Cross edition to make any notes.

I think it is reasonable to ask that you first have a look for yourself in-game.
I don't think that you will be disappointed.

If it does disappoint you, maybe it isn't the mod for you, and you can have a full refund. :arrgh!:

Kpt. Lehmann
02-24-25, 12:40 PM
Ah gotcha gotcha, that is quite understandable, I heard about some issue with the RO1 and RO2 placement was it? The 29 would sometimes end up on the side of the turm or something like that. But thank ya for clearing that up eh!

Also more out curiosity is there a way to deploy the Huff Duff antenna?

I don't think that it had anything to do with the function of the R01 and R02 placement nodes.... I do think that those two nodes are immovably connected in some way though in 3D space which created all kinds of hell with what should be very simple and straightforward 3D space coordinate settings. In any case, we beat our heads on the wall there for 2-3 weeks.... and finally remembered the definition of "insanity." Hence our version of the fix.

Before I forget, I should say that as it turns out we had found one grainy photograph showing what very well may have been a FuMO-29 on one Type VII U-boat variant.

To deploy your RDF loop antenna, and to stow it, the keyboard commands are Shift + V and Ctrl + V

:ping:

Pisces
02-24-25, 03:24 PM
Aside from the installation guide, is there a manual to Knights Cross? Like the previous GWX 3 huge manual.

Kpt. Lehmann
02-24-25, 05:36 PM
Aside from the installation guide, is there a manual to Knights Cross? Like the previous GWX 3 huge manual.

Currently there is not. I had a hard choice to make and made it.

We will be producing some documentation for various elements that we feel need it.

You may also know that all historical military operations detailed in the history portion of the old manual remain fully valid.... though the vessels and aircraft involved have most likely been upgraded to newer models. Therefore there is value to be had in retaining the old manual with your personal assets.

Also, we can make a sad assumption that there are far fewer new people getting involved in SH3 than there were back in its heyday.... so many elements of GWX-KC will be intuitive to regular or returning SH3 players.

Also, at the risk of sounding rude, and without that intention, Pisces.... It is really a matter now of 'when we feel like getting around to it.'

We've really been punishing to ourselves over the last two years to produce GWX - KC. The engines still run, they are at ahead slow, but we are going to run them a lot cooler to preserve them. :ping:

Doolar
02-25-25, 02:01 AM
Ok, I'll be the first to admit that I was set up on a Merchant. I switched back to the Attack Scope View. I went to raise my scope and accidentally punched off my #1 torpedo. Mess'n up my shot. Won't do that again.

Kpt. Lehmann
02-25-25, 02:07 AM
Ok, I'll be the first to admit that I was set up on a Merchant. I switched back to the Attack Scope View. I went to raise my scope and accidentally punched off my #1 torpedo. Mess'n up my shot. Won't do that again.

I've done the same at least once in testing. Those levers are a lot of fun. Their appearance is also based properly on the real life levers.... as a great deal of the GWX - KC new GUI is.

Doolar
02-25-25, 02:19 AM
I do love the levers myself

VikingGrandad
02-25-25, 04:03 AM
Thanks for the dial illumination button! Very smart!


Glad to hear you like it! Thanks! :)

Nippelspanner
02-25-25, 06:08 AM
I'm also very fond of the new GUI gizmos. Very creative and fun. Love the switch to darken the dials especially, it really helps at night.
Would it be possible to darken all of the UI with that switch perhaps, not just the dials bottom right? Every bit helps when the nights are dark and full of merchants.

Also, complete and comprehensive manual when, Todd? :D

VikingGrandad
02-25-25, 06:23 AM
I'm also very fond of the new GUI gizmos. Very creative and fun. Love the switch to darken the dials especially, it really helps at night.
:Kaleun_Cheers:

Would it be possible to darken all of the UI with that switch perhaps, not just the dials bottom right? Every bit helps when the nights are dark and full of merchants.

Potentially feasible. I did consider it, as it would be useful. Would most likely require adding one or more extra switches though, which is one of the reasons why I held off doing it, as there were other priorities I needed to work on. It's on my "backburner to-do" list, so maybe one day I'll look into the feasibility in more depth.

Ktl_KUrtz
02-25-25, 06:33 AM
Is there the option in the future for the depth, speed and navigation dials, bottom right to "slide away" when not in use?
It really adds to the immersion.
Many thanks if you can help.
:Kaleun_Thumbs_Up:
KUrtz

VikingGrandad
02-25-25, 06:47 AM
Is there the option in the future for the depth, speed and navigation dials, bottom right to "slide away" when not in use?
It really adds to the immersion.

Using the keypad's ". / Del" key effectively does the same job of hiding and showing the dials, etc. - so I think adding a separate method which achieves the same thing is perhaps overkill, even if a slide-up/down method could be a little more convenient to use. There are several other priorities I need to focus on (...and I really would like to take a rest from GUI modding...! :))

Nippelspanner
02-25-25, 09:23 AM
:Kaleun_Cheers:


Potentially feasible. I did consider it, as it would be useful. Would most likely require adding one or more extra switches though, which is one of the reasons why I held off doing it, as there were other priorities I needed to work on. It's on my "backburner to-do" list, so maybe one day I'll look into the feasibility in more depth.
Yeah that's reasonable. If it would be more than one switch, it would start to defeat the purpose of quickly switching to dark. If in doubt, I just hide the HUD anyways, but that new feature is fun.


I have zero experience with GUI modding in SH3, but would it be possible to create invisible "ghost switches" that are triggered by the one switch only, so in the end the user would just use one switch but in the background you'd have shenanigans going on as a workaround?


Just a quick thought.

Ktl_KUrtz
02-25-25, 09:58 AM
Using the keypad's ". / Del" key effectively does the same job of hiding and showing the dials, etc. - so I think adding a separate method which achieves the same thing is perhaps overkill, even if a slide-up/down method could be a little more convenient to use. There are several other priorities I need to focus on (...and I really would like to take a rest from GUI modding...! :))

Many thanks and congratulations on your excellent work!
KUrtz

Von Vorbork
02-25-25, 06:27 PM
I have been following this thread for some time now... looks great and cant wait to give it a try.



I have installed GWX KC following the install directions, ran the game gave it a test run and noticed a few issues. I do have a fresh copy of sh3 on a separate drive.



1. The large compass is upside down, 180 degrees out of phase. the outer outside ring of the compass reads, 180 at the top and 0 at the bottom.


2. I have activated the following mods with JSGME:


1. GWX KC enhanced.
2. No metals on crew.
3. No swastika.


when I run the game I see the mods are not activated. Is there a fix for this or could it be my system? Thank you for any help.

derstosstrupp
02-25-25, 06:51 PM
I have been following this thread for some time now... looks great and cant wait to give it a try.



I have installed GWX KC following the install directions, ran the game gave it a test run and noticed a few issues. I do have a fresh copy of sh3 on a separate drive.



1. The large compass is upside down, 180 degrees out of phase. the outer outside ring of the compass reads, 180 at the top and 0 at the bottom.


2. I have activated the following mods with JSGME:


1. GWX KC enhanced.
2. No metals on crew.
3. No swastika.


when I run the game I see the mods are not activated. Is there a fix for this or could it be my system? Thank you for any help.

The compass repeater issue is by design. The original daughter compasses were designed to be used within an attack disc overlay, and so the outer bearing ring had 180° at the top, just like the outer bearing ring on an attack disc.

derstosstrupp
02-25-25, 06:58 PM
https://www.subsim.com/radioroom/picture.php?albumid=1435&pictureid=13691

Raf1394
02-26-25, 12:46 AM
I played a couple of games mid war. 1941-1942. It seems once the enemy escorts are pinging you (asdic) its really hard to escape from it.

I used tactics i learned from other subsims (UBOAT, Wolfpack)
basic evasive maneuvers, like they also did in real life.
If the escort is right on top of you. And they are dropping depth charges or during the depth charge attack, going flank speed ahead. Sudden hard turn to port or starboard. Changing depth if possible. Going as deep as possible, laying on the seabed. Things like that.

But it seems they always get me again with pinging. Its good that its that hard. This makes you avoid being detected a priority :Kaleun_Applaud:

Tabris
02-26-25, 01:27 AM
Anyone have any advice on streaming this mod? I can stream SH4 at 60 frames in full HD without issue, and NYGM at about 30 frames but with exactly the same settings I can't stream this mod at all, it just stutters. There's clearly something different about GWX but I'm at a loss for what it might be. Using the suggested Nvida profile makes no difference either way.

Arno Ditter
02-26-25, 04:45 AM
Hi, First of all thanks to everyone who did a great job on this mod. I noticed an anomaly in the texture and light intensity of the flames at night. The flames are dull and gray whereas during the day they are completely normal. Is there any way to fix this please ?

Arnaud

:Kaleun_Cheers:

nik112
02-26-25, 07:31 AM
Hi
Had somebody made a "no fatigue" mod?

cheers:Kaleun_Cheers:

Kirienko
02-26-25, 11:18 AM
Hi
Had somebody made a "no fatigue" mod?

cheers:Kaleun_Cheers:


I made it (I don't like having to manage the crew).


Kpt. Lehman makes a perfectly reasonable point so I would suggest you create a thread of your own (link removed)

Kpt. Lehmann
02-26-25, 12:06 PM
[QUOTE=Kirienko;2945608]I made it (I don't like having to manage the crew).


Download it here:...../QUOTE]

Kirienko, this is the GWX - Knight's Cross edition thread.
You may certainly make mods suiting your individual wishes. However, you may not post them here on this thread. You may post them after starting a new thread in the Mods Workshop forum.
Thank you.

Kirienko
02-26-25, 12:29 PM
[QUOTE=Kirienko;2945608]I made it (I don't like having to manage the crew).


Download it here:...../QUOTE]

Kirienko, this is the GWX - Knight's Cross edition thread.
You may certainly make mods suiting your individual wishes. However, you may not post them here on this thread. You may post them after starting a new thread in the Mods Workshop forum.
Thank you.


Ok, good to know.

nik112
02-26-25, 12:45 PM
And another one
In GWX 3.0 we had zoom-in and zoom out in periscope, uzo and deckgun with mouse wheel. Its this option available in KC?


Cheers:Kaleun_Cheers:

Fubar2Niner
02-26-25, 12:50 PM
I have been following this thread for some time now... looks great and cant wait to give it a try.



I have installed GWX KC following the install directions, ran the game gave it a test run and noticed a few issues. I do have a fresh copy of sh3 on a separate drive.



1. The large compass is upside down, 180 degrees out of phase. the outer outside ring of the compass reads, 180 at the top and 0 at the bottom.


2. I have activated the following mods with JSGME:


1. GWX KC enhanced.
2. No metals on crew.
3. No swastika.


when I run the game I see the mods are not activated. Is there a fix for this or could it be my system? Thank you for any help.




Von Vorbork


Try disabling no1 Enhanced effects mod and report back please.


Kind regards.


Fubar2niner

Fubar2Niner
02-26-25, 12:57 PM
And another one
In GWX 3.0 we had zoom-in and zoom out in periscope, uzo and deckgun with mouse wheel. Its this option available in KC?


Cheers:Kaleun_Cheers:
Uzo was a fixed length in reality. The gun, nigght scope and attack scope can all still be zoomed via mouse wheel.


Kind regards.


Fubar2niner

Raf1394
02-26-25, 01:03 PM
Are the escorts ASDIC/Sonar pinging really made as realistic as possible in this GWX mod?

I feel like it is real hard to avoid them, once they start to ping on your hull
Did you guys checked out historical records?

Fubar2Niner
02-26-25, 01:42 PM
Are the escorts ASDIC/Sonar pinging really made as realistic as possible in this GWX mod?

I feel like it is real hard to avoid them, once they start to ping on your hull
Did you guys checked out historical records?


Question is, did you ???


Regards.


Fubar2niner

Raf1394
02-26-25, 01:45 PM
Just interesting to know, how you guys worked on it.
Because its pretty good. Its a challenge to escape from ASDIC

I always liked better escort/destroyer behaviour.

With other subsims. Escorts were not really a treat. You could escape from them pretty easy. But with SH3 GWX. I like how good they are.

Kpt. Lehmann
02-26-25, 01:58 PM
Are the escorts ASDIC/Sonar pinging really made as realistic as possible in this GWX mod?

I feel like it is real hard to avoid them, once they start to ping on your hull
Did you guys checked out historical records?

Of course we did.

Enemy units in SH3 also share information about your U-boat's location and depth if they find you.
I have seen it numerous times, that one will hold contact while others run in to attack you... as happened in real life.

When you are discovered, all forces in the vicinity are also alerted and will converge on your location. This is especially true in the late war.

Even in the first few available months at the beginning of the war, nearly 16 percent of the available 57 U-boats were destroyed. This says to all of us, just how deadly that U-boat service was.

Your predicament is absolutely survivable in SH3/GWX/GWX KC. You need to search and read about how best to react when you are in a difficult situation.

Raf1394
02-26-25, 02:05 PM
Of course we did.

Enemy units in SH3 also share information about your U-boat's location and depth if they find you.
I have seen it numerous times, that one will hold contact while others run in to attack you... as happened in real life.

When you are discovered, all forces in the vicinity are also alerted and will converge on your location. This is especially true in the late war.

Even in the first few available months at the beginning of the war, nearly 16 percent of the available 57 U-boats were destroyed. This says to all of us, just how deadly that U-boat service was.

Your predicament is absolutely survivable in SH3/GWX/GWX KC. You need to search and read about how best to react when you are in a difficult situation.

Thanks for explanation. Great work

Fubar2Niner
02-26-25, 04:56 PM
Hi, First of all thanks to everyone who did a great job on this mod. I noticed an anomaly in the texture and light intensity of the flames at night. The flames are dull and gray whereas during the day they are completely normal. Is there any way to fix this please ?

Arnaud

:Kaleun_Cheers:


Are you running with the 'GWX-KC EnhancedSpecial Effects' mod?


If so disable it. Then retry,

Below is a screen using the 'Academy Convoy' training mission, as you can see no problems here.

https://i.postimg.cc/d1yyRHdJ/Silent-Hunter-III-Screenshot-2025-02-26-21-21-39-35.png (https://postimg.cc/PpdJTM27)

Arno Ditter
02-26-25, 06:20 PM
Are you running with the 'GWX-KC EnhancedSpecial Effects' mod?


If so disable it. Then retry,

Below is a screen using the 'Academy Convoy' training mission, as you can see no problems here.




Yes I activated this MOD. I'll deactivate it and let you know ;) Thanks for the info.

Von Vorbork
02-26-25, 06:56 PM
derstosstrupp, thank you for your clarification, I will give the attack disc a try.


Fubar2Niner, I did as you suggested and it did not work. Next I uninstalled JSGME, installed again and activated mods 2 & 3 and that not work. Than you.

TheSeeker
02-26-25, 09:46 PM
2.I have an AMD Video card, I also have a somewhay "Flat Sun". Isn't there a way to correct this via video card software settings. Please feel free to help.

Using Special K (https://www.special-k.info/) to run the game in Borderless Fullscreen fixes the golfball sun and also allows the Antialiasing settings to be forced at the driver level with AMD's Adrenaline control panel.
Basically, install Special K, launch it - "SKIF.exe", click add game and point it to your silent hunter 3 executable, and then launch the game through SKIF. You should get an overlay when you launch the game that tells you how to bring up the settings menu, open it and change the display mode to 1920x1080, borderless fullscreen. It's a bit janky in my experience, the loading screens are shrunk, and sometimes you have to switch it to borderless, then fullscreen, then back to borderless again to get it to actually apply.

Arno Ditter
02-27-25, 07:06 AM
Am I the only one changing direction unexpectedly ?


I noticed this happened a lot when I retracted the attack periscope... Please

Lost At Sea
02-27-25, 09:49 AM
Happens to me now & then upon loading a saved game, never while operating the periscopes.

Cheers,
Lost

Davie Jones
02-27-25, 09:53 AM
I played a couple of games mid war. 1941-1942. It seems once the enemy escorts are pinging you (asdic) its really hard to escape from it.

I used tactics i learned from other subsims (UBOAT, Wolfpack)
basic evasive maneuvers, like they also did in real life.
If the escort is right on top of you. And they are dropping depth charges or during the depth charge attack, going flank speed ahead. Sudden hard turn to port or starboard. Changing depth if possible. Going as deep as possible, laying on the seabed. Things like that.

But it seems they always get me again with pinging. Its good that its that hard. This makes you avoid being detected a priority :Kaleun_Applaud:

I don't believe SH3 simulates depth charge noise and its effect on escort sonar/asdic.
If not, going to flank speed while a tactic irl, only makes you easy to pick up in sh3 due to the noise you're creating.

Doolar
02-27-25, 12:30 PM
I too have changed directions. Actually twice. I've spent quite a few hours playing NC and it did it at first but now now. I figured that I accidently hit the compass or rudder or somthing. I just had the Navigator return us to coarse. That seems OK now. I do notice that when I load a saved game, my speed is 3kts or less. This is no big deal for me.

Kirienko
02-27-25, 01:12 PM
I don't believe SH3 simulates depth charge noise and its effect on escort sonar/asdic.
If not, going to flank speed while a tactic irl, only makes you easy to pick up in sh3 due to the noise you're creating.


Can someone confirm this?



I always go flank while I am depth charged but if the sound of the charges is not simulated I should adjust my tactics.

Raf1394
02-27-25, 01:50 PM
I always learned with other subsims. Is that when depth charges are exploding. The escorts loses there ASDIC contact with you for a short amount of time.

Its like a window you have to escape, and go full speed away from the escort without them knowing it. I don't know how it works in GWX.
Becomes harder when you are getting attacked by 2 or more escorts. One of them will always try searching you, or listening/pinging you, while the other attacks. I think you can still go flank speed while the depth charges are exploding. But you really need to time it well to lower the speed straight after.

Escorts can really pick your engines sounds up. The best way should be to count how many splashes there are. So you can know when the last depth charge will explode, during the last explosion you can lower speed. But this is kinda hard to do in game lol.

There is also a big difference with escorts hunting you with there Hydrophone (passive) and ASDIC (active)
When your engines are turned off, or going dead slow/silent speed. The enemies hydrophone can't hear you, or very hard.

With ASDIC pinging. They can still ping on your hull and detect you, even when your engines are completly turned off.

Kpt. Lehmann
02-27-25, 02:25 PM
@Raf1394 and all concerned parties.

The white noise (created by millions of bubbles) following the detonation of depth charges in SH3 is not modeled.

Neither is it modeled via workarounds in any really meaningful way in any of the megamods.

If you are going to flank after detonations, you may well be broadcasting your position to the enemy.

Propeller noise on the other hand is modeled in SH3 and is modeled quite well in GWX-KC. When you are in their baffles... it is their own engine noise that works against the ASW vessels hearing you after their DC attack run.

If another vessel is holding contact.... being in the baffles of the attacking ship has far less benefit.

Have it in the front of your mind to be doing three things when you get caught out.

Get deep
Get quiet
Get 'narrow' (avoid being broadside to your hunter as best you can)

All three may be considered to be generally the same value in ranking.

Aktungbby
02-27-25, 05:11 PM
Connantower!:Kaleun_Salute: & Arno Ditter!:Kaleun_Salute:

Noone0
02-27-25, 08:48 PM
I think I did something wrong as when I launched the mod, A whole bunch of the scree was cu off and it would crash every time I tried to start a patrol.
Any idea on how to fix this?

Igor_EJ
02-28-25, 03:14 AM
Hello! First of all I would like to thank everyone involved in the creation of this wonderful mod. In my opinion, Knight Cross is the best thing that was created in the world of submarine simulators!
Question: during the second patrol (August 30 - September 10) I managed to sink 47 thousand tons, plus shot down 3 planes. For such achievements I should have at least been given the Iron Cross. However, I only received a badge. However, the crew awards included 23 badges and 2 2nd class Iron Crosses.
Is this a bug in the game or is it designed that way? I ask because I want to play a historically accurate game, full immersion so to speak, full simulation. In the same Onealex Edition uses a system of awards as in life, ie by the number of sunk tonnage. Is it the same system in Knight Cross or a different one? Thanks!

Igor_EJ
02-28-25, 04:48 AM
Also, there is a question regarding the radiograms received during patrols. During the second patrol described above, a radiogram was received about reassigning boats to ports. Mine, U-52, was reassigned to Kiel from Wilhelmshaven. But the mission assignment (F8) listed Wilhelmshaven as the port of destination. I arrived, according to the radiogram, at Kiel and found that I could not get into the boat settings, etc. I had to reload the last save and sail to my native Wilhelmshaven. Question: during patrols to follow the instructions of radiograms or only tasks through F8?

