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Coldcall
05-15-16, 06:34 AM
Hi

So I have been playing this mod last 2 days and even after reading the various threads on tonnage bar problems etc...I am still at a loss here.

I have experimented on British coastal waters objective and it seems the only tonnage sunk that counts against the tonnage bar (so as to complete objective by December 1st) is when it is close to the stock game marker. If I follow the patrol objective AM55 and sink anything in that vicinity it does not get recorded on tonnage bar. Also i patrolled AM55 for well over 48 hours and it still shows as incomplete mission objective.

I like the mod but it seems as far as campaign objectives go following the grid instructions seems to be counter-productive.

Is this normal?

The only mods I have installed are as follows:

NewUIs TDC 7.4.2
Open Horizons 2 2.5
MQK Gradient
MQK Locations maps
MQK Shape textures
OH 2 v2.5 Grid Request fix patch

That´s all.

Trevally.
05-15-16, 07:16 AM
Hi

Hi:salute:

So I have been playing this mod last 2 days and even after reading the various threads on tonnage bar problems etc...I am still at a loss here.

I was away when the whole tonnage bar issues started - so I am not sure about the problems caused by it.
I think that you either have a tonnage bar problem or you don't. So it some ships sinkings are being counted, you don't have the tonnage bar issue.

I have experimented on British coastal waters objective and it seems the only tonnage sunk that counts against the tonnage bar (so as to complete objective by December 1st) is when it is close to the stock game marker. If I follow the patrol objective AM55 and sink anything in that vicinity it does not get recorded on tonnage bar. Also i patrolled AM55 for well over 48 hours and it still shows as incomplete mission objective.

Only ships sunk within the area of operations will count (except when target is valid due to its port of departure or destination. All east UK ports are set this way for this objective) and must be of the correct type. These include cargo, coastal cargo etc

All secondary mission types (patrol area AM55) are within the area of operations for related objectives.
Are you sure you are within the 80km limit for AM55?
Are the ships you sunk the correct type and from UK (at war)

Note: all ships sunk will count towards your career and promotions, even if not counted towards your campaign - so never is a ship sinking wasted.

I like the mod but it seems as far as campaign objectives go following the grid instructions seems to be counter-productive.

Is this normal?

This should not be the case. If however you do find that it is - you can safely ignore these as they will not effect your campaign progression and only count for experience and points for new boats and equipment, oh and promotion and moral points for your crew (as do sinking ships)

The only mods I have installed are as follows:

NewUIs TDC 7.4.2
Open Horizons 2 2.5
MQK Gradient
MQK Locations maps
MQK Shape textures
OH 2 v2.5 Grid Request fix patch

That´s all.

:subsim:

Coldcall
05-15-16, 09:29 AM
Hi:salute:



I was away when the whole tonnage bar issues started - so I am not sure about the problems caused by it.
I think that you either have a tonnage bar problem or you don't. So it some ships sinkings are being counted, you don't have the tonnage bar issue.



Only ships sunk within the area of operations will count (except when target is valid due to its port of departure or destination. All east UK ports are set this way for this objective) and must be of the correct type. These include cargo, coastal cargo etc

All secondary mission types (patrol area AM55) are within the area of operations for related objectives.
Are you sure you are within the 80km limit for AM55?
Are the ships you sunk the correct type and from UK (at war)

Note: all ships sunk will count towards your career and promotions, even if not counted towards your campaign - so never is a ship sinking wasted.



This should not be the case. If however you do find that it is - you can safely ignore these as they will not effect your campaign progression and only count for experience and points for new boats and equipment, oh and promotion and moral points for your crew (as do sinking ships)



:subsim:

Thanks for the detailed answers.

Yes i mentioned the tonnage bar issues as seems to affect quite a few people as I did some thread searches on the subject. But as you said the tonnage bar does work sometimes so its not a huge problem.

Yes I am sinking cargo ships, and they are all British within the red border area delineating "coastal waters". Perhaps I will try again and go back to AM55 and give it another go in case i made a mistake. Also the grid order has 2 extra digits....not exactly sure but I think mine was AM5517. As the grids only show AM55 i am guessing the 17 means close to the left hand corner of the AM55 grid. I will try again and compass an 80km area of patrol and stick to it for 48 hours. I am determined to understand this as i really like OH 2 2.5. It feels a much more alive world than stock game.

