View Full Version : Keeping Flack Gunner on the Wintergarten
kevinsue
01-21-15, 04:45 PM
Just wondering if it is possible to add a time delay to the boat submerged trigger?
As soon as the weather gets a bit windy, every time the deck gets a splash of water, the flack gunner does a runner. :stare:
This is on the VIIC with the flack gun mounted on the wintergarten!
It would be nice to have the added insurance against a sneaky air attack by having a manned and ready flack gun when running on the surface or with decks awash.
If any of you guru's know how to link the timings of the flack gunner to that of the watch crew, your advise would be very much appreciated.
I've wanted something like this ever since I started playing SH5. It works in SHIII, but I've got little inerest from my questions on thiis subject! I hope you have better Luck!
vdr1981
01-23-15, 07:45 AM
Open TDW user options file editor and experiment a bit with marked (in blue) value ... That should help...
http://s10.postimg.org/es8i7pswl/Capture.jpg (http://postimg.org/image/es8i7pswl/)
kevinsue
01-23-15, 06:32 PM
Thanks for the replies:up:
I'll do some experimenting with that delay setting and see how it goes.
Regards...Kev*
kevinsue
02-03-15, 12:09 AM
Tried various delay timings in Options File Viewer but the flack gunner will only perform reliably on a day that doesn't end in a "y":nope:
kevinsue
02-03-15, 01:06 AM
Also the radar is just as annoying!!!:down:
vdr1981
02-03-15, 05:57 AM
Then you need new settings for waves, that's the easiest solution.
Submarine is to much "jumpy" with stock , even with settings found in some environmental mods.
Open data/Env/SeaParameters.cfg and copy-paste following lines (all of them):
[SeaType 0]
WindSpeed=0.000000
ScaleX=0.500000
ScaleY=0.010000
ScaleZ=0.500000
ScaleNormal=2.000000
BumpScaleU=10.000000
BumpScaleV=7.000000
NormalSharpness=0.035000
BumpScale=10.000000
BumpStrength=0.350000
FarWavesScale=1.500000
FarWavesStrength=0.500000
FresnelBias=0.150000
FresnelPower=8.000000
LargeWavesArmonics=3
LargeWavesCoef=0.050000
SeaSpeed=0.800000
WaveChoppinessFactor=1.000000
ReflectionIntensity=0.150000
ReflectionDeformation=1.900000
TransparencyDistance=3.200000
TransparencyDistanceUnder=9.000000
SpecGlossiness=162.096069
SpecIntensity=1.000000
SpecSpread=0.262010
UnderSpecGlossiness=32.000000
UnderSpecIntensity=4.000000
ExtraSpecGlossiness=1.000000
ExtraSpecIntensity=0.070000
ExtraSpecSpread=0.070000
HeightColorFactor=2.400000
[SeaType 1]
WindSpeed=5.000000
ScaleX=1.400000
ScaleY=0.045000
ScaleZ=1.400000
ScaleNormal=2.000000
BumpScaleU=9.000000
BumpScaleV=6.000000
NormalSharpness=0.050000
BumpScale=8.000000
BumpStrength=0.500000
FarWavesScale=1.000000
FarWavesStrength=1.000000
FresnelBias=0.006000
FresnelPower=3.360000
LargeWavesArmonics=2
LargeWavesCoef=0.100000
SeaSpeed=0.800000
WaveChoppinessFactor=1.200000
ReflectionIntensity=0.100000
ReflectionDeformation=1.900000
TransparencyDistance=2.000000
TransparencyDistanceUnder=8.000000
SpecGlossiness=162.096069
SpecIntensity=1.000000
SpecSpread=0.262010
UnderSpecGlossiness=32.000000
UnderSpecIntensity=3.000000
ExtraSpecGlossiness=1.000000
ExtraSpecIntensity=0.070000
ExtraSpecSpread=0.070000
HeightColorFactor=2.400000
[SeaType 2]
WindSpeed=10.000000
ScaleX=5.000000
ScaleY=0.270000
ScaleZ=7.000000
ScaleNormal=1.500000
BumpScaleU=8.000000
BumpScaleV=6.000000
NormalSharpness=0.070000
BumpScale=10.000000
BumpStrength=0.350000
FarWavesScale=1.000000
FarWavesStrength=1.000000
FresnelBias=0.100000
FresnelPower=8.000000
LargeWavesArmonics=3
LargeWavesCoef=0.450000
SeaSpeed=0.600000
WaveChoppinessFactor=1.000000
ReflectionIntensity=0.100000
ReflectionDeformation=1.900000
TransparencyDistance=1.300000
TransparencyDistanceUnder=4.000000
SpecGlossiness=162.096069
SpecIntensity=1.000000
SpecSpread=0.262010
UnderSpecGlossiness=32.000000
UnderSpecIntensity=3.000000
ExtraSpecGlossiness=1.000000
ExtraSpecIntensity=0.070000
ExtraSpecSpread=0.070000
HeightColorFactor=2.200000
[SeaType 3]
WindSpeed=15.000000
ScaleX=8.000000
ScaleY=0.600000
ScaleZ=12.000000
ScaleNormal=1.500000
BumpScaleU=8.000000
BumpScaleV=5.000000
NormalSharpness=0.075000
BumpScale=10.000000
BumpStrength=0.350000
FarWavesScale=1.000000
FarWavesStrength=1.000000
FresnelBias=0.150000
FresnelPower=8.000000
LargeWavesArmonics=4
LargeWavesCoef=0.700000
SeaSpeed=0.400000
WaveChoppinessFactor=1.000000
ReflectionIntensity=0.100000
ReflectionDeformation=1.900000
TransparencyDistance=1.000000
TransparencyDistanceUnder=3.000000
SpecGlossiness=162.096069
SpecIntensity=1.000000
SpecSpread=0.262010
UnderSpecGlossiness=32.000000
UnderSpecIntensity=2.000000
ExtraSpecGlossiness=1.000000
ExtraSpecIntensity=0.070000
ExtraSpecSpread=0.070000
HeightColorFactor=1.900000
[SeaFoamParameters]
UseSlope=1
IncreaseSpeed=2.500000
DecreaseSpeed=0.200000
IncreaseAngleMin=0.100000
IncreaseAngleMax=0.500000
TextureScale=60.000000
MaskTextureScale=0.750000
AnimationSpeed=35.000000
WindSpeed=10.000000
If you found your sub to jumpy again, try to lower lines marked in red
kevinsue
02-06-15, 08:08 PM
I was on the second North Atlantic Air Gap mission enroute to the patrol area AL4878 when I found a large unescorted convoy. The escorts were to the south heading towards the convoy.
This was the first unescorted convoy I had come across in the campaign so I was able to dispatch 11 of their number before the Escorts arrived on the scene.:arrgh!:
After spending the rest of the night evading depth charges with angry warships buzzing about, hell bent on revenge, they finally gave up and decided to catch up with the remnants of their battered convoy.
Having expended all the internal torpedos, I decided to refit at Brest which was the closest friendly port before continuing the patrol.
The weather was inclement into and out of Brest with heavy rain, high wind and rough seas. To my surprise, the flack gunners remained at their stations with waves sometimes crashing over the bridge!
I thought...you beauty! Maybe changing the delay timings is now actually working.:up:
Having spent all my promotion points on the Gunners, and all my crew being 100% trained, I was keen to see how they performed against aircraft with their two new twin barreled flack guns.
While steaming along at 7 knots minding our own business, mid-atlantic, we were bounced unexpectedly by two Swordfish biplanes!!:06:
I thought, this is my chance to watch them in action so I started the the zig zagging script and sat back to watch the show.
With the gunners pouring lots of rounds into empty airspace and not hitting a thing, I decided to take over and managed to splash both bandits before they planted their bombs on our heads!
Although disappointed with their accuracy, I was happy that they were actually at their stations when we were bounced, even though the weather by this time was blue skies and glassy seas.
With my seemingly reliable flack gun crews, I decided to see if decks awash was out of the question. The moment my mouse touched the icon, my gunners threw a hissy fit and went on strike once again and all my crew including the navigator have decided to be strictly "fair weather" boaties once again . :/\\!!
In the mid north atlantic where the seas seem to be predominantly rough, it seems if there is a job to be done, you just have to do it yourself!!!:D
Regards.....Kev*
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