View Full Version : Mods made by Ottibald1963
CapZap1970
12-03-12, 05:52 PM
Dear ones:
I found the mods made by Ottibald1963, which are the following:
1.- Holtenauer Leuchtturm Areal Mod
2.- Levensauer HB Mod V2.0
3.- Rendsburger Strassen Drehbruecke Mod
I was lloking at the readme files enclosed in each one of them and I would like to know if there is anyone who could please give me a hand with the install of these mods.
Just in case, do I need to enable these mods separately or are they enclosed in any other mod?
Thanks a lot for your help. :up:
Sailor Steve
12-03-12, 06:46 PM
Oh, man! I have a vague memory of those, but nothing concrete. Just from the titles #2 and #3 are Kiel Canal bridge mods. They may be the same ones included in LSH3. If they are you can get them that way or in the Wilhelmshaven & St Naz mod V7 for GWX. If they aren't the same then probably the ones in those two supermods are just as good.
irish1958
12-04-12, 09:27 AM
Dear ones:
I found the mods made by Ottibald1963, which are the following:
1.- Holtenauer Leuchtturm Areal Mod
2.- Levensauer HB Mod V2.0
3.- Rendsburger Strassen Drehbruecke Mod
I was lloking at the readme files enclosed in each one of them and I would like to know if there is anyone who could please give me a hand with the install of these mods.
Just in case, do I need to enable these mods separately or are they enclosed in any other mod?
Thanks a lot for your help. :up:
I assume you have the mods. If so, set them up in the standard JSGME file structure and enable them, one after another. Play the game after each mod is added and see what happens. If everything is fine and the game plays OK, good. If there are any file conflicts, note them, and compare the files with win merge if text files. This way you can see what was changed in the game and then decide what to do.
CapZap1970
12-04-12, 01:59 PM
SS: I just discovered that the mod Holtenauer Leuchturm is the one that also appears in GWX, is little iland where the statue can be seen... :/\\!!
Now, according to your words if the other 2 mods are the ones that are also included in the Wilhelmshafen St. Nazaire mod for GWX (the bridges, I mean), then they are the same mods. Later today I will take a close look at them and see if they are exactly the same. Thanks for the info, SS. :up:
Irish1958: Thanks to you too for your reply. Firt, I will take a look at the mod that menstions Sailor Steve and see if they are the same, otherwise I will have to sharpen my wits to enable them, because they are a mess and far from easy to place them into a folder and enable via GSME. I have to merge some files included with the LND campaign files, and some other instructions included in the readme.
Anyway, Thanks to both of you guys for taking the time and patience to reply. :rock:
Sailor Steve
12-04-12, 02:48 PM
I will take a look at the mod that menstions Sailor Steve and see if they are the same, otherwise I will have to sharpen my wits to enable them, because they are a mess and far from easy to place them into a folder and enable via GSME.
As I said, even if it turns out they are not the same, the ones in the Wilhelmshaven v7 are very good anyway, and easy to use.
CapZap1970
12-04-12, 03:23 PM
Rgr that! :salute:
Let's cross fingers, but I think we are talkng about the same bridges...
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