JohnCarterOfMars
02-28-25, 05:31 AM
I think I did something wrong as when I launched the mod, A whole bunch of the scree was cu off and it would crash every time I tried to start a patrol.
Any idea on how to fix this?

Something like that happened to me when Microsoft Defender flagged the sh3.exe as a trojan virus. It stopped the exe from making changes to my machine and the result was the program stuck in a windowed mode.

To fix it on my machine, I opened Windows Defender and looked at the scan history. It had thane entry for blocking sh3.exe and I took the action to allow it. Launching the game was okay after that.

Fubar2Niner
02-28-25, 06:30 AM
I think I did something wrong as when I launched the mod, A whole bunch of the scree was cu off and it would crash every time I tried to start a patrol.
Any idea on how to fix this?


What resolution is your monitor?

Have you tried changing any DPI settings or Disable full screen optimisations in the sh3.exe compatibility settings?

Kirienko
02-28-25, 09:03 AM
@Raf1394 and all concerned parties.

The white noise (created by millions of bubbles) following the detonation of depth charges in SH3 is not modeled.

Neither is it modeled via workarounds in any really meaningful way in any of the megamods.

If you are going to flank after detonations, you may well be broadcasting your position to the enemy.

Propeller noise on the other hand is modeled in SH3 and is modeled quite well in GWX-KC. When you are in their baffles... it is their own engine noise that works against the ASW vessels hearing you after their DC attack run.

If another vessel is holding contact.... being in the baffles of the attacking ship has far less benefit.

Have it in the front of your mind to be doing three things when you get caught out.

Get deep
Get quiet
Get 'narrow' (avoid being broadside to your hunter as best you can)

All three may be considered to be generally the same value in ranking.


Thanks for the clarification, I understand now that I was going flank for too long, I will adapt my tactics accordingly.


Cheers.

Aktungbby
02-28-25, 11:07 AM
Igor_EJ!:Kaleun_Salute:

rik007
02-28-25, 03:41 PM
I played it for some evenings and I like to say that I enjoy it very much! :up: Great work by the team!

Tabris
02-28-25, 10:21 PM
Anyone have any advice on streaming this mod?

just wanted to mention that I fixed my issue, in case it helps anyone else: For some reason, I can't capture GWX 1.0 if OBS is set to capture the entire display. When I instead point OBS at only fullscreen applications, it works fine. I'm sure this varies from machine to machine but it made a huge difference for mine.

Kpt. Lehmann
03-01-25, 12:07 AM
I played it for some evenings and I like to say that I enjoy it very much! :up: Great work by the team!

Thank you very much for your kind words, rik007. I know the whole team appreciates them.:up:

Kpt. Lehmann
03-01-25, 12:12 AM
I think I did something wrong as when I launched the mod, A whole bunch of the scree was cu off and it would crash every time I tried to start a patrol.
Any idea on how to fix this?

Have you tried fully tearing down your installation and starting from scratch after ensuring that all instances of save game folders are deleted from your PC?

My first thoughts are that you have missed an installation step somewhere.
I also recommend closely following the installation video and the downloadable text installation guide, line by line.

Nilslp23
03-01-25, 06:33 AM
Hallo to you all!
First of all, the mod is great and I'm enjoying it so far! But for some reason I'm not able to hear ship explosions. The ship explodes and it's dead silent, despite being right next to it. Is this a bug or did i fail to install the mod correctly? I've rewatched Wolfpacks guide multiple times and I'm pretty sure I installed it correctly. Everything else works as intended. Just the explosion sounds don't.
Thank you and continue your great work!

(edit: I tested it and it only happens with the enhanced special effects submod. Without it the sound works perfectly fine.)

Laffertytig
03-01-25, 08:18 AM
First of all congratulations on the new release, I still remember fondly playing your GWX mod almost 20 years ago now.

I'm having an issue with oxygen though. I can only stay underwater for 30 mins or so before I get a low oxygen message.

I've installed the mod in its own folder and run it from there as per wolfpack345's video. I've also ran the hsie patcher. The only other mod I'm running is the GWX special effects mod.

Any ideas what I've done wrong?

junkman
03-01-25, 08:40 AM
First of all congratulations on the new release, I still remember fondly playing your GWX mod almost 20 years ago now.

I'm having an issue with oxygen though. I can only stay underwater for 30 mins or so before I get a low oxygen message.

I've installed the mod in its own folder and run it from there as per wolfpack345's video. I've also ran the hsie patcher. The only other mod I'm running is the GWX special effects mod.

Any ideas what I've done wrong?




In your hsie patcher, open and go to bottom set O2 in boat to 2.0, and set O2 compressed to 2.5. That should fix your problem.

Laffertytig
03-01-25, 01:02 PM
In your hsie patcher, open and go to bottom set O2 in boat to 2.0, and set O2 compressed to 2.5. That should fix your problem.

Ok cheers will give that a go. Where can I find the pdf to see what the other options do as periscope, torpedo and night vision fixes are unticked by default.

Zoltar23
03-01-25, 02:54 PM
Anyone else having some CTD for KC GWX? Tried loading save before I died (went to the washroom and crashed into an island oops), but the career keeps crashing to desktop. Have got the steibler patch applied, tried the basic4gb patch then applied steibler., admin privileges and compatibility to windows 8, applied it to the base game in my steam folder too. Tried through the exe and sh3 commander, tried increasing the virtual ram

Really don’t want to lose this career.

system specs are:


Processor Intel(R) Core(TM) i7-6700HQ CPU @ 2.60GHz 2.60 GHz

Installed RAM 16.0 GB (15.9 GB usable)

System type 64-bit operating system, x64-based processor

Windows 10 pro

Dell XPS15 9550

NVIDIA GeForce GTX 960M

3catcircus
03-01-25, 04:52 PM
Anyone else having some CTD for KC GWX? Tried loading save before I died (went to the washroom and crashed into an island oops), but the career keeps crashing to desktop. Have got the steibler patch applied, tried the basic4gb patch then applied steibler., admin privileges and compatibility to windows 8, applied it to the base game in my steam folder too. Tried through the exe and sh3 commander, tried increasing the virtual ram

Really don’t want to lose this career.

system specs are:


Processor Intel(R) Core(TM) i7-6700HQ CPU @ 2.60GHz 2.60 GHz

Installed RAM 16.0 GB (15.9 GB usable)

System type 64-bit operating system, x64-based processor

Windows 10 pro

Dell XPS15 9550

NVIDIA GeForce GTX 960M


I don't even get that far. In career mode, I sometimes get to the start of the game, and sometimes not. Sometimes it immediately CTDs after the loading screen goes away. Other times, I can get to the nav map screen and plot a course. If I attempt to go to the bridge or look at the external view, it freezes and CTDs.


Intel i7-13700 @ 2.10GHz
32.0 GB (29.7 GB usable)
Windows 11 Pro 24H2
Dell XPS 8960
Intel Arc A770 Driver Version 32.0.101.6129


After crashing, the Event Viewer reports an error with the graphics driver, listed below. Sometimes it also reports an error with kernel.dll prior to the graphics driver error.


Faulting application path: D:\SH3\SilentHunterIII-KXE\sh3.exe
Faulting module path: D:\SH3\SilentHunterIII-KXE\Kernel.dll


Faulting application path: D:\SH3\SilentHunterIII-KXE\sh3.exe
Faulting module path: C:\WINDOWS\System32\DriverStore\FileRepository\iig d_dch_d.inf_amd64_83a870c0977cbe2b\igd9trinity32.d ll

Fubar2Niner
03-01-25, 06:19 PM
I don't even get that far. In career mode, I sometimes get to the start of the game, and sometimes not. Sometimes it immediately CTDs after the loading screen goes away. Other times, I can get to the nav map screen and plot a course. If I attempt to go to the bridge or look at the external view, it freezes and CTDs.


Intel i7-13700 @ 2.10GHz
32.0 GB (29.7 GB usable)
Windows 11 Pro 24H2
Dell XPS 8960
Intel Arc A770 Driver Version 32.0.101.6129


After crashing, the Event Viewer reports an error with the graphics driver, listed below. Sometimes it also reports an error with kernel.dll prior to the graphics driver error.

I have no experience of Intel ARC, only the CPU graphics chip. If the prob is with Arc I'm afraid I can't help.


Sorry.




Faulting application path: D:\SH3\SilentHunterIII-KXE\sh3.exe
Faulting module path: D:\SH3\SilentHunterIII-KXE\Kernel.dll


Faulting application path: D:\SH3\SilentHunterIII-KXE\sh3.exe
Faulting module path: C:\WINDOWS\System32\DriverStore\FileRepository\iig d_dch_d.inf_amd64_83a870c0977cbe2b\igd9trinity32.d ll


Have you tried reinstalling Directx Jun2010 Redistributable.?


I have no experience with Intel ARC, only Intel I toyed with was the chip on the CPU. If it is an ARC driver thing I'm sorry not much I can say.

Pisces
03-01-25, 06:52 PM
Currently there is not. I had a hard choice to make and made it.

We will be producing some documentation for various elements that we feel need it.

You may also know that all historical military operations detailed in the history portion of the old manual remain fully valid.... though the vessels and aircraft involved have most likely been upgraded to newer models. Therefore there is value to be had in retaining the old manual with your personal assets.

Also, we can make a sad assumption that there are far fewer new people getting involved in SH3 than there were back in its heyday.... so many elements of GWX-KC will be intuitive to regular or returning SH3 players.

Also, at the risk of sounding rude, and without that intention, Pisces.... It is really a matter now of 'when we feel like getting around to it.'

We've really been punishing to ourselves over the last two years to produce GWX - KC. The engines still run, they are at ahead slow, but we are going to run them a lot cooler to preserve them. :ping: Makes sense, it's a big project to do. And documentation always comes last.

And I know what you mean about 'getting around to it.' Still need to finish my GWX 3 Patrol since 2011-ish. :oops:

Tristand
03-01-25, 07:45 PM
Hello Everyone.

Longtime lurker and uboat enthusiast. Decided to give it a go. Seems like i am SO behind on the modding community but GWX is the catch all.

One question, i keep hearing about this onealex mod for GWX. Is that now outdated/or does the new GWX KC edition capture that?

Is there a real navigation mod like for Sh5?

Looking forward to firing this up!!

Would you recommend Sh3 Commander for GWX?

Is there a keymapping picture for GWX?

3catcircus
03-01-25, 10:46 PM
Have you tried reinstalling Directx Jun2010 Redistributable.?


I have no experience with Intel ARC, only Intel I toyed with was the chip on the CPU. If it is an ARC driver thing I'm sorry not much I can say.

No, but I'll give it a shot

Raf1394
03-02-25, 05:36 AM
Is it recommended to play with manual targeting? (you do it all yourselves, TDC, ect...)
or with help of the Weapons Officer?

I used to do it manually in the game Wolfpack and other subsims. But i think with the GWX its a nice experience too.

Dulfaen
03-02-25, 08:19 AM
I don't even get that far. In career mode, I sometimes get to the start of the game, and sometimes not. Sometimes it immediately CTDs after the loading screen goes away. Other times, I can get to the nav map screen and plot a course. If I attempt to go to the bridge or look at the external view, it freezes and CTDs.


Intel i7-13700 @ 2.10GHz
32.0 GB (29.7 GB usable)
Windows 11 Pro 24H2
Dell XPS 8960
Intel Arc A770 Driver Version 32.0.101.6129


After crashing, the Event Viewer reports an error with the graphics driver, listed below. Sometimes it also reports an error with kernel.dll prior to the graphics driver error.


Faulting application path: D:\SH3\SilentHunterIII-KXE\sh3.exe
Faulting module path: D:\SH3\SilentHunterIII-KXE\Kernel.dll


Faulting application path: D:\SH3\SilentHunterIII-KXE\sh3.exe
Faulting module path: C:\WINDOWS\System32\DriverStore\FileRepository\iig d_dch_d.inf_amd64_83a870c0977cbe2b\igd9trinity32.d ll

Having the same problem with dxvk in Linux Wine. The mod + driver just runs out of memory. Since Intel uses parts of dxvk in their driver, this could be the same problem. I think GWX KC went to very the limits of available memory in 32 bit and that is causing problems.

3catcircus
03-02-25, 12:47 PM
No, but I'll give it a shot

No dice. I guess this is my excuse to buy a new Nvidia card...

Kirienko
03-02-25, 06:15 PM
Is it recommended to play with manual targeting? (you do it all yourselves, TDC, ect...)
or with help of the Weapons Officer?

I used to do it manually in the game Wolfpack and other subsims. But i think with the GWX its a nice experience too.


I delegate the ship identifications to the Weapons Officer, for everything else I go full manual. I play with a rather realistic settings (I keep external view because it is cool to see your sub), without map updates and with the no fatigue mod (I don't enjoy the crew management stuff). This is just how I play it, I think is a matter of what is fun for each one.

Raf1394
03-03-25, 05:13 AM
I delegate the ship identifications to the Weapons Officer, for everything else I go full manual. I play with a rather realistic settings (I keep external view because it is cool to see your sub), without map updates and with the no fatigue mod (I don't enjoy the crew management stuff). This is just how I play it, I think is a matter of what is fun for each one.

Thanks for response :Kaleun_Salute:

nik112
03-03-25, 07:34 AM
Hi
i Added this ship and when i torpedoed her appeared that grey thing
Can i do something about it?


cheers:Kaleun_Cheers:
https://i.postimg.cc/1tJD8M63/sh3-2025-03-03-12-11-12-52.png

Monty160
03-03-25, 03:53 PM
Hi Everyone,
I'm a bit new to this. I was wondering what the overall effect of add the SH3 profile and applying changes. Does this only affect the SH3 game or does it affect any other applications/graphics card unrelated to SH3?

Thanks,

Conan

It will only effect the game you select from the dropdown menu in this case Silent Hunter 3.

Monty160
03-03-25, 03:58 PM
I've noticed the convoy map in game only shows the air coverage from 1943. I can see there is a map at the before patrol start menu which covers 1939, 1941 as well as 1943.

Is there any chance you could include this version of the map in the main mod in game it is really useful for knowing what time compression to use when moving through air coverage zones?

Kpt. Lehmann
03-03-25, 04:43 PM
Hi
i Added this ship and when i torpedoed her appeared that grey thing
Can i do something about it?


cheers:Kaleun_Cheers:
https://i.postimg.cc/1tJD8M63/sh3-2025-03-03-12-11-12-52.png

nik112, you stated that you added that ship. We do not offer user support for all mods. We offer user support for GWX-KC material mate. I think you can understand why that this is so. Life would be impossible if we tried to offer blanket user support. When you add mods to GWX.... any resultant anomaly or unexpected result must be placed on your shoulders.
Therefore you need to post your question elsewhere outside this thread to the modding community.

Kpt. Lehmann
03-03-25, 04:46 PM
deleted

Kpt. Lehmann
03-03-25, 04:58 PM
deleted

Kpt. Lehmann
03-03-25, 05:06 PM
Hi nik112.

You can find my full reply on this post:
https://www.subsim.com/radioroom/showpost.php?p=2946570&postcount=487

I had my wires crossed a little bit a few minutes ago and had to do a little editing.

nik112
03-03-25, 05:23 PM
ok kaptain understood


sorry for the inconvenience


cheers

VikingGrandad
03-03-25, 05:27 PM
First of all congratulations on the new release, I still remember fondly playing your GWX mod almost 20 years ago now.

I'm having an issue with oxygen though. I can only stay underwater for 30 mins or so before I get a low oxygen message.

I've installed the mod in its own folder and run it from there as per wolfpack345's video. I've also ran the hsie patcher. The only other mod I'm running is the GWX special effects mod.

Any ideas what I've done wrong?


No need to run the h.sie patcher. GWX KC already has that.

With the GWX KC oxygen usage settings - and assuming you have maximum oxygen level in your boat, your crew are not repairing or reloading torpedoes (which increases O2 consumption) or you're not in silent running mode (which decreases O2 consumption) - you should get the following interval oxygen usage reports whilst the boat remains submerged:

After 50 mins: "Oxygen: 20 Percent"
After a further 1 hr 40 mins: "CE: Oxygen: 19 Percent"
After a further 1 hr 40 mins: "CE: Oxygen: 18 Percent"
After a further 1 hr 30 mins: "CE: Oxygen: 17 Percent"

^ At that point (5 hrs 40 mins after submerging), the oxygen level inside the boat's pressure hull will have dropped to a dangerously low level. If you surface, all of that oxygen will be replenished.

If you remain submerged, you'd then get the following report:

After a further 10 mins: "CE: Oxygen too low: Using oxygen supply"

^ From this point onwards, your crew are using non-renewable oxygen from the pressurised O2 storage flasks in the boat. When that runs out (a full supply lasts a long time), your crew will die.

If you surface before it runs out, the renewable oxygen inside the boat will be replenished as normal, but any non-renewable oxygen in the flasks that you used up will not be replenished.

VikingGrandad
03-03-25, 05:31 PM
I've noticed the convoy map in game only shows the air coverage from 1943. I can see there is a map at the before patrol start menu which covers 1939, 1941 as well as 1943.

Is there any chance you could include this version of the map in the main mod in game it is really useful for knowing what time compression to use when moving through air coverage zones?


Good spot! Thanks for reporting this. I'd accidentally switched off those two layers when exporting the image file.

I've now fixed the pull-down map so that it shows missing air coverage areas for 1939 and 1941. The corrected version will be in a forthcoming official update for GWX KC.

3catcircus
03-03-25, 06:35 PM
No dice. I guess this is my excuse to buy a new Nvidia card...

In the interim, I'll try with the integrated video on the motherboard, and I'd also like to test with a non-Hsie version of the mod to try and eliminate that as a variable. Any idea how I go about putting in a clean SH3.exe file and associated clean data files without breaking things? What I'm getting at is, which files were modified for Hsie - same ones as would be changed if one were installing Hsie from scratch and adding in the additional mods using JSGME? Could I take ones from a non-Hsie GWX 3.0 install and use them in this edition for test purposes?

Doolar
03-03-25, 09:12 PM
I've been playing KC for almost a week now and I have experenced only one issue. This issue has only happened 3 times out of the many save game restarts. When I reload a save and have waypoints on the Nav Map, my sub won't turn to the next waypoint. I haf to get my Navigator to "return to coarse". After that all is good, even for a couple of days.

Lost At Sea
03-03-25, 10:40 PM
Same here.
Happens to my boat very often, maybe every time. Got bitten a few times, not anymore😝 “Return to course” always solves that tiny bug.

Cheers,
Lost

Kpt. Lehmann
03-03-25, 10:58 PM
I've been playing KC for almost a week now and I have experenced only one issue. This issue has only happened 3 times out of the many save game restarts. When I reload a save and have waypoints on the Nav Map, my sub won't turn to the next waypoint. I haf to get my Navigator to "return to coarse". After that all is good, even for a couple of days.

Hi Doolar.

As you and Lost at Sea have noticed, the workaround is easy.

The matter you describe has been present since Stock SH3 and was not introduced by the GWX and/or GWX-KC modwork.

Another way to deal with it sometimes is to just select one of your reverse gears, and then an the ahead speed step you wish to use. Momentarily clicking on a reverse gear will wake up the engines.

Kpt. Lehmann
03-03-25, 11:25 PM
The "GWX - KC Accurized Cables for all IXD2 Conning Towers" Optional included mod and you."

The above mod is found in the optional included "MODS" folder which you can access via JSGME.

In a nut shell explanation, the conning towers for the Type IX U-boats in stock SH3 were badly scaled to allow for a sort of 'one-size-fits-all' situation with those conning towers that we had to rectify.

After ensuring that the various conning towers were properly scaled the "jumping wires" what we have more commonly referred to as "cables" needed to be different lengths.

This problem specifically affects Type IXD2 U-boat captains.

If you will be driving a Type IXD2, you should enable the "GWX - KC Accurized Cables for all IXD2 Conning Towers" via JSGME that you will find that we have already included for you as an optional mod.

What does that included optional mod do?: It makes your jumping wires fit the longer Type IXD2 hull.

What happens if I forget to enable it when I decide to captain a Type IXD2?

Your cables will be too short. Nothing else, except that it might interfere with making nice screenshots.

What happens if I forget to disable the "GWX - KC Accurized Cables for all IXD2 Conning Towers" mod via JSGME and I begin using a Type IXB or Type IXC U-boat with that mod enabled still?

Your cables will be too long. That's all. Your U-boat will look a bit silly... but it won't break your game if you forget to disable it.

************************************************** ***

All that the "GWX - KC Accurized Cables for all IXD2 Conning Towers" mod does, is make your U-boat look more correct.

************************************************** ***