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View Full Version : Which wave mod do you use/find more realistic


gap
04-22-14, 02:17 PM
As the title says: after the release of the wind speed patch by TDW, allowing winds as strong as 60 m/s, it is about time to replace all the previous wave mods with a proper one.

Rather than starting from scratch, I was thinking to use one or more of the currently available mods as template for the upcomig wave mod. For this reason I ask you to join the poll.

Should you have more than a preference, just drop a line here and tell me which are the aspects that you like/dislike of each mod. The same goes if vote just one mod, but you aren't fully satisfied with it: should that be the case, feel free to list the pros and cons of the mod you voted. Videos and/or screenshots pointing to the problems you might want to report, are very appreciated.

Thank you for your cooperation :salute:

Sjizzle
04-22-14, 02:37 PM
i just voted ... and really like your work gap

gap
04-22-14, 03:09 PM
i just voted ... and really like your work gap

Thank you mate :)

Just a quick remark on your preferences. Both DynEnv v2.9 - Gale and DynEnv v2.9 - Gale Improved, use six seatype definitions (respectively for 0, 3, 6, 9, 12 and 15 m/s), instead of the four stock seatypes (0, 5, 10 and 15 m/s). Going by what TDW is stating in this post (http://www.subsim.com/radioroom/showpost.php?p=2200072&postcount=3200), the game should ignore the last two sets of parameters (12 and 15 m/s). Yet, both mods seem to work perfectly even for wind speeds equal to or higher than 12 m/s. I still don't get where the game gets the missing sea types from, since after 9 m/s wind speed (SeaType 3) there wouldn't be a seatype that the game can interpolate. :hmmm:

THE_MASK
04-22-14, 03:40 PM
latest version sobers waves mod V30 SH5
The sub doesn't all of a sudden jump up and down or rock from side to side occasionally .
It is the only wave mod that makes the game harder while submerged by hiding ships from view with the waves rolling in . Not just choppy waves but rolling waves .
Anyway I am not going to do another waves mod . Someone else can do one (apart from gap , too many other important mods to work on ) .

Katze
04-22-14, 05:41 PM
I use DynEnv v2.9 - 08.b Wave Mechanics - Gale tweaked with DynEnv Gale wave mechanics by Fifi.
I definitely look forward to seeing the higher wind speeds and longer rolling waves.

Nufsed
04-23-14, 04:03 AM
As the title says: after the release of the wind speed patch by TDW, allowing winds as strong as 60 m/s, it is about time to replace all the previous wave mods with a proper one.

Rather than starting from scratch, I was thinking to use one or more of the currently available mods as template for the upcomig wave mod. For this reason I ask you to join the poll.

Should you have more than a preference, just drop a line here and tell me which are the aspects that you like/dislike of each mod. The same goes if vote just one mod, but you aren't fully satisfied with it: should that be the case, feel free to list the pros and cons of the mod you voted. Videos and/or screenshots pointing to the problems you might want to report, are very appreciated.

Thank you for your cooperation :salute:

Hi mate, first of all, thank you for all your hard work on the modding. All you guys pitching in, make SH5 "the" subsim:up:. In my humble opinion one of the best representations of wave action is in Silent Hunter Online. Those long steep swells are very close to the real thing ( I know this from first hand experience i.e. On a barge crossing the North sea in a force 8 gale) It's so real in fact, that on a big screen I actually start to feel queasy (Sick). :Kaleun_Sick:
EDIT!! Just installed sobers waves mod V30 SH5....Wow, this is definitely the one to work from, simply amazing!! Fantastic work Sober, thank you.

gap
04-23-14, 11:34 AM
In my humble opinion one of the best representations of wave action is in Silent Hunter Online. Those long steep swells are very close to the real thing ( I know this from first hand experience i.e. On a barge crossing the North sea in a force 8 gale) It's so real in fact, that on a big screen I actually start to feel queasy (Sick). :Kaleun_Sick:

You cannot compare SHO with any of the previous versions of the SH franchise, but if someone points me to a good SHIII/IV wave mod, I will be glad to look into it :up:

I use DynEnv v2.9 - 08.b Wave Mechanics - Gale tweaked with DynEnv Gale wave mechanics by Fifi.
I definitely look forward to seeing the higher wind speeds and longer rolling waves.

DynEnv Gale Improved (tweked by Fifi) replaces the previous version of the same mod. You don't need to enable them both.

latest version sobers waves mod V30 SH5
The sub doesn't all of a sudden jump up and down or rock from side to side occasionally .
It is the only wave mod that makes the game harder while submerged by hiding ships from view with the waves rolling in . Not just choppy waves but rolling waves .
Anyway I am not going to do another waves mod . Someone else can do one (apart from gap , too many other important mods to work on ) .


EDIT!! Just installed sobers waves mod V30 SH5....Wow, this is definitely the one to work from, simply amazing!! Fantastic work Sober, thank you.

Personally I also like DynEnv's Gale Improved wave settings by Fifi. I love especially its low wind waves (http://www.subsim.com/radioroom/showpost.php?p=2054096&postcount=359): the ripples on the water surface look so real that you feel you can almost touch them. Other than that, I must agree that sober's waves are also very well done. His long, rolling waves have no rivals, as far as SH5 is concerned. Yet, imo there is still a couple of shortcomings that must be addressed:


wave lenght, width and speed of most wave mods are based on the liking of their authors, rather than on real data. This is partly due to the fact that, given the 15 m/s limit, real waves would have looked too tiny to simulate Atlantic stormy waters, and wave heights had to be exaggerrated correspondingly. Thanks to TDW we can now simulate a wider range of wind speeds, and make wave properties in game proportional to the ones of real waves at various wind speeds. Real data collection is not a problem. There are a lot of wave charts and formulas on the web, and I have created a spreadsheet for calculating the most relevant wave properties based on wind speed.

in my opinion, sober's waves look a bit too glossy (as if the water surface was plastic wrapped) at low wind speeds.

vdr1981
04-23-14, 12:20 PM
Tough question gap...:hmmm:

If we could somehow merge Sobers v30 waves mod with something like this (http://www.subsim.com/radioroom/showpost.php?p=2071617&postcount=442) it would be really awesome...

I'm working on it currently but I must say that this is the perfect way to get a headache and to kill your spare time...So many variables...:nope:

Katze
04-23-14, 02:00 PM
...
DynEnv Gale Improved (tweked by Fifi) replaces the previous version of the same mod. You don't need to enable them both.
...


Thanks, I hadn't visited the Dyn Env thread in a while. I just go with my mod list and slowly adjust it as things come along. Next campaign I'll go with Gail Improved.. or the new mod that comes out of the latest wind changes!

vdr1981
04-23-14, 03:12 PM
I think I'm going nowhere...:hmm2:
http://s6.postimg.org/atvvlnlgx/SH5_Img_2014_04_23_22_04_36.png

http://s6.postimg.org/nzbdrrfcf/SH5_Img_2014_04_23_22_05_21.png

gap
04-23-14, 04:06 PM
Tough question gap...:hmmm:

If we could somehow merge Sobers v30 waves mod with something like this (http://www.subsim.com/radioroom/showpost.php?p=2071617&postcount=442) it would be really awesome...

Personally I would go for a merge between Fifi's and Sober's settings, respectively for high and low wind sea types.

The main problem is that if the game only reads the first four sea types, we should set them for 0, 15, 45 and 60 m/s wind speed, in order to cover the new wind range made possible by TDW's patch. That means a major rework of all the wave settings previously deviced for the mentioned mods. :doh:

I think I'm going nowhere...:hmm2:

lol, how did you do it? :o :DL

THE_MASK
04-23-14, 04:09 PM
I think I'm going nowhere...:hmm2:


http://s6.postimg.org/nzbdrrfcf/SH5_Img_2014_04_23_22_05_21.png Join the club :haha: One wave setting will effect another one :yep:

Sjizzle
04-23-14, 05:37 PM
i have this wave mod DynEnv v2.9 - Wave Mechanics - Gale (Improved)
this is with 2m/swind speed and medium fog i realy like this wave mod ...

http://www.mediafire.com/convkey/bb4c/36rwlkwv34oo5iyfg.jpg

Sjizzle
04-23-14, 05:39 PM
I think I'm going nowhere...:hmm2:


http://s6.postimg.org/nzbdrrfcf/SH5_Img_2014_04_23_22_05_21.png


this one is good for titanic movie :)

THE_MASK
04-24-14, 04:52 AM
Do torps have issues with depth keeping with waves . Just something to watch when adjusting waves .

vdr1981
04-27-14, 07:23 AM
Please someone copy-paste for me default values from separameters.cfg...

Torpedo
04-27-14, 08:14 AM
Hi vdr1981!!!

seaparameters.cfg

[SeaType 0]
WindSpeed=0.000000
ScaleX=0.800000
ScaleY=0.025000
ScaleZ=1.200000
ScaleNormal=2.000000
BumpScaleU=10.000000
BumpScaleV=7.000000
NormalSharpness=0.035000
BumpScale=10.000000
BumpStrength=0.350000
FarWavesScale=1.500000
FarWavesStrength=0.500000
FresnelBias=0.150000
FresnelPower=8.000000
LargeWavesArmonics=3
LargeWavesCoef=0.050000
SeaSpeed=1.100000
WaveChoppinessFactor=1.000000
ReflectionIntensity=0.500000
ReflectionDeformation=1.900000
TransparencyDistance=3.200000
TransparencyDistanceUnder=9.000000
SpecGlossiness=162.096069
SpecIntensity=1.000000
SpecSpread=0.262010
UnderSpecGlossiness=32.000000
UnderSpecIntensity=4.000000
ExtraSpecGlossiness=1.000000
ExtraSpecIntensity=0.070000
ExtraSpecSpread=0.070000
HeightColorFactor=2.000000
[SeaType 1]
WindSpeed=5.000000
ScaleX=2.000000
ScaleY=0.090000
ScaleZ=2.000000
ScaleNormal=2.000000
BumpScaleU=9.000000
BumpScaleV=6.000000
NormalSharpness=0.050000
BumpScale=8.000000
BumpStrength=0.500000
FarWavesScale=1.000000
FarWavesStrength=0.500000
FresnelBias=0.006000
FresnelPower=3.360000
LargeWavesArmonics=2
LargeWavesCoef=0.090000
SeaSpeed=1.000000
WaveChoppinessFactor=1.200000
ReflectionIntensity=0.500000
ReflectionDeformation=1.900000
TransparencyDistance=2.000000
TransparencyDistanceUnder=8.000000
SpecGlossiness=162.096069
SpecIntensity=1.000000
SpecSpread=0.262010
UnderSpecGlossiness=32.000000
UnderSpecIntensity=3.000000
ExtraSpecGlossiness=1.000000
ExtraSpecIntensity=0.070000
ExtraSpecSpread=0.070000
HeightColorFactor=2.400000
[SeaType 2]
WindSpeed=10.000000
ScaleX=5.000000
ScaleY=0.270000
ScaleZ=7.500000
ScaleNormal=1.500000
BumpScaleU=8.000000
BumpScaleV=6.000000
NormalSharpness=0.070000
BumpScale=10.000000
BumpStrength=0.350000
FarWavesScale=1.000000
FarWavesStrength=0.500000
FresnelBias=0.100000
FresnelPower=8.000000
LargeWavesArmonics=3
LargeWavesCoef=0.450000
SeaSpeed=1.100000
WaveChoppinessFactor=1.000000
ReflectionIntensity=0.500000
ReflectionDeformation=1.900000
TransparencyDistance=1.300000
TransparencyDistanceUnder=4.000000
SpecGlossiness=162.096069
SpecIntensity=1.000000
SpecSpread=0.262010
UnderSpecGlossiness=32.000000
UnderSpecIntensity=3.000000
ExtraSpecGlossiness=1.000000
ExtraSpecIntensity=0.070000
ExtraSpecSpread=0.070000
HeightColorFactor=2.200000
[SeaType 3]
WindSpeed=15.000000
ScaleX=8.000000
ScaleY=0.700000
ScaleZ=12.000000
ScaleNormal=1.500000
BumpScaleU=8.000000
BumpScaleV=5.000000
NormalSharpness=0.075000
BumpScale=10.000000
BumpStrength=0.350000
FarWavesScale=1.000000
FarWavesStrength=0.500000
FresnelBias=0.150000
FresnelPower=8.000000
LargeWavesArmonics=4
LargeWavesCoef=0.690000
SeaSpeed=0.650000
WaveChoppinessFactor=1.000000
ReflectionIntensity=0.500000
ReflectionDeformation=1.900000
TransparencyDistance=1.000000
TransparencyDistanceUnder=3.000000
SpecGlossiness=162.096069
SpecIntensity=1.000000
SpecSpread=0.262010
UnderSpecGlossiness=32.000000
UnderSpecIntensity=2.000000
ExtraSpecGlossiness=1.000000
ExtraSpecIntensity=0.070000
ExtraSpecSpread=0.070000
HeightColorFactor=2.200000
[SeaFoamParameters]
UseSlope=1
IncreaseSpeed=2.500000
DecreaseSpeed=0.200000
IncreaseAngleMin=0.100000
IncreaseAngleMax=0.500000
TextureScale=60.000000
MaskTextureScale=0.750000
AnimationSpeed=35.000000
WindSpeed=10.000000


Torpedo

vdr1981
04-27-14, 08:50 AM
Tnx!:up:

vdr1981
05-11-14, 01:00 PM
How about this settings?:hmmm:
Here you can see sea appearance for 0, 10, 20, 30 and 40 m/s winds...
However, true 3m rolling waves are probably something we will newer have in SH5...

http://s6.postimg.org/m8ncgp3zh/SH5_Img_2014_05_11_19_26_20_resize.jpg (http://postimg.org/image/m8ncgp3zh/) http://s6.postimg.org/e4f8byhkd/SH5_Img_2014_05_11_19_28_00_resize.jpg (http://postimg.org/image/e4f8byhkd/) http://s6.postimg.org/f7zcnx27h/SH5_Img_2014_05_11_19_30_12_resize.jpg (http://postimg.org/image/f7zcnx27h/) http://s6.postimg.org/98g6y06st/SH5_Img_2014_05_11_19_33_36_resize.jpg (http://postimg.org/image/98g6y06st/) http://s6.postimg.org/5wdaqypnx/SH5_Img_2014_05_11_19_40_23_resize.jpg (http://postimg.org/image/5wdaqypnx/)