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View Full Version : realistic navigation, maybe?


Evonator3
07-29-10, 06:03 PM
hello my name is evonator3 ( stupid name, yes). im new here and have had sh5 for awhile now and i love some of the mods that have been made for it which make it much better then it was. but there is one thing thats been bugging me, being a sailor myself i have to manually plot my course and find out were i am. (i don't trust GPS for some reason) so i was wondering if was possible to make the navigation a whole lot more realistic. or is this to much of a long shot? or just not possible? just a thought, thank you for your time.

THE_MASK
07-29-10, 06:08 PM
Check this thread out for the previous game silent hunter 4 , maybe it can be applied with SH5 , i dont know .
http://www.subsim.com/radioroom/showthread.php?t=135215&highlight=navigation

Capt Jack Harkness
07-29-10, 06:19 PM
Personally I figure that's why I have a navigator, he knows how to do all that! :O:

However, I do think it would be kinda cool if the accuracy of your position indicator on the map depended on having a clear sight of the sun or stars within x hrs or else you would start to drift off course (own sub indicator could fade like a lost contact).

Which brings up an interesting question... American subs' obs scopes could go vertical partly because they could be used for stellar navigation while submerged; I know the U-boats had obs scopes that could go to 90º elevation, but could they/were they used for stellar navigation?

Evonator3
07-29-10, 06:26 PM
well i mean you wont have an icon being updated every second and never losing your direction. plus you wont have a big blue line to follow and evaporate as you travel over it. but i think it would be cool to have like a series of little marks to show were you have been at like 30 minutes to an hour intervals rather then were you are going. but i dont know the extent of this for i am no modder. i wish i could be but i just dont have the patients :damn:

Capt Jack Harkness
07-30-10, 01:23 AM
It'd sure make plotting convoy intercepts a lot more involving!

Vanilla
08-02-10, 01:21 PM
Think of Kiel chanell - you will have to navigate it all by hand since you will not be able to plot course.

Evonator3
08-02-10, 06:43 PM
yeah. the complexity of my idea is getting to big for it to happen :dead:

TheDarkWraith
08-02-10, 06:52 PM
but i think it would be cool to have like a series of little marks to show were you have been at like 30 minutes to an hour intervals rather then were you are going. but i dont know the extent of this for i am no modder. i wish i could be but i just dont have the patients :damn:

I'm toying over this idea currently. I've done something like it when I was just fooling around to see what I could do with the game :hmmm:

Evonator3
08-02-10, 06:54 PM
really?? this is great news! thanks! :D:yeah: