Log in

View Full Version : Unused skills in SpecialAbilities.upc


Hinrich Schwab
02-02-12, 01:02 AM
I noticed some extra skill code in the special abilities file for the navigator. It appears that the skills were to govern time compression drops and auto-diving, presumably to react to contacts as in III and 4. Here is the code:

[SpecialAbility 38]
ID=Ability-Active-Time-Compression-Drop
NameDisplayable=Ability-Active-Time-Compression-Drop-Name
Description=Ability-Active-Time-Compression-Drop-Description
Levels= 1
AbilityType=NULL
AbilityValue= 1

PointsRequirement= 0
AbilityRequirements= 0
LevelUpTree= 0
MoraleCost= 1
PointsCost= 0

AbylityActsIn= ALL

Activation=OnOff
Duration=600
Cooldown=4320



[SpecialAbility 39]
ID=Ability-Active-Auto-Dive
NameDisplayable=Ability-Active-Auto-Dive-Name
Description=Ability-Active-Auto-Dive-Description
Levels= 1
AbilityType=NULL
AbilityValue= 1

PointsRequirement= 0
AbilityRequirements= 0
LevelUpTree= 0
MoraleCost= 1
PointsCost= 1

AbylityActsIn= ALL

Activation=OnOff
Duration=600
Cooldown=4320

Anybody working on skill mods notice this?