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lederhosen
02-21-20, 05:33 AM
minor note,
intro screen still shows v.5....threw me off for a minute

Fifi
02-21-20, 06:03 AM
:oops: Yes i forgot to change the loading picture... it’s V6 anyway :yep:

About this last update, i inform you that I’m taking a break from this mod. Lot of work has been done from day one to enhance stock OM, and i think I’ve reached my skills limits here. There are still some things to fix, but i can’t do it myself (mainly the upgrade stuff). I’ll be probably back after some time, but back to some playing right now...
Keep enjoying, and good hunting on the virtual seas!
For this break, i think i’ll be back again on SH3

:Kaleun_Thumbs_Up::Kaleun_Salute::Kaleun_Cheers:

Kal_Maximus_U669
02-21-20, 08:11 AM
oui Fifi tu as vraiment bien travailler sur ce mods je te felicite car il y avait beaucoup de problemes pour ce qui est des textures de la colone cela doit ce regler avec s3d je pense que Anvar1061 pourrait nous aider sur la marche a suivre...:oui:
actuellement je navigue sur Ksd je test le mod environnement qui est vraiment terrible..la mer est vraiment vivante merci a coba 83 qui a realiser un travaille fantastique
:Kaleun_Applaud:

Zunaka
02-21-20, 08:15 AM
Probably a stupid question, but does it require Operation Monsun? Thanks!

Fifi
02-21-20, 08:34 AM
Probably a stupid question, but does it require Operation Monsun? Thanks!

Nope, all included :up:
You just need clean SH4 install (SH4+UBM)

lederhosen
02-21-20, 12:20 PM
Thx for the great mod...
now that updates are slowing down I might be able to get more than one patrol in.

Kieldk
02-23-20, 03:12 AM
The color on the Viic con tower is a bit off

Dark on the right side
And Bright on the left side

See pic

https://ibb.co/P671b6w


Btw
Would it be possible to ADD more Crew in Command RooM of IX class?
Looks so empty compared too the detailed type vii

Fifi
02-23-20, 04:19 AM
The color on the Viic con tower is a bit off

Dark on the right side
And Bright on the left side

See pic

https://ibb.co/P671b6w


Btw
Would it be possible to ADD more Crew in Command RooM of IX class?
Looks so empty compared too the detailed type vii

Hi,
I don’t have the dark color at all. Might be your settings. My VIIC is clean neat everywhere around.
As you may have read in post above, i take a break from modding this mod. So no more crew for the moment...
:salute:

Kieldk
02-23-20, 06:35 AM
Hi,
I don’t have the dark color at all. Might be your settings. My VIIC is clean neat everywhere around.
As you may have read in post above, i take a break from modding this mod. So no more crew for the moment...
:salute:


I had not seen u where taking a break😅

Well i Will look into my settings
Not a Big problem anyways


What mod do you play with on sh3?

I Saw you where going back to that game ☺️👍

Fifi
02-23-20, 07:24 AM
I had not seen u where taking a break😅

Well i Will look into my settings
Not a Big problem anyways


What mod do you play with on sh3?

I Saw you where going back to that game ☺️👍

I’m re-discovering a mega mod i tried long ago, but abandoned for some reason i don’t remember... it’s LSH3 latest version.
I’m amazed by the overall rendering and the game play for such an old base game.
Of course WAC5 has better external looking U-Boats, but still have some running troubles with it (occasional CTDs - not to say huge loading times) which i don’t have with LSH3.

Kieldk
02-23-20, 08:03 AM
I’m re-discovering a mega mod i tried long ago, but abandoned for some reason i don’t remember... it’s LSH3 latest version.
I’m amazed by the overall rendering and the game play for such an old base game.
Of course WAC5 has better external looking U-Boats, but still have some running troubles with it (occasional CTDs - not to say huge loading times) which i don’t have with LSH3.

Ahh

Never tried lsh3
Could not get the game installed proberly?

I have tried WAC5.0 but i Got tired of the loading times


Good hunting🤜

Kal_Maximus_U669
02-23-20, 08:22 AM
The color on the Viic con tower is a bit off

Dark on the right side
And Bright on the left side

See pic

https://ibb.co/P671b6w


Btw
Would it be possible to ADD more Crew in Command RooM of IX class?
Looks so empty compared too the detailed type vii

apparently i noticed this phenomenon according to the sun exposure:Kaleun_Wink:
fine-tune your graphics settings see https://www.subsim.com/radioroom/showpost.php?p=2645978&postcount=107
:Kaleun_Salute:

Kal_Maximus_U669
02-23-20, 08:53 AM
For exemple navigation west the sun is Sudhttps://image.noelshack.com/fichiers/2020/08/7/1582465830-west.png

Naviguation Sud west the sun is sudhttps://image.noelshack.com/fichiers/2020/08/7/1582465924-west-sud.png
the phenomenon is there
:ping:

dashyr
02-23-20, 03:43 PM
Can't lock onto ships at all making the statimeter unusable.

propbeanie
02-23-20, 10:10 PM
Do you have a range estimate, AOD, the type of weather, how high are the seas, how high is your periscope, or other pertinent information? :salute:

York2016
02-24-20, 08:59 PM
Quick question, do i follow the map marking or what the actual orders say? Because i have a patrol that says i need to go to BF74, but the actual patrol marker is in BF72.

Fifi
02-25-20, 01:49 AM
Quick question, do i follow the map marking or what the actual orders say? Because i have a patrol that says i need to go to BF74, but the actual patrol marker is in BF72.

You have to follow the map markers (either the orange star or the more accurate markers add-on) and draw the required radius Km with the compass from those markers.
OM grid is slightly off as stated Lurker in his original thread, only at some places...

:Kaleun_Salute:

York2016
02-25-20, 01:38 PM
You have to follow the map markers (either the orange star or the more accurate markers add-on) and draw the required radius Km with the compass from those markers.
OM grid is slightly off as stated Lurker in his original thread, only at some places...

:Kaleun_Salute:

Oh okay. Thats what i thought, nice to have some confirmation tho. I remember one time i had orders where the map marker was in the middle of the Atlantic but my actual orders were much closer to the East Coast of the US lol. I was so confused.

3catcircus
03-02-20, 08:11 PM
Just downloaded this mod, installed and tested.


Looks great, but I have two questions:


1. Is there a way to do this in wide-screen? I select 16:9 60 Hz, but it shows up as non-widescreen.


2. Is there a way to provide an "Identify Target" key assignment. I love manual targeting except for having to flip through the recognition manual.


Thanks!


Bizarre - I loaded it up a second time and re-selected the 16:9 60 Hz resolution and now it works for both issues above...

propbeanie
03-02-20, 08:43 PM
That is the way the Silent Hunter series works. They are old DirectX v9.0c games, and have to be re-started for certain changes to take effect. Most of the game runs off of the Save folder. Be sure and empty your Save folder ("C:\Users \UserName \Documents \SH4" by default), else you will mix what you were running before with what you have now, and end up with "mod soup" of the bad kind... :salute:

btruwo
03-04-20, 04:00 AM
Where can I read accurate heading of my sub, at least 1 degree? The readings on compass are hard to see clearly.

Fifi
03-04-20, 04:16 AM
Where can I read accurate heading of my sub, at least 1 degree? The readings on compass are hard to see clearly.

What compass? Nav Map, or interior/conning deck compass, or compass dial bottom right?
I’m afraid i can’t make it clearer :oops:

succerpunch
03-13-20, 02:30 AM
A few things I have noticed while playing Dark Waters.


Every convoy I have run into so far has neutrals in it and when I launch my torps at them not knowing they are neutrals and I kill them it affects my campaign. My latest patrol when I returned to port my carrier ended because the Gestapo carried me way for my actions.


The Type 2 torpedos are way to reliable, they do not go deep like they did in real life.


Alot of ships in the recognition manual do not have there angled views.


Neutral ships attacked my sub. An American ship attacked me when I got too close even though it was 1940.


Other then those things mentioned above, the mod is pretty good just wish there was support for 1366x768 resolution.

Fifi
03-13-20, 02:55 AM
That’s all the interest of this mod: you have to identify ship’s nationality before hitting the red button :03:
Type G7e II were more reliable indeed.
Have you ever seen real ship ID book? I’m not sure they had angled views for all of them :03:
Neutral ships shouldn’t attack your sub, that’s right...very hard to get them right ingame. That just add some difficulties to the game! Stay safe undetected :D (U-Boat priority)
All you mentioned above was part of OM mod that i didn’t touched.

lederhosen
03-13-20, 06:08 AM
errr a Uboot Kommander would have to be a fool to think that neutral escorts wont defend a Konvoy. And I too learned my lesson about firing at ships before 100% ID (I sunk a German destroyer !!)
And to be honest (early war) I get about 50-60% dud rate with all torps.

propbeanie
03-13-20, 08:54 AM
errr a Uboot Kommander would have to be a fool to think that neutral escorts wont defend a Konvoy. And I too learned my lesson about firing at ships before 100% ID (I sunk a German destroyer !!)
And to be honest (early war) I get about 50-60% dud rate with all torps.
"Duds" have saved me more than once in that situation, though not always... anytime you shoot at a friendly or a neutral, you make yourself into an enemy of theirs for a time, hence any counter-attack(s) received. :salute:

marcospanik
03-13-20, 12:02 PM
Hi guys.
Is there any way to have VIIB turm like Kretschmer had? With wintergarten and AA gun togerher?

Fifi
03-13-20, 01:15 PM
Hi guys.
Is there any way to have VIIB turm like Kretschmer had? With wintergarten and AA gun togerher?

You’ll have to wait for 1942. The VIIB2 will be available, with AA on wintergarden and second AA on separated kiosk.

marcospanik
03-13-20, 02:13 PM
You’ll have to wait for 1942. The VIIB2 will be available, with AA on wintergarden and second AA on separated kiosk.
Thank you for answer. But I meant that simple tower, like U99 had. https://www.track-link.com/forums/site_blogs/35205

Aktungbby
03-13-20, 07:51 PM
marcospank!:Kaleun_Salute: after a very long silent run!:yeah:

marcospanik
03-14-20, 10:01 AM
marcospank!:Kaleun_Salute: after a very long silent run!:yeah:
Hahah, that will be no problem then :D
so it is not in the mod I guess...I tried starting career in 1940 and still the early VIIB turm.

THEBERBSTER
03-14-20, 10:05 AM
A Warm Welcome Back To The Subsim Community >marcospanik
Subsim <> Make A Donation <> See The Benefits <> Support The Community (http://www.subsim.com/radioroom/showpost.php?p=2027002&postcount=1)
SH3 – 4 - 5 Tutorials > Downloads > Other Useful Information > See Links in My Signature Below

Strothy
03-19-20, 02:24 PM
just want to leave a quick thanks here I just started to search for good SH4 and after hours of searching, this was a real pleasure to install and use...

It's quite nice to see my old favourite game receiving so much love and support in 2020, and with the current situation here this game modded will keep me in the house for weeks :D

Again thanks!!!

Fifi
03-19-20, 02:29 PM
just want to leave a quick thanks here I just started to search for good SH4 and after hours of searching, this was a real pleasure to install and use...

It's quite nice to see my old favourite game receiving so much love and support in 2020, and with the current situation here this game modded will keep me in the house for weeks :D

Again thanks!!!

You are welcome! Have fun and stay safe :salute:

THEBERBSTER
03-19-20, 05:12 PM
A Warm Welcome To The Subsim Community > Strothy

SH3 – 4 - 5 Tutorials > Downloads > Other Useful Information > See Links in My Signature Below

Strothy
03-20-20, 07:18 PM
Thanks for the warm welcome!

I just wanted to leave a quick note for other users who might encounter the same trouble as I had the last two days figuring out why my PC wouldn't run the mod.

I encountered a .dll runtime error with the Sh4.exe, and no matter what I tried to fix it, it just would not run.

After a bit of research and talking to a few gamer friends we came to the conclusion that at some point in the uptime of my system my VC redistribution got corrupted and even reinstalling or using the repair option wouldn't fix it...

So yeah I had to bite the bullet and reinstall Win10, after that It started.

I hadn't reinstalled win10 in almost exactly three years and as said at some point something got so broken that it affected the SH4.exe in some weird way to cause the runtime error...

Now after that little adventure in fixing my setup I can't wait to get huntin again! :arrgh!:

Aktungbby
03-20-20, 09:19 PM
Strothy!:Kaleun_Salute:

succerpunch
03-28-20, 08:05 AM
When ever I send a contact report, I get a reply in french?

Is this a bug?


Also, the loading menu still says version is V5?

propbeanie
03-28-20, 09:06 AM
Fifi the author is French... You could back-off the Dark Waters mod for the time being, then copy the original "Drive: Folder \Game \Data \Campaign \CampaignGE \DynamicMiss" folder and make yourself a little add-on mod by pasting that folder into one you create in "MODS", like "DynMissEng \Data \Campaigns \CampaignGE \ (DynamicMiss \)". Then activate your "DynMissEng" mod on top of Fifi's Dark Waters mod.

I'm not certain of the splash screen designation, but I do remember him missing that in one of the updates... If I get to the other computer later today, I'll see what mine says, unless Fifi or someone else beats me to it! :salute:

Fifi
03-28-20, 09:13 AM
Yes the screen says V5, though it is V6! (Forgot to update it at last update, sorry)
Anyway V5 is not available anymore in download, so no doubt for you.

As for the French messages, i don’t understand why you can get them :o
I don’t even know where the contact report replies are!

Maybe Propbeanie could tell what happened...

propbeanie
03-28-20, 09:27 AM
The Contact Reports come through the DynamicMiss folder's "ContactReport 01" through "ContacrReport 102" folders' files, and are routed based upon the Campaign or CampaignGE folder's DynamicMiss(GE).cfg file's parameters for the "AllMatch" and associated lines, as well as how many torpedoes and how much fuel you have left. The DynamicMiss file is one of the best-documented portions of the game (";" comments at the top of the text file), though there really is little that can truly be done with it... The first 20 sections (generally, mod dependent) of the DynamicMiss file are the ones that do the routing to the various folders & files in the DynamicMiss folder structure. You can add specific files for specific situations, though it is tedious at best - and "testing" changes there can be a real nightmare, to say the least... :salute:

succerpunch
03-28-20, 01:21 PM
Two more bugs, the Figi Class Light Cruisers deck texture is broken.


