View Full Version : Experimental version of the Takao-Class
Senf-Man82
01-19-16, 11:14 AM
My first try to mod a ship. Altered an existing mod...
http://i297.photobucket.com/albums/mm225/Takeda-One/IMG_20160116_011523.jpg
http://i297.photobucket.com/albums/mm225/Takeda-One/IMG_20160116_011540.jpg
http://i297.photobucket.com/albums/mm225/Takeda-One/IMG_20160116_011606.jpg
http://i297.photobucket.com/albums/mm225/Takeda-One/IMG_20160116_011630.jpg
:know:
cdrsubron7
01-19-16, 05:28 PM
Very nice, good job :yeah:
james_nix
01-19-16, 06:42 PM
Cool beans! :up:
Senf-Man82
01-23-16, 07:57 AM
available for german campaign :sunny:
chrysanthos
01-29-16, 04:57 AM
can i download it as playble ship so i can give you my report after i try it?
Senf-Man82
02-03-16, 04:18 PM
I'd like to publish it, but first I need to get my desired playable Gearing-Class done. Keeps crashing all the time :/\\!!
Senf-Man82
03-14-16, 02:26 PM
Here is some progress on her, issue:
want to add the imperial seel at her bow, but the texture remains black ingame :/\\!! what can I do? AO texture has been tried, but didn't work either...
http://i297.photobucket.com/albums/mm225/Takeda-One/wappenj.jpg
Senf-Man82
02-11-17, 12:39 PM
Hey folks,
after releasing my FletherII-Mod, I turned back to this "special" Version of the Takao/Maya for german career. Well let's say, I've had some sort of a "flow" here...:doh:
http://i297.photobucket.com/albums/mm225/Takeda-One/20170211_180847.jpg
http://i297.photobucket.com/albums/mm225/Takeda-One/20170211_180914.jpg
http://i297.photobucket.com/albums/mm225/Takeda-One/20170211_181021.jpg
http://i297.photobucket.com/albums/mm225/Takeda-One/20170211_181103.jpg
http://i297.photobucket.com/albums/mm225/Takeda-One/20170211_181221.jpg
even placed my very own creation of a rudder indicator (like on Fletcher)
http://i297.photobucket.com/albums/mm225/Takeda-One/20170211_181239.jpg
...and guess what:
http://i297.photobucket.com/albums/mm225/Takeda-One/20170211_181256.jpg
it shoots missles :D
http://i297.photobucket.com/albums/mm225/Takeda-One/20170211_181309.jpg
please excuse the crapps pics. I stll cannot produce real screenshots (black with print and white with ctrl F11), so I have to use my cellphone :oops:
The ship is supposed to have a carmouflage (brown and green based on a blueish grey)
:subsim:
Senf-Man82
02-18-17, 03:43 PM
Tested it on my new PC(win10), here I can make proper Screenies
so here is another update with lots of new details:
http://i297.photobucket.com/albums/mm225/Takeda-One/SH4Img2017-02-17_23.06.14_258.png
Skipped making a carmo texture, it just looked crappy :/ but added a new (proper) fire control diractor on top of the superstructure
http://i297.photobucket.com/albums/mm225/Takeda-One/SH4Img2017-02-17_23.06.48_215.png
http://i297.photobucket.com/albums/mm225/Takeda-One/SH4Img2017-02-17_23.07.22_486.png
and I finally could managed to give her a proper imperial seal ;)
http://i297.photobucket.com/albums/mm225/Takeda-One/SH4Img2017-02-17_23.08.57_002.png
:D
Senf-Man82
02-24-17, 12:00 PM
Here are some impressions of the current progress:03:
Incorperated Rabaul as career start instead of Surabaya
http://i297.photobucket.com/albums/mm225/Takeda-One/Screen01.jpg
http://i297.photobucket.com/albums/mm225/Takeda-One/Screen02.jpg
http://i297.photobucket.com/albums/mm225/Takeda-One/Screen04.jpg
In game:
http://i297.photobucket.com/albums/mm225/Takeda-One/Screen05.jpg
3Inch/76mm Rocket launcher as "heavy flak"
http://i297.photobucket.com/albums/mm225/Takeda-One/Screen06.jpg
http://i297.photobucket.com/albums/mm225/Takeda-One/Screen07.jpg
:D
keltos01
02-24-17, 03:47 PM
3Inch/76mm Rocket launcher as "heavy flak"
http://i297.photobucket.com/albums/mm225/Takeda-One/Screen06.jpg
http://i297.photobucket.com/albums/mm225/Takeda-One/Screen07.jpg
:D
did you get the ship to air rockets from madmax ? I was lloking for them too as the IJN carriers had them in late 1944..
Do they blow up at some height like AA ?
regards
keltos
and : it looks really good ! though I'm more of a sub guy myself ;)
Senf-Man82
02-25-17, 05:48 AM
I defined them as AA-Ammunition, but if they blow up they do it ouf visiual range. There are still some sound and effect issues, I couldn't solve so far.
Kapitain Oliver Leinkraunt
03-01-17, 10:17 AM
one question, where can I download this mod?
Senf-Man82
03-01-17, 12:01 PM
Still work in progress...
Senf-Man82
03-11-17, 06:18 AM
Hey folks,
here are some new bits of news for my work in progress
http://i297.photobucket.com/albums/mm225/Takeda-One/SH4Img2017-03-11_11.54.49_588.png
managed to implement Kure near Hiroshima (real jap. Naval base) as a new home port
http://i297.photobucket.com/albums/mm225/Takeda-One/SH4Img2017-03-11_11.57.43_631.png
some more and new details...
http://i297.photobucket.com/albums/mm225/Takeda-One/SH4Img2017-03-11_11.55.10_581.png
http://i297.photobucket.com/albums/mm225/Takeda-One/SH4Img2017-03-11_11.57.58_601.png
http://i297.photobucket.com/albums/mm225/Takeda-One/SH4Img2017-03-11_11.56.05_036.png
http://i297.photobucket.com/albums/mm225/Takeda-One/SH4Img2017-03-11_11.55.35_580.png
Things are getting better :up:
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