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Bathrone
05-10-13, 08:42 PM
Hi guys

I would appreciate please some help. Ive been chasing this problem down for a few days now and I'm not getting anywhere on fixing it.

When I start a new patrol and enter the sub, I click on the first officer and dialogue commands 3 and 4 and 5 have no text to them. Same with some of the other officers. I just see the number 3 and 4 and 5 with no dialogue.

Heres my current testing mod list

Generic Mod Enabler - v2.6.0.157
[C:\Ubisoft\Silent Hunter 5\MODS]

TDW_GenericPatcher_v_1_0_90_0
AI_Crew_Damage_Control_Revised_Zones_cfg_Based_On_ FX_Update_By_TheDarkWraith
Accurate German Flags
sobers game loading tips V5 SH5
DBM Background Video
SteelViking's Interior Mod V1.2
SteelViking's Interior Mod V1.2.2 Patch
DynEnv v2.9 - 1. Main Mod
DynEnv v2.9 - 4.a Camera Filters - Realistic Colors
DynEnv v2.9 - 5.c Ambient Settings - Darker Nights-No Murky Waters
DynEnv v2.9 - 10.I Seafloor (high resolution)
DynEnv v2.9 - 11.a.I Sea Plants - Atlantic Kelp Forests (high resolution)
DynEnv v2.9 - 12. Sounds
SH5_7A_Conning_Fix
Fuel Gauge WoGaDi_SteelViking's Interior
Fix clock rear torpedo room VIIA
AI_sub_crew_1_0_2_TheDarkWraith
Cerberus62 Corrected Depth Charge Projector 1.0
Shadow Improvement Mod
SH5 Longer Repairs v.1
NewUIs_TDC_7_3_0_ByTheDarkWraith EDITED
MightyFine Crew Mod 1.2.1 Alt w beards
MCCD_1.04_MFCM_1.2.1_compatible
Equipment_Upgrades_Fix_v1_4_byTheBeast
Equipment_Upgrades_Fix_v1_4_Patch_1
#Equipment_Upgrades_Fix_v1_4_Patch_1_HotFix
Equipment_Upgrades_Fix_v1_4_Patch_1 (available by date) V9 by sober
IRAI_0_0_39_ByTheDarkWraith
IRAI_0_0_39_ByTheDarkWraith_Patch_1
R.E.M_by_Xrundel_TheBeast_1.2
R.E.M_by_Xrundel_TheBeast_1.2 - no hyd on surface - NewUIs-IRAI compatible
OPEN HORIZONS II_full v2.1
OHIIv2.1 test patch2 Full
TDW_Mines_Subnets_Detectable_in_hydro (OH II v2.1)
OH II Minefield map for TDWs Ui
Harbour_Addition_Environment_Enhancement_update_fo r_OHIIv2.1a_By_Trevally


Thanks

THE_MASK
05-10-13, 08:55 PM
MightyFine Crew Mod 1.2.1 Alt faces
MCCD_1.04_MFCM_1.2.1_compatible
Speech fixes and additions (english version) or german version
http://www.subsim.com/radioroom/showthread.php?t=174063
Also Shadow Improvement Mod Lite uses less resources from the graphics card .

Bathrone
05-10-13, 09:36 PM
Thanks but it didnt fix the problem.

When I added it in the mod enabler after NewUIs I get the mod enabler warning:

""Message_NA.cfg" has already been altered by the "NewUIs_TDC_7_3_0_ByTheDarkWraith EDITED" mod."

Sober seeing in your modlist how you had the english speech fixes after NewUIs I figured it was OK to overwrite the NewUIs CI and clobber NewUIs.

However when I go in game I get blank 3 4 5 menu options on the deck officer even after starting a whole new campaign.

My latest mod list is now:

Generic Mod Enabler - v2.6.0.157
[C:\Ubisoft\Silent Hunter 5\MODS]

TDW_GenericPatcher_v_1_0_90_0
AI_Crew_Damage_Control_Revised_Zones_cfg_Based_On_ FX_Update_By_TheDarkWraith
Accurate German Flags
sobers game loading tips V5 SH5
DBM Background Video
SteelViking's Interior Mod V1.2
SteelViking's Interior Mod V1.2.2 Patch
DynEnv v2.9 - 1. Main Mod
DynEnv v2.9 - 4.a Camera Filters - Realistic Colors
DynEnv v2.9 - 5.c Ambient Settings - Darker Nights-No Murky Waters
DynEnv v2.9 - 10.I Seafloor (high resolution)
DynEnv v2.9 - 11.a.I Sea Plants - Atlantic Kelp Forests (high resolution)
DynEnv v2.9 - 12. Sounds
SH5_7A_Conning_Fix
Fuel Gauge WoGaDi_SteelViking's Interior
Fix clock rear torpedo room VIIA
AI_sub_crew_1_0_2_TheDarkWraith
Cerberus62 Corrected Depth Charge Projector 1.0
Shadow Improvement Mod
SH5 Longer Repairs v.1
NewUIs_TDC_7_3_0_ByTheDarkWraith EDITED
MightyFine Crew Mod 1.2.1 Alt w beards
MCCD_1.04_MFCM_1.2.1_compatible
Equipment_Upgrades_Fix_v1_4_byTheBeast
Equipment_Upgrades_Fix_v1_4_Patch_1
#Equipment_Upgrades_Fix_v1_4_Patch_1_HotFix
Equipment_Upgrades_Fix_v1_4_Patch_1 (available by date) V9 by sober
IRAI_0_0_39_ByTheDarkWraith
IRAI_0_0_39_ByTheDarkWraith_Patch_1
R.E.M_by_Xrundel_TheBeast_1.2
R.E.M_by_Xrundel_TheBeast_1.2 - no hyd on surface - NewUIs-IRAI compatible
OPEN HORIZONS II_full v2.1
OHIIv2.1 test patch2 Full
TDW_Mines_Subnets_Detectable_in_hydro (OH II v2.1)
OH II Minefield map for TDWs Ui
Harbour_Addition_Environment_Enhancement_update_fo r_OHIIv2.1a_By_Trevally
Speech fixes and additions (english version)

EDIT: FPS isnt a problem with the GPU power I have on my system, the game is CPU limited from being single threaded

THE_MASK
05-10-13, 09:53 PM
It works on my list . Try putting
MightyFine Crew Mod 1.2.1 Alt w beards
MCCD_1.04_MFCM_1.2.1_compatible
Speech fixes and additions (english version)
last.

Bathrone
05-10-13, 10:44 PM
Many thanks Sober its fixed now. I did two things, one what you suggested but I wasnt sure cos I only had one mod enabler warning and that was from NewUIs which was prior to these in the first place. I tried it anyway. Didnt fix it.

And two, I removed the EDIT wording in the NewUIs mod directory. I put it there to remind myself I had to edit menu.txt for TDWs generic patcher and the 10.5cm gun tooltip. I think something might be hard coded to look for the original mod dir name. Anyway, its all fixed.

So Im spending sat afternoon with some nice scotch and a new campaign starting at coastal waters. Oh Heaven :arrgh!::woot:

Heres my testing modlist as it stands now, theory is to reduce conflicts between mods and stick with what is important without much else where other stuff will give mod conflicts

Generic Mod Enabler - v2.6.0.157
[C:\Ubisoft\Silent Hunter 5\MODS]

TDW_GenericPatcher
AI_Crew_Damage_Control_Revised_Zones_cfg_Based_On_ FX_Update_By_TheDarkWraith
Accurate German Flags
sobers game loading tips V5 SH5
DBM Background Video
SteelViking's Interior Mod V1.2
SteelViking's Interior Mod V1.2.2 Patch
DynEnv v2.9 - 1. Main Mod
DynEnv v2.9 - 4.a Camera Filters - Realistic Colors
DynEnv v2.9 - 5.c Ambient Settings - Darker Nights-No Murky Waters
DynEnv v2.9 - 10.I Seafloor (high resolution)
DynEnv v2.9 - 11.a.I Sea Plants - Atlantic Kelp Forests (high resolution)
DynEnv v2.9 - 12. Sounds
SH5_7A_Conning_Fix
Fuel Gauge WoGaDi_SteelViking's Interior
Fix clock rear torpedo room VIIA
AI_sub_crew_1_0_2_TheDarkWraith
Cerberus62 Corrected Depth Charge Projector 1.0
Shadow Improvement Mod
SH5 Longer Repairs v.1
NewUIs_TDC_7_3_0_ByTheDarkWraith
Equipment_Upgrades_Fix_v1_4_byTheBeast
Equipment_Upgrades_Fix_v1_4_Patch_1
#Equipment_Upgrades_Fix_v1_4_Patch_1_HotFix
Equipment_Upgrades_Fix_v1_4_Patch_1 (available by date) V9 by sober
IRAI_0_0_39_ByTheDarkWraith
IRAI_0_0_39_ByTheDarkWraith_Patch_1
R.E.M_by_Xrundel_TheBeast_1.2
R.E.M_by_Xrundel_TheBeast_1.2 - no hyd on surface - NewUIs-IRAI compatible
MightyFine Crew Mod 1.2.1 Alt w beards
MCCD_1.04_MFCM_1.2.1_compatible
Speech fixes and additions (english version)
OPEN HORIZONS II_full v2.1
OHIIv2.1 test patch2 Full
TDW_Mines_Subnets_Detectable_in_hydro (OH II v2.1)
OH II Minefield map for TDWs Ui
Harbour_Addition_Environment_Enhancement_update_fo r_OHIIv2.1a_By_Trevally

THE_MASK
05-10-13, 10:53 PM
You should start a new thread , Bathrones mod list guide or something like that .

Bathrone
05-11-13, 08:07 PM
Its not ready yet. For example I just realised TDWs new UIS needs a patch to go into the REM mod. Its taken me weeks to get this far but it'll come along.

THE_MASK
05-11-13, 08:28 PM
Its not ready yet. For example I just realised TDWs new UIS needs a patch to go into the REM mod. Its taken me weeks to get this far but it'll come along.Just read my sig .

gap
05-12-13, 06:34 AM
Its not ready yet. For example I just realised TDWs new UIS needs a patch to go into the REM mod. Its taken me weeks to get this far but it'll come along.

http://www.subsim.com/radioroom/downloads.php?do=file&id=4002 :03:

Bathrone
05-12-13, 10:21 PM
Gap thats not it. TDWs New UI has a patch available for compatability with REM and TDW says


Originally Posted by TheDarkWraith View Post

Modified Ubooat_Sensors.sim file for Repaired_Equipment_MOD_by_Xrundel_TheBeast" (R.E.M) Version 1.2
mod (this file has to be installed in the Repaired_Equipment_MOD_by_Xrundel_TheBeast" (R.E.M) Version 1.2
mod in \data\Objects\Sensors and the Repaired_Equipment_MOD_by_Xrundel_TheBeast" (R.E.M) Version 1.2
mod HAS to be installed last in JSGME). This modified file makes it compatible with v6.9.0 of my UIs mod and FX_Update v0.0.18: http://www.megaupload.com/?d=QTF15E42

But the link is dead

volodya61
05-13-13, 12:52 AM
Gap thats not it. TDWs New UI has a patch available for compatability with REM and TDW says...

That was what you are looking for...

Bathrone
05-13-13, 01:36 AM
Im confused.,

I have

R.E.M_by_Xrundel_TheBeast_1.2
R.E.M_by_Xrundel_TheBeast_1.2 - no hyd on surface - NewUIs-IRAI compatible

But TDW says I need to use his patch ontop of it and he has a download link that is dead he suggests to use in his main TDW New UIs mod thread first post

Is this the same file as the dead download link

gap
05-13-13, 09:34 AM
Im confused.,

I have

R.E.M_by_Xrundel_TheBeast_1.2
R.E.M_by_Xrundel_TheBeast_1.2 - no hyd on surface - NewUIs-IRAI compatible

But TDW says I need to use his patch ontop of it and he has a download link that is dead he suggests to use in his main TDW New UIs mod thread first post

Is this the same file as the dead download link

The update by me and Volodya, that the link I have posted refers to, includes the TDW-compatibility tweaks :03:

Bathrone
05-13-13, 11:55 PM
Ok, somethings not right here.

TDW says for REM and NewUIs we need to use his "Modified Ubooat_Sensors.sim" file

Ok so the mod authors "R.E.M_by_Xrundel_TheBeast_1.2.7z" file contains that file with a datetime stamp of Thursday, ‎2 ‎June ‎2011, ‏‎2:25:10 PM and a filesize of 22 919 bytes

Now you guys point to your modified file being "R.E.M.7z" that contains the file with a datetime stamp of ‎Thursday, ‎2 ‎June ‎2011, ‏‎2:25:10 PM and a filesize of 22 919 bytes

So if you have fixed the compatability problem that TDW advises of, why are both files the same datetime stamp and same size?

volodya61
05-14-13, 05:08 AM
Okay.. :-?
Just re-downloaded mod + add-ons from d/l section..

Archive contains -

R.E.M by Xrundel TheBeast 1.2 - main mod by Hrundel&TheBeast
R.E.M. - hydrophone mute for player fix - add-on fix for stock game
R.E.M. - hydrophone mute for player fix (TDW compatible) - add-on fix for using with TDW's mods
R.E.M by Xrundel TheBeast 1.2 - no hyd on surface - NewUIs-IRAI compatible - add-on fix for using with TDW's mods (hydrophones not works on the surface)

Any questions? enough clearly on my view.. if not, just read mod's thread from page 4 to the end..

Bathrone
05-17-13, 04:01 AM
Mate your not understanding what I am saying. Please let me explain this fully to help you.

I am using both the TDW New UIs Mod and the REM mod

In the TDW New UIs Mod Discussion thread at:

http://www.subsim.com/radioroom/showthread.php?t=166093

TDW says

"Modified Ubooat_Sensors.sim file for Repaired_Equipment_MOD_by_Xrundel_TheBeast" (R.E.M) Version 1.2
mod (this file has to be installed in the Repaired_Equipment_MOD_by_Xrundel_TheBeast" (R.E.M) Version 1.2
mod in \data\Objects\Sensors and the Repaired_Equipment_MOD_by_Xrundel_TheBeast" (R.E.M) Version 1.2
mod HAS to be installed last in JSGME). This modified file makes it compatible with v6.9.0 of my UIs mod and FX_Update v0.0.18: http://www.megaupload.com/?d=QTF15E42"

So he says he is supplying a modified Uboat_Sensors.sim file that needs to replace the REM supplied version of that file. The problem is TDW's download link for that file is a dead link.

You claim that you supplied a modified package, but that package HAS IDENTICAL versions of the Uboat_Sensors.sim file. As I said:

Ok so the mod authors "R.E.M_by_Xrundel_TheBeast_1.2.7z" file contains that file with a datetime stamp of Thursday, ‎2 ‎June ‎2011, ‏‎2:25:10 PM and a filesize of 22 919 bytes

Now you guys point to your modified file being "R.E.M.7z" that contains the file with a datetime stamp of ‎Thursday, ‎2 ‎June ‎2011, ‏‎2:25:10 PM and a filesize of 22 919 bytes

So therefore, I said:

So if you have fixed the compatability problem that TDW advises of, why are both files the same datetime stamp and same size?

gap
05-17-13, 04:56 AM
Mate your not understanding what I am saying...

You claim that you supplied a modified package, but that package HAS IDENTICAL versions of the Uboat_Sensors.sim file.


Hi Bathrone, this is funny :O:

Volodya is not "claiming" anything, he is asserting something that he knows too well, being one of the authors of that package (the other is me, by the way).

But are we talking about the same package (http://www.subsim.com/radioroom/downloads.php?do=file&id=4002) anyway? I start doubting it :hmmm:

The one that I and Volodya are talking about contains four folders:


R.E.M_by_XRundel_TheBeast_1.2: this is the mod itself;


R.E.M. - hydrophone mute for player fix: name speaks by itself;


R.E.M. - hydrophone mute for player fix (TDW compatible): as above, but based on the version of Uboat_Sensors.sim compatible (quite so!) with TDW's mods;


R.E.M_by_XRundel_TheBeast_1.2 - no hyd on surface - NewUIs-IRAI compatible: as above, but with settings which make hydrophones useless on surface.


If this is still not enough for you to trust us, open the sim files of each folder in S3d, and count their chunks. You will notice that the last two fixes contain 148 chunks instead of 144. The four additional chunks are relative to two controllers added by TDW for compatibility with his mods. :yep: :salute:

THE_MASK
05-17-13, 04:59 AM
Crack that whip , i like it . I like the thorough way you are modding your game . If no one complains about problems with mods or mods orders or compatability then they wont ever get fixed :up:

volodya61
05-17-13, 05:05 AM
Mate your not understanding what I am saying. Please let me explain this fully to help you.

I am using both the TDW New UIs Mod and the REM mod

In the TDW New UIs Mod Discussion thread at:

http://upload.wikimedia.org/wikipedia/commons/thumb/3/3b/Paris_Tuileries_Garden_Facepalm_statue.jpg/300px-Paris_Tuileries_Garden_Facepalm_statue.jpg

Why are you talking about main mod version again?
Please, just read my previous post again.. attentively this time..

Archive contains -

R.E.M by Xrundel TheBeast 1.2 - main mod by Hrundel&TheBeast
R.E.M. - hydrophone mute for player fix - add-on fix for stock game
R.E.M. - hydrophone mute for player fix (TDW compatible) - add-on fix for using with TDW's mods
R.E.M by Xrundel TheBeast 1.2 - no hyd on surface - NewUIs-IRAI compatible - add-on fix for using with TDW's mods (hydrophones not works on the surface)

Bathrone
05-17-13, 05:18 AM
Hi Gap and thankyou for the response :salute:

Your not understanding what the issue is, so I will try to say it another way.

I'm fully aware of the contents of the packages found in these two:

"R.E.M_by_Xrundel_TheBeast_1.2.7z"

"R.E.M.7z"

And I fully understand your statement, and agree with your statement here:

The one that I and Volodya are talking about contains four folders:
R.E.M_by_XRundel_TheBeast_1.2: this is the mod itself;

R.E.M. - hydrophone mute for player fix: name speaks by itself;

R.E.M. - hydrophone mute for player fix (TDW compatible): as above, but based on the version of Uboat_Sensors.sim compatible (quite so!) with TDW's mods;

R.E.M_by_XRundel_TheBeast_1.2 - no hyd on surface - NewUIs-IRAI compatible: as above, but with settings which make hydrophones useless on surface.

Please listen to this:


I am using both the TDW New UIs Mod and the REM mod

In the TDW New UIs Mod Discussion thread at:

http://www.subsim.com/radioroom/showthread.php?t=166093

So understand that what I am talking about is compatibility between TDW's New UI mod and the REM mod.

Now the mod author of New UI in his first post of the NewUI discussion thread advises everyone that he has released a patch for REM that contains a modified Uboat_Sensors.sim file to make it compatible with his mod.

Here is exactly what the mod author TDW says:

"Modified Ubooat_Sensors.sim file for Repaired_Equipment_MOD_by_Xrundel_TheBeast" (R.E.M) Version 1.2
mod (this file has to be installed in the Repaired_Equipment_MOD_by_Xrundel_TheBeast" (R.E.M) Version 1.2
mod in \data\Objects\Sensors and the Repaired_Equipment_MOD_by_Xrundel_TheBeast" (R.E.M) Version 1.2
mod HAS to be installed last in JSGME). This modified file makes it compatible with v6.9.0 of my UIs mod and FX_Update v0.0.18: http://www.megaupload.com/?d=QTF15E42"

So I am trying to get my hands on that specific version of that specific file. TDWs download link for that specific version of that specific file is dead.

I am making the point sir that in both "R.E.M_by_Xrundel_TheBeast_1.2.7z" and "R.E.M.7z" the Uboat_Sensors.sim file is identical. So either both of these archives contain TDWs fixes and TDWs post in his mod discussion thread is now wrong, or, both of these archives dont contain TDWs fixes and I dont seem to be able to download the fix from a live download link. Which one is it???????

When you make comments like "The one that I and Volodya are talking about contains four folders" you imply that there is a difference between "R.E.M_by_Xrundel_TheBeast_1.2.7z" and "R.E.M.7z", however the important file in question which according to TDW is Uboat_Sensors.sim file is identical with the same datetimestamp and the same filesize between both "R.E.M_by_Xrundel_TheBeast_1.2.7z" and "R.E.M.7z".

So now do you understand my confusion surrounding how to properly manage the configuration of these two mods? You guys need to appreciate it is TDW saying these things in his mod thread and I simply trying to correctly configure the mods together by following instructions of the mod authors.

gap
05-17-13, 05:56 AM
When you make comments like "The one that I and Volodya are talking about contains four folders" you imply that there is a difference between "R.E.M_by_Xrundel_TheBeast_1.2.7z" and "R.E.M.7z", however the important file in question which according to TDW is Uboat_Sensors.sim file is identical with the same datetimestamp and the same filesize.

So now do you understand my confusion surrounding how to properly manage the configuration of these two mods?

