View Full Version : OH II support
Trevally.
08-11-11, 09:43 AM
Couple more typos for you Trevally.
in Battle of the Mediterranean campaign:
Fortress Gibralter description should be 'tankers' and 'merchant ships'.
Rommel's Supplies description should be 'Libyan' not 'Lybian'. :D
:salute:
Also, is it the case that the two big Iron Cross (final mission or whatever it is) mission in a campaign only appears if you complete all the others successfully? And when it says '20k tons of supplies must reach Libyan bases', what does this mean? We have to hit battlegroups to disrupt anti-shipping operations?
EDIT: just got two red radio messages, the top two (no longer red as I clicked on them) in the screen here, on the 19th Dec: http://cloud.steampowered.com/ugc/558664839992647357/7882EBC9ABFF416C669C6D3C605DFA22C3BA9A87/
And another here: http://cloud.steampowered.com/ugc/558664839993019650/37F483330827671524C22A6E021E691979DABFC1/
Guessing these are meant for another Campaign, not Battle of the Mediterranean and I shouldn't be seeing them!
Spelling:damn::D
For the campaign radio messages.
Most are triggered by date. Now on some dates (1941) there can be three campaigns going.
So to ensure users know if message is relavent I added:-
"To: All u-boats involed in Arctic Convoys" ...........
So all messages will show:yep:
Trevally.
08-11-11, 09:48 AM
Hello OHII-team.
In the OHII files there is a "turning point.dds" (data/Menu/Gui/Campaign).
When I select the Turning Point campaign in the Campaign selection screen the battle of the mediterranean.dds is displayed instead of the turning point file. How can I change this?
Thank you.
Echol:ping:t.
:salute:
Have you downloaded the new release:06:
This was an error in the beta version.
We fixed by using the dds from Western Approach:up:
Edit: Ah - you could be using the Light version as it has not been updated.
To fix - copy the Western Approach dds and rename it Turning Point
0rpheus
08-11-11, 09:51 AM
Spelling:damn::D
Hehe annoying isn't it... better to catch them before release tho :haha:
For the campaign radio messages.
Most are triggered by date. Now on some dates (1941) there can be three campaigns going.
So to ensure users know if message is relavent I added:-
"To: All u-boats involed in Arctic Convoys" ...........
So all messages will show:yep:
Ahh I see, fair enough! :D
Trevally.
08-11-11, 09:58 AM
Hehe annoying isn't it... better to catch them before release tho :haha:
The OH II proper was released last night:oops:
0rpheus
08-11-11, 10:00 AM
The OH II proper was released last night:oops:
Oooh! Off I go to download then :D Nice one Trevally!
Ok, Im breaking off my patrol. Time for new campaign!!
Echolot
08-11-11, 02:15 PM
[QUOTE] Zitat:
Zitat von Echolot http://www.subsim.com/radioroom/images_de_4/viewpost.gif (http://www.subsim.com/radioroom/showthread.php?p=1725582#post1725582)
Hello OHII-team.
In the OHII files there is a "turning point.dds" (data/Menu/Gui/Campaign).
When I select the Turning Point campaign in the Campaign selection screen the battle of the mediterranean.dds is displayed instead of the turning point file. How can I change this?
Thank you.
Echol:ping:t.
:salute:
Have you downloaded the new release:06:
This was an error in the beta version.
We fixed by using the dds from Western Approach:up:
Edit: Ah - you could be using the Light version as it has not been updated.
To fix - copy the Western Approach dds and rename it Turning Point [QUOTE]
Thank you for quick answer. Good work with the campaign. I like it a lot.
:rock:
Regards.
Echol:sunny:t.
0rpheus
08-11-11, 02:16 PM
Ok, Im breaking off my patrol. Time for new campaign!!
May want to wait until Sober releases his Kiel Canal mod for OHII (hopefully very soon!) to avoid another restart shortly after ;)
Check the main OHII thread for details. :salute:
May want to wait until Sober releases his Kiel Canal mod for OHII (hopefully very soon!) to avoid another restart shortly after ;)
Check the main OHII thread for details. :salute:
You mean this? On first post of OHII thread?
New Updates 07/08/11
Added new terrain for Kiel harbour by Sober
Added more and better flags by Rongel
0rpheus
08-11-11, 02:43 PM
You mean this? On first post of OHII thread?
No sorry, I meant the last page: http://www.subsim.com/radioroom/showthread.php?t=182964&page=54
Kiel Canal isn't included yet, it's going to be a separate download/addon mod. Sober is just finishing it up now I believe :DL
Magic1111
08-11-11, 04:16 PM
Sober is just finishing it up now I believe :DL
Yes, and itīs need after enable the Mod a new start of the campaign, therefore I wait to start a new campaign.....:yawn:
THE_MASK
08-11-11, 04:36 PM
Yes, and itīs need after enable the Mod a new start of the campaign, therefore I wait to start a new campaign.....:yawn:I am having trouble with graphical glitches , it might take another week .
Magic1111
08-11-11, 04:39 PM
I am having trouble with graphical glitches , it might take another week .
Okay, good to know that it takes longer ! Thx for info sober ! :up:
Then I start in the meantime a new campaign ! ;)
Best regards,
Magic
Gunner1941
08-11-11, 06:58 PM
Hi all. I am not sure if this has been addressed but when I start a new campaign, my game CTD everytime I get near Kiel. Any help as I can't get passed first mission. I am using the full version on a new, updated Silent Hunter V install.
Try installing OH light instead, since the full version adds lots of new ships etc in ports. Had the same problem, and after installing light version it stopped CTD'ing.
THE_MASK
08-12-11, 04:40 AM
I just uploaded Trevally the kiel canal and thefeu58 new harbors . Its up to trevally if he wants to include them and reupload a new base mod version . The first version i sent i stuffed up so thats why it has taken a bit longer .
0rpheus
08-12-11, 07:21 AM
Excellent news, thanks for your hard work sober! :rock:
DoveEgg
08-13-11, 01:20 PM
I noticed that the two objectives of the Norway Invasion mission say:
Sink_any_enemy_ship_on_route_to_Narvik
and
Sink_any_British_ship_entering_Narvik_teritorial_w aters
I sunk one ship and finished the second objective, but only had 20% of the first objective completed. I went poking around in the Campaign.cfg file and read that the first objective requires sinking five ships en route to Narvik. May I suggest that the mission description be rewritten to accurately reflect what's necessary to accomplish the mission? For example:
Sink_5_enemy_ships_en_route_to_Narvik
Also, I believe it should be "en route" rather than "on route".
Just some food for thought.
Trevally.
08-13-11, 01:37 PM
I noticed that the two objectives of the Norway Invasion mission say:
Sink_any_enemy_ship_on_route_to_Narvik
and
Sink_any_British_ship_entering_Narvik_teritorial_w aters
I sunk one ship and finished the second objective, but only had 20% of the first objective completed. I went poking around in the Campaign.cfg file and read that the first objective requires sinking five ships en route to Narvik. May I suggest that the mission description be rewritten to accurately reflect what's necessary to accomplish the mission? For example:
Sink_5_enemy_ships_en_route_to_Narvik
Also, I believe it should be "en route" rather than "on route".
Just some food for thought.
Can you not see a gray circle to show where the 5 ships need to be sunk:06:
DoveEgg
08-13-11, 02:16 PM
I can see the circle. The area is well defined. My point is that both written descriptions say sink any ship and it's not clear how many ships need sinking. I guess the intent is to keep sinking ships until the bar fills up. In this case it takes five ships to fill the bar. That information would be nice to know before steaming to norway with a half load of torpedos. because the time given to complete this task is short and there's not enough time to refit in bremen in the middle of the mission.
Trevally.
08-13-11, 03:39 PM
I can see the circle. The area is well defined. My point is that both written descriptions say sink any ship and it's not clear how many ships need sinking. I guess the intent is to keep sinking ships until the bar fills up. In this case it takes five ships to fill the bar. That information would be nice to know before steaming to norway with a half load of torpedos. because the time given to complete this task is short and there's not enough time to refit in bremen in the middle of the mission.
Good point:hmmm:
I will change this in the next update or more likely by adding this info to the campaign messages:up:
Edit: will be added to v4 of the campaign messages
THE_MASK
08-13-11, 04:51 PM
Started a new campaign with these mods.
OPEN HORIZONS II_base
OPEN HORIZONS II_New_Ships
OH II Terrain Add-on
No ctds , the only comment is i still have a heap of bouys just past the gates entering the canal from kiel .
Trevally.
08-13-11, 05:00 PM
Started a new campaign with these mods.
OPEN HORIZONS II_base
OPEN HORIZONS II_New_Ships
OH II Terrain Add-on
No ctds , the only comment is i still have a heap of bouys just past the gates entering the canal from kiel .
Hi Sober,
Yes - I thought I would keep those.
THE_MASK
08-13-11, 05:03 PM
Hi Sober,
Yes - I thought I would keep those.Everything is working as intended then :yeah:
SeaWolf U-57
08-13-11, 05:14 PM
Re-started my career and sailed out of Kiel around the tip of Scotland
and down to the south west of Ireland and began to hunt.
total of 5 Merchants so far.
Game report hardly any frame speed drop when sailing out of Kiel even with
the extra traffic. loved the sand banks in the estuary
The game ran smooth even when attacking merchants in high seas
this mod has put the Wow factor back in SH5 for me and once again I am
enjoying playing it once more. :up:
Thank you to all involved in the making of all the mods I use. :salute:
Mods installed. Open Horizons II Full
OH II Terrain Add-on
Venators German Voice sound mods
TDW UI's v2.5.0
Tonnes of other small mods in one mixed mod pack
that includes my gunship mod
Trevally.
08-14-11, 04:31 AM
Thanks SeaWolf,
Its good to hear that the fps issues are much improved.:salute:
Hi and thanks Trevally and others for making this mod better and better! I just had some time to test it again, and I had a great time :DL. The performance issues were gone now like SeaWolf U-57 mentioned. Before this I had a very low FPS in Kiel eventhough I have a pretty decent computer. Now only a slight drop with the new terrain and imported ships.
Only one thing that I wish, is that the mines wouldn't be spottable through sonar. I guess it would be also more realistic. Now my sound guy can hear them 20 kilometers away. They would be more dangerous also if you couldn't hear them.
I also noticed this weird thing that I thought was impossible before. When we imported ships, we couldn't get the damage to show above water but look at this: http://i1231.photobucket.com/albums/ee503/rongel777/SH5Img2011-08-14_122504.jpg
This particular ship shows a nice torpedo damage in the hull, I even got smaller deck gun holes to appear! I don't know what has happened but I really thought this was impossible! :D It worked 100 %, no graphical glitches. Not sure if this is with all the new ships or just this one. Now if only the flags wouldn't freeze things would be really awesome!
Trevally.
08-14-11, 07:26 AM
Hi and thanks Trevally and others for making this mod better and better! I just had some time to test it again, and I had a great time :DL. The performance issues were gone now like SeaWolf U-57 mentioned. Before this I had a very low FPS in Kiel eventhough I have a pretty decent computer. Now only a slight drop with the new terrain and imported ships.
Thanks Rongel.
Yes, I think most people will see much improved fps for the most part.
There may be times when a large convoy forms or the gathering of a fleet for the invasion of Norway may still cause some fps reduction if you are close by. We did try and reduce this by staggering that fleet.
Only one thing that I wish, is that the mines wouldn't be spottable through sonar. I guess it would be also more realistic. Now my sound guy can hear them 20 kilometers away. They would be more dangerous also if you couldn't hear them.
I could look at making a patch to deal with any mine problems.
This may include making them silent again, adjusting the field size and perhaps a map to show where the fields are so high TC in these areas can be avoided.
I also noticed this weird thing that I thought was impossible before. When we imported ships, we couldn't get the damage to show above water but look at this:
This particular ship shows a nice torpedo damage in the hull, I even got smaller deck gun holes to appear! I don't know what has happened but I really thought this was impossible! :D It worked 100 %, no graphical glitches. Not sure if this is with all the new ships or just this one. Now if only the flags wouldn't freeze things would be really awesome!
Yes - thats great. The ships are looking very good. I have no idea how this was fixed :oops: I know nothing about the ships:DL
pascal4541
08-14-11, 08:34 AM
Hi and thanks Trevally and others for making this mod better and better! I just had some time to test it again, and I had a great time :DL. The performance issues were gone now like SeaWolf U-57 mentioned. Before this I had a very low FPS in Kiel eventhough I have a pretty decent computer. Now only a slight drop with the new terrain and imported ships.
Only one thing that I wish, is that the mines wouldn't be spottable through sonar. I guess it would be also more realistic. Now my sound guy can hear them 20 kilometers away. They would be more dangerous also if you couldn't hear them.
I also noticed this weird thing that I thought was impossible before. When we imported ships, we couldn't get the damage to show above water but look at this:
This particular ship shows a nice torpedo damage in the hull, I even got smaller deck gun holes to appear! I don't know what has happened but I really thought this was impossible! :D It worked 100 %, no graphical glitches. Not sure if this is with all the new ships or just this one. Now if only the flags wouldn't freeze things would be really awesome!
:yep: The damage is much more visible on imported vessels ... Really good job:up:
TheDarkWraith
08-14-11, 09:27 AM
Only one thing that I wish, is that the mines wouldn't be spottable through sonar. I guess it would be also more realistic. Now my sound guy can hear them 20 kilometers away. They would be more dangerous also if you couldn't hear them.
I also noticed this weird thing that I thought was impossible before. When we imported ships, we couldn't get the damage to show above water but look at this: http://i1231.photobucket.com/albums/ee503/rongel777/SH5Img2011-08-14_122504.jpg
This particular ship shows a nice torpedo damage in the hull, I even got smaller deck gun holes to appear! I don't know what has happened but I really thought this was impossible! :D It worked 100 %, no graphical glitches. Not sure if this is with all the new ships or just this one. Now if only the flags wouldn't freeze things would be really awesome!
I can make the mines unspottable but it will require a campaign edit also as the type will change.
What I'm really curious about is the new imported ships having damage displayed above waterline. What changed? :06:
Trevally.
08-14-11, 09:59 AM
I can make the mines unspottable but it will require a campaign edit also as the type will change.
That would be great TDW - I can redo the environmental layer for this uinit type change:up:
What I'm really curious about is the new imported ships having damage displayed above waterline. What changed? :06:
Is far as I know the only update the shipd got from the beta release was the new flags by Rongel.
On my first patrol with new campaign (TDWs FX installed (http://www.subsim.com/radioroom/showthread.php?t=174511)), I met this unlucky target in high seas:D
http://img695.imageshack.us/img695/40/32860326.png
http://img832.imageshack.us/img832/2305/81164150.png
http://img856.imageshack.us/img856/3002/83808467.png
http://img38.imageshack.us/img38/8058/82624130.png
http://img204.imageshack.us/img204/3440/10554618.png
:yeah:
0rpheus
08-14-11, 11:51 AM
I've seen some better sinkings in this mod too... had a cracker the other day but was too stunned to take a screenshot.. was a similar ship, 7k ton cargo vessel of smaller (don't know the exact type). Gave it the rear torp from my 7a on my way out of a convoy and on the hit, the ship leapt at least it's own length in height from the water, then fell and bounced twice before sinking fully on the side just like your screens Trevally!
I laughed about it, then regretted not getting a screen... and it's not happened since. Never seen it before in-game after hundreds of sinkings lol. If it happens again I'll try and catch it so you can all have a chuckle. :D
Actually, a thought - it is ok still to use Mia's 'RealSink' with OHII isn't it? Can't think of anything else that would affect ship sinking behaviour. Although as I'm now on FX 0_0_18 and real sink is for 0_0_16, it could be that. :hmmm:
Magic1111
08-14-11, 01:25 PM
Actually, a thought - it is ok still to use Mia's 'RealSink' with OHII isn't it? Can't think of anything else that would affect ship sinking behaviour. Although as I'm now on FX 0_0_18 and real sink is for 0_0_16, it could be that. :hmmm:
Read here:
http://www.subsim.com/radioroom/showpost.php?p=1722781&postcount=55
Best regards,
Magic
Originally Posted by TheDarkWraith http://www.subsim.com/radioroom/smartdark/viewpost.gif (http://www.subsim.com/radioroom/showthread.php?p=1727702#post1727702)
I can make the mines unspottable but it will require a campaign edit also as the type will change.
That would be great TDW - I can redo the environmental layer for this uinit type change:up:This would be great add-on! So that mines could be spotted only by watch crew, not by sonar guy.
What I'm really curious about is the new imported ships having damage displayed above waterline. What changed? :06:I don't have a clue either... It would be great if people could confirm if this happens with other ships than NKMCS_Akita-ship (it was show in my picture). If not, then it propably could be added to other imported ships too...
EDIT: Wohoo, I really like my new avatar! :arrgh!:
Stormfly
08-14-11, 04:29 PM
found also that type of ship (Uekel Medium Composite Frighter), single driver...
it showed also the same damage as from the picture above from a torp impact, but the damage area showed half below the waterline.
a pity was that the ship`s flag was frozen (known problem) but didnt any screw noises while on hydrophone, is something missing here ? ...can someone confirm the same problem ? ...maybe the hydro sounds are not playing if the flag is frozen ?
also, the ships still need the fire effect sounds and secondary explosion sounds fixed.
Read here:
http://www.subsim.com/radioroom/showpost.php?p=1722781&postcount=55
Best regards,
Magic
If using real sink make sure you install after OHII or delete zones.cfg from OHII
Dieselglock
08-25-11, 05:31 PM
found also that type of ship (Uekel Medium Composite Frighter), single driver...
it showed also the same damage as from the picture above from a torp impact, but the damage area showed half below the waterline.
a pity was that the ship`s flag was frozen (known problem) but didnt any screw noises while on hydrophone, is something missing here ? ...can someone confirm the same problem ? ...maybe the hydro sounds are not playing if the flag is frozen ?
also, the ships still need the fire effect sounds and secondary explosion sounds fixed.
I am missing hydo sounds on some ships. The Hog Island type A for example is one. The other that I can remember is the SV fishing boat. Some of the other ships like the single stack troop transport (can't remember the name) I always get hydo sound on.
Sometimes I have frozen flags and sometimes not.
0rpheus
08-25-11, 11:15 PM
I am missing hydo sounds on some ships. The Hog Island type A for example is one. The other that I can remember is the SV fishing boat. Some of the other ships like the single stack troop transport (can't remember the name) I always get hydo sound on.
Sometimes I have frozen flags and sometimes not.
This is a known issue and I think Trevally is working on a fix. Until then you can always try OHII base + Environment add-on, which will remove the imported ships that cause this problem. :salute:
Dieselglock
08-26-11, 01:45 AM
This is a known issue and I think Trevally is working on a fix. Until then you can always try OHII base + Environment add-on, which will remove the imported ships that cause this problem. :salute:
Thanks for the reply. The trouble is I already have sunk almost 300,000 tons and my crew has become quite proficient. I will keep going for a while in this career. Other then these little glitches I am having a lot more enjoyment with the new campaign. There is no doubt in my mind that Trevally will come up with a solution, he all ways does.
Thanks for the reply. The trouble is I already have sunk almost 300,000 tons and my crew has become quite proficient. I will keep going for a while in this career. Other then these little glitches I am having a lot more enjoyment with the new campaign. There is no doubt in my mind that Trevally will come up with a solution, he all ways does.
I went from OHII full to OHII_Base and Environment and my saved game loaded with no problems. You can give it a try.
Dieselglock
08-27-11, 11:50 AM
I went from OHII full to OHII_Base and Environment and my saved game loaded with no problems. You can give it a try.
I will give it a try thanks.
THE_MASK
09-07-11, 05:15 PM
If OH is the last mod in my list with a sdl file then i have no internal engine sound . I just checked this by deleting the sdl file from OH 1.3 . I have internal engine sound without the sdl file from OH 1.3 . Happened with previous versions as well . Didnt TDW make an sdl application ? Where do i find it .
Stormfly
09-07-11, 05:33 PM
If OH is the last mod in my list with a sdl file then i have no internal engine sound . I just checked this by deleting the sdl file from OH 1.3 . I have internal engine sound without the sdl file from OH 1.3 . Happened with previous versions as well . Didnt TDW make an sdl application ? Where do i find it .
could it be that you use a stereo int. diesel sample ? ...the problem in your case seams that OHII use the the int. diesel SDL entry from SDBSM (OHII use SDBSM`s SDL file as a base, as it was the most complete at first release). this entry have 3D engine sound checked, which require a mono diesel sound sample. :salute:
Trevally.
09-07-11, 05:34 PM
Is this the sound you are missing:
C:\Ubisoft\Silent Hunter 5\data\Sound\motor_Diesel_LOOP
:06:
The sound editor is in:
C:\Ubisoft\Silent Hunter 5\data\Applications\SDL Editor
THE_MASK
09-07-11, 05:35 PM
could it be that you use a stereo int. diesel sample ? ...the problem in your case seams that OHII use the the int. diesel SDL entry from SDBSM (OHII use it as a base). this entry have 3D engine sound checked, which require a mono diesel sound sample. :salute:I will change it to mono then , thanks .
Magic1111
09-08-11, 06:23 AM
could it be that you use a stereo int. diesel sample ? ...the problem in your case seams that OHII use the the int. diesel SDL entry from SDBSM (OHII use SDBSM`s SDL file as a base, as it was the most complete at first release). this entry have 3D engine sound checked, which require a mono diesel sound sample. :salute:
Hi Stormfly !
How can I tell if the file is in stereo or mono is? :hmmm:
Maybe with Windows-Explorer (right Mouse click on file > properties) ?:hmmm:
Best regards,
Magic
Stormfly
09-08-11, 06:31 AM
Hi Stormfly !
How can I tell if the file is in stereo or mono is? :hmmm:
Maybe with Windows-Explorer (right Mouse click on file > properties) ?:hmmm:
Best regards,
Magic
yes, properties, detailed file info.
Magic1111
09-08-11, 08:46 AM
yes, properties, detailed file info.
Okay, thx for reply ! :up:
Best regards,
Magic
Fangschuss
09-08-11, 09:17 AM
Might be a stupid question :oops:
I just complete my first patrol with OH II 1.2.
I can update to OHII 1.3 or even restart a new career?
Thx skippers :salute:
Trevally.
09-08-11, 12:28 PM
Might be a stupid question :oops:
I just complete my first patrol with OH II 1.2.
I can update to OHII 1.3 or even restart a new career?
Thx skippers :salute:
Hi Fangschuss
I was going to write info for how to upgrade v1.2 to v1.3 without a career restart being required.
If it was only the change to coastal ships, then this would have worked.
That was before I changed the mines and nets in the campaign.
Now they have changed and therefore the only way to get all the changes in v1.3 - is to restart
ametlib
09-12-11, 12:38 PM
Hello!
I have a little problem. After installing OH 1.3 Full and started brand new campaing I can't see any buoys as I leave from Kiel. This is not a big deal and I can live without buoys but mayby same things with mines and nets, too. Any ideas? Here is my mod list:
using Silent Hunter 5
SH5 version is 1.2.0.0
MODS installed:
Magnum_Opus_v0_0_1
Stormys DBSM SH5 v1.3 Basemod
Stormys DBSM SH5 v1.3 optional always shouting WO in normal mode
Stormys DBSM SH5 v1.3 optional NavMap babelling
Stormys DBSM SH5 v1.3 HOTFIX 3
FX_Update_0_0_19_ByTheDarkWraith
NewUIs_TDC_6_7_0_ByTheDarkWraith
NewUIs_TDC_6_7_0_AltAdvSpeedGraphics_by_naights
NewUIs_TDC_6_7_0_ERM_Reaper7_NightVision
NewUIs_TDC_6_7_0_jimimadrids_map_tools
NewUIs_TDC_6_7_0_WWIIInterface_by_naights
NewUIs_TDC_6_7_0_Das_Boot_Crew_Mod_by_Illyustrator
OPEN HORIZONS II_full v1.3
OH II and Light Campaign Radio Messages v3
Dynamic Environment SH5 Basemod (normal ) V2.1
Dynamic Environment SH5 Atlantic Floor V2.1
Dynamic Environment SH5 BrighterNights V2.1
Dynamic Environment SH5 Sleet For Winter Campaigns V2.1
Dynamic Environment SH5 Sounds V2.1
Dynamic Environment SH5 Undersea (temperate and polar) V2.1
Dynamic Environment SH5 Waves (realistic version) V2.1
Dynamic Environmental SH5 Realistic Colors V2.1
Dynamic Environmental SH5 Shallow Waters V2.1
Dynamic Environment SH5 Shallow Waters V2.1 Patch
Shadow Improvement ModLR
sobers 3D deck spray mod V7
sobers smaller water drops V4
one ship, one torpedo v1.00
Critical hits v 1.2
MRP 8x5 ratio
EngineSoundsImproved_v1.0
Lite Campaign LC 1.2
Trevally Tutorials - All v0.2 (for TDW UI+OH II)
TheDarkWraith_DC_Water_Disturbances_v2_0_SH5
KZS Hull wetness for U-Boats + co tower and deck_revised_by_TheDarkWraith
Equipment_Upgrades_Fix_1_2_byTheBeast
stoianm upgrade available mod
Rel_SH4_Trans-Atlantic_Radio
TDW_Mines_Subnets_Spottable (OH II v1.3)
SAS special abilities simplified V1 SH5
SH5Lifeboats_2.0
NOZAURIO'S SKIN (Standar No Emblem) v-1.0.0
Trevally.
09-12-11, 12:50 PM
Hello!
I have a little problem. After installing OH 1.3 Full and started brand new campaing I can't see any buoys as I leave from Kiel. This is not a big deal and I can live without buoys but mayby same things with mines and nets, too. Any ideas? Here is my mod list:
using Silent Hunter 5
SH5 version is 1.2.0.0
MODS installed:
Magnum_Opus_v0_0_1
Stormys DBSM SH5 v1.3 Basemod
Stormys DBSM SH5 v1.3 optional always shouting WO in normal mode
Stormys DBSM SH5 v1.3 optional NavMap babelling
Stormys DBSM SH5 v1.3 HOTFIX 3
FX_Update_0_0_19_ByTheDarkWraith
NewUIs_TDC_6_7_0_ByTheDarkWraith
NewUIs_TDC_6_7_0_AltAdvSpeedGraphics_by_naights
NewUIs_TDC_6_7_0_ERM_Reaper7_NightVision
NewUIs_TDC_6_7_0_jimimadrids_map_tools
NewUIs_TDC_6_7_0_WWIIInterface_by_naights
NewUIs_TDC_6_7_0_Das_Boot_Crew_Mod_by_Illyustrator
OPEN HORIZONS II_full v1.3
OH II and Light Campaign Radio Messages v3
Dynamic Environment SH5 Basemod (normal ) V2.1
Dynamic Environment SH5 Atlantic Floor V2.1
Dynamic Environment SH5 BrighterNights V2.1
Dynamic Environment SH5 Sleet For Winter Campaigns V2.1
Dynamic Environment SH5 Sounds V2.1
Dynamic Environment SH5 Undersea (temperate and polar) V2.1
Dynamic Environment SH5 Waves (realistic version) V2.1
Dynamic Environmental SH5 Realistic Colors V2.1
Dynamic Environmental SH5 Shallow Waters V2.1
Dynamic Environment SH5 Shallow Waters V2.1 Patch
Shadow Improvement ModLR
sobers 3D deck spray mod V7
sobers smaller water drops V4
one ship, one torpedo v1.00
Critical hits v 1.2
MRP 8x5 ratio
EngineSoundsImproved_v1.0
Lite Campaign LC 1.2<<<<<<<<<<<<<<<<<<<<<<<<<
Trevally Tutorials - All v0.2 (for TDW UI+OH II)
TheDarkWraith_DC_Water_Disturbances_v2_0_SH5
KZS Hull wetness for U-Boats + co tower and deck_revised_by_TheDarkWraith
Equipment_Upgrades_Fix_1_2_byTheBeast
stoianm upgrade available mod
Rel_SH4_Trans-Atlantic_Radio
TDW_Mines_Subnets_Spottable (OH II v1.3)
SAS special abilities simplified V1 SH5
SH5Lifeboats_2.0
NOZAURIO'S SKIN (Standar No Emblem) v-1.0.0
yes:DL
Remove this mod and star new career:up:
ametlib
09-12-11, 01:00 PM
Thank You, Trevally - I'll try this :salute:
ametlib
09-13-11, 05:20 AM
Hi again!
I moved Lite Campaign LC 1.2 but no buoys. I moved all mods and start new campaing - add mods and continued as mentioned on the OH treadh but buoys are missing :damn:
Everything else works very well. I'm on Kiel canal with pilot now...
Any other idea?
Trevally.
09-13-11, 01:30 PM
Hi again!
I moved Lite Campaign LC 1.2 but no buoys. I moved all mods and start new campaing - add mods and continued as mentioned on the OH treadh but buoys are missing :damn:
Everything else works very well. I'm on Kiel canal with pilot now...
Any other idea?
:hmmm: to ensure the correct layers for the caampaign are loading - unistall OHII and then re-install.
Put spottable mines after it and restart.
This should ensure the harbour layer is being loaded
ametlib
09-13-11, 02:51 PM
:hmmm: to ensure the correct layers for the caampaign are loading - unistall OHII and then re-install.
Put spottable mines after it and restart.
This should ensure the harbour layer is being loaded
It's done but the results is: No buoys. Today I did re-install SH5 + fix and after that mods. This is mystery - v.1.2 worked very well. Well - fishing boat caused a little bit problem on British Coast to my Sonarman.
Should I go back to 1.2? :hmmm:
Trevally.
09-13-11, 03:06 PM
It's done but the results is: No buoys. Today I did re-install SH5 + fix and after that mods. This is mystery - v.1.2 worked very well. Well - fishing boat caused a little bit problem on British Coast to my Sonarman.
Should I go back to 1.2? :hmmm:
Something odd is happening here and im not sure what it is:hmmm:
Try puting OHII v1.3 last in your mod list and start new campaign.
If no buoy show after that - run TDW SH5 Validator and post the text report here:up:
ametlib
09-13-11, 04:08 PM
Something odd is happening here and im not sure what it is:hmmm:
Try puting OHII v1.3 last in your mod list and start new campaign.
If no buoy show after that - run TDW SH5 Validator and post the text report here:up:
Looooong report - by the way, no bouyos...
Silent Hunter 5 Validator v2.0.3.0 by TheDarkWraith
Validation results from C:\Ubisoft\Silent Hunter 5
Countries defined:
Albania
American
Argentina
Australian
Belgium
Brazil
British
Bulgaria
Canadian
China
Colombia
Croatia
Cuba
Denmark
Environmental
Egypt
Estonia
Faroe Island
Finland
France
FreeFrench
FreePoland
FreeBelgium
FreeNorway
FreeFinland
FreeGreece
FreeNetherland
FreeSweden
FreeDenmark
German
Greece
Iceland
India
Ireland
Italian
Japan
Latvia
Lithuania
Mexico
Netherlands
NewZealand
Nicaragua
Norway
Panama
Poland
Portugal
Romania
Russia
RedCross
SouthAfrica
Spain
Sweden
Turkey
Uruguay
Venezuela
World
Yugoslavia
Classes defined:
DBJu87Stuka (302)
FBBeaufighter (301)
FBHurricaneMkIIc (300)
FBMosquitoMkVI (301)
FBMosquitoMkXVIII (301)
FBUSCVEarlyWar (300)
FBUSEarlyWar (300)
USFighter (300)
FBf109 (300)
FFulmar (300)
FHurricaneMkI (300)
FC200 (300)
LBJu290 (301)
LBSAnson (304)
LBSFW200 (304)
LBSUSEarlyWar (304)
LBSUSLateWar (304)
LBSUSMedWar (304)
LBJu88 (301)
LBWellington (304)
LTBSM79Sparviero (303)
FSAR196 (304)
SBV138 (304)
SSunderland (304)
SUSFloatEarlyWar (304)
SUSHeavyBomberMedWar (304)
SUSHeavyBomberVLR (304)
LBSUSSearchPlane (304)
SZ501 (304)
TBAvenger (303)
TBBeaufort (303)
TBSwordfish (303)
TBUSCVLateWar (303)
USTorpedoBomber (303)
Buoy_D2_FL (105)
Buoy_G1_FL (105)
Buoy_G2_FL (105)
Buoy_O1_FL (105)
Buoy_R1_FL (105)
Buoy_R2_FL (105)
SpecOpsSmallBoat (14)
Dolphin (107)
Floating_Mine (107)
Floating_Mine_Chain (107)
Floating_Mine_Chain_16 (107)
Iceberg (107)
IcebergM1 (107)
IcebergM2 (107)
IcebergM3 (107)
IcebergS1 (107)
AGCC2Appalachian (109)
AGPCarlPeters (100)
GeAuxCruiser (102)
AMCKomet (13)
AMCPatroclus (13)
AMCPenguin (13)
AMCRawalpindi (13)
NAMC_Z (107)
AODithmarschen (100)
TugBoat (104)
BBBismark (11)
BBDuilio (11)
BBKingGeorgeV (20)
BBHMSDukeOfYork (20)
BBLittorio (11)
BBNelson (11)
BBNewYork (11)
BBNorthCarolina (11)
BBQueenElizabeth (11)
BBRoyalSovereign (11)
BBSchleswigHolstein (11)
BCDeutschland (10)
BCHood (10)
BCRenown (10)
BCScharnhorst (10)
CAHipper (7)
CAKent (7)
CAHMSSuffolk (7)
CANorthampton (7)
CATrento (7)
CLBartolomeo (6)
CLBrooklyn (6)
CLDido (6)
CLEmden (6)
CLKonigsberg (6)
CLMontecuccoli (6)
COFlower (1)
CVEArcher (8)
CVEAttacker (8)
CVEAudacity (8)
CVEAvenger (8)
CVEBogue (8)
CVECharger (8)
CVGrafZeppelin (9)
CVELongIsland (8)
CVESangamon (8)
CVArkRoyal (9)
CVGlorious (9)
CVEagle (9)
CVFurious (9)
CVHermes (9)
CVIllustrious (9)
DDAB (4)
DDClemson (4)
DDFletcher (4)
DDKeith (4)
DDRocket (4)
DDSoldati (4)
DDSomers (4)
DDTown (4)
DDTribal (4)
DDType34 (4)
DDType36A (4)
DDV&W (4)
DDHMSWalker (17)
DEBuckley (3)
DEEvarts (3)
FFBlackSwan (2)
FFHMSStork (17)
FishingBoat (104)
HOSP (109)
KL (102)
KLCSC2SB1 (102)
NKLEhrenfels (102)
NKLNorthSands (102)
KLWarSupplies (102)
KMCSAkita (108)
KMCSC1B (102)
KMSSHogIsland (108)
KMKHogIslandWarSupplies (102)
KSCSN3SA1 (108)
KSCSTaihosan (108)
KSSSKasagisan (108)
NKSEms (102)
LifeboatSmall (105)
LifeboatLarge (105)
LL (102)
LLWarSupplies (102)
LST (103)
LSMFPD (15)
PSTyohei_Z (107)
OLDale (101)
T3Cimmaron (101)
OMRanger (101)
OSHaruna (101)
OSHaruna_Z (107)
PCThetis (0)
PHMauretania (109)
PLC3Middleton (102)
PLConteVerde (109)
NPL_Hap (103)
PPQueenMary (109)
PSTyohei (108)
PTElco (0)
PCTrawler (0)
SC497 (0)
TROronsay (103)
TR (103)
VV (102)
Subnet (107)
Survivor (106)
Tug_Z (107)
SSTypeIIA (200)
SSTypeIIA_AI (200)
SSTypeVIIA (200)
SSTypeVIIA_AI (200)
SSTypeVIIA_U30 (200)
SSTypeVIIB (200)
SSTypeVIIB_AI (200)
SSTypeVIIB_U99 (200)
SSTypeVIIC (200)
SSTypeVIIC41 (200)
SSTypeVIIC41_AI (200)
SSTypeVIIC_AI (200)
SSTypeVIIC_U552 (200)
SSUndine (200)
CapeMayNAS_US (406)
ElizabethCityNAS_US (406)
GrenierAB_US (406)
LakehurstNAS_US (406)
LangleyAB_US (406)
LargeAirBaseGB (406)
LargeAirBaseGe (406)
LargeAirBaseIt (406)
LargeAirBaseUS (406)
MaltaAirBaseGB (406)
MitchelAB_US (406)
NewYorkNAS_US (406)
NorfolkNAS_US (406)
NormalAirBaseGB (406)
NormalAirBaseGe (406)
NormalAirBaseIt (406)
NormalAirBaseUS (406)
QuonsetNAS_US (406)
SmallAirBaseGB (406)
SmallAirBaseGe (406)
SmallAirBaseIt (406)
SmallAirBaseUS (406)
SquantumNAS_US (406)
WestoverAB_US (406)
CDLargeTurret (403)
CDMediumTurret (403)
CDSmallTurret (403)
NavalBase (407)
Roster:
Albania:
NavalBase (407=Naval Base)
FishingBoat (104=Coastal Vessel)
KSSSKasagisan (108=Rare Cargo ship)
PCTrawler (0=Patrol Craft)
American:
FBUSCVEarlyWar (300=Fighter)
FBUSEarlyWar (300=Fighter)
USFighter (300=Fighter)
LBSUSEarlyWar (304=Patrol)
LBSUSLateWar (304=Patrol)
LBSUSMedWar (304=Patrol)
SUSFloatEarlyWar (304=Patrol)
SUSHeavyBomberMedWar (304=Patrol)
TBUSCVLateWar (303=Torpedo Bomber)
USTorpedoBomber (303=Torpedo Bomber)
CapeMayNAS_US (406=Airbase)
CDLargeTurret (403=Artillery)
CDMediumTurret (403=Artillery)
CDSmallTurret (403=Artillery)
ElizabethCityNAS_US (406=Airbase)
GrenierAB_US (406=Airbase)
LakehurstNAS_US (406=Airbase)
LangleyAB_US (406=Airbase)
LargeAirBaseUS (406=Airbase)
MitchelAB_US (406=Airbase)
NavalBase (407=Naval Base)
NewYorkNAS_US (406=Airbase)
NorfolkNAS_US (406=Airbase)
NormalAirBaseUS (406=Airbase)
QuonsetNAS_US (406=Airbase)
SmallAirBaseUS (406=Airbase)
SquantumNAS_US (406=Airbase)
WestoverAB_US (406=Airbase)
AGCC2Appalachian (109=Rare Troop Transport)
BBNewYork (11=Battleship)
BBNorthCarolina (11=Battleship)
CANorthampton (7=Heavy Cruiser)
CLBrooklyn (6=Light Cruiser)
COFlower (1=Corvette)
CVEBogue (8=Escort Carrier)
CVECharger (8=Escort Carrier)
CVELongIsland (8=Escort Carrier)
CVESangamon (8=Escort Carrier)
DDClemson (4=Destroyer)
DDFletcher (4=Destroyer)
DDSomers (4=Destroyer)
DEBuckley (3=Destroyer Escort)
DEEvarts (3=Destroyer Escort)
FishingBoat (104=Coastal Vessel)
KL (102=Cargo)
KLCSC2SB1 (102=Cargo)
KLWarSupplies (102=Cargo)
KMCSAkita (108=Rare Cargo ship)
KMCSC1B (102=Cargo)
KMKHogIslandWarSupplies (102=Cargo)
KMSSHogIsland (108=Rare Cargo ship)
KSCSN3SA1 (108=Rare Cargo ship)
KSCSTaihosan (108=Rare Cargo ship)
KSSSKasagisan (108=Rare Cargo ship)
LifeboatLarge (105=Life Raft)
LifeboatSmall (105=Life Raft)
LL (102=Cargo)
LLWarSupplies (102=Cargo)
LST (103=Troop Transport)
GeAuxCruiser (102=Cargo)
NAMC_Z (107=Z ships)
HOSP (109=Rare Troop Transport)
NPL_Hap (103=Troop Transport)
T3Cimmaron (101=Tanker)
OMRanger (101=Tanker)
OSHaruna (101=Tanker)
OSHaruna_Z (107=Z ships)
PCThetis (0=Patrol Craft)
PHMauretania (109=Rare Troop Transport)
PLC3Middleton (102=Cargo)
PSTyohei (108=Rare Cargo ship)
PSTyohei_Z (107=Z ships)
PTElco (0=Patrol Craft)
SC497 (0=Patrol Craft)
SpecOpsSmallBoat (14=Special OPS Boat)
TugBoat (104=Coastal Vessel)
VV (102=Cargo)
Argentina:
NavalBase (407=Naval Base)
DDV&W (4=Destroyer)
FishingBoat (104=Coastal Vessel)
KMCSAkita (108=Rare Cargo ship)
KMCSC1B (102=Cargo)
KSCSN3SA1 (108=Rare Cargo ship)
KSSSKasagisan (108=Rare Cargo ship)
LifeboatLarge (105=Life Raft)
LifeboatSmall (105=Life Raft)
GeAuxCruiser (102=Cargo)
NAMC_Z (107=Z ships)
T3Cimmaron (101=Tanker)
PCTrawler (0=Patrol Craft)
PSTyohei (108=Rare Cargo ship)
TugBoat (104=Coastal Vessel)
Australian:
NavalBase (407=Naval Base)
DDV&W (4=Destroyer)
FishingBoat (104=Coastal Vessel)
KMCSAkita (108=Rare Cargo ship)
KMSSHogIsland (108=Rare Cargo ship)
KSCSN3SA1 (108=Rare Cargo ship)
KSCSTaihosan (108=Rare Cargo ship)
KSSSKasagisan (108=Rare Cargo ship)
LifeboatLarge (105=Life Raft)
LifeboatSmall (105=Life Raft)
GeAuxCruiser (102=Cargo)
NPL_Hap (103=Troop Transport)
OSHaruna (101=Tanker)
PCTrawler (0=Patrol Craft)
PSTyohei (108=Rare Cargo ship)
PTElco (0=Patrol Craft)
TugBoat (104=Coastal Vessel)
VV (102=Cargo)
Belgium:
NavalBase (407=Naval Base)
FishingBoat (104=Coastal Vessel)
KMCSAkita (108=Rare Cargo ship)
KSCSN3SA1 (108=Rare Cargo ship)
KSCSTaihosan (108=Rare Cargo ship)
LifeboatLarge (105=Life Raft)
LifeboatSmall (105=Life Raft)
GeAuxCruiser (102=Cargo)
PCTrawler (0=Patrol Craft)
PSTyohei (108=Rare Cargo ship)
TugBoat (104=Coastal Vessel)
Brazil:
NavalBase (407=Naval Base)
DDV&W (4=Destroyer)
FishingBoat (104=Coastal Vessel)
KLCSC2SB1 (102=Cargo)
KMCSAkita (108=Rare Cargo ship)
KMCSC1B (102=Cargo)
KSCSN3SA1 (108=Rare Cargo ship)
KSCSTaihosan (108=Rare Cargo ship)
KSSSKasagisan (108=Rare Cargo ship)
LifeboatLarge (105=Life Raft)
LifeboatSmall (105=Life Raft)
NAMC_Z (107=Z ships)
T3Cimmaron (101=Tanker)
OSHaruna (101=Tanker)
PCTrawler (0=Patrol Craft)
PSTyohei (108=Rare Cargo ship)
TugBoat (104=Coastal Vessel)
British:
FBBeaufighter (301=Bomber)
FBHurricaneMkIIc (300=Fighter)
FBMosquitoMkVI (301=Bomber)
FBMosquitoMkXVIII (301=Bomber)
FBUSCVEarlyWar (300=Fighter)
FFulmar (300=Fighter)
FHurricaneMkI (300=Fighter)
LBSAnson (304=Patrol)
LBSUSLateWar (304=Patrol)
LBSUSMedWar (304=Patrol)
LBSUSSearchPlane (304=Patrol)
LBWellington (304=Patrol)
SSunderland (304=Patrol)
SUSFloatEarlyWar (304=Patrol)
SUSHeavyBomberVLR (304=Patrol)
TBBeaufort (303=Torpedo Bomber)
TBSwordfish (303=Torpedo Bomber)
TBUSCVLateWar (303=Torpedo Bomber)
CDLargeTurret (403=Artillery)
CDMediumTurret (403=Artillery)
CDSmallTurret (403=Artillery)
LargeAirBaseGB (406=Airbase)
MaltaAirBaseGB (406=Airbase)
NavalBase (407=Naval Base)
NormalAirBaseGB (406=Airbase)
SmallAirBaseGB (406=Airbase)
AGCC2Appalachian (109=Rare Troop Transport)
AMCPatroclus (13=Auxiliary Cruiser)
AMCRawalpindi (13=Auxiliary Cruiser)
BBHMSDukeOfYork (20=Super Battleship)
BBKingGeorgeV (20=Super Battleship)
BBNelson (11=Battleship)
BBQueenElizabeth (11=Battleship)
BBRoyalSovereign (11=Battleship)
BCHood (10=Battlecruiser)
BCRenown (10=Battlecruiser)
CAHMSSuffolk (7=Heavy Cruiser)
CAKent (7=Heavy Cruiser)
CLDido (6=Light Cruiser)
COFlower (1=Corvette)
CVArkRoyal (9=Fleet Carrier)
CVEagle (9=Fleet Carrier)
CVEArcher (8=Escort Carrier)
CVEAttacker (8=Escort Carrier)
CVEAudacity (8=Escort Carrier)
CVEAvenger (8=Escort Carrier)
CVFurious (9=Fleet Carrier)
CVGlorious (9=Fleet Carrier)
CVHermes (9=Fleet Carrier)
CVIllustrious (9=Fleet Carrier)
DDAB (4=Destroyer)
DDHMSWalker (17=Elite Destroyer escort)
DDKeith (4=Destroyer)
DDRocket (4=Destroyer)
DDTown (4=Destroyer)
DDTribal (4=Destroyer)
DDV&W (4=Destroyer)
FFBlackSwan (2=Frigate)
FFHMSStork (17=Elite Destroyer escort)
FishingBoat (104=Coastal Vessel)
KL (102=Cargo)
KLCSC2SB1 (102=Cargo)
KLWarSupplies (102=Cargo)
KMCSAkita (108=Rare Cargo ship)
KMCSC1B (102=Cargo)
KMSSHogIsland (108=Rare Cargo ship)
KSCSN3SA1 (108=Rare Cargo ship)
KSCSTaihosan (108=Rare Cargo ship)
KSSSKasagisan (108=Rare Cargo ship)
LifeboatLarge (105=Life Raft)
LifeboatSmall (105=Life Raft)
LL (102=Cargo)
GeAuxCruiser (102=Cargo)
NAMC_Z (107=Z ships)
HOSP (109=Rare Troop Transport)
NKLNorthSands (102=Cargo)
NPL_Hap (103=Troop Transport)
OLDale (101=Tanker)
T3Cimmaron (101=Tanker)
OMRanger (101=Tanker)
OSHaruna (101=Tanker)
OSHaruna_Z (107=Z ships)
PCTrawler (0=Patrol Craft)
PHMauretania (109=Rare Troop Transport)
PLC3Middleton (102=Cargo)
PPQueenMary (109=Rare Troop Transport)
PSTyohei (108=Rare Cargo ship)
PSTyohei_Z (107=Z ships)
PTElco (0=Patrol Craft)
SpecOpsSmallBoat (14=Special OPS Boat)
TROronsay (103=Troop Transport)
TR (103=Troop Transport)
TugBoat (104=Coastal Vessel)
Tug_Z (107=Z ships)
VV (102=Cargo)
SSUndine (200=Submarine)
Bulgaria:
NavalBase (407=Naval Base)
KLCSC2SB1 (102=Cargo)
KSCSN3SA1 (108=Rare Cargo ship)
PCTrawler (0=Patrol Craft)
PSTyohei (108=Rare Cargo ship)
Canadian:
NavalBase (407=Naval Base)
COFlower (1=Corvette)
DDTown (4=Destroyer)
FishingBoat (104=Coastal Vessel)
KL (102=Cargo)
KLWarSupplies (102=Cargo)
KMCSAkita (108=Rare Cargo ship)
KMSSHogIsland (108=Rare Cargo ship)
KSCSN3SA1 (108=Rare Cargo ship)
KSCSTaihosan (108=Rare Cargo ship)
KSSSKasagisan (108=Rare Cargo ship)
LifeboatLarge (105=Life Raft)
LifeboatSmall (105=Life Raft)
GeAuxCruiser (102=Cargo)
NAMC_Z (107=Z ships)
PSTyohei (108=Rare Cargo ship)
PTElco (0=Patrol Craft)
SpecOpsSmallBoat (14=Special OPS Boat)
TugBoat (104=Coastal Vessel)
China:
NavalBase (407=Naval Base)
DDV&W (4=Destroyer)
FishingBoat (104=Coastal Vessel)
KMCSAkita (108=Rare Cargo ship)
KSCSN3SA1 (108=Rare Cargo ship)
KSCSTaihosan (108=Rare Cargo ship)
KSSSKasagisan (108=Rare Cargo ship)
GeAuxCruiser (102=Cargo)
OSHaruna (101=Tanker)
PCTrawler (0=Patrol Craft)
TugBoat (104=Coastal Vessel)
Colombia:
NavalBase (407=Naval Base)
FishingBoat (104=Coastal Vessel)
KLCSC2SB1 (102=Cargo)
KMCSAkita (108=Rare Cargo ship)
KSCSN3SA1 (108=Rare Cargo ship)
GeAuxCruiser (102=Cargo)
PCTrawler (0=Patrol Craft)
Croatia:
NavalBase (407=Naval Base)
KSCSN3SA1 (102=Cargo)
Cuba:
NavalBase (407=Naval Base)
FishingBoat (104=Coastal Vessel)
KMCSAkita (108=Rare Cargo ship)
KSCSN3SA1 (108=Rare Cargo ship)
LifeboatLarge (105=Life Raft)
LifeboatSmall (105=Life Raft)
GeAuxCruiser (102=Cargo)
PCTrawler (0=Patrol Craft)
PSTyohei (108=Rare Cargo ship)
Czechia:
KMCSC1B (102=Cargo)
Denmark:
NavalBase (407=Naval Base)
FishingBoat (104=Coastal Vessel)
KLCSC2SB1 (102=Cargo)
KMCSAkita (108=Rare Cargo ship)
KMSSHogIsland (108=Rare Cargo ship)
KSCSN3SA1 (108=Rare Cargo ship)
LifeboatLarge (105=Life Raft)
LifeboatSmall (105=Life Raft)
GeAuxCruiser (102=Cargo)
NAMC_Z (107=Z ships)
PCTrawler (0=Patrol Craft)
PSTyohei (108=Rare Cargo ship)
Egypt:
FishingBoat (104=Coastal Vessel)
KMCSAkita (108=Rare Cargo ship)
KSSSKasagisan (108=Rare Cargo ship)
GeAuxCruiser (102=Cargo)
NAMC_Z (107=Z ships)
PSTyohei (108=Rare Cargo ship)
Environmental:
Buoy_D2_FL (105=Life Raft)
Buoy_G1_FL (105=Life Raft)
Buoy_G2_FL (105=Life Raft)
Buoy_O1_FL (105=Life Raft)
Buoy_R1_FL (105=Life Raft)
Buoy_R2_FL (105=Life Raft)
Dolphin (107=Z ships)
Floating_Mine (107=Z ships)
Floating_Mine_Chain (107=Z ships)
Floating_Mine_Chain_16 (107=Z ships)
Iceberg (107=Z ships)
IcebergM1 (107=Z ships)
IcebergM2 (107=Z ships)
IcebergM3 (107=Z ships)
IcebergS1 (107=Z ships)
Subnet (107=Z ships)
Estonia:
NavalBase (407=Naval Base)
FishingBoat (104=Coastal Vessel)
KMCSAkita (108=Rare Cargo ship)
KSCSN3SA1 (108=Rare Cargo ship)
GeAuxCruiser (102=Cargo)
PCTrawler (0=Patrol Craft)
Faroe Island:
NavalBase (407=Naval Base)
FishingBoat (104=Coastal Vessel)
KSCSN3SA1 (108=Rare Cargo ship)
LifeboatLarge (105=Life Raft)
LifeboatSmall (105=Life Raft)
Finland:
NavalBase (407=Naval Base)
FishingBoat (104=Coastal Vessel)
KMCSAkita (108=Rare Cargo ship)
KMSSHogIsland (108=Rare Cargo ship)
KSCSN3SA1 (108=Rare Cargo ship)
KSCSTaihosan (108=Rare Cargo ship)
GeAuxCruiser (102=Cargo)
PCTrawler (0=Patrol Craft)
PSTyohei (108=Rare Cargo ship)
France:
NavalBase (407=Naval Base)
DDV&W (4=Destroyer)
FishingBoat (104=Coastal Vessel)
KL (102=Cargo)
KLCSC2SB1 (102=Cargo)
KMCSAkita (108=Rare Cargo ship)
KMCSC1B (102=Cargo)
KSCSN3SA1 (108=Rare Cargo ship)
KSCSTaihosan (108=Rare Cargo ship)
KSSSKasagisan (108=Rare Cargo ship)
LifeboatLarge (105=Life Raft)
LifeboatSmall (105=Life Raft)
GeAuxCruiser (102=Cargo)
NAMC_Z (107=Z ships)
T3Cimmaron (101=Tanker)
PCTrawler (0=Patrol Craft)
PSTyohei (108=Rare Cargo ship)
TugBoat (104=Coastal Vessel)
FreeBelgium:
KLCSC2SB1 (102=Cargo)
KMCSAkita (108=Rare Cargo ship)
KSCSN3SA1 (108=Rare Cargo ship)
LL (102=Cargo)
GeAuxCruiser (102=Cargo)
FreeDenmark:
KLCSC2SB1 (102=Cargo)
KSCSN3SA1 (108=Rare Cargo ship)
KSCSTaihosan (108=Rare Cargo ship)
LL (102=Cargo)
GeAuxCruiser (102=Cargo)
FreeFinland:
KLCSC2SB1 (102=Cargo)
KSCSN3SA1 (108=Rare Cargo ship)
KSSSKasagisan (108=Rare Cargo ship)
LL (102=Cargo)
GeAuxCruiser (102=Cargo)
FreeFrench:
NavalBase (407=Naval Base)
DDV&W (4=Destroyer)
KLCSC2SB1 (102=Cargo)
KMCSAkita (108=Rare Cargo ship)
KSCSN3SA1 (108=Rare Cargo ship)
LifeboatLarge (105=Life Raft)
LifeboatSmall (105=Life Raft)
LL (102=Cargo)
GeAuxCruiser (102=Cargo)
SSUndine (200=Submarine)
FreeGreece:
KLCSC2SB1 (102=Cargo)
KMCSAkita (108=Rare Cargo ship)
KSCSN3SA1 (108=Rare Cargo ship)
KSCSTaihosan (108=Rare Cargo ship)
KSSSKasagisan (108=Rare Cargo ship)
LL (102=Cargo)
GeAuxCruiser (102=Cargo)
OSHaruna (101=Tanker)
FreeNetherland:
KLCSC2SB1 (102=Cargo)
KMCSAkita (108=Rare Cargo ship)
KSCSN3SA1 (108=Rare Cargo ship)
LL (102=Cargo)
GeAuxCruiser (102=Cargo)
FreeNorway:
DDV&W (4=Destroyer)
KLCSC2SB1 (102=Cargo)
KSCSN3SA1 (108=Rare Cargo ship)
KSCSTaihosan (108=Rare Cargo ship)
LL (102=Cargo)
GeAuxCruiser (102=Cargo)
PCTrawler (0=Patrol Craft)
FreePoland:
DDV&W (4=Destroyer)
KLCSC2SB1 (102=Cargo)
KSCSN3SA1 (108=Rare Cargo ship)
KSSSKasagisan (108=Rare Cargo ship)
LL (102=Cargo)
GeAuxCruiser (102=Cargo)
FreeSweden:
KLCSC2SB1 (102=Cargo)
KMCSAkita (108=Rare Cargo ship)
KSCSN3SA1 (108=Rare Cargo ship)
LL (102=Cargo)
GeAuxCruiser (102=Cargo)
German:
FSAR196 (304=Patrol)
DBJu87Stuka (302=Dive Bomber)
FBf109 (300=Fighter)
LBJu290 (301=Bomber)
LBJu88 (301=Bomber)
LBSFW200 (304=Patrol)
SBV138 (304=Patrol)
CDLargeTurret (403=Artillery)
CDMediumTurret (403=Artillery)
CDSmallTurret (403=Artillery)
LargeAirBaseGe (406=Airbase)
NavalBase (407=Naval Base)
NormalAirBaseGe (406=Airbase)
SmallAirBaseGe (406=Airbase)
AGPCarlPeters (100=Replenishment)
AMCKomet (13=Auxiliary Cruiser)
AMCPenguin (13=Auxiliary Cruiser)
AODithmarschen (100=Replenishment)
BBBismark (11=Battleship)
BBSchleswigHolstein (11=Battleship)
BCDeutschland (10=Battlecruiser)
BCScharnhorst (10=Battlecruiser)
CAHipper (7=Heavy Cruiser)
CLEmden (6=Light Cruiser)
CLKonigsberg (6=Light Cruiser)
CVGrafZeppelin (9=Fleet Carrier)
DDType34 (4=Destroyer)
DDType36A (4=Destroyer)
FishingBoat (104=Coastal Vessel)
KMCSAkita (108=Rare Cargo ship)
KMCSC1B (102=Cargo)
KMSSHogIsland (102=Cargo)
KSCSN3SA1 (108=Rare Cargo ship)
KSCSTaihosan (108=Rare Cargo ship)
KSSSKasagisan (108=Rare Cargo ship)
LifeboatLarge (105=Life Raft)
LifeboatSmall (105=Life Raft)
LL (102=Cargo)
LSMFPD (15=Landing Craft)
GeAuxCruiser (102=Cargo)
NAMC_Z (107=Z ships)
HOSP (109=Rare Troop Transport)
NKLEhrenfels (102=Cargo)
NKSEms (102=Cargo)
NPL_Hap (103=Troop Transport)
OSHaruna (101=Tanker)
OSHaruna_Z (107=Z ships)
PCTrawler (0=Patrol Craft)
PSTyohei (108=Rare Cargo ship)
PSTyohei_Z (107=Z ships)
PTElco (0=Patrol Craft)
SpecOpsSmallBoat (14=Special OPS Boat)
TugBoat (104=Coastal Vessel)
Tug_Z (107=Z ships)
SSTypeIIA_AI (200=Submarine)
SSTypeVIIA (200=Submarine)
SSTypeVIIA_AI (200=Submarine)
SSTypeVIIA_U30 (200=Submarine)
SSTypeVIIB (200=Submarine)
SSTypeVIIB_AI (200=Submarine)
SSTypeVIIB_U99 (200=Submarine)
SSTypeVIIC (200=Submarine)
SSTypeVIIC41 (200=Submarine)
SSTypeVIIC41_AI (200=Submarine)
SSTypeVIIC_AI (200=Submarine)
SSTypeVIIC_U552 (200=Submarine)
Greece:
NavalBase (407=Naval Base)
AGCC2Appalachian (109=Rare Troop Transport)
DDV&W (4=Destroyer)
FishingBoat (104=Coastal Vessel)
KLCSC2SB1 (102=Cargo)
KMCSAkita (108=Rare Cargo ship)
KMCSC1B (102=Cargo)
KMSSHogIsland (108=Rare Cargo ship)
KSCSN3SA1 (108=Rare Cargo ship)
KSCSTaihosan (108=Rare Cargo ship)
KSSSKasagisan (108=Rare Cargo ship)
LL (102=Cargo)
LST (103=Troop Transport)
GeAuxCruiser (102=Cargo)
NAMC_Z (107=Z ships)
T3Cimmaron (101=Tanker)
OSHaruna (101=Tanker)
PCTrawler (0=Patrol Craft)
PSTyohei (108=Rare Cargo ship)
TugBoat (104=Coastal Vessel)
VV (102=Cargo)
Hungary:
KMCSC1B (102=Cargo)
Iceland:
NavalBase (407=Naval Base)
FishingBoat (104=Coastal Vessel)
KMCSAkita (108=Rare Cargo ship)
KSCSN3SA1 (108=Rare Cargo ship)
LifeboatLarge (105=Life Raft)
LifeboatSmall (105=Life Raft)
GeAuxCruiser (102=Cargo)
PCTrawler (0=Patrol Craft)
PSTyohei (108=Rare Cargo ship)
India:
NavalBase (407=Naval Base)
DDV&W (4=Destroyer)
FishingBoat (104=Coastal Vessel)
KSCSN3SA1 (108=Rare Cargo ship)
GeAuxCruiser (102=Cargo)
NAMC_Z (107=Z ships)
PCTrawler (0=Patrol Craft)
Ireland:
NavalBase (407=Naval Base)
FishingBoat (104=Coastal Vessel)
KMCSAkita (108=Rare Cargo ship)
KMSSHogIsland (108=Rare Cargo ship)
KSCSN3SA1 (108=Rare Cargo ship)
KSCSTaihosan (108=Rare Cargo ship)
LifeboatLarge (105=Life Raft)
LifeboatSmall (105=Life Raft)
GeAuxCruiser (102=Cargo)
NAMC_Z (107=Z ships)
PCTrawler (0=Patrol Craft)
PSTyohei (108=Rare Cargo ship)
TugBoat (104=Coastal Vessel)
Italian:
FC200 (300=Fighter)
LTBSM79Sparviero (303=Torpedo Bomber)
SZ501 (304=Patrol)
LargeAirBaseIt (406=Airbase)
NavalBase (407=Naval Base)
NormalAirBaseIt (406=Airbase)
SmallAirBaseIt (406=Airbase)
BBDuilio (11=Battleship)
BBLittorio (11=Battleship)
CATrento (7=Heavy Cruiser)
CLBartolomeo (6=Light Cruiser)
CLMontecuccoli (6=Light Cruiser)
DDSoldati (4=Destroyer)
FishingBoat (104=Coastal Vessel)
KL (102=Cargo)
KMCSAkita (108=Rare Cargo ship)
KMCSC1B (102=Cargo)
KSCSN3SA1 (108=Rare Cargo ship)
KSCSTaihosan (108=Rare Cargo ship)
KSSSKasagisan (108=Rare Cargo ship)
LifeboatLarge (105=Life Raft)
LifeboatSmall (105=Life Raft)
GeAuxCruiser (102=Cargo)
NAMC_Z (107=Z ships)
T3Cimmaron (101=Tanker)
PCTrawler (0=Patrol Craft)
PLConteVerde (109=Rare Troop Transport)
PSTyohei (108=Rare Cargo ship)
TugBoat (104=Coastal Vessel)
Tug_Z (107=Z ships)
Japan:
NavalBase (407=Naval Base)
DDV&W (4=Destroyer)
FishingBoat (104=Coastal Vessel)
KL (102=Cargo)
KMCSAkita (108=Rare Cargo ship)
KMCSC1B (102=Cargo)
KSCSN3SA1 (108=Rare Cargo ship)
KSCSTaihosan (108=Rare Cargo ship)
KSSSKasagisan (108=Rare Cargo ship)
GeAuxCruiser (102=Cargo)
NAMC_Z (107=Z ships)
T3Cimmaron (101=Tanker)
OSHaruna (101=Tanker)
OSHaruna_Z (107=Z ships)
PCTrawler (0=Patrol Craft)
PSTyohei (108=Rare Cargo ship)
Latvia:
NavalBase (407=Naval Base)
KSCSN3SA1 (108=Rare Cargo ship)
GeAuxCruiser (102=Cargo)
PCTrawler (0=Patrol Craft)
Lithuania:
NavalBase (407=Naval Base)
FishingBoat (104=Coastal Vessel)
KSCSN3SA1 (108=Rare Cargo ship)
LifeboatLarge (105=Life Raft)
LifeboatSmall (105=Life Raft)
GeAuxCruiser (102=Cargo)
PCTrawler (0=Patrol Craft)
PSTyohei (108=Rare Cargo ship)
Mexico:
NavalBase (407=Naval Base)
FishingBoat (104=Coastal Vessel)
KMCSC1B (102=Cargo)
KSCSN3SA1 (108=Rare Cargo ship)
LifeboatLarge (105=Life Raft)
LifeboatSmall (105=Life Raft)
GeAuxCruiser (102=Cargo)
PCTrawler (0=Patrol Craft)
PSTyohei (108=Rare Cargo ship)
Netherlands:
NavalBase (407=Naval Base)
COFlower (1=Corvette)
DDTown (4=Destroyer)
FishingBoat (104=Coastal Vessel)
KLCSC2SB1 (102=Cargo)
KMCSAkita (108=Rare Cargo ship)
KMSSHogIsland (108=Rare Cargo ship)
KSCSN3SA1 (108=Rare Cargo ship)
KSSSKasagisan (108=Rare Cargo ship)
LifeboatLarge (105=Life Raft)
LifeboatSmall (105=Life Raft)
PCTrawler (0=Patrol Craft)
PSTyohei (108=Rare Cargo ship)
SSUndine (200=Submarine)
New Zealand:
LifeboatLarge (105=Life Raft)
LifeboatSmall (105=Life Raft)
NewZealand:
NavalBase (407=Naval Base)
COFlower (1=Corvette)
DDV&W (4=Destroyer)
FishingBoat (104=Coastal Vessel)
KLCSC2SB1 (102=Cargo)
KMCSAkita (108=Rare Cargo ship)
KSCSTaihosan (108=Rare Cargo ship)
KSSSKasagisan (108=Rare Cargo ship)
NAMC_Z (107=Z ships)
PCTrawler (0=Patrol Craft)
PSTyohei (108=Rare Cargo ship)
TugBoat (104=Coastal Vessel)
Nicaragua:
FishingBoat (104=Coastal Vessel)
KLCSC2SB1 (102=Cargo)
KMCSAkita (108=Rare Cargo ship)
GeAuxCruiser (102=Cargo)
OSHaruna (101=Tanker)
PCTrawler (0=Patrol Craft)
PSTyohei (108=Rare Cargo ship)
Norway:
CDLargeTurret (403=Artillery)
CDMediumTurret (403=Artillery)
CDSmallTurret (403=Artillery)
NavalBase (407=Naval Base)
AGCC2Appalachian (109=Rare Troop Transport)
DDV&W (4=Destroyer)
FishingBoat (104=Coastal Vessel)
KLCSC2SB1 (102=Cargo)
KMCSAkita (108=Rare Cargo ship)
KMCSC1B (102=Cargo)
KMSSHogIsland (108=Rare Cargo ship)
KSCSN3SA1 (108=Rare Cargo ship)
KSCSTaihosan (108=Rare Cargo ship)
KSSSKasagisan (108=Rare Cargo ship)
LifeboatLarge (105=Life Raft)
LifeboatSmall (105=Life Raft)
LL (102=Cargo)
NAMC_Z (107=Z ships)
T3Cimmaron (101=Tanker)
OSHaruna_Z (107=Z ships)
PCTrawler (0=Patrol Craft)
PSTyohei (108=Rare Cargo ship)
PSTyohei_Z (107=Z ships)
TugBoat (104=Coastal Vessel)
Tug_Z (107=Z ships)
VV (102=Cargo)
SSUndine (200=Submarine)
Panama:
NavalBase (407=Naval Base)
DDV&W (4=Destroyer)
FishingBoat (104=Coastal Vessel)
KLCSC2SB1 (102=Cargo)
KMCSAkita (108=Rare Cargo ship)
KMCSC1B (102=Cargo)
KMSSHogIsland (108=Rare Cargo ship)
KSCSTaihosan (108=Rare Cargo ship)
KSSSKasagisan (108=Rare Cargo ship)
LifeboatLarge (105=Life Raft)
LifeboatSmall (105=Life Raft)
LL (102=Cargo)
GeAuxCruiser (102=Cargo)
OMRanger (101=Tanker)
OSHaruna (101=Tanker)
PCTrawler (0=Patrol Craft)
PSTyohei (108=Rare Cargo ship)
TugBoat (104=Coastal Vessel)
VV (102=Cargo)
Poland:
NavalBase (407=Naval Base)
DDV&W (4=Destroyer)
FishingBoat (104=Coastal Vessel)
KLCSC2SB1 (102=Cargo)
KMCSAkita (108=Rare Cargo ship)
KMCSC1B (102=Cargo)
KMSSHogIsland (108=Rare Cargo ship)
KSCSN3SA1 (108=Rare Cargo ship)
KSCSTaihosan (108=Rare Cargo ship)
KSSSKasagisan (108=Rare Cargo ship)
LifeboatLarge (105=Life Raft)
LifeboatSmall (105=Life Raft)
GeAuxCruiser (102=Cargo)
NAMC_Z (107=Z ships)
OMRanger (101=Tanker)
PCTrawler (0=Patrol Craft)
PSTyohei (108=Rare Cargo ship)
SSUndine (200=Submarine)
Portugal:
NavalBase (407=Naval Base)
FishingBoat (104=Coastal Vessel)
KLCSC2SB1 (102=Cargo)
KMCSAkita (108=Rare Cargo ship)
KSCSN3SA1 (108=Rare Cargo ship)
KSCSTaihosan (108=Rare Cargo ship)
GeAuxCruiser (102=Cargo)
OSHaruna (101=Tanker)
PCTrawler (0=Patrol Craft)
PSTyohei (108=Rare Cargo ship)
RedCross:
HOSP (109=Rare Troop Transport)
PPQueenMary (109=Rare Troop Transport)
Romania:
NavalBase (407=Naval Base)
FishingBoat (104=Coastal Vessel)
KLCSC2SB1 (102=Cargo)
KMCSAkita (108=Rare Cargo ship)
KSCSN3SA1 (108=Rare Cargo ship)
LifeboatLarge (105=Life Raft)
LifeboatSmall (105=Life Raft)
PCTrawler (0=Patrol Craft)
PSTyohei (108=Rare Cargo ship)
Russia:
NavalBase (407=Naval Base)
BBRoyalSovereign (11=Battleship)
DDTribal (4=Destroyer)
DDV&W (4=Destroyer)
FishingBoat (104=Coastal Vessel)
KLCSC2SB1 (102=Cargo)
KMCSAkita (108=Rare Cargo ship)
KMCSC1B (102=Cargo)
KSCSN3SA1 (108=Rare Cargo ship)
KSCSTaihosan (108=Rare Cargo ship)
KSSSKasagisan (108=Rare Cargo ship)
LifeboatLarge (105=Life Raft)
LifeboatSmall (105=Life Raft)
GeAuxCruiser (102=Cargo)
PCTrawler (0=Patrol Craft)
PSTyohei (108=Rare Cargo ship)
TugBoat (104=Coastal Vessel)
SSUndine (200=Submarine)
Slovakia:
KMCSC1B (102=Cargo)
SouthAfrica:
NavalBase (407=Naval Base)
DDV&W (4=Destroyer)
FishingBoat (104=Coastal Vessel)
KLCSC2SB1 (102=Cargo)
KMCSAkita (108=Rare Cargo ship)
KMSSHogIsland (108=Rare Cargo ship)
KSCSN3SA1 (108=Rare Cargo ship)
KSCSTaihosan (108=Rare Cargo ship)
KSSSKasagisan (108=Rare Cargo ship)
GeAuxCruiser (102=Cargo)
PCTrawler (0=Patrol Craft)
PSTyohei (108=Rare Cargo ship)
Spain:
NavalBase (407=Naval Base)
FishingBoat (104=Coastal Vessel)
KMCSAkita (108=Rare Cargo ship)
KMCSC1B (102=Cargo)
KSCSN3SA1 (108=Rare Cargo ship)
LifeboatLarge (105=Life Raft)
LifeboatSmall (105=Life Raft)
GeAuxCruiser (102=Cargo)
T3Cimmaron (101=Tanker)
OSHaruna (101=Tanker)
PCTrawler (0=Patrol Craft)
PSTyohei (108=Rare Cargo ship)
Sweden:
NavalBase (407=Naval Base)
FishingBoat (104=Coastal Vessel)
KLCSC2SB1 (102=Cargo)
KMCSAkita (108=Rare Cargo ship)
KMCSC1B (102=Cargo)
KSCSN3SA1 (108=Rare Cargo ship)
OSHaruna (101=Tanker)
PCTrawler (0=Patrol Craft)
PSTyohei (108=Rare Cargo ship)
Turkey:
NavalBase (407=Naval Base)
FishingBoat (104=Coastal Vessel)
KLCSC2SB1 (102=Cargo)
KMCSAkita (108=Rare Cargo ship)
KSCSN3SA1 (108=Rare Cargo ship)
OSHaruna (101=Tanker)
PCTrawler (0=Patrol Craft)
PSTyohei (108=Rare Cargo ship)
TugBoat (104=Coastal Vessel)
Uruguay:
NavalBase (407=Naval Base)
FishingBoat (104=Coastal Vessel)
KSCSN3SA1 (108=Rare Cargo ship)
GeAuxCruiser (102=Cargo)
PCTrawler (0=Patrol Craft)
Uruquay:
NavalBase (407=Naval Base)
KSCSN3SA1 (102=Cargo)
PCTrawler (0=Patrol Craft)
Venezuela:
NavalBase (407=Naval Base)
FishingBoat (104=Coastal Vessel)
KLCSC2SB1 (102=Cargo)
KMCSAkita (108=Rare Cargo ship)
KMSSHogIsland (108=Rare Cargo ship)
KSCSN3SA1 (102=Cargo)
KSCSTaihosan (108=Rare Cargo ship)
GeAuxCruiser (102=Cargo)
OSHaruna (101=Tanker)
PCTrawler (0=Patrol Craft)
PSTyohei (108=Rare Cargo ship)
World:
FishingBoat (104=Coastal Vessel)
SpecOpsSmallBoat (14=Special OPS Boat)
Yugoslavia:
NavalBase (407=Naval Base)
FishingBoat (104=Coastal Vessel)
KSCSN3SA1 (108=Rare Cargo ship)
KSSSKasagisan (108=Rare Cargo ship)
GeAuxCruiser (102=Cargo)
PCTrawler (0=Patrol Craft)
Current ignore list:
data\Land\LCD_LargeTurret\LCD_LargeTurret.eqp
data\Land\LCD_LargeTurret\LCD_LargeTurret.sns
data\Land\LCD_MediumTurret\LCD_MediumTurret.eqp
data\Land\LCD_MediumTurret\LCD_MediumTurret.sns
data\Land\LCD_SmallTurret\LCD_SmallTurret.eqp
data\Land\LCD_SmallTurret\LCD_SmallTurret.sns
data\Sea\Buoy_D2_FL\Buoy_D2_FL.eqp
data\Sea\Buoy_D2_FL\Buoy_D2_FL.sns
data\Sea\Buoy_G1_FL\Buoy_G1_FL.sns
data\Sea\Buoy_G2_FL\Buoy_G2_FL.eqp
data\Sea\Buoy_G2_FL\Buoy_G2_FL.sns
data\Sea\Buoy_O1_FL\Buoy_O1_FL.sns
data\Sea\Buoy_R1_FL\Buoy_R1_FL.sns
data\Sea\Buoy_R2_FL\Buoy_R2_FL.eqp
data\Sea\Buoy_R2_FL\Buoy_R2_FL.sns
data\Sea\Floating_Mine\Floating_Mine.sns
data\Sea\Floating_Mine_Chain\Floating_Mine_Chain.s ns
data\Sea\Floating_Mine_Chain_16\Floating_Mine_Chai n_16.sns
data\Sea\Subnet\Subnet.sns
Country errors:
no errors
Country ignores:
no ignores
Roster errors:
C:\Ubisoft\Silent Hunter 5\data\Roster\Croatia\Sea\KSCSN3SA1.cfg Incorrect UnitType of 102 for UnitClass KSCSN3SA1 @ line number 7
Czechia not found in defined countries
C:\Ubisoft\Silent Hunter 5\data\Roster\German\Sea\KMSSHogIsland.cfg Incorrect UnitType of 102 for UnitClass KMSSHogIsland @ line number 7
Hungary not found in defined countries
New Zealand not found in defined countries
Slovakia not found in defined countries
Uruquay not found in defined countries
C:\Ubisoft\Silent Hunter 5\data\Roster\Uruquay\Sea\KSCSN3SA1.cfg Incorrect UnitType of 102 for UnitClass KSCSN3SA1 @ line number 7
C:\Ubisoft\Silent Hunter 5\data\Roster\Venezuela\Sea\KSCSN3SA1.cfg Incorrect UnitType of 102 for UnitClass KSCSN3SA1 @ line number 7
Roster ignores:
no ignores
Classes errors:
C:\Ubisoft\Silent Hunter 5\data\Air\Lowres_Arado\Lowres_Arado.cfg missing!
C:\Ubisoft\Silent Hunter 5\data\Air\Lowres_Bucaneer\Lowres_Bucaneer.cfg missing!
C:\Ubisoft\Silent Hunter 5\data\Air\Lowres_Buffalo\Lowres_Buffalo.cfg missing!
C:\Ubisoft\Silent Hunter 5\data\Air\Lowres_Fairey_Swordfish\Lowres_Fairey_S wordfish.cfg missing!
C:\Ubisoft\Silent Hunter 5\data\Air\Lowres_Floatplane\Lowres_Floatplane.cfg missing!
C:\Ubisoft\Silent Hunter 5\data\Air\Lowres_Wallrus\Lowres_Wallrus.cfg missing!
C:\Ubisoft\Silent Hunter 5\data\Sea\NF_Boat_1\NF_Boat_1.cfg missing!
Classes ignores:
C:\Ubisoft\Silent Hunter 5\data\Sea\Buoy_D2_FL\Buoy_D2_FL.eqp ignored
C:\Ubisoft\Silent Hunter 5\data\Sea\Buoy_D2_FL\Buoy_D2_FL.sns ignored
C:\Ubisoft\Silent Hunter 5\data\Sea\Buoy_G1_FL\Buoy_G1_FL.sns ignored
C:\Ubisoft\Silent Hunter 5\data\Sea\Buoy_G2_FL\Buoy_G2_FL.eqp ignored
C:\Ubisoft\Silent Hunter 5\data\Sea\Buoy_G2_FL\Buoy_G2_FL.sns ignored
C:\Ubisoft\Silent Hunter 5\data\Sea\Buoy_O1_FL\Buoy_O1_FL.sns ignored
C:\Ubisoft\Silent Hunter 5\data\Sea\Buoy_R1_FL\Buoy_R1_FL.sns ignored
C:\Ubisoft\Silent Hunter 5\data\Sea\Buoy_R2_FL\Buoy_R2_FL.eqp ignored
C:\Ubisoft\Silent Hunter 5\data\Sea\Buoy_R2_FL\Buoy_R2_FL.sns ignored
C:\Ubisoft\Silent Hunter 5\data\Sea\Floating_Mine\Floating_Mine.sns ignored
C:\Ubisoft\Silent Hunter 5\data\Sea\Floating_Mine_Chain\Floating_Mine_Chain .sns ignored
C:\Ubisoft\Silent Hunter 5\data\Sea\Floating_Mine_Chain_16\Floating_Mine_Ch ain_16.sns ignored
C:\Ubisoft\Silent Hunter 5\data\Sea\Subnet\Subnet.sns ignored
C:\Ubisoft\Silent Hunter 5\data\Land\LCD_LargeTurret\LCD_LargeTurret.eqp ignored
C:\Ubisoft\Silent Hunter 5\data\Land\LCD_LargeTurret\LCD_LargeTurret.sns ignored
C:\Ubisoft\Silent Hunter 5\data\Land\LCD_MediumTurret\LCD_MediumTurret.eqp ignored
C:\Ubisoft\Silent Hunter 5\data\Land\LCD_MediumTurret\LCD_MediumTurret.sns ignored
C:\Ubisoft\Silent Hunter 5\data\Land\LCD_SmallTurret\LCD_SmallTurret.eqp ignored
C:\Ubisoft\Silent Hunter 5\data\Land\LCD_SmallTurret\LCD_SmallTurret.sns ignored
DefSide errors:
Missing DefSide entries for Croatia in \data\Roster\DefSide.cfg
Missing DefSide entries for Czechia in \data\Roster\DefSide.cfg
Missing DefSide entries for Hungary in \data\Roster\DefSide.cfg
Missing DefSide entries for New Zealand in \data\Roster\DefSide.cfg
Missing DefSide entries for Slovakia in \data\Roster\DefSide.cfg
Missing DefSide entries for Uruquay in \data\Roster\DefSide.cfg
DefSide ignores:
no ignores
Campaign errors:
Arctic_Convoys:
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Arctic_Convoys\A C_Historical_Bases.mis:
no errors
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Arctic_Convoys\A C_map_locations.mis:
no errors
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Arctic_Convoys\A C_ThreatZones.mis:
no errors
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Arctic_Convoys\A irbases.mis:
no errors
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Arctic_Convoys\A rctic_Convoys_Obj.mis:
no errors
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Arctic_Convoys\C ommon.mis:
no errors
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Arctic_Convoys\C onvoys.mis:
no errors
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Arctic_Convoys\e ditor_locations.mis:
no errors
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Arctic_Convoys\E nvironment.mis:
no errors
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Arctic_Convoys\F ishing.mis:
no errors
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Arctic_Convoys\H arbors.mis:
no errors
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Arctic_Convoys\L ocationNames.mis:
no errors
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Arctic_Convoys\O cean_liners.mis:
no errors
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Arctic_Convoys\P layerBases.mis:
no errors
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Arctic_Convoys\P oliticalTerritory1939.mis:
no errors
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Arctic_Convoys\P ortDefense.mis:
no errors
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Arctic_Convoys\P ortTraffic_AC.mis:
no errors
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Arctic_Convoys\T askforces.mis:
no errors
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Arctic_Convoys\T raffic.mis:
no errors
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Arctic_Convoys\U boats.mis:
no errors
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Arctic_Convoys\W olfpacks.mis:
no errors
Battle_of_Mediterranean:
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Battle_of_Medite rranean\1942febMediterana.mis:
no errors
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Battle_of_Medite rranean\Airbases.mis:
no errors
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Battle_of_Medite rranean\Battle_of_the_Mediterranean_Obj.mis:
no errors
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Battle_of_Medite rranean\BoM_ForcaA_Completed.mis:
no errors
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Battle_of_Medite rranean\BoM_FortressGibraltar_Completed.mis:
no errors
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Battle_of_Medite rranean\BoM_Historical_Bases.mis:
no errors
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Battle_of_Medite rranean\BoM_Malta10Flotilla_Completed.mis:
no errors
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Battle_of_Medite rranean\BoM_map_locations.mis:
no errors
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Battle_of_Medite rranean\BoM_Op_Pedestal.mis:
no errors
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Battle_of_Medite rranean\BoM_SiegeOfMalta_Completed.mis:
no errors
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Battle_of_Medite rranean\BoM_ThreatZones.mis:
no errors
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Battle_of_Medite rranean\Common.mis:
no errors
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Battle_of_Medite rranean\Convoys.mis:
no errors
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Battle_of_Medite rranean\editor_locations.mis:
no errors
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Battle_of_Medite rranean\Environment.mis:
no errors
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Battle_of_Medite rranean\Fishing.mis:
no errors
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Battle_of_Medite rranean\Harbors.mis:
no errors
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Battle_of_Medite rranean\LocationNames.mis:
no errors
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Battle_of_Medite rranean\Ocean_liners.mis:
no errors
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Battle_of_Medite rranean\PlayerBases.mis:
no errors
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Battle_of_Medite rranean\PoliticalTerritory1939.mis:
no errors
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Battle_of_Medite rranean\PortDefense.mis:
no errors
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Battle_of_Medite rranean\PortTraffic_BM.mis:
no errors
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Battle_of_Medite rranean\Taskforces.mis:
no errors
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Battle_of_Medite rranean\Traffic.mis:
no errors
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Battle_of_Medite rranean\Uboats.mis:
no errors
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Battle_of_Medite rranean\Wolfpacks.mis:
no errors
Black_May:
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Black_May\Airbas es.mis:
no errors
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Black_May\Black_ May_Obj.mis:
no errors
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Black_May\BM_His torical_Bases.mis:
no errors
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Black_May\BM_map _locations.mis:
no errors
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Black_May\BM_Sup ply_Milkcow.mis:
no errors
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Black_May\BM_Thr eatZones.mis:
no errors
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Black_May\Common .mis:
no errors
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Black_May\Convoy s.mis:
no errors
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Black_May\D_Day. mis:
no errors
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Black_May\editor _locations.mis:
no errors
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Black_May\Enviro nment.mis:
no errors
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Black_May\Fishin g.mis:
no errors
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Black_May\Harbor s.mis:
no errors
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Black_May\Locati onNames.mis:
no errors
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Black_May\Ocean_ liners.mis:
no errors
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Black_May\Player Bases.mis:
no errors
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Black_May\Politi calTerritory1939.mis:
no errors
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Black_May\PortDe fense.mis:
no errors
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Black_May\PortTr affic_BY.mis:
no errors
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Black_May\Taskfo rces.mis:
no errors
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Black_May\Traffi c.mis:
no errors
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Black_May\Uboats .mis:
no errors
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Black_May\Wolfpa cks.mis:
no errors
Common:
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Common\Airbases. mis:
no errors
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Common\Common.mi s:
no errors
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Common\Convoys.m is:
no errors
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Common\editor_lo cations.mis:
no errors
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Common\LocationN ames.mis:
no errors
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Common\Ocean_lin ers.mis:
no errors
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Common\PlayerBas es.mis:
no errors
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Common\Political Territory1939.mis:
no errors
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Common\PortTraff ic_AC.mis:
no errors
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Common\PortTraff ic_BM.mis:
no errors
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Common\PortTraff ic_BP.mis:
no errors
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Common\PortTraff ic_BY.mis:
no errors
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Common\PortTraff ic_DW.mis:
no errors
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Common\PortTraff ic_HT.mis:
no errors
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Common\PortTraff ic_MN.mis:
no errors
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Common\PortTraff ic_OD.mis:
no errors
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Common\PortTraff ic_TG.mis:
no errors
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Common\PortTraff ic_WA.mis:
no errors
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Common\Taskforce s.mis:
no errors
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Common\Traffic.m is:
no errors
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Common\Uboats.mi s:
no errors
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Common\Wolfpacks .mis:
no errors
Distant_Waters:
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Distant_Waters\A irbases.mis:
no errors
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Distant_Waters\C ommon.mis:
no errors
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Distant_Waters\C onvoys.mis:
no errors
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Distant_Waters\D istant_Waters_Obj.mis:
no errors
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Distant_Waters\D W_Historical_Bases.mis:
no errors
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Distant_Waters\D W_map_locations.mis:
no errors
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Distant_Waters\D W_Supply_Milkcow.mis:
no errors
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Distant_Waters\D W_ThreatZones.mis:
no errors
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Distant_Waters\e ditor_locations.mis:
no errors
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Distant_Waters\E nvironment.mis:
no errors
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Distant_Waters\F ishing.mis:
no errors
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Distant_Waters\H arbors.mis:
no errors
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Distant_Waters\L ocationNames.mis:
no errors
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Distant_Waters\O cean_liners.mis:
no errors
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Distant_Waters\P layerBases.mis:
no errors
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Distant_Waters\P oliticalTerritory1939.mis:
no errors
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Distant_Waters\P ortDefense.mis:
no errors
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Distant_Waters\P ortTraffic_DW.mis:
no errors
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Distant_Waters\T askforces.mis:
no errors
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Distant_Waters\T raffic.mis:
no errors
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Distant_Waters\U boats.mis:
no errors
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Distant_Waters\W olfpacks.mis:
no errors
Happy_Times:
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Happy_Times\Airb ases.mis:
no errors
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Happy_Times\Comm on.mis:
no errors
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Happy_Times\Conv oys.mis:
no errors
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Happy_Times\edit or_locations.mis:
no errors
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Happy_Times\Envi ronment.mis:
no errors
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Happy_Times\Fish ing.mis:
no errors
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Happy_Times\Happ y_Times_Obj.mis:
no errors
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Happy_Times\Harb ors.mis:
no errors
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Happy_Times\HT_H istorical_Bases.mis:
no errors
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Happy_Times\HT_M ap_Locations.mis:
no errors
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Happy_Times\HT_T hreatZones.mis:
no errors
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Happy_Times\Loca tionNames.mis:
no errors
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Happy_Times\Ocea n_liners.mis:
no errors
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Happy_Times\Play erBases.mis:
no errors
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Happy_Times\Poli ticalTerritory1939.mis:
no errors
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Happy_Times\Port Defense.mis:
no errors
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Happy_Times\Port Traffic_HT.mis:
no errors
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Happy_Times\Task forces.mis:
no errors
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Happy_Times\Traf fic.mis:
no errors
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Happy_Times\Uboa ts.mis:
no errors
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Happy_Times\Wolf packs.mis:
no errors
Mare_Nostrum:
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Mare_Nostrum\Air bases.mis:
no errors
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Mare_Nostrum\Com mon.mis:
no errors
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Mare_Nostrum\Con voys.mis:
no errors
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Mare_Nostrum\edi tor_locations.mis:
no errors
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Mare_Nostrum\Env ironment.mis:
no errors
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Mare_Nostrum\Fis hing.mis:
no errors
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Mare_Nostrum\Har bors.mis:
no errors
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Mare_Nostrum\Loc ationNames.mis:
no errors
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Mare_Nostrum\Mar e_Nostrum_Obj.mis:
no errors
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Mare_Nostrum\MN_ Historical_Bases.mis:
no errors
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Mare_Nostrum\MN_ map_location.mis:
no errors
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Mare_Nostrum\MN_ ThreatZones.mis:
no errors
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Mare_Nostrum\Oce an_liners.mis:
no errors
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Mare_Nostrum\Pla yerBases.mis:
no errors
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Mare_Nostrum\Pol iticalTerritory1939.mis:
no errors
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Mare_Nostrum\Por tDefense.mis:
no errors
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Mare_Nostrum\Por tTraffic_MN.mis:
no errors
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Mare_Nostrum\Tas kforces.mis:
no errors
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Mare_Nostrum\Tra ffic.mis:
no errors
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Mare_Nostrum\Ubo ats.mis:
no errors
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Mare_Nostrum\Wol fpacks.mis:
no errors
Operation_Drumbeat:
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Operation_Drumbe at\Airbases.mis:
no errors
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Operation_Drumbe at\Common.mis:
no errors
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Operation_Drumbe at\Convoys.mis:
no errors
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Operation_Drumbe at\editor_locations.mis:
no errors
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Operation_Drumbe at\Environment.mis:
no errors
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Operation_Drumbe at\Fishing.mis:
no errors
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Operation_Drumbe at\Harbors.mis:
no errors
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Operation_Drumbe at\LocationNames.mis:
no errors
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Operation_Drumbe at\Ocean_liners.mis:
no errors
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Operation_Drumbe at\OD_Historical_Bases.mis:
no errors
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Operation_Drumbe at\OD_map_locations.mis:
no errors
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Operation_Drumbe at\OD_Supply_Milkcow.mis:
no errors
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Operation_Drumbe at\OD_ThreatZones.mis:
no errors
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Operation_Drumbe at\Operation_Drumbeat_Obj.mis:
no errors
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Operation_Drumbe at\PlayerBases.mis:
no errors
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Operation_Drumbe at\PoliticalTerritory1939.mis:
no errors
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Operation_Drumbe at\PortDefense.mis:
no errors
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Operation_Drumbe at\PortTraffic_OD.mis:
no errors
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Operation_Drumbe at\Royal_Oak.mis:
no errors
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Operation_Drumbe at\Taskforces.mis:
no errors
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Operation_Drumbe at\Traffic.mis:
no errors
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Operation_Drumbe at\Uboats.mis:
no errors
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Operation_Drumbe at\Wolfpacks.mis:
no errors
The_Black_Pit:
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\The_Black_Pit\Ai rbases.mis:
no errors
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\The_Black_Pit\At lantic_Air_Gap_obj.mis:
no errors
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\The_Black_Pit\BP _Historical_Bases.mis:
no errors
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\The_Black_Pit\BP _Malta_German.mis:
no errors
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\The_Black_Pit\BP _map_locations.mis:
no errors
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\The_Black_Pit\BP _Supply_Milkcow.mis:
no errors
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\The_Black_Pit\BP _ThreatZones.mis:
no errors
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\The_Black_Pit\BP _TOTW.mis:
no errors
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\The_Black_Pit\Co mmon.mis:
no errors
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\The_Black_Pit\Co nvoys.mis:
no errors
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\The_Black_Pit\ed itor_locations.mis:
no errors
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\The_Black_Pit\En vironment.mis:
no errors
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\The_Black_Pit\Fi shing.mis:
no errors
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\The_Black_Pit\Ha rbors.mis:
no errors
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\The_Black_Pit\Lo cationNames.mis:
no errors
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\The_Black_Pit\Oc ean_liners.mis:
no errors
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\The_Black_Pit\Pl ayerBases.mis:
no errors
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\The_Black_Pit\Po liticalTerritory1939.mis:
no errors
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\The_Black_Pit\Po rtDefense.mis:
no errors
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\The_Black_Pit\Po rtTraffic_BP.mis:
no errors
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\The_Black_Pit\Ro yal_Oak.mis:
no errors
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\The_Black_Pit\Ta skforces.mis:
no errors
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\The_Black_Pit\Tr affic.mis:
no errors
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\The_Black_Pit\Ub oats.mis:
no errors
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\The_Black_Pit\Wo lfpacks.mis:
no errors
Total_Germany:
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Total_Germany\Ai rbases.mis:
no errors
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Total_Germany\Ca rriers_removed.mis:
no errors
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Total_Germany\Co mmon.mis:
no errors
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Total_Germany\Co nvoys.mis:
no errors
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Total_Germany\ed itor_locations.mis:
no errors
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Total_Germany\En vironment.mis:
no errors
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Total_Germany\Fi shing.mis:
no errors
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Total_Germany\Ha rbors.mis:
no errors
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Total_Germany\Lo cationNames.mis:
no errors
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Total_Germany\Oc ean_liners.mis:
no errors
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Total_Germany\Pl ayerBases.mis:
no errors
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Total_Germany\Po liticalTerritory1939.mis:
no errors
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Total_Germany\Po rtDefense.mis:
no errors
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Total_Germany\Po rtTraffic_TG.mis:
no errors
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Total_Germany\Ro yal_Oak.mis:
no errors
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Total_Germany\Ta skforces.mis:
no errors
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Total_Germany\TG _BCW_BoG_Completed.mis:
no errors
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Total_Germany\TG _BCW_Completed.mis:
no errors
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Total_Germany\TG _BoG_Completed.mis:
no errors
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Total_Germany\TG _Historical_Bases.mis:
no errors
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Total_Germany\TG _map_locations.mis:
no errors
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Total_Germany\TG _ThreatZones.mis:
no errors
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Total_Germany\To tal_Germany_OBJ.mis:
no errors
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Total_Germany\Tr affic.mis:
no errors
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Total_Germany\Tu torial_mission.mis:
no errors
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Total_Germany\Ub oats.mis:
no errors
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Total_Germany\We serubung.mis:
no errors
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Total_Germany\Wo lfpacks.mis:
no errors
Turning_Point:
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Turning_Point\Ai rbases.mis:
no errors
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Turning_Point\BM _Historical_Bases.mis:
no errors
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Turning_Point\BM _map_locations.mis:
no errors
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Turning_Point\BM _Supply_Milkcow.mis:
no errors
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Turning_Point\BM _ThreatZones.mis:
no errors
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Turning_Point\Co mmon.mis:
no errors
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Turning_Point\Co nvoys.mis:
no errors
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Turning_Point\D_ Day.mis:
no errors
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Turning_Point\ed itor_locations.mis:
no errors
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Turning_Point\En vironment.mis:
no errors
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Turning_Point\Fi shing.mis:
no errors
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Turning_Point\Ha rbors.mis:
no errors
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Turning_Point\Lo cationNames.mis:
no errors
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Turning_Point\Oc ean_liners.mis:
no errors
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Turning_Point\Pl ayerBases.mis:
no errors
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Turning_Point\Po liticalTerritory1939.mis:
no errors
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Turning_Point\Po rtDefense.mis:
no errors
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Turning_Point\Po rtTraffic_BY.mis:
no errors
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Turning_Point\Ro yal_Oak.mis:
no errors
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Turning_Point\Ta skforces.mis:
no errors
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Turning_Point\Tr affic.mis:
no errors
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Turning_Point\Tu rning_point_Obj.mis:
no errors
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Turning_Point\Ub oats.mis:
no errors
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Turning_Point\Wo lfpacks.mis:
no errors
Western_Approaches:
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Western_Approach es\Airbases.mis:
no errors
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Western_Approach es\Common.mis:
no errors
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Western_Approach es\Convoys.mis:
no errors
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Western_Approach es\editor_locations.mis:
no errors
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Western_Approach es\Environment.mis:
no errors
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Western_Approach es\Escort_Skirmishes_Obj.mis:
no errors
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Western_Approach es\Fishing.mis:
no errors
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Western_Approach es\Harbors.mis:
no errors
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Western_Approach es\LocationNames.mis:
no errors
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Western_Approach es\Ocean_liners.mis:
no errors
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Western_Approach es\PlayerBases.mis:
no errors
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Western_Approach es\PoliticalTerritory1939.mis:
no errors
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Western_Approach es\PortDefense.mis:
no errors
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Western_Approach es\PortTraffic_WA.mis:
no errors
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Western_Approach es\Royal_Oak.mis:
no errors
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Western_Approach es\Taskforces.mis:
no errors
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Western_Approach es\Traffic.mis:
no errors
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Western_Approach es\Uboats.mis:
no errors
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Western_Approach es\WA_Historical_Bases.mis:
no errors
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Western_Approach es\WA_map_locations.mis:
no errors
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Western_Approach es\WA_ThreatZones.mis:
no errors
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Western_Approach es\Wolfpacks.mis:
no errors
Campaign ignores:
Arctic_Convoys:
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Arctic_Convoys\A C_Historical_Bases.mis:
no ignores
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Arctic_Convoys\A C_map_locations.mis:
no ignores
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Arctic_Convoys\A C_ThreatZones.mis:
no ignores
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Arctic_Convoys\A irbases.mis:
no ignores
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Arctic_Convoys\A rctic_Convoys_Obj.mis:
no ignores
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Arctic_Convoys\C ommon.mis:
no ignores
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Arctic_Convoys\C onvoys.mis:
no ignores
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Arctic_Convoys\e ditor_locations.mis:
no ignores
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Arctic_Convoys\E nvironment.mis:
no ignores
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Arctic_Convoys\F ishing.mis:
no ignores
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Arctic_Convoys\H arbors.mis:
no ignores
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Arctic_Convoys\L ocationNames.mis:
no ignores
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Arctic_Convoys\O cean_liners.mis:
no ignores
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Arctic_Convoys\P layerBases.mis:
no ignores
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Arctic_Convoys\P oliticalTerritory1939.mis:
no ignores
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Arctic_Convoys\P ortDefense.mis:
no ignores
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Arctic_Convoys\P ortTraffic_AC.mis:
no ignores
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Arctic_Convoys\T askforces.mis:
no ignores
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Arctic_Convoys\T raffic.mis:
no ignores
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Arctic_Convoys\U boats.mis:
no ignores
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Arctic_Convoys\W olfpacks.mis:
no ignores
Battle_of_Mediterranean:
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Battle_of_Medite rranean\1942febMediterana.mis:
no ignores
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Battle_of_Medite rranean\Airbases.mis:
no ignores
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Battle_of_Medite rranean\Battle_of_the_Mediterranean_Obj.mis:
no ignores
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Battle_of_Medite rranean\BoM_ForcaA_Completed.mis:
no ignores
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Battle_of_Medite rranean\BoM_FortressGibraltar_Completed.mis:
no ignores
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Battle_of_Medite rranean\BoM_Historical_Bases.mis:
no ignores
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Battle_of_Medite rranean\BoM_Malta10Flotilla_Completed.mis:
no ignores
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Battle_of_Medite rranean\BoM_map_locations.mis:
no ignores
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Battle_of_Medite rranean\BoM_Op_Pedestal.mis:
no ignores
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Battle_of_Medite rranean\BoM_SiegeOfMalta_Completed.mis:
no ignores
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Battle_of_Medite rranean\BoM_ThreatZones.mis:
no ignores
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Battle_of_Medite rranean\Common.mis:
no ignores
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Battle_of_Medite rranean\Convoys.mis:
no ignores
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Battle_of_Medite rranean\editor_locations.mis:
no ignores
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Battle_of_Medite rranean\Environment.mis:
no ignores
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Battle_of_Medite rranean\Fishing.mis:
no ignores
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Battle_of_Medite rranean\Harbors.mis:
no ignores
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Battle_of_Medite rranean\LocationNames.mis:
no ignores
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Battle_of_Medite rranean\Ocean_liners.mis:
no ignores
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Battle_of_Medite rranean\PlayerBases.mis:
no ignores
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Battle_of_Medite rranean\PoliticalTerritory1939.mis:
no ignores
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Battle_of_Medite rranean\PortDefense.mis:
no ignores
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Battle_of_Medite rranean\PortTraffic_BM.mis:
no ignores
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Battle_of_Medite rranean\Taskforces.mis:
no ignores
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Battle_of_Medite rranean\Traffic.mis:
no ignores
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Battle_of_Medite rranean\Uboats.mis:
no ignores
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Battle_of_Medite rranean\Wolfpacks.mis:
no ignores
Black_May:
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Black_May\Airbas es.mis:
no ignores
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Black_May\Black_ May_Obj.mis:
no ignores
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Black_May\BM_His torical_Bases.mis:
no ignores
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Black_May\BM_map _locations.mis:
no ignores
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Black_May\BM_Sup ply_Milkcow.mis:
no ignores
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Black_May\BM_Thr eatZones.mis:
no ignores
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Black_May\Common .mis:
no ignores
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Black_May\Convoy s.mis:
no ignores
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Black_May\D_Day. mis:
no ignores
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Black_May\editor _locations.mis:
no ignores
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Black_May\Enviro nment.mis:
no ignores
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Black_May\Fishin g.mis:
no ignores
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Black_May\Harbor s.mis:
no ignores
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Black_May\Locati onNames.mis:
no ignores
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Black_May\Ocean_ liners.mis:
no ignores
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Black_May\Player Bases.mis:
no ignores
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Black_May\Politi calTerritory1939.mis:
no ignores
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Black_May\PortDe fense.mis:
no ignores
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Black_May\PortTr affic_BY.mis:
no ignores
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Black_May\Taskfo rces.mis:
no ignores
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Black_May\Traffi c.mis:
no ignores
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Black_May\Uboats .mis:
no ignores
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Black_May\Wolfpa cks.mis:
no ignores
Common:
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Common\Airbases. mis:
no ignores
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Common\Common.mi s:
no ignores
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Common\Convoys.m is:
no ignores
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Common\editor_lo cations.mis:
no ignores
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Common\LocationN ames.mis:
no ignores
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Common\Ocean_lin ers.mis:
no ignores
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Common\PlayerBas es.mis:
no ignores
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Common\Political Territory1939.mis:
no ignores
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Common\PortTraff ic_AC.mis:
no ignores
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Common\PortTraff ic_BM.mis:
no ignores
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Common\PortTraff ic_BP.mis:
no ignores
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Common\PortTraff ic_BY.mis:
no ignores
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Distant_Waters:
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Happy_Times:
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C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Happy_Times\Wolf packs.mis:
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Mare_Nostrum:
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Operation_Drumbeat:
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The_Black_Pit:
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C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\The_Black_Pit\BP _TOTW.mis:
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C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\The_Black_Pit\Co mmon.mis:
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C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\The_Black_Pit\Po liticalTerritory1939.mis:
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C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\The_Black_Pit\Po rtDefense.mis:
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Total_Germany:
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Turning_Point:
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Western_Approaches:
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C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Western_Approach es\Royal_Oak.mis:
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C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Western_Approach es\Uboats.mis:
no ignores
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Western_Approach es\WA_Historical_Bases.mis:
no ignores
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Western_Approach es\WA_map_locations.mis:
no ignores
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Western_Approach es\WA_ThreatZones.mis:
no ignores
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Western_Approach es\Wolfpacks.mis:
no ignores
Saved campaign errors:
No campaign saves found
Saved campaign ignores:
No campaign saves found
Trevally.
09-13-11, 04:35 PM
LifeboatSmall (105)
Can you post a link to the mod that gives you lifeboats:06:
Missing DefSide entries for Croatia in \data\Roster\DefSide.cfg
Missing DefSide entries for Czechia in \data\Roster\DefSide.cfg
Missing DefSide entries for Hungary in \data\Roster\DefSide.cfg
Missing DefSide entries for New Zealand in \data\Roster\DefSide.cfg
Missing DefSide entries for Slovakia in \data\Roster\DefSide.cfg
Missing DefSide entries for Uruquay in \data\Roster\DefSide.cfg
have you installed any othe campaign mods before OHII:06:
ametlib
09-13-11, 06:53 PM
Can you post a link to the mod that gives you lifeboats:06:
have you installed any othe campaign mods before OHII:06:
Link to Lifeboats -> http://174.123.69.202/~subsimc/radioroom/showthread.php?t=183381
Yes, I have installed Aram Victoria Curam before but I had a few problems with it and I came back to TDW's UI and MO/OH
ametlib
09-14-11, 05:36 AM
Hello!
I re-downloaded OH 1.3 - installed it and changed a mod orders a little bit.
It's seem to be that everythings is ok now. I can see the bouyos and hear them,too :woot:
A hunting will continue :arrgh!:
Magic1111
09-14-11, 06:24 AM
A hunting will continue :arrgh!:
Good Hunt!!! :arrgh!:
sidslotm
09-17-11, 12:57 PM
Hi,
OH 2 worked well and without mishap.
OH 2 v1.3 crashes continually.
the only other MOD up is SteelVikings Interiour mod v1.2, but there are no indications of OH2 effecting SVI mod when applied through JSGME. Any idea's. Also no harbour walls to be seen.
thanks :up:
Trevally.
09-17-11, 01:45 PM
Hi Sid,
Did you start a new career when updating to v1.3:06:
Have you added the patch for the ships:06:
The only change in v1.3 was adjusting boat types (I checked all layers to ensure none were missed) and reducing and fixing scapa:hmmm:
Run TDWs SH5 valaidtor to check campaign files etc:yep:
The missing harbour walls are from a mem issue. (this could also be the ctds cause)
Are you using a 32bit OS - if so you may need to apply the 3gig switch.
sidslotm
09-17-11, 03:51 PM
Hi Trevally
I seem to be OK now thanks, I removed steelvikings interiors and restarted and alls well. The harbour walls have returned and my crew are happy again.
yeah I'm on xp 32 bit but I don't think that's causing the ctd, OH2 worked well right upto the med campaign faultlesly, unless OH2 v1.3 has been changed dramaticly I fail to understand the problem right now.
3gig switch, does this involve pain :rotfl2: sorry dude, just what is a 3gig switch?
Trevally.
09-17-11, 04:59 PM
3gig switch, does this involve pain :rotfl2: sorry dude, just what is a 3gig switch?
yes.
Some of the mods (especially the ones that modify graphics data) should revise their texture sizes, since I have seen some that added really really large textures that will only work OK on very powerful rigs.
So please, if you modify textures, try keeping the same resolution as the stock textures, or if you make larger ones, maybe make a version for lower spec computers.
Stock SH5 had problems fitting in the 512 video ram budget, which is what most video cards have right now. So any texture increase will certainly cause problems for some people.
To explain why the 3GB switch works: Since the game uses ~1.3 - 1.5 gb of memory, adding more than 512 video ram will exceed the 2GB virtual memory limit in Windows Vista/7.
But if you use extra large modded textures and play for a long time, pass through a lot of harbors etc, you might even exceed the 3GB limit. So CTDs are event possible with that switch, even though more seldom.
Here is something to try for those of you having CTDs or using 32 bit OS:
Try this only if you have at least 2 GByte of RAM and at your own risk and using Vista/Win7 32 bit version.
First download the explorer from http://www.ntcore.com/exsuite.php
Next make a backup copy of SH5.exe. Then start "CFF Explorer" and open the orginal SH5.exe file.
Now go to NT Header/File Header and click File Header. There you will find a button labeld "click here". Click it and select the mark at "App can handle> 2gb adressest "
Save the modified EXE, overwrite the orginal one (You do have your backup of it in a safe location right?).
If you run Windows Vista 64 or Windows XP 64 or Win7 64 you're ready and didnt need to read on. The rest is only for Windows Vista 32/Win7 32 or maybe Windows XP.
Now make Windows Vista/Win7 (32-Bit) ready to support more than 2 GByte.
Open a command prompt with Administration rights. You find it under "Programs->Accessories->Command prompt" click right and select "run as administrator".
Enter "bcdedit /set IncreaseUserVA 3072" (without quotes) in the command window and press enter.
After that restart windows
To reset back to 2GB limit:
to reset the Increased User Adressspace just start the commandline prompt with Admin right again and enter "bcdedit /set IncreaseUserVA 2048"
See if the above helps at all :yep:
Another idea is to install previous version of DirectX ( < v11). I have Win7 64bit but ALWAYS install previous DirectX versions for compatibility reasons. Go to Microsoft's website and search for DirectX. Run the DirectX web installer from their website. You can have DirectX9 AND DirectX11 installed on Win7.
EDIT:
just checked the sh5.exe file and it's large address aware so enabling the 3GB switch in 32bit OSs should help:
Microsoft (R) COFF/PE Dumper Version 9.00.30729.01
Copyright (C) Microsoft Corporation. All rights reserved.
Dump of file sh5.exe
PE signature found
File Type: EXECUTABLE IMAGE
FILE HEADER VALUES
14C machine (x86)
5 number of sections
4BCE9A96 time date stamp Wed Apr 21 01:26:30 2010
0 file pointer to symbol table
0 number of symbols
E0 size of optional header
122 characteristics
Executable
Application can handle large (>2GB) addresses
32 bit word machine
:up:
sidslotm
09-19-11, 04:32 AM
If you run Windows Vista 64 or Windows XP 64 or Win7 64 you're ready and didnt need to read on. The rest is only for Windows Vista 32/Win7 32 or maybe Windows XP. Now make Windows Vista/Win7 (32-Bit) ready to support more than 2 GByte. Open a command prompt with Administration rights. You find it under "Programs->Accessories->Command prompt" click right and select "run as administrator". Enter "bcdedit /set IncreaseUserVA 3072" (without quotes) in the command window and press enter. After that restart windows
Dam, I knew there would be pain involved :rotfl2: but thanks Trevally. The game has started crashing even more now with OH2 v1.3 after a good start.
I think I'll head back to OH 2, it worked very well, we go on.
DoveEgg
09-19-11, 08:20 PM
I'm on the Western Approaches Campaign. Here's the problem, I've accomplished all the objectives, but I only have 9 of the 10 crosses filled. I think the Gibraltar Supplies Route objective should be worth 2 crosses rather than 1 cross. That way the campaign will end when I finish the South Atlantic Convoys mission and I don't have to steam all the way back to France and kill time until December 1941.
Aw crap and now I'm not eligible for Operation Drumbeat because my career isn't perfect.
Trevally.
09-20-11, 05:01 AM
Thanks DoveEgg,
I will check this out:up:
Kapitan_Kaput
09-24-11, 08:13 PM
so how do I make TDW_Mines_Subnets_Spottable (OH II v1.3) play nice with FX_Update_0_0_19_ByTheDarkWraith? do I just delete the Zones.cfg from TDW mines subnets spottable and load FX update first? thanks
current order:
Generic Mod Enabler - v2.6.0.157
[C:\Ubisoft\Silent Hunter 5\MODS]
A Fistful of Emblems v1.51
A Fistful of Emblems v1.51 (Weathered)
Accurate German Flags
Enhanced FunelSmoke1.2_by HanSolo78
Elite German Black & Copper Torpedo
Sub_Exhaust_1_0_5_byTheDarkWraith
SubFlags_0_0_6_byTheDarkWraith
Better Torpedo Graphics
Window_Lights_Redone_V1
Grossdeutscher Rundfunk
Muss I Denn Bunker Music
sobers 3D deck spray mod V7
sobers real trees
Real Environment - Revision_2
NewUIs_TDC_6_8_0_ByTheDarkWraith
Trevally Automated Scripts v0.6
Trevally Harbour & Kiel Canal Pilot v2.8
Trevally Tutorials - All v0.2 (for TDW UI)
Krauters Automated Scripts (v5_0_0 compatible)
NOZAURIO'S SKIN (Standar No Emblem) v-1.0.0
SteelViking's Interior Mod V1.2
MightyFine Crew Mod 1.2.1 Stock w beards
MCCD_1.04_MFCM_1.2.1_compatible
Reboot's Water Drips 1.1
MightyFine Less Annoying Footsteps 1.0
Terrain_harbour_flags_Mod_v1_2_1
Cerberus62 Additional Merchant Ships 1.1 (Part 1)
Cerberus62 Additional Merchant Ships 1.1 (Part 2)
Cerberus62 Historical Ship Equipment 1.3
Speech fixes and additions (english version)
OPEN HORIZONS II_full v1.3
OHII fixed sound v1..3
TDW_Mines_Subnets_Spottable (OH II v1.3)
OHII - Cerberus ship patch
FX_Update_0_0_19_ByTheDarkWraith
IRAI_0_0_30_ByTheDarkWraith
TheDarkWraith_DC_Water_Disturbances_v2_0_SH5
Torpedo_Speed_Abilitie_Fix_for_TDC_SH5_v120
Equipment_Upgrades_Fix_1_0_byTheBeast
Equip_Upgrades_AFFOE
U-boat Historical Specifications 1.7 for TDW Mods
Capthelms Lighting Effects mod for sh5
Shadow Improvement ModLR
nVidia missing lights
Capthelms SH5 Audio Mod
SH5Lifeboats_2.0
OPTIONAL-lifeboat_sound
Kriegsmarine Grid Map for MO and TDW UIs by stoianm
KZS Hull wetness for U-Boats + co tower and deck_revised_by_TheDarkWraith
Trevally.
09-25-11, 04:19 AM
Try this order:-
FX_Update_0_0_19_ByTheDarkWraith
IRAI_0_0_30_ByTheDarkWraith
NewUIs_TDC_6_8_0_ByTheDarkWraith
Cerberus62 Additional Merchant Ships 1.1 (Part 1)
Cerberus62 Additional Merchant Ships 1.1 (Part 2)
Cerberus62 Historical Ship Equipment 1.3
OPEN HORIZONS II_full v1.3
OHII fixed sound v1..3
TDW_Mines_Subnets_Spottable (OH II v1.3)
OHII - Cerberus ship patch
and yes - delete the zone from TDW Spottable Mines as the zone in OHII full has the same zone file as FX19:up:
mrwayne
09-25-11, 06:11 AM
Not a Bug but..where the Ships in the Mission Weserübung? I sunk the 5 ones in the Region Navrik. Now i must sunk 5 british ships from England to Norway - but evry ship that i sunk are the false!
sry 4 my bad english. ;o
Trevally.
09-25-11, 06:52 AM
Not a Bug but..where the Ships in the Mission Weserübung? I sunk the 5 ones in the Region Navrik. Now i must sunk 5 british ships from England to Norway - but evry ship that i sunk are the false!
sry 4 my bad english. ;o
http://img716.imageshack.us/img716/3443/maphr.jpg
Two objectives.
Red zone = sink 5 ships in this area or heading to this area.
Green zone = sink 1 ship
So if you have sunk the 5 ships in the red zone - go to the green zone and sink 1 more.
:up:
mrwayne
09-25-11, 08:11 AM
http://www.abload.de/img/weserbungsb05.jpg
What i do wrong? It dont work for me :/
Can i edit the savegame for completing the Mission?-http://imageshack.us/f/98/weserbung.jpg/
Trevally.
09-25-11, 08:55 AM
:hmmm:
not sure why that did not work.
Yes you can edit save game:-
C:\Users\Owner\Documents\SH5\data\cfg\SaveGames
Look for newest dated folder
C:\Users\Owner\Documents\SH5\data\cfg\SaveGames\00 000002\Campaign-2011-09-10_1616
open Campaign.CFG with notepad
Look for:-
[Campaign.CampObj.MacroObj 2]
ObjectiveID=TG_Norway_Invasion
Name=Campaign.CampObj.MacroObj 2.Name
MapZone=NorwayInvasion
ValuePointsProvided=3
FurtherInfo=Campaign.CampObj.MacroObj 2.FurtherInfo
StartDate=19400401
EndDate=19400410
IsCompleted=false<<<<<<<<<<<<change this to true
IsFailed=false<<<<<<<<<if this is set to true - change it to false
IsUnlocked=true
AssocMissionsActive=
AssocMissionsCompleted=
ObjActivationAchievements=
and this:-
[Campaign.CampObj.MacroObj 2.PersObj 2]
PersObjType=0
Name=Sink_any_British_ship_entering_Narvik_teritor ial_waters
Description=Campaign.CampObj.MacroObj 2.PersObj 2.Description
RelatedMapLocations=Line_Norway_Invasion
IsCompleted=false<<<<<<<<<change to true
[Campaign.CampObj.MacroObj 2.PersObj 1]
PersObjType=0
Name=Sink_5_enemy_ships_on_route_to_Narvik
Description=Campaign.CampObj.MacroObj 2.PersObj 1.Description
RelatedMapLocations=Area_Narvik,Line_Norway_Invasi on2
IsCompleted=false<<<<<<<<<change to true
:up:
mrwayne
09-25-11, 10:07 AM
thank you :yeah:
sidslotm
09-25-11, 02:14 PM
HI
OH2 full V1.3 runs fine now after patching. I restarted and completed the first costal waters (East) mission and then the coastal waters western approaches (north) but on returning to base there are no futher missions for me, ? :damn: . I launched the boat without a mission and redocked hoping that might offer a mission, but no.
any ideas please, thanks.
Trevally.
09-25-11, 03:09 PM
New objectives are given when you reach a date.
Your next one will be around end march 1940.
Until then, just go and sink anywhere you want.
Or if you dock/patrol - about 14 days will pass each time you do it.
Kapitan_Kaput
09-25-11, 06:09 PM
Try this order:-
FX_Update_0_0_19_ByTheDarkWraith
IRAI_0_0_30_ByTheDarkWraith
NewUIs_TDC_6_8_0_ByTheDarkWraith
Cerberus62 Additional Merchant Ships 1.1 (Part 1)
Cerberus62 Additional Merchant Ships 1.1 (Part 2)
Cerberus62 Historical Ship Equipment 1.3
OPEN HORIZONS II_full v1.3
OHII fixed sound v1..3
TDW_Mines_Subnets_Spottable (OH II v1.3)
OHII - Cerberus ship patch
and yes - delete the zone from TDW Spottable Mines as the zone in OHII full has the same zone file as FX19:up:
Thanks Trevally
Kapitan_Kaput
09-25-11, 08:55 PM
ok so I made the changes you suggested and everything works great, but I have the frozen flags...how do I fix this? thanks
sidslotm
09-26-11, 01:04 AM
thanks Travally and all who work on this great mod
http://img846.imageshack.us/img846/2107/formerit.jpg
Kapitan_Kaput
09-26-11, 10:25 AM
scratch that last post about frozen flags....restarting the game fixed it :)
Trevally.
09-26-11, 01:48 PM
ok so I made the changes you suggested and everything works great, but I have the frozen flags...how do I fix this? thanks
scratch that last post about frozen flags....restarting the game fixed it :)
What you are seeing here is something Rongel found as he tries to fix the flags.
If you load your game from a save - all ships that are drawn during load (within 30km) will have working flags.
Any (new SH4 .dat) ship that enters this 30km zone will have a frozen flag.
Rongel continues to look for a fix:yep: - stay tuned:know:
Kapitan_Kaput
09-27-11, 08:53 AM
awesome, thanks for all the help and info Trevally :up:
DoveEgg
09-27-11, 04:06 PM
Does anyone know the criteria that must be met in order to get a newer Type VII U-boat? I've made it to 1943 and I still have a VIIB. I have a bunch of renown and tonnage. I'm just waiting for the time when I end a patrol and command of a newer boat is offered. If the vanilla SH5 campaign ended in 1943, when were you supposed to get the VIIC and VIIC/41?
0rpheus
10-01-11, 12:11 PM
@ DoveEgg - I had a 7c somewhere towards the end of Happy Times in my current campaign.
Trevally (or anyone else) - have you had any issues around the 'Middle East Supplies' mission area in Mare Nostrum? I've had 3 CTDs in a row around the same area, always just before I get into the mission zone. Tried approaching from different courses, always the same.
Bit stumped!
Trevally.
10-01-11, 12:24 PM
Trevally (or anyone else) - have you had any issues around the 'Middle East Supplies' mission area in Mare Nostrum? I've had 3 CTDs in a row around the same area, always just before I get into the mission zone. Tried approaching from different courses, always the same.
Bit stumped!
I have never tried this yet:hmmm:
I will have a look at the campaign and see if there is anything odd happening:up:
Can you post your mod list again and let me know if you started a new career when you installed the version you use.
Does anyone know the criteria that must be met in order to get a newer Type VII U-boat? I've made it to 1943 and I still have a VIIB. I have a bunch of renown and tonnage. I'm just waiting for the time when I end a patrol and command of a newer boat is offered. If the vanilla SH5 campaign ended in 1943, when were you supposed to get the VIIC and VIIC/41?
There is a mod that can force this - see here http://www.subsim.com/radioroom/showthread.php?t=181707
There is a versions to work with OHII near the bottom of the page.
Sartoris
10-01-11, 12:33 PM
Sorry if this has been asked already, but could you tell us how far along you are on the next version? Do you plan to release it any time soon?
Thanks for all your work! :up:
Trevally.
10-01-11, 12:52 PM
Sorry if this has been asked already, but could you tell us how far along you are on the next version? Do you plan to release it any time soon?
Thanks for all your work! :up:
Its ready and all together.
Just doing some final tests - perhaps a day or two:up:
0rpheus
10-01-11, 02:45 PM
I have never tried this yet:hmmm:
I will have a look at the campaign and see if there is anything odd happening:up:
Can you post your mod list again and let me know if you started a new career when you installed the version you use.
Using:
OPEN HORIZONS II_base v1.2.1
OPEN HORIZONS II_enviro v1.2.1
This version had a fresh campaign start, and has been progressed through from the first campaign to Mare Nostrum. Full current mod list is in my sig (I've not upgraded so as not to have to restart the campaign).
http://cloud.steampowered.com/ugc/559795187046846179/84B1D08D0BBB96145B2105D7222B1DBD641B0E1E/
Screenshot shows the map/date/location, crashes begin to occur at the mouse pointer and onward. Once I made it all the way to the waypoint before CTD, then two CTDs at the mouse-ish.
Fourth attempt, I changed course and went south for 200nm or so, then East and it was fine... sank the tonnage and returned by way of SE Crete, picking up another (audible on hydro but no sonar report, they all seem to do that) Hog Islander on the way back.
So I seem to have come through it after a bit of perseverance.. I did see Italian warship battlegroups in the area on the first two attempts so maybe something wonky with them; probably worth a check over the area anyway. :hmmm:
On a side note, using Equip Upgrades fix by TheBeast and still not seeing the BOLD launcher or radar warning receiver on my 7c as of midway through the campaign in July '41, but if I start a brand new Mare Nostrum I get a 7b with both BOLD and RWR... odd, don't you think?
Sartoris
10-01-11, 04:08 PM
Its ready and all together.
Just doing some final tests - perhaps a day or two:up:
Wow! I can't wait! :woot:
I was also wondering about that thread you posted, the one where you showed a wolf pack attacking - will missions like that be in the mod as well?
Trevally.
10-01-11, 04:14 PM
Wow! I can't wait! :woot:
I was also wondering about that thread you posted, the one where you showed a wolf pack attacking - will missions like that be in the mod as well?
It is already in OHII. It is also in the stock campaign.
OHII just make it more likely that you will find wolfpaks and then meet convoys with them. It changes the paths that wolfpacks take so they spend more time in main shipping lanes
The must have mod for wolfpacks is TDWs IRAI. Without it the u-boats are dumb and wont attack:up:
Magic1111
10-01-11, 04:31 PM
Its ready and all together.
Just doing some final tests - perhaps a day or two:up:
Looking foward to the new version....! :yeah:
Sartoris
10-01-11, 04:46 PM
It is already in OHII. It is also in the stock campaign.
OHII just make it more likely that you will find wolfpaks and then meet convoys with them. It changes the paths that wolfpacks take so they spend more time in main shipping lanes
The must have mod for wolfpacks is TDWs IRAI. Without it the u-boats are dumb and wont attack:up:
That's great, I didn't know that, thanks for clarifying. :)
Kentrat
10-05-11, 04:15 AM
Hi Trevally,
I am having this problem with OH 1.4, roll back to 1.3 and all is well, any ideas how to resolve?
I'm using TDW 6.8.0 and have deleted the zones.cfg but made no other alterations (apart from not loading the patches that were issued for 1.3)
http://s1.postimage.org/24d1mmb0k/OH_14.jpg (http://postimage.org/image/24d1mmb0k/)
Mod soup that is giving the problem:
Accurate German Flags
MoraleMod
Electric torp wake removal - wamphyri
MightyFine Crew Mod 1.2.1 Alt w beards
MCCD_1.03_MFCM_1.2.1_compatible
MFCM 1.2.1 OPTIONAL crash_dive workaround
Stormys DBSM SH5 v1.3 optional remaining orig sounds converted to 22Khz
DBSM_Music_1_0_4
Menu - Das Boot Underwater Theme
NoPac-Man
Stormys DBSM SH5 v1.3 Basemod
Stormys DBSM SH5 v1.3 optional NavMap babelling
Sobers talking conning crew mod
KarlKochs fix for Bearing Sound (German)
Grossdeutscher Rundfunk
Stormys DBSM SH5 v1.3 optional -6db damped Sonarguy
Map Corrections
new_KM_binos
Shadow Improvement ModLR
SteelViking's Sky Banding Mod
My Keyboard Plan
Environment Sounds
Sub_Exhaust_1_0_5_byTheDarkWraith
Conus' Graphic Mod 1.0
Terrain_harbour_flags_Mod_v1_2_1
Zoom Scopes + Freecam
Equatool 01.00 - add-on - Coloured Simple Tools
Cerberus62 Historical Ship Equipment 1.3
Wooden_Lifeboats_Mod_1.1
No torp bubbles - fx mod compatable- wamphyri
Cerberus62 Additional Merchant Ships 1.0 (Part 1)
Cerberus62 Additional Merchant Ships 1.0 (Part 2)
Environment 5.0 MOD
SteelViking's Interior Mod V1.2
SH5-Pascal-uniforms
Patrol Routine Scripts v. 01.01 by AvM
sobers ultimate base wave mechanics for SH5
Krauters Automated Scripts (v5_0_0 compatible)
Sub splashsound_1.0
TDC Graphics by Naights v1.0
sobers real trees
sobers & stoianm base fog mechanics V15 SH5
Sobers Smaller Water Drops
TheDarkWraith_DC_Water_Disturbances_v2_0_SH5
OPEN HORIZONS II_full v1.4
IRAI_1_0_0_ByTheDarkWraith
IRAI_AI_testing
FX_Update_0_0_19_ByTheDarkWraith
NewUIs_TDC_6_8_0_ByTheDarkWraith
NewUIs_TDC_6_8_0_Das_Boot_Crew_Mod_by_Illyustrator
NewUIs_TDC_6_8_0_ERM_Reaper7_NightVision
NewUIs_TDC_6_8_0_jimimadrids_map_tools
NewUIs_TDC_6_8_0_New_radio_messages_German
NewUIs_TDC_6_8_0_WWIIInterface_by_naights
Manos Scopes-patch for 8x5
Trevally Automated Scripts v0.6
Trevally Harbour & Kiel Canal Pilot v2.8
EQuaTool 01.01 by AvM - Kriegsmarine Woody Light Style
Kriegsmarine Grid Map for MO and TDW UIs by stoianm
SubFlags_0_0_8_byTheDarkWraith
A Fistful of Emblems v1.51
A Fistful of Emblems v1.51 (Weathered)
Equipment_Upgrades_Fix_1_0_byTheBeast
Equip_Upgrades_AFFOE
stoianm upgrade available mod compatible a fistfull of emblems&Equipment_Upgrades_Fix_1_0_byTheBeast
SH5Lifeboats_2.0
IO_StrategicMap_4_3_for_TDWv651&MO
IO_ShapeTextures_NO_mod
SteelViking's Bunker Fixes V1.0
SteelViking's Interior Mod V1.2.1 Patch
NOZAURIO'S SKIN (Standard No Emblem) v-1.0.0
R.E.M_by_Xrundel_TheBeast_1.2
MARINEQUADRATKARTE_mod
KZS Hull wetness for U-Boats + co tower and deck_revised_by_TheDarkWraith
Sub Caustics
OH II and Light Campaign Radio Messages v3
Open Bunker
but this loads ok:
Accurate German Flags
MoraleMod
Electric torp wake removal - wamphyri
MightyFine Crew Mod 1.2.1 Alt w beards
MCCD_1.03_MFCM_1.2.1_compatible
MFCM 1.2.1 OPTIONAL crash_dive workaround
Stormys DBSM SH5 v1.3 optional remaining orig sounds converted to 22Khz
DBSM_Music_1_0_4
Menu - Das Boot Underwater Theme
NoPac-Man
Stormys DBSM SH5 v1.3 Basemod
Stormys DBSM SH5 v1.3 optional NavMap babelling
Sobers talking conning crew mod
KarlKochs fix for Bearing Sound (German)
Grossdeutscher Rundfunk
Stormys DBSM SH5 v1.3 optional -6db damped Sonarguy
Map Corrections
new_KM_binos
Shadow Improvement ModLR
SteelViking's Sky Banding Mod
My Keyboard Plan
Environment Sounds
Sub_Exhaust_1_0_5_byTheDarkWraith
Conus' Graphic Mod 1.0
Terrain_harbour_flags_Mod_v1_2_1
Zoom Scopes + Freecam
Equatool 01.00 - add-on - Coloured Simple Tools
Cerberus62 Historical Ship Equipment 1.3
Wooden_Lifeboats_Mod_1.1
No torp bubbles - fx mod compatable- wamphyri
Cerberus62 Additional Merchant Ships 1.0 (Part 1)
Cerberus62 Additional Merchant Ships 1.0 (Part 2)
Environment 5.0 MOD
SteelViking's Interior Mod V1.2
SH5-Pascal-uniforms
Patrol Routine Scripts v. 01.01 by AvM
sobers ultimate base wave mechanics for SH5
Krauters Automated Scripts (v5_0_0 compatible)
Sub splashsound_1.0
TDC Graphics by Naights v1.0
sobers real trees
sobers & stoianm base fog mechanics V15 SH5
Sobers Smaller Water Drops
TheDarkWraith_DC_Water_Disturbances_v2_0_SH5
OPEN HORIZONS II_full v1.3
IRAI_1_0_0_ByTheDarkWraith
IRAI_AI_testing
FX_Update_0_0_19_ByTheDarkWraith
NewUIs_TDC_6_7_0_ByTheDarkWraith
NewUIs_TDC_6_7_0_Das_Boot_Crew_Mod_by_Illyustrator
NewUIs_TDC_6_7_0_ERM_Reaper7_NightVision
NewUIs_TDC_6_7_0_jimimadrids_map_tools
NewUIs_TDC_6_7_0_New_radio_messages_German
NewUIs_TDC_6_7_0_WWIIInterface_by_naights
Manos Scopes-patch for 8x5
Trevally Automated Scripts v0.6
Trevally Harbour & Kiel Canal Pilot v2.8
EQuaTool 01.01 by AvM - Kriegsmarine Woody Light Style
Kriegsmarine Grid Map for MO and TDW UIs by stoianm
SubFlags_0_0_8_byTheDarkWraith
A Fistful of Emblems v1.51
A Fistful of Emblems v1.51 (Weathered)
Equipment_Upgrades_Fix_1_0_byTheBeast
Equip_Upgrades_AFFOE
stoianm upgrade available mod compatible a fistfull of emblems&Equipment_Upgrades_Fix_1_0_byTheBeast
SH5Lifeboats_2.0
IO_StrategicMap_4_3_for_TDWv651&MO
IO_ShapeTextures_NO_mod
SteelViking's Bunker Fixes V1.0
SteelViking's Interior Mod V1.2.1 Patch
NOZAURIO'S SKIN (Standard No Emblem) v-1.0.0
R.E.M_by_Xrundel_TheBeast_1.2
MARINEQUADRATKARTE_mod
KZS Hull wetness for U-Boats + co tower and deck_revised_by_TheDarkWraith
Sub Caustics
OH II and Light Campaign Radio Messages v3
OHII fixed sound v1..3
OHII full & new ships v1.3 Patch1
Thanks in advance,
farranda
10-05-11, 07:31 AM
Hi Trevally,
I am having this problem with OH 1.4, roll back to 1.3 and all is well, any ideas how to resolve?
I'm using TDW 6.8.0 and have deleted the zones.cfg but made no other alterations (apart from not loading the patches that were issued for 1.3)
http://s1.postimage.org/24d1mmb0k/OH_14.jpg (http://postimage.org/image/24d1mmb0k/)
Mod soup that is giving the problem:
Accurate German Flags
MoraleMod
Electric torp wake removal - wamphyri
MightyFine Crew Mod 1.2.1 Alt w beards
MCCD_1.03_MFCM_1.2.1_compatible
MFCM 1.2.1 OPTIONAL crash_dive workaround
Stormys DBSM SH5 v1.3 optional remaining orig sounds converted to 22Khz
DBSM_Music_1_0_4
Menu - Das Boot Underwater Theme
NoPac-Man
Stormys DBSM SH5 v1.3 Basemod
Stormys DBSM SH5 v1.3 optional NavMap babelling
Sobers talking conning crew mod
KarlKochs fix for Bearing Sound (German)
Grossdeutscher Rundfunk
Stormys DBSM SH5 v1.3 optional -6db damped Sonarguy
Map Corrections
new_KM_binos
Shadow Improvement ModLR
SteelViking's Sky Banding Mod
My Keyboard Plan
Environment Sounds
Sub_Exhaust_1_0_5_byTheDarkWraith
Conus' Graphic Mod 1.0
Terrain_harbour_flags_Mod_v1_2_1
Zoom Scopes + Freecam
Equatool 01.00 - add-on - Coloured Simple Tools
Cerberus62 Historical Ship Equipment 1.3
Wooden_Lifeboats_Mod_1.1
No torp bubbles - fx mod compatable- wamphyri
Cerberus62 Additional Merchant Ships 1.0 (Part 1)
Cerberus62 Additional Merchant Ships 1.0 (Part 2)
Environment 5.0 MOD
SteelViking's Interior Mod V1.2
SH5-Pascal-uniforms
Patrol Routine Scripts v. 01.01 by AvM
sobers ultimate base wave mechanics for SH5
Krauters Automated Scripts (v5_0_0 compatible)
Sub splashsound_1.0
TDC Graphics by Naights v1.0
sobers real trees
sobers & stoianm base fog mechanics V15 SH5
Sobers Smaller Water Drops
TheDarkWraith_DC_Water_Disturbances_v2_0_SH5
OPEN HORIZONS II_full v1.4
IRAI_1_0_0_ByTheDarkWraith
IRAI_AI_testing
FX_Update_0_0_19_ByTheDarkWraith
NewUIs_TDC_6_8_0_ByTheDarkWraith
NewUIs_TDC_6_8_0_Das_Boot_Crew_Mod_by_Illyustrator
NewUIs_TDC_6_8_0_ERM_Reaper7_NightVision
NewUIs_TDC_6_8_0_jimimadrids_map_tools
NewUIs_TDC_6_8_0_New_radio_messages_German
NewUIs_TDC_6_8_0_WWIIInterface_by_naights
Manos Scopes-patch for 8x5
Trevally Automated Scripts v0.6
Trevally Harbour & Kiel Canal Pilot v2.8
EQuaTool 01.01 by AvM - Kriegsmarine Woody Light Style
Kriegsmarine Grid Map for MO and TDW UIs by stoianm
SubFlags_0_0_8_byTheDarkWraith
A Fistful of Emblems v1.51
A Fistful of Emblems v1.51 (Weathered)
Equipment_Upgrades_Fix_1_0_byTheBeast
Equip_Upgrades_AFFOE
stoianm upgrade available mod compatible a fistfull of emblems&Equipment_Upgrades_Fix_1_0_byTheBeast
SH5Lifeboats_2.0
IO_StrategicMap_4_3_for_TDWv651&MO
IO_ShapeTextures_NO_mod
SteelViking's Bunker Fixes V1.0
SteelViking's Interior Mod V1.2.1 Patch
NOZAURIO'S SKIN (Standard No Emblem) v-1.0.0
R.E.M_by_Xrundel_TheBeast_1.2
MARINEQUADRATKARTE_mod
KZS Hull wetness for U-Boats + co tower and deck_revised_by_TheDarkWraith
Sub Caustics
OH II and Light Campaign Radio Messages v3
Open Bunker
but this loads ok:
Accurate German Flags
MoraleMod
Electric torp wake removal - wamphyri
MightyFine Crew Mod 1.2.1 Alt w beards
MCCD_1.03_MFCM_1.2.1_compatible
MFCM 1.2.1 OPTIONAL crash_dive workaround
Stormys DBSM SH5 v1.3 optional remaining orig sounds converted to 22Khz
DBSM_Music_1_0_4
Menu - Das Boot Underwater Theme
NoPac-Man
Stormys DBSM SH5 v1.3 Basemod
Stormys DBSM SH5 v1.3 optional NavMap babelling
Sobers talking conning crew mod
KarlKochs fix for Bearing Sound (German)
Grossdeutscher Rundfunk
Stormys DBSM SH5 v1.3 optional -6db damped Sonarguy
Map Corrections
new_KM_binos
Shadow Improvement ModLR
SteelViking's Sky Banding Mod
My Keyboard Plan
Environment Sounds
Sub_Exhaust_1_0_5_byTheDarkWraith
Conus' Graphic Mod 1.0
Terrain_harbour_flags_Mod_v1_2_1
Zoom Scopes + Freecam
Equatool 01.00 - add-on - Coloured Simple Tools
Cerberus62 Historical Ship Equipment 1.3
Wooden_Lifeboats_Mod_1.1
No torp bubbles - fx mod compatable- wamphyri
Cerberus62 Additional Merchant Ships 1.0 (Part 1)
Cerberus62 Additional Merchant Ships 1.0 (Part 2)
Environment 5.0 MOD
SteelViking's Interior Mod V1.2
SH5-Pascal-uniforms
Patrol Routine Scripts v. 01.01 by AvM
sobers ultimate base wave mechanics for SH5
Krauters Automated Scripts (v5_0_0 compatible)
Sub splashsound_1.0
TDC Graphics by Naights v1.0
sobers real trees
sobers & stoianm base fog mechanics V15 SH5
Sobers Smaller Water Drops
TheDarkWraith_DC_Water_Disturbances_v2_0_SH5
OPEN HORIZONS II_full v1.3
IRAI_1_0_0_ByTheDarkWraith
IRAI_AI_testing
FX_Update_0_0_19_ByTheDarkWraith
NewUIs_TDC_6_7_0_ByTheDarkWraith
NewUIs_TDC_6_7_0_Das_Boot_Crew_Mod_by_Illyustrator
NewUIs_TDC_6_7_0_ERM_Reaper7_NightVision
NewUIs_TDC_6_7_0_jimimadrids_map_tools
NewUIs_TDC_6_7_0_New_radio_messages_German
NewUIs_TDC_6_7_0_WWIIInterface_by_naights
Manos Scopes-patch for 8x5
Trevally Automated Scripts v0.6
Trevally Harbour & Kiel Canal Pilot v2.8
EQuaTool 01.01 by AvM - Kriegsmarine Woody Light Style
Kriegsmarine Grid Map for MO and TDW UIs by stoianm
SubFlags_0_0_8_byTheDarkWraith
A Fistful of Emblems v1.51
A Fistful of Emblems v1.51 (Weathered)
Equipment_Upgrades_Fix_1_0_byTheBeast
Equip_Upgrades_AFFOE
stoianm upgrade available mod compatible a fistfull of emblems&Equipment_Upgrades_Fix_1_0_byTheBeast
SH5Lifeboats_2.0
IO_StrategicMap_4_3_for_TDWv651&MO
IO_ShapeTextures_NO_mod
SteelViking's Bunker Fixes V1.0
SteelViking's Interior Mod V1.2.1 Patch
NOZAURIO'S SKIN (Standard No Emblem) v-1.0.0
R.E.M_by_Xrundel_TheBeast_1.2
MARINEQUADRATKARTE_mod
KZS Hull wetness for U-Boats + co tower and deck_revised_by_TheDarkWraith
Sub Caustics
OH II and Light Campaign Radio Messages v3
OHII fixed sound v1..3
OHII full & new ships v1.3 Patch1
Thanks in advance,
The problem is caused by not save the file TheDarkWraithUserOptions.py as Unicode:
text TheDarkWraith
" All user configurable settings can be found in the file '\MODS\NewUIs_TDC_6_8_0_TheDarkWraith\data\Scripts \Menu\TheDarkWraithUserOptions.py'.NOTE: When editing this file ensure you save the file as Unicode encoding in order for non-ANSI characters to be displayed in game! "
Not always a good idea to use:
text TheDarkWraith
"NOTE: if you are upgrading from a previous version of the mod or are applying a patch that changes the user options file then don't forget to use the OptionsMigrater app to migrate your old options file to your new options file "(\data\Applications)
Kentrat
10-05-11, 01:21 PM
Hi again,
Thanks for trying there Farranda, but no joy alas;
Tried resaving the .py file as unicode and got past the loading screen, however when I attempted to load a save game this was the result
http://s2.postimage.org/2vdman23o/ouch.jpg (http://postimage.org/image/2vdman23o/)
back to the old .py and version 1.3 for now I guess.....
Cheers for now :salute:
Trevally.
10-05-11, 01:38 PM
Hi again,
Thanks for trying there Farranda, but no joy alas;
Tried resaving the .py file as unicode and got past the loading screen, however when I attempted to load a save game this was the result
http://s2.postimage.org/2vdman23o/ouch.jpg (http://postimage.org/image/2vdman23o/)
back to the old .py and version 1.3 for now I guess.....
Cheers for now :salute:
In your list you should have OHII after TDWs UI:up:
That image normally means that your options.py file has an error in it.
Look for things like true - rather than True
you could try the non-edited option.py to test
Kentrat
10-05-11, 02:08 PM
It's very strange that 1.3 works and 1.4 doesn't; using the same .py!
I'll check it and try again and change the loadout order
Thanks for the info
Adriatico
10-08-11, 03:40 AM
Hey Travelly,
Is the mision - sink the capital warship at Scapa Flow (second in Coastal Waters) still present in your OH II ?
I think that I saw somewhere... that "warship mission goals" will be removed from your campaign... ?
:hmmm:
Trevally.
10-08-11, 04:09 AM
Hey Travelly,
Is the mision - sink the capital warship at Scapa Flow (second in Coastal Waters) still present in your OH II ?
I think that I saw somewhere... that "warship mission goals" will be removed from your campaign... ?
:hmmm:
Yes - the aim of the mod was to remove missons that made you hunt Capital Ships:yep: That said- there are still a few and they will stay.
For Scapa - It will stay in OHII:up:
Yes - the aim of the mod was to remove missons that made you hunt Capital Ships:yep: That said- there are still a few and they will stay.
For Scapa - It will stay in OHII:up:
Hi Trevally!
The Scapa-mission is displayed in the bunker 'office-map' since the beginning of the new game in Sept.'39 in Kiel, but there is no window 'request mission' so it is not possible to pick it up just before the first patrol. Is it OK and Scapa-mission should be available further?:ahoy:
EDIT: Sorry, when posting that didn't mention the same question in OHII main thread. The answer is there already
Trevally.
10-08-11, 04:55 AM
Hi Trevally!
The Scapa-mission is displayed in the bunker 'office-map' since the beginning of the new game in Sept.'39 in Kiel, but there is no window 'request mission' so it is not possible to pick it up just before the first patrol. Is it OK and Scapa-mission should be available further?:ahoy:
EDIT: Sorry, when posting that didn't mention the same question in OHII main thread. The answer is there already
:up:
Sartoris
10-23-11, 08:07 AM
I'm getting quite a few errors in my validator, so I was wondering if it has anything to do with OHII?
Here's the log:
Silent Hunter 5 Validator v2.0.3.0 by TheDarkWraith
Validation results from D:\Silent5
Countries defined:
Albania
American
Argentina
Australian
Belgium
Brazil
British
Bulgaria
Canadian
China
Colombia
Croatia
Cuba
Denmark
Environmental
Egypt
Estonia
Faroe Island
Finland
France
FreeFrench
FreePoland
FreeBelgium
FreeNorway
FreeFinland
FreeGreece
FreeNetherland
FreeSweden
FreeDenmark
German
Greece
Iceland
India
Ireland
Italian
Japan
Latvia
Lithuania
Mexico
Netherlands
NewZealand
Nicaragua
Norway
Panama
Poland
Portugal
Romania
Russia
RedCross
SouthAfrica
Spain
Sweden
Turkey
Uruguay
Venezuela
World
Yugoslavia
Classes defined:
DBJu87Stuka (302)
FBBeaufighter (301)
FBHurricaneMkIIc (300)
FBMosquitoMkVI (301)
FBMosquitoMkXVIII (301)
FBUSCVEarlyWar (300)
FBUSEarlyWar (300)
USFighter (300)
FBf109 (300)
FFulmar (300)
FHurricaneMkI (300)
FC200 (300)
LBJu290 (301)
LBSAnson (304)
LBSFW200 (304)
LBSUSEarlyWar (304)
LBSUSLateWar (304)
LBSUSMedWar (304)
LBJu88 (301)
LBWellington (304)
LTBSM79Sparviero (303)
FSAR196 (304)
SBV138 (304)
SSunderland (304)
SUSFloatEarlyWar (304)
SUSHeavyBomberMedWar (304)
SUSHeavyBomberVLR (304)
LBSUSSearchPlane (304)
SZ501 (304)
TBAvenger (303)
TBBeaufort (303)
TBSwordfish (303)
TBUSCVLateWar (303)
USTorpedoBomber (303)
Buoy_D2_FL (105)
Buoy_G1_FL (105)
Buoy_G2_FL (105)
Buoy_O1_FL (105)
Buoy_R1_FL (105)
Buoy_R2_FL (105)
SpecOpsSmallBoat (14)
Dolphin (107)
Floating_Mine (107)
Floating_Mine_Chain (107)
Floating_Mine_Chain_16 (107)
Iceberg (107)
IcebergM1 (107)
IcebergM2 (107)
IcebergM3 (107)
IcebergS1 (107)
AGCC2Appalachian (109)
AGPCarlPeters (100)
AMCKomet (13)
AMCPatroclus (13)
AMCPenguin (13)
AMCRawalpindi (13)
AODithmarschen (100)
BBBismark (11)
BBDuilio (11)
BBKingGeorgeV (20)
BBHMSDukeOfYork (20)
BBLittorio (11)
BBNelson (11)
BBNewYork (11)
BBNorthCarolina (11)
BBQueenElizabeth (11)
BBRoyalSovereign (11)
BBSchleswigHolstein (11)
BCDeutschland (10)
BCHood (10)
BCRenown (10)
BCScharnhorst (10)
CAHipper (7)
CAKent (7)
CAHMSSuffolk (7)
CANorthampton (7)
CATrento (7)
CLBartolomeo (6)
CLBrooklyn (6)
CLDido (6)
CLEmden (6)
CLKonigsberg (6)
CLMontecuccoli (6)
COFlower (1)
CVEArcher (8)
CVEAttacker (8)
CVEAudacity (8)
CVEAvenger (8)
CVEBogue (8)
CVECharger (8)
CVGrafZeppelin (9)
CVELongIsland (8)
CVESangamon (8)
CVArkRoyal (9)
CVGlorious (9)
CVEagle (9)
CVFurious (9)
CVHermes (9)
CVIllustrious (9)
DDAB (4)
DDClemson (4)
DDFletcher (4)
DDKeith (4)
DDRocket (4)
DDSoldati (4)
DDSomers (4)
DDTown (4)
DDTribal (4)
DDType34 (4)
DDType36A (4)
DDV&W (4)
DDHMSWalker (17)
DEBuckley (3)
DEEvarts (3)
FFBlackSwan (2)
FFHMSStork (17)
FishingBoat (104)
CoastalBoat (104)
HOSP (109)
KL (102)
KLCSC2SB1 (102)
NKLEhrenfels (102)
NKLNorthSands (102)
KLWarSupplies (102)
KMCSC1B (102)
KMSSHogIsland (108)
KMKHogIslandWarSupplies (102)
KSCSN3SA1 (108)
NKSEms (102)
LL (102)
LLWarSupplies (102)
LST (103)
LSMFPD (15)
OLDale (101)
T3Cimmaron (101)
OMRanger (101)
PCThetis (0)
PHMauretania (109)
PLC3Middleton (102)
PLConteVerde (109)
PPQueenMary (109)
PCTrawler (0)
SC497 (0)
TROronsay (103)
TR (103)
VV (102)
Subnet (107)
Survivor (106)
SSTypeIIA (200)
SSTypeIIA_AI (200)
SSTypeVIIA (200)
SSTypeVIIA_AI (200)
SSTypeVIIA_U30 (200)
SSTypeVIIB (200)
SSTypeVIIB_AI (200)
SSTypeVIIB_U99 (200)
SSTypeVIIC (200)
SSTypeVIIC41 (200)
SSTypeVIIC41_AI (200)
SSTypeVIIC_AI (200)
SSTypeVIIC_U552 (200)
SSUndine (200)
CapeMayNAS_US (406)
ElizabethCityNAS_US (406)
GrenierAB_US (406)
LakehurstNAS_US (406)
LangleyAB_US (406)
LargeAirBaseGB (406)
LargeAirBaseGe (406)
LargeAirBaseIt (406)
LargeAirBaseUS (406)
MaltaAirBaseGB (406)
MitchelAB_US (406)
NewYorkNAS_US (406)
NorfolkNAS_US (406)
NormalAirBaseGB (406)
NormalAirBaseGe (406)
NormalAirBaseIt (406)
NormalAirBaseUS (406)
QuonsetNAS_US (406)
SmallAirBaseGB (406)
SmallAirBaseGe (406)
SmallAirBaseIt (406)
SmallAirBaseUS (406)
SquantumNAS_US (406)
WestoverAB_US (406)
CDLargeTurret (403)
CDMediumTurret (403)
CDSmallTurret (403)
NavalBase (407)
Roster:
Albania:
NavalBase (407=Naval Base)
CoastalBoat (104=Coastal Vessel)
FishingBoat (104=Coastal Vessel)
KMCSC1B (102=Cargo)
KSCSN3SA1 (108=Rare Cargo ship)
PCTrawler (0=Patrol Craft)
American:
FBUSCVEarlyWar (300=Fighter)
FBUSEarlyWar (300=Fighter)
USFighter (300=Fighter)
LBSUSEarlyWar (304=Patrol)
LBSUSLateWar (304=Patrol)
LBSUSMedWar (304=Patrol)
SUSFloatEarlyWar (304=Patrol)
SUSHeavyBomberMedWar (304=Patrol)
TBUSCVLateWar (303=Torpedo Bomber)
USTorpedoBomber (303=Torpedo Bomber)
CapeMayNAS_US (406=Airbase)
CDLargeTurret (403=Artillery)
CDMediumTurret (403=Artillery)
CDSmallTurret (403=Artillery)
ElizabethCityNAS_US (406=Airbase)
GrenierAB_US (406=Airbase)
LakehurstNAS_US (406=Airbase)
LangleyAB_US (406=Airbase)
LargeAirBaseUS (406=Airbase)
MitchelAB_US (406=Airbase)
NavalBase (407=Naval Base)
NewYorkNAS_US (406=Airbase)
NorfolkNAS_US (406=Airbase)
NormalAirBaseUS (406=Airbase)
QuonsetNAS_US (406=Airbase)
SmallAirBaseUS (406=Airbase)
SquantumNAS_US (406=Airbase)
WestoverAB_US (406=Airbase)
AGCC2Appalachian (109=Rare Troop Transport)
BBNewYork (11=Battleship)
BBNorthCarolina (11=Battleship)
CANorthampton (7=Heavy Cruiser)
CLBrooklyn (6=Light Cruiser)
CoastalBoat (104=Coastal Vessel)
COFlower (1=Corvette)
CVEBogue (8=Escort Carrier)
CVECharger (8=Escort Carrier)
CVELongIsland (8=Escort Carrier)
CVESangamon (8=Escort Carrier)
DDClemson (4=Destroyer)
DDFletcher (4=Destroyer)
DDSomers (4=Destroyer)
DEBuckley (3=Destroyer Escort)
DEEvarts (3=Destroyer Escort)
FishingBoat (104=Coastal Vessel)
KL (102=Cargo)
KLCSC2SB1 (102=Cargo)
KLWarSupplies (102=Cargo)
KMCSC1B (102=Cargo)
KMKHogIslandWarSupplies (102=Cargo)
KMSSHogIsland (108=Rare Cargo ship)
KSCSN3SA1 (108=Rare Cargo ship)
LL (102=Cargo)
LLWarSupplies (102=Cargo)
LST (103=Troop Transport)
HOSP (109=Rare Troop Transport)
T3Cimmaron (101=Tanker)
OMRanger (101=Tanker)
PCThetis (0=Patrol Craft)
PHMauretania (109=Rare Troop Transport)
PLC3Middleton (102=Cargo)
SC497 (0=Patrol Craft)
SpecOpsSmallBoat (14=Special OPS Boat)
VV (102=Cargo)
Argentina:
NavalBase (407=Naval Base)
CoastalBoat (104=Coastal Vessel)
DDV&W (4=Destroyer)
FishingBoat (104=Coastal Vessel)
KLCSC2SB1 (102=Cargo)
KMCSC1B (102=Cargo)
KMSSHogIsland (108=Rare Cargo ship)
KSCSN3SA1 (108=Rare Cargo ship)
T3Cimmaron (101=Tanker)
OMRanger (101=Tanker)
PCTrawler (0=Patrol Craft)
Australian:
NavalBase (407=Naval Base)
CoastalBoat (104=Coastal Vessel)
DDV&W (4=Destroyer)
FishingBoat (104=Coastal Vessel)
KLCSC2SB1 (102=Cargo)
KMCSC1B (102=Cargo)
KMSSHogIsland (108=Rare Cargo ship)
KSCSN3SA1 (108=Rare Cargo ship)
OMRanger (101=Tanker)
PCTrawler (0=Patrol Craft)
VV (102=Cargo)
Belgium:
NavalBase (407=Naval Base)
CoastalBoat (104=Coastal Vessel)
FishingBoat (104=Coastal Vessel)
KMCSC1B (102=Cargo)
KMSSHogIsland (108=Rare Cargo ship)
KSCSN3SA1 (108=Rare Cargo ship)
PCTrawler (0=Patrol Craft)
Brazil:
NavalBase (407=Naval Base)
CoastalBoat (104=Coastal Vessel)
DDV&W (4=Destroyer)
FishingBoat (104=Coastal Vessel)
KLCSC2SB1 (102=Cargo)
KMCSC1B (102=Cargo)
KMSSHogIsland (108=Rare Cargo ship)
KSCSN3SA1 (108=Rare Cargo ship)
T3Cimmaron (101=Tanker)
OMRanger (101=Tanker)
PCTrawler (0=Patrol Craft)
British:
FBBeaufighter (301=Bomber)
FBHurricaneMkIIc (300=Fighter)
FBMosquitoMkVI (301=Bomber)
FBMosquitoMkXVIII (301=Bomber)
FBUSCVEarlyWar (300=Fighter)
FFulmar (300=Fighter)
FHurricaneMkI (300=Fighter)
LBSAnson (304=Patrol)
LBSUSLateWar (304=Patrol)
LBSUSMedWar (304=Patrol)
LBSUSSearchPlane (304=Patrol)
LBWellington (304=Patrol)
SSunderland (304=Patrol)
SUSFloatEarlyWar (304=Patrol)
SUSHeavyBomberVLR (304=Patrol)
TBBeaufort (303=Torpedo Bomber)
TBSwordfish (303=Torpedo Bomber)
TBUSCVLateWar (303=Torpedo Bomber)
CDLargeTurret (403=Artillery)
CDMediumTurret (403=Artillery)
CDSmallTurret (403=Artillery)
LargeAirBaseGB (406=Airbase)
MaltaAirBaseGB (406=Airbase)
NavalBase (407=Naval Base)
NormalAirBaseGB (406=Airbase)
SmallAirBaseGB (406=Airbase)
AGCC2Appalachian (109=Rare Troop Transport)
AMCPatroclus (13=Auxiliary Cruiser)
AMCRawalpindi (13=Auxiliary Cruiser)
BBHMSDukeOfYork (20=Super Battleship)
BBKingGeorgeV (20=Super Battleship)
BBNelson (11=Battleship)
BBQueenElizabeth (11=Battleship)
BBRoyalSovereign (11=Battleship)
BCHood (10=Battlecruiser)
BCRenown (10=Battlecruiser)
CAHMSSuffolk (7=Heavy Cruiser)
CAKent (7=Heavy Cruiser)
CLDido (6=Light Cruiser)
CoastalBoat (104=Coastal Vessel)
COFlower (1=Corvette)
CVArkRoyal (9=Fleet Carrier)
CVEagle (9=Fleet Carrier)
CVEArcher (8=Escort Carrier)
CVEAttacker (8=Escort Carrier)
CVEAudacity (8=Escort Carrier)
CVEAvenger (8=Escort Carrier)
CVFurious (9=Fleet Carrier)
CVGlorious (9=Fleet Carrier)
CVHermes (9=Fleet Carrier)
CVIllustrious (9=Fleet Carrier)
DDAB (4=Destroyer)
DDHMSWalker (17=Elite Destroyer escort)
DDKeith (4=Destroyer)
DDRocket (4=Destroyer)
DDTown (4=Destroyer)
DDTribal (4=Destroyer)
DDV&W (4=Destroyer)
FFBlackSwan (2=Frigate)
FFHMSStork (17=Elite Destroyer escort)
FishingBoat (104=Coastal Vessel)
KL (102=Cargo)
KLCSC2SB1 (102=Cargo)
KLWarSupplies (102=Cargo)
KMCSC1B (102=Cargo)
KMSSHogIsland (108=Rare Cargo ship)
KSCSN3SA1 (108=Rare Cargo ship)
LL (102=Cargo)
HOSP (109=Rare Troop Transport)
NKLNorthSands (102=Cargo)
OLDale (101=Tanker)
T3Cimmaron (101=Tanker)
OMRanger (101=Tanker)
PCTrawler (0=Patrol Craft)
PHMauretania (109=Rare Troop Transport)
PLC3Middleton (102=Cargo)
PPQueenMary (109=Rare Troop Transport)
SpecOpsSmallBoat (14=Special OPS Boat)
TROronsay (103=Troop Transport)
TR (103=Troop Transport)
VV (102=Cargo)
SSUndine (200=Submarine)
Bulgaria:
NavalBase (407=Naval Base)
CoastalBoat (104=Coastal Vessel)
KMCSC1B (102=Cargo)
KSCSN3SA1 (108=Rare Cargo ship)
PCTrawler (0=Patrol Craft)
Canadian:
NavalBase (407=Naval Base)
CoastalBoat (104=Coastal Vessel)
COFlower (1=Corvette)
DDTown (4=Destroyer)
FishingBoat (104=Coastal Vessel)
KL (102=Cargo)
KLWarSupplies (102=Cargo)
KMSSHogIsland (108=Rare Cargo ship)
KSCSN3SA1 (108=Rare Cargo ship)
SpecOpsSmallBoat (14=Special OPS Boat)
China:
NavalBase (407=Naval Base)
CoastalBoat (104=Coastal Vessel)
DDV&W (4=Destroyer)
FishingBoat (104=Coastal Vessel)
KMCSC1B (102=Cargo)
KSCSN3SA1 (108=Rare Cargo ship)
PCTrawler (0=Patrol Craft)
Colombia:
NavalBase (407=Naval Base)
CoastalBoat (104=Coastal Vessel)
FishingBoat (104=Coastal Vessel)
KLCSC2SB1 (102=Cargo)
KMCSC1B (102=Cargo)
KMSSHogIsland (108=Rare Cargo ship)
KSCSN3SA1 (108=Rare Cargo ship)
PCTrawler (0=Patrol Craft)
Croatia:
NavalBase (407=Naval Base)
KSCSN3SA1 (102=Cargo)
Cuba:
NavalBase (407=Naval Base)
CoastalBoat (104=Coastal Vessel)
FishingBoat (104=Coastal Vessel)
KMCSC1B (102=Cargo)
KSCSN3SA1 (108=Rare Cargo ship)
PCTrawler (0=Patrol Craft)
Czechia:
KMCSC1B (102=Cargo)
Denmark:
NavalBase (407=Naval Base)
CoastalBoat (104=Coastal Vessel)
FishingBoat (104=Coastal Vessel)
KLCSC2SB1 (102=Cargo)
KMCSC1B (102=Cargo)
KMSSHogIsland (108=Rare Cargo ship)
KSCSN3SA1 (108=Rare Cargo ship)
PCTrawler (0=Patrol Craft)
Egypt:
CoastalBoat (104=Coastal Vessel)
FishingBoat (104=Coastal Vessel)
KMCSC1B (102=Cargo)
KMSSHogIsland (108=Rare Cargo ship)
KSCSN3SA1 (108=Rare Cargo ship)
PCTrawler (0=Patrol Craft)
Environmental:
Buoy_D2_FL (105=Life Raft)
Buoy_G1_FL (105=Life Raft)
Buoy_G2_FL (105=Life Raft)
Buoy_O1_FL (105=Life Raft)
Buoy_R1_FL (105=Life Raft)
Buoy_R2_FL (105=Life Raft)
Dolphin (107=Z ships)
Floating_Mine (107=Z ships)
Floating_Mine_Chain (107=Z ships)
Floating_Mine_Chain_16 (107=Z ships)
Iceberg (107=Z ships)
IcebergM1 (107=Z ships)
IcebergM2 (107=Z ships)
IcebergM3 (107=Z ships)
IcebergS1 (107=Z ships)
Subnet (107=Z ships)
Estonia:
NavalBase (407=Naval Base)
CoastalBoat (104=Coastal Vessel)
FishingBoat (104=Coastal Vessel)
KSCSN3SA1 (108=Rare Cargo ship)
PCTrawler (0=Patrol Craft)
Faroe Island:
NavalBase (407=Naval Base)
CoastalBoat (104=Coastal Vessel)
FishingBoat (104=Coastal Vessel)
KSCSN3SA1 (108=Rare Cargo ship)
Finland:
NavalBase (407=Naval Base)
CoastalBoat (104=Coastal Vessel)
FishingBoat (104=Coastal Vessel)
KMCSC1B (102=Cargo)
KMSSHogIsland (108=Rare Cargo ship)
KSCSN3SA1 (108=Rare Cargo ship)
PCTrawler (0=Patrol Craft)
France:
NavalBase (407=Naval Base)
CoastalBoat (104=Coastal Vessel)
DDV&W (4=Destroyer)
FishingBoat (104=Coastal Vessel)
KL (102=Cargo)
KLCSC2SB1 (102=Cargo)
KMCSC1B (102=Cargo)
KMSSHogIsland (108=Rare Cargo ship)
KSCSN3SA1 (108=Rare Cargo ship)
T3Cimmaron (101=Tanker)
PCTrawler (0=Patrol Craft)
FreeBelgium:
CoastalBoat (104=Coastal Vessel)
KLCSC2SB1 (102=Cargo)
KMCSC1B (102=Cargo)
KSCSN3SA1 (108=Rare Cargo ship)
LL (102=Cargo)
FreeDenmark:
CoastalBoat (104=Coastal Vessel)
KLCSC2SB1 (102=Cargo)
KMCSC1B (102=Cargo)
KSCSN3SA1 (108=Rare Cargo ship)
LL (102=Cargo)
FreeFinland:
CoastalBoat (104=Coastal Vessel)
KLCSC2SB1 (102=Cargo)
KMCSC1B (102=Cargo)
KSCSN3SA1 (108=Rare Cargo ship)
LL (102=Cargo)
FreeFrench:
NavalBase (407=Naval Base)
CoastalBoat (104=Coastal Vessel)
DDV&W (4=Destroyer)
KLCSC2SB1 (102=Cargo)
KMCSC1B (102=Cargo)
KSCSN3SA1 (108=Rare Cargo ship)
LL (102=Cargo)
SSUndine (200=Submarine)
FreeGreece:
CoastalBoat (104=Coastal Vessel)
KLCSC2SB1 (102=Cargo)
KMCSC1B (102=Cargo)
KMSSHogIsland (108=Rare Cargo ship)
KSCSN3SA1 (108=Rare Cargo ship)
LL (102=Cargo)
OMRanger (101=Tanker)
VV (102=Cargo)
FreeNetherland:
CoastalBoat (104=Coastal Vessel)
KLCSC2SB1 (102=Cargo)
KMCSC1B (102=Cargo)
KSCSN3SA1 (108=Rare Cargo ship)
LL (102=Cargo)
FreeNorway:
CoastalBoat (104=Coastal Vessel)
DDV&W (4=Destroyer)
KLCSC2SB1 (102=Cargo)
KMCSC1B (102=Cargo)
KSCSN3SA1 (108=Rare Cargo ship)
LL (102=Cargo)
PCTrawler (0=Patrol Craft)
FreePoland:
CoastalBoat (104=Coastal Vessel)
DDV&W (4=Destroyer)
KLCSC2SB1 (102=Cargo)
KMCSC1B (102=Cargo)
KSCSN3SA1 (108=Rare Cargo ship)
LL (102=Cargo)
FreeSweden:
CoastalBoat (104=Coastal Vessel)
KLCSC2SB1 (102=Cargo)
KMCSC1B (102=Cargo)
KSCSN3SA1 (108=Rare Cargo ship)
LL (102=Cargo)
German:
FSAR196 (304=Patrol)
DBJu87Stuka (302=Dive Bomber)
FBf109 (300=Fighter)
LBJu290 (301=Bomber)
LBJu88 (301=Bomber)
LBSFW200 (304=Patrol)
SBV138 (304=Patrol)
CDLargeTurret (403=Artillery)
CDMediumTurret (403=Artillery)
CDSmallTurret (403=Artillery)
LargeAirBaseGe (406=Airbase)
NavalBase (407=Naval Base)
NormalAirBaseGe (406=Airbase)
SmallAirBaseGe (406=Airbase)
AGPCarlPeters (100=Replenishment)
AMCKomet (13=Auxiliary Cruiser)
AMCPenguin (13=Auxiliary Cruiser)
AODithmarschen (100=Replenishment)
BBBismark (11=Battleship)
BBSchleswigHolstein (11=Battleship)
BCDeutschland (10=Battlecruiser)
BCScharnhorst (10=Battlecruiser)
CAHipper (7=Heavy Cruiser)
CLEmden (6=Light Cruiser)
CLKonigsberg (6=Light Cruiser)
CoastalBoat (104=Coastal Vessel)
CVGrafZeppelin (9=Fleet Carrier)
DDType34 (4=Destroyer)
DDType36A (4=Destroyer)
FishingBoat (104=Coastal Vessel)
KMCSC1B (102=Cargo)
KMSSHogIsland (108=Rare Cargo ship)
KSCSN3SA1 (108=Rare Cargo ship)
LL (102=Cargo)
LSMFPD (15=Landing Craft)
HOSP (109=Rare Troop Transport)
NKLEhrenfels (102=Cargo)
NKSEms (102=Cargo)
PCTrawler (0=Patrol Craft)
SpecOpsSmallBoat (14=Special OPS Boat)
SSTypeIIA_AI (200=Submarine)
SSTypeVIIA (200=Submarine)
SSTypeVIIA_AI (200=Submarine)
SSTypeVIIA_U30 (200=Submarine)
SSTypeVIIB (200=Submarine)
SSTypeVIIB_AI (200=Submarine)
SSTypeVIIB_U99 (200=Submarine)
SSTypeVIIC (200=Submarine)
SSTypeVIIC41 (200=Submarine)
SSTypeVIIC41_AI (200=Submarine)
SSTypeVIIC_AI (200=Submarine)
SSTypeVIIC_U552 (200=Submarine)
Greece:
NavalBase (407=Naval Base)
AGCC2Appalachian (109=Rare Troop Transport)
CoastalBoat (104=Coastal Vessel)
DDV&W (4=Destroyer)
FishingBoat (104=Coastal Vessel)
KLCSC2SB1 (102=Cargo)
KMCSC1B (102=Cargo)
KMSSHogIsland (108=Rare Cargo ship)
KSCSN3SA1 (108=Rare Cargo ship)
LL (102=Cargo)
LST (103=Troop Transport)
T3Cimmaron (101=Tanker)
OMRanger (101=Tanker)
PCTrawler (0=Patrol Craft)
VV (102=Cargo)
Hungary:
KMCSC1B (102=Cargo)
Iceland:
NavalBase (407=Naval Base)
CoastalBoat (104=Coastal Vessel)
FishingBoat (104=Coastal Vessel)
KMCSC1B (102=Cargo)
KSCSN3SA1 (108=Rare Cargo ship)
PCTrawler (0=Patrol Craft)
India:
NavalBase (407=Naval Base)
CoastalBoat (104=Coastal Vessel)
DDV&W (4=Destroyer)
FishingBoat (104=Coastal Vessel)
KMCSC1B (102=Cargo)
KMSSHogIsland (108=Rare Cargo ship)
KSCSN3SA1 (108=Rare Cargo ship)
PCTrawler (0=Patrol Craft)
Ireland:
NavalBase (407=Naval Base)
CoastalBoat (104=Coastal Vessel)
FishingBoat (104=Coastal Vessel)
KMCSC1B (102=Cargo)
KMSSHogIsland (108=Rare Cargo ship)
KSCSN3SA1 (108=Rare Cargo ship)
PCTrawler (0=Patrol Craft)
Italian:
FC200 (300=Fighter)
LTBSM79Sparviero (303=Torpedo Bomber)
SZ501 (304=Patrol)
LargeAirBaseIt (406=Airbase)
NavalBase (407=Naval Base)
NormalAirBaseIt (406=Airbase)
SmallAirBaseIt (406=Airbase)
BBDuilio (11=Battleship)
BBLittorio (11=Battleship)
CATrento (7=Heavy Cruiser)
CLBartolomeo (6=Light Cruiser)
CLMontecuccoli (6=Light Cruiser)
CoastalBoat (104=Coastal Vessel)
DDSoldati (4=Destroyer)
FishingBoat (104=Coastal Vessel)
KL (102=Cargo)
KMCSC1B (102=Cargo)
KMSSHogIsland (108=Rare Cargo ship)
KSCSN3SA1 (108=Rare Cargo ship)
T3Cimmaron (101=Tanker)
OMRanger (101=Tanker)
PCTrawler (0=Patrol Craft)
PLConteVerde (109=Rare Troop Transport)
Japan:
NavalBase (407=Naval Base)
CoastalBoat (104=Coastal Vessel)
DDV&W (4=Destroyer)
FishingBoat (104=Coastal Vessel)
KL (102=Cargo)
KMCSC1B (102=Cargo)
KSCSN3SA1 (108=Rare Cargo ship)
T3Cimmaron (101=Tanker)
OMRanger (101=Tanker)
PCTrawler (0=Patrol Craft)
Latvia:
NavalBase (407=Naval Base)
CoastalBoat (104=Coastal Vessel)
KMCSC1B (102=Cargo)
KSCSN3SA1 (108=Rare Cargo ship)
PCTrawler (0=Patrol Craft)
Lithuania:
NavalBase (407=Naval Base)
CoastalBoat (104=Coastal Vessel)
FishingBoat (104=Coastal Vessel)
KMCSC1B (102=Cargo)
KSCSN3SA1 (108=Rare Cargo ship)
PCTrawler (0=Patrol Craft)
Mexico:
NavalBase (407=Naval Base)
CoastalBoat (104=Coastal Vessel)
FishingBoat (104=Coastal Vessel)
KMCSC1B (102=Cargo)
KSCSN3SA1 (108=Rare Cargo ship)
PCTrawler (0=Patrol Craft)
Netherlands:
NavalBase (407=Naval Base)
CoastalBoat (104=Coastal Vessel)
COFlower (1=Corvette)
DDTown (4=Destroyer)
FishingBoat (104=Coastal Vessel)
KLCSC2SB1 (102=Cargo)
KMCSC1B (102=Cargo)
KMSSHogIsland (108=Rare Cargo ship)
KSCSN3SA1 (108=Rare Cargo ship)
PCTrawler (0=Patrol Craft)
SSUndine (200=Submarine)
NewZealand:
NavalBase (407=Naval Base)
CoastalBoat (104=Coastal Vessel)
COFlower (1=Corvette)
DDV&W (4=Destroyer)
FishingBoat (104=Coastal Vessel)
KLCSC2SB1 (102=Cargo)
KMCSC1B (102=Cargo)
KSCSN3SA1 (108=Rare Cargo ship)
PCTrawler (0=Patrol Craft)
Nicaragua:
CoastalBoat (104=Coastal Vessel)
FishingBoat (104=Coastal Vessel)
KLCSC2SB1 (102=Cargo)
KMCSC1B (102=Cargo)
KMSSHogIsland (108=Rare Cargo ship)
KSCSN3SA1 (108=Rare Cargo ship)
OMRanger (101=Tanker)
PCTrawler (0=Patrol Craft)
Norway:
CDLargeTurret (403=Artillery)
CDMediumTurret (403=Artillery)
CDSmallTurret (403=Artillery)
NavalBase (407=Naval Base)
AGCC2Appalachian (109=Rare Troop Transport)
CoastalBoat (104=Coastal Vessel)
DDV&W (4=Destroyer)
FishingBoat (104=Coastal Vessel)
KLCSC2SB1 (102=Cargo)
KMCSC1B (102=Cargo)
KMSSHogIsland (108=Rare Cargo ship)
KSCSN3SA1 (108=Rare Cargo ship)
LL (102=Cargo)
T3Cimmaron (101=Tanker)
OMRanger (101=Tanker)
PCTrawler (0=Patrol Craft)
VV (102=Cargo)
SSUndine (200=Submarine)
Panama:
NavalBase (407=Naval Base)
CoastalBoat (104=Coastal Vessel)
DDV&W (4=Destroyer)
FishingBoat (104=Coastal Vessel)
KLCSC2SB1 (102=Cargo)
KMCSC1B (102=Cargo)
KMSSHogIsland (108=Rare Cargo ship)
LL (102=Cargo)
OMRanger (101=Tanker)
PCTrawler (0=Patrol Craft)
VV (102=Cargo)
Poland:
NavalBase (407=Naval Base)
CoastalBoat (104=Coastal Vessel)
DDV&W (4=Destroyer)
FishingBoat (104=Coastal Vessel)
KLCSC2SB1 (102=Cargo)
KMCSC1B (102=Cargo)
KMSSHogIsland (108=Rare Cargo ship)
KSCSN3SA1 (108=Rare Cargo ship)
OMRanger (101=Tanker)
PCTrawler (0=Patrol Craft)
SSUndine (200=Submarine)
Portugal:
NavalBase (407=Naval Base)
CoastalBoat (104=Coastal Vessel)
FishingBoat (104=Coastal Vessel)
KLCSC2SB1 (102=Cargo)
KMCSC1B (102=Cargo)
KMSSHogIsland (108=Rare Cargo ship)
KSCSN3SA1 (108=Rare Cargo ship)
OMRanger (101=Tanker)
PCTrawler (0=Patrol Craft)
RedCross:
HOSP (109=Rare Troop Transport)
PPQueenMary (109=Rare Troop Transport)
Romania:
NavalBase (407=Naval Base)
CoastalBoat (104=Coastal Vessel)
FishingBoat (104=Coastal Vessel)
KMCSC1B (102=Cargo)
KMSSHogIsland (108=Rare Cargo ship)
KSCSN3SA1 (108=Rare Cargo ship)
PCTrawler (0=Patrol Craft)
Russia:
NavalBase (407=Naval Base)
BBRoyalSovereign (11=Battleship)
CoastalBoat (104=Coastal Vessel)
DDTribal (4=Destroyer)
DDV&W (4=Destroyer)
FishingBoat (104=Coastal Vessel)
KLCSC2SB1 (102=Cargo)
KMCSC1B (102=Cargo)
KMSSHogIsland (108=Rare Cargo ship)
KSCSN3SA1 (108=Rare Cargo ship)
OMRanger (101=Tanker)
PCTrawler (0=Patrol Craft)
SSUndine (200=Submarine)
Slovakia:
KMCSC1B (102=Cargo)
SouthAfrica:
NavalBase (407=Naval Base)
CoastalBoat (104=Coastal Vessel)
DDV&W (4=Destroyer)
FishingBoat (104=Coastal Vessel)
KLCSC2SB1 (102=Cargo)
KMCSC1B (102=Cargo)
KMSSHogIsland (108=Rare Cargo ship)
KSCSN3SA1 (108=Rare Cargo ship)
PCTrawler (0=Patrol Craft)
VV (102=Cargo)
Spain:
NavalBase (407=Naval Base)
CoastalBoat (104=Coastal Vessel)
FishingBoat (104=Coastal Vessel)
KMCSC1B (102=Cargo)
KMSSHogIsland (108=Rare Cargo ship)
KSCSN3SA1 (108=Rare Cargo ship)
T3Cimmaron (101=Tanker)
OMRanger (101=Tanker)
PCTrawler (0=Patrol Craft)
Sweden:
NavalBase (407=Naval Base)
CoastalBoat (104=Coastal Vessel)
FishingBoat (104=Coastal Vessel)
KLCSC2SB1 (102=Cargo)
KMCSC1B (102=Cargo)
KMSSHogIsland (108=Rare Cargo ship)
KSCSN3SA1 (108=Rare Cargo ship)
OMRanger (101=Tanker)
PCTrawler (0=Patrol Craft)
Turkey:
NavalBase (407=Naval Base)
FishingBoat (104=Coastal Vessel)
KLCSC2SB1 (102=Cargo)
KMCSC1B (102=Cargo)
KMSSHogIsland (108=Rare Cargo ship)
KSCSN3SA1 (108=Rare Cargo ship)
OMRanger (101=Tanker)
PCTrawler (0=Patrol Craft)
Uruguay:
NavalBase (407=Naval Base)
FishingBoat (104=Coastal Vessel)
KMCSC1B (102=Cargo)
KSCSN3SA1 (108=Rare Cargo ship)
PCTrawler (0=Patrol Craft)
Uruquay:
NavalBase (407=Naval Base)
KSCSN3SA1 (102=Cargo)
PCTrawler (0=Patrol Craft)
Venezuela:
NavalBase (407=Naval Base)
FishingBoat (104=Coastal Vessel)
KLCSC2SB1 (102=Cargo)
KMCSC1B (102=Cargo)
KMSSHogIsland (108=Rare Cargo ship)
KSCSN3SA1 (108=Rare Cargo ship)
OMRanger (101=Tanker)
PCTrawler (0=Patrol Craft)
World:
FishingBoat (104=Coastal Vessel)
SpecOpsSmallBoat (14=Special OPS Boat)
Yugoslavia:
NavalBase (407=Naval Base)
FishingBoat (104=Coastal Vessel)
KMCSC1B (102=Cargo)
KSCSN3SA1 (108=Rare Cargo ship)
PCTrawler (0=Patrol Craft)
Current ignore list:
data\Land\LCD_LargeTurret\LCD_LargeTurret.eqp
data\Land\LCD_LargeTurret\LCD_LargeTurret.sns
data\Land\LCD_MediumTurret\LCD_MediumTurret.eqp
data\Land\LCD_MediumTurret\LCD_MediumTurret.sns
data\Land\LCD_SmallTurret\LCD_SmallTurret.eqp
data\Land\LCD_SmallTurret\LCD_SmallTurret.sns
data\Sea\Buoy_D2_FL\Buoy_D2_FL.eqp
data\Sea\Buoy_D2_FL\Buoy_D2_FL.sns
data\Sea\Buoy_G1_FL\Buoy_G1_FL.sns
data\Sea\Buoy_G2_FL\Buoy_G2_FL.eqp
data\Sea\Buoy_G2_FL\Buoy_G2_FL.sns
data\Sea\Buoy_O1_FL\Buoy_O1_FL.sns
data\Sea\Buoy_R1_FL\Buoy_R1_FL.sns
data\Sea\Buoy_R2_FL\Buoy_R2_FL.eqp
data\Sea\Buoy_R2_FL\Buoy_R2_FL.sns
data\Sea\Floating_Mine\Floating_Mine.sns
data\Sea\Floating_Mine_Chain\Floating_Mine_Chain.s ns
data\Sea\Floating_Mine_Chain_16\Floating_Mine_Chai n_16.sns
data\Sea\Subnet\Subnet.sns
Country errors:
no errors
Country ignores:
no ignores
Roster errors:
D:\Silent5\data\Roster\Croatia\Sea\KSCSN3SA1.cfg Incorrect UnitType of 102 for UnitClass KSCSN3SA1 @ line number 7
Czechia not found in defined countries
Hungary not found in defined countries
Slovakia not found in defined countries
Uruquay not found in defined countries
D:\Silent5\data\Roster\Uruquay\Sea\KSCSN3SA1.cfg Incorrect UnitType of 102 for UnitClass KSCSN3SA1 @ line number 7
Roster ignores:
no ignores
Classes errors:
D:\Silent5\data\Air\Lowres_Arado\Lowres_Arado.cfg missing!
D:\Silent5\data\Air\Lowres_Bucaneer\Lowres_Bucanee r.cfg missing!
D:\Silent5\data\Air\Lowres_Buffalo\Lowres_Buffalo. cfg missing!
D:\Silent5\data\Air\Lowres_Fairey_Swordfish\Lowres _Fairey_Swordfish.cfg missing!
D:\Silent5\data\Air\Lowres_Floatplane\Lowres_Float plane.cfg missing!
D:\Silent5\data\Air\Lowres_Wallrus\Lowres_Wallrus. cfg missing!
Classes ignores:
D:\Silent5\data\Sea\Buoy_D2_FL\Buoy_D2_FL.eqp ignored
D:\Silent5\data\Sea\Buoy_D2_FL\Buoy_D2_FL.sns ignored
D:\Silent5\data\Sea\Buoy_G1_FL\Buoy_G1_FL.sns ignored
D:\Silent5\data\Sea\Buoy_G2_FL\Buoy_G2_FL.eqp ignored
D:\Silent5\data\Sea\Buoy_G2_FL\Buoy_G2_FL.sns ignored
D:\Silent5\data\Sea\Buoy_O1_FL\Buoy_O1_FL.sns ignored
D:\Silent5\data\Sea\Buoy_R1_FL\Buoy_R1_FL.sns ignored
D:\Silent5\data\Sea\Buoy_R2_FL\Buoy_R2_FL.eqp ignored
D:\Silent5\data\Sea\Buoy_R2_FL\Buoy_R2_FL.sns ignored
D:\Silent5\data\Sea\Floating_Mine\Floating_Mine.sn s ignored
D:\Silent5\data\Sea\Floating_Mine_Chain\Floating_M ine_Chain.sns ignored
D:\Silent5\data\Sea\Floating_Mine_Chain_16\Floatin g_Mine_Chain_16.sns ignored
D:\Silent5\data\Sea\Subnet\Subnet.sns ignored
D:\Silent5\data\Land\LCD_LargeTurret\LCD_LargeTurr et.eqp ignored
D:\Silent5\data\Land\LCD_LargeTurret\LCD_LargeTurr et.sns ignored
D:\Silent5\data\Land\LCD_MediumTurret\LCD_MediumTu rret.eqp ignored
D:\Silent5\data\Land\LCD_MediumTurret\LCD_MediumTu rret.sns ignored
D:\Silent5\data\Land\LCD_SmallTurret\LCD_SmallTurr et.eqp ignored
D:\Silent5\data\Land\LCD_SmallTurret\LCD_SmallTurr et.sns ignored
DefSide errors:
Missing DefSide entries for Croatia in \data\Roster\DefSide.cfg
Missing DefSide entries for Czechia in \data\Roster\DefSide.cfg
Missing DefSide entries for Hungary in \data\Roster\DefSide.cfg
Missing DefSide entries for Slovakia in \data\Roster\DefSide.cfg
Missing DefSide entries for Uruquay in \data\Roster\DefSide.cfg
DefSide ignores:
no ignores
Campaign errors:
Arctic_Convoys:
D:\Silent5\data\Campaigns\CampaignProjects\Arctic_ Convoys\AC_Historical_Bases.mis:
no errors
D:\Silent5\data\Campaigns\CampaignProjects\Arctic_ Convoys\AC_map_locations.mis:
no errors
D:\Silent5\data\Campaigns\CampaignProjects\Arctic_ Convoys\AC_ThreatZones.mis:
no errors
D:\Silent5\data\Campaigns\CampaignProjects\Arctic_ Convoys\Airbases.mis:
no errors
D:\Silent5\data\Campaigns\CampaignProjects\Arctic_ Convoys\Arctic_Convoys_Obj.mis:
no errors
D:\Silent5\data\Campaigns\CampaignProjects\Arctic_ Convoys\Common.mis:
no errors
D:\Silent5\data\Campaigns\CampaignProjects\Arctic_ Convoys\Convoys.mis:
no errors
D:\Silent5\data\Campaigns\CampaignProjects\Arctic_ Convoys\editor_locations.mis:
no errors
D:\Silent5\data\Campaigns\CampaignProjects\Arctic_ Convoys\Environment.mis:
no errors
D:\Silent5\data\Campaigns\CampaignProjects\Arctic_ Convoys\Fishing.mis:
no errors
D:\Silent5\data\Campaigns\CampaignProjects\Arctic_ Convoys\Harbors.mis:
no errors
D:\Silent5\data\Campaigns\CampaignProjects\Arctic_ Convoys\LocationNames.mis:
no errors
D:\Silent5\data\Campaigns\CampaignProjects\Arctic_ Convoys\Ocean_liners.mis:
no errors
D:\Silent5\data\Campaigns\CampaignProjects\Arctic_ Convoys\PlayerBases.mis:
no errors
D:\Silent5\data\Campaigns\CampaignProjects\Arctic_ Convoys\PoliticalTerritory1939.mis:
no errors
D:\Silent5\data\Campaigns\CampaignProjects\Arctic_ Convoys\PortDefense.mis:
PTElco not defined in \data\Roster\British
PTElco not defined in \data\Roster\British
PTElco not defined in \data\Roster\British
PTElco not defined in \data\Roster\British
PTElco not defined in \data\Roster\British
PTElco not defined in \data\Roster\British
PTElco not defined in \data\Roster\British
PTElco not defined in \data\Roster\British
PTElco not defined in \data\Roster\British
PTElco not defined in \data\Roster\British
PTElco not defined in \data\Roster\British
PTElco not defined in \data\Roster\British
PTElco not defined in \data\Roster\British
PTElco not defined in \data\Roster\British
PTElco not defined in \data\Roster\British
PTElco not defined in \data\Roster\British
PTElco not defined in \data\Roster\British
PTElco not defined in \data\Roster\British
PTElco not defined in \data\Roster\British
PTElco not defined in \data\Roster\British
PTElco not defined in \data\Roster\British
PTElco not defined in \data\Roster\British
PTElco not defined in \data\Roster\British
PTElco not defined in \data\Roster\British
PTElco not defined in \data\Roster\British
PTElco not defined in \data\Roster\British
PTElco not defined in \data\Roster\British
PTElco not defined in \data\Roster\British
PTElco not defined in \data\Roster\British
PTElco not defined in \data\Roster\British
PTElco not defined in \data\Roster\British
PTElco not defined in \data\Roster\British
PTElco not defined in \data\Roster\British
PTElco not defined in \data\Roster\British
PTElco not defined in \data\Roster\British
PTElco not defined in \data\Roster\British
PTElco not defined in \data\Roster\British
PTElco not defined in \data\Roster\American
PTElco not defined in \data\Roster\American
PTElco not defined in \data\Roster\American
PTElco not defined in \data\Roster\American
PTElco not defined in \data\Roster\American
PTElco not defined in \data\Roster\American
PTElco not defined in \data\Roster\American
PTElco not defined in \data\Roster\American
PTElco not defined in \data\Roster\American
PTElco not defined in \data\Roster\British
PTElco not defined in \data\Roster\British
PTElco not defined in \data\Roster\American
PTElco not defined in \data\Roster\American
PTElco not defined in \data\Roster\American
PTElco not defined in \data\Roster\American
PTElco not defined in \data\Roster\American
PTElco not defined in \data\Roster\American
PTElco not defined in \data\Roster\American
PTElco not defined in \data\Roster\British
PTElco not defined in \data\Roster\British
D:\Silent5\data\Campaigns\CampaignProjects\Arctic_ Convoys\PortTraffic_AC.mis:
no errors
D:\Silent5\data\Campaigns\CampaignProjects\Arctic_ Convoys\Royal_Oak.mis:
no errors
D:\Silent5\data\Campaigns\CampaignProjects\Arctic_ Convoys\Taskforces.mis:
no errors
D:\Silent5\data\Campaigns\CampaignProjects\Arctic_ Convoys\Traffic.mis:
no errors
D:\Silent5\data\Campaigns\CampaignProjects\Arctic_ Convoys\Uboats.mis:
no errors
D:\Silent5\data\Campaigns\CampaignProjects\Arctic_ Convoys\Wolfpacks.mis:
no errors
Battle_of_Mediterranean:
D:\Silent5\data\Campaigns\CampaignProjects\Battle_ of_Mediterranean\1942febMediterana.mis:
no errors
D:\Silent5\data\Campaigns\CampaignProjects\Battle_ of_Mediterranean\Airbases.mis:
no errors
D:\Silent5\data\Campaigns\CampaignProjects\Battle_ of_Mediterranean\Battle_of_the_Mediterranean_Obj.m is:
no errors
D:\Silent5\data\Campaigns\CampaignProjects\Battle_ of_Mediterranean\BoM_ForcaA_Completed.mis:
no errors
D:\Silent5\data\Campaigns\CampaignProjects\Battle_ of_Mediterranean\BoM_FortressGibraltar_Completed.m is:
no errors
D:\Silent5\data\Campaigns\CampaignProjects\Battle_ of_Mediterranean\BoM_Historical_Bases.mis:
no errors
D:\Silent5\data\Campaigns\CampaignProjects\Battle_ of_Mediterranean\BoM_Malta10Flotilla_Completed.mis :
no errors
D:\Silent5\data\Campaigns\CampaignProjects\Battle_ of_Mediterranean\BoM_map_locations.mis:
no errors
D:\Silent5\data\Campaigns\CampaignProjects\Battle_ of_Mediterranean\BoM_Op_Pedestal.mis:
no errors
D:\Silent5\data\Campaigns\CampaignProjects\Battle_ of_Mediterranean\BoM_SiegeOfMalta_Completed.mis:
no errors
D:\Silent5\data\Campaigns\CampaignProjects\Battle_ of_Mediterranean\BoM_ThreatZones.mis:
no errors
D:\Silent5\data\Campaigns\CampaignProjects\Battle_ of_Mediterranean\Common.mis:
no errors
D:\Silent5\data\Campaigns\CampaignProjects\Battle_ of_Mediterranean\Convoys.mis:
no errors
D:\Silent5\data\Campaigns\CampaignProjects\Battle_ of_Mediterranean\editor_locations.mis:
no errors
D:\Silent5\data\Campaigns\CampaignProjects\Battle_ of_Mediterranean\Environment.mis:
no errors
D:\Silent5\data\Campaigns\CampaignProjects\Battle_ of_Mediterranean\Fishing.mis:
no errors
D:\Silent5\data\Campaigns\CampaignProjects\Battle_ of_Mediterranean\Harbors.mis:
no errors
D:\Silent5\data\Campaigns\CampaignProjects\Battle_ of_Mediterranean\LocationNames.mis:
no errors
D:\Silent5\data\Campaigns\CampaignProjects\Battle_ of_Mediterranean\Ocean_liners.mis:
no errors
D:\Silent5\data\Campaigns\CampaignProjects\Battle_ of_Mediterranean\PlayerBases.mis:
no errors
D:\Silent5\data\Campaigns\CampaignProjects\Battle_ of_Mediterranean\PoliticalTerritory1939.mis:
no errors
D:\Silent5\data\Campaigns\CampaignProjects\Battle_ of_Mediterranean\PortDefense.mis:
PTElco not defined in \data\Roster\British
PTElco not defined in \data\Roster\British
PTElco not defined in \data\Roster\British
PTElco not defined in \data\Roster\British
PTElco not defined in \data\Roster\British
PTElco not defined in \data\Roster\British
PTElco not defined in \data\Roster\British
PTElco not defined in \data\Roster\British
PTElco not defined in \data\Roster\British
PTElco not defined in \data\Roster\British
PTElco not defined in \data\Roster\British
PTElco not defined in \data\Roster\British
PTElco not defined in \data\Roster\British
PTElco not defined in \data\Roster\British
PTElco not defined in \data\Roster\British
PTElco not defined in \data\Roster\British
PTElco not defined in \data\Roster\British
PTElco not defined in \data\Roster\British
PTElco not defined in \data\Roster\British
PTElco not defined in \data\Roster\British
PTElco not defined in \data\Roster\British
PTElco not defined in \data\Roster\British
PTElco not defined in \data\Roster\British
PTElco not defined in \data\Roster\British
PTElco not defined in \data\Roster\British
PTElco not defined in \data\Roster\British
PTElco not defined in \data\Roster\British
PTElco not defined in \data\Roster\British
PTElco not defined in \data\Roster\British
PTElco not defined in \data\Roster\British
PTElco not defined in \data\Roster\British
PTElco not defined in \data\Roster\British
PTElco not defined in \data\Roster\British
PTElco not defined in \data\Roster\British
PTElco not defined in \data\Roster\British
PTElco not defined in \data\Roster\British
PTElco not defined in \data\Roster\British
PTElco not defined in \data\Roster\American
PTElco not defined in \data\Roster\American
PTElco not defined in \data\Roster\American
PTElco not defined in \data\Roster\American
PTElco not defined in \data\Roster\American
PTElco not defined in \data\Roster\American
PTElco not defined in \data\Roster\American
PTElco not defined in \data\Roster\American
PTElco not defined in \data\Roster\American
PTElco not defined in \data\Roster\British
PTElco not defined in \data\Roster\British
PTElco not defined in \data\Roster\American
PTElco not defined in \data\Roster\American
PTElco not defined in \data\Roster\American
PTElco not defined in \data\Roster\American
PTElco not defined in \data\Roster\American
PTElco not defined in \data\Roster\American
PTElco not defined in \data\Roster\American
PTElco not defined in \data\Roster\British
PTElco not defined in \data\Roster\British
D:\Silent5\data\Campaigns\CampaignProjects\Battle_ of_Mediterranean\PortTraffic_BM.mis:
no errors
D:\Silent5\data\Campaigns\CampaignProjects\Battle_ of_Mediterranean\Royal_Oak.mis:
no errors
D:\Silent5\data\Campaigns\CampaignProjects\Battle_ of_Mediterranean\Taskforces.mis:
no errors
D:\Silent5\data\Campaigns\CampaignProjects\Battle_ of_Mediterranean\Traffic.mis:
no errors
D:\Silent5\data\Campaigns\CampaignProjects\Battle_ of_Mediterranean\Uboats.mis:
no errors
D:\Silent5\data\Campaigns\CampaignProjects\Battle_ of_Mediterranean\Wolfpacks.mis:
no errors
Black_May:
D:\Silent5\data\Campaigns\CampaignProjects\Black_M ay\Airbases.mis:
no errors
D:\Silent5\data\Campaigns\CampaignProjects\Black_M ay\Black_May_Obj.mis:
no errors
D:\Silent5\data\Campaigns\CampaignProjects\Black_M ay\BM_Historical_Bases.mis:
no errors
D:\Silent5\data\Campaigns\CampaignProjects\Black_M ay\BM_map_locations.mis:
no errors
D:\Silent5\data\Campaigns\CampaignProjects\Black_M ay\BM_Supply_Milkcow.mis:
no errors
D:\Silent5\data\Campaigns\CampaignProjects\Black_M ay\BM_ThreatZones.mis:
no errors
D:\Silent5\data\Campaigns\CampaignProjects\Black_M ay\Common.mis:
no errors
D:\Silent5\data\Campaigns\CampaignProjects\Black_M ay\Convoys.mis:
no errors
D:\Silent5\data\Campaigns\CampaignProjects\Black_M ay\D_Day.mis:
no errors
D:\Silent5\data\Campaigns\CampaignProjects\Black_M ay\editor_locations.mis:
no errors
D:\Silent5\data\Campaigns\CampaignProjects\Black_M ay\Environment.mis:
no errors
D:\Silent5\data\Campaigns\CampaignProjects\Black_M ay\Fishing.mis:
no errors
D:\Silent5\data\Campaigns\CampaignProjects\Black_M ay\Harbors.mis:
no errors
D:\Silent5\data\Campaigns\CampaignProjects\Black_M ay\LocationNames.mis:
no errors
D:\Silent5\data\Campaigns\CampaignProjects\Black_M ay\Ocean_liners.mis:
no errors
D:\Silent5\data\Campaigns\CampaignProjects\Black_M ay\PlayerBases.mis:
no errors
D:\Silent5\data\Campaigns\CampaignProjects\Black_M ay\PoliticalTerritory1939.mis:
no errors
D:\Silent5\data\Campaigns\CampaignProjects\Black_M ay\PortDefense.mis:
PTElco not defined in \data\Roster\British
PTElco not defined in \data\Roster\British
PTElco not defined in \data\Roster\British
PTElco not defined in \data\Roster\British
PTElco not defined in \data\Roster\British
PTElco not defined in \data\Roster\British
PTElco not defined in \data\Roster\British
PTElco not defined in \data\Roster\British
PTElco not defined in \data\Roster\British
PTElco not defined in \data\Roster\British
PTElco not defined in \data\Roster\British
PTElco not defined in \data\Roster\British
PTElco not defined in \data\Roster\British
PTElco not defined in \data\Roster\British
PTElco not defined in \data\Roster\British
PTElco not defined in \data\Roster\British
PTElco not defined in \data\Roster\British
PTElco not defined in \data\Roster\British
PTElco not defined in \data\Roster\British
PTElco not defined in \data\Roster\British
PTElco not defined in \data\Roster\British
PTElco not defined in \data\Roster\British
PTElco not defined in \data\Roster\British
PTElco not defined in \data\Roster\British
PTElco not defined in \data\Roster\British
PTElco not defined in \data\Roster\British
PTElco not defined in \data\Roster\British
PTElco not defined in \data\Roster\British
PTElco not defined in \data\Roster\British
PTElco not defined in \data\Roster\British
PTElco not defined in \data\Roster\British
PTElco not defined in \data\Roster\British
PTElco not defined in \data\Roster\British
PTElco not defined in \data\Roster\British
PTElco not defined in \data\Roster\British
PTElco not defined in \data\Roster\British
PTElco not defined in \data\Roster\British
PTElco not defined in \data\Roster\American
PTElco not defined in \data\Roster\American
PTElco not defined in \data\Roster\American
PTElco not defined in \data\Roster\American
PTElco not defined in \data\Roster\American
PTElco not defined in \data\Roster\American
PTElco not defined in \data\Roster\American
PTElco not defined in \data\Roster\American
PTElco not defined in \data\Roster\American
PTElco not defined in \data\Roster\British
PTElco not defined in \data\Roster\British
PTElco not defined in \data\Roster\American
PTElco not defined in \data\Roster\American
PTElco not defined in \data\Roster\American
PTElco not defined in \data\Roster\American
PTElco not defined in \data\Roster\American
PTElco not defined in \data\Roster\American
PTElco not defined in \data\Roster\American
PTElco not defined in \data\Roster\British
PTElco not defined in \data\Roster\British
D:\Silent5\data\Campaigns\CampaignProjects\Black_M ay\PortTraffic_BY.mis:
no errors
D:\Silent5\data\Campaigns\CampaignProjects\Black_M ay\Royal_Oak.mis:
no errors
D:\Silent5\data\Campaigns\CampaignProjects\Black_M ay\Taskforces.mis:
no errors
D:\Silent5\data\Campaigns\CampaignProjects\Black_M ay\Traffic.mis:
no errors
D:\Silent5\data\Campaigns\CampaignProjects\Black_M ay\Uboats.mis:
no errors
D:\Silent5\data\Campaigns\CampaignProjects\Black_M ay\Wolfpacks.mis:
no errors
Common:
D:\Silent5\data\Campaigns\CampaignProjects\Common\ Airbases.mis:
no errors
D:\Silent5\data\Campaigns\CampaignProjects\Common\ Common.mis:
no errors
D:\Silent5\data\Campaigns\CampaignProjects\Common\ Convoys.mis:
no errors
D:\Silent5\data\Campaigns\CampaignProjects\Common\ editor_locations.mis:
no errors
D:\Silent5\data\Campaigns\CampaignProjects\Common\ LocationNames.mis:
no errors
D:\Silent5\data\Campaigns\CampaignProjects\Common\ Ocean_liners.mis:
no errors
D:\Silent5\data\Campaigns\CampaignProjects\Common\ PlayerBases.mis:
no errors
D:\Silent5\data\Campaigns\CampaignProjects\Common\ PoliticalTerritory1939.mis:
no errors
D:\Silent5\data\Campaigns\CampaignProjects\Common\ PortTraffic_AC.mis:
no errors
D:\Silent5\data\Campaigns\CampaignProjects\Common\ PortTraffic_BM.mis:
no errors
D:\Silent5\data\Campaigns\CampaignProjects\Common\ PortTraffic_BP.mis:
no errors
D:\Silent5\data\Campaigns\CampaignProjects\Common\ PortTraffic_BY.mis:
no errors
D:\Silent5\data\Campaigns\CampaignProjects\Common\ PortTraffic_DW.mis:
no errors
D:\Silent5\data\Campaigns\CampaignProjects\Common\ PortTraffic_HT.mis:
no errors
D:\Silent5\data\Campaigns\CampaignProjects\Common\ PortTraffic_MN.mis:
no errors
D:\Silent5\data\Campaigns\CampaignProjects\Common\ PortTraffic_OD.mis:
no errors
D:\Silent5\data\Campaigns\CampaignProjects\Common\ PortTraffic_TG.mis:
no errors
D:\Silent5\data\Campaigns\CampaignProjects\Common\ PortTraffic_WA.mis:
no errors
D:\Silent5\data\Campaigns\CampaignProjects\Common\ Taskforces.mis:
no errors
D:\Silent5\data\Campaigns\CampaignProjects\Common\ Traffic.mis:
no errors
D:\Silent5\data\Campaigns\CampaignProjects\Common\ Uboats.mis:
no errors
D:\Silent5\data\Campaigns\CampaignProjects\Common\ Wolfpacks.mis:
no errors
Distant_Waters:
D:\Silent5\data\Campaigns\CampaignProjects\Distant _Waters\Airbases.mis:
no errors
D:\Silent5\data\Campaigns\CampaignProjects\Distant _Waters\Common.mis:
no errors
D:\Silent5\data\Campaigns\CampaignProjects\Distant _Waters\Convoys.mis:
no errors
D:\Silent5\data\Campaigns\CampaignProjects\Distant _Waters\Distant_Waters_Obj.mis:
no errors
D:\Silent5\data\Campaigns\CampaignProjects\Distant _Waters\DW_Historical_Bases.mis:
no errors
D:\Silent5\data\Campaigns\CampaignProjects\Distant _Waters\DW_map_locations.mis:
no errors
D:\Silent5\data\Campaigns\CampaignProjects\Distant _Waters\DW_Supply_Milkcow.mis:
no errors
D:\Silent5\data\Campaigns\CampaignProjects\Distant _Waters\DW_ThreatZones.mis:
no errors
D:\Silent5\data\Campaigns\CampaignProjects\Distant _Waters\editor_locations.mis:
no errors
D:\Silent5\data\Campaigns\CampaignProjects\Distant _Waters\Environment.mis:
no errors
D:\Silent5\data\Campaigns\CampaignProjects\Distant _Waters\Fishing.mis:
no errors
D:\Silent5\data\Campaigns\CampaignProjects\Distant _Waters\Harbors.mis:
no errors
D:\Silent5\data\Campaigns\CampaignProjects\Distant _Waters\LocationNames.mis:
no errors
D:\Silent5\data\Campaigns\CampaignProjects\Distant _Waters\Ocean_liners.mis:
no errors
D:\Silent5\data\Campaigns\CampaignProjects\Distant _Waters\PlayerBases.mis:
no errors
D:\Silent5\data\Campaigns\CampaignProjects\Distant _Waters\PoliticalTerritory1939.mis:
no errors
D:\Silent5\data\Campaigns\CampaignProjects\Distant _Waters\PortDefense.mis:
PTElco not defined in \data\Roster\British
PTElco not defined in \data\Roster\British
PTElco not defined in \data\Roster\British
PTElco not defined in \data\Roster\British
PTElco not defined in \data\Roster\British
PTElco not defined in \data\Roster\British
PTElco not defined in \data\Roster\British
PTElco not defined in \data\Roster\British
PTElco not defined in \data\Roster\British
PTElco not defined in \data\Roster\British
PTElco not defined in \data\Roster\British
PTElco not defined in \data\Roster\British
PTElco not defined in \data\Roster\British
PTElco not defined in \data\Roster\British
PTElco not defined in \data\Roster\British
PTElco not defined in \data\Roster\British
PTElco not defined in \data\Roster\British
PTElco not defined in \data\Roster\British
PTElco not defined in \data\Roster\British
PTElco not defined in \data\Roster\British
PTElco not defined in \data\Roster\British
PTElco not defined in \data\Roster\British
PTElco not defined in \data\Roster\British
PTElco not defined in \data\Roster\British
PTElco not defined in \data\Roster\British
PTElco not defined in \data\Roster\British
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D:\Silent5\data\Campaigns\CampaignProjects\Distant _Waters\PortTraffic_DW.mis:
no errors
D:\Silent5\data\Campaigns\CampaignProjects\Distant _Waters\Royal_Oak.mis:
no errors
D:\Silent5\data\Campaigns\CampaignProjects\Distant _Waters\Taskforces.mis:
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D:\Silent5\data\Campaigns\CampaignProjects\Distant _Waters\Traffic.mis:
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D:\Silent5\data\Campaigns\CampaignProjects\Distant _Waters\Uboats.mis:
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D:\Silent5\data\Campaigns\CampaignProjects\Distant _Waters\Wolfpacks.mis:
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Happy_Times:
D:\Silent5\data\Campaigns\CampaignProjects\Happy_T imes\Airbases.mis:
no errors
D:\Silent5\data\Campaigns\CampaignProjects\Happy_T imes\Common.mis:
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D:\Silent5\data\Campaigns\CampaignProjects\Happy_T imes\Convoys.mis:
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D:\Silent5\data\Campaigns\CampaignProjects\Happy_T imes\editor_locations.mis:
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D:\Silent5\data\Campaigns\CampaignProjects\Happy_T imes\Environment.mis:
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D:\Silent5\data\Campaigns\CampaignProjects\Happy_T imes\Fishing.mis:
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D:\Silent5\data\Campaigns\CampaignProjects\Happy_T imes\Happy_Times_Obj.mis:
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D:\Silent5\data\Campaigns\CampaignProjects\Happy_T imes\Harbors.mis:
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D:\Silent5\data\Campaigns\CampaignProjects\Happy_T imes\HT_Historical_Bases.mis:
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D:\Silent5\data\Campaigns\CampaignProjects\Happy_T imes\HT_Map_Locations.mis:
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D:\Silent5\data\Campaigns\CampaignProjects\Happy_T imes\HT_ThreatZones.mis:
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D:\Silent5\data\Campaigns\CampaignProjects\Happy_T imes\LocationNames.mis:
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D:\Silent5\data\Campaigns\CampaignProjects\Happy_T imes\Ocean_liners.mis:
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D:\Silent5\data\Campaigns\CampaignProjects\Happy_T imes\PlayerBases.mis:
no errors
D:\Silent5\data\Campaigns\CampaignProjects\Happy_T imes\PoliticalTerritory1939.mis:
no errors
D:\Silent5\data\Campaigns\CampaignProjects\Happy_T imes\PortDefense.mis:
PTElco not defined in \data\Roster\British
PTElco not defined in \data\Roster\British
PTElco not defined in \data\Roster\British
PTElco not defined in \data\Roster\British
PTElco not defined in \data\Roster\British
PTElco not defined in \data\Roster\British
PTElco not defined in \data\Roster\British
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PTElco not defined in \data\Roster\British
PTElco not defined in \data\Roster\British
PTElco not defined in \data\Roster\British
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PTElco not defined in \data\Roster\British
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PTElco not defined in \data\Roster\American
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PTElco not defined in \data\Roster\British
D:\Silent5\data\Campaigns\CampaignProjects\Happy_T imes\PortTraffic_HT.mis:
no errors
D:\Silent5\data\Campaigns\CampaignProjects\Happy_T imes\Royal_Oak.mis:
no errors
D:\Silent5\data\Campaigns\CampaignProjects\Happy_T imes\Taskforces.mis:
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D:\Silent5\data\Campaigns\CampaignProjects\Happy_T imes\Traffic.mis:
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D:\Silent5\data\Campaigns\CampaignProjects\Happy_T imes\Uboats.mis:
no errors
D:\Silent5\data\Campaigns\CampaignProjects\Happy_T imes\Wolfpacks.mis:
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Mare_Nostrum:
D:\Silent5\data\Campaigns\CampaignProjects\Mare_No strum\Airbases.mis:
no errors
D:\Silent5\data\Campaigns\CampaignProjects\Mare_No strum\Common.mis:
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D:\Silent5\data\Campaigns\CampaignProjects\Mare_No strum\Convoys.mis:
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D:\Silent5\data\Campaigns\CampaignProjects\Mare_No strum\editor_locations.mis:
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D:\Silent5\data\Campaigns\CampaignProjects\Mare_No strum\Environment.mis:
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D:\Silent5\data\Campaigns\CampaignProjects\Mare_No strum\Fishing.mis:
no errors
D:\Silent5\data\Campaigns\CampaignProjects\Mare_No strum\Harbors.mis:
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D:\Silent5\data\Campaigns\CampaignProjects\Mare_No strum\LocationNames.mis:
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D:\Silent5\data\Campaigns\CampaignProjects\Mare_No strum\Mare_Nostrum_Obj.mis:
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D:\Silent5\data\Campaigns\CampaignProjects\Mare_No strum\MN_Historical_Bases.mis:
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D:\Silent5\data\Campaigns\CampaignProjects\Mare_No strum\MN_map_location.mis:
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D:\Silent5\data\Campaigns\CampaignProjects\Mare_No strum\MN_ThreatZones.mis:
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D:\Silent5\data\Campaigns\CampaignProjects\Mare_No strum\Ocean_liners.mis:
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D:\Silent5\data\Campaigns\CampaignProjects\Mare_No strum\PlayerBases.mis:
no errors
D:\Silent5\data\Campaigns\CampaignProjects\Mare_No strum\PoliticalTerritory1939.mis:
no errors
D:\Silent5\data\Campaigns\CampaignProjects\Mare_No strum\PortDefense.mis:
PTElco not defined in \data\Roster\British
PTElco not defined in \data\Roster\British
PTElco not defined in \data\Roster\British
PTElco not defined in \data\Roster\British
PTElco not defined in \data\Roster\British
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PTElco not defined in \data\Roster\British
PTElco not defined in \data\Roster\British
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PTElco not defined in \data\Roster\American
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PTElco not defined in \data\Roster\British
D:\Silent5\data\Campaigns\CampaignProjects\Mare_No strum\PortTraffic_MN.mis:
no errors
D:\Silent5\data\Campaigns\CampaignProjects\Mare_No strum\Royal_Oak.mis:
no errors
D:\Silent5\data\Campaigns\CampaignProjects\Mare_No strum\Taskforces.mis:
no errors
D:\Silent5\data\Campaigns\CampaignProjects\Mare_No strum\Traffic.mis:
no errors
D:\Silent5\data\Campaigns\CampaignProjects\Mare_No strum\Uboats.mis:
no errors
D:\Silent5\data\Campaigns\CampaignProjects\Mare_No strum\Wolfpacks.mis:
no errors
Operation_Drumbeat:
D:\Silent5\data\Campaigns\CampaignProjects\Operati on_Drumbeat\Airbases.mis:
no errors
D:\Silent5\data\Campaigns\CampaignProjects\Operati on_Drumbeat\Common.mis:
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D:\Silent5\data\Campaigns\CampaignProjects\Operati on_Drumbeat\Convoys.mis:
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D:\Silent5\data\Campaigns\CampaignProjects\Operati on_Drumbeat\editor_locations.mis:
no errors
D:\Silent5\data\Campaigns\CampaignProjects\Operati on_Drumbeat\Environment.mis:
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D:\Silent5\data\Campaigns\CampaignProjects\Operati on_Drumbeat\Fishing.mis:
no errors
D:\Silent5\data\Campaigns\CampaignProjects\Operati on_Drumbeat\Harbors.mis:
no errors
D:\Silent5\data\Campaigns\CampaignProjects\Operati on_Drumbeat\LocationNames.mis:
no errors
D:\Silent5\data\Campaigns\CampaignProjects\Operati on_Drumbeat\Ocean_liners.mis:
no errors
D:\Silent5\data\Campaigns\CampaignProjects\Operati on_Drumbeat\OD_Historical_Bases.mis:
no errors
D:\Silent5\data\Campaigns\CampaignProjects\Operati on_Drumbeat\OD_map_locations.mis:
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D:\Silent5\data\Campaigns\CampaignProjects\Operati on_Drumbeat\OD_Supply_Milkcow.mis:
no errors
D:\Silent5\data\Campaigns\CampaignProjects\Operati on_Drumbeat\OD_ThreatZones.mis:
no errors
D:\Silent5\data\Campaigns\CampaignProjects\Operati on_Drumbeat\Operation_Drumbeat_Obj.mis:
no errors
D:\Silent5\data\Campaigns\CampaignProjects\Operati on_Drumbeat\PlayerBases.mis:
no errors
D:\Silent5\data\Campaigns\CampaignProjects\Operati on_Drumbeat\PoliticalTerritory1939.mis:
no errors
D:\Silent5\data\Campaigns\CampaignProjects\Operati on_Drumbeat\PortDefense.mis:
PTElco not defined in \data\Roster\British
PTElco not defined in \data\Roster\British
PTElco not defined in \data\Roster\British
PTElco not defined in \data\Roster\British
PTElco not defined in \data\Roster\British
PTElco not defined in \data\Roster\British
PTElco not defined in \data\Roster\British
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PTElco not defined in \data\Roster\British
PTElco not defined in \data\Roster\British
PTElco not defined in \data\Roster\British
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PTElco not defined in \data\Roster\British
D:\Silent5\data\Campaigns\CampaignProjects\Operati on_Drumbeat\PortTraffic_OD.mis:
no errors
D:\Silent5\data\Campaigns\CampaignProjects\Operati on_Drumbeat\Royal_Oak.mis:
no errors
D:\Silent5\data\Campaigns\CampaignProjects\Operati on_Drumbeat\Taskforces.mis:
no errors
D:\Silent5\data\Campaigns\CampaignProjects\Operati on_Drumbeat\Traffic.mis:
no errors
D:\Silent5\data\Campaigns\CampaignProjects\Operati on_Drumbeat\Uboats.mis:
no errors
D:\Silent5\data\Campaigns\CampaignProjects\Operati on_Drumbeat\Wolfpacks.mis:
no errors
The_Black_Pit:
D:\Silent5\data\Campaigns\CampaignProjects\The_Bla ck_Pit\Airbases.mis:
no errors
D:\Silent5\data\Campaigns\CampaignProjects\The_Bla ck_Pit\Atlantic_Air_Gap_obj.mis:
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D:\Silent5\data\Campaigns\CampaignProjects\The_Bla ck_Pit\BP_Historical_Bases.mis:
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D:\Silent5\data\Campaigns\CampaignProjects\The_Bla ck_Pit\BP_Malta_German.mis:
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D:\Silent5\data\Campaigns\CampaignProjects\The_Bla ck_Pit\BP_map_locations.mis:
no errors
D:\Silent5\data\Campaigns\CampaignProjects\The_Bla ck_Pit\BP_Supply_Milkcow.mis:
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D:\Silent5\data\Campaigns\CampaignProjects\The_Bla ck_Pit\BP_ThreatZones.mis:
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D:\Silent5\data\Campaigns\CampaignProjects\The_Bla ck_Pit\BP_TOTW.mis:
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D:\Silent5\data\Campaigns\CampaignProjects\The_Bla ck_Pit\Common.mis:
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D:\Silent5\data\Campaigns\CampaignProjects\The_Bla ck_Pit\Convoys.mis:
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D:\Silent5\data\Campaigns\CampaignProjects\The_Bla ck_Pit\editor_locations.mis:
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D:\Silent5\data\Campaigns\CampaignProjects\The_Bla ck_Pit\Environment.mis:
no errors
D:\Silent5\data\Campaigns\CampaignProjects\The_Bla ck_Pit\Fishing.mis:
no errors
D:\Silent5\data\Campaigns\CampaignProjects\The_Bla ck_Pit\Harbors.mis:
no errors
D:\Silent5\data\Campaigns\CampaignProjects\The_Bla ck_Pit\LocationNames.mis:
no errors
D:\Silent5\data\Campaigns\CampaignProjects\The_Bla ck_Pit\Ocean_liners.mis:
no errors
D:\Silent5\data\Campaigns\CampaignProjects\The_Bla ck_Pit\PlayerBases.mis:
no errors
D:\Silent5\data\Campaigns\CampaignProjects\The_Bla ck_Pit\PoliticalTerritory1939.mis:
no errors
D:\Silent5\data\Campaigns\CampaignProjects\The_Bla ck_Pit\PortDefense.mis:
PTElco not defined in \data\Roster\British
PTElco not defined in \data\Roster\British
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PTElco not defined in \data\Roster\British
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D:\Silent5\data\Campaigns\CampaignProjects\The_Bla ck_Pit\PortTraffic_BP.mis:
no errors
D:\Silent5\data\Campaigns\CampaignProjects\The_Bla ck_Pit\Royal_Oak.mis:
no errors
D:\Silent5\data\Campaigns\CampaignProjects\The_Bla ck_Pit\Taskforces.mis:
no errors
D:\Silent5\data\Campaigns\CampaignProjects\The_Bla ck_Pit\Traffic.mis:
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D:\Silent5\data\Campaigns\CampaignProjects\The_Bla ck_Pit\Uboats.mis:
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D:\Silent5\data\Campaigns\CampaignProjects\The_Bla ck_Pit\Wolfpacks.mis:
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Total_Germany:
D:\Silent5\data\Campaigns\CampaignProjects\Total_G ermany\Airbases.mis:
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D:\Silent5\data\Campaigns\CampaignProjects\Total_G ermany\Carriers_removed.mis:
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D:\Silent5\data\Campaigns\CampaignProjects\Total_G ermany\Common.mis:
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D:\Silent5\data\Campaigns\CampaignProjects\Total_G ermany\Convoys.mis:
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D:\Silent5\data\Campaigns\CampaignProjects\Total_G ermany\editor_locations.mis:
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D:\Silent5\data\Campaigns\CampaignProjects\Total_G ermany\Environment.mis:
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D:\Silent5\data\Campaigns\CampaignProjects\Total_G ermany\Fishing.mis:
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D:\Silent5\data\Campaigns\CampaignProjects\Total_G ermany\Harbors.mis:
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D:\Silent5\data\Campaigns\CampaignProjects\Total_G ermany\LocationNames.mis:
no errors
D:\Silent5\data\Campaigns\CampaignProjects\Total_G ermany\Ocean_liners.mis:
no errors
D:\Silent5\data\Campaigns\CampaignProjects\Total_G ermany\PlayerBases.mis:
no errors
D:\Silent5\data\Campaigns\CampaignProjects\Total_G ermany\PoliticalTerritory1939.mis:
no errors
D:\Silent5\data\Campaigns\CampaignProjects\Total_G ermany\PortDefense.mis:
PTElco not defined in \data\Roster\British
PTElco not defined in \data\Roster\British
PTElco not defined in \data\Roster\British
PTElco not defined in \data\Roster\British
PTElco not defined in \data\Roster\British
PTElco not defined in \data\Roster\British
PTElco not defined in \data\Roster\British
PTElco not defined in \data\Roster\British
PTElco not defined in \data\Roster\British
PTElco not defined in \data\Roster\British
PTElco not defined in \data\Roster\British
PTElco not defined in \data\Roster\British
PTElco not defined in \data\Roster\British
PTElco not defined in \data\Roster\British
PTElco not defined in \data\Roster\British
PTElco not defined in \data\Roster\British
PTElco not defined in \data\Roster\British
PTElco not defined in \data\Roster\British
PTElco not defined in \data\Roster\British
PTElco not defined in \data\Roster\British
PTElco not defined in \data\Roster\British
PTElco not defined in \data\Roster\British
PTElco not defined in \data\Roster\British
PTElco not defined in \data\Roster\British
PTElco not defined in \data\Roster\British
PTElco not defined in \data\Roster\British
PTElco not defined in \data\Roster\British
PTElco not defined in \data\Roster\British
PTElco not defined in \data\Roster\British
PTElco not defined in \data\Roster\British
PTElco not defined in \data\Roster\British
PTElco not defined in \data\Roster\British
PTElco not defined in \data\Roster\British
PTElco not defined in \data\Roster\British
PTElco not defined in \data\Roster\British
PTElco not defined in \data\Roster\British
PTElco not defined in \data\Roster\British
PTElco not defined in \data\Roster\American
PTElco not defined in \data\Roster\American
PTElco not defined in \data\Roster\American
PTElco not defined in \data\Roster\American
PTElco not defined in \data\Roster\American
PTElco not defined in \data\Roster\American
PTElco not defined in \data\Roster\American
PTElco not defined in \data\Roster\American
PTElco not defined in \data\Roster\American
PTElco not defined in \data\Roster\British
PTElco not defined in \data\Roster\British
PTElco not defined in \data\Roster\American
PTElco not defined in \data\Roster\American
PTElco not defined in \data\Roster\American
PTElco not defined in \data\Roster\American
PTElco not defined in \data\Roster\American
PTElco not defined in \data\Roster\American
PTElco not defined in \data\Roster\American
PTElco not defined in \data\Roster\British
PTElco not defined in \data\Roster\British
D:\Silent5\data\Campaigns\CampaignProjects\Total_G ermany\PortTraffic_TG.mis:
no errors
D:\Silent5\data\Campaigns\CampaignProjects\Total_G ermany\Royal_Oak.mis:
no errors
D:\Silent5\data\Campaigns\CampaignProjects\Total_G ermany\Taskforces.mis:
no errors
D:\Silent5\data\Campaigns\CampaignProjects\Total_G ermany\TG_BCW_BoG_Completed.mis:
no errors
D:\Silent5\data\Campaigns\CampaignProjects\Total_G ermany\TG_BCW_Completed.mis:
no errors
D:\Silent5\data\Campaigns\CampaignProjects\Total_G ermany\TG_BoG_Completed.mis:
no errors
D:\Silent5\data\Campaigns\CampaignProjects\Total_G ermany\TG_Historical_Bases.mis:
no errors
D:\Silent5\data\Campaigns\CampaignProjects\Total_G ermany\TG_map_locations.mis:
no errors
D:\Silent5\data\Campaigns\CampaignProjects\Total_G ermany\TG_ThreatZones.mis:
no errors
D:\Silent5\data\Campaigns\CampaignProjects\Total_G ermany\Total_Germany_OBJ.mis:
no errors
D:\Silent5\data\Campaigns\CampaignProjects\Total_G ermany\Traffic.mis:
no errors
D:\Silent5\data\Campaigns\CampaignProjects\Total_G ermany\Tutorial_mission.mis:
no errors
D:\Silent5\data\Campaigns\CampaignProjects\Total_G ermany\Uboats.mis:
no errors
D:\Silent5\data\Campaigns\CampaignProjects\Total_G ermany\Weserubung.mis:
no errors
D:\Silent5\data\Campaigns\CampaignProjects\Total_G ermany\Wolfpacks.mis:
no errors
Turning_Point:
D:\Silent5\data\Campaigns\CampaignProjects\Turning _Point\Airbases.mis:
no errors
D:\Silent5\data\Campaigns\CampaignProjects\Turning _Point\BM_Historical_Bases.mis:
no errors
D:\Silent5\data\Campaigns\CampaignProjects\Turning _Point\BM_map_locations.mis:
no errors
D:\Silent5\data\Campaigns\CampaignProjects\Turning _Point\BM_Supply_Milkcow.mis:
no errors
D:\Silent5\data\Campaigns\CampaignProjects\Turning _Point\BM_ThreatZones.mis:
no errors
D:\Silent5\data\Campaigns\CampaignProjects\Turning _Point\Common.mis:
no errors
D:\Silent5\data\Campaigns\CampaignProjects\Turning _Point\Convoys.mis:
no errors
D:\Silent5\data\Campaigns\CampaignProjects\Turning _Point\D_Day.mis:
no errors
D:\Silent5\data\Campaigns\CampaignProjects\Turning _Point\editor_locations.mis:
no errors
D:\Silent5\data\Campaigns\CampaignProjects\Turning _Point\Environment.mis:
no errors
D:\Silent5\data\Campaigns\CampaignProjects\Turning _Point\Fishing.mis:
no errors
D:\Silent5\data\Campaigns\CampaignProjects\Turning _Point\Harbors.mis:
no errors
D:\Silent5\data\Campaigns\CampaignProjects\Turning _Point\LocationNames.mis:
no errors
D:\Silent5\data\Campaigns\CampaignProjects\Turning _Point\Ocean_liners.mis:
no errors
D:\Silent5\data\Campaigns\CampaignProjects\Turning _Point\PlayerBases.mis:
no errors
D:\Silent5\data\Campaigns\CampaignProjects\Turning _Point\PoliticalTerritory1939.mis:
no errors
D:\Silent5\data\Campaigns\CampaignProjects\Turning _Point\PortDefense.mis:
PTElco not defined in \data\Roster\British
PTElco not defined in \data\Roster\British
PTElco not defined in \data\Roster\British
PTElco not defined in \data\Roster\British
PTElco not defined in \data\Roster\British
PTElco not defined in \data\Roster\British
PTElco not defined in \data\Roster\British
PTElco not defined in \data\Roster\British
PTElco not defined in \data\Roster\British
PTElco not defined in \data\Roster\British
PTElco not defined in \data\Roster\British
PTElco not defined in \data\Roster\British
PTElco not defined in \data\Roster\British
PTElco not defined in \data\Roster\British
PTElco not defined in \data\Roster\British
PTElco not defined in \data\Roster\British
PTElco not defined in \data\Roster\British
PTElco not defined in \data\Roster\British
PTElco not defined in \data\Roster\British
PTElco not defined in \data\Roster\British
PTElco not defined in \data\Roster\British
PTElco not defined in \data\Roster\British
PTElco not defined in \data\Roster\British
PTElco not defined in \data\Roster\British
PTElco not defined in \data\Roster\British
PTElco not defined in \data\Roster\British
PTElco not defined in \data\Roster\British
PTElco not defined in \data\Roster\British
PTElco not defined in \data\Roster\British
PTElco not defined in \data\Roster\British
PTElco not defined in \data\Roster\British
PTElco not defined in \data\Roster\British
PTElco not defined in \data\Roster\British
PTElco not defined in \data\Roster\British
PTElco not defined in \data\Roster\British
PTElco not defined in \data\Roster\British
PTElco not defined in \data\Roster\British
PTElco not defined in \data\Roster\American
PTElco not defined in \data\Roster\American
PTElco not defined in \data\Roster\American
PTElco not defined in \data\Roster\American
PTElco not defined in \data\Roster\American
PTElco not defined in \data\Roster\American
PTElco not defined in \data\Roster\American
PTElco not defined in \data\Roster\American
PTElco not defined in \data\Roster\American
PTElco not defined in \data\Roster\British
PTElco not defined in \data\Roster\British
PTElco not defined in \data\Roster\American
PTElco not defined in \data\Roster\American
PTElco not defined in \data\Roster\American
PTElco not defined in \data\Roster\American
PTElco not defined in \data\Roster\American
PTElco not defined in \data\Roster\American
PTElco not defined in \data\Roster\American
PTElco not defined in \data\Roster\British
PTElco not defined in \data\Roster\British
D:\Silent5\data\Campaigns\CampaignProjects\Turning _Point\PortTraffic_BY.mis:
no errors
D:\Silent5\data\Campaigns\CampaignProjects\Turning _Point\Royal_Oak.mis:
no errors
D:\Silent5\data\Campaigns\CampaignProjects\Turning _Point\Taskforces.mis:
no errors
D:\Silent5\data\Campaigns\CampaignProjects\Turning _Point\Traffic.mis:
no errors
D:\Silent5\data\Campaigns\CampaignProjects\Turning _Point\Turning_point_Obj.mis:
no errors
D:\Silent5\data\Campaigns\CampaignProjects\Turning _Point\Uboats.mis:
no errors
D:\Silent5\data\Campaigns\CampaignProjects\Turning _Point\Wolfpacks.mis:
no errors
Western_Approaches:
D:\Silent5\data\Campaigns\CampaignProjects\Western _Approaches\Airbases.mis:
no errors
D:\Silent5\data\Campaigns\CampaignProjects\Western _Approaches\Common.mis:
no errors
D:\Silent5\data\Campaigns\CampaignProjects\Western _Approaches\Convoys.mis:
no errors
D:\Silent5\data\Campaigns\CampaignProjects\Western _Approaches\editor_locations.mis:
no errors
D:\Silent5\data\Campaigns\CampaignProjects\Western _Approaches\Environment.mis:
no errors
D:\Silent5\data\Campaigns\CampaignProjects\Western _Approaches\Escort_Skirmishes_Obj.mis:
no errors
D:\Silent5\data\Campaigns\CampaignProjects\Western _Approaches\Fishing.mis:
no errors
D:\Silent5\data\Campaigns\CampaignProjects\Western _Approaches\Harbors.mis:
no errors
D:\Silent5\data\Campaigns\CampaignProjects\Western _Approaches\LocationNames.mis:
no errors
D:\Silent5\data\Campaigns\CampaignProjects\Western _Approaches\Ocean_liners.mis:
no errors
D:\Silent5\data\Campaigns\CampaignProjects\Western _Approaches\PlayerBases.mis:
no errors
D:\Silent5\data\Campaigns\CampaignProjects\Western _Approaches\PoliticalTerritory1939.mis:
no errors
D:\Silent5\data\Campaigns\CampaignProjects\Western _Approaches\PortDefense.mis:
PTElco not defined in \data\Roster\British
PTElco not defined in \data\Roster\British
PTElco not defined in \data\Roster\British
PTElco not defined in \data\Roster\British
PTElco not defined in \data\Roster\British
PTElco not defined in \data\Roster\British
PTElco not defined in \data\Roster\British
PTElco not defined in \data\Roster\British
PTElco not defined in \data\Roster\British
PTElco not defined in \data\Roster\British
PTElco not defined in \data\Roster\British
PTElco not defined in \data\Roster\British
PTElco not defined in \data\Roster\British
PTElco not defined in \data\Roster\British
PTElco not defined in \data\Roster\British
PTElco not defined in \data\Roster\British
PTElco not defined in \data\Roster\British
PTElco not defined in \data\Roster\British
PTElco not defined in \data\Roster\British
PTElco not defined in \data\Roster\British
PTElco not defined in \data\Roster\British
PTElco not defined in \data\Roster\British
PTElco not defined in \data\Roster\British
PTElco not defined in \data\Roster\British
PTElco not defined in \data\Roster\British
PTElco not defined in \data\Roster\British
PTElco not defined in \data\Roster\British
PTElco not defined in \data\Roster\British
PTElco not defined in \data\Roster\British
PTElco not defined in \data\Roster\British
PTElco not defined in \data\Roster\British
PTElco not defined in \data\Roster\British
PTElco not defined in \data\Roster\British
PTElco not defined in \data\Roster\British
PTElco not defined in \data\Roster\British
PTElco not defined in \data\Roster\British
PTElco not defined in \data\Roster\British
PTElco not defined in \data\Roster\American
PTElco not defined in \data\Roster\American
PTElco not defined in \data\Roster\American
PTElco not defined in \data\Roster\American
PTElco not defined in \data\Roster\American
PTElco not defined in \data\Roster\American
PTElco not defined in \data\Roster\American
PTElco not defined in \data\Roster\American
PTElco not defined in \data\Roster\American
PTElco not defined in \data\Roster\British
PTElco not defined in \data\Roster\British
PTElco not defined in \data\Roster\American
PTElco not defined in \data\Roster\American
PTElco not defined in \data\Roster\American
PTElco not defined in \data\Roster\American
PTElco not defined in \data\Roster\American
PTElco not defined in \data\Roster\American
PTElco not defined in \data\Roster\American
PTElco not defined in \data\Roster\British
PTElco not defined in \data\Roster\British
D:\Silent5\data\Campaigns\CampaignProjects\Western _Approaches\PortTraffic_WA.mis:
no errors
D:\Silent5\data\Campaigns\CampaignProjects\Western _Approaches\Royal_Oak.mis:
no errors
D:\Silent5\data\Campaigns\CampaignProjects\Western _Approaches\Taskforces.mis:
no errors
D:\Silent5\data\Campaigns\CampaignProjects\Western _Approaches\Traffic.mis:
no errors
D:\Silent5\data\Campaigns\CampaignProjects\Western _Approaches\Uboats.mis:
no errors
D:\Silent5\data\Campaigns\CampaignProjects\Western _Approaches\WA_Historical_Bases.mis:
no errors
D:\Silent5\data\Campaigns\CampaignProjects\Western _Approaches\WA_map_locations.mis:
no errors
D:\Silent5\data\Campaigns\CampaignProjects\Western _Approaches\WA_ThreatZones.mis:
no errors
D:\Silent5\data\Campaigns\CampaignProjects\Western _Approaches\Wolfpacks.mis:
no errors
Campaign ignores:
Arctic_Convoys:
D:\Silent5\data\Campaigns\CampaignProjects\Arctic_ Convoys\AC_Historical_Bases.mis:
no ignores
D:\Silent5\data\Campaigns\CampaignProjects\Arctic_ Convoys\AC_map_locations.mis:
no ignores
D:\Silent5\data\Campaigns\CampaignProjects\Arctic_ Convoys\AC_ThreatZones.mis:
no ignores
D:\Silent5\data\Campaigns\CampaignProjects\Arctic_ Convoys\Airbases.mis:
no ignores
D:\Silent5\data\Campaigns\CampaignProjects\Arctic_ Convoys\Arctic_Convoys_Obj.mis:
no ignores
D:\Silent5\data\Campaigns\CampaignProjects\Arctic_ Convoys\Common.mis:
no ignores
D:\Silent5\data\Campaigns\CampaignProjects\Arctic_ Convoys\Convoys.mis:
no ignores
D:\Silent5\data\Campaigns\CampaignProjects\Arctic_ Convoys\editor_locations.mis:
no ignores
D:\Silent5\data\Campaigns\CampaignProjects\Arctic_ Convoys\Environment.mis:
no ignores
D:\Silent5\data\Campaigns\CampaignProjects\Arctic_ Convoys\Fishing.mis:
no ignores
D:\Silent5\data\Campaigns\CampaignProjects\Arctic_ Convoys\Harbors.mis:
no ignores
D:\Silent5\data\Campaigns\CampaignProjects\Arctic_ Convoys\LocationNames.mis:
no ignores
D:\Silent5\data\Campaigns\CampaignProjects\Arctic_ Convoys\Ocean_liners.mis:
no ignores
D:\Silent5\data\Campaigns\CampaignProjects\Arctic_ Convoys\PlayerBases.mis:
no ignores
D:\Silent5\data\Campaigns\CampaignProjects\Arctic_ Convoys\PoliticalTerritory1939.mis:
no ignores
D:\Silent5\data\Campaigns\CampaignProjects\Arctic_ Convoys\PortDefense.mis:
no ignores
D:\Silent5\data\Campaigns\CampaignProjects\Arctic_ Convoys\PortTraffic_AC.mis:
no ignores
D:\Silent5\data\Campaigns\CampaignProjects\Arctic_ Convoys\Royal_Oak.mis:
no ignores
D:\Silent5\data\Campaigns\CampaignProjects\Arctic_ Convoys\Taskforces.mis:
no ignores
D:\Silent5\data\Campaigns\CampaignProjects\Arctic_ Convoys\Traffic.mis:
no ignores
D:\Silent5\data\Campaigns\CampaignProjects\Arctic_ Convoys\Uboats.mis:
no ignores
D:\Silent5\data\Campaigns\CampaignProjects\Arctic_ Convoys\Wolfpacks.mis:
no ignores
Battle_of_Mediterranean:
D:\Silent5\data\Campaigns\CampaignProjects\Battle_ of_Mediterranean\1942febMediterana.mis:
no ignores
D:\Silent5\data\Campaigns\CampaignProjects\Battle_ of_Mediterranean\Airbases.mis:
no ignores
D:\Silent5\data\Campaigns\CampaignProjects\Battle_ of_Mediterranean\Battle_of_the_Mediterranean_Obj.m is:
no ignores
D:\Silent5\data\Campaigns\CampaignProjects\Battle_ of_Mediterranean\BoM_ForcaA_Completed.mis:
no ignores
D:\Silent5\data\Campaigns\CampaignProjects\Battle_ of_Mediterranean\BoM_FortressGibraltar_Completed.m is:
no ignores
D:\Silent5\data\Campaigns\CampaignProjects\Battle_ of_Mediterranean\BoM_Historical_Bases.mis:
no ignores
D:\Silent5\data\Campaigns\CampaignProjects\Battle_ of_Mediterranean\BoM_Malta10Flotilla_Completed.mis :
no ignores
D:\Silent5\data\Campaigns\CampaignProjects\Battle_ of_Mediterranean\BoM_map_locations.mis:
no ignores
D:\Silent5\data\Campaigns\CampaignProjects\Battle_ of_Mediterranean\BoM_Op_Pedestal.mis:
no ignores
D:\Silent5\data\Campaigns\CampaignProjects\Battle_ of_Mediterranean\BoM_SiegeOfMalta_Completed.mis:
no ignores
D:\Silent5\data\Campaigns\CampaignProjects\Battle_ of_Mediterranean\BoM_ThreatZones.mis:
no ignores
D:\Silent5\data\Campaigns\CampaignProjects\Battle_ of_Mediterranean\Common.mis:
no ignores
D:\Silent5\data\Campaigns\CampaignProjects\Battle_ of_Mediterranean\Convoys.mis:
no ignores
D:\Silent5\data\Campaigns\CampaignProjects\Battle_ of_Mediterranean\editor_locations.mis:
no ignores
D:\Silent5\data\Campaigns\CampaignProjects\Battle_ of_Mediterranean\Environment.mis:
no ignores
D:\Silent5\data\Campaigns\CampaignProjects\Battle_ of_Mediterranean\Fishing.mis:
no ignores
D:\Silent5\data\Campaigns\CampaignProjects\Battle_ of_Mediterranean\Harbors.mis:
no ignores
D:\Silent5\data\Campaigns\CampaignProjects\Battle_ of_Mediterranean\LocationNames.mis:
no ignores
D:\Silent5\data\Campaigns\CampaignProjects\Battle_ of_Mediterranean\Ocean_liners.mis:
no ignores
D:\Silent5\data\Campaigns\CampaignProjects\Battle_ of_Mediterranean\PlayerBases.mis:
no ignores
D:\Silent5\data\Campaigns\CampaignProjects\Battle_ of_Mediterranean\PoliticalTerritory1939.mis:
no ignores
D:\Silent5\data\Campaigns\CampaignProjects\Battle_ of_Mediterranean\PortDefense.mis:
no ignores
D:\Silent5\data\Campaigns\CampaignProjects\Battle_ of_Mediterranean\PortTraffic_BM.mis:
no ignores
D:\Silent5\data\Campaigns\CampaignProjects\Battle_ of_Mediterranean\Royal_Oak.mis:
no ignores
D:\Silent5\data\Campaigns\CampaignProjects\Battle_ of_Mediterranean\Taskforces.mis:
no ignores
D:\Silent5\data\Campaigns\CampaignProjects\Battle_ of_Mediterranean\Traffic.mis:
no ignores
D:\Silent5\data\Campaigns\CampaignProjects\Battle_ of_Mediterranean\Uboats.mis:
no ignores
D:\Silent5\data\Campaigns\CampaignProjects\Battle_ of_Mediterranean\Wolfpacks.mis:
no ignores
Black_May:
D:\Silent5\data\Campaigns\CampaignProjects\Black_M ay\Airbases.mis:
no ignores
D:\Silent5\data\Campaigns\CampaignProjects\Black_M ay\Black_May_Obj.mis:
no ignores
D:\Silent5\data\Campaigns\CampaignProjects\Black_M ay\BM_Historical_Bases.mis:
no ignores
D:\Silent5\data\Campaigns\CampaignProjects\Black_M ay\BM_map_locations.mis:
no ignores
D:\Silent5\data\Campaigns\CampaignProjects\Black_M ay\BM_Supply_Milkcow.mis:
no ignores
D:\Silent5\data\Campaigns\CampaignProjects\Black_M ay\BM_ThreatZones.mis:
no ignores
D:\Silent5\data\Campaigns\CampaignProjects\Black_M ay\Common.mis:
no ignores
D:\Silent5\data\Campaigns\CampaignProjects\Black_M ay\Convoys.mis:
no ignores
D:\Silent5\data\Campaigns\CampaignProjects\Black_M ay\D_Day.mis:
no ignores
D:\Silent5\data\Campaigns\CampaignProjects\Black_M ay\editor_locations.mis:
no ignores
D:\Silent5\data\Campaigns\CampaignProjects\Black_M ay\Environment.mis:
no ignores
D:\Silent5\data\Campaigns\CampaignProjects\Black_M ay\Fishing.mis:
no ignores
D:\Silent5\data\Campaigns\CampaignProjects\Black_M ay\Harbors.mis:
no ignores
D:\Silent5\data\Campaigns\CampaignProjects\Black_M ay\LocationNames.mis:
no ignores
D:\Silent5\data\Campaigns\CampaignProjects\Black_M ay\Ocean_liners.mis:
no ignores
D:\Silent5\data\Campaigns\CampaignProjects\Black_M ay\PlayerBases.mis:
no ignores
D:\Silent5\data\Campaigns\CampaignProjects\Black_M ay\PoliticalTerritory1939.mis:
no ignores
D:\Silent5\data\Campaigns\CampaignProjects\Black_M ay\PortDefense.mis:
no ignores
D:\Silent5\data\Campaigns\CampaignProjects\Black_M ay\PortTraffic_BY.mis:
no ignores
D:\Silent5\data\Campaigns\CampaignProjects\Black_M ay\Royal_Oak.mis:
no ignores
D:\Silent5\data\Campaigns\CampaignProjects\Black_M ay\Taskforces.mis:
no ignores
D:\Silent5\data\Campaigns\CampaignProjects\Black_M ay\Traffic.mis:
no ignores
D:\Silent5\data\Campaigns\CampaignProjects\Black_M ay\Uboats.mis:
no ignores
D:\Silent5\data\Campaigns\CampaignProjects\Black_M ay\Wolfpacks.mis:
no ignores
Common:
D:\Silent5\data\Campaigns\CampaignProjects\Common\ Airbases.mis:
no ignores
D:\Silent5\data\Campaigns\CampaignProjects\Common\ Common.mis:
no ignores
D:\Silent5\data\Campaigns\CampaignProjects\Common\ Convoys.mis:
no ignores
D:\Silent5\data\Campaigns\CampaignProjects\Common\ editor_locations.mis:
no ignores
D:\Silent5\data\Campaigns\CampaignProjects\Common\ LocationNames.mis:
no ignores
D:\Silent5\data\Campaigns\CampaignProjects\Common\ Ocean_liners.mis:
no ignores
D:\Silent5\data\Campaigns\CampaignProjects\Common\ PlayerBases.mis:
no ignores
D:\Silent5\data\Campaigns\CampaignProjects\Common\ PoliticalTerritory1939.mis:
no ignores
D:\Silent5\data\Campaigns\CampaignProjects\Common\ PortTraffic_AC.mis:
no ignores
D:\Silent5\data\Campaigns\CampaignProjects\Common\ PortTraffic_BM.mis:
no ignores
D:\Silent5\data\Campaigns\CampaignProjects\Common\ PortTraffic_BP.mis:
no ignores
D:\Silent5\data\Campaigns\CampaignProjects\Common\ PortTraffic_BY.mis:
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D:\Silent5\data\Campaigns\CampaignProjects\Common\ PortTraffic_DW.mis:
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D:\Silent5\data\Campaigns\CampaignProjects\Common\ PortTraffic_HT.mis:
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D:\Silent5\data\Campaigns\CampaignProjects\Common\ PortTraffic_MN.mis:
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D:\Silent5\data\Campaigns\CampaignProjects\Common\ PortTraffic_OD.mis:
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D:\Silent5\data\Campaigns\CampaignProjects\Common\ PortTraffic_TG.mis:
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D:\Silent5\data\Campaigns\CampaignProjects\Common\ PortTraffic_WA.mis:
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D:\Silent5\data\Campaigns\CampaignProjects\Common\ Taskforces.mis:
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D:\Silent5\data\Campaigns\CampaignProjects\Common\ Traffic.mis:
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D:\Silent5\data\Campaigns\CampaignProjects\Common\ Uboats.mis:
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D:\Silent5\data\Campaigns\CampaignProjects\Common\ Wolfpacks.mis:
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Distant_Waters:
D:\Silent5\data\Campaigns\CampaignProjects\Distant _Waters\Airbases.mis:
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D:\Silent5\data\Campaigns\CampaignProjects\Distant _Waters\Common.mis:
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D:\Silent5\data\Campaigns\CampaignProjects\Distant _Waters\Convoys.mis:
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D:\Silent5\data\Campaigns\CampaignProjects\Distant _Waters\Distant_Waters_Obj.mis:
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D:\Silent5\data\Campaigns\CampaignProjects\Distant _Waters\DW_Historical_Bases.mis:
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D:\Silent5\data\Campaigns\CampaignProjects\Distant _Waters\DW_map_locations.mis:
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D:\Silent5\data\Campaigns\CampaignProjects\Distant _Waters\DW_Supply_Milkcow.mis:
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D:\Silent5\data\Campaigns\CampaignProjects\Distant _Waters\DW_ThreatZones.mis:
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D:\Silent5\data\Campaigns\CampaignProjects\Distant _Waters\editor_locations.mis:
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D:\Silent5\data\Campaigns\CampaignProjects\Distant _Waters\Environment.mis:
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D:\Silent5\data\Campaigns\CampaignProjects\Distant _Waters\Fishing.mis:
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D:\Silent5\data\Campaigns\CampaignProjects\Distant _Waters\Harbors.mis:
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D:\Silent5\data\Campaigns\CampaignProjects\Distant _Waters\LocationNames.mis:
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D:\Silent5\data\Campaigns\CampaignProjects\Distant _Waters\Ocean_liners.mis:
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D:\Silent5\data\Campaigns\CampaignProjects\Distant _Waters\PlayerBases.mis:
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D:\Silent5\data\Campaigns\CampaignProjects\Distant _Waters\PoliticalTerritory1939.mis:
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D:\Silent5\data\Campaigns\CampaignProjects\Distant _Waters\PortDefense.mis:
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D:\Silent5\data\Campaigns\CampaignProjects\Distant _Waters\PortTraffic_DW.mis:
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D:\Silent5\data\Campaigns\CampaignProjects\Distant _Waters\Royal_Oak.mis:
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D:\Silent5\data\Campaigns\CampaignProjects\Distant _Waters\Taskforces.mis:
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D:\Silent5\data\Campaigns\CampaignProjects\Distant _Waters\Traffic.mis:
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D:\Silent5\data\Campaigns\CampaignProjects\Distant _Waters\Uboats.mis:
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D:\Silent5\data\Campaigns\CampaignProjects\Distant _Waters\Wolfpacks.mis:
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Happy_Times:
D:\Silent5\data\Campaigns\CampaignProjects\Happy_T imes\Airbases.mis:
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D:\Silent5\data\Campaigns\CampaignProjects\Happy_T imes\Common.mis:
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D:\Silent5\data\Campaigns\CampaignProjects\Happy_T imes\Convoys.mis:
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D:\Silent5\data\Campaigns\CampaignProjects\Happy_T imes\editor_locations.mis:
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D:\Silent5\data\Campaigns\CampaignProjects\Happy_T imes\Environment.mis:
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D:\Silent5\data\Campaigns\CampaignProjects\Happy_T imes\Fishing.mis:
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D:\Silent5\data\Campaigns\CampaignProjects\Happy_T imes\Happy_Times_Obj.mis:
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D:\Silent5\data\Campaigns\CampaignProjects\Happy_T imes\Harbors.mis:
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D:\Silent5\data\Campaigns\CampaignProjects\Happy_T imes\HT_Historical_Bases.mis:
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D:\Silent5\data\Campaigns\CampaignProjects\Happy_T imes\HT_Map_Locations.mis:
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D:\Silent5\data\Campaigns\CampaignProjects\Happy_T imes\HT_ThreatZones.mis:
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D:\Silent5\data\Campaigns\CampaignProjects\Happy_T imes\LocationNames.mis:
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D:\Silent5\data\Campaigns\CampaignProjects\Happy_T imes\Ocean_liners.mis:
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D:\Silent5\data\Campaigns\CampaignProjects\Happy_T imes\PlayerBases.mis:
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D:\Silent5\data\Campaigns\CampaignProjects\Happy_T imes\PoliticalTerritory1939.mis:
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D:\Silent5\data\Campaigns\CampaignProjects\Happy_T imes\PortDefense.mis:
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D:\Silent5\data\Campaigns\CampaignProjects\Happy_T imes\PortTraffic_HT.mis:
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D:\Silent5\data\Campaigns\CampaignProjects\Happy_T imes\Royal_Oak.mis:
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D:\Silent5\data\Campaigns\CampaignProjects\Happy_T imes\Taskforces.mis:
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D:\Silent5\data\Campaigns\CampaignProjects\Happy_T imes\Traffic.mis:
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D:\Silent5\data\Campaigns\CampaignProjects\Happy_T imes\Uboats.mis:
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D:\Silent5\data\Campaigns\CampaignProjects\Happy_T imes\Wolfpacks.mis:
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Mare_Nostrum:
D:\Silent5\data\Campaigns\CampaignProjects\Mare_No strum\Airbases.mis:
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D:\Silent5\data\Campaigns\CampaignProjects\Mare_No strum\Common.mis:
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D:\Silent5\data\Campaigns\CampaignProjects\Mare_No strum\Convoys.mis:
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D:\Silent5\data\Campaigns\CampaignProjects\Mare_No strum\editor_locations.mis:
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D:\Silent5\data\Campaigns\CampaignProjects\Mare_No strum\Environment.mis:
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D:\Silent5\data\Campaigns\CampaignProjects\Mare_No strum\Fishing.mis:
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D:\Silent5\data\Campaigns\CampaignProjects\Mare_No strum\Harbors.mis:
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D:\Silent5\data\Campaigns\CampaignProjects\Mare_No strum\LocationNames.mis:
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D:\Silent5\data\Campaigns\CampaignProjects\Mare_No strum\Mare_Nostrum_Obj.mis:
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D:\Silent5\data\Campaigns\CampaignProjects\Mare_No strum\MN_Historical_Bases.mis:
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D:\Silent5\data\Campaigns\CampaignProjects\Mare_No strum\MN_map_location.mis:
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D:\Silent5\data\Campaigns\CampaignProjects\Mare_No strum\MN_ThreatZones.mis:
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D:\Silent5\data\Campaigns\CampaignProjects\Mare_No strum\Ocean_liners.mis:
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D:\Silent5\data\Campaigns\CampaignProjects\Mare_No strum\PlayerBases.mis:
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D:\Silent5\data\Campaigns\CampaignProjects\Mare_No strum\PoliticalTerritory1939.mis:
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D:\Silent5\data\Campaigns\CampaignProjects\Mare_No strum\PortDefense.mis:
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D:\Silent5\data\Campaigns\CampaignProjects\Mare_No strum\PortTraffic_MN.mis:
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D:\Silent5\data\Campaigns\CampaignProjects\Mare_No strum\Royal_Oak.mis:
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D:\Silent5\data\Campaigns\CampaignProjects\Mare_No strum\Taskforces.mis:
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D:\Silent5\data\Campaigns\CampaignProjects\Mare_No strum\Traffic.mis:
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D:\Silent5\data\Campaigns\CampaignProjects\Mare_No strum\Uboats.mis:
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D:\Silent5\data\Campaigns\CampaignProjects\Mare_No strum\Wolfpacks.mis:
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Operation_Drumbeat:
D:\Silent5\data\Campaigns\CampaignProjects\Operati on_Drumbeat\Airbases.mis:
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D:\Silent5\data\Campaigns\CampaignProjects\Operati on_Drumbeat\Common.mis:
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D:\Silent5\data\Campaigns\CampaignProjects\Operati on_Drumbeat\Convoys.mis:
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D:\Silent5\data\Campaigns\CampaignProjects\Operati on_Drumbeat\editor_locations.mis:
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D:\Silent5\data\Campaigns\CampaignProjects\Operati on_Drumbeat\Environment.mis:
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D:\Silent5\data\Campaigns\CampaignProjects\Operati on_Drumbeat\Fishing.mis:
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D:\Silent5\data\Campaigns\CampaignProjects\Operati on_Drumbeat\Harbors.mis:
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D:\Silent5\data\Campaigns\CampaignProjects\Operati on_Drumbeat\LocationNames.mis:
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D:\Silent5\data\Campaigns\CampaignProjects\Operati on_Drumbeat\Ocean_liners.mis:
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D:\Silent5\data\Campaigns\CampaignProjects\Operati on_Drumbeat\OD_Historical_Bases.mis:
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D:\Silent5\data\Campaigns\CampaignProjects\Operati on_Drumbeat\OD_map_locations.mis:
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D:\Silent5\data\Campaigns\CampaignProjects\Operati on_Drumbeat\OD_Supply_Milkcow.mis:
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D:\Silent5\data\Campaigns\CampaignProjects\Operati on_Drumbeat\OD_ThreatZones.mis:
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D:\Silent5\data\Campaigns\CampaignProjects\Operati on_Drumbeat\Operation_Drumbeat_Obj.mis:
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D:\Silent5\data\Campaigns\CampaignProjects\Operati on_Drumbeat\PlayerBases.mis:
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D:\Silent5\data\Campaigns\CampaignProjects\Operati on_Drumbeat\PoliticalTerritory1939.mis:
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D:\Silent5\data\Campaigns\CampaignProjects\Operati on_Drumbeat\PortDefense.mis:
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D:\Silent5\data\Campaigns\CampaignProjects\Operati on_Drumbeat\PortTraffic_OD.mis:
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D:\Silent5\data\Campaigns\CampaignProjects\Operati on_Drumbeat\Royal_Oak.mis:
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D:\Silent5\data\Campaigns\CampaignProjects\Operati on_Drumbeat\Taskforces.mis:
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D:\Silent5\data\Campaigns\CampaignProjects\Operati on_Drumbeat\Traffic.mis:
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D:\Silent5\data\Campaigns\CampaignProjects\Operati on_Drumbeat\Uboats.mis:
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D:\Silent5\data\Campaigns\CampaignProjects\Operati on_Drumbeat\Wolfpacks.mis:
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The_Black_Pit:
D:\Silent5\data\Campaigns\CampaignProjects\The_Bla ck_Pit\Airbases.mis:
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D:\Silent5\data\Campaigns\CampaignProjects\The_Bla ck_Pit\Atlantic_Air_Gap_obj.mis:
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D:\Silent5\data\Campaigns\CampaignProjects\The_Bla ck_Pit\BP_Historical_Bases.mis:
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D:\Silent5\data\Campaigns\CampaignProjects\The_Bla ck_Pit\BP_Malta_German.mis:
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D:\Silent5\data\Campaigns\CampaignProjects\The_Bla ck_Pit\BP_map_locations.mis:
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D:\Silent5\data\Campaigns\CampaignProjects\The_Bla ck_Pit\BP_Supply_Milkcow.mis:
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D:\Silent5\data\Campaigns\CampaignProjects\The_Bla ck_Pit\BP_ThreatZones.mis:
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D:\Silent5\data\Campaigns\CampaignProjects\The_Bla ck_Pit\BP_TOTW.mis:
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D:\Silent5\data\Campaigns\CampaignProjects\The_Bla ck_Pit\Common.mis:
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D:\Silent5\data\Campaigns\CampaignProjects\The_Bla ck_Pit\Convoys.mis:
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D:\Silent5\data\Campaigns\CampaignProjects\The_Bla ck_Pit\editor_locations.mis:
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D:\Silent5\data\Campaigns\CampaignProjects\The_Bla ck_Pit\Environment.mis:
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D:\Silent5\data\Campaigns\CampaignProjects\The_Bla ck_Pit\Fishing.mis:
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D:\Silent5\data\Campaigns\CampaignProjects\The_Bla ck_Pit\Harbors.mis:
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D:\Silent5\data\Campaigns\CampaignProjects\The_Bla ck_Pit\LocationNames.mis:
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D:\Silent5\data\Campaigns\CampaignProjects\The_Bla ck_Pit\Ocean_liners.mis:
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D:\Silent5\data\Campaigns\CampaignProjects\The_Bla ck_Pit\PlayerBases.mis:
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D:\Silent5\data\Campaigns\CampaignProjects\The_Bla ck_Pit\PoliticalTerritory1939.mis:
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D:\Silent5\data\Campaigns\CampaignProjects\The_Bla ck_Pit\PortDefense.mis:
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D:\Silent5\data\Campaigns\CampaignProjects\The_Bla ck_Pit\PortTraffic_BP.mis:
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D:\Silent5\data\Campaigns\CampaignProjects\The_Bla ck_Pit\Royal_Oak.mis:
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D:\Silent5\data\Campaigns\CampaignProjects\The_Bla ck_Pit\Taskforces.mis:
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D:\Silent5\data\Campaigns\CampaignProjects\The_Bla ck_Pit\Traffic.mis:
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D:\Silent5\data\Campaigns\CampaignProjects\The_Bla ck_Pit\Uboats.mis:
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D:\Silent5\data\Campaigns\CampaignProjects\The_Bla ck_Pit\Wolfpacks.mis:
no ignores
Total_Germany:
D:\Silent5\data\Campaigns\CampaignProjects\Total_G ermany\Airbases.mis:
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D:\Silent5\data\Campaigns\CampaignProjects\Total_G ermany\Carriers_removed.mis:
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D:\Silent5\data\Campaigns\CampaignProjects\Total_G ermany\Common.mis:
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D:\Silent5\data\Campaigns\CampaignProjects\Total_G ermany\Convoys.mis:
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D:\Silent5\data\Campaigns\CampaignProjects\Total_G ermany\editor_locations.mis:
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D:\Silent5\data\Campaigns\CampaignProjects\Total_G ermany\Environment.mis:
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D:\Silent5\data\Campaigns\CampaignProjects\Total_G ermany\Fishing.mis:
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D:\Silent5\data\Campaigns\CampaignProjects\Total_G ermany\Harbors.mis:
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D:\Silent5\data\Campaigns\CampaignProjects\Total_G ermany\LocationNames.mis:
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D:\Silent5\data\Campaigns\CampaignProjects\Total_G ermany\Ocean_liners.mis:
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D:\Silent5\data\Campaigns\CampaignProjects\Total_G ermany\PlayerBases.mis:
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D:\Silent5\data\Campaigns\CampaignProjects\Total_G ermany\PoliticalTerritory1939.mis:
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D:\Silent5\data\Campaigns\CampaignProjects\Total_G ermany\PortDefense.mis:
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D:\Silent5\data\Campaigns\CampaignProjects\Total_G ermany\PortTraffic_TG.mis:
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D:\Silent5\data\Campaigns\CampaignProjects\Total_G ermany\Royal_Oak.mis:
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D:\Silent5\data\Campaigns\CampaignProjects\Total_G ermany\Taskforces.mis:
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D:\Silent5\data\Campaigns\CampaignProjects\Total_G ermany\TG_BCW_BoG_Completed.mis:
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D:\Silent5\data\Campaigns\CampaignProjects\Total_G ermany\TG_BCW_Completed.mis:
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D:\Silent5\data\Campaigns\CampaignProjects\Total_G ermany\TG_BoG_Completed.mis:
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D:\Silent5\data\Campaigns\CampaignProjects\Total_G ermany\TG_Historical_Bases.mis:
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D:\Silent5\data\Campaigns\CampaignProjects\Total_G ermany\TG_map_locations.mis:
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D:\Silent5\data\Campaigns\CampaignProjects\Total_G ermany\TG_ThreatZones.mis:
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D:\Silent5\data\Campaigns\CampaignProjects\Total_G ermany\Total_Germany_OBJ.mis:
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D:\Silent5\data\Campaigns\CampaignProjects\Total_G ermany\Traffic.mis:
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D:\Silent5\data\Campaigns\CampaignProjects\Total_G ermany\Tutorial_mission.mis:
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D:\Silent5\data\Campaigns\CampaignProjects\Total_G ermany\Uboats.mis:
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D:\Silent5\data\Campaigns\CampaignProjects\Total_G ermany\Weserubung.mis:
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D:\Silent5\data\Campaigns\CampaignProjects\Total_G ermany\Wolfpacks.mis:
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Turning_Point:
D:\Silent5\data\Campaigns\CampaignProjects\Turning _Point\Airbases.mis:
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D:\Silent5\data\Campaigns\CampaignProjects\Turning _Point\BM_Historical_Bases.mis:
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D:\Silent5\data\Campaigns\CampaignProjects\Turning _Point\BM_map_locations.mis:
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D:\Silent5\data\Campaigns\CampaignProjects\Turning _Point\BM_Supply_Milkcow.mis:
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D:\Silent5\data\Campaigns\CampaignProjects\Turning _Point\BM_ThreatZones.mis:
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D:\Silent5\data\Campaigns\CampaignProjects\Turning _Point\Common.mis:
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D:\Silent5\data\Campaigns\CampaignProjects\Turning _Point\Convoys.mis:
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D:\Silent5\data\Campaigns\CampaignProjects\Turning _Point\D_Day.mis:
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D:\Silent5\data\Campaigns\CampaignProjects\Turning _Point\editor_locations.mis:
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D:\Silent5\data\Campaigns\CampaignProjects\Turning _Point\Environment.mis:
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D:\Silent5\data\Campaigns\CampaignProjects\Turning _Point\Fishing.mis:
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D:\Silent5\data\Campaigns\CampaignProjects\Turning _Point\Harbors.mis:
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D:\Silent5\data\Campaigns\CampaignProjects\Turning _Point\LocationNames.mis:
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D:\Silent5\data\Campaigns\CampaignProjects\Turning _Point\Ocean_liners.mis:
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D:\Silent5\data\Campaigns\CampaignProjects\Turning _Point\PlayerBases.mis:
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D:\Silent5\data\Campaigns\CampaignProjects\Turning _Point\PoliticalTerritory1939.mis:
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D:\Silent5\data\Campaigns\CampaignProjects\Turning _Point\PortDefense.mis:
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D:\Silent5\data\Campaigns\CampaignProjects\Turning _Point\PortTraffic_BY.mis:
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D:\Silent5\data\Campaigns\CampaignProjects\Turning _Point\Royal_Oak.mis:
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D:\Silent5\data\Campaigns\CampaignProjects\Turning _Point\Taskforces.mis:
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D:\Silent5\data\Campaigns\CampaignProjects\Turning _Point\Traffic.mis:
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D:\Silent5\data\Campaigns\CampaignProjects\Turning _Point\Turning_point_Obj.mis:
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D:\Silent5\data\Campaigns\CampaignProjects\Turning _Point\Uboats.mis:
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D:\Silent5\data\Campaigns\CampaignProjects\Turning _Point\Wolfpacks.mis:
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Western_Approaches:
D:\Silent5\data\Campaigns\CampaignProjects\Western _Approaches\Airbases.mis:
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D:\Silent5\data\Campaigns\CampaignProjects\Western _Approaches\Common.mis:
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D:\Silent5\data\Campaigns\CampaignProjects\Western _Approaches\Convoys.mis:
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D:\Silent5\data\Campaigns\CampaignProjects\Western _Approaches\editor_locations.mis:
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D:\Silent5\data\Campaigns\CampaignProjects\Western _Approaches\Environment.mis:
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D:\Silent5\data\Campaigns\CampaignProjects\Western _Approaches\Escort_Skirmishes_Obj.mis:
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D:\Silent5\data\Campaigns\CampaignProjects\Western _Approaches\Fishing.mis:
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D:\Silent5\data\Campaigns\CampaignProjects\Western _Approaches\Harbors.mis:
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D:\Silent5\data\Campaigns\CampaignProjects\Western _Approaches\LocationNames.mis:
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D:\Silent5\data\Campaigns\CampaignProjects\Western _Approaches\Ocean_liners.mis:
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D:\Silent5\data\Campaigns\CampaignProjects\Western _Approaches\PlayerBases.mis:
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D:\Silent5\data\Campaigns\CampaignProjects\Western _Approaches\PoliticalTerritory1939.mis:
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D:\Silent5\data\Campaigns\CampaignProjects\Western _Approaches\PortDefense.mis:
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D:\Silent5\data\Campaigns\CampaignProjects\Western _Approaches\PortTraffic_WA.mis:
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D:\Silent5\data\Campaigns\CampaignProjects\Western _Approaches\Royal_Oak.mis:
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D:\Silent5\data\Campaigns\CampaignProjects\Western _Approaches\Taskforces.mis:
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D:\Silent5\data\Campaigns\CampaignProjects\Western _Approaches\Traffic.mis:
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D:\Silent5\data\Campaigns\CampaignProjects\Western _Approaches\Uboats.mis:
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D:\Silent5\data\Campaigns\CampaignProjects\Western _Approaches\WA_Historical_Bases.mis:
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D:\Silent5\data\Campaigns\CampaignProjects\Western _Approaches\WA_map_locations.mis:
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D:\Silent5\data\Campaigns\CampaignProjects\Western _Approaches\WA_ThreatZones.mis:
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D:\Silent5\data\Campaigns\CampaignProjects\Western _Approaches\Wolfpacks.mis:
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Saved campaign errors:
C:\Users\KORISNIK\My Documents\SH5\data\Users\Dark Underlord:
C:\Users\KORISNIK\My Documents\SH5\data\Users\Dark Underlord\Campaign-2011-10-11_2140:
no errors
Saved campaign ignores:
C:\Users\KORISNIK\My Documents\SH5\data\Users\Dark Underlord:
C:\Users\KORISNIK\My Documents\SH5\data\Users\Dark Underlord\Campaign-2011-10-11_2140:
no ignores
Trevally.
10-23-11, 08:44 AM
Roster errors:
D:\Silent5\data\Roster\Croatia\Sea\KSCSN3SA1.cfg Incorrect UnitType of 102 for UnitClass KSCSN3SA1 @ line number 7
Czechia not found in defined countries
Hungary not found in defined countries
Slovakia not found in defined countries
I think these may be from the more harbours mod that is within MO
I dont use MO - so not sure what this will affect:hmmm:
Uruquay not found in defined countries
D:\Silent5\data\Roster\Uruquay\Sea\KSCSN3SA1.cfg Incorrect UnitType of 102 for UnitClass KSCSN3SA1 @ line number 7
This is a left over folder from an early OHII version.
Goto D:\Silent5\data\Roster and delete folder - Uruquay
I can see that you are using Base + Enviro
The PT boat error are from an extra layer in the base mod that is not required. This will not load in your game so will cause no errors.
I will fix this in v1.5
Sartoris
10-23-11, 01:48 PM
I'll try removing MO, thanks for looking into the problem.
Sartoris
10-23-11, 04:14 PM
I tried playing with your (Trevally's) modlist, but something keeps happening very often. I sneak into Scapa Flow, I get pinged by an escort, then three of them start circling above me. However, they don't drop any charges - they just try to ram me while I'm underwater and keep passing over me until I destroy my target and leave. Is this normal? I have IRAI, FX, NewUI, OHII, and Dynamic Environment, just like you. I am not using Magnum Opus, but this kept happening when I was using MO as well.
Is this a common bug or are the ecorts not carrying any depth charges? Seems too easy to just be able to waltz into Scapa Flow like that...
kylania
10-23-11, 04:26 PM
This forum desperately needs a spoiler tag. ;)
bond672
10-26-11, 09:44 PM
first forgive me if someone has asked this already but i am new to SH5..i installed your mod for OHII, i have played breaking the fortress and eastern british coastal but there are no more little black crosses to choose another mission, forgive me but how do i carry on?!
very confused
yours
bond
THE_MASK
10-26-11, 10:19 PM
first forgive me if someone has asked this already but i am new to SH5..i installed your mod for OHII, i have played breaking the fortress and eastern british coastal but there are no more little black crosses to choose another mission, forgive me but how do i carry on?!
very confused
yours
bondBecause the other missions become available when historically happened date wise in ww2 . Also the campaign wont end until a date is reached . Just patrol anywhere you like and see what happens .
bond672
10-26-11, 10:26 PM
oh i see!!
so i just patrol and wait...is there a way to speed up time until the next mission is svailable?
kind regards
bond
Magic1111
10-27-11, 03:27 AM
oh i see!!
so i just patrol and wait...is there a way to speed up time until the next mission is svailable?
kind regards
bond
Hi!
Try this MOD: :up:
http://174.123.69.202/~subsimc/radioroom/showthread.php?t=188265
Best regards,
Magic
OH II Cerberus ship patch (http://www.gamefront.com/files/20775958/OHII+-+Cerberus+ship+patch.7z)
This patch is for use with OH II and Cerberus62's ship mod.
Install with JSGME anytime after both mods.
[/URL]
That link isn't working anymore. This link is what I found under Trevally on GameFront:
(http://www.subsim.com/radioroom/showpost.php?p=1751607&postcount=316)[URL]http://www.gamefront.com/files/20898270/OHII___Cerberus_ship_patch_7z
Sartoris
10-31-11, 09:41 AM
Wait, so what do we need to be able to use OHII full? Cerberus ship mod and patch should be enabled before OHII?
Wait, so what do we need to be able to use OHII full? Cerberus ship mod and patch should be enabled before OHII?
Trevally only included 1 of the 3 German ships from Cerberus62's 1st mod and none of the 3 British in the 2nd mod. I suspect there's either matching vessels in OHII additions or the number of ship models is getting close to some limit.
I would suggest not using Cerberus62's version with OHII, but use Trevally's, and add it after OHII.
Trevally.
10-31-11, 01:25 PM
Hi Guys, sorry that I have not been clear about this:oops:
Install Cerberus mod - then OHII - then Cerberus patch.
The order is not important as long as the patch is after the cerberus mod.
All the patch does is to change the German HodIsland (added to German side by the Cerberus mod) to a type 108 so as to match the sea/hogisland cfg file for OHII:up:
Halface
10-31-11, 06:15 PM
So i do need cerb the OHII then cerbs patch ?
that will mean i need to start over again wouldt it ? lolol
Trevally.
11-01-11, 01:15 PM
So i do need cerb the OHII then cerbs patch ?
that will mean i need to start over again wouldt it ? lolol
No - do not re-start
install in bunker:up:
Sartoris
11-02-11, 05:28 AM
Hi Guys, sorry that I have not been clear about this:oops:
Install Cerberus mod - then OHII - then Cerberus patch.
The order is not important as long as the patch is after the cerberus mod.
All the patch does is to change the German HodIsland (added to German side by the Cerberus mod) to a type 108 so as to match the sea/hogisland cfg file for OHII:up:
Maybe you should put this in the first post in your thread about OHII? I mean it does sound like we need Cerberus mod, so why not just write that in the installation instructions?
kylania
11-02-11, 07:26 AM
Maybe you should put this in the first post in your thread about OHII? I mean it does sound like we need Cerberus mod, so why not just write that in the installation instructions?
Erm, yeah, I'm apparently not even using the Cerberus mod? But i've patched it. I'd assumed it was part of OH?
Trevally.
11-02-11, 02:20 PM
Maybe you should put this in the first post in your thread about OHII? I mean it does sound like we need Cerberus mod, so why not just write that in the installation instructions?
Erm, yeah, I'm apparently not even using the Cerberus mod? But i've patched it. I'd assumed it was part of OH?
:salute:
Sartoris
11-05-11, 04:16 AM
Just to confirm something: all your patches (for OHII and Cerberus patch) can be activated using JSGME? They don't have to be manually copied into the folders?
kylania
11-05-11, 04:23 AM
Just to confirm something: all your patches (for OHII and Cerberus patch) can be activated using JSGME? They don't have to be manually copied into the folders?
Yup, with the sole exceptions of anti-lag (installed manually) and SH5 Patcher (simply run once), everything mod related should be installed via JSGME.
Sartoris
11-05-11, 04:41 AM
Thank you very much!:up:
Hi Everyone,
I am new to Silent Hunter 5 and am really enjoying OHII. Unfortunately, I have come across a game breaker.
After completing the first objective (Eastern British Coastal) I return to base and select the new mission, 'North Western Approaches'.
Once I begin that patrol, every time I try to open the navigation/strategic map my game crashes. Each and EVERY time. I have tried everything! (Including):
- reinstalled ALL MODS
- Uninstalled ALL MODS except for OH II
- Reinstalled OH II + patch
- reinstalled SH5 completely
And to no avail... the game still crashes each and every time on North Western Approaches.
Any idea of what to do? I've given up at the moment as I have spent 5 hours trying to fix it. Hopefully someone here may have had the same issue?
Sartoris
11-05-11, 06:15 AM
Wow, this sounds weird. Have you patched the game to 1.2? It would maybe help if you posted your PC configuration (RAM, video card etc.).
Trevally.
11-05-11, 06:29 AM
Hi Everyone,
I am new to Silent Hunter 5 and am really enjoying OHII. Unfortunately, I have come across a game breaker.
After completing the first objective (Eastern British Coastal) I return to base and select the new mission, 'North Western Approaches'.
Once I begin that patrol, every time I try to open the navigation/strategic map my game crashes. Each and EVERY time. I have tried everything! (Including):
- reinstalled ALL MODS
- Uninstalled ALL MODS except for OH II
- Reinstalled OH II + patch
- reinstalled SH5 completely
And to no avail... the game still crashes each and every time on North Western Approaches.
Any idea of what to do? I've given up at the moment as I have spent 5 hours trying to fix it. Hopefully someone here may have had the same issue?
Hi Gabsau:salute:
Yes - as Sartoris says - can you check and post you are v1.2 for stock game and list your PC
Also - please list your mods setup (from JSGME click tasks and export mod list to clipboard - then paste here)
thanks:up:
Sartoris
11-05-11, 06:40 AM
I just noticed something - when activating part 2 of Cerberus mod JSGME detects two conflicts with NewUI:
Folder "data\Sea\NOL_Dale" has already been added by the "NewUIs_TDC_6_8_0_ByTheDarkWraith" mod.
Folder "data\Sea\NTR_Oronsay" has already been added by the "NewUIs_TDC_6_8_0_ByTheDarkWraith" mod.
Is it okay to aceept this?
Trevally.
11-05-11, 06:46 AM
Is it okay to aceept this?
Yes - it is ok:up:
TDWs UI has soan information for both these ships.
No files will be overwritten when you add this - the warning is to say the the "Folders" are already there - so all is ok:DL
Sartoris
11-05-11, 06:49 AM
Thank you, I always get too cautious when enabling mods.
:up:
Hi Sartoris and Trevally - thanks for your replies, I really appreciate it :DL
Have you patched the game to 1.2? It would maybe help if you posted your PC configuration (RAM, video card etc.). Yes, game is patched to 1.2.
Here is my system information:
------------------
System Information
------------------
Time of this report: 11/6/2011, 07:54:05
Operating System: Windows 7 Home Premium 32-bit (6.1, Build 7601) Service Pack 1 (7601.win7sp1_gdr.110622-1506)
Language: English (Regional Setting: English)
System Manufacturer: Hewlett-Packard
System Model: HP Pavilion dv6 Notebook PC
BIOS: Default System BIOS
Processor: Intel(R) Core(TM) i7 CPU Q 720 @ 1.60GHz (8 CPUs), ~1.6GHz
Memory: 4096MB RAM
Available OS Memory: 3062MB RAM
Page File: 1444MB used, 4679MB available
Windows Dir: C:\Windows
DirectX Version: DirectX 11
DX Setup Parameters: Not found
User DPI Setting: Using System DPI
System DPI Setting: 96 DPI (100 percent)
DWM DPI Scaling: Disabled
DxDiag Version: 6.01.7601.17514 32bit Unicode
[I also have the GT230 Geforce entertainment graphics card - powerful graphics card so that shouldn't be a problem?]
---------------------------------------------------------
please list your mods setup (from JSGME click tasks and export mod list to clipboard - then paste here)Generic Mod Enabler - v2.6.0.157
[C:\Ubisoft\Silent Hunter 5\MODS]
Dynamic Environment SH5 Basemod (normal ) V2.1
SH5Lifeboats_by_Rongel_TDW_stoianm_v2.1
Damage assessment
BRF real floatation 1.3 full
Capthelms SH5 Audio Mod
IO_StrategicMap_4_2_for_stock
OPEN HORIZONS II_full v1.4
IRAI_0_0_30_ByTheDarkWraith
OH II Campaign Radio Messages v4
U-boat Historical Specifications 1.7 for Stock
SteelViking's Interior Mod V1.2
SteelViking's Interior Mod V1.2.1 Patch
MoraleMod
DBSM_Music_1_0_4
DBSM_Speech_1_0_4
Critical hits 1.1 Torpedos
Critical hits v 1.2
OHII v1.4 Patch2 Full
------------------------------------------
Thanks so much guys. I really appreciate your help :salute:
THE_MASK
11-05-11, 04:12 PM
Wasnt the morale fixed in patch 1.2 ? So that morale mod isnt required anymore ?
Trevally.
11-05-11, 04:30 PM
---------------------------------------------------------
Generic Mod Enabler - v2.6.0.157
[C:\Ubisoft\Silent Hunter 5\MODS]
Dynamic Environment SH5 Basemod (normal ) V2.1
SH5Lifeboats_by_Rongel_TDW_stoianm_v2.1
Damage assessment
BRF real floatation 1.3 full
Capthelms SH5 Audio Mod
IO_StrategicMap_4_2_for_stock
OPEN HORIZONS II_full v1.4
IRAI_0_0_30_ByTheDarkWraith
OH II Campaign Radio Messages v4
U-boat Historical Specifications 1.7 for Stock
SteelViking's Interior Mod V1.2
SteelViking's Interior Mod V1.2.1 Patch
MoraleMod
DBSM_Music_1_0_4
DBSM_Speech_1_0_4
Critical hits 1.1 Torpedos
Critical hits v 1.2
OHII v1.4 Patch2 Full
------------------------------------------
Thanks so much guys. I really appreciate your help :salute:
Hi Gabsau:salute:
I have never heard of this type of issue before - so im guessing here
When you are in the bunker (before going on that patrol) can you speak to the upgrade officer and get requests.
If this is greyed out - it is a common bug and can be fixed by save/load.
If you go on patrol without this save/load and you see no loading screen when you start the patrol - there is a good chance of a ctd during the patrol.
You can also try removing "IO_StrategicMap_4_2_for_stock"
I have no idea why - but woth a try as it is a map mod.
Hi Trevally,
Thanks for your reply.
Guess what - I fixed it :haha:
I loaded a saved game BEFORE I ended my patrol for the first objective and decided to try 'end patrol' again. Once in the bunker, I selected the new mission and started my new patrol and it works fine.
Not sure why that happened, seems like there may have been a problem with the save game?
Thanks for your assistance and fantastic mod. Am relieved I am able to get back to sea!
At least if someone else ever encounters the same problem they will know what to do.
Trevally.
11-05-11, 04:47 PM
Hi Trevally,
Thanks for your reply.
Guess what - I fixed it :haha:
I loaded a saved game BEFORE I ended my patrol for the first objective and decided to try 'end patrol' again. Once in the bunker, I selected the new mission and started my new patrol and it works fine.
Not sure why that happened, seems like there may have been a problem with the save game?
Thanks for your assistance and fantastic mod. Am relieved I am able to get back to sea!
At least if someone else ever encounters the same problem they will know what to do.
Glad you got it fixed and thanks for reporting:up:
kiwi_2005
11-07-11, 02:23 PM
Just a question, do I need to enable the ''OHII - Cerberus ship patch?'' What is this patch for, I dont have that patch in my mods but do I need it?
My mods
http://i40.tinypic.com/34q5hm9.jpg
Trevally.
11-07-11, 02:38 PM
Just a question, do I need to enable the ''OHII - Cerberus ship patch?'' What is this patch for, I dont have that patch in my mods but do I need it?
Hi Kiwi:salute:
No - you don't need it
It is only if you use the ceberus ship mod or use TDWs MO:up:
kiwi_2005
11-07-11, 03:46 PM
Hi Kiwi:salute:
No - you don't need it
It is only if you use the ceberus ship mod or use TDWs MO:up:
Okay thanks :up:
THE_MASK
11-12-11, 05:17 PM
I am wondering if the threat zone has anything to do with the ctds at scapa ? Should the threat zone end date correspond to the Total Germany end date . I notice that the threat zone lifetime is 99999 which is in hours , which is about 11 years .
Trevally.
11-12-11, 06:11 PM
I am wondering if the threat zone has anything to do with the ctds at scapa ? Should the threat zone end date correspond to the Total Germany end date . I notice that the threat zone lifetime is 99999 which is in hours , which is about 11 years .
Threat zones - like many things in campaign layer have quite open dates.
This is normal. Only where things have to be time or date relevant does it matter.
I am sure scapa is buggy due to the spawning ship nodes.:hmmm:
I can find nothing to control these (how soon does a new ship replace the sunk one) and do not fully understand how they work. This is why in OHII they were not used but the stock ones were mostly kept in.
I have not had a ctd in scapa like most here have had - I have only ever attacked OHII placed targets (not spawned units from a node):hmmm:
THE_MASK
11-12-11, 06:46 PM
Should the spawn area be smaller , not covering land etc . I dunno , just asking .
Trevally.
11-13-11, 05:09 AM
Should the spawn area be smaller , not covering land etc . I dunno , just asking .
There are four ways to make units spawn in ME
1 - generator node - this is the most common one and gives lots of controls. here you can set spawn radius etc. There are four of these in scapa. Convoy, Traffic, taskforce and fishing. they must have connecton to the common nodes for unit paths. these are used all over the map and im sure dont cause any issues.
2 - Random group spawning - these again have lots of controls and are set by direct placement of unit class and numbers. Movement is set by giving waypoints. These are set by dates and again are used all over the map.
3 - Dirctect unit placement - as number 2 but set by unit withinany layer.
4 - Spawn nodes - here I have no idea haw they work. they are used by stock campaign to set units (docked - that is why they do not react when firedd upon). They are used in the harbours to place docked ships. this is the units being attacked in the Lets Play in scapa when all the ctds happened.
In OHII all extra harbour placed around harbours are set by direct unit placement, but most stock spawn nodes were left in place.
Question:
Does anyone know how to control the spawn nodes (number 4):06:
THE_MASK
11-13-11, 02:15 PM
Spawn nodes on there own seem to be useless . I notice if i make the node a generator then there are like , wow lots of options . Looks very complicated . If i click on a node on the map , then i can click on use selected target node .
http://img847.imageshack.us/img847/1679/nodess.jpg (http://imageshack.us/photo/my-images/847/nodess.jpg/)
Trevally.
11-13-11, 04:07 PM
Here are the spawn nodes in scapa. As you can see there is next to no options for them.
http://img828.imageshack.us/img828/4536/sacpaspawnnode.jpg
And these two are the Armed Merchant and QE BB that were being attacked and re-spawning in the Lets Play.
http://img849.imageshack.us/img849/8138/spawnnode.jpg
Here is the .mis file for those ships:-
[LanesGraph.Node 4]
Long=-364507.000000
Lat=7068760.000000
Height=0.000000
IsFromSingleMis=false
Name=NodeP128
Radius=0.000000
MaxSpeed=0.000000
RelatedSPRadius=0.000000
SpawnHeading=234.000000
Category=2
LayerOperation=0
RelatedMapLoc=
ShowOnMap=false
IsLocked=false
[LanesGraph.Node 25]
Long=-363977.000000
Lat=7068950.000000
Height=0.000000
IsFromSingleMis=false
Name=NodeP149
Radius=0.000000
MaxSpeed=0.000000
RelatedSPRadius=0.000000
SpawnHeading=37.000000
Category=2
LayerOperation=0
RelatedMapLoc=
ShowOnMap=false
IsLocked=false
Now how does this know to be an armed merchant and a BB:06:
There must be some other factor controlling this somewhere else:06:
I have looked over countless spawn nodes and they are all the same. I can see no diff from nodes in allied or axis:hmmm:
I have seen one spawn node with category=1 but can't remember where.
Where these type of nodes in SH3 or 4:06:
THE_MASK
11-13-11, 04:37 PM
I only noticed i can right click on things .
Looking at the vanilla total germany py file .
when on the mission editor Right click on Traffic and port traffic_TG .
Right click on scapa flow generator .
Click edit.
Right click on ship filters .
add ship type modifier/class type etc .
Change objective (group missions)to patrol node etc.
Click on a node.
Click on box , use selected target node in mission etc .
Trevally.
11-13-11, 05:13 PM
I only noticed i can right click on things .
Looking at the vanilla total germany py file .
when on the mission editor Right click on Traffic and port traffic_TG .
Right click on scapa flow generator .
Click edit.
Right click on ship filters .
add ship type modifier/class type etc .
Change objective (group missions)to patrol node etc.
Click on a node.
Click on box , use selected target node in mission etc .
Yes the generator node is the one where all convoys ,traffic, fishing and taskforces are spawned from. You can set spawn area and what type of ship - where it will go and at what speed. Also set dates from when this will happen and cooldown time - how soon before next one is spawned.
But these spawn nodes are used for placing harbour docked ships. Rick clicking gives no edit.:hmmm:
Downloaded OHII v1.5 - can't seem to figure out why it won't work. It's possible I didn't JSGME it right as it's been a looooong time since using it. Have NO other mods enabled, just OHII Full v1.5.
Assuming I should see up to 1944 on the campaign selection screen when starting a new career? Not sure what to look for to verify it's installed.
Recently bought SH5 (patched to 1.2) presuming some awesome mods would polish this turd into a really nice game (like GWX did for SH3).
Crossing my fingers it's an easy fix!
THE_MASK
11-15-11, 08:18 PM
Installed 1.5
Started a new career and followed the instructions for starting a career using OH2 .
Everything works :yeah:
TheBeast
11-16-11, 02:12 AM
Installed OH II v1.5 Full
Started New Campaign @ Tutorial Mission
Get CTD when reaching Keil, attempting to End Patrol and enter bunker.:damn:
Going to exit out of game completely and rename my Documents\SH5 folder and try again letting game rebuild Documents\SH5 folder from scratch.
Regards!
TheBeast
THE_MASK
11-16-11, 02:23 AM
You dont do the tutorial mission if using OH2 . Check the first page of OH2 thread on how to start the campaign .
TheBeast
11-16-11, 08:46 AM
You dont do the tutorial mission if using OH2 . Check the first page of OH2 thread on how to start the campaign .
Here is quote snip from the [REL] Open Horizons II - the SH5 campaign reworked (http://www.subsim.com/radioroom/showthread.php?p=1650345#post1650345) thread Post #1.
Important notes.
Those who wanna skip the tutorial when starting a new career, go to Documents\SH5\data\cfg\CareerHistory.cfg and edit the file with Notepad. Change the following line:
HasCompletedTutorial=false
with
HasCompletedTutorial=true
Just concerned that there may be underlaying issues that could possibly snowball as you progress through campaign.
Regards!
TheBeast
Trevally.
11-16-11, 12:49 PM
Downloaded OHII v1.5 - can't seem to figure out why it won't work. It's possible I didn't JSGME it right as it's been a looooong time since using it. Have NO other mods enabled, just OHII Full v1.5.
Assuming I should see up to 1944 on the campaign selection screen when starting a new career? Not sure what to look for to verify it's installed.
Recently bought SH5 (patched to 1.2) presuming some awesome mods would polish this turd into a really nice game (like GWX did for SH3).
Crossing my fingers it's an easy fix!
You will know if OHII is installed correctly on the main menu.
http://img850.imageshack.us/img850/2618/sh5img20110926214348.jpg
As you can see it changes the small image above the options.
Installed OH II v1.5 Full
Started New Campaign @ Tutorial Mission
Get CTD when reaching Keil, attempting to End Patrol and enter bunker.:damn:
Going to exit out of game completely and rename my Documents\SH5 folder and try again letting game rebuild Documents\SH5 folder from scratch.
Regards!
TheBeast
Hi TheBeast:salute:
Yes - Sober is correct here. If you run the campaign tutorial with OHII installed - you will get a ctd when you return to kiel.
I will change the notes at post 1 to clear this up:up:
Boomer14
11-18-11, 09:17 AM
Hi folks, I'm playing v1.4 full version with no other mods installed, I have run out of targets in the Happytimes campaign. THere are no more radio reports, and I can't find a single ship anywhere in the atlantic after a couple of weeks of searching. I completed the atlantic air gap mission, and am trying to find ships in the western approach (or anywhere) but no luck. Is this a bug, or is there something else I should be doing?
It is now October 21, and I haven't seen a ship since early September.
Also, all the port icons disappeared off the map. Fortunately, I know where Lorient is on the map and can find my way home. I ran into problems with CTDs while mixing it up with a huge convoy previously, and ever since that attack things aren't right.
Trevally.
11-18-11, 12:33 PM
Also, all the port icons disappeared off the map. Fortunately, I know where Lorient is on the map and can find my way home. I ran into problems with CTDs while mixing it up with a huge convoy previously, and ever since that attack things aren't right.
Hi Boomer and welcome to subsim:salute:
I have never heard of this issue before:hmmm:
Sounds like a corrupt save game or install.
I would try removing OHIIv1.4 and install v1.5 - then start new career:up:
OK Thanks Trevally, at least now I know what to look for when installed successfully. Not sure what the problem is, but it won't work.
Am planning on reinsalling SH5, have a few small mods NOT JSGME'd into the game (hard copied). Could be the problem, not worth chasing down and figuring out. Just start over :)!.
Am doing that right now with IL2, a few really nice upgrades over the summer, have to start with a fresh copy every time for success.
Edit - OK, reinstalled SH5, patched to 1.2. Still couldn't get to work, it's a JSGME issue - cause it kinda works after dumping the files from OHII directly into the game. Menu comes up as above picture, except 'Ship Journal' and 'Tutorial'.
Won't let me start a new campaign though, all boxes have a circle with a check mark inside, gonna have to plug away at this....
Trevally.
11-20-11, 05:23 AM
Edit - OK, reinstalled SH5, patched to 1.2. Still couldn't get to work, it's a JSGME issue - cause it kinda works after dumping the files from OHII directly into the game. Menu comes up as above picture, except 'Ship Journal' and 'Tutorial'.
You should use JSGME for all your mod installs, it does save on errors and makes it easier to upgrade mods.
The Tutorial and Journal options come from TDWs UI mod (sorry I should have said this). If you are not using an UI mod, I would try it.
There are others you can try also- Ui-Boat and CPS Magui
Won't let me start a new campaign though, all boxes have a circle with a check mark inside, gonna have to plug away at this....
:hmmm:
I remember someone else having this issue - im sure it was JSGME not installed correcty:hmmm: - look at the stickies for installing JSGME - im sure this is your answer
Hi!
I was use till now the OH2 with the last patch.
I'm now in 1940. february 11. at the first campaign. If I upgrade to version 1.5, any problem for me will not be from him?
I try already, and I see at the first time working good. But I was already completed the Scapa Flow mission, and possible any thing too. I'm now the bunker, if the will be not good, I easy able to change back to 1.4 version now.
I now begin to use the real navigation, and I try with the tutorial mission (I know CTD at Kiel...) but I saw a another thing. The first standing ship was ok, but after the 3 moving ship not arrived never if I use the TDW realnav mod. (and realistic 100%) If I use realistic with only "high", and not use the realnav, I found the ships. This is may be my mistake (I'm beginner in realnav), but I try many times, and computing the place of meeting.
(But is not important.)
But the yes, that I use the Obelix IO_StartegicMap mod, and after the 1.5 version I unable to read the message of mission in the map.
I maked a picture:
https://picasaweb.google.com/Zs4zet/Temp#5677083188897154626
What can I do with this? With the version 1.4 was readable.
And last my think:
At the 1.5 version release notes I saw:
"Added cerberus wonderful ship mod - Thanks Cerberus"
I don't knew was added the all Cerberus' ship mod, or not the all. I compare the OH2 mod folder (data\Sea) and Cerberus' folders I had good eyesight, that only Cerberus' Additional Mercant Ships (Part1 & 2) mods was added to OH2 1.5? (and the warships changes from the Historical Ship Equipment mod not?)
Update:
I remembered him yet: I try to use (only now at this version) the AirTorpedoes mod. At the Museum, country = England, and I entry the AirTopedoes section(?) I get CTD. The AirTorpedoes mod is old mod, and is it not allowed to use it with OH2?
Best Regards!
Trevally.
11-20-11, 11:10 AM
Hi!
I was use till now the OH2 with the last patch.
I'm now in 1940. february 11. at the first campaign. If I upgrade to version 1.5, any problem for me will not be from him?
I try already, and I see at the first time working good. But I was already completed the Scapa Flow mission, and possible any thing too. I'm now the bunker, if the will be not good, I easy able to change back to 1.4 version now.
You can update to v1.5 now in the bunker:yep:
The ship updates will take effect straight away.
The campaign updates will work when you progress to HappyTimes:up:
I now begin to use the real navigation, and I try with the tutorial mission (I know CTD at Kiel...) but I saw a another thing. The first standing ship was ok, but after the 3 moving ship not arrived never if I use the TDW realnav mod. (and realistic 100%) If I use realistic with only "high", and not use the realnav, I found the ships. This is may be my mistake (I'm beginner in realnav), but I try many times, and computing the place of meeting.
(But is not important.)
real nav should not change the campaign in any way other than making things harder to find:D
But the yes, that I use the Obelix IO_StartegicMap mod, and after the 1.5 version I unable to read the message of mission in the map.
I maked a picture:
https://picasaweb.google.com/Zs4zet/Temp#5677083188897154626
What can I do with this? With the version 1.4 was readable.
Not sure why this has happened - you should ask Obelix:yep:
And last my think:
At the 1.5 version release notes I saw:
"Added cerberus wonderful ship mod - Thanks Cerberus"
I don't knew was added the all Cerberus' ship mod, or not the all. I compare the OH2 mod folder (data\Sea) and Cerberus' folders I had good eyesight, that only Cerberus' Additional Mercant Ships (Part1 & 2) mods was added to OH2 1.5? (and the warships changes from the Historical Ship Equipment mod not?)
That is correct - only the ship mods (1&2) are added - not the equipment fixes:up:
Update:
I remembered him yet: I try to use (only now at this version) the AirTorpedoes mod. At the Museum, country = England, and I entry the AirTopedoes section(?) I get CTD. The AirTorpedoes mod is old mod, and is it not allowed to use it with OH2?
Best Regards!
Not sure about this:hmmm: - I would think that TDW may have added this to his IRAI mod - you should ask him
:salute:
You can update to v1.5 now in the bunker:yep:
The ship updates will take effect straight away.
The campaign updates will work when you progress to HappyTimes:up:
I'm happy... :yeah:
Not sure why this has happened - you should ask Obelix:yep:
I will write to Obelix's topic. I wished anyway already because I found a small mistake, which is by the realnav was disturbing.
Not sure about this:hmmm: - I would think that TDW may have added this to his IRAI mod - you should ask him
This is true. I saw the air units in IRAI, and found all of AirTorpedoes units.
Big thanks for your help! :salute:
It turns out, that it's a combination of JSGME being 'wrong', and me being stupid :oops:.
Working now, have to say - it looks GORGEOUS!!! Haven't had much time to play yet, looking forward to time off this winter to spend with SH5.
So, UI mods? What do they do? Willing to try anything now that JSGME is working!
THE_MASK
11-20-11, 08:22 PM
It turns out, that it's a combination of JSGME being 'wrong', and me being stupid :oops:.
Working now, have to say - it looks GORGEOUS!!! Haven't had much time to play yet, looking forward to time off this winter to spend with SH5.
So, UI mods? What do they do? Willing to try anything now that JSGME is working!
Install these 3 mods to start with
UI mod by tdw
http://www.subsim.com/radioroom/showthread.php?t=166093
IRAI mod by tdw
http://www.subsim.com/radioroom/showthread.php?t=171973
dynamic environment mod by stoianm
http://www.subsim.com/radioroom/showthread.php?t=182377&highlight=dynamic+environment
and OH2 of course .
Looks for the folders inside . IE dont enable the first folder you extract .
TheBeast
11-21-11, 05:10 AM
CAMPAIGN: Coastal Waters
MISSION: North Western Approaches
DEADLINE: Apr 01, 1940
OBJECTIVE: Sink 50,000 tons on the British Western Coast
ISSUE:
Sinking "Rawalpindi Armed Merchant" does not count toward Mission Objective.
Sinking "Patroclus Armed Merchant" does not count toward Mission Objective.
These two ships are Merchants by name but the Roster CFG files set these ships to UnitType=13 Auxiliary Cruiser.
Are these ships Merchants, War Ships or both?:06:
I sank 3 of these ships before I realized my Mission Objective was not being credited.:damn:
This becomes a big issue for me because Resupply is not available and it takes several days to RTB for refit and return back to designated Patrol area.:o
IMO, either the Ship Name or UnitType should be adjusted to better reflect the ships function.:hmmm:
Regards!:salute:
TheBeast
Trevally.
11-21-11, 05:58 AM
Hi theBeast and thanks for your report:up:
The AMCRawalpindi etc was not used for cargo and thus should not be classed as a cargo/merchant.
The extra info within the SOAN (if you use TDWs UI) gives its uses.
It is listed under TroopTransport
In CoastalWaters where the objectives allow kills for war ships - I will add this one to those as counting to objectives.
This will be added in v1.6:up:
THE_MASK
11-21-11, 06:56 AM
What i would really like is floating mines spotable . Submerged mines not spotable and not hydro . My crew can spot the surface mines but no way of knowing about submerged ones . Sub nets not spotable or hydro . Make this a seperate hardcore mod for OH2 .
What i would really like is floating mines spotable . Submerged mines not spotable and not hydro . My crew can spot the surface mines but no way of knowing about submerged ones . Sub nets not spotable or hydro . Make this a seperate hardcore mod for OH2 .
Good idea:yeah: I also do not use the 'spotable mines'-mod as it is a 50%cheat IMO.
But the crew can hear the submerged mines when mooving underwater. The sound appears when the mine or a wire it is anchored with starts scrapping the U-boat hull:o. Unfortunattely this sound is one of the lasts that the crew can hear in this life:wah:
May be there are some reasons to merge into the mod such a special sound in purpose the player should know that his career finished because of mine explosion:doh: :06:
TheBeast
11-21-11, 06:55 PM
What i would really like is floating mines spotable . Submerged mines not spotable and not hydro . My crew can spot the surface mines but no way of knowing about submerged ones . Sub nets not spotable or hydro . Make this a seperate hardcore mod for OH2 .
I agree with this as well.
You would need a Nibelung (Advanced Short Range Navigational Sonar) to detect submerged mines and nets and I believe that device was not available until late 1945.
col_Kurtz
11-22-11, 05:18 AM
Hi...
This is my list of mods:
SH5.exe updated (Hex editor).
Silent Hunter V to v. 1.2 - updated too.
Generic Mod Enabler - v2.6.0.157
[D:\Games\Silent Hunter 5\SHV MODS]
(at TDW.py file - SH4 activated)
No Logo Intro Menu_Animation v. 01.00 by AvM
No Damn Bubbles, No Damn Halo Mod
A Fistful of Emblems v1.51
A Fistful of Emblems v1.51 (Weathered)
Accurate German Flags
FX_Update_0_0_19_ByTheDarkWraith
IRAI_0_0_30_ByTheDarkWraith
IRAI_0_0_30_No_Aircraft_Spotting_At_Depth
NewUIs_TDC_6_8_0_ByTheDarkWraith
NewUIs_TDC_6_8_0_ERM_Reaper7_NightVision
Trevally Automated Scripts v0.6
Trevally Harbour & Kiel Canal Pilot v2.8
Trevally Tutorial - All v0.2(for OHIIv1.3)
stoianm pitch&roll for SH5 V1 (normal)
MightyFine Crew Mod 1.2.1 Alt faces
MCCD_1.04
MCCD_1.04_MFCM_1.2.1_compatible
MightyFine Less Annoying Footsteps 1.0
Dynamic Environment SH5 Basemod (realistic version) V2.1
OPEN HORIZONS II_full v1.5
OHII v1.5 Patch1
Critical hits 1.1 Torpedos
Critical hits v 1.2
SteelViking's Interior Mod V1.2
SteelViking's Interior Mod V1.2.1 Patch
sobers green crew training V3 SH5
sobers best ever fog V2 SH5
Equipment_Upgrades_Fix_v1_4_byTheBeast
I tried to start Tutorial to remind how to shoot to the target. So, everything was fine until I touched the bottom bar. Game suddenly skip to the windows (Win XP SP3).
Btw. Can`t see the crews icons.
This shot is taken from PQ 17 historical mission. And this happen again:hmmm:
http://naforum.zapodaj.net/thumbs/d67f17e0b12a.jpg (http://naforum.zapodaj.net/d67f17e0b12a.jpg.html)
Any suggestions?
Kurtz :salute:
Trevally.
11-22-11, 09:59 AM
Hi...
I tried to start Tutorial to remind how to shoot to the target. So, everything was fine until I touched the bottom bar. Game suddenly skip to the windows (Win XP SP3).
Btw. Can`t see the crews icons.
This shot is taken from PQ 17 historical mission. And this happen again:hmmm:
http://naforum.zapodaj.net/thumbs/d67f17e0b12a.jpg (http://naforum.zapodaj.net/d67f17e0b12a.jpg.html)
Any suggestions?
Kurtz :salute:
You should post this in TDWs UI thread.
IIRC there was a glitch with the SH4 version of the mod:hmmm: and I am not sure if that was ever fixed.
Quick fix = dont click that button:D
col_Kurtz
11-22-11, 01:46 PM
You should post this in TDWs UI thread.
IIRC there was a glitch with the SH4 version of the mod:hmmm: and I am not sure if that was ever fixed.
Quick fix = dont click that button:D
:haha::har:
Love your sense of humor - knew it, I knew... "Can`t touch this!"
I remember this bug from half year ago? And I remember TDWs version of this... SH4 and SH3 is not compatible with any historical missions - tutorials I mean;) I tought it was repaired already:oops:
Ok, I`ll try post with this to TDW.
Best regards and for a quick answer Trevally
Kurtz:salute:
Install these 3 mods to start with
UI mod by tdw
http://www.subsim.com/radioroom/showthread.php?t=166093
IRAI mod by tdw
http://www.subsim.com/radioroom/showthread.php?t=171973
dynamic environment mod by stoianm
http://www.subsim.com/radioroom/showthread.php?t=182377&highlight=dynamic+environment
and OH2 of course .
Looks for the folders inside . IE dont enable the first folder you extract .
Very cool, thankyou Sir! It can be very confusing to determine which of all the worthwhile mods (that took alot of time+effort by their authors to create) are best suited. Not having much free time during the 'work' year I don't/can't keep up on development. Will download those and give them a try!
Thread closed on author's request. All discussion of OHII is now here: http://www.subsim.com/radioroom/showthread.php?t=189818
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