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View Full Version : Experimental version of the Takao-Class


Senf-Man82
01-19-16, 11:14 AM
My first try to mod a ship. Altered an existing mod...

http://i297.photobucket.com/albums/mm225/Takeda-One/IMG_20160116_011523.jpg

http://i297.photobucket.com/albums/mm225/Takeda-One/IMG_20160116_011540.jpg

http://i297.photobucket.com/albums/mm225/Takeda-One/IMG_20160116_011606.jpg

http://i297.photobucket.com/albums/mm225/Takeda-One/IMG_20160116_011630.jpg

:know:

cdrsubron7
01-19-16, 05:28 PM
Very nice, good job :yeah:

james_nix
01-19-16, 06:42 PM
Cool beans! :up:

Senf-Man82
01-23-16, 07:57 AM
available for german campaign :sunny:

chrysanthos
01-29-16, 04:57 AM
can i download it as playble ship so i can give you my report after i try it?

Senf-Man82
02-03-16, 04:18 PM
I'd like to publish it, but first I need to get my desired playable Gearing-Class done. Keeps crashing all the time :/\\!!

Senf-Man82
03-14-16, 02:26 PM
Here is some progress on her, issue:

want to add the imperial seel at her bow, but the texture remains black ingame :/\\!! what can I do? AO texture has been tried, but didn't work either...

http://i297.photobucket.com/albums/mm225/Takeda-One/wappenj.jpg

Senf-Man82
02-11-17, 12:39 PM
Hey folks,
after releasing my FletherII-Mod, I turned back to this "special" Version of the Takao/Maya for german career. Well let's say, I've had some sort of a "flow" here...:doh:
http://i297.photobucket.com/albums/mm225/Takeda-One/20170211_180847.jpg

http://i297.photobucket.com/albums/mm225/Takeda-One/20170211_180914.jpg

http://i297.photobucket.com/albums/mm225/Takeda-One/20170211_181021.jpg

http://i297.photobucket.com/albums/mm225/Takeda-One/20170211_181103.jpg

http://i297.photobucket.com/albums/mm225/Takeda-One/20170211_181221.jpg

even placed my very own creation of a rudder indicator (like on Fletcher)
http://i297.photobucket.com/albums/mm225/Takeda-One/20170211_181239.jpg

...and guess what:
http://i297.photobucket.com/albums/mm225/Takeda-One/20170211_181256.jpg

it shoots missles :D

http://i297.photobucket.com/albums/mm225/Takeda-One/20170211_181309.jpg

please excuse the crapps pics. I stll cannot produce real screenshots (black with print and white with ctrl F11), so I have to use my cellphone :oops:

The ship is supposed to have a carmouflage (brown and green based on a blueish grey)

:subsim:

Senf-Man82
02-18-17, 03:43 PM
Tested it on my new PC(win10), here I can make proper Screenies

so here is another update with lots of new details:
http://i297.photobucket.com/albums/mm225/Takeda-One/SH4Img2017-02-17_23.06.14_258.png

Skipped making a carmo texture, it just looked crappy :/ but added a new (proper) fire control diractor on top of the superstructure

http://i297.photobucket.com/albums/mm225/Takeda-One/SH4Img2017-02-17_23.06.48_215.png

http://i297.photobucket.com/albums/mm225/Takeda-One/SH4Img2017-02-17_23.07.22_486.png

and I finally could managed to give her a proper imperial seal ;)

http://i297.photobucket.com/albums/mm225/Takeda-One/SH4Img2017-02-17_23.08.57_002.png

:D

Senf-Man82
02-24-17, 12:00 PM
Here are some impressions of the current progress:03:

Incorperated Rabaul as career start instead of Surabaya
http://i297.photobucket.com/albums/mm225/Takeda-One/Screen01.jpg

http://i297.photobucket.com/albums/mm225/Takeda-One/Screen02.jpg

http://i297.photobucket.com/albums/mm225/Takeda-One/Screen04.jpg

In game:
http://i297.photobucket.com/albums/mm225/Takeda-One/Screen05.jpg

3Inch/76mm Rocket launcher as "heavy flak"
http://i297.photobucket.com/albums/mm225/Takeda-One/Screen06.jpg

http://i297.photobucket.com/albums/mm225/Takeda-One/Screen07.jpg

:D

keltos01
02-24-17, 03:47 PM
3Inch/76mm Rocket launcher as "heavy flak"
http://i297.photobucket.com/albums/mm225/Takeda-One/Screen06.jpg

http://i297.photobucket.com/albums/mm225/Takeda-One/Screen07.jpg

:D

did you get the ship to air rockets from madmax ? I was lloking for them too as the IJN carriers had them in late 1944..

Do they blow up at some height like AA ?

regards

keltos

and : it looks really good ! though I'm more of a sub guy myself ;)

Senf-Man82
02-25-17, 05:48 AM
I defined them as AA-Ammunition, but if they blow up they do it ouf visiual range. There are still some sound and effect issues, I couldn't solve so far.

Kapitain Oliver Leinkraunt
03-01-17, 10:17 AM
one question, where can I download this mod?

Senf-Man82
03-01-17, 12:01 PM
Still work in progress...

Senf-Man82
03-11-17, 06:18 AM
Hey folks,

here are some new bits of news for my work in progress

http://i297.photobucket.com/albums/mm225/Takeda-One/SH4Img2017-03-11_11.54.49_588.png
managed to implement Kure near Hiroshima (real jap. Naval base) as a new home port

http://i297.photobucket.com/albums/mm225/Takeda-One/SH4Img2017-03-11_11.57.43_631.png

some more and new details...

http://i297.photobucket.com/albums/mm225/Takeda-One/SH4Img2017-03-11_11.55.10_581.png

http://i297.photobucket.com/albums/mm225/Takeda-One/SH4Img2017-03-11_11.57.58_601.png

http://i297.photobucket.com/albums/mm225/Takeda-One/SH4Img2017-03-11_11.56.05_036.png

http://i297.photobucket.com/albums/mm225/Takeda-One/SH4Img2017-03-11_11.55.35_580.png

Things are getting better :up: