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Fifi
04-03-13, 01:27 AM
Hi,

Still in trouble with my TMO 2.5 sea rendering :wah:
Early day, late day or night is perfect, but during day here is what i get:

http://img15.hostingpics.net/pics/415185SH4Img20130403161845912.jpg

...ugly black stripes :hmmm:

I think it's shadows related, because when i look directely toward sun, it's ok.
Sea is beautifuly shining...
I tried many settings, but without results. Though, with TMO 1.9 i don't get this!
Is there any sea rendering folder i could take from 1.9 to replace in 2.5?
(like i did for my room darkness issue...)

Fifi
04-03-13, 03:03 AM
To compare with TMO 1.9 sea rendering:

http://img15.hostingpics.net/pics/840188SH4Img20130403163906430.jpg

:hmmm:

Armistead
04-03-13, 03:22 AM
PM sent

Fifi
04-03-13, 04:14 AM
Thanks Armistead!
Will report back :up:

Fifi
04-04-13, 07:46 PM
Well, finally found a mod wich gives me wonderful sea rendering! :yeah:
Much better than the 2 screens above.
It's Improved Stock Environment V2 for TMO.
The V3 isn't good for my rig, but V2 is awesome.
Just have to tweek some ambiant color via S3D, to eliminate the greenish on sea horizon...
All in all, good result!

Father Goose
04-04-13, 08:16 PM
I'm using ISE v3. Had the greenish color too. I went to the ISE realistic colors to eliminate the green sea on horizon.

What is the ambient color via S3D adjustment you mentioned?
Can you post a photo of your final result?

Fifi
04-05-13, 12:10 AM
What is the ambient color via S3D adjustment you mentioned?
Can you post a photo of your final result?

Was wrong, it's not ambient color that need to be adjusted :oops:
I tried and it doesn't eliminate my green stuff.

What is the exact thing to adjust to lower the green?
I found tons of files for each day time color :doh:

Fifi
04-05-13, 02:47 AM
Think my SH4 never been so nice now! :sunny:

http://img15.hostingpics.net/pics/462320351.jpg
http://img15.hostingpics.net/pics/227840302.jpg
http://img15.hostingpics.net/pics/499542163.jpg
http://img15.hostingpics.net/pics/620267134.jpg
http://img15.hostingpics.net/pics/977208825.jpg

Except between 11h and 14h day light, where strangely i still get some greenish horizon...:06:

And as you can see, the weather finally changed after some weeks! :yeah:
Suddently after December 20th 1941, i got plenty different weather...go figure :doh:

Armistead
04-05-13, 09:32 AM
Was wrong, it's not ambient color that need to be adjusted :oops:
I tried and it doesn't eliminate my green stuff.

What is the exact thing to adjust to lower the green?
I found tons of files for each day time color :doh:


Take a SS of it, could be clouds near the sun, horizon, fog, etc...Main thing to remember is you have to match certain colors and tweak all colors so they look realistic together. Then colors are effected by lighting effects, etc...

Fifi
04-05-13, 03:53 PM
Then colors are effected by lighting effects, etc...

It must be that.
I'm quite sure it's sun reflection problem, because i get the greenish (mainly on sea horizon) only from 11h to 14h. Other hours are very fine as you can see on SS above.

Opening scene dat with S3D, there are so many parameters to tweek in env colors!...for each type of weather!
Would be cool to know wich one are related to those day hours :hmmm:

PS: it happens with no clouds, no fog by the way...

Father Goose
04-05-13, 03:59 PM
Think my SH4 never been so nice now! :sunny:


That looks awesome Fifi. :up:

BlackBass
04-05-13, 04:12 PM
Wow that looks sweet. I'm changing my mods around :)

Fifi
04-05-13, 04:34 PM
For those who are not 100% satisfied with Improved Stock Environment V3, give a try with Improved Stock Environment V2 (+ enventually ISE realistic colors on top of it!)...the rendering is completely different, and not that bad at all on top of TMO 2.5 (or even TMO 1.9!)

My screens above are TMO 2.5 + ISE V2 + ISE realistic colors.
But keep in mind it can greatly differt from a computer to an other!

Armistead
04-05-13, 06:20 PM
It must be that.
I'm quite sure it's sun reflection problem, because i get the greenish (mainly on sea horizon) only from 11h to 14h. Other hours are very fine as you can see on SS above.

Opening scene dat with S3D, there are so many parameters to tweek in env colors!...for each type of weather!
Would be cool to know wich one are related to those day hours :hmmm:

PS: it happens with no clouds, no fog by the way...

If you open up Env, you'll see several files, but the EnvColors_Atl.dat deal with Fleetboats Pacific. When you open up the envcolor file you'll see 3 weather types. The first one is for clear, the second for clouds, the 3rd for storms. Most of you colors are set in the env, although a few base defaults for a few things are in the scene dat. The thing to remember is you want colors to match and be realistic for time of day. You adjust one, it can throw others off.

When you open a weather type, you'll see colors/array item that connect with the angle of the sun, but basically the colors start from morning, think about 9AM and progress during the day. Fairly easy to see the day progress if you look at the colors you can figure out sunset, then end with night. It's not so much about time, as sun angle. The same patterns you get for sunset, you'll get at daybreak, the colors will be the same regarding sun angle, not time per say.

Course they're numerous other factors that effect how the game looks, shaders, filters, etc. The scene dat is sort of like a multiplier or subtractor. Frankly they're 1000's of possible combinations. Also, the scene dat deal with numerous other values not related to color.

The main issue is the env factors effect sensors, modders take a lot of time tweaking sensors to work realistically with the env. look. If you go in tweaking a lot, you probably won't crash the game, but you can easily throw off the intent of how the modder tweaked the env with the sensors.

If you want to make your own env, always do it as a mod. You can tweak the env file fairly much without messing up sensors. The only two values that effect sensors in env to any degree are sunlightmultiplication and Sunskyinfluence as they add or subtract light. Why you probably won't mess up sensors, you can screw up what you see yourself.

If you look in the Screenshot Thread, you'll see numerous different env looks over the years. In the end it's matter of preference.

http://i651.photobucket.com/albums/uu235/Armistead1424/SH4Img2011-11-24_092334_296.jpg

Armistead
04-05-13, 06:32 PM
It must be that.
I'm quite sure it's sun reflection problem, because i get the greenish (mainly on sea horizon) only from 11h to 14h. Other hours are very fine as you can see on SS above.

Opening scene dat with S3D, there are so many parameters to tweek in env colors!...for each type of weather!
Would be cool to know wich one are related to those day hours :hmmm:

PS: it happens with no clouds, no fog by the way...

I was playing with ISE a lil the other day, don't recall the green look. If it's regarding the horizon, it's usually the clouds near sun value. I actually looked at the realistic colors mods and see a lime green color value for that, but basically what was used in PE. It gives a slight greenish hue, but again light and other factors effect it.

Fifi
04-05-13, 07:38 PM
OMG! Trying the RSRDC with Traveller advice, my greenish issue is completely gone! :woot:
Got a fantastic rendering any day/night time now! Just love it :yep:
Don't know what happened exactely, but here is my mod list:

1_TriggerMaru_Overhaul_2-5
RSRDC_TMO_V502
RSRDC_V5xx_Patch1
Traveller Mod v2.03 for TMO
Rescue Sub v 1.2 for Traveller Mod v2.03 TMO 2.5
MyKey
Shaders for 2.5 (to fix my sub room darkness)
Improved Stock Environment_v2
#2 ISE Realistic Colors

Here is the rendering at 12h, without any greenish horizon as before:

http://img15.hostingpics.net/pics/895600rsrdc3.jpg

Sun rises are just wonderful too!:

http://img15.hostingpics.net/pics/396060rsrdc1.jpg
http://img15.hostingpics.net/pics/205656rsrdc2.jpg

Living in Pacific theater since many years (Nouméa) can tell you SH4 sea i get now is so close to reality, it's stunning! Colors, reflection, opacity is just perfect to me now :up:
Just hope i'm gonna love this RSRD campaign :cool:

Armistead
04-05-13, 09:07 PM
Wasn't RSRD, it doesn't mess with any of the enviroment related files, but glad you got what you want.

TorpX
04-05-13, 09:31 PM
Armistead,

I have to ask you, since I don't play TMO. The "life-like" water, did you make it that way or is it from TMO? It looks really good; very "wet", not at all like plastic or molasses.







Fifi,
Living in Pacific theater since many years (Nouméa) ...
For real? I'll bet you can tell us some interesting stories.

Father Goose
04-05-13, 09:36 PM
OMG! Trying the RSRDC with Traveller advice, my greenish issue is completely gone! :woot:
Got a fantastic rendering any day/night time now! Just love it :yep:

I'm using Improved Stock Environment_v3_TMO&RFB with #2 ISE Realistic Colors and really like it. Very much like I see in your photos. Good job! :yeah:

Fifi
04-06-13, 02:30 AM
Fifi,

For real? I'll bet you can tell us some interesting stories.


Yes, and still there! :haha:
About WW2 stories around here, beside the fact Americans built almost everything here (main roads, our airport still active!, extended the harbor for big ships, hospital still working! etc etc...) and more than 1.3 million American soldiers transited by Nouméa because it was a huge base in Pacific and Coral sea battle was just few hundred miles North away (thanks god Americans decided to come here, otherwise our island would have been invaded :yep:), and small stories like a Jap submarine beeing sinked South of Pine island here by an American plane...that's about it! :D
Oh...and still a lot of mines around our lagoon...even if they tried not so long ago to clear them.

Fifi
04-06-13, 02:43 AM
Oh, and i found what solved my green horizon!
It's something in latest Traveller Mod v2.03 :yep:
In fact, it's something inside his shaders folder!
It makes my environment mod perfect at any time of day...and his new waves tweeking inside is just very good.

I added those files in my shaders mod for TMO 2.5 (where i already have the file that fixed the main room darkness), and tested it just with TMO and ISE V2 + ISE realistic colors. Result is fantastic.
Thanks to Traveller, even if he didn't mean it! :yeah:

TorpX
04-06-13, 06:22 PM
Yes, and still there! :haha:
About WW2 stories around here....
That's really interesting. I sometimes try to imagine what it would be like to live in an exotic place like that. Are there any sunken ships or plane wrecks lying about? :hmmm:

:subsim:

Fifi
04-06-13, 06:37 PM
Are there any sunken ships or plane wrecks lying about? :hmmm:

:subsim:


Yes, but fortunately there wasn't any battle just around Nouméa area, and i don't recall any American ship sinked here even by accident.
Many boats sinked here before WW2 (and one of the biggest in the world! - The France II), and some after WW2, but not during war...
They found an American bomber almost intact in our lagoon, crashed by accident in WW2 though.
The Jap submarine sinked South of Pine island must be still there, but way too deep to see and find anything...

Fifi
04-06-13, 11:30 PM
An other question to modders and veteran captains:

In my game, i get everything wonderful now, except my sun size :hmmm:
The sun disc looks way too small in day light, and furthermore not realistic.
Sunrise and sunset are quite ok though...(as you can see on screens above)
Is there a way to increase its size, without messing the rest? :06:

Father Goose
04-06-13, 11:36 PM
Fifi, you're not suppose to look at the sun...it's bad for your eyes. :o

Armistead
04-06-13, 11:49 PM
An other question to modders and veteran captains:

In my game, i get everything wonderful now, except my sun size :hmmm:
The sun disc looks way too small in day light, and furthermore not realistic.
Sunrise and sunset are quite ok though...(as you can see on screens above)
Is there a way to increase its size, without messing the rest? :06:

Yes, you can, you can change the texture or adjust the size of the one you have based on time of day in the scene dat.

Armistead
04-06-13, 11:50 PM
Armistead,

I have to ask you, since I don't play TMO. The "life-like" water, did you make it that way or is it from TMO? It looks really good; very "wet", not at all like plastic or molasses.







Fifi,
For real? I'll bet you can tell us some interesting stories.


It's adjusted ...

Fifi
04-07-13, 12:41 AM
As example, here is what i have on my main PC with GTX 580:

http://img15.hostingpics.net/pics/207057Soleil.jpg

Sun disc is ridiculous :doh:
And here is what i get on my poor laptop, with a crap Nvidia card:

http://img15.hostingpics.net/pics/657684Soleil2.jpg

So, why do i get a nice sun with my poor laptop, and a crappy one on my big machine?? :/\\!!
I thought it was a resolution issue, but after trying others, same result...
Could it be an other post effect stuff problem?
Same graphical settings ingame, on both computers...and same mods enabled.

DaveB5
04-07-13, 04:06 AM
I believe this can be fixed with adjustments of the Nvida driver properties. Lots of advice and howto's in this thread.

http://www.subsim.com/radioroom/showthread.php?t=128517

Fifi
04-07-13, 05:51 AM
Thanks Dave. I'll try to lower my AA and AF as said in the link.
I run AA almost maximum (Q32) as well as AF (X16), so maybe it's related :hmm2:
But i'm using Nvidia Inspector instead of Nhancer...

Fifi
04-07-13, 05:36 PM
Ok, that's it! :woot:
It's an AA problem, cause desabling it, i get a nice sun!
Now, have to find a good enough AA that doesn't mess my sun...:-?

Fifi
04-07-13, 06:39 PM
So each time i enable any AA via inspector, i loose the nice sun :doh:
Even the lowest X2...
I tried every single AA provided by inspector (even FXAA) without good result :wah:
Not to say i get crappy jaggy lines everywhere, and sea horizon is aweful!
So back to AAX32, and unrealistic daylight sun...:shifty:

TorpX
04-07-13, 09:35 PM
Yeah, you would think that this stuff has been around long enough, so we wouldn't have to custom engineer our machines. :-?

merc4ulfate
04-08-13, 09:26 PM
When I have ISE3 enabled I get fog hell ... Using it is great for getting in close and manually using my deck gun to sink ... even escorts without getting hurt but it is such a constant fog and it tool the fun out of actually finding a nice day in the world LOL

tiger shark
04-22-13, 01:44 PM
When I have ISE3 enabled I get fog hell ... Using it is great for getting in close and manually using my deck gun to sink ... even escorts without getting hurt but it is such a constant fog and it tool the fun out of actually finding a nice day in the world LOL

I just came here to rant about this! Constant fog everywhere 24/7 for days!
AND if it is not foggy than it is very bad weather with heavy rain!
Is there a way to tweak this?

P.S. I'm playing with manual targeting and I was wondering is there a way to make a torpedo solution without locking on target and finding it in recognition manual? Just input data and fire?Because in this "light fog" as the navigator says :D I can't see a ship even if it is just 300 yards away.

Fifi
04-22-13, 03:11 PM
Is there a way to tweak this?

Yes, all fog parameters are in scene dat, you can adjust it with S3D.

BillBam
04-22-13, 06:14 PM
And yes there are many videos available for manual targeting using Sonar Only and Radar only, Rockin Robbins has links to them, I will see if I can find them.

EDIT:

Here it is

http://www.subsim.com/radioroom/showthread.php?t=146795

tiger shark
04-23-13, 01:48 PM
Thanks guys!

Father Goose
04-28-13, 10:31 PM
I've been on a career patrol for 3 months and have not seen any fog yet. We had a bad storm in late December 41 that lasted 4-5 days...normal.
So far my mods with ISE v3 are not having any issue with fog. :ahoy:

Caustic
04-29-13, 10:58 AM
Was looking into the fog issue and have been unable to produce it with consistent results, could be a random occurence depending on what mods you are using and not an inherent issue within ISE.

I see that people are using the mods in unique ways to get really interesting effects and that's great. Originally I desinged the mod for SH4 1.5 but not supporting the TMO and RFB communities would be a huge mistake so i'm interested in fixing this if I can conclusively identify the factors involved. Screenshots and mod lists would be appreciated.

:salute:

Fifi
04-29-13, 07:17 PM
Main problem with any ISE version fog, is that i couldn't lock target even at 600m even seeing it from very further...
Was using TMO 2.5 only (+ ISE of course)

Caustic
04-29-13, 07:58 PM
Main problem with any ISE version fog, is that i couldn't lock target even at 600m even seeing it from very further...
Was using TMO 2.5 only (+ ISE of course)
Are you using the Improved Stock Environment - TMO/RFB?
http://www.subsim.com/radioroom/downloads.php?do=file&id=3589

This is the only the file that can be used with TMO unless you tweak some of the settings in v3 to make it work. Also, you will not get fog problems with the TMO/RFB version, because it does not change the fog settings. ISE Realistic Colors can be used with TMO and such.

Improved Stock Environment v3 should only be used with Stock SH4 1.5.
http://www.subsim.com/radioroom/downloads.php?do=file&id=3590

Fifi
04-29-13, 09:12 PM
:hmmm: Don't remember wich one i used :oops:
Currently using only the #2 ISE realistic colors with great success.

Father Goose
04-29-13, 11:03 PM
:hmmm: Don't remember wich one i used :oops:
Currently using only the #2 ISE realistic colors with great success.

This could be why I cannot find any issues with fog in my current set of mods. You can see in my signature the mods and the order I load them. In my recent campaign, finally came across a bad storm with heavy fog on April 21, 1942. It only lasted one day. No issue.

Sounds like the "fog problem" was a false alarm Caustic. Thanks for your attention. Really enjoying your mods. Great work! :up:

Fifi, Armistead told me to keep an eye on you. Now I know why. :D

Caustic
04-29-13, 11:13 PM
Well, that's good news everyone is having good sailing weather. Please keep me updated on any problems you find and I will do my best to address them in Improved Stock Environment v4.

:ping: