PDA

View Full Version : [REQ] Editing depth charges & lauchers


andycaccia
10-09-11, 03:29 PM
Hello Kaleuns!
I am messing with depth charges properties, but I need some help figuring out how to make them deadlier.

I already know how to increase or decrease explosive power, radius, damge etc. But I need help to make them much more precise. I remember the good old days when, in SH3, enemy destroyers could lay down tons of depth chages on my U boat with surgical precision, even down to 160m.

In SH5 they always miss me by more than 10-20 meters.

How can I improve the precision of enemy destroyers and the depth at which they can hit me?


I found theese values in the DC_barrels.sim file

detonate_depth = this should be the detonating depth of DCs, but the value is 25 for both types. I guess it works differently, because DCs actually explode various depths as logical.

depth_precison = should make them explode more precise (or less) in respect of their detonation depth (above value). It's basically the sensibility of the hydrostatic fuze.

What else can I do to make them deadlier?

Any help/siggestion is welcome..

Thank you!

mobucks
10-11-11, 07:16 PM
I think this would have to do more with how the AI handles dropping the DCs, not the DCs themselves. Do you use IRAI? I hear the escorts are much more precise with that mod.

andycaccia
10-13-11, 09:33 AM
I think this would have to do more with how the AI handles dropping the DCs, not the DCs themselves. Do you use IRAI? I hear the escorts are much more precise with that mod.

I was considering giving IRAI a shot, never used before but I read it is a really good mod. Thanks for the answer!

mr.artur_96
10-13-11, 10:58 AM
Try IRAI mod. Its possible to run away one destroyer (at the beginnig of war ) but when there are two or more destroyers you'll be busted. Just like it was in real. In 1941 you'll be praying to not be detected by them :yep:

Good hunting !!

andycaccia
10-14-11, 10:10 AM
Many Thanks!:DL