View Full Version : TCx1 when ship is spotted?
Hi all!
I'm trying some patrolling with NewUIs (Magnum Opus) and map contact updates enabled. I'm looking at the map at high TC when a contact appears. No contact report from the watch officer and no TCx1. When I look in the UZO I can mark the target but I can't see it myself at around 18.000 meters. The watch officer reports nearest target when asked.
Is there something wrong with my mod soup or is it supposed to be this way?
Thanks for any help!
TheDarkWraith
11-06-11, 05:07 PM
Hi all!
I'm trying some patrolling with NewUIs and map contact updates enabled. I'm looking at the map at high TC when a contact appears. No contact report from the watch officer and no TCx1. When I look in the UZO I can mark the target but I can't see it myself at around 18.000 meters. The watch officer reports nearest target when asked.
Is there something wrong with my mod soup or is it supposed to be this way?
Thanks for any help!
For stock game and stock options file setup from my UIs mod this is normal :up:
If you want the game to TC1 then you need to edit the options file (\data\Applications\OptionsFileEditorViewer). IIRC you will find these options under the 'Message box' tab
Sartoris
11-06-11, 05:16 PM
Isn't there a button right next to the clock that does this? (in NewUI)
TheDarkWraith
11-06-11, 05:26 PM
Isn't there a button right next to the clock that does this? (in NewUI)
Good call, yes :up: Sorry I forget everything that I've done/made for the mod sometimes :-?
THE_MASK
11-06-11, 05:32 PM
check my signiature and look at the last album .
I think I have the buttons set for TCx1 but the problem was that I never got a message from the watch officer, no ship or smokestacks sighted. The contact just appeared on the map.
Oops, maybe I had travel mode enabled?
Sartoris
11-06-11, 05:53 PM
Yeah, turn off travel mode when you're in an area where you can expect to see a target.
Still, even with the TCx1 button on, I never get the "ship sighted" message. I play with map contacts off, so I have to watch the TC, and when it drops (usually from 256 to 8 or 6, never to 1) I ask my watch officer to tell me if there's a target in sight (there usually is if the TC suddenly dropped; make sure you're not traveling at very high TC while looking for targets or the TC might drop too late). It's not perfect, but at least it works.
TheDarkWraith
11-06-11, 05:59 PM
Yeah, turn off travel mode when you're in an area where you can expect to see a target.
Still, even with the TCx1 button on, I never get the "ship sighted" message. I play with map contacts off, so I have to watch the TC, and when it drops (usually from 256 to 8 or 6, never to 1) I ask my watch officer to tell me if there's a target in sight (there usually is if the TC suddenly dropped; make sure you're not traveling at very high TC while looking for targets or the TC might drop too late). It's not perfect, but at least it works.
Hmm....thinking out loud here....maybe I should have the order automatically given for watchofficer to look for contacts when TC1 happens :hmmm:
Sartoris
11-06-11, 06:04 PM
I think that would be a great idea. Maybe you could even make it an option so that we could choose when the officer should look for targets (for example whenever TC drops, or maybe if it drops to 1, 2, 3, 4, 5, 6...in case we want to be very precise), that way any possibility would be covered. Of course, I don't know if that's possible.
:yeah:
TheDarkWraith
11-06-11, 06:05 PM
I think that would be a great idea. Maybe you could even make it an option so that we could choose when the officer should look for targets (for example whenever TC drops, or maybe if it drops to 1, 2, 3, 4, 5, 6...in case we want to be very precise), that way any possibility would be covered. Of course, I don't know if that's possible.
:yeah:
Almost anything is possible :up: Very good idea also :D
I would like to be able to leave the computer knowing that if a ship is spotted there will be TCx1 and a high audible sighted message, so I can run to the computer happily knowing something is there. Then I look at the bearing reported already by the watch officer. Happy hunting.
As soon as watch officer sights a ship, do a TCx1 and report new ship sighted.
TheDarkWraith
11-07-11, 01:09 AM
I would like to be able to leave the computer knowing that if a ship is spotted there will be TCx1 and a high audible sighted message, so I can run to the computer happily knowing something is there. Then I look at the bearing reported already by the watch officer. Happy hunting.
As soon as watch officer sights a ship, do a TCx1 and report new ship sighted.
I have that added to v6.9.0 test 4. What's not really there is the very audible sound for it. If someone will make me a sound file they want played for it I'll have my sound dll play it :up:
0rpheus
11-07-11, 01:37 AM
I have that added to v6.9.0 test 4. What's not really there is the very audible sound for it. If someone will make me a sound file they want played for it I'll have my sound dll play it :up:
Actually what would be even better if it were TC1 only on certain messages - smoke on the horizon, ship/plane spotted. That way you don't get kicked to TC1 every time the weather gets updated etc.
Course that may be possible already, I'm just using the TC1 on message box in the top left of your UI. :O:
kylania
11-07-11, 02:19 AM
I have that added to v6.9.0 test 4. What's not really there is the very audible sound for it. If someone will make me a sound file they want played for it I'll have my sound dll play it :up:
There are already "ship sighted", "aircraft sighted" and "smoke on the horizon" voice files, but for some reason they don't always play when dropping to 1x TC.
data\Sound\Speech\WatchOfficer\Normal
MC_QRF_WATCH10.ogg - "There is smoke on the horizon!"
MC_QRF_WATCH11.ogg - "Ship sighted!"
MC_QRF_WATCH12.ogg - "Convoy sighted!"
MC_QRF_WATCH13.ogg - "Escort sighted!"
MC_QRF_WATCH14.ogg - "Capital ship sighted!"
MC_QRF_WATCH15A.ogg - "Task force sighted!"
MC_QRF_WATCH15B.ogg - "We have spotted a task force."
MC_QRF_WATCH18.ogg - "U-boat sighted!"
and the biggie:
Data\Sound\Speech\Watchofficer\Tension
MC_QRF_WATCH23.ogg - "Aircraft sighted!" (omg, we're all gonna die)
Oh, and the hydrophone guy. I keep dropping to x32 TC silently and never notice I have a contact. I'll try to find his voice file for that.
Sartoris
11-07-11, 03:47 AM
Oh cool, I hope TDW can use these files. If not, perhaps there are sound clips from Das Boot that could be used.
kylania
11-07-11, 04:31 AM
Oh cool, I hope TDW can use these files. If not, perhaps there are sound clips from Das Boot that could be used.
Those are the standard voice files. They'd be replaced by whatever sound mod you're using so TDW wouldn't have to worry about which mods someone was using, since the file names are the same for all. So if you wanted Das Boot sounds, just use Das Boot sounds. heh
For example Stormy's DBSM replaces the "Aircraft spotted!" with the default "Aircraft spotted!" voice then adds a bunch of alarm sounds and general panic.
TheDarkWraith
11-07-11, 08:01 AM
There are already "ship sighted", "aircraft sighted" and "smoke on the horizon" voice files, but for some reason they don't always play when dropping to 1x TC.
data\Sound\Speech\WatchOfficer\Normal
MC_QRF_WATCH10.ogg - "There is smoke on the horizon!"
MC_QRF_WATCH11.ogg - "Ship sighted!"
MC_QRF_WATCH12.ogg - "Convoy sighted!"
MC_QRF_WATCH13.ogg - "Escort sighted!"
MC_QRF_WATCH14.ogg - "Capital ship sighted!"
MC_QRF_WATCH15A.ogg - "Task force sighted!"
MC_QRF_WATCH15B.ogg - "We have spotted a task force."
MC_QRF_WATCH18.ogg - "U-boat sighted!"
and the biggie:
Data\Sound\Speech\Watchofficer\Tension
MC_QRF_WATCH23.ogg - "Aircraft sighted!" (omg, we're all gonna die)
Oh, and the hydrophone guy. I keep dropping to x32 TC silently and never notice I have a contact. I'll try to find his voice file for that.
That's the problem. We really need to figure out why they don't always play. If my sound dll plays them they WILL play no matter what. There could be a scenario where the game actually decides to play the sound and my dll is playing it also which would be bad :shifty:
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