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VonDos
11-17-16, 07:01 PM
Hi everyone!
A question for all modders here:
I'm working to a new ship model, and i'm using library objects to compose unit in different configurations during war.
My question is: how can i render damage effects on a library object (bullets and torpedo holes) ?

Thanks everyone!

Best regards,
Vd.

HanSolo78
11-19-16, 04:25 AM
Well... if you ask me I would say that it is the same behaviour like in a ship folder! Make a .val file with the visual damage controller (which is assigned to your .dat file)


But ... plz be sure every ID is new!

Kendras
11-19-16, 06:27 AM
Well... if you ask me I would say that it is the same behaviour like in a ship folder! Make a .val file with the visual damage controller (which is assigned to your .dat file)


But ... plz be sure every ID is new!

I don't think so. See your U-Boat : when you take damage on the turm, there is no visual damage effect, even if the controller is in the .val file in the Objects folder...

:k_confused:

HanSolo78
11-19-16, 07:02 AM
Ok, maybe I am wrong... but it should be testet!

Otherwise... maybe it is possible to have several "visual damage controlers" in the ship. val file !? :hmm2:

Tycho
11-19-16, 09:35 AM
I don't think so. See your U-Boat : when you take damage on the turm, there is no visual damage effect, even if the controller is in the .val file in the Objects folder...

:k_confused:
"VisualDamage" controller, counts hit points. The hit points are found in the "ColisionableObject" controller and in the "Zones.cfg" file.
The turms have hit points in "Zones.cfg" (31=TowerWatch), but "VisualDamage" controller maybe read hit points only from "ColisionableObject" controller and the turms don't have this controller, only submarine's body have it.

Just speculate, I don't have time for tests.

Kendras
11-19-16, 11:08 AM
"VisualDamage" controller, counts hit points. The hit points are found in the "ColisionableObject" controller and in the "Zones.cfg" file.
The turms have hit points in "Zones.cfg" (31=TowerWatch), but "VisualDamage" controller maybe read hit points only from "ColisionableObject" controller and the turms don't have this controller, only submarine's body have it.

Just speculate, I don't have time for tests.

If you add a "ColisionableObject" controller in the .zon file of the turm, the submarine becomes uncontrolable. So, it's not possible to add damage texture to the sub-objects, I guess...

HanSolo78
11-19-16, 02:44 PM
It is definitely possible. I know there were mods Made for the player sub which had the conning Tower destroyable.

VonDos
11-21-16, 06:02 PM
Well... if you ask me I would say that it is the same behaviour like in a ship folder! Make a .val file with the visual damage controller (which is assigned to your .dat file)


But ... plz be sure every ID is new!

Just tested this solution...

:Kaleun_Cheers: It work!!!

Now my unit can change main hull design year by year (I've a couple of different hulls, with different details, livery ecc into a library\lib.dat file and the original one hidden into sea\ship.dat file)... and damage can be seen!!
Thanks!
Vd

HanSolo78
11-22-16, 12:26 AM
Great! :up::salute:


EDIT: Just got my beer :Kaleun_Cheers:

Prometheus
11-22-16, 07:45 AM
Just tested this solution...

:Kaleun_Cheers: It work!!!

Now my unit can change main hull design year by year (I've a couple of different hulls, with different details, livery ecc into a library\lib.dat file and the original one hidden into sea\ship.dat file)... and damage can be seen!!
Thanks!
Vd


:Kaleun_Applaud: