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Feuer Frei!
03-06-13, 06:44 AM
Does anybody know where the loading bar colour(red) is set?

What file or location are the settings or is the call made from?

Thanks.

Madox58
03-06-13, 09:11 AM
:hmmm:
Seems I recall seeing it on a tga file.
But don't hold me to that!
I'd start in the Menu folder.

Hitman
03-06-13, 09:14 AM
I thought this was encoded :hmmm:

Madox58
03-06-13, 09:15 AM
Now you really have me confused!
:doh:

Dani
03-06-13, 10:33 AM
I think it's the Point.tga file in Data/Menu/Loading.

Johnfb
03-06-13, 01:53 PM
I think it's the Point.tga file in Data/Menu/Loading.


That's for the MAP screen prior to the final load.

Dani
03-06-13, 02:32 PM
Dind't know that.
But since Feuer Frei! is making new campaign and single mission load screens, I think that's what he needs.

fitzcarraldo
03-06-13, 03:31 PM
Uhmmm...In SH4 there is a file (but I donīt remember where is it), with the bar colour. It seems there is some similar file in SH3. Not hardcoded, I think.

Regards.

Fitzcarraldo :salute:

blueduck
03-07-13, 08:43 AM
Uhmmm...In SH4 there is a file (but I donīt remember where is it), with the bar colour. It seems there is some similar file in SH3. Not hardcoded, I think.

Regards.

Fitzcarraldo :salute:

Hallo mates,

I guess fitzcarraldo thinks of "progressbar_fill_texture.tga".
Copied it to SH3-Folder and changed the colour - no effect!

So it seems to bee hardcoded...

Regards
Blueduck

Jimbuna
03-07-13, 05:14 PM
Hallo mates,

I guess fitzcarraldo thinks of "progressbar_fill_texture.tga".
Copied it to SH3-Folder and changed the colour - no effect!

So it seems to bee hardcoded...

Regards
Blueduck

There be the answer :yep:

Seeadler
03-08-13, 08:14 AM
I think it's hardcoded because I have a dll that dump out all the textures the game used at runtime and a texture for this loading bar is not present.