Good to know that that tonnage still counts whether it fills the bar or not. I was just concerned i would fail the overall larger campaign of British coastal waters if my sinkings were not being tallied correctly. i rather not use the Silentotto fix if i can help it.

Will report back. Thanks again.

Coldcall
05-15-16, 10:53 AM
I got the grid objective to work and it completed so that´s good. But i sunk Uekel medium freighter bearing the Union jack and it did not register on the tonnage bar. I was smack in the middle of the patrol zone for AM5517 and within the red coastal borders.

It´s really weird as if i sink ships near the stock map marker for British eastern Coastal waters it registers.

I´ve sunk a silly amount of ships in that vicinity so I will just give myself the complete in the cfg file, but it would be nice if game just behaved correctly. :)

THEBERBSTER
05-15-16, 11:19 AM
HI Cc
The problem is that the tonnage bar is broken and does not give you credit for ships you sink and so the campaign icons do not update.
Have a look at this fix.
Post #188 Revised Campaign Fix And Working Tonnage Bar By MaMa (http://www.subsim.com/radioroom/showpost.php?p=2284492&postcount=188)

If in your case the campaign icons do not fill up you will not be able to move from Total Germany to Happy Times.
Another fix
The Wolves Of Steel & OHII Single Player Campaign Progress – Workaround By vdr1981 (http://www.subsim.com/radioroom/showpost.php?p=2354364&postcount=1)
Peter

Coldcall
05-15-16, 12:40 PM
TheBerbster,

Thanks for the links, will probably try the TDW patcher, looks simpler. In the mean time I will probably just manually change the career history cfg as that does work as i had same problem with Baltic operations and that sorted it out.

Trevally.
05-15-16, 01:01 PM
Hi:D

My point about the tonnage bar issue is:-
If even one ship is counted on the tonnage bar - then you do not suffer from this issue. It is all or nothing:up:

Another tip:
The 48hrs patrol time is bugged is you save/load. Timer resets after a load.

:up:

Trevally.
05-15-16, 01:09 PM
oh and see here for how to work the last two digits in the coord "AM5517"

http://www.subsim.com/radioroom/showpost.php?p=2267181&postcount=169
:up:

vdr1981
05-15-16, 01:10 PM
TheBerbster,

Thanks for the links, will probably try the TDW patcher, looks simpler. In the mean time I will probably just manually change the career history cfg as that does work as i had same problem with Baltic operations and that sorted it out.

I don't think you'll find much happiness in your SH5 experience while wrestling with "tonnage bar" and anything related with it...

IMO, You should go for Sobers, Sjizzle or TWoS megamods because all of these are cleared up of this rubbish a long time ago.

Just out of curiosity, did you played before SH5 any previous SH title?:hmm2:

Hi:D

My point about the tonnage bar issue is:-
If even one ship is counted on the tonnage bar - then you do not suffer from this issue. It is all or nothing:up:



Not really...There are numerous examples where TB just stops to work after some time...

gap
05-15-16, 02:13 PM
My point about the tonnage bar issue is:-
If even one ship is counted on the tonnage bar - then you do not suffer from this issue. It is all or nothing:up:

Not really...There are numerous examples where TB just stops to work after some time...

From what I read on the topic, the problem seems mostly related with bad memory/PC resources allocation to the process recording tonnage progress. During the same gaming session, processor/memory usage can vary depending on a bunch of factors. Subsequently, wrong tonnage recording might be more likely to occur when our PCs are busier....and explosion effects can be quite demandig on our systems, especially on older machines.
This in in contrast with the "all or nothing" theory :)

Trevally.
05-15-16, 03:37 PM
:hmmm:
Is any other information not being saved during a save game command

I thought it was related to an update to uplay launcher.

vdr1981
05-15-16, 05:03 PM
From what I read on the topic, the problem seems mostly related with bad memory/PC resources allocation to the process recording tonnage progress.

What ever it is, it doesn't work. Even Mama's trick with setting OSI.exe priority didn't work for whole bunch of experienced players, like Sober, Peter ect...

Anyway, tonnage bar for me (and for many others) is by now just an ugly past. The only problematic thing can be campaign transfer, but with my workaround even this issue can be bypassed quite easily... :yep:

Heck, I even managed to propel Sober into the Happy Times after 6 years long struggle around British isles and Scapa Flow...:)

gap
05-16-16, 03:39 AM
:hmmm:
Is any other information not being saved during a save game command

Information not being recorded in a save game, will most likely cause the save game to become corrupt. This doesn't seem the case of the tonnage bar bug. To my understanding, the latter problem doesnt prevent sunk tonnage from being written on file, but on memory. During the same gaming session some ships might be recorded and some not, depending on how much resources were available for OSI.exe at the time of their sinking.

I thought it was related to an update to uplay launcher.

It definitely is :yep:

OSI.exe is part of the DRM copy protection, and I believe it gets updated with U-Play. At some moment Ubi guys have probably messed it up (instead of fixing their game :nope:), and this is where all the tonnage problems started.

THE_MASK
05-16-16, 03:48 AM
Like vecko says , the tonnage bar is history . And soon I will overtake everyone on the KSDCommander current 100% setting . I am already the top ace after all :O:

Trevally.
05-16-16, 06:16 AM
Ok thanks for the updates guys:salute:

@Vecko
As I remember the fix for the tonnage bar was to hide it from display and to set victory conditions to pass regardless of tonnage (passed by date)

How is this working. Any issues resulting from this?
If so - I would be willing to install SH5 again and finetune any issues in the campaign and/or adjust for a more date related campaign:hmmm:

gap
05-16-16, 04:53 PM
Ok thanks for the updates guys:salute:

@Vecko
As I remember the fix for the tonnage bar was to hide it from display and to set victory conditions to pass regardless of tonnage (passed by date)

How is this working. Any issues resulting from this?
If so - I would be willing to install SH5 again and finetune any issues in the campaign and/or adjust for a more date related campaign:hmmm:

Welcome back on the modding side of the Force, Cpt. Trevally :sunny: :yeah:

I am glad that for some of us the tonnage bar issue is solved for good, but to be honest I am still hoping for a campaign rework which will offer a balance between the freedom provided by the absence of a visible tonnage bar, together with the ability of continuing our career no matter how bad (for whatever reason) our tonnage achievements are, and the sense of purpose we get from knowing that some "elite" campaigns/objectives will only get available to the best (and luckiest) captains.
All the campaigns being triggered simply by date, ihmo, deceives this feeling, and misses the whole concept of "dynamic campaign". :yep:

Imo access to all the campaigns which involve a change of Flotilla or a radical change of theater compared to the previous campaign, should be subordinated to the achievement of a "total victory", though tonnage requirements for total victories themselves should be totally hidden to the player. This should be especially true for campaigns/objectives which will enable the player to take part into some key events of the U-boat warfare.

I still wonder wether this is ever feasible or not...

Coldcall
05-17-16, 02:20 AM
Okay thanks very much guys. I have taken the plunge and installed Wolves of Steel which thankfully gets rid of the tonnage bar, as it becomes a distraction always looking to see if its filling up. Hat tip to Vecko who I gather is the daddy of TWOS mod.

So far i really like it, now just have to get use to those unreliable torpedoes, which actually feels somewhat authentic. From what I have gathered playing the initial Baltic mission a right angle shot is really important. The duds seem to increase at poorly aligned shots.

I´m currently reading a really good book on Submarine warfare 39-45 (War Beneath The Sea - Peter Padfield) which examines the different sub warfare philosophy of the Germans, Japanese, British and Americans. I will start using more salvoes and spreads instead of just expecting one/two torpedo kills as is the norm in SH5 vanilla.

If I can sink 1 or 2 ships in a mission with TWOS I will feel I accomplished more than 4 of 5 kills in the stock game.

Again thanks for the responses to tonnage bar problem. Subsim as always a very helpful and friendly community!

A quick question: how does the mission and campaign progression work in TWOS? Does one´s career keep going even if some missions are complete washouts?

One more thing. I just finished and completed the Baltic mission and reached Kiel on September 3rd. When i checked for a new mission it is still showing only the Baltic mission as available. Do I have to wait until September 5th for the rest of Coastal Waters objectives to show on the mission map?

THEBERBSTER
05-17-16, 05:17 AM
Hi Coldcall
The Campaigns and missions are all date related.
Post #64 Open Horizons II > Campaign Dates > Bases > U-Boats (http://www.subsim.com/radioroom/showpost.php?p=2201543&postcount=64)
To be able to select the next mission after the Baltic Operation you need to end the patrol after it appears on your navigation map, using gmt stopwatch time IIRC.
If you end the patrol before the next mission start date then you will not see it to request it.
Always make a game save in the bunker before starting a new mission.
Peter

Coldcall
05-17-16, 07:17 AM
Hi Coldcall
The Campaigns and missions are all date related.
Post #64 Open Horizons II > Campaign Dates > Bases > U-Boats (http://www.subsim.com/radioroom/showpost.php?p=2201543&postcount=64)
To be able to select the next mission after the Baltic Operation you need to end the patrol after it appears on your navigation map, using gmt stopwatch time IIRC.
If you end the patrol before the next mission start date then you will not see it to request it.
Always make a game save in the bunker before starting a new mission.
Peter

Got it, thank you!

Trevally.
05-17-16, 07:23 AM
Welcome back on the modding side of the Force, Cpt. Trevally :sunny: :yeah:

I am glad that for some of us the tonnage bar issue is solved for good, but to be honest I am still hoping for a campaign rework which will offer a balance between the freedom provided by the absence of a visible tonnage bar, together with the ability of continuing our career no matter how bad (for whatever reason) our tonnage achievements are, and the sense of purpose we get from knowing that some "elite" campaigns/objectives will only get available to the best (and luckiest) captains.
All the campaigns being triggered simply by date, ihmo, deceives this feeling, and misses the whole concept of "dynamic campaign". :yep:

Imo access to all the campaigns which involve a change of Flotilla or a radical change of theater compared to the previous campaign, should be subordinated to the achievement of a "total victory", though tonnage requirements for total victories themselves should be totally hidden to the player. This should be especially true for campaigns/objectives which will enable the player to take part into some key events of the U-boat warfare.

I still wonder wether this is ever feasible or not...

Hi Gap

If everyone is happy to see the back of the tonnage bar, I would be happy to review how the campaign flows through the war and add back a level of dynamic campaign.

As the three mods packs (Sobers, Sjizzle and Vdr) do not use the tonnage bar - an update for this would be an improvement.

Looking at campaign progress from a date line prospective, some areas of operations could be blanked out unless performance is high.

Would like to know what you all think:yep:

THE_MASK
05-17-16, 11:58 AM
OH3

vdr1981
05-17-16, 02:38 PM
Looking at campaign progress from a date line prospective, some areas of operations could be blanked out unless performance is high.

Would like to know what you all think:yep:

Not a good idea in my opinion. This would effectively deprive all players with objectives tonnage calculations issues (pretty much all to be precise) of that "hidden award" objective.

I guess you think that Mama's OSI.exe priority fix will solve this issue, but I must ask you, what do you think how many players actually knows about it and how many is prepared to mess up with windows services? Not to mention that many SH players don't even know what task manager actually is...:dead:
Note also that it has been shown that Mama's OSI.exe fix simply wont work for everyone or under any operating system...

I also think that "high" performance in SH games is commonly associated with careless gameplay and low realism arcade settings. Do we really wish to make some extra objectives or even campaigns more accessible for arcade gameplay players than to, let's say, some high realism Captain who plays smart, safe and don't have some lunatic score under his belt, just like LARGE majority of WW2 U-boat captains? :hmm2: No, I dont think so...This "should" be simulation after all, not an arcade shooter...


What would be actually quite useful in my opinion is complete revision of objectives start/end dates in Campaign.cfg files used in "No stupid Tonnage Bar" addon for OHII in order to somewhat reduce objectives dates overlapping , although I enjoy OHII with cfg files such as they are right now in TWoS...


Here's also one more post where I'm presenting my arguments against tonnage dependable objectives/campaigns... http://www.subsim.com/radioroom/showpost.php?p=2355071&postcount=281

Trevally.
05-17-16, 03:49 PM
OH3

Not a good idea in my opinion. This would effectively deprive all players with objectives tonnage calculations issues (pretty much all to be precise) of that "hidden award" objective.

I guess you think that Mama's OSI.exe priority fix will solve this issue, but I must ask you, what do you think how many players actually knows about it and how many is prepared to mess up with windows services? Not to mention that many SH players don't even know what task manager actually is...:dead:
Note also that it has been shown that Mama's OSI.exe fix simply wont work for everyone or under any operating system...

I also think that "high" performance in SH games is commonly associated with careless gameplay and low realism arcade settings. Do we really wish to make some extra objectives or even campaigns more accessible for arcade gameplay players than to, let's say, some high realism Captain who plays smart, safe and don't have some lunatic score under his belt, just like LARGE majority of WW2 U-boat captains? :hmm2: No, I dont think so...This "should" be simulation after all, not an arcade shooter...


What would be actually quite useful in my opinion is complete revision of objectives start/end dates in Campaign.cfg files used in "No stupid Tonnage Bar" addon for OHII in order to somewhat reduce objectives dates overlapping , although I enjoy OHII with cfg files such as they are right now in TWoS...


Here's also one more post where I'm presenting my arguments against tonnage dependable objectives/campaigns... http://www.subsim.com/radioroom/showpost.php?p=2355071&postcount=281

ok, that sounds like a yes:D

Trevally.
05-17-16, 03:55 PM
What would be actually quite useful in my opinion is complete revision of objectives start/end dates in Campaign.cfg files used in "No stupid Tonnage Bar" addon for OHII in order to somewhat reduce objectives dates overlapping , although I enjoy OHII with cfg files such as they are right now in TWoS...


Here I agree. OHII objectives and dates are based on tonnage having a factor.
Sounds like the best place to start a review:up:

THE_MASK
05-17-16, 04:29 PM
I am using Wos campaign files in sobers mega mod , if that helps .
OPEN HORIZONS II v2.5
TWoS_New Imported Ships by vdr1981
SH5 External Cargo 1.0
OPEN HORIZONS II v2.5_TWoS Enhancement
OH II v2.5 Grid Request fix Patch SH5
OH II v2.5 Flag_Wind_Patch
OHII v2.5 - No Stupid Tonnage Bar_Free Style Campaign v0.1_NewUIs v7.5.0
OHII v2.5 - Neutr.Nations in Allied Convoys_Temp.Fix II
DefSide fix OHII v2.5 - Neutr.Nations Temp.Fix 2
OHII v2.5 - Convoys_Ships Enhancement_0.1.2
TF capital ships behavior_Testing v0.1.1
Z_Roster_Names.cfg

THEBERBSTER
05-17-16, 04:53 PM
These are Mama’s new updated instructions as of 16th March 2016.
I have called this version 2.
Version 1 being the OSI.exe instructions.
In this version he suggests running the background services.
He does not say whether this needs to be done permanently or only needs to be implemented when a campaign change is due!
I am not sure what the implications are on resources if the background services need to be run permanently.
As Vecko quite rightly points out that a lot of gamers do not like messing with their system settings etc., even when the instructions are relatively easy to do.

Quick Instructions.
Go to the Windows main “Control Panel.”
Open the “System Properties.”
Click on “Advanced System Settings” in the left part of the screen;
It should open the “System Properties” window.
Select the “Advanced” tab;”
Click on “Settings” under the “Performance” section
It should open the “Performance Options” window.
Select the “advanced” tab;
You should see the “Processor Scheduling” section with 2 options available under it.
Select “Background Services;”
“Apply” the selection.
Click “OK”
Close all Windows;
Restart the system.
Start the game and enjoy it!

Peter

Trevally.
05-18-16, 04:22 AM
I am using Wos campaign files in sobers mega mod , if that helps .
OPEN HORIZONS II v2.5
TWoS_New Imported Ships by vdr1981
SH5 External Cargo 1.0
OPEN HORIZONS II v2.5_TWoS Enhancement
OH II v2.5 Grid Request fix Patch SH5
OH II v2.5 Flag_Wind_Patch
OHII v2.5 - No Stupid Tonnage Bar_Free Style Campaign v0.1_NewUIs v7.5.0
OHII v2.5 - Neutr.Nations in Allied Convoys_Temp.Fix II
DefSide fix OHII v2.5 - Neutr.Nations Temp.Fix 2
OHII v2.5 - Convoys_Ships Enhancement_0.1.2
TF capital ships behavior_Testing v0.1.1
Z_Roster_Names.cfg

Thanks Sober
I will use TWoS as the base. Will that cover all these addon patches that you are using?

@Sjizzle
Will this work with your mega mod too?

Trevally.
05-18-16, 04:24 AM
These are Mama’s new updated instructions as of 16th March 2016.
I have called this version 2.
Version 1 being the OSI.exe instructions.
In this version he suggests running the background services.
He does not say whether this needs to be done permanently or only needs to be implemented when a campaign change is due!
I am not sure what the implications are on resources if the background services need to be run permanently.
As Vecko quite rightly points out that a lot of gamers do not like messing with their system settings etc., even when the instructions are relatively easy to do.

Quick Instructions.
Go to the Windows main “Control Panel.”
Open the “System Properties.”
Click on “Advanced System Settings” in the left part of the screen;
It should open the “System Properties” window.
Select the “Advanced” tab;”
Click on “Settings” under the “Performance” section
It should open the “Performance Options” window.
Select the “advanced” tab;
You should see the “Processor Scheduling” section with 2 options available under it.
Select “Background Services;”
“Apply” the selection.
Click “OK”
Close all Windows;
Restart the system.
Start the game and enjoy it!

Peter


Hi Peter
Do you use this above method?
Does your ship kill count in your logs etc?

Coldcall
05-18-16, 04:45 AM
So I am enjoying TWOS very much. And I have been sinking many merchants. However it seems every time I attack a British warship, even at close range, at 90 degree angle, it appears to see my torpedo moments before impact and almost seems to miraculously jump or increase its speed by what seems an unreasonable velocity, thereby dodging my torpedoes.

I have tried to kill a warship at least 10 times now and every time this happens.

I am evading their asdic when they spot me and come after me so haven't been caught by them yet but I am wondering if this ability of their warships to spot torpedoes every time is realistic?

is this normal in TWOS mod? It´s making me prone to leave warships alone and just stick to merchants.

THEBERBSTER
05-18-16, 04:52 AM
Hi Coldcall
Put your TWOS problems on the TWOS thread rather than here.
Just go to the last page.
http://www.subsim.com/radioroom/showthread.php?t=210703
The Wolves Of Steel Frequently Asked Questions (FAQ’s) & Game Tips (Please Look Here First Before Posting A Question) (http://www.subsim.com/radioroom/showpost.php?p=2165721&postcount=2) (Do not post your problems here if you have added additional mods to TWOS make a new thread)
Peter

vdr1981
05-18-16, 05:01 AM
So I am enjoying TWOS very much. And I have been sinking many merchants. However it seems every time I attack a British warship, even at close range, at 90 degree angle, it appears to see my torpedo moments before impact and almost seems to miraculously jump or increase its speed by what seems an unreasonable velocity, thereby dodging my torpedoes.

I have tried to kill a warship at least 10 times now and every time this happens.

I am evading their asdic when they spot me and come after me so haven't been caught by them yet but I am wondering if this ability of their warships to spot torpedoes every time is realistic?

is this normal in TWOS mod? It´s making me prone to leave warships alone and just stick to merchants.

I think that you are still "fresh" in TWoS and yes, warships can be killed and they wont spot your torpedoes every time. This depends of many factors, like time of the day, crew skill, sea state ect...
Also ships acceleration whit TWoS shouldn't be so obvious IF you have properly enabled the mod and TDW generic patcher (RPM inertia patches).

That been said, just like in real life, torpedo attack on destroyers will most of the time end without success due to your target speed, shallow draft, trained military watchmen ect...:yep:

Primary U-Boat targets were merchants and with a good reasons. You have discovered some of them...

Coldcall
05-18-16, 05:37 AM
Hi Coldcall
Put your TWOS problems on the TWOS thread rather than here.
Just go to the last page.
http://www.subsim.com/radioroom/showthread.php?t=210703
The Wolves Of Steel Frequently Asked Questions (FAQ’s) & Game Tips (Please Look Here First Before Posting A Question) (http://www.subsim.com/radioroom/showpost.php?p=2165721&postcount=2) (Do not post your problems here if you have added additional mods to TWOS make a new thread)
Peter

Okay dokey, i will in future keep these questions to the dedicated TWOS thread. Thanks.

Coldcall
05-18-16, 05:40 AM
I think that you are still "fresh" in TWoS and yes, warships can be killed and they wont spot your torpedoes every time. This depends of many factors, like time of the day, crew skill, sea state ect...
Also ships acceleration whit TWoS shouldn't be so obvious IF you have properly enabled the mod and TDW generic patcher (RPM inertia patches).

That been said, just like in real life, torpedo attack on destroyers will most of the time end without success due to your target speed, shallow draft, trained military watchmen ect...:yep:

Primary U-Boat targets were merchants and with a good reasons. You have discovered some of them...

Okay at least i know why destroyers seem so hard to hit. Yes i think each time its been a daylight attack. As far as I am aware I have installed everything correctly as per the instructions on the TWOS installation guidelines, inc the generic patcher and the 43 clicks :-)

Okay will keep my questions to the TWOS thread form now on. Thanks.

gap
05-18-16, 11:11 AM
Hi guys, I am afraid my views on the campaign are at least partly in contrast with Vecko's ones. In my opinion:


Tonnage bar should be hidden (as in TWoS).


There should be no reference in campaign/objective briefings to minimum tonnage required for "passing" them (as in OHII and TWoS).


As in TWoS, there should be no harsh campaign-end reprimands for players achieving low or very low tonnage scores; a more or less lukewarm encouragement would be more appropriate instead... and, as we are at it, can someone change once and for all the "be more aggressive" BdU message with something lesser ridiculous? :O:

[end of the similarities]


Tonnage requirements for both campaigns and tonnage-based objectives, should be set reasonably high. Reasonably, means not as high to encourage "careless gameplay and low realism arcade settings", but just a a bit over the average tonnage sunk by real U-boat captains in the same areas of operations and during the same period that each campaign/objective spans. Day-by-day U-boat captain's statistics are available on uboat.net. If need be, we can further reduce those requirements keeping into account the still fearsome tonnage bar bug and other random factors. As long as that bugs adds randomness to our careers as U-boat captains without blocking them, I am okay with it and I willconsider it a feature.


Objectives timespans should be much more overlapped within each campaign, so to encourage a non-linear gameplay and so to avoid players getting lost when they finish an objective and the next one is not yet available by date.


Each campaign should consist of one or more requirement-free objectives spanning for the whole duration of the campaign, overlapped with "elite" objectives which should be unlocked by passing previous free or elite objectives. While still offering a rewarding and various gaming experience, free objectives should represent the routinary work, and should ensure that the player is always busy with "something to do", whereas elite objectives should give access to some special operations (as, for instance, Breaking the Fortress, Operation Weserubung, etc.) that only the best U-boat commanders would have been recruited for.


Blanking out some operation areas unless performance is "high" sounds good to me. As a rule of thumb, accessing a campaign from another one should be free as long as the two campaigns share the same flotilla and/or operation area. The player should be given the option of being reassigned to another flotilla/area by choosing a different campaign, in the campaign slection time line, but at the condition that he scored a "reasonably high" tonnage in the previous campaign.

Trevally.
05-18-16, 11:29 AM
Your views are most welcome and very valuable Gap. :up:

Trevally.
05-18-16, 11:32 AM
Just played through the Danzig objectives - no air support:down:

gap
05-18-16, 01:25 PM
Your views are most welcome and very valuable Gap. :up:

Thank you Trevally, I really appreciate that! :salute:

Just played through the Danzig objectives - no air support:down:

Why? :o
Wasnt Luftwaffe support scripted in the ORP Gryf sinking objective?

Trevally.
05-18-16, 02:26 PM
Why? :o
Wasnt Luftwaffe support scripted in the ORP Gryf sinking objective?

Yes - there are triggered when you get within range of Gryf.

To be fair: I was not the best uboat Capt in my approach and I think Gryf closed the distance to me very fast, firing many shell into my side before I dived.
As my crew started to disappear in the smoke from the many electrical fires in the command room - my only hope was that the luft would save me.
They did not and my glorious return career ended:rotfl2:

vdr1981
05-18-16, 02:27 PM
Once again Gap, your ideas and reasoning is quite OK in my opinion.
What I really can't understand is the wish to base SH5 campaign on a broken feature which doesn't work or at least work only for some, at best...Please, don't mention "Mama's fix" because it doesn't work for all.

Anyway, I'm getting really tired of repeating my arguments against tonnage dependable objectives, campaigns, prizes (or whatever) over and over again so this will probably be my last post on this subject...:yep:

THEBERBSTER
05-18-16, 05:18 PM
Hi gap
This used to drive me up the wall "be more aggressive"I changed it to "Continue with your orders"

As a newcomer to playing at 100% my kill rating has plummeted as I cannot see any map contacts.
Trying to find targets all has to be done with the hydrophone.
I try to play realistically and do not go after lost causes chasing across the map which you can do with map contacts.
Many u-boat captains did not sink huge amounts of tonnage in their careers.
If the purpose of this game is to make it as realistic as possible should this fact not be taken into consideration.
Peter