View Full Version : [WIP] Mega-Mod for SH5
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Silent Steel
10-03-11, 11:08 AM
I only see that for download on GameFront, but it still seems to have problems again today..
That link is OK here
Hi Snacko and NipplesTheCat,
I can reccomend you to do the following steps:
1. Delete the game and all its traces from PC, reinstall the game
2. In 'support' folder you'll find 'gu'-folder (game updater). Launch it and the game should be patched to v.1.2 automatically. It is not a quick process so just follow all the instructions. The patch is installed when the activation window will appear (account name + passport).
3. Play the tutorial without any mods installed, you'll be autosaved in bunker, exit to Windows, install JSGME into Ubisoft/Silent Hunt 5/
4. Study thoroughly video tutorial by STOIANM, where all the information re. MO and few more important mods usaged explained perfectly. The link is here
http://www.subsim.com/radioroom/showpost.php?p=1629509&postcount=27
5. Install mods as recommended in this videotutorial
NOTE:
a) Some mods mentioned by stoianm (NewUI, IRAI, FX_Update) already have new versions, which could be found on this forums in the first posts of the threads
b) d3d Antilag is applied not via JSGME, but with copying the .dll, .cfg files to the game directory Ubisoft/Silent Hunt 5/
6. Load the saved in bunker game, resave it one more time, exit to Windows and then load again, and everything should work perfect (if you done all the steps properly):up:
I have done all of these steps on my laptop and it works fine, is beautiful, and all the new UI and extra features are just fantastic! I am telling some of my flight sim squadmates about the new mods for SH5 and they are checking it out now too...
Question:
Since I have got all the mods in my jsgme MODS folder on my laptop, I assume I can just copy that MODS folder over to my desktop game install? After of course, I update and play through the tutorial? Then tweak the DarkWraith options however I want and enable the mods in the correct order? That should be fine, right...?
Question:
Since I have got all the mods in my jsgme MODS folder on my laptop, I assume I can just copy that MODS folder over to my desktop game install?
JSGME creates MODS folder automatically when U run this program for the first time. If you copy the MODS folder with mods into the game directory, and then run JSGME, then you see this mods in the left column ready to be applied
After of course, I update and play through the tutorial? Then tweak the DarkWraith options however I want and enable the mods in the correct order? That should be fine, right...? 'UserOptions' file in TDW NewUI - mod should be edited before this mod is applied by TDW
Hi Snacko! I didn't catch the main idea of questions (especially the first one) but tried to answer (see in yellow).
One note: when you apply NewUI TDW (that should be done in bunker) be sure that when loading the saved game and then starting the new patrol with the requested mission be sure you have loading screen before mission starts.
F.e., for me that works only this way: Saving in bunker - quit to Windows - applying NewUI - loading saved game - saving again - quit to Win - loading saved game:salute:
Sorry, maybe my question was a little confusing... :DL
I have it all working fine on my laptop. So, I was just wondering if I can copy that MODS folder over to another computer? I think that I can do that. I copied it over to my desktop computer where I have a clean install of SH5. I first played the tutorial and docked at Kiev. Then I enabled all of the mods, and opened up my last saved game in the Kiev bunker, and saved that. Exited to Windows. Now it seems to work fine, so I guess that was ok..
Sorry, maybe my question was a little confusing... :DL
I have it all working fine on my laptop. So, I was just wondering if I can copy that MODS folder over to another computer? I think that I can do that. I copied it over to my desktop computer where I have a clean install of SH5. I first played the tutorial and docked at Kiev. Then I enabled all of the mods, and opened up my last saved game in the Kiev bunker, and saved that. Exited to Windows. Now it seems to work fine, so I guess that was ok..
To dock at Kiev in 1939 - thats cool:rock::haha: Thats something new in history revision
You can copy your MODS folder to any place and any PC where SH5 and JSGME are installed:salute:
LoL! Don't you have the Kiev mod?? :har:
Silent Steel
10-04-11, 11:46 PM
...and docked at Kiev. Then I enabled all of the mods, and opened up my last saved game in the Kiev bunker...
Docking in Kiev - molodets. Ne znal eto mozjno byl v 1939 godu. :o
If and when uninstalling SH5 and if you want to save your already existing campaigns and ship's journals make sure you make a backup of the folder;
C:\Users\Documents\SH5
This is where you have all your current campaigns/saves/logs and more.
After reinstall just paste it back where it was before.
:up:
Roger! :salute:
Thanks for all the help. I am helping my squadmates get up to speed now.
Snack
mikaelanderlund
10-13-11, 09:33 AM
Dear TDW,
any news? New version?
PL_Andrev
10-13-11, 01:10 PM
It looks we need more TheDarkWraithes...
:wah:
Silent Steel
10-14-11, 12:24 AM
There is, and will be, only one The Dark Wraith. Ever. :rock:
/
Mehring1917
10-31-11, 09:34 AM
Hi, I'm using this mod which has raised the possiblity that SH 5 wasn't a fiver down the drain after all. Wonderful and thanks.
I was so disgusted with vanilla I uninstalled after an hour or so, so I don't know if this is a stock problem of even a touch of realism in MO. The depth under kiel as reported by navigation officer is greater than the actual depth so 20+m from the sea bottom I'm damaging my hull on the floor.
I also noticed that DUK readings sometimes change unexpectedly so when moving dark to a lighter blue area of map, the sea sometimes becomes considerably deeper.
Is this replicating inaccuracy in maps and sounding equipment or a bug, perhaps mismatch between two layers of the game map? It's happened with three seperate installs patched to 1.2 and MO + patch installed.
Hi Mehring1917! I've just picked up SH5 as well (and spent more than a fiver for it). I believe it'll be worth it, but only because of the hard work of the SUBSIM modders who've worked wonders with a substandard release (even after 2 patches from the vendor).
Hi, I'm using this mod which has raised the possiblity that SH 5 wasn't a fiver down the drain after all. Wonderful and thanks.
I was so disgusted with vanilla I uninstalled after an hour or so, so I don't know if this is a stock problem of even a touch of realism in MO. The depth under kiel as reported by navigation officer is greater than the actual depth so 20+m from the sea bottom I'm damaging my hull on the floor.
I also noticed that DUK readings sometimes change unexpectedly so when moving dark to a lighter blue area of map, the sea sometimes becomes considerably deeper.
Is this replicating inaccuracy in maps and sounding equipment or a bug, perhaps mismatch between two layers of the game map? It's happened with three seperate installs patched to 1.2 and MO + patch installed.
Unfortunately the DUK error is caused by a number of fundamental problems that are difficult to fix. The ongoing improvement in modding knowledge and tools should eventually give us fixes for this as they've done for so many other issues.
Below is a picture of the problem posted here (http://www.subsim.com/radioroom/showthread.php?p=1412430#post1412430) by Kylania back on 2010 Jun 05. This thread (http://www.subsim.com/radioroom/showthread.php?t=186788&highlight=sea%20floor) has a fuller discussion of the technical problems behind this problem. It appears to be both a combination of an extraneous non-visible part of the sub and problems with the actual sea floor terrian. I think you may need to leave up to 20-30 metres error margin in DUK to avoid hitting the bottom
http://img684.imageshack.us/img684/6766/seafloor.jpg
0rpheus
10-31-11, 10:55 AM
I also noticed that DUK readings sometimes change unexpectedly so when moving dark to a lighter blue area of map, the sea sometimes becomes considerably deeper.
Is this replicating inaccuracy in maps and sounding equipment or a bug, perhaps mismatch between two layers of the game map? It's happened with three seperate installs patched to 1.2 and MO + patch installed.
Water gradients on the map denote different average seafloor depths, so yes they will vary significantly when transiting those gradients.
And yes, there is a 'zone' of 15 or so metres below the uboat that will register collisions on the seafloor without any obvious visual 'contact' with the bottom. For a somewhat more detailed explanation, you can go here:
http://www.subsim.com/radioroom/showpost.php?p=1777139&postcount=14
but the reality is, for now anyway, stay at least 20m from the bottom at all times wherever possible, and remember: shallow water is death to subs!
To use Magnum Opus--and if installed Open Horizons II--but with German speech:
1. Download the stock German speech pack (http://www.subsim.com/radioroom/showpost.php?p=1465509&postcount=23) and its fixes (http://www.subsim.com/radioroom/showthread.php?t=164297), giving 1 and 2 mods respectively for a total of 3.
2. Download Magnum Opus and its Patch (http://www.subsim.com/radioroom/showthread.php?t=176123). Extract the mod and the patch and combine them for 1 patched mod.
3. Download DeutschMod (http://forums-de.ubi.com/eve/forums/a/tpc/f/1151033738/m/1141044309) (scroll down until you see "Download DeutschMod"). Extract the mod and deleted everything from it except \data\Sound\ (and maybe \Documentation\).
4. In JSGME install in this order:
#1 German speech pack
#2 German speech pack fixes x 2
#3 Magnum Opus patched
#4 Everything else including Open Horizons II
#5 DeutschMod \data\Sound\ only (else you get everything Deutsch instead of just sound)
#6 DBSM comes here after DeutschMod
Each step will have file change collisions with the previous steps. These are expected and what makes it work.
And then you have Magnum Opus with German speech!
EDIT: After reviewing Rudy2000's German post and TDW NewUI's thread, I realise DeutschMod should come last after other mods that affect sound except DBSM. This is tested and works without or with DBSM.
I have a question about a file found in both Magnum Opus and DeutschMod:
\data\RadioMessages\WWIIShipNames.txt
In MO, this is a list of Allied ships. In DeutschMod, it's a list of German Ships. I would think between the two of them a similar file would have a similar use. Shouldn't both be one or the other, either Allied shipnames or German shipnames?
From MO, here are the first 20 lines:
Saccarappa Hog Islander
Don Isidro
Black Osprey
Lehigh
Santa Paula
Exochorda
Warrior
President Harding
Wacosta
Hybert
R. G. Stewart
Black Eagle
City of Joliet
Shickshinny
Black Condor
Eglantine
Black Hawk
Ethan Allen
Ipswich
Syros
And from DeutschMod the first 20 lines:
Admiral Graf Spee
Admiral Hipper
Admiral Scheer
Adolf Lüderitz
Albatros
Albert Leo Schlageter
Atlantis
August / Helene
Bismarck
Blücher
Buea
Burgenland
Carl Peters
Coronel
De Grasse
Deutschland / Lützow
Emden
Europa
F1
F2
As well, DeutschMod's file has duplicate lines on 61 and 62:
Lützow
Lützow
kylania
11-01-11, 01:34 AM
Please post if you have luck with that. I'd love to use MO, but all the duplicated English voices drove me totally insane. :)
Silent Steel
11-01-11, 02:45 AM
[QUOTE=Svart;1777924]If we want to use Magnum Opus but with German speech, is this the correct procedure?
QUOTE]
If you'd like to run the MO and just change the speech to German I'd say the best way to ways to do this is;
1. MO patched
2. German U-Boat Crew Language Pack by Venatore - http://www.subsim.com/radioroom/showpost.php?p=1465509&postcount=23 (http://www.subsim.com/radioroom/showpost.php?p=1465509&postcount=23)
3. Stormy's SDBSM - http://www.subsim.com/radioroom/showthread.php?t=164552 (http://www.subsim.com/radioroom/showthread.php?t=164552)
:up:
Mehring1917
11-01-11, 04:32 AM
Thanks Svart and Orpheus. I never thought so much would be fixed as has been already by modders, so fingers crossed. And whatever what those guys were on when they released SH5, I don't want any of it.
Thanks Svart and Orpheus. I never thought so much would be fixed as has been already by modders, so fingers crossed. And whatever what those guys were on when they released SH5, I don't want any of it.
Considering what I learned about Rome Total War from hanging out with the modders in the Europa Barbarorum community, I'm not surprised. There they've gone farther in custom models and animations (not surprising with more years) but it's very much the same: a commercial game publisher ignores the intelligent advice of knowledgeable players before release and puts out a dog of a game. And many, many hours of labour over years by volunteers eventually makes a masterpiece out of it (with a lot of the cracks papered over).
Haven't checked up on them lately but the team has been working on modding Medieval 2 Total War with Kingdoms into Europa Barbarorum 2. It will be glorious--and you'll never see anything near such a polished product out of a pro shop (which must frustrate the good people in them no end).
Silent Steel
11-01-11, 07:53 AM
..whatever what those guys were on when they released SH5, I don't want any of it.
:haha:
Sartoris
11-02-11, 03:55 PM
Considering how outdated some parts of MO are right now, are there any plans to make a new version? Preferably one with all the English voices removed.
I think a nice, complete mega mod would help entice new players, and get them used to the idea of installing additional mods. As it is right now, most new users are either baffled by the process of finding mods or outright turned off from the game.
Please post if you have luck with that. I'd love to use MO, but all the duplicated English voices drove me totally insane. :)
The process works to give you all German speech without needing DBSM. And if you want DBSM, you install it after DeutschMod.
To use Magnum Opus--and if installed Open Horizons II--but with German speech:
1. Download the stock German speech pack (http://www.subsim.com/radioroom/showpost.php?p=1465509&postcount=23) and its fixes (http://www.subsim.com/radioroom/showthread.php?t=164297), giving 1 and 2 mods respectively for a total of 3.
2. Download Magnum Opus and its Patch (http://www.subsim.com/radioroom/showthread.php?t=176123). Extract the mod and the patch and combine them for 1 patched mod.
3. Download DeutschMod (http://forums-de.ubi.com/eve/forums/a/tpc/f/1151033738/m/1141044309) (scroll down until you see "Download DeutschMod"). Extract the mod and deleted everything from it except \data\Sound\ (and maybe \Documentation\).
4. In JSGME install in this order:
#1 German speech pack
#2 German speech pack fixes x 2
#3 Magnum Opus patched
#4 Everything else including Open Horizons II
#5 DeutschMod \data\Sound\ only (else you get everything Deutsch instead of just sound)
#6 DBSM comes here after DeutschMod
Each step will have file change collisions with the previous steps. These are expected and what makes it work.
And then you have Magnum Opus with German speech!
EDIT: After reviewing Rudy2000's German post and TDW NewUI's thread, I realise DeutschMod should come last after other mods that affect sound except DBSM. This is tested and works without or with DBSM.
Silent Steel
11-03-11, 06:01 AM
As it is right now, most new users are either baffled by the process of finding mods or outright turned off from the game.
I'd be glad to make one page that then easily can be edited/updated, with links to all the most popular mods, including short descriptions of their respective functions.
:D
Sartoris
11-03-11, 06:12 AM
That would be excellent! :yeah:
I'd be glad to make one page that then easily can be edited/updated, with links to all the most popular mods, including short descriptions of their respective functions.
:D
Sounds good! Maybe even a suggested load orders?
Other things is that it doesn't have to be TDW who has to create a "Mega"-mod. He has a lot of things going on right now, and I think that mod compilation isn't his priority right now.
But rather than just joining mods together, I would like to see a some "personality" in the megamod, so that all values are tweaked to certain direction to achieve realism and good playability.
But anyway, Silent Steel, that is a nice idea! :yeah:
mikaelanderlund
11-03-11, 11:36 AM
I'd be glad to make one page that then easily can be edited/updated, with links to all the most popular mods, including short descriptions of their respective functions.
:D
Toppen och med en installationsordning :up:
Silent Steel
11-03-11, 12:36 PM
Well, if such a page would be of any use it would have to be a sticky. How to get one?
First step I think should be just to get a list with all links and short descriptions of the mods. Easy, quick and convenient.
As a second step a suggested load order could be an option. With the right support from the modders maybe even feasible.
For a mod to be qualified for the 'Most poular' mods list it would have to meet certain download statistics, or?
Trevally.
11-03-11, 12:49 PM
Well, if such a page would be of any use it would have to be a sticky.
How to get one?
Suggested load order could be an option
Great idea Silent Steel:salute:
Is there a thread with posted mod loadouts from other members? Ive got a feeling like McGyver in a hardwarestore here, ive downloaded like 50 mods making more that 500 conflicts in total LOL.
What i mean is: Is there a supermod or something like a package or combo? Even a loadout with its order so we make it somewhat challenging :DL
Now siriously i want to congratulate everyone here, if other games had this push you guys have made... this is awesome, so many mods of everything!
Great job! Cheers guys.
Silent Steel
11-05-11, 03:33 AM
Is there a thread with posted mod loadouts from other members?
Here is a thread with multiple lists and ongoing discussions, just read and make your choice.; http://www.subsim.com/radioroom/showthread.php?p=1780751#post1780751 (http://www.subsim.com/radioroom/showthread.php?p=1780751#post1780751)
I suggest you try Sober's list; http://www.subsim.com/radioroom/album.php?u=223410 (http://www.subsim.com/radioroom/album.php?u=223410)
:up:
Mehring1917
11-05-11, 06:40 AM
Considering what I learned about Rome Total War from hanging out with the modders in the Europa Barbarorum community, I'm not surprised. There they've gone farther in custom models and animations (not surprising with more years) but it's very much the same: a commercial game publisher ignores the intelligent advice of knowledgeable players before release and puts out a dog of a game. And many, many hours of labour over years by volunteers eventually makes a masterpiece out of it (with a lot of the cracks papered over).
Haven't checked up on them lately but the team has been working on modding Medieval 2 Total War with Kingdoms into Europa Barbarorum 2. It will be glorious--and you'll never see anything near such a polished product out of a pro shop (which must frustrate the good people in them no end).
Napoleon Total War has also been significantly improved by the Lordz.
Napoleon Total War has also been significantly improved by the Lordz.
With Europa Barbarorum, the only thing left from Rome Total War is the executable, whether it's RTR, BI, or Alex. Everything else has been replaced, campaign, playable powers, units, map, terrain, everything!
PapaKilo
11-09-11, 09:08 AM
Hey, will this Mega mod will ever be finnished ?
"v0.0.5 is currently in the works and should be releasing soon."
This has been set up for ages and there is still no other version but very first ?
Michal788
11-12-11, 10:08 AM
Hey, will this Mega mod will ever be finnished ?
"v0.0.5 is currently in the works and should be releasing soon."
This has been set up for ages and there is still no other version but very first ?
----------------
Im waiting also 2 years.
Sbygneus
11-12-11, 10:25 AM
Yes I keep my copy of SH5 on the shelf. I wait for a playable compilation in one instalation. I just cant handle all those mods any more. I am sorry for being too unskilled and blind to struggle through all forum topics. But I try to observe what is going on here and I wait patiently and full of hope. :zzz:
tonschk
11-12-11, 10:31 AM
Hey, will this Mega mod will ever be finnished ?
"v0.0.5 is currently in the works and should be releasing soon."
This has been set up for ages and there is still no other version but very first ?
Im waiting also 2 years.
TheDarkWraith is working a lot developing a software to import/export and modify the GR2 files of SH5, to finish that needs a lot of time and dedication
Mehring1917
11-14-11, 05:34 AM
Can anyone help me with the ship identification procedure here? I find two manuals. One is only available when the right hand charts availability is toggled on. I can't find a use for it though, as you can't really search for ships in it or transfer any information you might find to the TDC .
The other is available to all targetting devices and is activated through the weapons officer but its integral targetting procedure doesn't seem to work properly when running decks awash. It is almost completely automated yet doesn't give you details you need to set your torp depth, for example. I was doing ok with basic manual targetting in SH4 and I'm finding this even more frustrating than grinding by great invisible arse on the sea bed.
renthewog
11-16-11, 10:39 PM
Yes I keep my copy of SH5 on the shelf. I wait for a playable compilation in one instalation. I just cant handle all those mods any more. I am sorry for being too unskilled and blind to struggle through all forum topics. But I try to observe what is going on here and I wait patiently and full of hope. :zzz:
My sh5 is collecting more and more dust every day..awaiting patiently for the same thing mate...:yawn:
mikaelanderlund
11-17-11, 01:45 AM
Maybe Silent Steel can give/recommend us a good and stable mod list?
Silent Steel
11-17-11, 02:34 AM
Maybe Silent Steel can give/recommend us a good and stable mod list?
First I'd like to thank Mikael (in Swedish 'tack') for having such a faith in my mod lists. :hmmm: :D
To include the new OHII v1.5 I yesterday created a new mod list that except from updating with this new version only got a few minor changes.
I don't claim this list to be perfect and I would appreciate any assistance to find faulty load order/superfluous mods
As you can see I'm addicted to SH5 in German.
I think I'm still too bad at keeping track on what older mods are getting included in new mods or new versions of various mods, sometimes this info simply isn't available. :-?
Though, what I can say is that up to now I haven't had any whatsoever problems and haven't found any missing features or something of the kind.
Here's the list;
__________________________________________________ _______________________________________________
Generic Mod Enabler - v2.6.0.157
C:\Ubisoft\Silent Hunter 5\Antilag d3d (RenderAheadLimit=4/FPSlimit=36)
C:\Ubisoft\Silent Hunter 5\MODS;
No Logo Intro and Menu Animation
Goodbye Pacman
MightyFine Crew Mod 1.2.1 Alt w beards
MCCD_1.04
MCCD_1.04_MFCM_1.2.1_compatible
MCCD_1.04_GER
FX_Update_0_0_19_ByTheDarkWraith
IRAI_0_0_30_ByTheDarkWraith
NewUIs_TDC_6_8_0_ByTheDarkWraith
Dynamic Environment SH5 Basemod (realistic version) V2.1
Dynamic Environment SH5 Realistic Colors V2.1
Dynamic Environment SH5 Waves (realistic version) V2.1
Dynamic Environment SH5 Undersea (temperate and polar) V2.1
SteelViking's Interior Mod V1.2
SteelViking's Interior Mod V1.2.1 Patch
German U-Boat Crew Language Pack
Stormys DBSM SH5 v1.3 Basemod
Stormys DBSM SH5 v1.3 additional crew sounds beta6
Stormys DBSM SH5 v1.3 optional remaining orig sounds converted to 22Khz
Stormys DBSM SH5 v1.3 optional -6db damped Sonarguy
Stormys DBSM SH5 v1.3 optional louder engine sounds
Stormys DBSM SH5 v1.3 optional scary creaks
OPEN HORIZONS II_base v1.5
OPEN HORIZONS II_New_Ships v1.5
TDW_Mines_Subnets_Detectable_in_hydro (OH II v1.5)
German U-Boat Hydrophone SFX (Is this one unnecessary, maybe included in SDBSM?)
Radio Paris French Music Full Version 1.2
Radio Saigon French Music Vol I
R7 HiRes Mithrandirs Alt Clock
Nauticalwolf's_Damage_and_Torpedo_UI(g)_Mod_v1.1
sobers see thru wake fix
sobers smaller water drops V4
sobers darker ship bow spray
sobers 3D deck spray mod V7
Flags - Accurate German Flags
SubFlags_0_0_8_byTheDarkWraith
Critical hits v 1.2
R.E.M_by_Xrundel_TheBeast_1.2
Stoianm pitch&roll for SH5 V1 (normal)
stoianm EnvWeather V1 SH5
SteelViking's Bunker Fixes V1.0
KZS Hull wetness for U-Boats + co tower and deck_revised_by_TheDarkWraith
EQuaTool 01.01 by AvM - Kriegsmarine Regular Style
EQuaTool 01.01 by AvM - Add On - Large Style Ruler
IO Map Course Line Normal Pencil Mod
Equipment_Upgrades_Fix_1_2_byTheBeast
stoianm upgrade available mod compatible a fistfull of emblems&Equipment_Upgrades_Fix_1_2_byTheBeast (Still not quite sure if I actually need both these 'upgrade fix' mods or, if I do, in what loading order. This seems to run OK but so far I haven't found out. Anyone?)
sobers talking conning crew mod
gap - HD 1 deg Scope Bearing v 1.0
DEUTSCHMOD_0.9.6 Radiotext
NewUIs_TDC_6_8_0_New_radio_messages_German (Still not quite sure if I actually need both these 'radio message text' mods)
Fix for bearing sound (german speechpack)
Fix for digits (german speechpack)
Critical hits 1.1 Torpedos
Real_Sink_0_0_16_2
Sub_Exhaust_1_0_5_byTheDarkWraith
End of list
Regards
Looking at that is the reason I gave up till a supermod is released, finding half of these mods is a problem, then downloading if still available, then setting up files that are commonly used by other mods, setting up TDW,s UI mod etc etc!
This is all easy for those that have been with the game from the beginning but late comers like me give up after a few days of trying to get it all together!!:doh:
What is needed is a stable setup determined then using a blank folder enable each mod in the correct order editing ini files where needed (such as menu.ini, Names.cfg etc) then uses can set TDW's UI to suit themselves. This blank folder should now have only the files needed for the supermod, zip that up and release it! Even if it's not official, would be a good starting point for adding newer mods!:up: BTW, only my opinion!:oops:
Silent Steel
11-17-11, 07:37 AM
Looking at that is the reason I gave up till a supermod is released, finding half of these mods is a problem, then downloading if still available, then setting up files that are commonly used by other mods, setting up TDW,s UI mod etc etc!
This is all easy for those that have been with the game from the beginning but late comers like me give up after a few days of trying to get it all together!!:doh:
What is needed is a stable setup determined then using a blank folder enable each mod in the correct order editing ini files where needed (such as menu.ini, Names.cfg etc) then uses can set TDW's UI to suit themselves. This blank folder should now have only the files needed for the supermod, zip that up and release it! Even if it's not official, would be a good starting point for adding newer mods!:up: BTW, only my opinion!:oops:
Good idea.
IF this my list wins other members' liking I'd be glad zip 'em up and upload them.
Just let us wait and see what the outcome will be.
:up:
Fingers crossed!!:yep: (since this is TDW's thread maybe a new one could be started)
renthewog
11-18-11, 09:16 PM
Good idea.
IF this my list wins other members' liking I'd be glad zip 'em up and upload them.
Just let us wait and see what the outcome will be.
:up:
Hey mate, this list looks pretty good to my liking, i would'nt mind giving all these mods a try, any way you could winzip it and upload it as a mega mod? Obviously the only changes i would have to make is the configuration to TDW ui's and the IRAI and maybe the radio.ini file for preffered radio station frequencies..also would it be possible to have a matching keyboard layout for controls and keyboard buttons when "F1" is pressed?
Cheers,
Ren
The biggest headache would be getting permissions to use the various mods!:doh:
0rpheus
11-18-11, 11:34 PM
MO could use an update, a lot has been done and with the DRM being dropped more people are playing than ever. But poor ol' TDW is busy with the GR2 editor, which is also really important!
Fingers crossed though, to get all of Silent's list in MO and working CTD-free alongside OHII would be brilliant!:yeah:
Silent Steel
11-19-11, 02:31 AM
Hey mate, this list looks pretty good to my liking, i would'nt mind giving all these mods a try, any way you could winzip it and upload it as a mega mod? Obviously the only changes i would have to make is the configuration to TDW ui's and the IRAI and maybe the radio.ini file for preffered radio station frequencies..also would it be possible to have a matching keyboard layout for controls and keyboard buttons when "F1" is pressed?
Cheers,
Ren
Hi there down under :D
A 'mega mod' it won't be, merely a mod collection. When I find the time I'll zip them and let you know.
As for customized kbd there is one mod you could try - Jimimadrid's Keymapper (http://www.subsim.com/radioroom/showthread.php?t=166316&highlight=keymapper)
!! Make sure you read and follow the info closely !!
Regards
renthewog
11-19-11, 03:18 AM
Hey Silent steel..thanks for reply, no worries..let me know when you have it zipped up..
Cheers..
Ren
Silent Steel
11-19-11, 04:39 AM
Hey Silent steel..thanks for reply, no worries..let me know when you have it zipped up..
Cheers..
Ren
Aye, will do :salute:
VirtualVikingX
11-20-11, 06:04 AM
Me too! :D
Magic1111
11-20-11, 06:09 AM
Me too!!! :smug:
Silent Steel
11-20-11, 11:06 AM
I'll let ya all know when I'm ready.
Just a few things to sort out before I can make the lists.
When I'm ready I'll move this subject to a new thread, here it's off topic.
Thanks for your support :D
.
jrescalante
11-23-11, 10:42 PM
Had SH4 prior to my PC being stolen earlier in the year. Had not reloaded it since getting my new one. Currently layed up with a bum knee and looking for something to keep me occupied. I am downloading SH5 as I write. Checking all of the forums & it's great to see all the MODers have been so busy. Much appreciation and cudos to all of you who put time and effort into making this SIM what is should be.
I can't wait to get myself immersed in all of your good work. THANKS! :yeah:
Hartmann
11-25-11, 07:55 PM
I´m waiting too for a mod compilation or megapack because the number of mods to put all together is excesive and the mods soup became a nightmare .
I followed the boards periodically to see the game evolution but i´m still with sh4 and i don´t have any mod collection as i have for silent hunter 3 ( from the first mods, some of them adapted for personal use)
cheers :up:
fireship4
11-25-11, 10:33 PM
Also looking for an up-to-date modpack, as I just purchased the game and there are so many to put together.
The lack of megamods in general is part of the problem possibly.
Adriatico
11-26-11, 01:09 AM
SilentSteel, I am also waiting for your compilation...:up:
In my daily life, I simply do not have time to study and research past mods compatibility for 30-40 hours needed to find/install/test combinations... and I'm quite sure that 80% fans are in the same situation.
Just let us know mate;)
Silent Steel
11-26-11, 04:07 AM
SilentSteel, I am also waiting for your compilation...:up:
In my daily life, I simply do not have time to study and research past mods compatibility for 30-40 hours needed to find/install/test combinations... and I'm quite sure that 80% fans are in the same situation.
Just let us know mate;)
Working on it
Right now a 'Starter kit' is ready and an 'Enhanced' as well as an ' Advanced' list are coming up.
I wish too that vicious thing called work wouldn't interfere as much as it does . :nope:
When ready I'll add the links to my sig. :up:
Just wanted to add my own encouragment. I have held off buying the game till a supermod is released because real life no longer allows me the time to test mod combinations.
A super mod, or a tried and tested list of mods in a single convenient download would be wonderful.
Sartoris
11-27-11, 10:12 AM
Seconded!:up:
0rpheus
11-27-11, 11:38 AM
Are there any plans to update MO in the near future TDW? Seems a lot of people are clamouring for it!:O:
mikaelanderlund
11-27-11, 12:36 PM
Working on it
Right now a 'Starter kit' is ready and an 'Enhanced' as well as an ' Advanced' list are coming up.
I wish too that vicious thing called work wouldn't interfere as much as it does . :nope:
When ready I'll add the links to my sig. :up:
Great news!
Adriatico
11-27-11, 02:56 PM
Working on it
Right now a 'Starter kit' is ready and an 'Enhanced' as well as an ' Advanced' list are coming up.
I wish too that vicious thing called work wouldn't interfere as much as it does . :nope:
When ready I'll add the links to my sig. :up:
:DL:yeah::o:yeah::DL...
I am having a problem with MO. When I start the game the small map in the lower left works just fine, but if I go to use the main nav map, I get a frozen screen showing a round protractor, along with some tools, and then the game CTDs
I thought it was something to do with Open Horizons, but even after shutting all of that off, and leaving only MO, the same thing happens.
The game for the time being is dead to me, I cannot play with out this essential item.
LPlay Magnum Opus v0.0.1 by 88Monsteri
1 http://www.youtube.com/watch?v=lICvWjT3r4s
2 http://www.youtube.com/watch?v=EC0W1hSKFh8
3 http://www.youtube.com/watch?v=0tGV8xTfILs
4 http://www.youtube.com/watch?v=w2e61YwAvko
StarTrekMike
12-19-11, 07:10 PM
I would also be interested in a zip of all of those files when you get a chance.
I lost all of my mods after a reformat and this would make things so much faster.
Johnson0311
01-09-12, 04:40 PM
Is this the compilation to download? I haven't played in a long while and would like to get back into it.
If not what should I be looking into?
Thanks in advance!
Silent Steel
01-10-12, 08:43 AM
I would also be interested in a zip of all of those files when you get a chance.
I lost all of my mods after a reformat and this would make things so much faster.
Check your PM :D
Could I also have that link Sir?
Much Thanks!
Silent Steel
01-10-12, 10:43 AM
Could I also have that link Sir?
Much Thanks!
Aye sir,
Check your PM.
Rosenzüchter
01-14-12, 01:24 PM
Hi mate,
I would also be highly interested in the link. I recently had lots of difficulties with the magnitude of mods and would love to sail with one mega mod only.
Cheers,
Rosenzüchter
fromhell
01-14-12, 03:27 PM
me to, please:D
Silent Steel
01-15-12, 01:34 AM
Hi mate,
I would also be highly interested in the link. I recently had lots of difficulties with the magnitude of mods and would love to sail with one mega mod only.
Cheers,
Rosenzüchter
Check your PM :up:
Silent Steel
01-15-12, 01:37 AM
me to, please:D
Check your PM :D
Tickets, tickets please!!:D
Gee I'm a cheeky sod!!:oops:
Hartmann
01-15-12, 05:31 PM
i´m interested too :D
ticket please
Coming late to the party. Can I have it too, please? Somehow my current mod soup doesn't seem to be performing well.
Thanks in advance:salute:
fromhell
01-16-12, 02:38 AM
SilentSteel, just wondered if you are still putting together a supermod, or did i get that wrong.
if you are yippee:salute:
just one other thing, when i try to edit my signiture, it says bb code to big, any idea what that means. i am only trying to put in a couple of words.
many thanks
Silent Steel
01-16-12, 03:59 AM
Here, please! :salute:
Check PM.
Silent Steel
01-16-12, 03:59 AM
Coming late to the party. Can I have it too, please? Somehow my current mod soup doesn't seem to be performing well.
Thanks in advance:salute:
Check PM.
Silent Steel
01-16-12, 04:04 AM
SilentSteel, just wondered if you are still putting together a supermod, or did i get that wrong.
if you are yippee:salute:
just one other thing, when i try to edit my signiture, it says bb code to big, any idea what that means. i am only trying to put in a couple of words.
many thanks
Firstly - it's not a supermod.
I absolutely don't have the competence for that. :cry:
I'm just trying to learn as much as possible about mods and hopefully working load orders.
I even intend to make separate lists for the various UIs available around here such as TDW's brilliant New UIs but also for CSPMagui and Ui-boat with IMO must have mods.
Suggestions for mod lists to choose from and pick what you want as long as you stick to the load order.
Testing the lists takes some time but...
Of course you can have it (WIP). Check PM.
Feedback is always useful.
BTW. Didn't I PM you a link earlier?
Greetings :salute:
Silent Steel
01-16-12, 04:11 AM
i´m interested too :D
ticket please
Check PM.
Chaplain Lovejoy
01-16-12, 07:57 PM
Likewise, please.
quink99
01-16-12, 10:40 PM
Silent Steel,
I would love to sign up as a guinea pig for your MOD list discussed in this thread.
Thanks, Sir
I think you may have to start a new thread SS, this one is getting hijacked!!:yep:
carpediemorfail
01-17-12, 04:17 AM
I'd like to check out this list too, if you'd be so kind. :DL
Silent Steel
01-18-12, 03:50 AM
I think you may have to start a new thread SS, this one is getting hijacked!!:yep:
Aye, will do :D
GreyIron
01-18-12, 09:52 PM
I would like the file also,Please and Thank you so much in advance..
Michal788
01-22-12, 08:10 AM
Can you send it also to my PM?
Freelanca
01-23-12, 04:20 PM
would also like the list as well please.
kappitan
01-24-12, 05:35 AM
Could I also have that link?
Thanks!
blkdimnd
01-24-12, 11:57 AM
Could I get the link also?
Michal788
01-25-12, 05:35 AM
An post for downloading.
Hi Silent Steel,
Your mod list looks really good. I am just about to reinstall SH5 after a long break, and your list contains just about all that I'm looking for. I would really appreciate the zip fil.
Thanks in advance for all your (and of course the other modders') hard work.:up:
Tridente
01-27-12, 08:25 AM
I second the motion - a link for downloading;
Just in case PM me with the link :DL
Hi Silent Steel,
here is another request for your mod package,
thank you in advance!
mr.artur_96
01-28-12, 10:05 PM
Hey ! Can I have one too ? ;)
Cheers !
zekicoli
01-29-12, 08:36 AM
***305; need link please
Xenomerv
01-29-12, 05:35 PM
place request for a download link
----> here <----- xD
so...uhm...could i have the link too please? *-*
sidmo001
02-03-12, 01:40 AM
How do I apply the patch to the mod if I'm loading the mod via JSGME?
Silent Steel
02-03-12, 01:44 AM
How do I apply the patch to the mod if I'm loading the mod via JSGME?
Check PM :yep:
sidmo001
02-03-12, 01:47 AM
Check PM :yep:
I don't see anything in my PM box.
Silent Steel
02-03-12, 01:51 AM
I don't see anything in my PM box.
Now you should :yep:
sidmo001
02-03-12, 01:55 AM
Now you should :yep:
haha, thanks mate :DL :yeah:
Please Sir..... Lost all mine due to a crash.:wah:
@ Silent Steel :salute:
Jag vill också ha den. :yep:
Tack. :up:
(=I want it too.Tks)
Silent Steel
02-05-12, 05:43 AM
@ Silent Steel :salute:
Jag vill också ha den. :yep:
Tack. :up:
(=I want it too.Tks)
Du skall ha den nu i din PM box :up:
basti107
02-06-12, 09:33 AM
Hello Silent Steel.
I'd like to see your Modlist, too.
Please send me a PM.
Silent Steel, where can i download your mods?
pls link in PM.
The General
02-07-12, 05:08 PM
Hello, it has been a year since I last visited or played SH5. Is this Mod dead?
I have been waiting for TDW to save SH5 in the way only he can. Is that day ever coming, or will I have to wait for some brave software company to create an all new WWII Subsim?
Silent Steel
02-08-12, 04:45 AM
Hello, it has been a year since I last visited or played SH5. Is this Mod dead?
I have been waiting for TDW to save SH5 in the way only he can. Is that day ever coming, or will I have to wait for some brave software company to create an all new WWII Subsim?
Sir,
Please have a look at this :yep:
http://www.subsim.com/radioroom/showthread.php?t=192236
Sir,
Please have a look at this :yep:
http://www.subsim.com/radioroom/showthread.php?t=192236
Yeah, that one looks extremely promising indeed!:yeah:
Yeah, that one looks extremely promising indeed!:yeah:
You can say that again!!:yep:
Silent Steel
02-08-12, 11:26 AM
You can say that again!!:yep:
And I'm sure many, many others will too :D
The General
02-08-12, 12:05 PM
Sir,
Please have a look at this :yep:
http://www.subsim.com/radioroom/showthread.php?t=192236 Yes, but does that Mod doesn't fix the fundemental problems SH5 has, or is it just more window dressing? Two of the biggest problems SH5 has are the limited number of ship types you can sink in the campaign and the fact that the AI can get locked onto you, making a save & reload necessary, thus destroying immersion. Had SH5 had another year of work put into it by the Devs it would've been incredible. As it is, or was last time I played (with Magnum Opus, IRAI etc), it's unplayable.
So, the question stll remains, does TDW intend to release a new version of Magnum Opus?
Edit: From reading the 'MMM-My Mega-Mod thread', it's already starting to look like Pedrodas is getting bogged down trying to make the Mod-soup work. I think he's very brave to take it on, but the game basically needs a Dev team to save it. I think TDW should get a Purple Heart for bravely tackling this monster...
Trevally.
02-08-12, 12:28 PM
Yes, but does that Mod doesn't fix the fundemental problems SH5 has, or is it just more window dressing?
:hmmm: What window dressing are you talking about:06:
Two of the biggest problems SH5 has are the limited number of ship types you can sink in the campaign have you seen Uekels Mnts:06:
and the fact that the AI can get locked onto you, making a save & reload necessary, thus destroying immersion.
:up: I think these lists are getting smaller
Had SH5 had another year of work put into it by the Devs it would've been incredible. As it is, or was last time I played (with Magnum Opus, IRAI etc), it's unplayable.
:zzz:
The General
02-08-12, 12:40 PM
Trevally, are you saying there's a version of SH5 out there that's easily accesible, that makes it what it should've been in the first place? If so, where is it?
Please don't suggest I download 50 different Mods and then try and get them to work together.
Trevally.
02-08-12, 12:45 PM
Trevally, are you saying there's a version of SH5 out there that's easily accesible, that makes it what it should've been in the first place? If so, where is it?
Please don't suggest I download 50 different Mods and then try and get them to work together.
Sorry The General :oops:,
I have just spent all day trying to improve this game and have been hit by issues at every stage.
I should not have taken my frustrations out on the first SH5 bashing post I came across.
The General
02-08-12, 12:54 PM
Sorry The General :oops:,
I have just spent all day trying to improve this game and have been hit by issues at every stage.
I should not have taken my frustrations out on the first SH5 bashing post I came across. You've spent all day?! Guys have been working on this since SH5 was released, how many years ago?! They have all focused on individual things rather than tackling the whole. Hell, I even had a go at putting icebergs in the game once myself, and I am in no position to be meddling with software. There are core issues that I've never seen fixed, not by TDW and not by anyone else. I honestly don't think it can be done by anyone but the Devs. I admire you for trying so hard to fix this game, it's frustratingly close to being great. I think we finally have to call this one. In fact I'll do it right now:
Official Time of Death: 18:00 G.M.T. on the 8th of Feb 2012 - R.I.P. Silent Hunter 5 :dead:
Trevally.
02-08-12, 01:10 PM
You've spent all day?! Guys have been working on this since SH5 was released 3 years ago!
Yes - all day today.
They have all focused on individual things rather than tackling the whole. Hell, I even had a go at putting icebergs in the game once myself, and I am in no position to be meddling with software.
Yes - I remember you trying:yep:
There are core issues that I've never seen fixed, not by TDW and not by anyone else. I honestly don't think it can be done by anyone but the Devs.
Perhaps:hmmm:
I admire you for trying so hard to fix this game,
Thanks:sunny:
it's frustratingly close to being great. I think we finally have to call this one. In fact I'll do it right now:
Ok - :wah:
.
Official Time of Death: 18:00 G.M.T. on the 8th of Feb 2012 - R.I.P. Silent Hunter 5 :dead:.
Ok - Goodbye then
Poacher886
02-08-12, 03:26 PM
Lol...Gold.!
@ The General, I know where you're coming from but these guys are giving it their best and they get my full support and respect, you must surely realize that there is still hope for SH5, and guys like TDW have brought the game a long way!:up:
it's frustratingly close to being great.
Lets just see how the MMM mod develops, there are a lot of talented modders behind this!:yep:
Lewis Wingerter
02-08-12, 06:36 PM
I agree with Reece. Guys like TDW and Trevally,and all the other modeler has made SH5 a great game:up: I hope these guys keep up the great work:salute:
Magic1111
02-09-12, 04:20 AM
I agree with Reece. Guys like TDW and Trevally,and all the other modeler has made SH5 a great game:up: I hope these guys keep up the great work:salute:
Totally agree! :yeah:
thank you all for trying to develop this game
Yes, thank you very much for all your work on this game.
I can say that with the mods developed I am already enjoying it a lot !!
And it is getting better every day :sunny:
Txema
ComradeLucifer
04-03-12, 01:35 PM
Hey guys, new member here. I realize I might be a little late to the party- just picked up SH5 today. Silent Steel, I've heard some great things about your package and would like to request it. I sent you a more detailed PM, but there was no indication it was sent- just went over to my private message box.
captainspaulding
04-04-12, 03:23 AM
thx for this great mod ! :yeah::yeah:
Burstar
05-01-12, 04:20 PM
New to SH5 here.
Having mod shock. Couldn't find what was actually included with this mod so I decided to post its attached .txt here so others may get this info without d/l'ing it first.
Magnum Opus v0.0.1 by TheDarkWraith
This mod is a compilation of mods from SH5. This compilation is composed of the following mods:
- TheDarkWraith: RemoveLogoIntro
- SteelViking: SV&Com Underwater Mod
- W_Clear: Environment 5.0
- Sober: sobers base wave mechanics for SH5 V11
- Conus00 and SteelViking: Compatible Conus00's Graphic Mod+SV's work
- SteelViking: SteelViking's Interior Mod v1.2
- SteelViking: Shadow Improvement Mod (High res version)
- ddrgn: U-boat Historical Specifications 1.4
- TheDarkWraith: FX Update_0_0_11_ByTheDarkWraith
- TheDarkWraith & Arclight: FX_Update_0_0_11_BARF_1_3_Full_Fix (Better and Realistic Flotation)
- TheDarkWraith: FX_Update_0_0_11_UHS_Fix
- TheDarkWraith: NewUIs_TDC_6_3_2_ByTheDarkWraith
- Trevally: Trevally Harbour & Kiel Canal Pilot v2.4
- Krauter: Krauters Automated Scripts
- Abd_von_Mumit: Patrol Routine Scripts v 01_02 by AvM
- TheDarkWraith: IRAI_0_0_29_ByTheDarkWraith
- TheDarkWraith: IRAI_0_0_29_No_hydrophone_on_surface_No_Aircraft_s potting
- Oby: AirTorpedoes
- Vickers03: SUB_hyd_fix_SH5
- TheDarkWraith: SubFlags_0_0_6_byTheDarkWraith
- TheDarkWraith: Sub_Exhaust_1_0_5_byTheDarkWraith
- Heretic: MightyFine Crew Mod 1.2.1 Stock w beards
- Athlonic: MCCD_1.04
- Athlonic: MCCD_1.04_MFCM_1.2.1_compatible
- Nisgeis: High Contrast Nav Map with Inverse Shallow Colour - Chart color scheme 3
- thfeu58: Terrain_harbour_flags_Mod_v1_2_1
- doomlordis: Dooms Decks for VIIABC41 1_4
- TheBeast: SKIN_SH5_Type-VIIC_North_Atlantic_Grime_Weathered
- Athlonic: Torpedo_Speed_Abilitie_Fix_for_TDC_SH5_v120
- avee: No magic skills v1.5 MCCD compatible
- Venatore: Elite German Black & Copper Torpedo
- Pascal: Pascal uniforms
- Cerberus62: Historical Ship Equipment 1_3
- Ailantd: AilBubbles 1.0
- Ailantd: AilClouds 3_0
- Ailantd: AilSmoke 1_7
- KarlKoch: Speech fixes and additions (english version)
- Cerberus62: Additional Merchant Ships 1.1
g_maZta
05-05-12, 07:19 AM
Edit 2: is the MMM compatible with the Steam version of the game...?
edit: while typing i found the MMM. will try this. If MMM is good, you may stop reading here.
If MMM is no good, or you know of a better mod-pack, please read on. :salute:
i'm a real noob here, and i've been trying, litterally for a couple pf days to read up on the mod-info.
I'm feel a bit at a loss and I'm sorry I eventually had to post a "could you do it for me please?"-post.
Thing is... there's simply too much information.
Even the newbie-guide is as thick as the bible. (every link refers to a new discussion thread) And there doesn't really seem to be any consensus on what is a good newbie set-up.
I'm can't even read the post anymore. its just words without any coherence at this point. :dead:
So i'm wondering...
If anyone feel up to it, and want to reccomend a, not too long, list of mods i must have, or point me to this is what i would like to improve with modding.
1. I'd like to fix my torps. They almost never hit. (i understand this is because my torp guy is to cool for school). If torps are reset I would also like to remove the points i invested in this and use them elsewhere.
2. hydroplanes. I keep sinking... At any speed below a certain depth my sub keeps sinking. This is not cool for emergency getaways... Sitting hours on 200 meters, terrified of TC-ing in case sub decides to go below safe depth.
3. Co2 bug-fix would be welcome.
4. I would like better graphic-mods like "mighty fine crew" and "enviroment-mods" interiors and so on. - However, i would still like to be able to use my ext-cam without game crashing.
5. Open Horizon II - this to me seems like a definite must have. more missions, longer gameplay. Are there any noob-unfriendly issues i should be aware of here?
6. Any other recommended mods, fixes or cool stuff and the install order are very welcome.
7. I don't wan't to sign up for and complete naval academy school before playing this game :) so i would like mods that still gives me auto tdc (but a working one), and I still need my enemies to be "manageable". (although I would like to be able to make it more difficult later )
8. I don't want game to crash. :)
So, in effect, I would like to fix the most annoying bugs. nicer graphics are always cool. and more gamplay ofc.
Again, I apologize for turning to the easy solution here, and just asking for a set-up. But as I mentioned; Information overload. :timeout:
Any help here would be appreciated. My noggin's cooked.
quink99
05-05-12, 12:14 PM
A great place to start, g_maZta, is right here...........
http://www.subsim.com/radioroom/showpost.php?p=1806557&postcount=1
For all new Kaleuns this should always be step one.
Silent Steel
05-12-12, 11:08 AM
New to SH5 here.
Having mod shock. Couldn't find what was actually included with this mod so I decided to post its attached .txt here so others may get this info without d/l'ing it first.
You don't need this one. It hasn't been updated for a long time, just leave it.
Silent Steel
05-12-12, 11:12 AM
A great place to start, g_maZta, is right here...........
http://www.subsim.com/radioroom/showpost.php?p=1806557&postcount=1
For all new Kaleuns this should always be step one.
Seconded :up:
Alan Wakeless
05-24-12, 01:18 PM
Thank a lot to all people creating, compiling and explaining this megamod! And all other mods in general. Should make life at sea much more interesting!
Yep, seems to work like a charm! Thanks so much!
Ps. Gotta remember to cook the wife a 'special meal' often to keep her happy!
Alan Wakeless
05-25-12, 05:12 AM
Was testing last night. Most seems great, was just wondering about 2 things....
First off, the speed seems rather reduced compared to the stock game. Is this done on purpose for more realism? Still quite new to this, so I dunno much about sub specs... Anyhow, I started a new campaign yesterday. First ship I bumped into was doing 16 knots, and I couldnt keep up with it at all, surfaced and at flank speed.
Second, there was a ship recognition manual build in along with the maps and charts, but yesterday I couldnt find it anywhere... Has it been taken out? And so, can I just download and enable another one at the end of my mod soup?
Further it looks great, plays great and no ctd's at all. I'm playing on W7 64bit and Steam. Might get the stock game soon, since it should be rather cheap by now.
Thanks!
Ps. Never mind about the recognition manual, the one in the XO box works well.
TheDarkWraith
05-25-12, 07:34 AM
Second, there was a ship recognition manual build in along with the maps and charts, but yesterday I couldnt find it anywhere... Has it been taken out?
No it hasn't. Click the charts icon the upper right lower bar. You'll see a brown tab sticking out from the upper left side of the screen. Drag it out and you'll find SOAN (the recognition manual you speak of).
Alan Wakeless
05-25-12, 07:51 AM
Thanks for the reaction!
It was there before, but somehow the tab doesn't show up anymore. The others charts and maps are still there. I guess it's just because every pc is different. The manual in the XO box works fine for me.
Anything about the speed reduction? Tried a savegame at the start of Mare Nostrum. Topspeed seemed to be around 18 knots. Without Magnum Opus I believe it was somewhere around 24. Or is it due to incoming or outgoing tides and wave heights?
Thanks for the fabulous job! Had a great session already this afternoon!
Thanks for the reaction!
It was there before, but somehow the tab doesn't show up anymore. The others charts and maps are still there. I guess it's just because every pc is different. The manual in the XO box works fine for me.
from the first page of Multiple UIs thread: ;)
The draggable items are:
- Officers
- SH5 Enhanced mode heading/rudder dial
- Clock
- XO TDC Dialog box
- Otto's integrated Chalkboard mod
- Messagebox
- Gramophone
- Radio
- Enhanced Recognition Manual add-on mod
The position information is stored in a file for each page. The files are located in your SH5 install path (...\Silent Hunter 5). The files are named as follows: pagex_Draggables.TDW. The information in the files is stored in binary form and can be viewed using a hex editor if one wishes. To erase all stored position information simply delete the pagex_Draggables.TDW files. Upon restart of the game new files will be created and the items will be at their stock default location.
Trevally.
05-25-12, 11:44 AM
Thanks for the reaction!
It was there before, but somehow the tab doesn't show up anymore. The others charts and maps are still there. I guess it's just because every pc is different. The manual in the XO box works fine for me.
Goto your main SH5 dir - C:\Ubisoft\Silent Hunter 5
delete all the ***_Draggables.TDW files.
This will cause the game to make new ones when you next run sh5 and every draggable item will return to its default position:up:
Alan Wakeless
05-25-12, 01:20 PM
Aaaaah, will try that! Thank you very much!
Brilliant! That worked! You peeps rock!:rock:
Alan Wakeless
06-02-12, 07:45 PM
Just one thing...
The draft specifications in the provided recognition manual seem way off here. Took two shots tonight at a Liberty cargo and a Large Steamer. The sea was smooth as smooth can be. The manual gave me an 8.2 meter draft, but since I missed a few before, I tried the old spec, which was 5.8 meters, so I set my torps at 6 meters and magnetic detonation.
My aim was to perfection, straight under the bow, from a range of about 2.5 kilometers. I would have broken their backs if those bloody things would have detonated! Seems I'm stuck with a bunch of faulty electric torps.... Yay!
Anyhow, when I shoot underneath at a depth of 6 meters, a draft of 8.2 meters seems rather off to me!
For the rest.... Fantastic! Sometimes dull, sometimes exciting and sometimes friggin' scary! The way it's supposed to be!
Thank ya's!
TheDarkWraith
06-02-12, 09:25 PM
My aim was to perfection, straight under the bow, from a range of about 2.5 kilometers. I would have broken their backs if those bloody things would have detonated! Seems I'm stuck with a bunch of faulty electric torps.... Yay!
Anyhow, when I shoot underneath at a depth of 6 meters, a draft of 8.2 meters seems rather off to me!
For the rest.... Fantastic! Sometimes dull, sometimes exciting and sometimes friggin' scary! The way it's supposed to be!
Thank ya's!
The magnetic detonators will not detonate in stock game. You have to patch the game using my patcher to get these to work.
Alan Wakeless
06-03-12, 07:00 AM
Ah, k. Will try and find the retail version in town tomorrow. I'm on Steam for now.... Thanks!
Alan Wakeless
06-03-12, 08:35 AM
Never mind about the draft problem. I copied al ship specs from Reapers Manual V2.1 into the game, and now the correct specs show up at the left side of the manual. Most of 'em didn't show up there before somehow.
A small request TDW. If you could, would you please upload this mega mod to MediaFire too. Some of us cannot get on GameFront to download any of your files., or files from other SubSim members using GameFront. I have no idea why this is happening but something has changed with GameFront since they took over FileFront. It's not my IE causing the problem, it's all in GameFront from what I can see. I even have an account with GameFront but it makes no difference.
Thanks. :salute:
Silent Steel
06-03-12, 10:34 AM
... Some of us cannot get on GameFront to download any of your files., or files from other SubSim members using GameFront ...
I have no problems downloading from Gamefront with Firefox :up:
Edit:
Just tried downloading from Gamefront with IE and had no luck.
I clicked the download button > the digits start counting down > then nothing happens. Totally dead :dead:
Alan Wakeless
06-03-12, 05:32 PM
Lol! I guess the guys at BDU had a bit too much wine tonight.... Just passed the English Channel on my way home. Sunk 7 ships, 54.545 tons. Got a message from BDU reading.... Be more aggressive! Owwwkay... Next ship I'll climb aboard and go berserk with me bare knuckles, swearing and cursing them for having started this forsaken war! Would that satisfy them?
I have no problems downloading from Gamefront with Firefox :up:
Edit:
Just tried downloading from Gamefront with IE and had no luck.
I clicked the download button > the digits start counting down > then nothing happens. Totally dead :dead:
I don't really want to install another internet browser. I had Firefox a few years ago but had nothing but trouble with it. IE 8 has been flawless until this deal with GameFront.
I didn't even get as far as you did... IE says it can't connect and goes dead.
Silent Steel
06-04-12, 11:49 AM
I don't really want to install another internet browser. I had Firefox a few years ago but had nothing but trouble with it. IE 8 has been flawless until this deal with GameFront.
I didn't even get as far as you did... IE says it can't connect and goes dead.
The latest version of Firefox work just fine for me. I recommend it. :up:
Castorp24
06-12-12, 07:14 AM
First of all, thank you for all the effort in the mod, looking forward for the next version! :D
I am having a problem, though. I was able to get rid of the sub's flag as per instructions in the documentation (changing some date, I think), but now I'm left with the flag's mast attached to the conning tower, which looks a bit odd. Is there a way to get rid of this mast, too? Maybe with the gr2 editor? I got used to minor tweaking with skwasjer's s3d, but I haven't tried the gr2 thing yet...
Anyway, thanks again... :DL
TheDarkWraith
06-12-12, 08:12 AM
First of all, thank you for all the effort in the mod, looking forward for the next version! :D
I am having a problem, though. I was able to get rid of the sub's flag as per instructions in the documentation (changing some date, I think), but now I'm left with the flag's mast attached to the conning tower, which looks a bit odd. Is there a way to get rid of this mast, too? Maybe with the gr2 editor? I got used to minor tweaking with skwasjer's s3d, but I haven't tried the gr2 thing yet...
Anyway, thanks again... :DL
You disable the flagpole the same way you disabled the flags - change the date :up:
Castorp24
06-12-12, 03:42 PM
Roger that :salute:
Castorp24
06-14-12, 11:51 AM
eem... here I am again... :D
Is there a way to disable "inform of sub sighted (radio) messages"?
TheDarkWraith
06-14-12, 05:25 PM
eem... here I am again... :D
Is there a way to disable "inform of sub sighted (radio) messages"?
In the radio messages box at the bottom there is a button to show the options. It's there you will find how to do this and many other things :up:
Castorp24
06-14-12, 07:17 PM
Strange, I saw that button in a youtube tutorial (by stoianm), but I can't find it in my message box. At the beginning, I thought that MO had disabled it for some reason, but then I tried the game with no mods at all and it wasn't there either... :hmmm:
I'll try again, and thanks for helping... :up:
EDITED:
Lazlow reports the same problem in this thread (see last picture): http://www.subsim.com/radioroom/showthread.php?p=1750395
I disabled MO and the rest of the mods and enabled only NewUIs_TDC_6_9_0_ByTheDarkWraith. That solved the problem. So, if I want to keep MO, is it ok if I enable NewUIs_TDC_6_9_0_ByTheDarkWraith after it?
TheDarkWraith
06-15-12, 08:40 AM
So, if I want to keep MO, is it ok if I enable NewUIs_TDC_6_9_0_ByTheDarkWraith after it?
Completely fine. You can even enable the newest version of IRAI after it also :up:
Castorp24
06-15-12, 09:49 AM
Right, thanks so much, the game wouldn't be the same without your mods :rock:
takarag13
06-20-12, 12:11 PM
GUYS WERE CAN I DOWNLOAD THIS BEAUTIFULL MOD?
takarag13
06-20-12, 12:16 PM
:salute:
Mikemike47
06-20-12, 03:39 PM
GUYS WERE CAN I DOWNLOAD THIS BEAUTIFULL MOD?
The download link is approximately in the middle of post #1.
stormrider_sp
06-21-12, 12:39 PM
Hi guys, after a week´s progress getting the mods to install properly (i´m a sh5´s nub, sorry! :hmmm:), I think I´m getting closer to actually playing the game!
After watching an impressive video at youtube, called Método "Four Bearings" (en castellano), dedicated to another subsim´s member, Kuikegs, I discovered in the video´s description a full list of mods that the author used. Promptly I copied this list and went hunting. So I discovered this mega mod by TDW, Magnum Opus, patched it in about 3 hours and went on.
What I would like to ask is if all the mods in this list are actually required, cause maybe, possibly, some of the mods were already tackled by Magnum Opus package and/or are conflictant with it.
Other than that, I´m following the order of installation literally as they appear on this list, and it appears that some files are been "overwritten", at least that´s what JSGME tells me. Is that normal?
Here´s my list, it´s probably a bit out dated since the video isnt that new, so if anybody does have a better or newer one, it will be highly appreciated!
[Ok] Magnum_Opus_v0_0_1 (patched!)
[Ok] Shadow Improvement Mod
[Ok] FX_Update_0_0_19_ByTheDarkWraith
[Ok but v. 0.37] IRAI_1_0_0_ByTheDarkWraith
[OK v. 6_9_0] NewUIs_TDC_6_7_0_ByTheDarkWraith
[OK v. 6_9_0] NewUIs_TDC_v6_7_0_patch_1
[OK v. 6_9_0] NewUIs_TDC_6_7_0_alt_officer_wounded_by_Torpedo
[DL link Not found] TDW_No_Aircraft_Spotting_At_Depth_1_1_0
[DL link Not found] TDW_No_contact_shapes_or_colors_no_contact_line_1_ 1_0
[DL link Not found] TDW_No_Hydrophone_On_Surface_No_Aircraft_Spotting_ 1_1_0
[Conflicts w/ other mods?] R.E.M_by_Xrundel_TheBeast_1.2
[Didn´t try yet] Enhanced FunelSmoke1.2_by HanSolo78
[DL link Not found] Old Style Explosions V1.1
[Didn´t try yet] Harbour_Addition_Environment_Enhancement MOD v0.5
[Didn´t try yet] no torp bubbles - fx mod compatable- wamphyri
[Didn´t try yet] SD_MapCourseLine_tiny_arrows_ocred
[Didn´t try yet] SD_MapLocationNameFix_v1_1
[Ok] SH5Lifeboats_2.0
[Didn´t try yet] SteelViking's Bunker Fixes V1.0
[Ok] TheDarkWraith_DC_Water_Disturbances_v2_0_SH5
[Didn´t try yet] Trevally Harbour & Kiel Canal Pilot v2.8
[Didn´t try yet] Trevally Automated Scripts v0.6
[Didn´t try yet] Trevally Tutorials - All v0.2 (for TDW UI)
[Didn´t try yet] Church's NavMap v1.0 - Illyustrator's Version
[Didn´t try yet] Critical hits 1.1 Torpedos
[Didn´t try yet] Critical hits v 1.2
[Didn´t try yet] NewUIs_TDC_6_x_x_Progress Bar_by_Torpedo v2
[Ok] TDC Graphics by Naights v1.0
[Didn´t try yet] TDW Round Fire Button v2 by Torpedo
[Didn´t try yet] Naights BW optional version
[Ok]Stormys DBSM SH5 v1.3 Basemod
[Didn´t try yet] Stormys DBSM SH5 v1.3 optional -6db damped Sonarguy
[Didn´t try yet] Stormys DBSM SH5 v1.3 optional NavMap babelling
[Didn´t try yet] Stormys DBSM SH5 v1.3 optional remaining orig sounds converted to 22Khz
[Didn´t try yet] Stormys DBSM SH5 v1.3 additional crew sounds beta6
[Didn´t try yet] Stormys DBSM SH5 v1.3 optional louder engine sounds
[Didn´t try yet] Stormys DBSM SH5 v1.3 optional scary creaks
[Ok] Dynamic Environment SH5 Basemod (normal) V2.1
[Ok] Dynamic Environment SH5 Atlantic Floor V2.1
[Ok] Dynamic Environment SH5 Sounds V2.1
[Ok] Dynamic Environmental SH5 Shallow Waters V2.1
[Didn´t try yet] Dynamic Environment SH5 Shallow Waters V2.1 Patch
[Didn´t try yet] Dynamic Environment SH5 Waves (realistic version) V2.1
[Didn´t try yet] Dynamic Environment Undersea (mediterranean) V2.1
[Ok] Manos Scopes-Core Files
[Ok] Manos Scopes-patch for 8x5
[Didn´t try yet] Church's Compass Dials Mod v2.1 - Option Two
[Didn´t try yet] Advanced Shift Keys 2.3 DBSM
[Ok] SteelViking's Interior Mod V1.2
[Ok] SteelViking's Interior Mod V1.2.1 Patch
Cheers
Ahoi TheDarkWraith
First at all i will say a big thanks for this great job you are doing to make us captains the life more immersive onboard our SUBS :yeah:
I have some MODS installed and i tried older versions of the basemods, all with the same results. I folloved exactly the installation instructions taking care of the file stuctures.
When i am in Periscpe or UZO view and mark a ship or even without marking it normally it should popup the XO (first officer) icon with a dialogbox, but it doesn´t popup nothing.
Otherwise when i play without the MODS it works perfectly but the game is very bad without MODDING.
Maybe someone knows about this issue and can give me a hand to solve this, i am now 3 days trying to fix it and i dont know what more i can do. I will appreciate very much some help. There must be a incompatibility in the installorder. :wah:
here is my MODLIST installorder.
Generic Mod Enabler - v2.6.0.157
[E:\Silent Hunter 5\MODS]
Magnum_Opus_v0_0_1
Magnum_Opus_v0_0_1_PATCH2
Shadow Improvement ModLR
DBSM_Music_1_0_4
DBSM_Speech_1_0_4
Grossdeutscher Rundfunk
Dynamic Environment SH5 Basemod (realistic version) V2.1
Dynamic Environment SH5 Atlantic Floor V2.1
Dynamic Environment SH5 BrighterNights V2.1
Dynamic Environment SH5 Sleet For Winter Campaigns V2.1
Dynamic Environment SH5 Undersea (temperate and polar) V2.1
Dynamic Environment SH5 Waves (realistic version) V2.1
Dynamic Environmental SH5 Realistic Colors V2.1
Dynamic Environmental SH5 Shallow Waters V2.1
NewUIs_TDC_6_9_0_ByTheDarkWraith
NewUIs_TDC_6_9_0_Das_Boot_Crew_Mod_by_Illyustrator
NewUIs_TDC_6_9_0_ERM_Reaper7_NightVision
NewUIs_TDC_6_9_0_No_Snorkel_Exhaust_Smoke
NewUIs_TDC_6_9_2_Patch_ByTheDarkWraith
NewUIs_TDC_6_9_2_Patch_RadCapTools_0_2_alpha
NewUIs_TDC_6_9_0_jimimadrids_map_tools
MRP_4_3_ratio
FX_Update_0_0_19_ByTheDarkWraith
IRAI_0_0_37_ByTheDarkWraith
nVidia missing lights
OPEN HORIZONS II_full v1.9.5
OHII_traffic_speed_Fix_v2
TDW_Mines_Subnets_Detectable_in_hydro (OH II v1.9)
NOZAURIO'S SKIN (U-94) v-1.0.0
Deutschmod 1.0.5
A Fistful of Emblems v1.51 (Weathered)
Accurate German Flags
SD_MapLocationNameFix_v1.2
ModdedEXE
SS Fat Gay
07-08-12, 01:16 PM
To begin with Hello!
With regard to fashion, he turned sadly more terrible than the standard game.
that is not working properly. Mechanics do not repair the boat, start button not working torpedoes are often too complex innovations in which I did not understand a damn thing.
The mod bug scarier than the original, you need to fix bugs, do not put a goal of adding something new - this is the second.
The first thing to do as much as possible stable modes to play in it was nice. Debug new features of the crew to fix the rust on the boat, because it seems to me with such a red upper deck there's nowhere to swim. Also, please otladte last job mechanic, because he is lazy as my nickname. (By the way I wanted to write a guy, but accidentally entered the gay: ( .):
Also, fix the water! Because I do not like to swim in the pool with chlorine. The color of water, when the lower chamber at the bottom of the sea - you know, I'm not in the swamp.
In general Fixed bugs, add more cruise ships, that were more common (in fact the dream of every captain of the submarine to sink a cruise ship). p.s - all happiness!
messageboy101
07-13-12, 10:06 AM
do you need to be patched to V1.2 to play the magnum opus mod
So the version I want to download for the Magnum mod is the one below? The reason I ask is it says it's still in the beta version. I just want to make sure a final version hasn't been released that I might have missed in this threads 128 pages.
Regards...
v0.0.1 available here: http://www.filefront.com/17766426/Ma...pus-v0-0-1.7z/ (http://www.filefront.com/17766426/Magnum-Opus-v0-0-1.7z/)
NOTE: this is a BETA version for testing and feedback purposes!
So the version I want to download for the Magnum mod is the one below? The reason I ask is it says it's still in the beta version. I just want to make sure a final version hasn't been released that I might have missed in this threads 128 pages.
Regards...
v0.0.1 available here: http://www.filefront.com/17766426/Ma...pus-v0-0-1.7z/ (http://www.filefront.com/17766426/Magnum-Opus-v0-0-1.7z/)
NOTE: this is a BETA version for testing and feedback purposes!
So far SH5 has not reached its potential yet, and many important mods are still under development. Consequently, any collection of mods released for SH5 can hardly claim to be the ultimate mega mod. Most of them are still at their beta stage.
Having said so, afaik Magnus Opus has not being updated for a long while, and is quite outdated.
you might be interested instead in one of these mega mods: ;)
http://www.subsim.com/radioroom/showthread.php?t=192374&page=20
http://www.subsim.com/radioroom/showthread.php?t=192236&page=59
You might as well be wanting to create your own "mod soup". In this case I suggest you to have a look to this thread too:
http://www.subsim.com/radioroom/showthread.php?t=173193
Gap: I appreciate your replying to my question. I'm not much for thowing together a bunch of mods, so in your opinion could you tell me what 5-6 of the top mods you would recommend for SH5.
Regards....
Gap: I appreciate your replying to my question. I'm not much for thowing together a bunch of mods, so in your opinion could you tell me what 5-6 of the top mods you would recommend for SH5.
Regards....
If you are looking for a very basic set of mods, have a look to this neat guide by Trevally:
http://www.subsim.com/radioroom/showthread.php?t=190656
my very much stripped-down list of mods that I couldn't dispense with is:
NewUI's
Fx Updates
IRAI
:up:
The MO mega mod might be old/outdated, but for me it was much easier to just install one mega mod pack than go through all the mods myself to figure out what works with what, etc.. And old or not, it makes the game look fantastic. And, you can still find some new jsgme mods and add them over it if you like. If they cause problems, disable them.
Targor Avelany
08-15-12, 02:20 PM
I guess TDW decided it is not worth keeping up with MO.
Too many different modsd out there, too many opinions on what should and should not be in the mega-mod.
Also, reading up (catching up) on all the recently released tools by TDW, making your own mega-mod becomes very feasable: ability to catch errors is AWESOME!
Will take me a weer or so, but then I will be able to ENJOY THE GAME!
TheDarkWraith
08-15-12, 05:25 PM
I guess TDW decided it is not worth keeping up with MO.
No time. Bigger fish to fry (aka exe and act patching!)
Hello. Links on filefront.com dont work. Pls upload someone all two links with magnum opus and patch. Thanks
Targor Avelany
11-20-12, 10:56 AM
Hello. Links on filefront.com dont work. Pls upload someone all two links with magnum opus and patch. Thanks
This is a very outdated mod. Many mods, including the UI itself, have been upgraded to newer versions.
Look at the sober's mod list or check out MMM Mod.
Hi everyone,
I'm trying to get MO to work but no joy. I have SH5 v1.2 clean installation.
I can get it up and running with some icons and empty dialog boxes showing, but they don't function. Or, the crew icons along the bottom of my screen and a tutorial box but no other icons???
Any ideas?
The answer is probably here somewhere, but I gave up reading this thread at page 29. :huh:
Ta.
Hi there,
sorry for being numb (newcomer) but, when trying to download, I receive a "403 Forbidden" answer from the Gamefront server.
Would anyone have a clue ?
Fish In The Water
12-08-12, 10:26 PM
Hi there,
sorry for being numb (newcomer) but, when trying to download, I receive a "403 Forbidden" answer from the Gamefront server.
Would anyone have a clue ?
It sounds like your IP range is being blocked.
From what I've heard, Gamefront is currently unavailable in certain countries. If that's the case, you'll need an alternate link. Unfortunately I don't have the mod, so I can't upload it to a different server.
Hopefully, someone will come along who does have it, but in the meantime, welcome to Subsim! :sunny:
It sounds like your IP range is being blocked.
From what I've heard, Gamefront is currently unavailable in certain countries. If that's the case, you'll need an alternate link. Unfortunately I don't have the mod, so I can't upload it to a different server.
Hopefully, someone will come along who does have it, but in the meantime, welcome to Subsim! :sunny:
There is a free and totally legit software named Hotspot Shield. Among other benefits, it also helps circumvent the Gamefront country ban.
Problem solved. Fast & efficient, thanks to both.
Hi!
Does anyone have a new download link to Magnus Opus mod?
The link in thread start is broken and gives 403 error when download should start. ( http://www.filefront.com/17766426/Ma...pus-v0-0-1.7z/ (http://www.filefront.com/17766426/Magnum-Opus-v0-0-1.7z/) )
It is not broken. Read below from post #1928 on ;)
gerd peter meyer
01-30-13, 09:34 AM
Hi Captains,
I´m new in SH5, but played since SH1 all SH-games. I like them and are thankfull for all the modders, workers and supporter of and for Silent Hunter. :up:
I use Magnus Opus mod without online-connection. And allways the game finishes without my intentions suddenly in the best situations. For example right in the harbour of Kiel.
It is´n a CTD. The startloadung with the SH5-captain at the periscope and the comment: "thank you for playing SH5 for 53 min (or sometimes for 10 min, only !!) is at the monitor.
It is boring to have this every time under playing. :/\\!!
Do you all have this experience ? Can anybody give me an information about this stange thing, please ? :hmm2:
Targor Avelany
01-30-13, 10:23 AM
I don't believe it has anything to do with stand alone.
1) make sure that you have game updated to v1.2
2) remember that MO is a very outdated mod. Most of the included into MO mods have newer and better versions of them - a main reason that TDW stopped developing MO (at least for the time being).
3) if you adamant on using MO - make sure you are using the patch 0.0.2
So the problem is most likely has nothing to do with you not being connected to internet, but with outdated or not correctly installed mods.
gerd peter meyer
01-31-13, 03:35 PM
Targor Avelany wrote:
I don't believe it has anything to do with stand alone.
1) make sure that you have game updated to v1.2
2) remember that MO is a very outdated mod. Most of the included into MO mods have newer and better versions of them - a main reason that TDW stopped developing MO (at least for the time being).
3) if you adamant on using MO - make sure you are using the patch 0.0.2
So the problem is most likely has nothing to do with you not being connected to internet, but with outdated or not correctly installed mods.
Thank you for very good information.:smug:
I will work on this and report later.
Rulyman
02-01-13, 06:56 AM
hi all, I could put the download links for the magnum opus in mediafire or other link to work correctly. thanks
Sorry for this question.
I think it sounds stupid, but I have just registered here and I can't donwload this MOD.
¿can anyone help me?
Thx
Sorry for this question.
I think it sounds stupid, but I have just registered here and I can't donwload this MOD.
¿can anyone help me?
Thx
This megamod is outdated because many new versions of incoming mods are realised. So it is not worth for downloading by now. I can recommend You this one if You are interested in mega-mods http://www.subsim.com/radioroom/showthread.php?t=197546 :salute:
Insane112
05-06-13, 01:23 PM
Can some one post this file on other sharing sites like mediafire or 4shared
Filefront is 404 Forbiden for me
volodya61
05-06-13, 01:43 PM
Can some one post this file on other sharing sites like mediafire or 4shared
Filefront is 404 Forbiden for me
Try to use any plugin for anonymous access..
I use this one to access the gamefront - http://www.anonymox.net/en
thank you very much for the mod
Patch_2.7z probleme installation
is for the (Generic Mod ) or just copy patch in game
Adriano19701980
12-15-13, 12:03 PM
Magnum Opus v0.0.1 (BETA version for testing/feedback purposes)
v0.0.1 available here: http://www.filefront.com/17766426/Magnum-Opus-v0-0-1.7z/
NOTE: this is a BETA version for testing and feedback purposes!
Patch 2 (EVERYONE needs this patch even those just downloading the mod for the first time!): http://www.filefront.com/17773690/Magnum-Opus-v0-0-1-Patch-2.7z/
Patch 2 is to be installed IN PORT only! To avoid CTDs: after applying the patch start the game and load career. When in bunker save career. Exit game. Restart game. Continue playing :DL
Patch 2 fixes the following bugs/problems and adds the following:
- fixed problem of missing dialog items in crew dialog boxes
- added Heretic's less annoying footsteps
- fixed bug of not being able to move mission map when requesting new mission after returning from previous mission
- fixed bug of timers not working correctly after requesting new mission after returning from previous mission
- fixed some other errors dealing with campaign
- fixed bug of TAI map, heading bar, and messagebox not starting in expanded modes if set in user options in campaign mode
- fixed bug of messagebox not remembering it's status (expanded or collapsed) when TC level causes it to change state
- added the ability for ships to send out radio messages when they have spotted a sub/periscope
- added the ability for ships to send out radio messages when they are destroyed/sinking
- added a new user option that specifies the maximum distance at which a ship can start looking for you for purposes of firing off a radio message. Default value is 8000m (RangeShipSendingSubSightedMessage)
- updated scope mods with information/files from Trevally and toniloCoyote
TheDarkWraith :|\\
v0.0.5 is currently in the works and should be releasing soon.
Note: if you are upgrading from a previous version of the mod or are applying a patch that changes the user options file then don't forget to use the OptionsMigrater app to migrate your old options file to your new options file (\data\Applications)
Hi everyone, and first congratulations for your wonderful Works.
I tried to dowload the mod through this link but it shows a Windows "403 forbbiden". Can anyone help about the problema? Maybe is the link outdate? Thanks in advance!
Targor Avelany
12-15-13, 12:08 PM
Hi everyone, and first congratulations for your wonderful Works.
I tried to dowload the mod through this link but it shows a Windows "403 forbbiden". Can anyone help about the problema? Maybe is the link outdate? Thanks in advance!
This mod is very old and outdated and no longer supported, that is why all the links are down.
Mookzen
05-01-14, 01:22 PM
I'm frankly amazed at how the opening post says absolutely ****ing nothing about what this mod actually does.
Sjizzle
05-01-14, 01:26 PM
I'm frankly amazed at how the opening post says absolutely ****ing nothing about what this mod actually does.
this mega mode is outdate read post #1 and there u see all the info what u need about this mod ....
Jimbuna
05-01-14, 02:31 PM
I'm frankly amazed at how the opening post says absolutely ****ing nothing about what this mod actually does.
Welcome to SubSim Mookzen but please refrain from the use of asterisks when you post.
Please use language that you would use around your mother. No vulgarities, obscenities, hate speech, or foul language. Do not use *******ing w*rds with aster*cks, that's the same thing as vulgar languge. Express yourself with respect to others.
http://www.subsim.com/radioroom/faq.php?faq=vb_faq#faq_new_faq_item_language
antoni112
11-02-15, 05:40 AM
Hi, I wanted to download the mod and got it:" 403Forbidden" :( Please help
samirxxgg
04-05-18, 03:36 PM
:Kaleun_Salute: merciiiii
Aktungbby
04-05-18, 08:57 PM
samirxxgg!:Kaleun_Salute:
THEBERBSTER
04-06-18, 12:34 PM
A Warm Welcome To The Subsim Community > samirxxgg
Subsim <> Make A Donation <> See The Benefits <> Support The Community (http://www.subsim.com/radioroom/showpost.php?p=2027002&postcount=1)
SH3-4-5 Tutorials And Other Information Links In My Signature Below
Jimbuna
04-07-18, 07:40 AM
Welcome to SubSim samirxxgg :salute:
Hi, I wanted to download the mod and got it:" 403Forbidden" :( Please help
Its a Really old mod and isn't supported amymore. Go to this and use it. Awesome!
http://www.subsim.com/radioroom/showthread.php?t=210703&page=668
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