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View Full Version : LOAD PROBLEM AFTER INSTALL OHll V1.4


robbythesub
10-19-11, 03:55 PM
I have been playing the game without problems from 1939 to 1941 with up to and including torpedo splash mod on my list.

I decided to try to load a new career in order to use OHll so I added the mod with others via jsgme shown below.

Having done so. I load the game but nothing happens after the loading screen with the red progress bar, ie just a blank screen.

Can anyone help?

Generic Mod Enabler - v2.6.0.157
[C:\Ubisoft\Silent Hunter 5\MODS]
Critical hits 1.1 Torpedos
Critical hits v 1.2
Goodbye Pacman
No Damn Bubbles, No Damn Halo Mod
MightyFine Crew Mod 1.2.1 Alt faces
MFCM 1.2.1 OPTIONAL crash_dive workaround
MCCD_1.04_MFCM_1.2.1_compatible
Wooden_Lifeboats_Mod_1.1
sobers realistic hydrophone operator SH5
KillerTubes_Better_Texs
NOZAURIO'S SKIN (Standar No Emblem) v-1.0.0
KZS Hull wetness for U-Boats + co tower and deck_revised_by_TheDarkWraith
sobers real trees
SubFlags_0_0_5_byTheDarkWraith
TheDarkWraith_DC_Water_Disturbances_v2_0_SH5
Sub_Exhaust_1_0_5_byTheDarkWraith
Menu - Das Boot Alarm Theme
FX_Update_0_0_19_ByTheDarkWraith
NewUIs_TDC_6_7_0_ByTheDarkWraith
NewUIs_TDC_v6_7_0_patch_1
NewUIs_TDC_6_7_0_No_Snorkel_Exhaust_Smoke
German U-Boat Crew Language Pack
IO_MapCourseLine_normal pencil_mod
TDW_No_Hydrophone_On_Surface_No_Aircraft_Spotting_ 1_1_0
U-Boat Ballast Tanks SFX
Diesel
Dynamic Environment SH5 Basemod (realistic version) V2.1
Dynamic Environment SH5 Waves (realistic version) V2.1
Dynamic Environmental SH5 Realistic Colors V2.1
Dynamic Environmental SH5 Shallow Waters V2.1
Dynamic Environment SH5 Sounds V2.1
Dynamic Environment SH5 Atlantic Floor V2.1
Church's SHV 1.01 Keyboard Commands v1.1
Manos Scopes-Core Files
Manos Scopes-patch for 16x9
sobers 3D deck spray mod V7
SUB - sumarines caustics NSS_Uboat7a NSS_Uboat7bNSS_Uboat7cNSS_Uboat7c41
Dark_Interior_V1
Torpedo Splash
OPEN HORIZONS II_full v1.4
OHII v1.4 Patch2 Full
OH II Campaign Radio Messages v4
TDW_Mines_Subnets_Detectable_in_hydro (OH II v1.4)

Trevally.
10-19-11, 04:05 PM
Try - removing these and trying again
OPEN HORIZONS II_full v1.4
OHII v1.4 Patch2 Full
OH II Campaign Radio Messages v4
TDW_Mines_Subnets_Detectable_in_hydro (OH II v1.4)

If that works ok - put them back and try again.
If trying again fails - delete and download fresh copies

robbythesub
10-19-11, 04:07 PM
Thanks for your quick reply- it has been working fine this evening without those last 4 so it has to be one of them!

Will do so and report back.

:up:

kylania
10-19-11, 05:02 PM
It's normal to have a black screen with looping audio for some time after the red bar loading screen. This will usually be followed by the "wait while we synchronize your games" screen, which can take a while too.

Depending on the speed of your PC and connection I wouldn't worry unless those parts are taking more than 3-5 minutes or so. Loading the actual saved game takes a loooong time as well. :)

THE_MASK
10-19-11, 05:19 PM
If you use antilag and have the fps at say 32fps the game will take a whole lot longer to load . Put antilag fps to zero and untick the ingame vertical sink box and see how much faster it loads :yep:

robbythesub
10-20-11, 01:37 AM
I have a very high spec machine, and it has never shown any signs of doing this before.

I waited a considerable time and then hit control alt delete task manager which staes SH5 not responding.

I disabled the last 4 mods and it still then did the same thing, so I disabled all mods with jsgme, then re installed all in exactly the same order less the last 4 and it worked fine.

I am going to try a fresh download of these files and try again.

:timeout:

kylania
10-20-11, 01:44 AM
If SH5 loses focus (usually from alt-tabbing or clicking off the window in Windowed Mode) it'll claim to be Not Responding, but will still be loading in the background.

At least for me it's still working and after the normal time will load. Only time that hasn't happened I also got an actual crash report box.

So maybe just give it more time?

robbythesub
10-20-11, 01:48 AM
Update

I run the game on 2 different machines, a lap top with Win 7 and high spec where the problem above occurred last night after downloading OHII V1.4.

I also use a PC with Vista 64 bit and again very high spec.

I added the 4 last downloads with the same list on the PC and it ran!

Since both were downloaded separately, ie not copied from one machine to another, I assume the lap top download has some problem with a file somewhere.

Question-

With the PC game at the start point, I see the OHll v1.4 at the top where you see the missions tree, but it only goes to 1944- is that right?

I thought this took us to 1945?

Thanks

robbythesub
10-20-11, 03:25 AM
Right, a further update.

I re downloaded these last 4 mods and re installed them as on my list above, then started a new campaign.

The loading time is ridiculous, ie about 7 to 8 minutes, however I got the screen with the new campaign starting in coastal waters and up to 1944.

I then clicked on start game and got the pictures loading screen, however at the end of this after loading for about 2 to 3 minutes, it goes straight back to the launcher and stops working.

Any more ideas please?
:damn:

robbythesub
10-20-11, 10:54 AM
Try - removing these and trying again
OPEN HORIZONS II_full v1.4
OHII v1.4 Patch2 Full
OH II Campaign Radio Messages v4
TDW_Mines_Subnets_Detectable_in_hydro (OH II v1.4)

If that works ok - put them back and try again.
If trying again fails - delete and download fresh copies

@ Trevally

I did this and the fresh downloaded versions were installed.

I also found that if I alter the skip tutorial code to true from false, the game wont load as above.
If I leave as is and play the tutorial, it works fine for some time, however having sunk the ships in the tutorial, I head for Kiel as asked, and the game ctds every time on the way to Kiel.

Any further ideas at all please?

Trevally.
10-20-11, 11:43 AM
Question-

With the PC game at the start point, I see the OHll v1.4 at the top where you see the missions tree, but it only goes to 1944- is that right?

I thought this took us to 1945?

Thanks

Yes - you are seeing the last campaign "The Final Year"
It starts in 44 and ends on time in 45:up:

Right, a further update.

I re downloaded these last 4 mods and re installed them as on my list above, then started a new campaign.

The loading time is ridiculous, ie about 7 to 8 minutes, however I got the screen with the new campaign starting in coastal waters and up to 1944.


When you start a new career or progress to a new campaign the game loading times will increase.
What is happening is that when a new career is created - your PC must write some huge files to SH5 docs. These files are very large and contain the whole campaign info with all the info about your sub, what ships will appear in game etc. (this is why campaign re-starts are required when updating info that will effect ships possition,type or campaign objectives)

Once this is done - your next save/load will be a lot faster as it only has to write one of these large files:up:

@ Trevally

I did this and the fresh downloaded versions were installed.

I also found that if I alter the skip tutorial code to true from false, the game wont load as above.
If I leave as is and play the tutorial, it works fine for some time, however having sunk the ships in the tutorial, I head for Kiel as asked, and the game ctds every time on the way to Kiel.

Any further ideas at all please?

Play tutorial without any mods. Then start your camapign (still without mods). save game and exit.
load mods - start new career - select skip tutorial:up:

robbythesub
10-20-11, 11:55 AM
Hi Trevally

I presume you mean without the last 4 OHll mods but with the rest as shown above?

Trouble is, if I try to resume from the saved game during the tutorial, is just CTDs before starting (with the last 4 removed via jsgme).

If I start a new campaign without the 4 mods, it is not OHll so will this still work?

:up:

Trevally.
10-20-11, 12:00 PM
Hi Trevally

I presume you mean without the last 4 OHll mods but with the rest as shown above?

Trouble is, if I try to resume from the saved game during the tutorial, is just CTDs before starting (with the last 4 removed via jsgme).

If I start a new campaign without the 4 mods, it is not OHll so will this still work?

:up:

Sorry robby - yes that is best for first time use so that you get the option to skip the tutorial.

As you have been playing the game you do not need to do this.
You should be able to just install the four mods and start a new career (skip tutorial).

robbythesub
10-20-11, 01:56 PM
Hi Trevally

I am still having trouble.

I did the tutorial with the four mods taken off, entered base ok, started a new patrol, saved and exited.

Loaded mods then re started the game but it crashed after the loading screen.

I then went back and loaded the enter base after tutorial save which was fine.
I then started the new patrol (this time with the mods installed) and it ctd at the loading screen! :damn:

If I take the OHll mods off and go back to my previous campaign at the save point it all wrks fine as before so it must be something to do with these mods.

Not sure what to do now? :timeout:

Trevally.
10-20-11, 02:49 PM
Im sorry Robby, but I can think of no answer as to why this is happening for you.
All I can suggest is that try the OHII mod on its own and see if it works.
It may be that your mod list wont work with OH but I cant see why.

Perhaps a full game uninstall reload may fix the issue as a last resort

robbythesub
10-20-11, 02:59 PM
Ok and thanks for your help :up:

vlad29
10-21-11, 03:00 PM
Can anyone help?

Generic Mod Enabler - v2.6.0.157
[C:\Ubisoft\Silent Hunter 5\MODS]
Critical hits 1.1 Torpedos
Critical hits v 1.2
Goodbye Pacman
No Damn Bubbles, No Damn Halo Mod
MightyFine Crew Mod 1.2.1 Alt faces
MFCM 1.2.1 OPTIONAL crash_dive workaround
MCCD_1.04_MFCM_1.2.1_compatible
Wooden_Lifeboats_Mod_1.1
sobers realistic hydrophone operator SH5
KillerTubes_Better_Texs
NOZAURIO'S SKIN (Standar No Emblem) v-1.0.0
KZS Hull wetness for U-Boats + co tower and deck_revised_by_TheDarkWraith
sobers real trees
SubFlags_0_0_5_byTheDarkWraith
TheDarkWraith_DC_Water_Disturbances_v2_0_SH5
Sub_Exhaust_1_0_5_byTheDarkWraith
Menu - Das Boot Alarm Theme
FX_Update_0_0_19_ByTheDarkWraith
NewUIs_TDC_6_7_0_ByTheDarkWraith
NewUIs_TDC_v6_7_0_patch_1
NewUIs_TDC_6_7_0_No_Snorkel_Exhaust_Smoke - try to use v.6.8.0, it is developed to be more suitable with OHII
German U-Boat Crew Language Pack
IO_MapCourseLine_normal pencil_mod
TDW_No_Hydrophone_On_Surface_No_Aircraft_Spotting_ 1_1_0
U-Boat Ballast Tanks SFX
Diesel
Dynamic Environment SH5 Basemod (realistic version) V2.1
Dynamic Environment SH5 Waves (realistic version) V2.1
Dynamic Environmental SH5 Realistic Colors V2.1
Dynamic Environmental SH5 Shallow Waters V2.1
Dynamic Environment SH5 Sounds V2.1
Dynamic Environment SH5 Atlantic Floor V2.1
Church's SHV 1.01 Keyboard Commands v1.1
Manos Scopes-Core Files - no need to be installed (included in TDW new UI by default with 4:3 ratio)
Manos Scopes-patch for 16x9
sobers 3D deck spray mod V7 - no need to be installed (included in Dynamic environment)
SUB - sumarines caustics NSS_Uboat7a NSS_Uboat7bNSS_Uboat7cNSS_Uboat7c41
Dark_Interior_V1
Torpedo Splash
OPEN HORIZONS II_full v1.4
OHII v1.4 Patch2 Full
OH II Campaign Radio Messages v4
TDW_Mines_Subnets_Detectable_in_hydro (OH II v1.4)

Hi Robby! Re. modlist pleace note in yellow/red
Highly recommended to use TDW NewUI v.6.8.0 as the last one:yep:.
What PC configuration do you have? Asking because stability of OHII+NewUI is highly depending upon RAM and CPU productivity:yep:

THE_MASK
10-21-11, 05:49 PM
Hi Robby! Re. modlist pleace note in yellow/red
Highly recommended to use TDW NewUI v.6.8.0 as the last one:yep:.
What PC configuration do you have? Asking because stability of OHII+NewUI is highly depending upon RAM and CPU productivity:yep:or time compression IE: dont go to high . I recommend the settings in my sig :yeah:

Trevally.
10-22-11, 09:19 AM
Ok and thanks for your help :up:

Hi Robby

I have remade the OHII Light version see here http://www.subsim.com/radioroom/showthread.php?t=182964

It will upgrade the stock campaign to the OHII objectives and add campaign "Turning Point". The campaign will end in 1945 as with OHII.

It is VERY light and has no shipping layers, ships, mines or anything else added, but if your stock campaign runs ok - so will this one.:up:

Echolot
10-22-11, 09:34 AM
I have remade the OHII Light version see here http://www.subsim.com/radioroom/showthread.php?t=182964

It will upgrade the stock campaign to the OHII objectives and add campaign "Turning Point". The campaign will end in 1945 as with OHII.

It is VERY light and has no shipping layers, ships, mines or anything else added, but if your stock campaign runs ok - so will this one.:up:

Thank you Trevally. One more option to enjoy OH II.

:up:

Regards.

Echol:sunny:t.

robbythesub
10-22-11, 02:03 PM
Hi Guys

Thanks for your replies, and I dont think PC power is an issue as I have 8gb RAM, 2gb graphics card and fast CPU.

I tried a completely different set up as below and it works perfectly so i think the comments about some of my mods conflicting were right.

Generic Mod Enabler - v2.6.0.157
[C:\Ubisoft\Silent Hunter 5\MODS]
Magnum_Opus_v0_0_1
IRAI_0_0_30_ByTheDarkWraith
IRAI_0_0_30_No_hydrophone_on_surface_No_Aircraft_s potting
FX_Update_0_0_19_ByTheDarkWraith
NewUIs_TDC_6_8_0_ByTheDarkWraith
OPEN HORIZONS II_full v1.4
TDW_Mines_Subnets_Detectable_in_hydro (OH II v1.4)
OHII v1.4 Patch2 Full
OH II Campaign Radio Messages v4
OH II Minefield map
NOZAURIO'S SKIN (Standar No Emblem) v-1.0.0
KZS Hull wetness for U-Boats + co tower and deck_revised_by_TheDarkWraith
SUB - sumarines caustics NSS_Uboat7a NSS_Uboat7bNSS_Uboat7cNSS_Uboat7c41
Dark_Interior_V1
Church's SHV 1.01 Keyboard Commands v1.1

I have to say, I have not played the game for some time other than the odd short game, and missed many of the new mods, such as magnum opus which I had not realised carries many of the mods I had anyway!

I use Church's keyboard mod as I prefer it to others.

I have started my new campaign with the above and so far it has worked well with no CTD as yet.

:yeah:

TheBeast
10-22-11, 06:17 PM
I have been playing the game without problems from 1939 to 1941 with up to and including torpedo splash mod on my list.

I decided to try to load a new career in order to use OHll so I added the mod with others via jsgme shown below.

Having done so. I load the game but nothing happens after the loading screen with the red progress bar, ie just a blank screen.

Can anyone help?

Have you tried deleting your save game folders.
C:\Users\<Logon_Name_Here>\Documents\SH5

The next time you start the game it will recreate this folder and all of its content will be inline with the OH II Mod.

Regards!
TheBeast

robbythesub
10-24-11, 02:35 AM
Have you tried deleting your save game folders.
C:\Users\<Logon_Name_Here>\Documents\SH5

The next time you start the game it will recreate this folder and all of its content will be inline with the OH II Mod.

Regards!
TheBeast

I didnt do that since I wanted to retain my previous campaign where I have made it to late 1941 Mare Nostrum.

I think I have sorted things out now as above by starting a campaign with the mods shown, and it seems to be ok now.

Thanks to all for your help and comments.