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saintpietro
02-27-12, 06:15 PM
Sometimes we all need a little "realistic". for example trun on the limited battery option.
Thant means you could only range 100plus miles at a few knot.
I've been looking for the way to increase battery capacity.
If we change the value (range speed) in sim file. I bet a lots of guys here have done this. The capacity of battery bigger but meanwhile recharge time will become extremly long.
Thus I tryed dozens of time in SpecialAbilities file try to figure out a way to change crew skill. Both extend battery capacity but keep stock recharge speed.

Here's my work and it has been proved simple easy and efficient.
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open SpecialAbilites use Notepad.
find:
[SpecialAbility 10]
ID=Ability-Active-Overcharge-Electric

Here's my work:
[SpecialAbility 10]
ID=Ability-Active-Overcharge-Electric
NameDisplayable=Ability-Active-Overcharge-Electric-Name
Description=Ability-Active-Overcharge-Electric-Description, Ability-Active-Overcharge-Electric-Description, Ability-Active-Overcharge-Electric-Description
Levels= 3
AbilityType=BatteryConsume ;reduce battery consumption (in percents)
AbilityValue= -20, -30, -50 ; this value could range from 0-100(100 means nuke sub)
AbilityInternalValue= -20, -30, -50 ; factor: 1.0
RunOnActivate= IfIsSubmerged, SpeedAheadOneThird ; could change any speed or delete it.

PointsRequirement= 0, 0, 0
AbilityRequirements= 0, 1, Ability-Active-Overcharge-Electric, 1, 1, Ability-Active-Overcharge-Electric, 2
LevelUpTree= 2, 3, 0
MoraleCost= 1, 2, 3 ; can change to 1,1,1 even 0,0,0
PointsCost= 2, 2, 2

AbylityActsIn= ALL

Activation=OnOff ;change OnDemand to OnOff means you can activate the skill all the time when submerged.
Duration=1200, 2400, 3600 ; duration time on longer useful
Cooldown=4320, 2880, 1440
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reduce 50% BatteryConsume means double the Battery and range. but when you surface the boat. the recharge time unchange.
I've tried 80% but totally lost the fun.
Anyway it's just a game. If you felt submerge range harass you. then try this.
free to use. have fun!!

saintpietro
02-27-12, 06:27 PM
the trick is when submerge, activate the skill, battery become double. then surface the boat, shut down this skill, battery recalculate as stock valume. so the recharge time unchange.

saintpietro
02-27-12, 11:10 PM
SORRY.got a mistake here:

RunOnActivate= IfIsSubmerged, SpeedAheadOneThird ; could change any speed or delete it.


SpeedAheadOneThird should not appear here. delete it.
just
RunOnActivate= IfIsSubmerged

gambla
02-28-12, 12:53 PM
Sorry, but where is the point in modding a Simulation more unrealistic ? The limited batterie capacity is one of the many things a Kaleun had to consider to survive.

THE_MASK
02-28-12, 04:19 PM
thankyou :yeah:

saintpietro
02-28-12, 11:56 PM
Sorry, but where is the point in modding a Simulation more unrealistic ? The limited batterie capacity is one of the many things a Kaleun had to consider to survive.

It's a game mate.
I can do anything I want in a game.

gambla
02-29-12, 07:31 AM
Of course, you can do want you want. But as a matter of fact, a Sim's aim is to be as realistic as possible. That's the difference to other pc game types like "action" etc.

Akula4745
03-02-12, 07:01 PM
There are lots of mods in the SH series which cater to the game side more than the realistic simulation side. Heck... if the man wants a battery mod, then he should have one. Different strokes for different folks... IMHO.

Capt Jack Harkness
04-05-12, 06:03 PM
Here's an application of this mod you guys may not have thought of: simulating the Type XXI! It had been attempted previously but since its battery capacity is so much larger than the other boats it would take days to recharge in game (compared to the 5 hours or so it should have taken) if you took advantage of it, this mod should be able to fix that.