When a message is sent directally to my sub, it says it is from "ComSubPac" which is wrong, it should be from Bdu.



also quick thing, Is there mods to make harbours more detailed?

succerpunch
03-28-20, 02:40 PM
Another thing I have found is that the G7e T2 torpedo is way way way more reliable then real life, never had depth problems with it or magnetic failures, only twice has it done a full circle and hit my own sub which I have never heard of happening in real life. (only the Mk14 did it in america iirc) and the times it has bounced off it my fault. bad angle, wrong depth etc.. but if my shot is perfect it will always work. though I have had premature explosions but that is just stock game RNG.

Fifi
03-28-20, 02:47 PM
No mod is perfect :03:

succerpunch
03-28-20, 03:04 PM
No mod is perfect :03:


Don't get me wrong, this mod is amazing, I see so much more where is can improve. Constructive Criticism in away.

Kpt. Lehmann
03-28-20, 04:19 PM
Mr. Fifi,

I've been gone a long time, so I know that I am very late to say so, but congratulations on the release of your Dark Waters Mod. I know how hard it is to overcome big obstacles to make big things happen. For what little it may be worth coming from an old modder.... WELL DONE, SIR! You have much reason to be proud.

:Kaleun_Salute:

Fifi
03-28-20, 04:43 PM
Don't get me wrong, this mod is amazing, I see so much more where is can improve. Constructive Criticism in away.

No problem mate :03: i know there is still to do...

Mr. Fifi,

I've been gone a long time, so I know that I am very late to say so, but congratulations on the release of your Dark Waters Mod. I know how hard it is to overcome big obstacles to make big things happen. For what little it may be worth coming from an old modder.... WELL DONE, SIR! You have much reason to be proud.

:Kaleun_Salute:

Thank you sir for your kind words!
Even though i spent so many month to achieve this (with Propbeanie S7rikeback and KaleunMarco help), biggest work still remain Lurker one for his OM mod :yep:

Jeff-Groves
03-28-20, 04:49 PM
You forgot me! Will my help was just a little bit.
:03:
:salute:

Strothy
03-28-20, 08:25 PM
I have a question or rather something that seems fishy...

Sometimes it happens that I need like 30-40+ rounds of HE or AP from the deck gun to sink a single previously torpedoed merchant, which in the case of AP should result in a Swiss cheese-like merchant. Now today I met a rather resilient merchant who refused to sink no matter what.

The question now is am I ****ing up? Or is this a bug of some kind?
I'm almost always trying to aim for the waterline with AP and then HE to get the BBQ going. Ship in Question was... ehh nah IT IS a KS-M-KS-M-F-M-KS-M Merchant.

The Merchant took a single G7a (G39a) almost perfect to the midship, followed by ~ 60 HE and ~ 30 AP rounds, still afloat...:hmmm::hmmm::hmmm:
Those guys must have the best damage control on the Planet, I mean the guys on the USS Franklin (CV-13) were good, but they ain't got **** on this ship's crew.

(I'll try ramming maybe a Type VIIB to the broadside make a big enough hole to sink it :salute:)

propbeanie
03-28-20, 09:01 PM
Negatory skipper - the submarine should only be used as a battering ram in the strictest of emergencies, as a last-course of action - only to be used just prior to your passing...

But seriously, you are dealing with the OM with OMEGU versions of most of those vessels, just converted over by Fifi for Dark Waters, and as such, they can be difficult to sink. It takes some of them longer to sink than if they had one of the ship sinking models applied to them at double-strength... Once most of the gunwales go beneath the waves, you should "see" the ship-sunk icon on your NavMap. You do have to stay in the area to receive credit for the sinking though. I'll just about guarantee you though, that if you put another torp into her, it'll be 10x what you need... :roll: :arrgh!: :salute:

Fifi
03-29-20, 01:24 AM
You forgot me! Will my help was just a little bit.
:03:
:salute:

Pardon me my friend :oops: of course yes, you very kindly helped too!

I have a question or rather something that seems fishy...

Sometimes it happens that I need like 30-40+ rounds of HE or AP from the deck gun to sink a single previously torpedoed merchant, which in the case of AP should result in a Swiss cheese-like merchant. Now today I met a rather resilient merchant who refused to sink no matter what.

The question now is am I ****ing up? Or is this a bug of some kind?
I'm almost always trying to aim for the waterline with AP and then HE to get the BBQ going. Ship in Question was... ehh nah IT IS a KS-M-KS-M-F-M-KS-M Merchant.

The Merchant took a single G7a (G39a) almost perfect to the midship, followed by ~ 60 HE and ~ 30 AP rounds, still afloat...:hmmm::hmmm::hmmm:
Those guys must have the best damage control on the Planet, I mean the guys on the USS Franklin (CV-13) were good, but they ain't got **** on this ship's crew.

(I'll try ramming maybe a Type VIIB to the broadside make a big enough hole to sink it :salute:)

Ah...you probably found the last remaining Uber ship with crazy hit points...from memory some OM ships had more than 4000 hit points!...while average ships hit points should be around 600. Had to lower all those ships hit points, but obviously i missed one...

Easy fix would be to find this ship in sea folder, open his .zon file and lower the 4000 hit points to a reasonable value as 600 :up:

succerpunch
03-29-20, 09:52 AM
I think I found another bug, it is September 1941 and I have not been given any turm upgrades or sub upgrades since the start of the war. Still stuck in a VIIB?

Fifi
03-29-20, 11:33 AM
Well that is SH4 bug coupled with OM mod.
The VIIB turm 2 should be available beginning 42.
If not, I’m afraid you have to start new career with desired boat, and same actual date, and manually get back your renown...

Strothy
03-29-20, 12:52 PM
Pardon me my friend :oops: of course yes, you very kindly helped too!



Ah...you probably found the last remaining Uber ship with crazy hit points...from memory some OM ships had more than 4000 hit points!...while average ships hit points should be around 600. Had to lower all those ships hit points, but obviously i missed one...

Easy fix would be to find this ship in sea folder, open his .zon file and lower the 4000 hit points to a reasonable value as 600 :up:

Well that does not seem to be one of the harder fixes, gonna do that :D thanks for the input! :salute:

succerpunch
03-30-20, 10:35 AM
It is march 1943 and I have been given no upgrades either if it is by the turm upgrade or boat upgrade or in the equipment menu. still the same stuff since 1939. Is there a way I could fix this without starting a new carrier?


EDIT:



I just got the turm upgrade but it removed alot of my crew, I dont have a radio room compartment anymore and in the upgrade menu I cant change the deck gun or anything but the aa guns and emblem.

succerpunch
03-31-20, 07:14 AM
It was the turm ungrade issue, the tutorial on how to fix it must be rewritten, It is so confussing to read and do. If anyone wants to do it and do it with pictures of even video form that will help alot.


I have done it but I didnt do it properly, in the equipment upgrade menu in port it doesnt show up (the second flak gun) but i can asign crew to it and I cant see it in external cam and on the damage screen it is there but I cannot change it .

succerpunch
03-31-20, 07:38 AM
It was the turm ungrade issue, the tutorial on how to fix it must be rewritten, It is so confussing to read and do. If anyone wants to do it and do it with pictures of even video form that will help alot.


I have done it but I didnt do it properly, in the equipment upgrade menu in port it doesnt show up (the second flak gun) but i can asign crew to it and I cant see it in external cam and on the damage screen it is there but I cannot change it .




Third update, so i got it working from just messing about, Step 7 doesnt make sense because I do not have a UPCInitial folder, when I loaded my save, my hydrophone was upgraded to the crystal one and I had been given BOLD 1 even though I did not have it before.

Fifi
03-31-20, 08:21 AM
Glad you solved it :up:
I knew you could do it :D
That’s the only big downside point of this whole OM mod unfortunately :yep:

succerpunch
03-31-20, 10:29 AM
Glad you solved it :up:
I knew you could do it :D
That’s the only big downside point of this whole OM mod unfortunately :yep:

You sound like my dad "I knew you could do it" :har:


I just wish there was a program that could automate it, like you create the save and the dummy file and you just tell the program where each AUPU is and it does the file editing for you.

Jeff-Groves
03-31-20, 12:10 PM
There's not a whole lot of people doing programming for the SH Games now days.
Could it be done? Yep.
Will it be done? Probably not.

Fifi
03-31-20, 12:14 PM
There's not a whole lot of people doing programming for the SH Games now days.
Could it be done? Yep.
Will it be done? Probably not.

In all cases, certainly not by me! :haha:
Know nothing about programming :k_confused:

Jeff-Groves
03-31-20, 12:44 PM
Give me the details and I may be able to do something.
Got lots of time during this lock down period.

Fifi
03-31-20, 02:12 PM
Give me the details and I may be able to do something.
Got lots of time during this lock down period.

That’s again very kind of you proposing your help :up:
My english is not that good enough to explain the details of those upgrade fails in OM, but I’m quite certain our friend Propbeanie would tell you successfully :yep:

propbeanie
03-31-20, 05:15 PM
If I remember correctly (now, seriously, how often has ~that~ happened lately... :roll: ) - but from memory (and correct me if I'm wrong please), there are equipment mis-matches between the turms and attached equipment (aka: "appurtenances"), such as radar masts and the like. The Pacific side had the same issue, but with OM, it is a herculean task to match everything. There are a LOT of turms and a LOT of appurtenances... :roll: Wintergardens do not help, I'm sure... Don't forget that most of the subs in OM are all set to the same "UpgradeClass" setting in their upcge files, so you generally do not get submarine upgrades. :salute:

succerpunch
04-01-20, 05:38 PM
A program that just does the file editing for you because that is the most difficult part for me. Also how come I cannot get equipment upgrades. When I fixed my turm upgrade issue, I had BOLD 1 and a upgraded Hydrophone that I did not have access to before. How does one unlock equipment upgrades and how does one get a new sub, I have been getting medals for every patrol but the game wont give me a new sub yet. It is the middle of 1942 btw.

propbeanie
04-01-20, 09:36 PM
A program that just does the file editing for you because that is the most difficult part for me. Also how come I cannot get equipment upgrades. When I fixed my turm upgrade issue, I had BOLD 1 and a upgraded Hydrophone that I did not have access to before. How does one unlock equipment upgrades and how does one get a new sub, I have been getting medals for every patrol but the game wont give me a new sub yet. It is the middle of 1942 btw.
The new equipment comes by date usually. Some mods have it to where you can "buy" them early for renown points, but not all do. You also have to be at a location that has the equipment "available". I cannot remember for certain where the "center" of availability is on the German side, but Kiel sticks in my mind. The equipment emanates from there and flows outward, such that if something is available on June 1, 1943, that means at Kiel, while it might be August in Norway and France. A caveat for the equipment availability is that you have to have a proper "mounting" point for it on your submarine. So a radar that needs a particular mast that is not available on a VIIB will never show there. However, the VIIC might have the proper mast, and you get the radar. I do not recall if that example is the case in OM or Dark Waters, but the principle applies. Lastly, OM does not have boat upgrades until you qualify for a Walthers. There are no "steps" through the boats in OM other than that, which carries into Dark Waters.

succerpunch
04-03-20, 07:02 AM
Is it possible to make it so you can get boat upgrades from a VIIB to a VIIC etc...

3catcircus
04-07-20, 06:10 PM
Downloaded and using this mod for a little while and have a couple of questions.


1st question: when selecting a Type II boat (September 1939), it shows as having the GHG, but when submerged, I can't detect anything, it seems if it is too rough. I hear ownship at 180 degrees, but am not hearing anything else either at the hydrophone station, or with hydro-lines on the nav map. Conditions at the time were rough seas, wind speed 15 m/s and visual targets about 6500 meters away at around 290 degrees relative. Is this expected behavior?



2nd question - how much traffic should I expect to find? Other than in homeport and transiting in friendly waters, there doesn't seem to be much at all. In my first patrol, I saw a single merchant while in the dover strait (couldn't stalk it since it was too shallow to pursue while submerged). 2nd patrol, two small steam trawlers (the above-mentioned targets not detectable via GHG) in AM55, and 2 aircraft. Saw nothing in the Skaggerak on the return to Kiel. Max TC while patrolling was 128.

Fifi
04-08-20, 01:19 AM
You may have to dive deeper when 15m/s on surface to hear something.
Nevertheless it is known that in OM, if the ship is going very slow, nothing can be heard in hydrophone (but hydro man can hear it).

As for traffic, i never had problem finding ships everywhere. Maybe not as much as in LSH3 for instance...

3catcircus
04-08-20, 09:38 AM
You may have to dive deeper when 15m/s on surface to hear something.
Nevertheless it is known that in OM, if the ship is going very slow, nothing can be heard in hydrophone (but hydro man can hear it).

As for traffic, i never had problem finding ships everywhere. Maybe not as much as in LSH3 for instance...

Ok. I can always go deeper.

As to traffic - maybe instead of x128, I can try x32 TC.

propbeanie
04-08-20, 09:41 AM
Had you emptied the Save folder prior to playing Dark Waters, 3catcircus? :salute:

3catcircus
04-08-20, 11:05 AM
Had you emptied the Save folder prior to playing Dark Waters, 3catcircus? :salute:


I have multiple SH4 installs using MultiSH4, so the save folder for Dark Waters is separate than the one I have for FOTRSU (and separate than the one I have for WDAD)...


Hanging out in the area up around Inverness (October 1939) I managed to find one warship on the hydrophones headed NE (that I was too far away to chase, being daytime submerged), and a single merchant on its way in that I managed to sink.

propbeanie
04-08-20, 12:00 PM
Early in the war, the traffic is generally light, due to the vagaries of an RGG spawn. I was going to take some of the early "layer" files groups, convert them to scripted, and start them with an "Evolve from entry date" thingie... That way, you would have some singles out roaming around, as would be expected early. They would die-out at termination, and give way to the regular layer files... It will be a while before we get to that though, and would be dependent upon Fifi's "free" time - and if I don't forget about this again :roll: ... :salute:

3catcircus
04-08-20, 02:57 PM
Early in the war, the traffic is generally light, due to the vagaries of an RGG spawn. I was going to take some of the early "layer" files groups, convert them to scripted, and start them with an "Evolve from entry date" thingie... That way, you would have some singles out roaming around, as would be expected early. They would die-out at termination, and give way to the regular layer files... It will be a while before we get to that though, and would be dependent upon Fifi's "free" time - and if I don't forget about this again :roll: ... :salute:


No worries - if that's what it is supposed to do, I'm good with it.

burki
04-18-20, 05:40 PM
Are you planning on modifying the player's crew ai sight map contact updating through the periscope when under water because even under decent conditions (ie not total fog) and during the day. I still have to get somewhat close even though I can see it clearly myself when my crew still havent been able to see it.

sonicninja
04-30-20, 04:33 AM
I just wanted to say that I love this mod, i tried SH4 many years ago and just couldn't take to it but after finding this mod on Youtube during the lockdown period i love it.

Well done to Fifi and anyone else involved in making this mod you really are a gifted bunch of talented modders.

Stay Safe :Kaleun_Salute:

_rtndrs_
05-01-20, 09:44 PM
Hi! I love this mod, especially the sounds, and the interiors, but I just wanted to report 2 bugs, that I encountered.

Type IXD2 has a little texture bug.

https://www.subsim.com/radioroom/picture.php?albumid=1295&pictureid=11009

In the Lorient harbor, my submarine (IXD2) is shaking, and it won't move, unless im using time compression. (I think it's an OM bug, but I'm not sure.)

Anyhow, It's a great mod and I appreciate your work!
:Kaleun_Salute:

Aktungbby
05-01-20, 09:49 PM
_rtndrs_,:Kaleun_Salute:

Fifi
05-02-20, 12:57 AM
I just wanted to say that I love this mod, i tried SH4 many years ago and just couldn't take to it but after finding this mod on Youtube during the lockdown period i love it.

Well done to Fifi and anyone else involved in making this mod you really are a gifted bunch of talented modders.

Stay Safe :Kaleun_Salute:

Hi! I love this mod, especially the sounds, and the interiors, but I just wanted to report 2 bugs, that I encountered.

Type IXD2 has a little texture bug.

https://www.subsim.com/radioroom/picture.php?albumid=1295&pictureid=11009

In the Lorient harbor, my submarine (IXD2) is shaking, and it won't move, unless im using time compression. (I think it's an OM bug, but I'm not sure.)

Anyhow, It's a great mod and I appreciate your work!
:Kaleun_Salute:

Thank you both for your kind words :yeah:

Never heard about this IX D2 issue...:hmmm:
Did you try to exit and reload save? Still there?
Have you installed the LAA (Large Adress Aware) application for more RAM?

_rtndrs_
05-02-20, 02:57 AM
_rtndrs_,:Kaleun_Salute:

Thank you! :Kaleun_Cheers:

Thank you both for your kind words :yeah:

Never heard about this IX D2 issue...:hmmm:
Did you try to exit and reload save? Still there?
Have you installed the LAA (Large Adress Aware) application for more RAM?

Thank you for the reply!

Yes, I have installed LAA, gave the sh4.exe more than 2 GB. I tried to save, reload. Tried the submarine in different campaigns, still have this little bug. Maybe it's just for me only? Other submarines I have tried, dont have any kind of issue. I did the tweaks in the profile inspector, the Nvida control panel, and in the game.

About the shaking sub bug, i tried it out in "stock" OM, and it's still there.

Thank you in advance! :salute:

Fifi
05-02-20, 03:13 AM
Ha, if you have it in stock OM, can’t do nothing I’m afraid...
Since my last Windows 10 locked up recently, i didn’t even re-install my mod anyway....sorry :salute:

KaleunMarco
05-02-20, 09:23 AM
_rtndrs_

i have never experienced a shaking Type iX or any other boat and i tested all boat types for Dark Waters.
when you are in port try this: go to the Gameplay Settings and uncheck the box that says No Stabilize View.
then go back to sea.
that is my only thought at this time.
good luck.
:Kaleun_Salute:

propbeanie
05-02-20, 12:40 PM
probably a video issue. Match Windows settings to the monitor's native resolution, which Windows will refer to as "(recommended)", then match the game's settings to that. You can also try the "High DPI scaling" settings in the SH4.exe "Properties" page. Then there is the "V-Sync" in the game, in the lower-right of the Graphic Settings page. :salute:

_rtndrs_
05-02-20, 01:49 PM
Fifi
KaleunMarco
propbeanie

Thank you for the help! :)

Sadly, none of them solved my issue. It seems like these bugs are individual (both the shaking sub thing and the texture bug), I messed up something... My IX D2 is only shaking in the port, only in Lorient, but other subs are working perfectly there. I dont want to waste your times, maybe I try to reinstall the whole sh4, JSGME, and the mod and i hope it helps!

In general I didn't have any other bug or CTD; except for this two.

Thank you again! :up:

:Kaleun_Salute:

propbeanie
05-02-20, 03:28 PM
Have you emptied the Save folder? "C:\Users \UserName \Documents \SH4", with "UserName" being what you log into Windows with, and Documents might be "My Documents" depending upon your Windows version. Or, the easy way, if you have the Quick Access sidebar open in File Explorer (This PC, etc.), just click on Documents and then find the SH4 folder in there, and delete its contents. This will destroy your career progress thus far, and re-set all of your visuals and other preferences. :salute:

_rtndrs_
05-02-20, 08:31 PM
propbeanie

Thx for the answer!

Deleted the SH4 documents folder, still no succes. :hmmm:

Type IX-D2 is the only "buggy" submarine, so I can get along with it!

Thanks for the help though!

:Kaleun_Thumbs_Up:

s7rikeback
05-04-20, 04:58 AM
propbeanie

Thx for the answer!

Deleted the SH4 documents folder, still no succes. :hmmm:

Type IX-D2 is the only "buggy" submarine, so I can get along with it!

Thanks for the help though!

:Kaleun_Thumbs_Up:
_rtndrs_,
I have just tested both enviroments, SH4 & Sh4+DW - I cannot reproduce the issue you are having...

Is your sH4+DW install fresh?
What other mods are you running?
Where have you installed SH4+DW ?

pelucho25
05-05-20, 01:04 PM
Hi, sorry for writing I am using Google Translator. I would like to know if in this MOD the Hydrophonist bug still exists, I mean if there is any limitation when it is not detected contacts by the hydrophone when the boats navigate below certain speeds, and if there is some way of solving when playing. Thank you

Fifi
05-05-20, 01:28 PM
Hi, sorry for writing I am using Google Translator. I would like to know if in this MOD the Hydrophonist bug still exists, I mean if there is any limitation when it is not detected contacts by the hydrophone when the boats navigate below certain speeds, and if there is some way of solving when playing. Thank you

Hi Pelucho, i would lie if i say no...
This bug still exist, but seems quite rare though.
Only with ships running very slow <5 knots of what I’ve experienced.

KaleunMarco
05-05-20, 07:07 PM
Hi, sorry for writing I am using Google Translator. I would like to know if in this MOD the Hydrophonist bug still exists, I mean if there is any limitation when it is not detected contacts by the hydrophone when the boats navigate below certain speeds, and if there is some way of solving when playing. Thank you

that unintended feature is built into the game by Ubi.
i wouldn't call it a bug because they did it purposefully.

there are a number of situations where the hydrophone will not report ship noises. here is a short list:

certain ships at low speeds
certain small ships/boats such as fishing boats, trawlers, junks, etc
certain sinking-ship-breakup noises
depth charges as they are fired and enter the water


there are others...i just cannot think of them at the moment.
have fun.
good luck.:Kaleun_Salute:

p.s. the crewman manning the Hydrophone/sonar is referred to as the Sonarman or just Sonar.

_rtndrs_
05-06-20, 08:42 AM
s7rikeback

I reinstalled Sh4 completely. Installed it outside C: (my system partition), installed the mod (only Dark Waters), and the shaking submarine bug was fixed. Sadly the texture issue still occurs in my game. :(

https://www.subsim.com/radioroom/picture.php?albumid=1295&pictureid=11009

However am very grateful for the effort you put in to fix my game. As I said IX-D2 the only problematic sub for me, so it's not a very big deal.
At least the weird submarine bug was fixed. :up:

Thanks again! :Kaleun_Salute:

Fifi
05-06-20, 10:00 AM
s7rikeback

I reinstalled Sh4 completely. Installed it outside C: (my system partition), installed the mod (only Dark Waters), and the shaking submarine bug was fixed. Sadly the texture issue still occurs in my game. :(

https://www.subsim.com/radioroom/picture.php?albumid=1295&pictureid=11009

However am very grateful for the effort you put in to fix my game. As I said IX-D2 the only problematic sub for me, so it's not a very big deal.
At least the weird submarine bug was fixed. :up:

Thanks again! :Kaleun_Salute:

What do you call the texture issue?? :doh:
Can you provide a picture please?

Texas Red
05-06-20, 01:29 PM
Fifi, why are my explosions so blocky?

https://i.postimg.cc/KzfWk0Nq/SH4-Img-2020-05-06-13-24-11-818.jpg

What the heck happened here?????

KaleunMarco
05-06-20, 01:34 PM
Fifi, why are my explosions so blocky?

What the heck happened here?????
haven't seen blocky clouds of smoke since Mt. Etna exploded in the first century...when video was 4 color-CGA:har:
clearly there is video continuity issue.
in the Option window for Video, what are your settings?

Fifi
05-06-20, 01:34 PM
Fifi, why are my explosions so blocky?

https://i.postimg.cc/KzfWk0Nq/SH4-Img-2020-05-06-13-24-11-818.jpg

What the heck happened here?????

:o:o:o
What did you do with the mod!! Never saw this :yep:

KaleunMarco
05-06-20, 01:38 PM
:o:o:o
What did you do with the mod!! Never saw this :yep:
he broke your mod. into blocky clouds.
call your solicitor. :har:

Texas Red
05-06-20, 01:53 PM
Very funny, guys. :har:

https://i.postimg.cc/hvPVvry0/SH4-Img-2020-05-06-13-51-23-025.jpg

Those are my video settings for the game.
If you meant my computer video settings I'll get those too if I need to.\

EDIT: The bow wakes on ships are also like that.

Fifi
05-06-20, 02:06 PM
Very funny, guys. :har:

https://i.postimg.cc/hvPVvry0/SH4-Img-2020-05-06-13-51-23-025.jpg

Those are my video settings for the game.
If you meant my computer video settings I'll get those too if I need to.\

EDIT: The bow wakes on ships are also like that.

Are you playing windowed mode? You shouldn’t IMHO.
Try all sliders to the right (except gamma of course)

Texas Red
05-06-20, 02:12 PM
Still there. :(

Maybe a complete uninstall and reinstall would be the best thing to do?

Texas Red
05-06-20, 03:01 PM
Yes I think a complete uninstall and reinstall would be the best thing to do.

I will report back results.

KaleunMarco
05-06-20, 03:41 PM
Are you playing windowed mode? You shouldn’t IMHO.
Try all sliders to the right (except gamma of course)

the_beast

i agree with Fifi (above).

and yes, occasionally we try to be humorous.:har:

Texas Red
05-06-20, 04:04 PM
The uninstall didn't work either. I set the graphics settings to the settings you guys recommended but it didn't work.
I didn't restart the game, just realized that. You need to restart the game for the graphical settings to kick in.
I'll do that.

EDIT: Nope still doesn't work.
You guys got any ideas?

Fifi
05-06-20, 04:10 PM
You guys got any ideas?

Honestly, nope.
Maybe a corrupted download? :06:

Texas Red
05-06-20, 04:23 PM
Maybe. I will try reinstalling the mod and the game.

EDIT: My dad did say though that he got a notification that our WiFi blocked a threat on my computer. Maybe it compromised the download.

Texas Red
05-06-20, 05:36 PM
Nope. Still doesn't work. :k_confused:

Fifi
05-07-20, 12:18 AM
Don’t know what to say.
Have you installed LAA to allow you more RAM? (Mandatory for Dark Waters)
Seems you’re the first with this problem...

Niume
05-07-20, 02:49 AM
try updating video drivers

Julhelm
05-07-20, 07:04 AM
That's obviously a missing texture. You can see the billboard being drawn with flat colors because there is no texture to draw.

Texas Red
05-07-20, 11:39 AM
try updating video drivers

Tried that. Like, there is partly smoke and explosions, the torpedo impact explosion shows, it is almost like the smoke you guys created doesn't work. The stock smoke works, so do the stock explosions.

That's obviously a missing texture. You can see the billboard being drawn with flat colors because there is no texture to draw.

So what do I do to fix that?

EDIT: And yes, I did apply LAA.
EDIT #2: What texture file should I be looking for?

Fifi
05-07-20, 11:47 AM
I’m really sorry for you mate, but all was tested with success by many and you’re the first one with this issue...so my conclusion this issue HAS TO BE on your side :yep:
...now how to solve it, i dunno as you have tried plenty things already.
Have you enough RAM? It seems game (GPU) doesn’t want to render the particules :hmmm:

Texas Red
05-07-20, 11:52 AM
I have 8GB of ram. That should be enough.

Fifi
05-07-20, 12:48 PM
It should. I have 16.

Texas Red
05-07-20, 02:24 PM
grrr now. I've found other people having the same problem as me but with GWX and SH3. But it was a mod that messed up a smoke file.
LOTS of the forums I am reading say that they have a smoke mod that messed up the game.
Or I am missing the correct materials.dat file.

EDIT: Looking through the tex folders, both TNormal and TLowRes, I only see explosion and fire dds and tga files. No smoke files.

Texas Red
05-07-20, 04:54 PM
I fixed the problem now!

I just switched from the Ubisoft version I was using and I went to Steam and it worked!

Thank you so much guys!

Even though you didn't do much, lol.

Cannot wait to try out this mod!

Texas Red
05-09-20, 11:29 AM
After a few save-games, I was running along the Eastern British coast, trying to make my way to AN51. I quit the game and went to play it again today only for it to hang around the "Please-Wait" thing after a save-game has finished loading. I looked at the save-game file size and saw that the size is 1.59 MB which is pretty small to me, maybe that is super big to you guys.

I have applied LAA to the .exe so it can use more RAM, but that hasn't fixed anything.
Any way to fix this @Fifi?

Fifi
05-09-20, 01:03 PM
I’m sorry to hear you are very unlucky with this mod.
Corrupted save file? It can be as SH4 is unfortunately for us very prone to this :yep:
I used to make quite many saves from time to time to avoid this. Rolling back to previous always make the trick.

propbeanie
05-09-20, 02:32 PM
Do you have any other mods besides Dark Waters activated? What you describe is not unlike running out of RAM for the game, which may or may not have anything to do with your computer RAM amount. Open LAA again, and make certain that it is indeed enabled on your SH4.exe file. If you are using the "Basic" configuration of LAA, there will be a checkmark in the "Step Two: Large Address Aware Flag" section. If there isn't, make certain that the SH4.exe is not write-protected. If that's all good, check for something running in the background of your computer that might possibly be "stealing" cycles. Windows Update on a Win10 machine can be a 'killer', so look if your computer is downloading an Update in the background before you start an SH4 session. SysTray can hold all sorts of culprits. Of course, do not shell-out to Windows if you can help it. I can't think of anything else, other than lack of adequate hard drive space, or the use of a 32-bit version of Windows, which can sometimes be worked around... ?? As for "smoke" textures, there are six "smoke" dds files in Stock and 10 in Dark Waters... :salute:

Texas Red
05-09-20, 03:42 PM
Do you have any other mods besides Dark Waters activated? What you describe is not unlike running out of RAM for the game, which may or may not have anything to do with your computer RAM amount. Open LAA again, and make certain that it is indeed enabled on your SH4.exe file. If you are using the "Basic" configuration of LAA, there will be a checkmark in the "Step Two: Large Address Aware Flag" section. If there isn't, make certain that the SH4.exe is not write-protected. If that's all good, check for something running in the background of your computer that might possibly be "stealing" cycles. Windows Update on a Win10 machine can be a 'killer', so look if your computer is downloading an Update in the background before you start an SH4 session. SysTray can hold all sorts of culprits. Of course, do not shell-out to Windows if you can help it. I can't think of anything else, other than lack of adequate hard drive space, or the use of a 32-bit version of Windows, which can sometimes be worked around... ?? As for "smoke" textures, there are six "smoke" DDS files in Stock and 10 in Dark Waters... :salute:

All I have enabled is the main Dark Waters mod, the Umark mod, OM_Warm Clothes, and the strategic map symbols mod. I didn't use the basic form of LAA, I made sure to tick the box. Plus I have a Windows 10 Home edition 64-bit. I don't have read-only enabled. And I doubt that an update was running in the background because I updated the computer like the same day, just a few hours apart from my previous save.
I will check though to make sure that nothing is running in the background.

propbeanie
05-09-20, 03:46 PM
With LAA, the box will "tick", and you can hit Save, but you don't know if it "took" until you open LAA again and look. :salute:

Texas Red
05-09-20, 03:53 PM
I opened the SH4.exe with LAA and it automatically ticked the box.

Fifi
05-09-20, 03:54 PM
From memory about LAA, there is a 64 bits version and a 32 one, right? Correct me if I’m wrong ...
Are you sure you have the 64 bits?

Texas Red
05-09-20, 03:58 PM
No I'm not sure. I'll download the 64-bit one and see if that makes a difference.

propbeanie
05-09-20, 03:59 PM
That is the verification then the beast. The LAA Fifi is a 32-bit applet (if memory is not fading), but one version uses the dotNet Framework, while the other does not.

Texas Red
05-09-20, 04:43 PM
I used the proper one, the laa on this site in the middle. The LAA net frame one down at the bottom.
https://www.techpowerup.com/forums/threads/large-address-aware.112556/
I think I used the proper one though. It still didn't work

Fifi
05-10-20, 01:23 AM
That is the verification then the beast. The LAA Fifi is a 32-bit applet (if memory is not fading), but one version uses the dotNet Framework, while the other does not.

Thanks for the reminder :up:

THEBERBSTER
05-10-20, 05:07 AM
Hi guys
You would not use a 64 bit app on a 32 bit game.
Peter

Fifi
05-10-20, 05:55 AM
Hi guys
You would not use a 64 bit app on a 32 bit game.
Peter



That was my thoughts too...

Texas Red
05-10-20, 01:03 PM
So where would I find a 32 bit install of LAA, in the same link I posted before?

XenonSurf
05-10-20, 03:37 PM
So where would I find a 32 bit install of LAA, in the same link I posted before?


That's not possible, there is no 32-bits LAA and the alternative 4GB patch is also for 64-bit only.



But look here at post #12 from Propbearnie, that's what you can do with 32-bits OS versions:


https://www.subsim.com/radioroom/showthread.php?t=244856&highlight=obsolete


I hope this helps,
XS

propbeanie
05-10-20, 04:40 PM
You can link directly to a post XenonSurf by clicking on that little "#XX" in the upper right corner of each post. That will open a "Single Post" window, which if you then click on the link back to the thread above the single post (in this case, "Thread: fed up of game crashes"), you then end up with a link like this:

https://www.subsim.com/radioroom/showthread.php?p=2666799#post2666799

puts the person right on it.

@ the beast: In the meantime, if you have a 32-bit version of Windows, ~and~ at least 4 gig of RAM, doing edits like that will work, with that NTCore utility EasyBCD being very helpful. I am not certain as to whether it works with Win10 or not, so be sure and read their documentation on it.

:salute:

Texas Red
05-10-20, 04:57 PM
I have the 64-bit version of windows.

propbeanie
05-10-20, 09:14 PM
You should be golden then with either of the LAA. The only difference between them is what they use for their GUI. One is written using the dotNet Framwork, which is nothing more than a set of dll files to make it easier to build things like dialog boxes and the like. The other probably uses older Win API dlls, or a C++ Library file instead. All of the apps like them flip a couple of bits in the header of the SH4.exe file, that Windows reads as the file loads, which then tells Windows that the app is Large Address Aware and can address the RAM that Windows will allow it, which is usually around 3.25gig max... but you still don't want other older apps running at the same time, because Windows usually puts all of the "legacy" stuff in the same playpen, and they have to "share"... :salute:

Hawk U-375
05-11-20, 07:45 PM
Loving this Mod......I get the occasional CTD but i save a lot....
Thank you for this!!!:Kaleun_Salute::Kaleun_Cheers:

lockheedliang
05-16-20, 06:57 AM
Oh dear this is a huge improvement over the stock OM and it is the closest we get to a remastered SH3. Just fall in love with this mod instantly. Does anyone share with me the inconvenience of misunderstanding the deep water area on the strategic map as land? I mean it looks file in the evening lighting, but in daytime, the sand colour is just a little bit misleading. Just a tiny thing in a holy mod.

Aktungbby
05-16-20, 10:21 AM
lockheedliang!:Kaleun_Salute:

lederhosen
05-16-20, 03:59 PM
Thought its time to post some more shots.
And as I've started a new career I'll begin here.


https://i.postimg.cc/KjS7DywW/sh4-2020-05-16-22-40-55-53.png






https://i.postimg.cc/sxYYnNRg/sh4-2020-05-16-22-41-42-89.png

THEBERBSTER
05-16-20, 04:25 PM
A Warm Welcome To The Subsim Community > lockheedliang
Subsim <> Make A Donation <> See The Benefits <> Support The Community (http://www.subsim.com/radioroom/showpost.php?p=2027002&postcount=1)
SH3 – 4 - 5 Tutorials > Downloads > Other Useful Information > See Links in My Signature Below

Viktoria
05-17-20, 10:25 AM
it would still be very interesting to see why the torpedoes sometimes look different, for example the g7at1 sometimes looks like a g7tIV falke and doesnt even have the wake:hmmm: (also the screws on the g7efat2 are bugged)

Texas Red
05-17-20, 12:24 PM
:hmmm: I thought that the Falke torpedoes were electrical homing torpedoes and thus didn't have a wake.

I never noticed anything strange with the skins of the torpedoes. Maybe you could post a few pictures to show us?

Here is a tutorial on how to do that:
https://www.subsim.com/radioroom/showpost.php?p=2330171&postcount=237
Part 1 is above
Part 2 is below
https://www.subsim.com/radioroom/showpost.php?p=2330172&postcount=238

Viktoria
05-17-20, 02:07 PM
So this is the icon of the Torpedoes in my uboat atm and what they are called.
they dont behave according to their name (t1 should have wake but doesnt) but they behave like the torpedo they appear as.
second pic is the fat2 propellers.

Texas Red
05-17-20, 04:49 PM
Yes, the torpedo props are definitely bugged out. Though I do know that in my game for the short time that I played it, I always had my torpedoes behave correctly.

I've never have taken a look at the propellers before. When Fifi comes on, or anyone else, they can tell me if this should fix it.

Maybe your download is corrupted? Try a reinstall of both the game and the mod.

Happy hunting in the future! :salute:

propbeanie
05-17-20, 05:57 PM
it would still be very interesting to see why the torpedoes sometimes look different, for example the g7at1 sometimes looks like a g7tIV falke and doesnt even have the wake:hmmm: (also the screws on the g7efat2 are bugged)
Did you empty the Save folder prior to playing Dark Waters? Any change to the game, and you have to do that, else you will have a combination of what was there, and what is there now, since the game will not overwrite the Save folder with new data if a like-named file is already there. That would generally be "C:\Users \UserName \Documents \SH4", unless you've re-named it with MultiSH4, or moved the Documents folder... :salute:

lederhosen
05-18-20, 06:09 AM
Now I have noticed a Torp bug too. It wasn't there before last update.


The T1 torps have no line of bubbles behind them. For fun I will fire and then go F12 to watch their run to target. But I cant see the trail they leave. Its like firing T2's

Levyathan89
05-18-20, 12:57 PM
Hey guys, sorry if this is a silly question, but how do I get the range to a target without a stadimeter (or using the map)? Or is there a stadimeter and I'm blind? I looked through the mod's documentation but there are so many readmes and I couldnt find any that would help me.

Viktoria
05-18-20, 08:07 PM
There is a stadimeter but its unreliable and thus i dont use it also range isnt important for hits really....

Levyathan89
05-19-20, 12:14 AM
Ok. But there should be an RAOFB, shouldn't there? At least I activated that extra mod called OM_Stock_RAOFB_UJagd. But I can't find it anywhere. Is there a shortcut?

Viktoria
05-19-20, 07:59 PM
it is there you get it by clicking the circly thing in the attackperiscope view next to the degrees dial in the middle (on the right of it)

lockheedliang
05-20-20, 11:05 AM
I have done 5 patrols in this mod and the sheer joy it brings me just compells me to come to this fabulous forum and to express my gratitute to its author again. This mod is insanely comprehensive and accurate and it is more than just a remastered SH3 in the sense that it allows us to follow the telegraph instead of the little marker on the map to make contribution to Hitler's war efforts. In my last patrol I intercepted the HMS Warspite on her way back from making a mess to the German DD fleet at Narvik, and now I am busy creating trouble to the Dunkirk evacuation. I am yet to explore more about how much detail the author has put into this campaign script, assuming it might allow me to save the Bismark. Yet even without being able to be part of that historical engagement, the presence of major events like the Norwigen war and the Dunkirk evacuation is a huge huge enrichment to the atlantic campaign.

Salute to the author again.

Possibly the compass could be made smaller in the next version so that it wouldnt block my effort to fully crew my deck gun:haha:

Fifi
05-20-20, 11:32 AM
I have done 5 patrols in this mod and the sheer joy it brings me just compells me to come to this fabulous forum and to express my gratitute to its author again. This mod is insanely comprehensive and accurate and it is more than just a remastered SH3 in the sense that it allows us to follow the telegraph instead of the little marker on the map to make contribution to Hitler's war efforts. In my last patrol I intercepted the HMS Warspite on her way back from making a mess to the German DD fleet at Narvik, and now I am busy creating trouble to the Dunkirk evacuation. I am yet to explore more about how much detail the author has put into this campaign script, assuming it might allow me to save the Bismark. Yet even without being able to be part of that historical engagement, the presence of major events like the Norwigen war and the Dunkirk evacuation is a huge huge enrichment to the atlantic campaign.

Salute to the author again.

Possibly the compass could be made smaller in the next version so that it wouldnt block my effort to fully crew my deck gun:haha:

Hi and welcome Lockheedliang!
Many thanks for your kind words, i fully agree with you, Lurker who is the campaign script man really deserve it :yep:
A shame he left the forum long ago. I tried to raise his original mod to latest standards, mainly adding eye candy with some gameplay corrections, giving birth to Dark Waters.
It was looong work and tiring work (hopefully with some modders help) but i think result is quite fine even it’s no perfect (nothing can be perfect)
The best reward to me is this mod is still played and enjoyed by people like you!
:Kaleun_Salute:

lockheedliang
05-20-20, 11:47 AM
Hi and welcome Lockheedliang!
Many thanks for your kind words, i fully agree with you, Lurker who is the campaign script man really deserve it :yep:
A shame he left the forum long ago. I tried to raise his original mod to latest standards, mainly adding eye candy with some gameplay corrections, giving birth to Dark Waters.
It was looong work and tiring work (hopefully with some modders help) but i think result is quite fine even it’s no perfect (nothing can be perfect)
The best reward to me is this mod is still played and enjoyed by people like you!
:Kaleun_Salute:

Your eye candies are more than a healthy addition to the stock OM and now I can spend few hours staring at my boat diving, surfacing, cruising and turning without doing any fight. And the explosion effect is just just magnificent, possibly the best among all SH4 mods, even in spite of the limitation of having most of the ship 3D models traced back to SH3 era. It is your collective effort who are keeping the classic game alive and leave us assured that we dont need any new sub sim developed and launched by the big name gaming companies. Mod Rules!

KaleunMarco
05-20-20, 04:18 PM
Possibly the compass could be made smaller in the next version so that it wouldnt block my effort to fully crew my deck gun:haha:

liang,
welcome to subsim.:subsim:
one work-around to the large compass blocking your crew placement is to add a keystroke to your repertoire. the keypad '.' key (aka Del) will remove the icons from the GUI.
so, when it is time to "Man the deck guns", press F7, press '.', move your crew, press '.'. Done.

good luck.:Kaleun_Salute:

Fifi
05-21-20, 12:00 AM
Oh, Marco is right, you can hide the gui to fully access the AA crew icons :yep:
Thanks Marco :up:

lockheedliang
05-21-20, 01:36 AM
liang,
welcome to subsim.:subsim:
one work-around to the large compass blocking your crew placement is to add a keystroke to your repertoire. the keypad '.' key (aka Del) will remove the icons from the GUI.
so, when it is time to "Man the deck guns", press F7, press '.', move your crew, press '.'. Done.

good luck.:Kaleun_Salute:

Thanks very much for your guide.

Fifi
05-21-20, 04:43 AM
Don’t remember because i have to re-install my mod on new rig, but i think there is already a key for hiding the gui. Don’t recall wich one, but you may find it with the F1 help :yep:

lockheedliang
05-21-20, 06:15 AM
Travelling through the museum, I found that the ship named Konigsberg is actually Leipzig and Polish ships didnt have proper flags. They were like ghost flags haha

Fifi
05-21-20, 11:00 AM
Hey guys, you should read the first post of this thread...all is explained :03:

From the first post: « To access easily the AA crew slots in crew management page, just hit NumPad + Delete to hide HUD !! »

:Kaleun_Salute:

lederhosen
05-21-20, 01:07 PM
Fifi, if you have the time, have a look at the T1 torp.
For me it has no trail of bubbles on its run to target.

Fifi
05-21-20, 01:50 PM
Fifi, if you have the time, have a look at the T1 torp.
For me it has no trail of bubbles on its run to target.

Have great trouble reinstalling SH4 on my new Windows...first attempt failed.
There is something that blocks the SH4.exe from running (not antivirus)
Beginning going mad :k_confused:

KaleunMarco
05-21-20, 05:25 PM
Have great trouble reinstalling SH4 on my new Windows...first attempt failed.
There is something that blocks the SH4.exe from running (not antivirus)
Beginning going mad :k_confused:

check User Account Control.

Fifi
05-22-20, 02:17 AM
check User Account Control.

Yes done, but seems impossible to solve!
Get red warning: this application has been blocked...
Tried everything found on the web without success!
Disabled the UAC via control panel, plus via the registry —-> doesn’t work.
Disabled my firewall to no avail. Don’t have antivirus activated.
Even reinstalled SH4 from discs...no result, always the red panel!
Think I’ll give up :timeout:

kcoun
05-22-20, 06:50 AM
Just create an elevated shortcut and you'll be fine ...

https://winaero.com/blog/create-elevated-shortcut-to-skip-uac-prompt-in-windows-10/

Viktoria
05-22-20, 08:32 AM
FiFi i work in IT maybe share a screenshot if you havent it solved it by now... maybe i can help....

KaleunMarco
05-22-20, 09:26 AM
Yes done, but seems impossible to solve!
Get red warning: this application has been blocked...
Tried everything found on the web without success!
Disabled the UAC via control panel, plus via the registry —-> doesn’t work.
Disabled my firewall to no avail. Don’t have antivirus activated.
Even reinstalled SH4 from discs...no result, always the red panel!
Think I’ll give up :timeout:

nooo. Never Surrender!
go to your SH4 icon on the desktop or the SH4.exe in the folder, whichever you use to launch SH4. r-click and go to the Compatibility Tab. you probably have it set to XP or Vista. either eliminate the value or change it to Win7. save and exit. re-launch SH4 using the same object.
good luck!:Kaleun_Salute:

kcoun
05-22-20, 09:30 AM
An elevated prompt will bypass the UAC ...

Fifi
05-22-20, 09:30 AM
Tried new short cut elevated without success...even Wineamo doesn’t help!
Now the app doesn’t show the red window, but nothing starts at all.

My SH3 Ccom12 and NYGM are running fine though :doh:

Fifi
05-22-20, 09:32 AM
nooo. Never Surrender!
go to your SH4 icon on the desktop or the SH4.exe in the folder, whichever you use to launch SH4. r-click and go to the Compatibility Tab. you probably have it set to XP or Vista. either eliminate the value or change it to Win7. save and exit. re-launch SH4 using the same object.
good luck!:Kaleun_Salute:

Tried every single compatibility to no avail, my friend.
Deactivated UAC etc...just nothing works! :timeout:
It’s like my computer decided: no more SH4, you’ve done enough! :haha:

But...my old rig is still running ... for how long, i don’t know... and SH4 is fine there.

Texas Red
05-22-20, 09:56 AM
Try overriding the DPI scaling. That is what fixed it for me. I also put the compatibility mode to Windows 7.
Assuming that you know how to override it.

KaleunMarco
05-22-20, 09:57 AM
Tried every single compatibility to no avail, my friend.
Deactivated UAC etc...just nothing works!

that is intriguing.
just this week i encountered the same issue with an installation of SH4 that i have not used since i upgraded to Win10 last autumn.
i was stumped for three days.
then, on a whim, i changed the compatibility from XP to Win7 with DPI scaling and, voila, it worked.
that should not have made a difference but it's Microsoft, so there you go.:doh:
i will think on this issue some more.
We shall go on to the end, we shall fight in France, we shall fight on the seas and oceans, we shall fight with growing confidence and growing strength in the air, we shall defend our Silent Hunter 4, whatever the cost may be, we shall fight on the beaches, we shall fight on the landing grounds, we shall fight in the fields and in the streets, we shall fight in the hills; we shall never surrender!
:salute:

Fifi
05-22-20, 11:11 AM
that is intriguing.
just this week i encountered the same issue with an installation of SH4 that i have not used since i upgraded to Win10 last autumn.
i was stumped for three days.
then, on a whim, i changed the compatibility from XP to Win7 with DPI scaling and, voila, it worked.
that should not have made a difference but it's Microsoft, so there you go.:doh:
i will think on this issue some more.
We shall go on to the end, we shall fight in France, we shall fight on the seas and oceans, we shall fight with growing confidence and growing strength in the air, we shall defend our Silent Hunter 4, whatever the cost may be, we shall fight on the beaches, we shall fight on the landing grounds, we shall fight in the fields and in the streets, we shall fight in the hills; we shall never surrender!
:salute:

Sorry mate but doesn’t work!
Win7 compatibility and DPI scaling —-> still the damn red window!

lederhosen
05-22-20, 12:45 PM
hmmm, I can only sujest this...I'm new to W10 too


settings / update &security / windows security / virus & threat protection /



virus & threat protection settings / exclusions


I added Folder SH4, and sh4.exe, .... anything I thought that might stop sh4 from running.


can't say this will help but did this for some reason...cant remember why though ???

Mad Mardigan
05-22-20, 01:47 PM
Sorry mate but doesn’t work!
Win7 compatibility and DPI scaling —-> still the damn red window!

To quote Tim Allen in the movie ''Galaxyquest"

Never give up, never surrender...

Hope you get a means to figure out what is going on.. to date, not having any issues running SH4.. and I have like 4 copies of it, 3 of which are modded out, with the 4th waiting for the IJN mega mod that as far as I know of, is still being worked on for release, last I saw on it.

I think I saw something of a Brit mega mod add on for SH4, if I recall that right. :06: :hmmm: :D

Just out of curiosity... what is your base or means of installing SH4 from... Steam, Ubisoft-screw, disk...??? :hmmm: :hmmm:

With that info, might come a means of figuring out why you're running into issues now with reinstalling it.. couldn't hurt, yanno. :yep:

Fifi
05-22-20, 03:37 PM
To quote Tim Allen in the movie ''Galaxyquest"

Never give up, never surrender...

Hope you get a means to figure out what is going on.. to date, not having any issues running SH4.. and I have like 4 copies of it, 3 of which are modded out, with the 4th waiting for the IJN mega mod that as far as I know of, is still being worked on for release, last I saw on it.

I think I saw something of a Brit mega mod add on for SH4, if I recall that right. :06: :hmmm: :D

Just out of curiosity... what is your base or means of installing SH4 from... Steam, Ubisoft-screw, disk...??? :hmmm: :hmmm:

With that info, might come a means of figuring out why you're running into issues now with reinstalling it.. couldn't hurt, yanno. :yep:


Disc install.
Even fresh copy from old computer (that works) doesn’t start.
Never seen that ever. Had plenty SH4 copy on old computer without any troubles.
That is coming from new windows 10 on latest rig.

Mad Mardigan
05-22-20, 10:01 PM
Disc install.
Even fresh copy from old computer (that works) doesn’t start.
Never seen that ever. Had plenty SH4 copy on old computer without any troubles.
That is coming from new windows 10 on latest rig.

:06: :hmmm: :hmmm: :hmmm:

Ok, with a disk install, the 1st thing that would come to mind is... Did you ensure in uninstalling SH4, that by chance.. after making sure to have gotten rid of the save game folder for it, that you ran CCleaner.? (you did run CCleaner, or something similar... yes...?)

Did you avoid the install, installing into the dreaded \program files - \program files (x86) area.?

If yes, then the only other thing that would come to mind, is to go over & remember if you followed the most notable important aspects of the install process... did you set SH4 up for running in compatible mode, of Win 7/8/8.1 (depending on the set up you have with Windows on that old rig.. did you set the SH4.exe up for being ran as admin... after all was set up with mods, did you then add in pointing out to L.A.A (if you use it & as I understand it, it should be, again to the best of My knowledge...) where the SH4 & the SH4.exe was installed/located.?

I know Fifi, that as what I know of you, thus far.. is that you are pretty much what I like to refer as... old hat to all this... but I ask for your forbearance on My asking these of you.. for often times the problem might well be sitting right there dead in front of us, in plain sight & give us a Homer Simpson ''D'oh.!'' moment...

I know 1st hand, numerous times of having them ''D'oh'' moments *chuckles*... so I trust you'll bear with My asking you these questions... it never hurts to look at everything from a critical, clinical, analytical & questioning line of process, if you will... as the venerable Detective, Sherlock Holmes was often quoted as saying, as it were that is.. when you have eliminated the impossible, whatever remains, however improbable, must be the truth or in this case, the solution.

This adage, holds very much true.

Edit add to the post:

Crap... 1 thing that came to mind.. something I recall reading or seeing, where.. don't recall that but.. importantly.. seem to recall some having issues with games, running them after doing a disk install.. and if they did NOT have the disk in the CD/DVD tray.. then the game would NOT run fer chit... don't know if that would be applicable here or NOT.. but, as I said, it is something that came to mind, after I posted this...

Fifi
05-23-20, 12:51 AM
Thank you Mad Mardigan, but yes i tried all you said.
Didn’t had to use Ccleaner on this windows because it’s brand new and SH4 never been installed.
About the CD to run it, i never had to keep it to run the game. I think my CD version is already star force free...anyway, if CD was required, it would be not my red window saying the application has been blocked, would be the window saying please insert the CD!
Well, I’m now guessing it’s coming from my own windows 10 version and/or from an damn update...but wich one? Hard to say.
Again, if i want to run Dark Water, i still have my Noisy old rig...maybe one day I’ll find out the issue by some chance!

Lansetti
05-23-20, 01:38 AM
Have great trouble reinstalling SH4 on my new Windows...first attempt failed.
There is something that blocks the SH4.exe from running (not antivirus)
Beginning going mad :k_confused:

When Ive been installing modded sh4 on different rigs with win10 I have to run the first time with "Run 640x480 screen resolution" ticked. After that one start it works normal.

Fifi
05-23-20, 06:26 AM
When Ive been installing modded sh4 on different rigs with win10 I have to run the first time with "Run 640x480 screen resolution" ticked. After that one start it works normal.

Ticked where? I can’t access the main screen as nothing start!

lockheedliang
05-23-20, 01:22 PM
Anyone encountering a Charcoal ship?

By charcoal ship I mean a ship that is whole dark with just the exception of its turrets. My latest encounter with it was a KGV in Scapa Flow at the end of 1940.

I know this is not unique since in stock OM there were charcoal Huge European Liner at Liverpool flying American flag, which made me think that the charcoal colour was intentionally so to indicate its neuturality. But now the charcoal KGV is just telling its nature as a bug, a tiny one though.

Wondering if anyone has encountered this and whether there could be any possible fix.

Dont mean to picky, I mean even without, this is still the most enjoyable mod I have played this far and it alone has made me felt that year 2020 isnt that terribly bad. haha

propbeanie
05-23-20, 03:20 PM
lockheedliang, do you have the LAA set on your SH4.exe file so that Windows recognizes it as Large Address Aware? Did you empty the Save folder (C:\Users \UserName \Documents \SH4) prior to playing OpMonsun? :salute:

Lansetti
05-24-20, 02:56 AM
Ticked where? I can’t access the main screen as nothing start!

https://imgur.com/a/XwZIqv1

Sokolov
05-24-20, 03:07 AM
Strange, i have DarkWaters v. 6, and after i installed OMEGU environment without some no needed stuff, becouse i like more original OMEGU. But i have the problem - seafoor visible trough water surface, it's like water too clear, that is not real for my opinion. First, i thought that deal in scene.dat file, but not, i checked. Almost all files in my OMEGU equal that in the game (stock + DarkWaters, and i can't find the solution - what file cause this, or how i can fix it?

Sokolov
05-24-20, 03:22 AM
I think the deal with shaders, it's different... in clouds folder, but is there are the way to make make water less clear?

Mad Mardigan
05-24-20, 04:13 AM
Thank you Mad Mardigan, but yes i tried all you said.
Didn’t had to use Ccleaner on this windows because it’s brand new and SH4 never been installed.
About the CD to run it, i never had to keep it to run the game. I think my CD version is already star force free...anyway, if CD was required, it would be not my red window saying the application has been blocked, would be the window saying please insert the CD!
Well, I’m now guessing it’s coming from my own windows 10 version and/or from an damn update...but wich one? Hard to say.
Again, if i want to run Dark Water, i still have my Noisy old rig...maybe one day I’ll find out the issue by some chance!

Dang, welp.. as they say, back to the ol' drawing board.. :hmmm:

What Win 10 version & build is in the computer that you're running into troubles running SH4 on, by chance.?

Mine is Win 10 Pro, build 1909 & thus far, it's as up to date as is possible... minus those pesky optional update offerings.. I avoid them, like the plague..

I do have the official officiated updates on a 2 week lock-down just to have time to take a wait & see if there is any bugs & such that crop up, not to mention if issues are found to see what Microscrew.. :haha: erhm, sorrry.. :D Microsoft's response is to them.

I may, at a later time, make that lock-down & bump it up to a 4 week or monthly hold off, but so far 2 weeks has worked out thus far.

Ok, if you haven't tried this already, see of doing a dump, clean, restart & do a reinstall... this time with a twist.

The twist... unplug access to the interwebz, & shut off the anti virus protection grid... before doing the reinstall... sounds crazy, I know.. but as with the issue with trying to run a game & not being able to without having said disk in the tray (which has already been eliminated as a possible cause) I seem to recall others having problems caused by their anti virus protection.

For some dumb stupid reason, the virus killer program/s, would mistakenly tag some part of a disk install, as a potential virus & trash some parts of the install into quarantine

I know that some , even when told to 'shut down' as it were, to avoid it causing issues, also read somewhere, just not the when & where of it, would often keep running in the background & scream home to mama, as it were aka the maker of said virus protection programming... & mama re-turning the virus protection back on & NOT inform you of that occurring.

Hence, why I mentioned of making sure to shut that down & disconnect access to the web, before doing the reinstall attempt, to rule this out as a possible cause of the works getting bollixed.

Outside of this, if this idea doesn't do the trick, after that then I am going to be sitting here, really scratching My head, confused as to what could be causing all this problems with getting SH4 after install to run as it should... and will be out of ideas, for possible solutions.

:Kaleun_Salute:

lockheedliang
05-24-20, 05:33 AM
lockheedliang, do you have the LAA set on your SH4.exe file so that Windows recognizes it as Large Address Aware? Did you empty the Save folder (C:\Users \UserName \Documents \SH4) prior to playing OpMonsun? :salute:

Actually I was using something called 4gb patch, thinking that it would work in the same way. Now I will do it again in the proper way with LAA

propbeanie
05-24-20, 08:42 AM
The 4gig patch does do the same thing, so you should be fine. Do you have a 64-bit Windows? :salute:

Randomizer
05-24-20, 11:39 AM
In my Dark Waters installation, the chronometer fails to appear. It matters not at all which U-Jagd mod is activated or not.

I suspect that it is actually there but because I cannot use DW at its intended resolution, it is off the screen or behind the interface. This is the case with the message box, only a tiny portion is actually visible but enough that I can select it and drag it where it needs to be. Likewise the time/date info is offset and in an awkward location but I can happily live with it as is.

What I cannot live without is a chronometer.

What line in the menu_1024_768.ini will move the chronometer into the centre of the display?

Thank you in advance.

-C

mazzi
05-25-20, 04:50 AM
What line in the menu_1024_768.ini will move the chronometer into the centre of the display?
What specific screen resolution?

top left:

[G29 I1]
;Zone= 0 768 1024 768 2 1 0x0 0.5 -0.5 0x29000000 -0.5 0.5 -550 -800
Zone= 0 768 1024 768 2 1 0x0 0.5 -0.5 0x29000000 -0.5 0.5 0 0

[G29 I2]
;Zone= 412 768 234 225 0 1 0x29000000 1.23 0 0x29020000 -1 0 -300 0
Zone= 412 768 234 225 1 1 0x29000000 0 0 0x29020000 0.1 -0.1 0 0

igiu83
05-25-20, 05:43 AM
Sorry mate but doesn’t work!
Win7 compatibility and DPI scaling —-> still the damn red window!

Hi guys!
Just to say that i have resolved that big red no go creating a batch file. Just create an empty text file e rename its extension to .bat. inside simply write the address of SH4 exe as c:\....... only thing to remember is to start this batch file as an administrator.
That's it. Zero problem and no more UAC.

PS: i'm running on windows 10 64 bit.

Fifi
05-25-20, 06:19 AM
Hi guys!
Just to say that i have resolved that big red no go creating a batch file. Just create an empty text file e rename its extension to .bat. inside simply write the address of SH4 exe as c:\....... only thing to remember is to start this batch file as an administrator.
That's it. Zero problem and no more UAC.

PS: i'm running on windows 10 64 bit.

Hi mate,
Could you explain in detail, because i don’t really understand what you have done

igiu83
05-25-20, 07:58 AM
Hi mate,
Could you explain in detail, because i don’t really understand what you have done

Here it is. I've managed to bypass this UAC problem (application doesn't start with a red warning about exe has been blocked).

I've created a batch file on my desktop. A batch file has a .bat extension and it is used to make some actions on PC. It's a DOS command prompt, but in a file version.

So, i've made it this way. Right click on desktop and create a new text file. It will have .txt extension. Doesn't matter. Rename it as you want and make sure to replace .txt extension with a .bat one.
So it will be "test.bat", as an example.

Then open it, and write DOS command to start SH4 exe file. In my PC, the command is "c:\SH4\sh4.exe".
Save and exit.

Now launch the game with this file just created. The important thing is to start it as an Administrator.


That's it!!! :Kaleun_Salute:

Fifi
05-25-20, 08:49 AM
Thanks! :up: I’ll try later on and see what’s happening. I’ll report back.

Randomizer
05-25-20, 09:21 AM
What specific screen resolution?

top left:

[G29 I1]
;Zone= 0 768 1024 768 2 1 0x0 0.5 -0.5 0x29000000 -0.5 0.5 -550 -800
Zone= 0 768 1024 768 2 1 0x0 0.5 -0.5 0x29000000 -0.5 0.5 0 0

[G29 I2]
;Zone= 412 768 234 225 0 1 0x29000000 1.23 0 0x29020000 -1 0 -300 0
Zone= 412 768 234 225 1 1 0x29000000 0 0 0x29020000 0.1 -0.1 0 0
@Mazzi
These edits did the trick, thank you very much.

-C

sonicninja
05-25-20, 02:03 PM
Hi Shipmates, i'm on my 4th Patrol sailing from St Nazaire into the middle of the Atlantic, sank a few ships, completed my patrol grid then asked to proceed into the Med by the BDU and patrol off Greece.

Followed my orders and sailed from BE25 through the Gib Straights to my patrol grid and then back into the Atlantic as BDU requested i patrol CG86.

At no time since leaving my origional patrol did i come across any other surface vessels or aircraft, its all gone eerily quiet and i think there may be a problem, currently sat in BE14 patrolling 14/5/41

Fritz Klum
05-26-20, 08:40 PM
Hey!


Great mod - have just started trying it out.


However, I chose the training flotilla at the war start, and after completing the 2nd training mission, it says I should transfer to a battle flotilla, but when I go to hit the transfer button, it says no transfers available?


any ideas on how to fix this issue?


Thanks.

Mad Mardigan
05-26-20, 08:56 PM
Hey!


Great mod - have just started trying it out.


However, I chose the training flotilla at the war start, and after completing the 2nd training mission, it says I should transfer to a battle flotilla, but when I go to hit the transfer button, it says no transfers available?


any ideas on how to fix this issue?


Thanks.

:hmmm:

1 thing I can think of, is 1st off in the office go to the save/load which should be if memory serves Me correctly off to the left of the desk area. Once in that, check & see of making sure the save is there, showing you are back at base & if so.. exit out of it then exit out of the game. Once that's done, then try reloading up, then try the transfer again & see if there is a transfer option available. :D

Out idea of that, don't know what else to do to be able to arrange a transfer to another base location... Hopefully, Fifi will log on & see your post and be able to offer a more definitive answer to your inquiry.

Hopefully this suggestion does the trick & after that you don't run into another snafu. :up:

Mad Mardigan

:Kaleun_Salute:

Fifi
05-27-20, 12:47 AM
Levyathan made first video of Dark Waters! :up:

https://www.youtube.com/watch?v=CPqVKfgNPMY&feature=share

@ Fritz Klum: can’t help you right now with the training flotillas, but surely Propbeanie could! Soon as he will read this.

Fifi
05-27-20, 04:48 AM
Here it is. I've managed to bypass this UAC problem (application doesn't start with a red warning about exe has been blocked).

I've created a batch file on my desktop. A batch file has a .bat extension and it is used to make some actions on PC. It's a DOS command prompt, but in a file version.

So, i've made it this way. Right click on desktop and create a new text file. It will have .txt extension. Doesn't matter. Rename it as you want and make sure to replace .txt extension with a .bat one.
So it will be "test.bat", as an example.

Then open it, and write DOS command to start SH4 exe file. In my PC, the command is "c:\SH4\sh4.exe".
Save and exit.

Now launch the game with this file just created. The important thing is to start it as an Administrator.


That's it!!! :Kaleun_Salute:

Didn’t work either...still red windows this application has been blocked...
I think my computer is purely crap.
Can’t understand why it is running SH3 very fine but SH4! Both from disc...

WH4K
05-28-20, 07:28 AM
What is going on with the very odd ship names?


For example, "KS-M-KS-M-F-M-KS-M Merchant".


It's both tagged that way in the periscope/UBT view, and shown as such in the recognition manual.


Some other merchants have weird names like this too, for example tankers (similar alphabet soup).



Been digging through all the files that came with the mod, but I haven't found this explained anywhere (yet).

sonicninja
05-28-20, 07:36 AM
It’s all to do with how many masts, cranes, and island structures are on the ships

https://maritime.org/doc/id/oni208-merchant/pg001.htm

https://maritime.org/doc/id/oni208-merchant/img/pg005.jpg

Fifi
05-28-20, 10:17 AM
This is the damn window nothing could break:

https://i.goopics.net/JE5wo.png

Levyathan89
05-28-20, 10:59 AM
This is the damn window nothing could break:

https://i.goopics.net/JE5wo.png


I had the exact same problem when I installed SH4 the last time. The game could only be started when I activated the hidden Windows 10 administrator account, which is not a very viable solution. Anyway, after a simple re-installation of SH4 (into a folder other than program files (x86)), the problem didn't occur anymore.

KaleunMarco
05-28-20, 11:33 AM
What is going on with the very odd ship names?
For example, "KS-M-KS-M-F-M-KS-M Merchant".
It's both tagged that way in the periscope/UBT view, and shown as such in the recognition manual.
Some other merchants have weird names like this too, for example tankers (similar alphabet soup).
Been digging through all the files that came with the mod, but I haven't found this explained anywhere (yet).

you won't find an explanation anywhere.
i believe this naming convention is a hold-over from previous release of SH.
what version of Dark Water are you playing? i ask because i have Version 6 and the ship names (classes) have been cleaned up.
:Kaleun_Salute:

WH4K
05-28-20, 11:45 AM
I am using Version 6.

Levyathan89
05-28-20, 12:19 PM
Ok I think I've just sumbled upon a bug. I wanted to make another video and started a Type-IX C-Career. Shortly after leaving Lorient (maybe some 500 km away) I clicked on the "show maximum range" button and at 10 kts, the maximum range was only about 13.000 km which is way too low for a Type IX C. I went back to main menu, started a new career in a Type IX C, went to 10 kts, clicked on show maximum range, and then the max range was about 27.000 km, as it should be. Is that a known issue?

Fifi
05-28-20, 12:31 PM
Ok I think I've just sumbled upon a bug. I wanted to make another video and started a Type-IX C-Career. Shortly after leaving Lorient (maybe some 500 km away) I clicked on the "show maximum range" button and at 10 kts, the maximum range was only about 13.000 km which is way too low for a Type IX C. I went back to main menu, started a new career in a Type IX C, went to 10 kts, clicked on show maximum range, and then the max range was about 27.000 km, as it should be. Is that a known issue?

Never heard of this one...

sonicninja
05-28-20, 12:34 PM
I am using Version 6.

I'm using V6 and I have the ships listed by K-M-S etc, I don't mind it as i think it offers an extra challenge and once you know what the letters stand for its actually quite satisfying when you ID a ship without the recognition manual as it was a genuine method during the war

Fifi
05-28-20, 12:36 PM
I'm using V6 and I have the ships listed by K-M-S etc, I don't mind it as i think it offers an extra challenge and once you know what the letters stand for its actually quite satisfying when you ID a ship without the recognition manual as it was a genuine method during the war

:Kaleun_Applaud:

propbeanie
05-28-20, 01:01 PM
... However, I chose the training flotilla at the war start, and after completing the 2nd training mission, it says I should transfer to a battle flotilla, but when I go to hit the transfer button, it says no transfers available?...
All mods in SH3 and SH4 have troubles with training flotillas, due to the way the "flotillas" and "days in base" are structured, in conjunction with the way a mission is assigned to a submarine. As such, if you take too long to do a given training mission, it throws everything afterwards "out of time", sort of like the timing chain in your vehicle slipped a notch or two, and now you are getting ignition mis-fires. Similar can happen if you are just too good at the training and complete the training too early. Now your next assignment doesn't get assigned until a certain date, and you are probably a day or two (at the least) out in front of the transfer. There is nothing preventing you though, from stopping at a base somewhere to get fuel and load-up with more torpedoes, and take it upon yourself to go "hunting", either in the Baltic, or the North Sea for a few days while you "kill some time"...


Didn’t work either...still red windows this application has been blocked...
I think my computer is purely crap.
Can’t understand why it is running SH3 very fine but SH4! Both from disc...
Someone else had similar happen Fifi, and I am unable to find the post. It had to do with a portion of the Windows Defender, not in the virus section, but like the malware section... I think it is Microsoft trying to eliminate all of us old dawgs from playing "legacy" games... lol


I am using Version 6.
As has been pointed out by several other users here, the naming convention is actually rather descriptive. Look at that picture from the ONI manual again, and notice that "M" stands for "Mast", "K" stands for "Kingpost", "S" is "Superstructure", or just "Structure", while "F" is funnel". It describes the ship from front to back, or bow-to-stern. Generally, the "longer" the name like that, the longer the ship is in meter length, and after a while, you don't even need to look in the rec manual. You'll just go "Oh, 9 letters, so it is about 190 meters in length!"... and if you do 90 attacks, even that isn't important. ??


Ok I think I've just sumbled upon a bug. I wanted to make another video and started a Type-IX C-Career. Shortly after leaving Lorient (maybe some 500 km away) I clicked on the "show maximum range" button and at 10 kts, the maximum range was only about 13.000 km which is way too low for a Type IX C. I went back to main menu, started a new career in a Type IX C, went to 10 kts, clicked on show maximum range, and then the max range was about 27.000 km, as it should be. Is that a known issue?
It has been "discovered" (again recently) that all of those little "helpful" buttons are not really so helpful after all. There is something wrong with the internal math that the games uses to determine the estimated mileage. Also found to be "wanting" is the "Time to course end". I have no clue how many hours in the day they are using, but it seems like it is twenty hours one time, then 42 hours the next. Not to be trusted. However, some players (myself included) will pawn that off to "the fog of war". You just never knew when you would have a HORS engine break on you, so it mattered little what the math equations were based upon... Might be a reason they were left out of the stock game... :arrgh!:


I'm using V6 and I have the ships listed by K-M-S etc, I don't mind it as i think it offers an extra challenge and once you know what the letters stand for its actually quite satisfying when you ID a ship without the recognition manual as it was a genuine method during the war
Exactly!
:salute:

KaleunMarco
05-28-20, 05:17 PM
I am using Version 6.

As has been pointed out by several other users here, the naming convention is actually rather descriptive. Look at that picture from the ONI manual again, and notice that "M" stands for "Mast", "K" stands for "Kingpost", "S" is "Superstructure", or just "Structure", while "F" is funnel". It describes the ship from front to back, or bow-to-stern. Generally, the "longer" the name like that, the longer the ship is in meter length, and after a while, you don't even need to look in the rec manual. You'll just go "Oh, 9 letters, so it is about 190 meters in length!"... and if you do 90 attacks, even that isn't important. ??


Mr. WH4K,

i "fixed" this issue in a previous release of Dark Waters (for my install) however i cannot find my notes at the present time.
i believe i had to discover which set of letters (KMQZMK-OU812) went with which ship. i believe i used the \Sea\Shipname.CFG and Roster\names.cfg. but this is from memory and i only have an 8k memory module. i'll look a bit deeper for my notes if you're serious about changing the names.
:Kaleun_Salute:

propbeanie
05-28-20, 06:32 PM
Compare the Sea cfg to the Roster cfg to the Roster / Names.cfg...

mazzi
05-28-20, 11:21 PM
Didn’t work either...still red windows this application has been blocked...
I think my computer is purely crap.
Can’t understand why it is running SH3 very fine but SH4! Both from disc...
On the C: \ or E: \ drive, does the game sh4 also not work?

Mad Mardigan
05-29-20, 08:39 AM
This is the damn window nothing could break:

https://i.goopics.net/JE5wo.png

:hmmm: :hmmm: :hmmm: :06:

Ok, after reading this.. and just to let it be known.. am NOT conversant in Frenchie... unless ye count escargot, parle vous francais, non... oui & nom deguire. After that, might as well be russian.. as I wouldn't know the difference :oops: Long story short, I used google translate & not 100% sure if they did a slap bang up 100% job at translation, but it was close enough for government work, any way...

This is what I got back in translation:

" " User account control

This app has been blocked for your protection.

An administrator has denied you the execution of this application. Contact the administrator for more information. " "

From this, have to ask the question... On your computer, first off... you are the only user... Oui.?
If Oui, then some how, your computer has taken over serious control of your admin rights some how.. leading to this happening. :timeout:

Two things come to mind...

1. See of doing what Levyathan89 suggested, in the post right after the 1 of yours that I quoted here.. that's first off...

" I had the exact same problem when I installed SH4 the last time. The game could only be started when I activated the hidden Windows 10 administrator account, which is not a very viable solution. Anyway, after a simple re-installation of SH4 (into a folder other than program files (x86)), the problem didn't occur anymore. "

2.Try 1 of the suggestions from Google, that I got back when I did a search for:
https://www.google.com/search?client=opera&q=how+to+reset+admin+when+you+are+the+only+one+usi ng+your+computer&sourceid=opera&ie=UTF-8&oe=UTF-8

This is of course, and hopefully having guessed right, that you are the only 1 using that computer that's gotten a bit high handed in telling you NO, you can't & won't run this game on ME... Vive Le France.! Vive Le Résistance.! Vive la France Vive la Résistance.! :D

. If that fails to solve the issue... the only other recourse I can think of... which leads to the last, but a definitive scorched earth strategy...

3. This scorched earth policy, would be to gut the Op system by doing a recovery push...... which saves all else, other than the Operating System & re-installs that or do a serious scorched earth policy, gut everything & just have the computer do a fresh install of it... end result, fresh 1st time restart up, only downside is having to reinstall other programs & such you installed after having got the computer.

Either option, is gonna sting in the fact that it will take some time to complete... painful, Oui I know.

On this rig I'm on right now, I had something that My fuzzballs did :06: :06: :06: (not sure when & definitely NOT sure of HOW... still to this day, I don't know... :doh: ) end result.. I had to do a hard reset aka fresh reinstall of Win 10, and I have the Pro edition of it. No idea what version of Win 10 you have...

So... there you have it. I'd go with doing # 1, first off & see if that don't fix the issue. # 2 if #1 fails to readjust your computers attitude about your gaming habits & it giving up being a microchip Adolf... :haha: and if both option 1 & 2 fail.. well.. there's always the scorched earth procedure... painful, but a sure fire methodology to wresting control back from Sky Net... :har:

Just know again, that if it comes down to Option # 3, I feel ya pain, Fifi.. I really do. :yep: :yep: :yep: :Kaleun_Thumbs_Up:

:Kaleun_Wink:

Hoping for the best for ya..

:Kaleun_Cheers:

Md Mardigan... erhm.. dammit Jim, I'm a sailor, not a bloody country doctor... :har: *wipes tears of laughter away* Ok.. now, to bloody well correct this snafu...

Mad Mardigan


:Kaleun_Salute:

WH4K
05-30-20, 10:14 AM
you won't find an explanation anywhere.
i believe this naming convention is a hold-over from previous release of SH.
what version of Dark Water are you playing? i ask because i have Version 6 and the ship names (classes) have been cleaned up.
:Kaleun_Salute:By the way, even though the .7z file I downloaded says I have v6.7, and JGSME recognizes DW/OM as v6, the title screen says v5.

Fifi
05-30-20, 11:08 AM
By the way, even though the .7z file I downloaded says I have v6.7, and JGSME recognizes DW/OM as v6, the title screen says v5.

It’s known, don’t worry, i have just forgotten to update latest screen image...
The first post link is V6 even though you see V5 on screen! Sorry...

WH4K
05-31-20, 02:30 PM
Is there a written & illustrated guide to the German fire control equipment/TDC, anywhere, preferably .pdf format? It seems as if the SH4 U-boat add-on came with no such documentation. I have searched both this forum and elsewhere.

KaleunMarco
05-31-20, 02:34 PM
Is there a written & illustrated guide to the German fire control equipment/TDC, anywhere, preferably .pdf format? It seems as if the SH4 U-boat add-on came with no such documentation. I have searched both this forum and elsewhere.

german uboats were not designed with a real TDC as the US subs were. here is bit more information on the German system.
http://www.tvre.org/en/torpedo-fire-control-system-on-german-u-boats

HK_01
05-31-20, 05:36 PM
First off, sweet mod. It's nice to see Operation Monsun get some much-deserved love.


One small thing I've noticed is that the optional mission markers are in German, but it's somewhat broken German.


O_BaseStop.dds reads 'Die Zone der Operation', which is technically gramatically correct, but 'Operationszone' or 'Operationsgebiet' would probably be the terms that would be used.
O_Insertion.dds similiarly currently reads 'Die Zone der Landung' and would more naturally be called 'Landungszone' or 'Landungsgebiet' in German.
O_Lifeguard.dds is the same and should be 'Evakuierungsgebiet' or 'Evakuierungszone'.
O_Patrol.dds is currently 'Das Quadrat des Patroullieren', which is not gramatically correct, seeing as its in the genitive (possessive) case, so an s would be at the end of 'Patrouillieren'. That would still be kinda clunky though and 'Patrouillenzone' or 'Patrouillengebiet' would sound better.
O_Photo.dds currently reads 'Die Zone der Untersuchung' and should probably be 'Aufklärungsgebiet', 'Aufklärungsziel', 'Aufklärungszone' or something like that. 'Untersuchung' is usually used for an investigation, while 'Aufklärung' is the term for reconaissance.
O_Reach.dds - see O_BaseStop.dds.
O_Supply.dds reads 'Das Quadrat der Auftankung'. 'Treffpunkt mit U-Boot-Begleitschiff', 'Treffpunkt mit Flottentender' (Rendezvous with submarine tender) or something like that would be better IMO.
O_Target.dds currently reads 'Die Zone des Angriffsziels'. Just 'Angriffsziel' would be enough here.


On a side note, is it possible to have the AOBF marked in German?



I love the UI of this mod btw. The map also seems to get the names right as far as I have seen so far, so no issues with the German there.


Edit: While I'm at it, the recognition booklet covers are also slightly wrong.


'Die Kriegsschiffe der Japan' should be 'Die Kriegsschiffe Japans'
'Die Handelsflotten der Welt' is correct
'Die Kriegsschiffe der Vereinigte Staaten' should be 'Die Kriegsschiffe der Vereinigten Staaten'
'Die Kriegsschiffe der Australien' should be 'Die Kriegsschiffe Australiens'
'Die Kriegsschiffe der Belgien' should be 'Die Kriegsschiffe Belgiens'
'Die Kriegsschiffe der Brasilien' should be 'Die Kriegsschiffe Brasiliens'
'Die Kriegsschiffe der Britisches Reich' should be 'Die Kriegsschiffe des Britischen Reichs', or 'Die Kriegsschiffe des Vereinigten Königreichs'
'Die Kriegsschiffe der Bulgarien' should be 'Die Kriegsschiffe Bulgariens'
'Die Kriegsschiffe der Kanada' should be 'Die Kriegsschiffe Kanadas'
'Die Kriegsschiffe der Dänemark' should be 'Die Kriegsschiffe Dänemarks'
'Die Kriegsschiffe der Ägypten' should be 'Die Kriegsschiffe Ägyptens'
'Die Kriegsschiffe der Estland' should be 'Die Kriegsschiffe Estlands'
'Die Kriegsschiffe der Finnland' should be 'Die Kriegsschiffe Finnlands'
'Die Kriegsschiffe der Frankreich' should be 'Die Kriegsschiffe Frankreichs'
'Die Kriegsschiffe der Freies Frankreich' should be 'Die Kriegsschiffe des Freien Frankreichs'
'Die Kriegsschiffe der Deutsches Reich' should be 'Die Kriegsschiffe des Deutschen Reichs'
'Die Kriegsschiffe der Griechenland' should be 'Die Kriegsschiffe Griechenlands'
'Die Kriegsschiffe der Indien' should be 'Die Kriegsschiffe Indiens'
'Die Kriegsschiffe der Italien' should be 'Die Kriegsschiffe Italiens'
'Die Kriegsschiffe der Lettland' should be 'Die Kriegsschiffe Lettlands'
'Die Kriegsschiffe der Litauen' should be 'Die Kriegsschiffe Litauens'
'Die Kriegsschiffe der Niederlande' is correct
'Die Kriegsschiffe der Neuseeland' should be 'Die Kriegsschiffe Neuseelands'
'Die Kriegsschiffe der Norwegen' should be 'Die Kriegsschiffe Norwegens'
'Die Kriegsschiffe der Besetztes Griechenland' should be 'Die Kriegsschiffe des Besetzten Griechenlands'
'Die Kriegsschiffe der Besetztes Norwegen' should be 'Die Kriegsschiffe des Besetzten Norwegens'
'Die Kriegsschiffe der Palästina' should be 'Die Kriegsschiffe Palästinas'
'Die Kriegsschiffe der Panama' should be 'Die Kriegsschiffe Panamas'
'Die Kriegsschiffe der Polen' should be 'Die Kriegsschiffe Polens'
'Die Kriegsschiffe der Portugal' should be 'Die Kriegsschiffe Portugals'
'Die Kriegsschiffe der Rumänien' should be 'Die Kriegsschiffe Rumäniens'
'Die Kriegsschiffe der R.S.I.' is correct
'Die Kriegsschiffe der Sowjet-Union' is correct, although you could also write it as 'Sowjetunion' without the hyphen.
'Die Kriegsschiffe der Südafrika' should be 'Die Kriegsschiffe Südafrikas'
'Die Kriegsschiffe der Spanien' should be 'Die Kriegsschiffe Spaniens'
'Die Kriegsschiffe der Schweden' should be 'Die Kriegsschiffe Schwedens'
'Die Kriegsschiffe der Syrien' should be 'Die Kriegsschiffe Syriens'
'Die Kriegsschiffe der Türkei' is correct.
'Die Kriegsschiffe der Französisch Staat' should be 'Die Kriegsschiffe des Französischen Staates'


I've highlighted those that are correct as bold and those that don't follow the general rule of dropping the 'der' and adding an 's' at the end of the country name as bold and italicized.

Aktungbby
05-31-20, 05:51 PM
HK_01!:Kaleun_Salute:a silent run since 2013!:Kaleun_Thumbs_Up: The infamous: subsim: seven-year-itch strikes again!:yep::arrgh!:

HK_01
05-31-20, 06:37 PM
HK_01!:Kaleun_Salute:a silent run since 2013!:Kaleun_Thumbs_Up: The infamous: subsim: seven-year-itch strikes again!:yep::arrgh!:
Hello! :Kaleun_Salute:Yup, after a 5 year hiatus from Silent Hunter I suddenly got the itch to play again (even though I was actually planning on getting back into Dwarf Fortress instead).

Levyathan89
06-01-20, 06:36 AM
Would it be possible to make the weather change more frequently? Or at least reduce wave height for wind speeds < 15m/s? I've tried several careers in the past few days and I've always ended up being stuck with huge waves for a week or so. Ok, the wind changed a few times between 11 m/s and 15 m/s, but in both cases, the waves are so tall that it's extremly difficult (for me) to get a decent torpedo solution. At this point, I have to say that this issue has become a bit of a deal breaker for me unfortunately.

propbeanie
06-01-20, 08:48 AM
You are in the Atlantic though. As in real life, while PD might be "set" (in the game) at say 13 meters, you might have to come up to 11 meters to be able to get the periscope high enough to stay more or less above the waves. This does expose the turm more though... Your chance of being seen is therefore increased. Have you tried that? :salute:

WH4K
06-01-20, 09:54 AM
It's funny you guys should mention the problem of waves interfering with periscope views. I have definitely noticed this in my Atlantic career out of Wilhelmshaven.

Since verifying ship nationality is more important vs. the Pacific theater, at least through 1941 (after which Germany is at war with almost everyone), I've taken to setting an alternate "periscope depth" of 11 or 12 meters.

I seem to recall that U-boats did in fact run a risk of broaching, if they tried to run too close to the surface.

Unfortunately, as I've read elsewhere, SH4 does not really model buoyancy and stationkeeping properly. No trim tanks, no obvious dive angle (unless you use a mod), and suspiciously good depth-keeping even in very severe weather.

I feel like it should not be allowed to man the deck gun above a certain sea state. Or at least gun crew efficiency should be drastically reduced, as they are being half-drowned and nearly washed off the deck every few seconds.

I am playing OM/DW after playing through a whole war career in FotRS:UE. I got spoiled by the comparatively placid waves in the Pacific theater. It could be my imagination, but I feel like there is much worse weather more often in the Atlantic.

Levyathan89
06-01-20, 10:09 AM
You are in the Atlantic though.

It doesn't matter where I am, though. Happens off the coast of South Carolina, happens in the Western Approaches, happens in the North Sea: the weather stays nice for the first couple of days, then it deteriorates and you're stuck with foggy storms. It's always the same pattern (or at least the 3 or 4 times I tried it). That didn't seem quite right.

Fifi
06-01-20, 11:51 AM
Can’t do better with weather I’m afraid.
Didn’t noticed any huge inconsistencies apart of more bad weather in Summer times than winter times in SH4. But i suspect it’s due to game built for Pacific theater at first...
Anyway in real life, when bad weather and high waves, U-Boats couldn’t make any attacks :yep:

WH4K
06-01-20, 04:39 PM
Any tips on employing mines? They seem to be rather useless unless enemy ships are nice enough to run right over them, or you carry oodles and just get lucky.

Kazir
06-01-20, 05:58 PM
Great Mod! Thanks to all moders involved!

I have two questions:

1. Dose a sinking of a neutral ship affects your career? I sunk a greek ship in September 1940 and it was marked as neutral. Historically by that time Hitler was lifting most of the u-boat warfare restrictions and neutral ship in convoy en route to England was a fare gain. A lot of skippers sank neutral ships and this was legitimate according to BDU. (https://en.wikipedia.org/wiki/Viktor_Sch%C3%BCtze)

2. Is it possible to correct the military awards system and make it more historically accurate? After my first patrol, I received a Knight Cross for under 50 000 BRT ( the rule was 100 000 BRT or in some cases 80 000 BRT). After that, I received two Iron Crosses Second Class, which is also not accurate.

Otherwise, the mod runs like a charm!

Aktungbby
06-01-20, 10:46 PM
Kazir!:Kaleun_Salute:

propbeanie
06-02-20, 07:50 AM
neutral ships can and do result in a negative number of renown points equal to the ships "reward" points. Sinking a "friendly ship will result in 10x the negative number of the same "reward" ponits. So if a ship is worth 350 renown points if it was an enemy ship, sinking the neutral of it would result in a -350 points. All that happens is that if you sink nothing else to counter-act that negative "reward", then you end up with a "Poor" patrol rating. If you instead sink 10 other enemy ships and end up with 3500 points, for an aggregate 3150 renown, you might end up with a heroes welcome and some shiny brass... it's all about the points in the game. :salute:

KaleunMarco
06-02-20, 09:45 AM
Any tips on employing mines? They seem to be rather useless unless enemy ships are nice enough to run right over them, or you carry oodles and just get lucky.

that's the way mines work, young man.
little, leaden bundles of joy waiting for some poor unsuspecting captain to sail within its lethal range and BAM!:wah:
my apologies for the violent references.:D
:Kaleun_Salute:

Levyathan89
06-02-20, 03:52 PM
Since I don't want to be nagging all the time, i made a new SH4 Dark Waters video^^

https://www.youtube.com/watch?v=Fbf7D_dtTAg

Fifi
06-02-20, 04:37 PM
Again nice video :yeah:

To answer a question you ask in this video, there is an AOBF wheel in attack periscope view, as well as a stadimeter...you see the red button (when you lock target) top left periscope reticule, you have to click it. At 12mn 13s you see it highlighted :yep:

Keep the good work with videos :up:

Mad Mardigan
06-03-20, 01:02 AM
This is the damn window nothing could break:

https://i.goopics.net/JE5wo.png

Hey Fifi... just wanted to know did you ever get a resolution to the troubles you were having with getting SH4 to run on the more.. up to date computer, the 1 running Windows 10.? :hmmm:

Am hoping you were able to get that Gordian knot with your computer sorted out, so any update on that front.? :hmmm:

Mad Mardigan

:Kaleun_Salute:

Fifi
06-03-20, 01:47 AM
No, not solved. It’s a deep computer issue that i can’t repair myself unfortunately...
My crappy HP Omen has more than this trouble. I have the blue screen at start saying windows uncorrectable error, then has to restart each time...
My repair shop changed for a new win 10 install (after it completely locked up) but still the blue screen at start!...and now this red window for SH4...
They told me they can’t solve it, could be a mother board issue as the SSD and normal drive successfully tested...
And as i don’t want to buy new MB actually, nor new computer, it’s kind of stuck :shifty:

Levyathan89
06-03-20, 02:10 AM
Again nice video :yeah:

To answer a question you ask in this video, there is an AOBF wheel in attack periscope view, as well as a stadimeter...you see the red button (when you lock target) top left periscope reticule, you have to click it. At 12mn 13s you see it highlighted :yep:

Keep the good work with videos :up:

Thanks, Fifi :Kaleun_Salute:

I've found the Stadimeter, but since it doesn't send the range to TDC when clicking it (and there is no notepad like in SH3 either), I don't know what to do with it, to be honest (except using it to determine the optical length of the mast more precisely).

Fifi
06-03-20, 02:44 AM
Thanks, Fifi :Kaleun_Salute:

I've found the Stadimeter, but since it doesn't send the range to TDC when clicking it (and there is no notepad like in SH3 either), I don't know what to do with it, to be honest (except using it to determine the optical length of the mast more precisely).

There is a documentation somewhere made by Karamazov (the guy who build the TDC)
Don’t recall where though...might be in original OM Mod documentation, and maybe i have added it to DW documentation? I’m sure you’ll find it :yep:

Little tips:
- when ship is identified by your weapon officer, you see the name (often bunch of letters) Down the periscope reticule. Just click the name and the ID book will open at the right page.

- when big waves, prefer setting low depth for torpedoes (even magnetic) other wise you could miss the bottom hull by few meters, the ship moving up and down.

- best way to get target speed remain via the U-Jagd according to ship length. Keep in mind some ships does not keep steady speed, may vary more or less 1 Knot depending sea state.

- best way to get Perfect AOB is to lock your 90° angle (right or left) perpendicularly to ship course, then move back the view to target...read the AOB dial!

- Distance to target will not be 100% accurate in any way in Dark Water (obtainable with AOBF/stadimeter) because it was featured by Lurker to match reality...

Gute Jagd, and keep the good videos! :salute:

Levyathan89
06-03-20, 03:13 AM
There is a documentation somewhere made by Karamazov (the guy who build the TDC)
Don’t recall where though...might be in original OM Mod documentation, and maybe i have added it to DW documentation? I’m sure you’ll find it :yep:

Little tips:
- when ship is identified by your weapon officer, you see the name (often bunch of letters) Down the periscope reticule. Just click the name and the ID book will open at the right page.

- when big waves, prefer setting low depth for torpedoes (even magnetic) other wise you could miss the bottom hull by few meters, the ship moving up and down.

- best way to get target speed remain via the U-Jagd according to ship length. Keep in mind some ships does not keep steady speed, may vary more or less 1 Knot depending sea state.

- best way to get Perfect AOB is to lock your 90° angle (right or left) perpendicularly to ship course, then move back the view to target...read the AOB dial!

- Distance to target will not be 100% accurate in any way in Dark Water (obtainable with AOBF/stadimeter) because it was featured by Lurker to match reality...

Gute Jagd, and keep the good videos! :salute:

Thank you for these tips, especially the one about the ship manual is really helpful :yeah:

Mad Mardigan
06-03-20, 03:40 AM
No, not solved. It’s a deep computer issue that i can’t repair myself unfortunately...
My crappy HP Omen has more than this trouble. I have the blue screen at start saying windows uncorrectable error, then has to restart each time...
My repair shop changed for a new win 10 install (after it completely locked up) but still the blue screen at start!...and now this red window for SH4...
They told me they can’t solve it, could be a mother board issue as the SSD and normal drive successfully tested...
And as i don’t want to buy new MB actually, nor new computer, it’s kind of stuck :shifty:


:k_confused: Ooouucchhh.! :o

Dude... I feel your pain on that. Had a HP/Compaq Presario CQ (57 I think or was that 257, can't remember right off, that was a bit ago...Laptop, by the way), that gave Me, all sorts of fits. Had the Op system crap out & had to be reinstalled. Battery issues out the butt... then the monitor started having discoloration creep across the screen to the point I ended up buying a TV that could double as a monitor... that was the only bright spot in the whole mess, I got an Emerson 50 incher, which makes for great movie/TV watching when I'm NOT gaming about.. :D then had that computer crap out on Me & bricked. That was the final straw for Me. I took a sledge hammer to the dang thing :/\\x: then went out & bought Myself another computer a Dell Optiplex 980 desktop. :yeah:

All that occurred, while the dang thing was still under warranty, up until the thing bricked.. just prior to it doing that, the warranty period ended... figures. Had the bloody thing more time being worked on by their idiot tech's more time than i was actually able to use the dang thing.

When the warranty ran out & it bricked, was the last straw for Me... I swore I'd never buy another HP/Compaq product ever again.. the entire time, until the warranty expired, was a constant battle with the company for them to fix the dang thing... an until it bricked, I ''WAS'' a loyal customer of theirs.. the operative word was, ''WAS''. Even told the head honcho I was done ever buying another product from them. :Kaleun_Mad:

So.. as I said, I do feel your pain. :yep:

Fifi
06-03-20, 05:26 AM
Ok, did the last thing i could do, updating my HP Omen bios...
Seems the blue screen at start is gone actually, have to try again SH4 install :03:
Finger crossed, but have some doubts :D

Fifi
06-03-20, 07:51 AM
No more blue screen at start for sure (that’s a good thing) but still can’t launch SH4... this is completely crazy!!

Mad Mardigan
06-03-20, 07:59 AM
No more blue screen at start for sure (that’s a good thing) but still can’t launch SH4... this is completely crazy!!

:o :doh: :timeout:

Just out of curiosity... :hmmm: is it still under warranty, by chance.? :06:

If so contact the manufacturer & demand a replacement, same kind or 1 comparable to it, not only in type it is but price wise, as well.

Fifi
06-03-20, 08:44 AM
SOLVED!!!

Finally! After BIOS update, disabled UAC in registry, checked high PPI ——> game finally started :Kaleun_Thumbs_Up::Kaleun_Cheers:
(Don’t know why it didn’t before though...might be the BIOS update)

Fifi
06-03-20, 09:31 AM
Thank you for these tips, especially the one about the ship manual is really helpful :yeah:

I took the permission to put your first video on my first post here, hope you don’t mind :03:

KaleunMarco
06-03-20, 10:08 AM
SOLVED!!!

Finally! After BIOS update, disabled UAC in registry, checked high PPI ——> game finally started :Kaleun_Thumbs_Up::Kaleun_Cheers:
(Don’t know why it didn’t before though...might be the BIOS update)

YES!

:Kaleun_Cheers::Kaleun_Cheers::Kaleun_Cheers:
:Kaleun_Salute:

Texas Red
06-03-20, 10:10 AM
YAY!

:Kaleun_Cheers::Kaleun_Cheers::Kaleun_Cheers:

lederhosen
06-03-20, 12:20 PM
WHEW....good news

Mad Mardigan
06-03-20, 06:20 PM
SOLVED!!!

Finally! After BIOS update, disabled UAC in registry, checked high PPI ——> game finally started :Kaleun_Thumbs_Up::Kaleun_Cheers:
(Don’t know why it didn’t before though...might be the BIOS update)

:Kaleun_Thumbs_Up: :Kaleun_Wink: :Kaleun_Cheers:

Congrats... grand news indeed. Glad you finally got resolution to this computerized Jurassic morass.

:Kaleun_Applaud: :Kaleun_Thumbs_Up:

Mad Mardigan

:Kaleun_Salute:

Texas Red
06-03-20, 06:25 PM
I reinstalled your wonderful mod, Fifi, and now it works perfectly compared to my last issue. Sank the BB Rodney in my last session. I sank well over 50,000 tons and was awarded the Iron Cross 1st Class, apparently skipping over the Iron Cross Second Class.
Cannot wait to test your mod out further! :Kaleun_Salute:

Well done, kaluen!

HK_01
06-04-20, 04:32 PM
Okay, so, um, weird bug. On my second patrol, the day/night-cycle got messed up. The sun sets in the morning and rises in the evening now, so nights are bright while days are dark. I restarted the patrol and the same thing happens. I'm still in the North Sea, so it's not a time zone thing. The cycle is correct upon starting the patrol, but once I load a save it gets messed up.

KaleunMarco
06-04-20, 07:12 PM
Okay, so, um, weird bug. On my second patrol, the day/night-cycle got messed up. The sun sets in the morning and rises in the evening now, so nights are bright while days are dark. I restarted the patrol and the same thing happens. I'm still in the North Sea, so it's not a time zone thing. The cycle is correct upon starting the patrol, but once I load a save it gets messed up.

how high on the Time Compression (TC) scale do you go?
anything higher than 1024 will definitely mess with the solar day.
it is an unexpected feature of Ubi's design of SH4. what can i say?
:Kaleun_Salute:

Fifi
06-05-20, 12:21 AM
I reinstalled your wonderful mod, Fifi, and now it works perfectly compared to my last issue. Sank the BB Rodney in my last session. I sank well over 50,000 tons and was awarded the Iron Cross 1st Class, apparently skipping over the Iron Cross Second Class.
Cannot wait to test your mod out further! :Kaleun_Salute:

Well done, kaluen!

Glad you like it mate! :yeah:

Okay, so, um, weird bug. On my second patrol, the day/night-cycle got messed up. The sun sets in the morning and rises in the evening now, so nights are bright while days are dark. I restarted the patrol and the same thing happens. I'm still in the North Sea, so it's not a time zone thing. The cycle is correct upon starting the patrol, but once I load a save it gets messed up.

Marco is right with time compression.
TC has always been a problem in any silent hunter by the way.
Great maximum should be no more than X1024.
But have to say it’s first time i hear about days and night beeing reversed!

propbeanie
06-05-20, 12:54 AM
Front Runner in the Pacific side of things was running into similar issues, but without the use of TC. He plays at 1x usually, while he piddles about the house, with the game sound turned up. He was noticing a "drift" in the day / night cycle. He discovered some issues with FotRSU for us along the way, but also discovered that the game is "tied" to the old 30fps paradigm of a DirectX v9 game, and runs closest to "real" time when that is achieved. However, it was discovered that the devs apparently made it to where they expected an "average" of about 128x worth of time compression in the game, so 1x is a little slow, while 2048 is way too fast. The more TC you use, the worse it gets. Plus, high TC will mess with the audio and video stream, and introduce errors into the Save info, compounding the day / night sequence. Throw in the usual user's penchant for shelling out to Windows with the game running, and next thing you know, the sun is rising when the moon should... check-out Base Time 2018 (https://www.subsim.com/radioroom/showthread.php?p=2577977#post2577977) :salute: