View Full Version : [TEC] BB Missouri small cannon fire
Fearless
11-14-18, 05:16 PM
Hi team, I'm on a roll here now that I have the BB Missouri up an running with funnel smoke working thanks to direction from s7rikeback and Bleiente, I've found that the secondary cannons (the ones on the port and starboard sides) only fire for a short time than no longer react to 'man the cannon' command even after giving them plenty of ammo.
Is there a way I can correct this at all? The main tripple barrel cannons work flawlessly.
Thanks in advance.
ETR3(SS)
11-14-18, 08:53 PM
Where are you defining their ammo load? And I assume you're talking about the 5" twin mounts?
Fearless
11-15-18, 02:34 AM
Where are you defining their ammo load? And I assume you're talking about the 5" twin mounts?
Hi ETR3(SS),
Thanks for your response. Yes, I couldn't remember what they were called but I increased the ammo amount in \Data\Library\ShipParts\guns_radars_03.sim.
There are no .sim files relating to the 5" twin barrel in the USParts folder.
ETR3(SS)
11-15-18, 02:56 PM
When I get SH4 reinstalled (new D:\ drive) I'll take a look into it. I'm familiar with it, but only at length as I didn't play with surface ships that much. Time frame probably monday as it's opening weekend for deer season.
Fearless
11-15-18, 04:41 PM
When I get SH4 reinstalled (new D:\ drive) I'll take a look into it. I'm familiar with it, but only at length as I didn't play with surface ships that much. Time frame probably monday as it's opening weekend for deer season.
Much appreciated. :Kaleun_Salute:
ETR3(SS)
11-19-18, 03:06 PM
So what I've got so far is the 5" twin mount is under guns_radars, the sim file lists it as having 250 AP rounds and 250 AA rounds. Compared to the 16" triple mount which has 300 AP rounds. This brings us to rate of fire (per the game files), 5" is 2(salvo) rounds every 2.5 seconds and 16" is 3(salvo) rounds every 30 seconds. So in a little over 5 minutes of sustained fire the 5" mounts will run dry and 50 minutes the 16" mounts will run out.
So if we want to equal this out (assuming we leave the 16" alone) we need to adjust reload time to around 30 secs, or increase the magazine to 2500 rounds.
Now to test the hypothesis!:salute:
Fearless
11-19-18, 06:01 PM
So what I've got so far is the 5" twin mount is under guns_radars, the sim file lists it as having 250 AP rounds and 250 AA rounds. Compared to the 16" triple mount which has 300 AP rounds. This brings us to rate of fire (per the game files), 5" is 2(salvo) rounds every 2.5 seconds and 16" is 3(salvo) rounds every 30 seconds. So in a little over 5 minutes of sustained fire the 5" mounts will run dry and 50 minutes the 16" mounts will run out.
So if we want to equal this out (assuming we leave the 16" alone) we need to adjust reload time to around 30 secs, or increase the magazine to 2500 rounds.
Now to test the hypothesis!:salute:
Thanks for testing this ETR3(SS) I added 41000 rounds to all guns with 11 sec reload same results. I was trying it out on Peacock/jmlarin USA Iowa but that ship had no ShipParts folder. Oh does your BB Missouri have red cables and red guardrails?
https://thumb.ibb.co/g9XN70/SH4-Img-2018-11-14-18-24-44-462.jpg (https://ibb.co/g9XN70)
Fearless
11-20-18, 07:13 AM
My BB Montana seems to work no problems with all cannons. The model after some tweaking. All credit goes to Rhine. :Kaleun_Salute:
https://thumb.ibb.co/gPQvPf/SH4-Img-2018-11-20-17-46-31-307.png (https://ibb.co/gPQvPf)
ETR3(SS)
11-20-18, 02:14 PM
After setting up a single mission to test this on (49 large modern merchants anchored in formation) the results I've gotten are about 8 minutes of sustained gun fire from the port side 5" mounts with the default ammo amounts.
At this point I'd be interested in what other mods you're running with this. As far as red cables and railings, only the cables between the yardarms appear red to me.
Edit: I upped the ammo when I thought I didn't which gave an erroneous time. But upping ammo amount did give an effect.
Fearless
11-20-18, 04:42 PM
After setting up a single mission to test this on (49 large modern merchants anchored in formation) the results I've gotten are about 8 minutes of sustained gun fire from the port side 5" mounts with the default ammo amounts.
At this point I'd be interested in what other mods you're running with this. As far as red cables and railings, only the cables between the yardarms appear red to me.
Edit: I upped the ammo when I thought I didn't which gave an erroneous time. But upping ammo amount did give an effect.
My setup is in order:
1.0 TMO_RSRDC_OTC
1.5_OTC for 16 to 9 Aspect Ratio RSRDCv502
1.5_OTC Realistic Scopes for 16 to 9 RSRDCv502
1.5_OTC_US Radar from Start for RSRDCv502
1.5_OTC_Tokko's Revenge for RSRDCv502
2.0 Ralles ModPack for TMO_RSRDC_OTC
2.2 RMP V1.3 Bubblehead`s Ship_Compilation
Captain Midnights CBS NEWS Sound Mod
CSL Custom Map Colors
Battleship Missouri BB-63_4 (my version 4)
Bleiente
11-20-18, 04:59 PM
My setup is in order:
1.0 TMO_RSRDC_OTC
1.5_OTC for 16 to 9 Aspect Ratio RSRDCv502
2.0 Ralles ModPack for TMO_RSRDC_OTC
1.5_OTC_US Radar from Start for RSRDCv502
Captain Midnights CBS NEWS Sound Mod
CSL Custom Map Colors
Speech_FixUS_Rev2
1.5_OTC_Tokko's Revenge for RSRDCv502
2.2 RMP V1.3 Bubblehead`s Ship_Compilation
Battleship Missouri BB-63_4 (my version 4)
I have given a special number to the respective mod stages.
The sequence would therefore be chronologically inevitably correct, so that the modifications harmonize smoothly with each other.
Installation via JSGM:
1.0 TMO_RSRDC_OTC
1.5 OTC OptionalGoodys *1
2.0 Ralles ModPack for TMO_RSRDC_OTC *2
*1
Please note!
In the "OTC OptionalGoodys" folder are various folders for the respective resolution, the periscope view, and the IJN-AI. These must be copied and activated individually into the game.
For me it looks like this for example:
1.0 TMO_RSRDC_OTC
1.5_OTC_Realistic Scopes for 16 to 9 RSRDCv502
1.5_OTC_Tokko's Revenge for RSRDCv502
2.0 Ralles ModPack for TMO_RSRDC_OTC
2.1 TMO_Sample_Emblem
2.1 TMO_Sub_Pirate_flag
*2
A NEW CAMPAIGN MUST BE BEGINN!
Fearless
11-20-18, 06:51 PM
I have given a special number to the respective mod stages.
The sequence would therefore be chronologically inevitably correct, so that the modifications harmonize smoothly with each other.
Thanks Bleiente. I've changed the setup.
ETR3(SS)
11-21-18, 10:28 AM
If any one of those mods has the guns_radars.sim file in it, that may be affecting your ammo loadout.
Fearless
11-21-18, 04:02 PM
If any one of those mods has the guns_radars.sim file in it, that may be affecting your ammo loadout.
Interesting. Doesn't my BB Missouri guns_radars.sim file override it when I've activated it last via JSGME?
ETR3(SS)
11-21-18, 06:49 PM
If you've included it in your Iowa mod, then yes it should.
ETR3(SS)
11-24-18, 01:44 PM
So I ran a test with your mods loaded up and the Iowa last, same result. About 8 minutes of 5" gunfire, 250 rounds AP per mount. :hmmm:
Jeff-Groves
11-24-18, 02:56 PM
does your BB Missouri have red cables and red guardrails?
That would be a UV mapping error, assigned to the wrong texture in the dat, or the texture (dds) was changed without regards to the railing UV's.
Send me the files and I can fix it for you.
Fearless
11-24-18, 05:41 PM
That would be a UV mapping error, assigned to the wrong texture in the dat, or the texture (dds) was changed without regards to the railing UV's.
Send me the files and I can fix it for you.
Much appreciated Jeff :Kaleun_Salute:
ETR3(SS)
11-28-18, 02:20 PM
Something isn't working as it should here, if everything is being changed correctly. So let's start with installation directory, where's that at?
Edit: Wanted to add that I appreciate you sticking with this. Nothing is more frustrating to me than trying to help someone who doesn't make a followup post. Many times I've had people asking for help (with my mods as well as others)only to never make a post on Subsim again.
Fearless
11-28-18, 06:16 PM
Something isn't working as it should here, if everything is being changed correctly. So let's start with installation directory, where's that at?
Edit: Wanted to add that I appreciate you sticking with this. Nothing is more frustrating to me than trying to help someone who doesn't make a followup post. Many times I've had people asking for help (with my mods as well as others)only to never make a post on Subsim again.
Thanks for sticking with this. I sure would like that gun issue solved. My installation directory is: C:\Program Files (x86)\Ubisoft\Silent Hunter 4 Wolves of the Pacific. It is running under Win 10. I have no issues running under Program Files (x86) as I have no issues with any of the surface ships with the exception of the Iowa by Peabody and jmardlin, Missouri by bismarck1011 and the Montana by jmardlin where the twin barrel mounts run out of ammo after a very short time even when increasing the quantity to a million.
The Montana by Rhine, no problems with guns but still trying to figure out how I can move the bridge view as I can't identify where it sits in his model when in S3D mode. All of cdp44 ships work flawlessly.
Whilst I have all my ships career playable utilising TMO/RSRD, the surface ships are the last I activate via JSGME so as to ensure the ShipParts data isn't manipulated.
ETR3(SS)
11-28-18, 08:32 PM
I'd still recommend moving your install out of the Program Files (x86) folder.
Can you upload the Iowa/Montana mods that you are running? Maybe looking directly at the files you're using will shed light on what the problem is ass well.
Fearless
11-29-18, 03:50 AM
I'd still recommend moving your install out of the Program Files (x86) folder.
Can you upload the Iowa/Montana mods that you are running? Maybe looking directly at the files you're using will shed light on what the problem is ass well.
Can I physically remove the install out of Program Files (x86) folder. or is it a complete re-install? I'll be happy to email them to you.. pm me if you wish with your email address.:Kaleun_Salute:
propbeanie
11-29-18, 04:38 AM
The nice thing about the SH4 game, is that once it's on your computer, you can copy and move it, no problem. You should de-activate your mods before the move, and it's probably best to leave the current install, which you could leave for "Stock" play.
Make yourself a directory (folder) off of the root of whichever drive you're going to use. "Games" is a common choice. So you've got "C:\ Games \". Now make a folder that will hold the copy of the game. Since you're using TMO / RSRDC, you could name it that, such that you've got "C:\ Games \ TMORSRDC \" for a folder structure. If you can, it might be easier to open a 2nd Windows Explorer window.
What you want to do is open the Program Files Wolves of the Pacific folder, so that you see the Data folder, the Support folder, etc, and all of the ACT and DLL files. Press and hold the <Ctrl> key, and while holding it, press the <A> key. That should select all of the files and folders. Now press the <Ctrl> key and hold, and press the <C> key, which "copies" all of them. Navigate into your new TMORSRDC folder (or whatever you named it), and press the <Ctrl> key again, and while holding it, the <V> key, which will "paste" the files into that folder.
If you have to, re-do your MODS folder. To create yourself a desktop short-cut, right-click on a blank portion of the desktop, and then left-click on (or hover over) "New", and click on "Shortcut". Click on "Browse" and drill down to your new TMORSRDC folder. Select the SH4.exe file. If you don't have the file extensions visible, choose the first SH4. Click on OK. Then on "Next". Then you can name it what you want, like "SH4 TMO RSRDC" or whatever. If you want to, get MultiSH4, and use it to create a new Save folder for you, such as TMS or whatever. With this technique, the only thing to stop you from having a folder for each mod you want to run, is hard drive space. Just be sure to make separate Save folders for each one with MultiSH4, and you won't cross-contaminate yourself :roll: - not that it's ever happened to me... :salute:
ETR3(SS)
11-30-18, 03:50 PM
First test results as follows:
Iowa: Remove Zones.cfg, not needed
Remove entire Campaigns folder, unless you have made explicit changes to a file within that folder
Remove entire Cfg folder, unless you have made explicit changes to a file within that folder.
Remove AI_Sensors.dat
Remove AI_Visual_Sensors_RSRDC.dat
Remove PatrolObjectives.cfg redundant file
I've noticed you modded the crew files, which is fine, but you need to base those changes off of any mod previously loaded. Not doing so can cause unexpected and sometimes unrelated consequences.
Looking through your post history, I see why the crew files are modded now.
Ran your mod list and your Iowa. CTD on selecting Single Mission. Ran it again and it worked. 5" guns ran out of ammo in about 8 minutes.
BTW, what version of SH4 are you running?
Fearless
11-30-18, 06:18 PM
First test results as follows:
Iowa: Remove Zones.cfg, not needed
Remove entire Campaigns folder, unless you have made explicit changes to a file within that folder
Remove entire Cfg folder, unless you have made explicit changes to a file within that folder.
Remove AI_Sensors.dat
Remove AI_Visual_Sensors_RSRDC.dat
Remove PatrolObjectives.cfg redundant file
I've noticed you modded the crew files, which is fine, but you need to base those changes off of any mod previously loaded. Not doing so can cause unexpected and sometimes unrelated consequences.
Looking through your post history, I see why the crew files are modded now.
Ran your mod list and your Iowa. CTD on selecting Single Mission. Ran it again and it worked. 5" guns ran out of ammo in about 8 minutes.
BTW, what version of SH4 are you running?
Thanks for that. Very much appreciated. I run SH4 v1.5
ETR3(SS)
12-02-18, 09:00 PM
I was worried for a bit that you might've been running 1.4 based on the appearance of some of the files. :haha: Any difference after making those changes? Another option is to start fresh and makes changes slowly, testing along the way. It sucks as I've had to throw whole mods away and start my work over myself, but sometimes you need to.
Fearless
12-04-18, 02:02 AM
I was worried for a bit that you might've been running 1.4 based on the appearance of some of the files. :haha: Any difference after making those changes? Another option is to start fresh and makes changes slowly, testing along the way. It sucks as I've had to throw whole mods away and start my work over myself, but sometimes you need to.
Greetings,
I removed the files as advised but I’ve been ill the last few days. I am about to test it out today. Departure Pearl Harbor :Kaleun_Salute:
Will give an update.
Fearless
12-04-18, 04:34 AM
Greetings,
I removed the files as advised but I’ve been ill the last few days. I am about to test it out today. Departure Pearl Harbor :Kaleun_Salute:
Will give an update.
UPDATE:
No joy. I can’t work it out why the Twin mounts stop working. All works flawlessly on the Montana and all my ships from cdp44 :k_confused: Perhaps it’s not suited for career mode.
vBulletin® v3.8.11, Copyright ©2000-2025, vBulletin Solutions Inc.