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View Full Version : Best way to open/edit .FX files??


messageboy101
02-20-13, 06:21 AM
What is the best way to open/edit .FX files from SH5
i found NVIDIA DVD Decoder
dont know if it's a good one:06:, what program do you guys use for .FX files

thanks in advance

greets Liam

gap
02-20-13, 06:24 AM
What is the best way to open/edit .FX files from SH5
i found NVIDIA DVD Decoder
dont know if it's a good one:06:, what program do you guys use for .FX files

thanks in advance

greets Liam

Goblin editor :yep:

messageboy101
02-20-13, 08:51 AM
Thank you Gap goblin editor works fine

i also discoverd that .FX are HLSL source code and they're just plain text files
,for short you can open them with notepad.

Greets Liam

gap
02-20-13, 10:21 AM
Thank you Gap goblin editor works fine

i also discoverd that .FX are HLSL source code and they're just plain text files
,for short you can open them with notepad.

Greets Liam

Good to know. Thank you for the clue messageboy :up:

Targor Avelany
02-20-13, 10:31 AM
Good to know. Thank you for the clue messageboy :up:

Working with uboat files, I found there are 2 types of .fx files in the game.

1) are easily opened with a texteditor or can be imported into FX Composer (I believe TDW recommended this tool).
2) others - not even close. I'm still not sure how to edit them or open them.

gap
02-20-13, 10:39 AM
Working with uboat files, I found there are 2 types of .fx files in the game.

Okay, at this point I think there is an equivocation. Thank you Targor for pointing me to it :yep:


1) are easily opened with a texteditor or can be imported into FX Composer (I believe TDW recommended this tool).

Yes, these ones are game shaders, and have nothing to do with the next ones, except their extension, indeed :03:


2) others - not even close. I'm still not sure how to edit them or open them.

This ones are dat (binary) files. They contain SH controllers, and they can be opened with Goblin Editor, by merging them with their corresponding dat/GR2 file :up:

messageboy101
02-20-13, 10:44 AM
So for short notepad for shaders
Goblin for controllers

Right :D

Targor Avelany
02-20-13, 12:22 PM
lol... You are right, gap :)

I just consider Goblin as a default thing, just accepting it as normal.