View Full Version : [WIP] Japanese Merchant Marine
I already have an XCVS based on nagara. I might alter the hull, but I need to really crack down on the bridge.
What's exactly the problem with Nagara? Do you want most those balcons to dissapear and have instead a nice flat vertical surface? That I could eventually do if you want me to have a go at it :hmmm:
Taihosan's superstructure, plus Akitsu's (with the flight deck ripped off, as used in miner's "heian") can work for nagara. Instead of being totally open, we'll need to close some to match the diagrams I have.
Jesus, I just looked at Nagara as it is now in SH4, and I couldn't believe it!
You must think they have been modelling a different ship, it's as if almost none of the decks and superstructure match :doh:
I'll see what I can do about it, using parts of other ships.
Tater, did you receive the damage and reflection model for Aden Maru?
Yeah, no time to test yet.
Hitman, I started on nagara a little. Messed it up, but I can do it again. My bridge starting point was Taihosan scaled ~140% in width. Instead of the open galleries, we'll have to close them. I have diagrams to do it properly. The "Heian" superstructure miner extracted is good for the rest, but the openings need to be reshaped and resized.
I'll scan what I have of use later today for you.
virtualpender
09-07-10, 10:32 AM
And here is the same ship, but with even one deck less:
http://img84.imageshack.us/img84/5643/heito.th.jpg (http://img84.imageshack.us/i/heito.jpg/)
Makes for a nice 1500-1800 GRT coastal merchant.
Do we want some of these for the future, even if they don't represent a real existing ship?
There is some resemblance to MAYATI MARU. The bow and bridge would need some minor tweaking - maybe too much work since the goal is just to use a rescaled model.
http://i895.photobucket.com/albums/ac156/virtualpender/MARU/02MAYATIMARU.jpg?t=1283873543
[EDIT]
If scaled down further, could also resemble a FOX TARE DOG:
http://i895.photobucket.com/albums/ac156/virtualpender/02KOSEIMARU.jpg?t=1283875375
FTDs would indeed be useful.
I should add that a "generic" ship—particularly a coaster—I would specifically alter to work with eqp-installed masts, etc. I like the idea of many ships, one dat (well, two, I'll probably make at least one clone in ballast.
Would be neat to have some stop and go traffic all along the south china coast, and perhaps around the Philippines.
There is some resemblance to MAYATI MARU. The bow and bridge would need some minor tweaking - maybe too much work since the goal is just to use a rescaled model.
Indeed! Mayati is a mix of my ship and Taihosan, would need to take a closer look to decide which hull is better to start it.
If scaled down further, could also resemble a FOX TARE DOG:
I have a better candidate for that one, from SH3 :D
Re the NAGARA, I did some tests this evening, and I suppose I could make a reasonable bridge using some parts of SH3 ships, but frankly I do not know if it is worth the effort. It will need as much retexturing work as Aden Maru, and the ship is already in the game. The same amount of work hours could be better spent in other ships, since there is already a Nagara -even if a crap one.
One more thing: Browsing through ONI 208J, I must say that we should add even Victory/Liberty ships and all else with minor modifications in nodes to Japan, even if just as "rare merchants". It's hard not to find in ONI a ship that almost matches one of those, there were thousands of different japanese ships!
http://i121.photobucket.com/albums/o222/tatersw/nagaraWIP.jpg
Nagara ^^^
I don't know about the victory ship. I'd like to keep some stuff not "universal."
virtualpender
09-07-10, 02:49 PM
http://i121.photobucket.com/albums/o222/tatersw/nagaraWIP.jpg
Nagara ^^^
Bravo zulu. Big improvement. :rock:
Texture is fubar for now, and the superstructure not done (I would copy the plans I have) as far as the openings are concerned. Still, it's better.
This will be a later release, no question. When I fix nagar a, I'll bang out other 23b types, and finish kamikawa.
cheese123
09-07-10, 09:43 PM
Mayati Maru looks similar to the NKSSS_Kasagisan hull.
Say hello to Ansyu :DL:
http://img94.imageshack.us/img94/6333/ansyu.th.jpg (http://img94.imageshack.us/i/ansyu.jpg/)
http://img13.imageshack.us/img13/9938/ansyu2.jpg
This was a much needed unit, a smaller (3000 GRT) modern freighter with 30+ hulls built. Must still rework the hull, but the superstructure is done. Will also need a bit retexturing, but not a big amount.
Still looking for suitable parts for Amakatsu (Massively produced small tanker) but I have an idea or two.
I'm fine messing with the mast/rigging, too. Nice job!
I have a couple observations that will be easier when I see her in 3D. Awesome.
This mod is looking fantastic! I want to thank all involved on makeing SH4 the best it can be!
virtualpender
09-08-10, 04:00 PM
Say hello to Ansyu :DL:
Wow - three new and unique ships in less than as many weeks. Seriously, the SH4 community is going to be indebted to you, Tater, and Sergei. This is literally going to be as significant of a mega-mod as RSRDC because of the similar attention to detail, emphasis on realism, and fact it will play on top of TMO and RFB.
Still looking for suitable parts for Amakatsu (Massively produced small tanker) but I have an idea or two.
Check out PAULA - I think you can use some of her deckhouses. I was playing in the museum last night and there is some potential there. Especially if you steal some of Tater's tarps and sunshades...
Much thanks again to the three of you - can't wait!
virtualpender
09-08-10, 04:24 PM
A couple quick comparison images for everyone to see what a great job Hitman did on ANSYU MARU:
http://i895.photobucket.com/albums/ac156/virtualpender/Ansyu1.jpg?t=1283981054
http://i895.photobucket.com/albums/ac156/virtualpender/AnsyuMaru.jpg
And note how ONI had the ship silhouette incorrect. Check out the bow photos vs. the bow in the silhouette. Hitman did the bow correctly so there will be much targeting confusion ahead!!!
:yeah:
Thanks for the new silhouette. But I just noticed that it has just 1 screw, whereas Heito -the model from which I derived it- has two! I must revise the stern and eliminate one screw :damn:
virtualpender
09-08-10, 06:39 PM
Hitman - I've looked for other photos but haven't had much luck. All I've found are these small images. They are useful for one thing, though, they show no aft deckhouse over the stern. Appears ONI may have gotten that detail incorrect, too.
http://homepage3.nifty.com/jpnships/images/kinkaiyusen_keizanmaru.jpg
http://homepage3.nifty.com/jpnships/images/nippon_shiokaiso_ikutamaru.jpg
http://www.geocities.jp/tokusetsukansen/E/327/327TOP7/img003.jpg
They'd put a gun platform there, anyway :)
Your original:
http://img13.imageshack.us/img13/9938/ansyu2.jpg
Altered by me:
http://i121.photobucket.com/albums/o222/tatersw/SH4/ansuyu.jpg
I've not seen a real ship with the bulwark slope going across the face as you have it, so I changed it some as above. I can select the faces that show the texture distortion, and stretch them on the map into straight shapes, too.
http://i895.photobucket.com/albums/ac156/virtualpender/AnsyuMaru.jpg
virtualpender
09-08-10, 08:52 PM
I've not seen a real ship with the bulwark slope going across the face as you have it, so I changed it some as above.
Tater - nice catch. I'm sure that you are correct to remove that slope from running abeam the deck.
I agree a hatch should be added but it also appears (as best I can tell from this collection of ridiculously small images) that there are passageways running on both sides of the superstructure. Is it possible to model that in?
http://i895.photobucket.com/albums/ac156/virtualpender/AnsyuMaru-1.jpg?t=1283996950
I can probably manage that :)
LOL.
Ada
Aden
Ansyu
Perhaps hit the "B"s next?
My real life name is Alberto, as those from my father, grandfather, and grand-grandfather also were, as does my elder son. And my mother's name is Ana.
What's wrong with the A? :haha:
Nice fixes on the Ansyu, BTW :yeah:
Tater, when you finish your fixes, send me the model so I can correct the double screw issue and make damage and reflection model.
they show no aft deckhouse over the stern
There is one, only it's not as wide as the front bridge. You'd see it only from teh side or when the ship is angled enough. Sadly I could not coax the bridge model into that.:hmmm:
Will do.
BTW, I got the Aden damage models, etc, they seem to be fine.
OK, I'll hold the Ada ones until you give your OK to the rest of the ship, so I can be sure I'll work on the definitive version :up:
http://i121.photobucket.com/albums/o222/tatersw/SH4/ansuyu_deckhouse.jpg
Cool, lots of details fixed :yeah:
I have found a suitable superstructure and hull for Amakatsu (Mass producer coastal tanker):
http://img839.imageshack.us/img839/1235/amakatsuwip.th.jpg (http://img839.imageshack.us/i/amakatsuwip.jpg/)
Not perfect, but could work at least as placeholder. The silhouette is correct, even if many windows are wrongly placed.
The only problem is that part of the model comes from SH3 :hmmm:
I used the top of Heito's bridge and simply changed it, BTW.
virtualpender
09-09-10, 07:13 PM
The only problem is that part of the model comes from SH3 :hmmm:
This is probably a stupid question but I'm curious as to what extra challenges that presents? Forgive my ignorance...
She looks good, too. I hope it works.
http://i121.photobucket.com/albums/o222/tatersw/2E.jpg
virtualpender
09-12-10, 07:53 PM
I have found a suitable superstructure and hull for Amakatsu (Mass producer coastal tanker):
http://img839.imageshack.us/img839/1235/amakatsuwip.th.jpg (http://img839.imageshack.us/i/amakatsuwip.jpg/)
Not to pester you, Hitman, but any progress on AMAKATSU MARU?
My lack of posting is related. To this stupid flickering, it's driving me nuts
virtualpender
09-12-10, 10:44 PM
Did you confirm that the flickering is present is stock 1.5?
Yeah, it only shows up outside a certain range, and once rendered properly INSIDE that range, it stays fine for farther out.
As a result I missed it. I saw it at longer ranges testing random groups in campaigns.
It's driving me nuts.
Not to pester you, Hitman, but any progress on AMAKATSU MARU?
No, been out the whole weekend and returned on sunday late evening. I'll continue with it today if possible :up:
My lack of posting is related. To this stupid flickering, it's driving me nuts
Yeah, supposed it from what I saw in the other thread. I would guess this all is LOD related. In Scene.dat there is a value for LOD, may be tweaking it could show better results but the problem is that we would be stepping into another very different area and causing more incompatibilities. Still, both RFB and TMO have their own scene dats for which no other mods are created, so in extreme case we could look at including the modified one at least as optional "bug fix"
I know little of that file. Where is the LOD stuff? The lod factor? It's 1 in stock, TMO, and RFB. All the same.
It's in EnvData, but I didn't know it was all the same in all mods :hmmm:
@Virtualpender:
Can you find some better pictures of the Amakasu class tankers than those in ONI208J? I'm unsure about certain details in the model :hmmm: and they would help a LOT.
virtualpender
09-13-10, 03:56 PM
@Virtualpender:
Can you find some better pictures of the Amakasu class tankers than those in ONI208J? I'm unsure about certain details in the model :hmmm: and they would help a LOT.
I'm not satisfied with these two images. I'll keep digging but maybe these will help get you started.
http://www.jeepisland.info/images/wreck/gosei.gif
http://www.petemesley.com/images/Truk%2008%20550/Gosei650.jpg
Also, appears she was a freighter not a tanker. I'm not sure but this may alter how you arrange the deck details.
virtualpender
09-13-10, 04:08 PM
http://www.475th.org/Photos/rab025.jpg
Thanks for the images ... I was not sure if the bridge extended backwards or was plain flat on the rear. Looks like it extends backwards :hmmm: so I will have to add that part also :88)
So far the main problem is that I have needed to combine several models to obtain the ship. Biyo is the donator of the hull (Though extensively reworked) and the SH3 TO2 tanker provided the main bridge. But since Biyo didn't have kingposts, I had to steal them from Nippon Maru and resize them :doh:
That means basically that this model will need lots of retexturing to work in the game, as many existing parts will need to be referred to a new texture.
Tater, are you building a library of common objects like cranes, kingposts, etc? That could be useful to prevent having to retexture so much. You would need to do each part in three sizes (For small medium and large ships), but retexturing would not be necessary, just a node in the proper place. I have decided to build in the future complete models with all details, because you can delete later later all stuff you do not want, or simply extract it for that library.
Current status (Smoothing and reshaping the hull has taken LOTS of time):
http://img844.imageshack.us/img844/3635/amakasuwip.th.jpg (http://img844.imageshack.us/i/amakasuwip.jpg/)
virtualpender
09-13-10, 04:35 PM
Hitman, your model is beautiful but the actual ship is quite ugly...
Here's some small images:
http://homepage3.nifty.com/jpnships/images/hinodekisen_yawatamaru1.jpg
http://homepage3.nifty.com/jpnships/images/hinodekisen_sumiyoshimaru1.jpg
http://homepage3.nifty.com/jpnships/images/sekiguchikisen_kazanmaru.jpg
http://homepage3.nifty.com/jpnships/images/kawasakikisenkaishaltd_takekawamaru.jpg
http://homepage3.nifty.com/jpnships/images/iinokisen_tamishimamaru.jpg
http://homepage3.nifty.com/jpnships/images/hinode_mishimamaru.jpg
http://homepage3.nifty.com/jpnships/images/hinodekisen_isuzumaru1.jpg
http://homepage3.nifty.com/jpnships/images/hinode_tagamaru1.jpg
virtualpender
09-13-10, 10:19 PM
Tater, probably a silly question but do you already have a copy of Motoyuki Iwashige's book?
Yeah, I ordered it a while ago. I have his articles in Model Graphix, too (back to the first one, though I am missing some).
I've posted some scanned images from it.
A couple things.
One, I wanted to get a version of this out by "fall" meaning in about a week from now. That is pushed back a little, because what we assumed would be simple (fixing the shimmer) has turned out to be complicated. I've been messing with that so much, some of the other required bits have suffered.
We'll get it sorted out, I'm sure.
That said, as I said someplace here I've been rereading War in the Boats (because it is such a good book). It is July, 1944, and Crevalle is attacking a large merchant ship. Ruhe makes a point of saying the target must be a naval auxiliary due to her grey paint job...
The clear implication is that other ships in the convoy were NOT all painted in that fashion. The plus for JMM is that we have loads of civilian skins, so perhaps I might make them persist longer, and in greater numbers than I have right now.
@virtual: Thanks for the pictures, those have certainly clarified some details :up: Now I'm doubting wether I should or not re-do the superstructure :damn:
On a positive side note, I just received today my CDs from "History on CD-ROM", and I'm avidly browsing them :DL Probably some of them are going to be printed in paper and given proper book form :yeah:
I was just wondering, will this need to be installed while in port?:hmmm: If so, I need to get back within the next week or two.:yep:
As for most mods, yes.
Unless there is a simple solution to the shimmering, 2 weeks might be optimistic.
virtualpender
09-17-10, 09:58 AM
Hitman - I found out there were significantly more (maybe more than double) the number of AMAKASU MARU's as ONI knew about. This is great news and it makes it an even more desirable ship to add.
I also found a very good overhead image of a model of the class. I hope this photo is not too late to be helpful:
https://www.pacificfront.com/catalog/images/choun.jpg
Tater - Note the extra deck added over the bridge roof as a gun platform. You can see this in several of the photos posted previously. I'm not sure if it would be possible to model as an EQP object but this modification was made mid-war. Would it be possible to have that additional deck appear late '42 / early '43 automatically in game?
Yeah, easy if we build it as a separate object. I have a "gun platforms" dat for just that purpose.
virtualpender
09-17-10, 10:08 AM
Actually, I just figured out - it isn't a new gun deck - they just cut the roof off the open-air bridge. So if possible, the base model should stop at the deckhouse overhead and have two interchangable bridges - one covered with helm for 41/42 and another open air gun platform with AA machineguns and searchlamps for 43-end of war.
I hope this is practical and doesn't overly complicate Hitman's task.
I have PLANS for Choun Maru, actually. I have more images as well.
I also found a very good overhead image of a model of the class. I hope this photo is not too late to be helpful:
It isn't at all, this image was just what I needed wooot! :yeah:
I have PLANS for Choun Maru, actually. I have more images as well.
So what are you waiting for, before uploading them? :arrgh!:
virtualpender
09-17-10, 02:56 PM
I've been rereading War in the Boats (because it is such a good book). It is July, 1944, and Crevalle is attacking a large merchant ship. Ruhe makes a point of saying the target must be a naval auxiliary due to her grey paint job...
The clear implication is that other ships in the convoy were NOT all painted in that fashion. The plus for JMM is that we have loads of civilian skins, so perhaps I might make them persist longer, and in greater numbers than I have right now.
Tater - do you think that the other ships were possibly painting in the two-tone green anti-sub camouflage rather than grey? Maybe I'm being stubborn but I just can't wrap my head around any of the few remaining merchantmen still retaining their pre-war livery as late as 1944. Not trying to be difficult, just tossing out an alternate theory. :06:
Yeah, I was thinking the same and asked some people who know better than me :)
BTW:
http://i121.photobucket.com/albums/o222/tatersw/SCAN0025.jpg
http://i121.photobucket.com/albums/o222/tatersw/SCAN0024-1.jpg
Excellent! :up:
So it seems we are going to get a small merchant, a small tanker, and even a gunboat with minimal modifications from this Amakasu hull :o and all were built by dozens :o:o
This :rock:
It was also the model for the Type 2D.
Armistead
09-17-10, 06:35 PM
This is so long overdue and glad you took your skin mod so much further.
Hope we see it soon....
If we could sort out the damage shimmer, I'd push hard for a release candidate.
virtualpender
09-17-10, 07:02 PM
A few more for you, Hitman:
http://abmodels.co.uk/images/pictures/0003200/0003025.jpg
http://abmodels.co.uk/images/pictures/0003200/0003026.jpg
http://abmodels.co.uk/images/pictures/0003200/0003027.jpg
http://abmodels.co.uk/images/pictures/0003200/0003028.jpg
And for anyone who wants to see the inspiration Hitman is using. Just keep in mind that roster of named hulls should be over twice as long.
http://img.photobucket.com/albums/v258/LukeFF/AmakasuMaru.jpg
Tater, not sure if this has any bearing, but do you get the flickering on un-modded ships when they're damaged?
I normally use RFB+RSRDC, and on the last campaign I ran, I noticed flickering on the odd occasion - normally at long distance and through the periscope and the TBT.:hmmm:
Mike.
Yeah, a few do this on parts, even in stock. The funnel on kinposan, for example.
:hmmm:
Maybe it's an issue with the rendering engine under certain conditions?
Could it be something as simple as that?
Mike.
The stock ships don't do it on the hull though. There is no problem at the high LOD. It's a range issue, and the "optics" only change this because they chage the apparent range.
Changing the clipping distance for the cameras fixes the problem, but that's really a hack—because whatever it is about the stock maps, those work.
Since the texture map remains the same, and it's the AO map changing... dunno. Maybe the game is hard-coded to only like really terrible AO maps :)
Man, I'm frustrated.
Puhleeeeze tell me that these will be compatible with RSRD.
Bravo Zulu!
Puhleeeeze tell me that these will be compatible with RSRD.
Bravo Zulu!
Yep. I will be tweaking whatever required since I run RSRDC myself.
:)
Madox58
09-20-10, 10:12 PM
On the flickering issue,
I have a vague clue that may be the cause.
What program or programs were used to modify the 3D files?
This is looking like a non-common issue with FS 3D model work I've read about.
:hmmm:
Sergei is using 3dsmax (whatever the current is I think)
Madox58
09-20-10, 10:49 PM
Are the files done by Hitman in Misfit being run through 3D Max?
Or have you tested Hitman's files directly into a dat?
All signs point to a normals mis-alignment that I can tell.
Where it's comeing from needs to be tracked down.
An exact timeline of the model would help.
The stock SH4 ships like Biyo were simply exported, then remapped for AO in 3ds by sergei.
Madox58
09-21-10, 03:36 PM
The O01.dds file has 11 mipmaps
where stock has 10 mipmaps.
Try reduceing the mipmaps once.
Ooh, will do. (I'll jump at any idea).
DTXBmp shows 8 for stock and 9 in JMM. The JMM textures are 1024, though, and the stock ones are 512. I actually tried a set of 512x512 textures and that didn't help.
Since the mipmaps seem to start at 4x4 regardless, that means my 512 version should have worked if that was the case (and it did not). Some of the other mods have upped IJN skins from 512 to 1024, and they have the smae number as JMM.
Hmmm.
GIMP shows 1 more on both than DXTBmp does. Still, they are consistent wit the image size (and I tried a 512 version that had the right number of mipmaps and it did the same).
Bubblehead1980
09-21-10, 09:09 PM
great project, somehow i've missed this.hows it going?
Madox58
09-22-10, 03:41 PM
This problem with the shine has to be related to the AO mapping then I'd think.
Really kills me I can't run many programs right now.
And as my luck goes?
I was given a brand new Sata 160 gig HD for a NoteBook by my Son.
But my system can't use it!
:nope:
I've got an AMD Athlon 64 X2 CPU my StepSon gave me also.
But no MB, case or PSU to add it to.
(Not that I'd need a case)
:haha:
I'd ask sergei but he's been away from SS for a few days.
virtualpender
09-24-10, 04:11 PM
Turns out there are a few ships near 400 feet long that are Raised 1-2-3 types with a long forward well deck---like Zinbu...
http://i121.photobucket.com/albums/o222/tatersw/SH4/keisyo_maru_WIP.jpg
Maybe I can put some lipstick on this pig.
Tater - remember this model you bashed together?
I know there are limited ships of that displacement and similar profile, but if you use the scaling trick you and Hitman came up with and made this about 40-50% of the original size, you'd have a very nice model of the coastal freighter ASAHI MARU #2 with at least 16 hulls according to ONI.
http://i895.photobucket.com/albums/ac156/virtualpender/MARU/AsahiMaru.jpg?t=1285362308
http://homepage3.nifty.com/jpnships/images/nittakisen_banyeimaru2.jpg
http://homepage3.nifty.com/jpnships/images/shimatanikisen_hiranomaru.jpg
virtualpender
09-24-10, 04:28 PM
Interesting photo I'd never seen before. Unusual paint scheme on a hospital ship taken by USS KINGFISH SS-234 in 1942.
http://i895.photobucket.com/albums/ac156/virtualpender/MARU/1942HospitalShip.jpg?t=1285363671
I'm much more comfortable changing the ship sizes now, I have to say.
I'd be far more enthused if I had SOME idea about how to fix the shimmer. It's really got me down, frankly.
GerritJ9
09-24-10, 04:51 PM
"Asama Maru" or "Tatuta Maru", I'd say- ONI 208-J (1942) has the note "Used as repatriation vessels" so the pic presumably shows one of them with the agreed markings for repatriation duty.
virtualpender
09-24-10, 05:01 PM
I'd be far more enthused if I had SOME idea about how to fix the shimmer. It's really got me down, frankly.
Is it confined to only appearing once the ship is damaged now?
I wish I had something insightful to offer... :doh:
virtualpender
09-24-10, 05:02 PM
"Asama Maru" or "Tatuta Maru", I'd say- ONI 208-J (1942) has the note "Used as repatriation vessels" so the pic presumably shows one of them with the agreed markings for repatriation duty.
Quick research!
Who were the Japanese repatriating in 1942? Civilians from conquered territories?
GerritJ9
09-24-10, 05:06 PM
Mainly exchange of diplomats- Lorencou Marques in (then) Portugese Mozambique was the port where the exchanges took place, Portugal being neutral.
virtualpender
09-24-10, 05:08 PM
Your modified kitbash ZINBU could also be used with only slight scaling to represent the twelve hulls of the EHIME MARU class. It is a pretty good representation.
http://i895.photobucket.com/albums/ac156/virtualpender/MARU/EHIMEMARU.jpg?t=1285365957
http://www.ww2shots.com/gallery/d/18627-2/suez-maru-ww2shots-navy.jpg
virtualpender
09-24-10, 05:11 PM
Mainly exchange of diplomats- Lorencou Marques in (then) Portugese Mozambique was the port where the exchanges took place, Portugal being neutral.
Gerrit - do you know anything more about these repatriation markings? Are they just white crosses on the hull or are they on a green background like we see later on AWA MARU?
virtualpender
09-24-10, 05:43 PM
Tater - I remember you posting a question a while back about whether or not Japanese merchants actually flew flags during the war. I may have stumbled across the answer for at least one vessel. The SAGAMI MARU was attacked by USS SEAWOLF SS-197 on 3 Nov 42 and was apparently flying the national ensign at time of attack as Cmdr Warder mentions seeing the flag come down in his war patrol report.
http://i895.photobucket.com/albums/ac156/virtualpender/ss197wprnov42.jpg?t=1285368125
SAGAMI MARU as photographed by SEAWOLF during the attack (no flag visible in this shot that I can see, but a beautiful dazzle pattern).
http://i895.photobucket.com/albums/ac156/virtualpender/sagamimaru.jpg
Seems to have varied quite a bit. I have seen many images of shipping attacked from the air, and few of those have flags flying that I can make out.
GerritJ9
09-25-10, 06:08 AM
Judging by the paint scheme in the pic, "Asama/Tatuta Maru" is still in her pre-war colours (note the white superstructure and upper part of hull). The funnels have been overpainted and it seems like patches have been painted on the hull, over which the white crosses have been applied. The rising sun flag has been applied directly to the hull. Presumably, the funnels were painted green, as were the patches. As far as I know the green camo paint scheme did not appear until much later in the war- 1944 if I'm not mistaken.
The Swedish "Gripsholm" transported Japanese diplomats to Lorencou Marques for the Allies, .
Sorry for the lack of progress with Amakasu; real life has been getting in the way lately, and since I saw that tater had problems fixing shimmering, and we have already two models on the line before Amakasu can receive attention, I have not made it a priority in my scarce available time. But hopefully will be working on it again in some days :up:
@Virtual: I recently received several from the History on CD ROM manuals I have bought, and I might actually devote some time to rescalling of ships instead of finishing Amakasu. Rescaled ships can make it into the game very quickly, whereas full new models that need retexturing don't.
virtualpender
09-26-10, 01:07 PM
@Virtual: I recently received several from the History on CD ROM manuals I have bought, and I might actually devote some time to rescalling of ships instead of finishing Amakasu. Rescaled ships can make it into the game very quickly, whereas full new models that need retexturing don't.
Thanks for the update.
Please see these two posts from above. If you can obtain this model from Tater that he built, these could be rescaled very easily and use the existing skins. The first one in particular would be useful as we don't have any small coastal vessels that size in game yet.
http://www.subsim.com/radioroom/showpost.php?p=1501584&postcount=334
http://www.subsim.com/radioroom/showpost.php?p=1501630&postcount=341
Let me know if I can help with any image searching for you.
Armistead
09-26-10, 01:12 PM
Coming close to a release date...even a beta. We're all dying for this long overdue mod..we want it right...but we want it now....:up:
Bubblehead1980
09-26-10, 05:56 PM
Eagerly awaiting this, wanted more merchants to shoot at for a long time.
"Asama Maru" or "Tatuta Maru", I'd say- ONI 208-J (1942) has the note "Used as repatriation vessels" so the pic presumably shows one of them with the agreed markings for repatriation duty.
according to UBOAT.NET ; USS Kingfish (Lt.Cdr. V.L. Lawrence) torpedoes and sinks the Japanese army hospital ship Takachiko Maru (8154 GRT) in Formosa Strait in position 26º00'N, 122º18'E
GerritJ9
09-27-10, 10:04 AM
ONI 208-J (1942) lists "Takatiho Maru" of 8,154 GRT on page 27, but she is a single-funnel type. This vessel is closest in name to "Takachiko Maru". The name difference could be down to how the Japanese is interpreted; page 35 lists "Tatibana Maru" which could also be "Tachibana Maru".
[edit]
disregard, solved already
How goes the progress on this?
virtualpender
10-01-10, 03:11 PM
I know I'm getting a little off topic and far afield here, but to follow up on the discussion about the diplomatic exchange ships, I came across a fairly detailed description of this in a book about the NYK shipping line.
Exchange Ships
After the outbreak of the Pacific War in December 1941, many Japanese diplomats and civilians were detained in the United States, Britain, and France, while at the same time, a large number of nationals and diplomats of the allied countries were detained in Japan.
Through the mediation of neutral Switzerland, Japan and the allied nations (U.S.A. and Britain) agreed to designate "exchange ships" and NYK was entrusted with the operation of the exchange ships from Japan.
The first ships used for exchanges between Japan and the U.S.A. were the ASAMA MARU and an Italian ship, the CONTE VERDE. Both these ships sailed in June 1942 for Lourenco Marques, Portuguese East Africa - the ASAMA MARU with 910 allied nationals, including U.S. ambassador Grew and Brazilian ambassador Clark, and the CONTE VERDE with 636 Americans who had been residing in China. At Lourenco Marques, the ASAMA MARU and the CONTE VERDE received, respectively, 789 and 635 Japanese diplomats and nationals who had been living abroad and returned to Yokohama. Of these 1,424 people, 23 of the exchanged were NYK employees and their families who had been stationed in the United States.
The second exchange ship, the TEIA MARU, was designated for this duty in September 1943. After carrying 1,500 allied nationals to Goa, Portuguese India, she took on board 1,517 Japanese including 12 NYK employees with their families, and brought them back home.
The first exchange ships between Japan and Britain were the TATSUTA MARU and the KAMAKURA MARU, which were designated on 30th July 1942 and 10th of August, respectively. Proceeding to Lourenco Marques, the TATSUTA MARU received 877 Japanese in exchange for 928 foreigners and the KAMAKURA MARU 867 Japanese in exchange for 906 foreigners.
As the ships were sailing under a safe passage agreement between the belligerent countries, they had the Japanese flag and a white cross on display at their bows, midships, and stern. These signs were illuminated at night to ensure that they were clearly visible.
Nippon Yusen Kaisha. Voyage Of A Century - Photo Collection of NYK Ships. Tokyo: Nippon Yusen Kaisha, 1985.
Also, TROMs for these ships were recently published over on the Combined Fleet website. Some interesting details there:
http://www.combinedfleet.com/Kokansen.htm
Armistead
10-05-10, 03:25 AM
You've probably seen this working on your skins, but the link to the Japanese Marine Art Gallery, over 100 colored oil painting of most ships.
Some new ones have been added that you may haven't seen.
http://www.aeronautic.dk/MarineArtgallery-T-Yuki.htm
Sergei has been out for a while, and I was unable to really fix the z-fighting.
In addition, RL has been a little busy.
I think I am going to work on a version of this to release in the hopes that someone else can help fix the problem. I will likely include a patch that alters the clipping distance in cameras.dat, but that might break other things since I know squat about how the supermods deal with that file.
I have a WIP RFB version I could release fairly soon, and a TMO version shortly afterwards.
I'll update on this later. I still have a remodel on my house in progress tying me up, and probably a memorial service (no body) for my neighbor at some point later in the week (the lost balloonist, Richard Abruzzo).
keltos01
10-05-10, 12:58 PM
You've probably seen this working on your skins, but the link to the Japanese Marine Art Gallery, over 100 colored oil painting of most ships.
Some new ones have been added that you may haven't seen.
http://www.aeronautic.dk/MarineArtgallery-T-Yuki.htm
thanks ! some'll make nice posters !
keltos
Change the clipping distance to 5 on the periscope, guns, binos, etc.
GerritJ9
10-06-10, 04:25 AM
I've made a "quick and dirty" conversion of "Hog Island" to a tanker- seven were converted to tankers in the early 1920s, one of them ("Manatawny") was sunk in Manila Bay, salvaged by the Japanese and used by them as a tanker until her demise. Externally, there was very little to distinguish them from the normal "Hog Island" freighters according to pics in the book "The Hog Islanders". Unfortunately, the book does not give any details of the conversion, but presumably the cargo holds were, at the very least, divided by a centreline longitudinal bukhead, plus the addition of pumprooms fore and aft- as was done with several "Liberty" ships some 20 years later. This addition of bulkheads will require changes to the Damage Model- is this doable and if so, what has to be altered?
Armistead
10-16-10, 09:24 AM
One thing I have never seen in RSRD is the Corte Verde., never, not saying they don't exist, but think I would've seen one in a few years using it. Possible Lurker left them out as historically absent, except for the Taiyo Maru, looks like a Verde to me. This was the ship that went to Hawaii to scout and left before the attack. It did roam the Pacific some and was finally sunk by a US sub,..seems in the S China sea. Picture of it in the IJN marine gallery, be niced to have it skinned properly and placed in the traffic.
I can't find it in the gallery, only similar name is Teiyo and that's a tanker?
Anyway, if we put together say some 10-15 one-off ships (Conte Verde, Zinbu, etc.) we could eventually add in certain places of the campaign a route for the "rare" ships class. That way you would encounter them f.e. only in the japanese coast, or in certain specific areas and not randomly in any convoy/patrol area.
I'm currently finishing some items for another project (not naval related) I had shelved, in view of the slower pace at which JMM is progressing due to the shimmering problems, but I will soon return to add some extra ships, this time just resizements -so they are almost inmediately ready.
Conte Verde is not in RSRDC.
Since I've added the hospital ships as rare large troopships, it should appear in the future.
I need to throw this out the door in the hopes someone smarter than me can sort the shimmer out. Sergei and I got frustrated... haven't seen him in a while here.
Today is rather busy, as is tomorrow, but I will try to make a concerted effort to get SOMETHING out ASAP as "open beta."
Thanks, Tater. Whenever it comes out, I'm sure it will be top-drawer.
Bubblehead1980
10-20-10, 09:04 PM
It'll be nice to hve some new ships, tired of sinking same thing over and over.
I was really stoked, and remained so for a while thinking the shimmer thing was some dumb mistake we'd quickly correct. I'll get something out fairly soon.
The best laid plans of mice and Taters are soon led astray.
It's all good, bro. What you have contributed vs. a little shimmer is way out of proportion to the good.
Armistead
10-21-10, 12:13 PM
Maybe the shimmer is a big thing to you that most of us won't care about.
We look forward to it, be interesting to see how you work it in the traffic layers.
Bubblehead1980
10-21-10, 03:00 PM
Maybe the shimmer is a big thing to you that most of us won't care about.
We look forward to it, be interesting to see how you work it in the traffic layers.
As long as we have more ships that show up, take damage and sink properly, I'm okay.Unless the shimmer is a huge eye sore, no big deal to us.
This thread was beginning to drift away. Any news or progress?
Forensicman101
11-06-10, 09:55 AM
I'm looking forward to sinking a few new ships in the PTO; the pics posted by people look very promising.
virtualpender
11-07-10, 06:17 PM
Tater - not sure if you caught this photo over at the Wartime Merchant Marine forum but it is a pretty good shot of the deck latrines:
http://cas.awm.gov.au/screen_img/125624
is this one dead in the water?
ZigmundFreund
11-28-10, 02:24 AM
Come on guys! Don't give up on this! Your frustrations are worth my inexperienced expectations!
Armistead
11-28-10, 01:00 PM
Yep, this one gonna be one of the best mods ever...Cannot some of it be used, we need more ships and traffic.
I don't think that the mod is dead in the water; it's just on hold until tater finds some time to finish up the initial release. The shimmering fix had nearly driven him nuts, and he has been busy with real life too. He finally gave up on the shimmering fix but still needs some time to pack it all up and be satisfied for initial release.
As the mod progresses into the 2nd stage, I will also try to find time to finish the Amakasu tanker, it would be nonesense to hurry up now that it is still a bit more far away and I have also real life (Namely, two children of 4 & 5 years) on my toes continuously.
Some time ago I got an internal Beta that tater sent me, and a lot of the work was already done. So don't worry, it's just that sometimes finding time for the finishing touches seems to take as much as the rest of it did before LOL
Bubblehead1980
11-29-10, 03:47 PM
I don't think that the mod is dead in the water; it's just on hold until tater finds some time to finish up the initial release. The shimmering fix had nearly driven him nuts, and he has been busy with real life too. He finally gave up on the shimmering fix but still needs some time to pack it all up and be satisfied for initial release.
As the mod progresses into the 2nd stage, I will also try to find time to finish the Amakasu tanker, it would be nonesense to hurry up now that it is still a bit more far away and I have also real life (Namely, two children of 4 & 5 years) on my toes continuously.
Some time ago I got an internal Beta that tater sent me, and a lot of the work was already done. So don't worry, it's just that sometimes finding time for the finishing touches seems to take as much as the rest of it did before LOL
Maybe your christmas gift to subsim will be this mod? lol we can hope .
A suggestion for this mod....give the ships names the end in MARU...its an immersion thing.....much better than old composite freighter etc. Would really add to the mod.
virtualpender
11-29-10, 11:15 PM
A really neat photo of daihatsu landing craft being loaded on an IJA transport:
http://i51.tinypic.com/34xjogo.jpg
virtualpender
11-29-10, 11:19 PM
A suggestion for this mod....give the ships names the end in MARU...its an immersion thing.....much better than old composite freighter etc. Would really add to the mod.
Here is an example of the naming convention I believe Tater intends to use. A combination of the MARU class name and ship configuration type.
http://i121.photobucket.com/albums/o222/tatersw/SH4/kasagisan_pg2.jpg
ZigmundFreund
11-30-10, 08:51 AM
I was really stoked, and remained so for a while thinking the shimmer thing was some dumb mistake we'd quickly correct. I'll get something out fairly soon.
I'm doing a lot of research right now to learn how to use S3D 'cause I want to start graphic modding. I stumbled onto which might be helpful:
(...)The problem we indeed face off while using pack3d is that it can only import one texture channel, which is the diffuse one, alongside only ONE uvw texture coordinate (that's particular to .obj format), hence, occlusion map is bypassed and will be confused while ingame.
(...)
As It is with pack3d now, the lack of occlusion channel will produce flickering and stuff typical to bad uvw mapping and the like. (...)
I hope it can help you to get another lead to fix your shimmering issue. Maybe Kapitan zur see can help as well.
ZigmundFreund
12-14-10, 07:07 PM
I stumbled upon this trying to find some blueprints. Maybe you guys don't know about it already:
http://homepage3.nifty.com/jpnships/
It seems to be a quite accurate records of Japanese steam ships with a lot of details. I used google.translate on the site and it works fine.
The author ask for contact by email if we use the stuff on his/her site.
This thread is drifting into the abyss again. Any ETA on the release? I've been holding off on a new patrol in hopes of installing right away while I'm still in base. Really looking forwards to this! At least I've got BOB2WOV and IL2 1946 with UP to keep me occupied in the mean time:D
It all really depends on Tater ... I have a kind of Beta with most skins (No new models) and it runs OK, the only problem being the shimmering that tater so much hates.
I guess it would be much better to release it as it is now and use the longer wait to improve and fix things :shucks:
Admiral Von Gerlach
01-03-11, 12:30 PM
This is a remarkable effort and I do hope it gets launched. It will be a welcome addition to the realism of the sim. Thank you Tater..and all who contributed.
I would reccomend release and tweaking later if possible. It certainly will be very welcome to have.
@Hitman, I don't recall what the shimmering issue was all about. I know that even now with my new rig, i occasionaly get a texture flickering effect sometimes at distance when a ship takes damage. I don't know if this is what you mean. In any case, it's not a real show stopper for me.
virtualpender
01-03-11, 05:06 PM
I agree - so much incredible work has already been done by Tater and Sergei with significant modelling contributions from Hitman that it would be a shame for this mod not to see release.
I haven't seen Tater around for a while so I hope he just took some deserved time with his family for the holidays and will be back soon.
Probably most people would not care about that shimmering and enjoy the mod, but it's Tater's work and we must respect his opinion about the state in which he wants to release it.:salute:
I got really frustrated with my inability to fix it. I was gonna work on it over the holidays, but apparently I have 2 very slightly bulging disks in my neck which means for the last month I've had bad back pain sometimes, and numbness on and off all the time. Sitting at a computer felt like crap, so I stayed away.
Hopefully it gets better, cause I'm not really interested in back surgery :)
Shadow9216
01-06-11, 08:53 PM
Hope they get better Tater, stay on top of it- I had a couple of bulged disks, went back about 9 months later and they had to fuse my spine. Now I've got C4-C7 fused with steel plates on either side. Best of luck.
Hope they get better Tater, stay on top of it- I had a couple of bulged disks, went back about 9 months later and they had to fuse my spine. Now I've got C4-C7 fused with steel plates on either side. Best of luck.
Yeesh. That would suck. How'd it work out for you (the fusion)?
There are some new, minimally invasive techniques for bulges/herniations I'd likely try first (percutaneous procedures that get "closed" with a band aid). Ugh.
Talking about it makes my neck sore.
Shadow9216
01-07-11, 07:05 PM
Pretty well actually- I had almost lost use of my right arm, couldn't drive, and had constant pain in my shoulder which drove me up the wall. Immediately after the surgery it was gone (referrent pain is strange), and I regained use of my arm. 4 years out and doing just fine, just can't tilt my neck up or down as far as I used to.
wh1skea
01-08-11, 08:03 PM
Hopefully you get to feeling better tater. As for the mod, I'm subscribing to this thread. For me, aside from the Narwhal, its the most exciting mod I've seen for SH4. I wondered over a year ago why there weren't standard class freighters in the game.
Was feeling pretty good. I have to say, compared to some with pinched nerves, I have it pretty easy, the most pain I have had is just a tinge over tingling for the arms. The referred pain from the neck (shoulder blade area according to my neurosurgeon father in law) has been at most maybe a 4, the only trouble is difficulty sleeping. Not sleeping well for weeks on end is pretty distressing, but it ain't intractable pain.
Heck, I took then kids snowshoeing today, and felt pretty normal. I'll probably pay tonight, lol.
Armistead
01-17-11, 12:03 PM
Feel for ya tater, having a total of 6 back and neck operations. Still need another on my neck, but scar tissue is becoming an issue. My right arm is about worthless, move neck wrong way feels like I stuck my finger in an outlet, can't use it for more than a minute and painful.
Tater, I wish you the best of luck Bud! A friend of mine had the fusion surgery a few years ago, and at the present time he's fileing for disability because he simply can't work anymore. He's a carpenter by trade, and the years of humping sheetrock ect. got the best of him. There are times when he's in pain just sitting too long in the car. As for my sorry ass, I found out the cause of the slight numbness in my hand, and tingles in my neck and shoulders is from carpal tunnel syndrome, and a herniated disk. So much for being a Blue Collar worker.:-? Once again, best of luck my friend.
Ugh, that sucks. I'd prefer to hear about people who had tingling, and it got better :)
I shouldn't complain, mine right now is pretty minor, but it seems like it is just a matter of time before it gets worse. there are some minimally invasive techniques for disks that are not too far gone—literally ambulatory procedures where you go in the AM, and walk out ready to roll in the afternoon. I will likely avail myself of that before I think about something more profound.
I hear ya bro. I think any doctor that's in a rush to cut you open ( unless of course it's absolutly the only option) needs to be thought long and hard about. I know a few that don't hesitate about pulling out the scalpal. When that's the case, it's time for a second opinion. On the other hand, there are doctor's like the one my wife sees, that will do everything in his power to keep you out of the OR, and off medications if possible.
I'm gonna see one to get set up for non-surgical options (physical therapy, etc). He said flat out that the last thing I want is spine surgery—and that is all he does. I agree completely. It'll have to get bad before I think about it unless there are really good less-invasive options to consider.
My story went like this........
Thought I had pulled a ham-string, but after a year and a half it crept into my buttock and my wife convinced me it was more than a "pull' or "strain".... so trip to the Doc.
L-5... bulging pretty bad....
Neuro Guy says... "Only YOU will know when you need surgery... and then you'll beg for it!"
Tried all the therapy.... no help.....
Another year goes by.... its crept into my lower back... legs going numb... cant drive but about the line of sight before I have to lay down for ever increasing periods before I can move again...UGH !
He was right...... I begged for it !!!!
Disc had fractured and desenigrated..... remove frags..... fuse vertibraes...
Near 15 years later and not so much as a follow up visit after Post Surgery Therapy.... Its Been Great !
Yes I still over-due and feel "Reminders" that I should mind the "Rules".... Ya cold/rainy days can be "Stiff"... but the pain I once felt Has yet to return... knock on wood.
Pray for you my Brother !
( Thought a Real Life "Up-Lifter" was in order.... all accounts TRUE ! )
Be Well .........
Is this on the "back" burner then?
Unless I get off my ass and put it in a form y'all can use. Right now my working copy is for RFB.
Sergei was working on his working copy which was TM. I've not heard from him in a while. Doing it alone is less fun that as a team, when we were both plugging away it had momentum.
Heck, a RFB version works for me!:yep:
Tater, what is exactly left right now, before a Beta or Alpha for RFB can be released?
I have a working RFB version. For TMO I need to import all the new models into the dats (that's fairly easy), then make sure my "extra" stuff, like properly adding the right guns and platforms is done (not hard given my templates to check the positions, but very time consuming).
On the plus side my physiatrist looked at my neck MRI and was a bit baffled since the findings are so minor. He gave me neck exercises which hurt a little after I do them, but all in all I fell pretty OK. maybe I'll be able to sit in front of the computer again without feeling like crap soon.
I'll boot up the PC tonight and see what I have.
Please consider releasing that RFB version as an open Alpha. If you feel right now too bad to check it, send it to me per PM and I will check it and see if it works well enough before release.
Yeah, I'd be happy to release the RFB version ASAP as alpha.
Maybe someone smarter than me can solve the "shimmer" z-sorting issue.
Tater glad to hear you're feeling better, and your MRI came out OK. My buddy just went for his second spinal injection for pain management the other day. He says it dosen't do much except make him sore as hell. Back injuries are no joke!:nope:
vanjast
02-12-11, 03:38 PM
This is nice.. read the first page.. but great stuff.
Haven't read all the pages - is a GFO or RSRD version out, or is it planned.
:)
Methinks there is a RFB ver. that is a beta.
http://demotivatorsblog.com/wp-content/uploads/2009/10/patient_bear1.jpg
Jan Kyster
02-19-11, 01:14 PM
Until today's morning I've never used my time in the museum, but after adding ships from YamatoShipYard, Miner1436, Peabody ao. I loaded it to see, if TMO 2.1 would still run... :D
It did, but whoa! shimmering galore! Especially the tugboat is horrible!
After a series of tests, I can make the TMO2.1 camera shimmerfree simply by raising _Dummy_Cam_Museum from 0.02 to 0.25.
0.20 still gives a minute shimmering at max. camera distance, but 0.25 is absolutely free.
Can't see any sideeffects by raising this value? So it's my new default camera.
Haven't experienced shimmering from other cams, but should it happen, my guess is, it may be solved in the same manner...
fitzcarraldo
02-19-11, 04:36 PM
Until today's morning I've never used my time in the museum, but after adding ships from YamatoShipYard, Miner1436, Peabody ao. I loaded it to see, if TMO 2.1 would still run... :D
It did, but whoa! shimmering galore! Especially the tugboat is horrible!
After a series of tests, I can make the TMO2.1 camera shimmerfree simply by raising _Dummy_Cam_Museum from 0.02 to 0.25.
0.20 still gives a minute shimmering at max. camera distance, but 0.25 is absolutely free.
Can't see any sideeffects by raising this value? So it's my new default camera.
Haven't experienced shimmering from other cams, but should it happen, my guess is, it may be solved in the same manner...
What?? That´s new for me...Shimmering? What is this???
Please, can you make a concise explanation?. I ignore this shimmering from the first day on SH4...
Many thanks!
Fitzcarraldo :salute:
Tater mate you really need to stop torturing us :wah:
Release whatever you have and we will see if we can solve the shimmering or whatever other problems :yep:
It is a shame that so much work put into this is lost in cyberspace :cry:
Diablo2
03-10-11, 01:08 PM
Same been following this for quite some time.. :up:
cdrsubron7
03-10-11, 09:30 PM
Tater mate you really need to stop torturing us :wah:
Release whatever you have and we will see if we can solve the shimmering or whatever other problems :yep:
It is a shame that so much work put into this is lost in cyberspace :cry:
Have to agree 100%. Don't let all your hard work be wasted. :yeah:
fitzcarraldo
03-11-11, 06:03 AM
I agree....Same request, please!!
Regards.
Fitzcarraldo :salute:
Is this mod still in drydock?
Bubblehead1980
07-03-11, 02:28 AM
any word?
I'm sorry guys, I can't let this thread drift away into oblivion. I hope all is well with Tater. I'm still keeping the faith with this one:yep:
Armistead
08-06-11, 02:55 AM
Heck, I would be happy with the skin package if possible.
Bubblehead1980
08-06-11, 03:23 AM
This mod is desperately needed for RSRD esp, pleae complete if can.
Been way busy with RL lately and haven't pulled my head up long enough to work on it. When the "shimmer" appeared unfixable I got really frustrated. Heck, my PC in the "man cave" has not been booted up in nearly a year.
Right now the kids are "camping" downstairs since their section of the house is down to bare studs right now (they rock it this week, yeah!).
tater
Armistead
09-10-11, 11:26 AM
Tater, if you come back, what is the shimmer problem exactly, reflection on the water too bright? Is this happening with ships with stock skins or your new ships and skins?
Mate upload the mod in its current state somewhere as an alpha and let us try to fix it ... it would be a shame to let all that effort go wasted :nope:
Mate upload the mod in its current state somewhere as an alpha and let us try to fix it ... it would be a shame to let all that effort go wasted :nope:
I second that!:up: Glad everything is well Tater. Haven't heard from you in some time. Hope the renovations go smoothly. I know how that goes!:wah:
Tateeeeeerrr :wah:
Don't dissapear again for a year :88)
Nisgeis
09-17-11, 02:58 AM
Tater, if you come back, what is the shimmer problem exactly, reflection on the water too bright? Is this happening with ships with stock skins or your new ships and skins?
It's an issue where when a ship takes damage you get what appears to be z-fighting going on, except as far as everyone can tell, it's not. I had a look and I couldn't track down what was causing it. Basically it looks like you have two models occupying the same space, so that you alternatively see one and then the other as the game can't decide which one to display and you get a strobing shimmering effect.
It's an issue where when a ship takes damage you get what appears to be z-fighting going on, except as far as everyone can tell, it's not. I had a look and I couldn't track down what was causing it. Basically it looks like you have two models occupying the same space, so that you alternatively see one and then the other as the game can't decide which one to display and you get a strobing shimmering effect.
How bad does it look?
stegotgame
10-09-11, 03:56 AM
So did this dude disappear again? lol. I just made an account on subsim the other day cas i got back into SH4 after a long break and was looking for some good mods. Was following this project from the first, original thread...reading through/following it for the past hour and just finished this last page where it seems like project has been abandoned. Why doesnt he just release / give what he has so far to someone else who has time to finish it? It seems like sooooo much time was spent on it...and for what? Finish it! Someone , please! hahaha
Bubblehead1980
10-09-11, 03:25 PM
I dream of the day we have a large variety of merchant ships to shoot at, ahhh.
White Owl
10-09-11, 07:03 PM
It's an issue where when a ship takes damage you get what appears to be z-fighting going on, except as far as everyone can tell, it's not. I had a look and I couldn't track down what was causing it. Basically it looks like you have two models occupying the same space, so that you alternatively see one and then the other as the game can't decide which one to display and you get a strobing shimmering effect.
How bad does it look?
I see an effect very much like what you describe here after I enabled the Merchant Skinpack mod. If it's the same issue, IMO it shouldn't be a serious enough issue to prevent using the mod. I still use that skinpack and just ignore the shimmering.
Believe me I understand the desire to get it perfect. But if the choice is between a slightly imperfect mod versus no mod at all...
stegotgame
10-11-11, 12:15 PM
So im sorta noobish when it comes to mods. But do i need to have RFB or TM in order to use the original 2 versions of this mod from the first thread? Im trying to get the merchant skinpack...the 2nd version that has his skins ADDED to the campaign boats...not replacing them.
He says "Version 2 for TMO 1.9 (with or without RSRD)"
does this mean that i HAVE to have tmo 1.9 in order for it to work....or just that it is compatible with it IF i have it? lol.
sorry for the noobarific questions. :wah:
Kongo Otto
11-02-11, 11:16 AM
He says "Version 2 for TMO 1.9 (with or without RSRD)"
does this mean that i HAVE to have tmo 1.9 in order for it to work....or just that it is compatible with it IF i have it? lol.
sorry for the noobarific questions. :wah:
If you are referring to this Thread:
http://www.subsim.com/radioroom/showthread.php?t=155973
in which he clearly said:
Works with Stock, TMO 1.9 and RFB.
IMPORTANT UPDATE: TMO 2.0 has v2 included. If you are running TMO 2.0 you do not need this. I'll leave it here in case anyone is still running 1.9.
I would recommend you to use TMO/RSRDC or RFB/RSRDC anyways its much more immersive than the Stock SH4!
Best way is to Download TMO 2.0 because the skinpack is included in TMO 2.0 and then update TMO 2.0 to TMO 2.2
Downloadlink for TMO 2.0:
http://www.subsim.com/radioroom/downloads.php?do=file&id=3001
Downloadlink for TMO Update 2.2:
http://www.subsim.com/radioroom/downloads.php?do=file&id=3299
Downloadlink TMO 2.0 Manual (and do read it):
http://www.subsim.com/radioroom/downloads.php?do=file&id=2999
I hate to keep beating a dead horse , but.........
I imagine this is similar to this mod for SH3: http://www.subsim.com/radioroom/showthread.php?t=170741
Tater, I hope all is well with you and your family, and I hope your nightmarish home renovations are all complete. I would ask you to consider releasing, as is, what I consider a big asset to the realism/immersion aspect to the game. Thank you for your efforts!
Carthaginian
06-17-12, 02:12 PM
Need to keep this one on top.
Gotta get it back going again!
Yeah, I know. Been working on remodeling the house, not SH4, lol.
The texture issues (it's that shimmer effect) were out of my pay grade, and were so frustrating I stopped.
Welcome back Tater! I hope all is well on the homefront. I wish I knew how to help with that texture shimmer that has you baffeled, because believe me, a bunch of us here would love to have your mod, even with the shimmer.:yep:
Hey tater great to see you post again!!
Please mate upload what you had, I'm sure someone else will be able to finish it.
Sadly I had recently a terrible HDD crash and lost everything, including the merchants I had been working on, but the rest of the stuff you had done was already great ...
I'll have to boot up my PC and see what I have zipped up.
Admiral Von Gerlach
10-09-12, 01:08 AM
Well done, nice to see such a fine project underway.
Not all merchants were green at the wars end, but most were. Compliance was dependent on many factors. Not everyone agreed with that scheme. Overall looks to be very high accuracy in this mod effort. Domo.
Luckily it seems that the models were still at my mediafire page :D
http://www.mediafire.com/#9mt1aqnu21x9l
Well done, nice to see such a fine project underway.
Not all merchants were green at the wars end, but most were. Compliance was dependent on many factors. Not everyone agreed with that scheme. Overall looks to be very high accuracy in this mod effort. Domo.
Nor are they all green in JMM. The relative abundance increases, however (older merchant types are less likely to be green). The only way to do this is loads of alternate paint scheme entries with variant entry dates, but it seems to work.
The trouble mod wise is that I did the RFB version, and sergei was working on the TMO (stock ship) version. The RFB had the ship models altered for their DM (the rate at which ships split in two could not be controlled, so they eliminated it since they thought way too many sank V style).
Admiral Von Gerlach
10-09-12, 01:27 PM
Noted, it is a very very fine mod effort, i really am glad to see and you are doing great work. Thanks for the effort.
I'm not giving up!:nope: We need this one way or the other! Please!!
BUMP, since tater is still around ... please mate share the work you had so far, it's too good to let it die :dead:
BUMP, since tater is still around ... please mate share the work you had so far, it's too good to let it die :dead:
I'll second, third, fourth and fifth that!! We'll take it as is, shimmer and all. Let us be the judge.
BUMP, since tater is still around ... please mate share the work you had so far, it's too good to let it die :dead:
Ditto!
ReallyDedPoet
04-20-14, 07:54 PM
Agree, be nice to have this :yep: Seems like some great work done.
is this mod still being worked on? because it looks cool.
chrysanthos
10-31-14, 02:32 PM
thes ships are available for target practice missions?
BUMP
because this is still what SH4 needs most :hmm2:
I was thinking about this, as well.
Torplexed
05-25-15, 07:36 PM
Tater, we needs the preciouuusss.
http://33.media.tumblr.com/tumblr_lqo4jf9IU41qcfe3co1_250.gif
http://33.media.tumblr.com/tumblr_lqo4jf9IU41qcfe3co2_250.gif
http://38.media.tumblr.com/tumblr_lqo4jf9IU41qcfe3co3_250.gif
james_nix
02-16-16, 06:34 PM
Does someone have the files for this to pick up and let someone else finish it?
fitzcarraldo
02-16-16, 09:45 PM
Does someone have the files for this to pick up and let someone else finish it?
+ 1.
Regards.
Fitzcarraldo :salute:
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