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View Full Version : [REL] sobers reduced deck gun range mod SH5


THE_MASK
02-12-12, 04:32 AM
sobers reduced deck gun range mod V2 SH5
The deck gun range is reduced .
The reload time for the deck guns are slower .
The barrel traverse speed is slower .
Say goodbye to high tonnage with the deckgun .

''The U-boat however, was a poor gun platform since it rolled a lot, and ocean waves frequently washed over, making the gun platform slippery and hazardous. To prevent the crews from being washed over, they were fastened with life lines. A further factor was deck guns had no range finders, so engagements had to be done at close range.''
install with the mod enabler anytime .
Dont let it be overwriten .

http://www.subsim.com/radioroom/downloads.php?do=file&id=3493

Stormfly
02-12-12, 04:43 AM
sobers reduced deck gun range mod SH5
''The U-boat however, was a poor gun platform since it rolled a lot, and ocean waves frequently washed over, making the gun platform slippery and hazardous. To prevent the crews from being washed over, they were fastened with life lines. A further factor was deck guns had no range finders, so engagements had to be done at close range.''
install with the mod enabler anytime .

http://www.subsim.com/radioroom/downloads.php?do=file&id=3493


...finaly a bit more realism for the deck gun, what about the rate of fire... can you also look over it, as it is unrealistic high, even with a green crew.

THE_MASK
02-12-12, 04:56 AM
The scripting is in Silent Hunter 5\data\Scripts\Stations\DeckGun
I dont do scripting .

I will have a look at goblin and see whats in the sim file .

Stormfly
02-12-12, 05:17 AM
The scripting is in Silent Hunter 5\data\Scripts\Stations\DeckGun
I dont do scripting .

I will have a look at goblin and see whats in the sim file .

i saw you edited the cfg file to reduce the range, shure the ships are not effected ?

i think it would be better editing this files, range and rof should be stored there.

\data\Objects\Guns\Deck_Gun_GE88mm.sim
\data\Objects\Guns\Deck_Gun_GE105mm.sim

...never real worked with goblin, not shure if you can edit the sim files there, but hex would go ... maybe TDW or his new tool ?

THE_MASK
02-12-12, 05:20 AM
Done , download version 2 . Anything else ?

Stormfly
02-12-12, 05:35 AM
Done , download version 2 . Anything else ?

wow that was very fast :DL

THX !

...you still send the cfg file with it, can`t you adjust the range in the sim file also ?

...just affraid that the ships are affected :timeout:

THE_MASK
02-12-12, 05:37 AM
wow that was very fast :DL

THX !

...you still send the cfg file with it, can`t you adjust the range in the sim file also ?

...just affraid that the ships are affected :timeout: I will have a look . There is nothing to change regarding how close you have to be to an object for the gun to fire in the sim file . Does the cfg file alter the ship guns or as i hoped just the sub AI ?

THE_MASK
02-12-12, 05:49 AM
Just as i thought . The cfg file only affects the submarine deck buns .

Stormfly
02-12-12, 05:52 AM
I will have a look . There is nothing to change regarding how close you have to be to an object for the gun to fire in the sim file . Does the cfg file alter the ship guns or as i hoped just the sub AI ?

i had a look at the sh4 sim files, there is a gun range value...

i know that \data\sim.cfg change the range for all ai, but iam not shure for the cfg file you use, its just that iam affraid :)

THE_MASK
02-12-12, 06:01 AM
i had a look at the sh4 sim files, there is a gun range value...

i know that \data\sim.cfg change the range for all ai, but iam not shure for the cfg file you use, its just that iam affraid :)I just had 2 dds blow the ship out of me from a long range :yep:

Stormfly
02-12-12, 06:02 AM
Just as i thought . The cfg file only affects the submarine deck buns .

nice thats ok then, but what if the player guns by himself... this restriction wont work then or :06:

... on the other hand, if the range value isnt stored in the sim file or isnt changeable, its a large step forward !

THE_MASK
02-12-12, 06:03 AM
nice thats ok then, but what if the player guns by himself... this restriction wont work then or :06:Dont know what you mean .

Stormfly
02-12-12, 06:08 AM
Dont know what you mean .

the cfg file only affects ai, no the player... so if you enter the deck gun by yourself, the range restriction isnt working any more.

THE_MASK
02-12-12, 06:11 AM
the cfg file only affects ai, no the player... so if you enter the deck gun by yourself, the range restriction isnt working any more. I dont know .

Stormfly
02-12-12, 06:26 AM
I dont know .

if you also or only changed the range in the sim file, it should also affect the player, but iam not shure if the balistic is working corretly then :D

THE_MASK
02-12-12, 06:51 AM
if you also or only changed the range in the sim file, it should also affect the player, but iam not shure if the balistic is working corretly then :DIts not wise to touch the range . If i knew what to add from the available behaviours to give some pitch in rough weather .

vlad29
02-12-12, 03:32 PM
Ye-e-H Sober! Thats our m:yeah:d. Its only a pity that the rusty deck gun shouldn't nicely fell down off board at all after crash diving and DD attack in 12th patrol (if we decide to keep the VIIA,VIIB boat and refuse to upgrade to newer):D