Call me dumb, but sincerely I don't get your point yet. :doh:

R.E.M.7z doesn't contain a copy of the discussed sim file, but four, one for each folder contained in the package.
All you need in order to enjoy REM together with New UI's & Co is included in the same package. Mod order should be like this:


New UI's, IRAI, FxUpdate in any combination;
R.E.M_by_XRundel_TheBeast_1.2;
one among R.E.M. - hydrophone mute for player fix (TDW compatible) or R.E.M_by_XRundel_TheBeast_1.2 - no hyd on surface - NewUIs-IRAI compatible


Either of the last two (alternative) items in the above list will ensure combatibility between TDW's mods and R.E.M, and they will fix the problem of hydrophone contacts getting unadible below a certain depth. The dates o their respective sim files? 15/02/2013 19:05 and 16/02/2013 02:30, if you want to know :yep:

That simple; don't make things more complicated than we need. :)

Bathrone
05-17-13, 06:08 AM
Mate I understand what your saying and I can see those four various revisions of the UBoot_Sensors.sim in "R.E.M.7z"

So essentially your saying that what TDW has said in his New UI mod discussion thread is wrong, because youve addressed compatability to TDWs mods without the need to use TDWs patch into REM

Thats fine and Im cool with it :salute:

Please understand its not me making it more complex, Im simply following what was said by TDW and Im trying to get to the bottom of it. Youve now specifically confirmed the situation and TDW has wrong info, thats great :arrgh!:

Thankyou :up:

gap
05-17-13, 06:15 AM
Mate I understand what your saying and I can see those four various revisions of the UBoot_Sensors.sim in "R.E.M.7z"

So essentially your saying that what TDW has said in his New UI mod discussion thread is wrong, because youve addressed compatability to TDWs mods without the need to use TDWs patch into REM

Not at all, I am saying that TDWs patch I S . I N C L U D E D :D into these:



one among R.E.M. - hydrophone mute for player fix (TDW compatible) or R.E.M_by_XRundel_TheBeast_1.2 - no hyd on surface - NewUIs-IRAI compatible


In other words: we have made our tweaks on the sim file patched by TDW; had you enabled it before my and Volodya's fix, it would have been overwritten.

Bathrone
05-17-13, 06:18 AM
Awesome :salute: Ill suggest to TDW that he remove that section of his first post in the New UI discussion thread to avoid others falling into this

Mikemike47
05-17-13, 08:49 AM
I tried to PM TDW about Multiple UIs thread weeks to months ago. I brought up the Uboat_Sensors.sim download link needs to be updated. That way it would not get overlooked again and again and again .

Sober - If no one complains about problems with mods or mods orders or compatability then they wont ever get fixed.Stated mailbox is full.

I, too, have posted in Multiple UIs thread weeks to months ago about the Uboat_Sensors.sim download link needs to be updated. Informed TDW his mailbox is full.

We all want the game to be the best it can be:rock:

I copied this link to Multiple UIs thread in hopes of TDW seeing it.

volodya61
05-17-13, 09:07 AM
I tried to PM TDW about Multiple UIs thread weeks to months ago. I brought up the Uboat_Sensors.sim download link needs to be updated. That way it would not get overlooked again and again and again .

Once again..
R.E.M in the Subsim Download section contains all needed files and fixes


Archive contains -

R.E.M by Xrundel TheBeast 1.2 - main mod by Hrundel&TheBeast
R.E.M. - hydrophone mute for player fix - add-on fix for stock game
R.E.M. - hydrophone mute for player fix (TDW compatible) - add-on fix for using with TDW's mods
R.E.M by Xrundel TheBeast 1.2 - no hyd on surface - NewUIs-IRAI compatible - add-on fix for using with TDW's mods (hydrophones not works on the surface)

Is it so hard to download and install whatever you need?

Mikemike47
05-17-13, 12:59 PM
If this is still not enough for you to trust us, open the sim files of each folder in S3d, and count their chunks. You will notice that the last two fixes contain 148 chunks instead of 144. The four additional chunks are relative to two controllers added by TDW for compatibility with his mods.

Once again..
R.E.M in the Subsim Download section contains all needed files and fixes
Is it so hard to download and install whatever you need?

Sorry gap and volodya61. Hope I did not upset anyone here. I am just adding my two cents to the conversation from the general context of the thread and what I remember weeks and months ago. I never saw chunk size mentioned weeks and months ago, and never looked for file date and size during those times. I had NO need to.

I do not get involved as much, with what you have done along with Bathrone, in the style of how, the three of you are trying to improve the game. I help out in other ways.

I had no problems with downloads.

gap
05-17-13, 01:51 PM
Sorry gap and volodya61. Hope I did not upset anyone here.

No problem at all, Mike :salute:

Striving to figure things up, instead of passively accepting the instructions received by an unknown subsim-mate, is the right approach to avoid blatant errors, and to understand what you are doing.

Specifically about this thread, considered the relative simplicity of the topic we are discussing, and the many explainations that I and Volodya have provided, I just find it funny that we didn't get to understand each other right away :doh: but I hope that all the doubts are dispelled now :up: