View Full Version : [REL] Voice Recognition for SH5
you're welcome!
Maybe you wan't to edit SHSpeech.xlst too.
This is the stylesheet for opening your SHSpeech_Command.xml via browser as reference card.
I'm just working on a version with an altered Speech Recognition.py to execute commands form TDW's NewUI, like Teleporting.
This file you don't have to translated, so when it's done, you can use these commands in your language easily. No need for coding!! (not for you :DL)
Just create a new command in SHSpeech_Grammar.xml and SHSpeech_Command.xml, add the corresponging command like:
<commandText>Teleport_To_UZO</commandText>
stoianm
03-02-11, 06:51 PM
you're welcome!
Maybe you wan't to edit SHSpeech.xlst too.
This is the stylesheet for opening your SHSpeech_Command.xml via browser as reference card.
I'm just working on a version with an altered Speech Recognition.py to execute commands form TDW's NewUI, like Teleporting.
This file you don't have to translated, so when it's done, you can use these commands in your language easily. No need for coding!! (not for you :DL)
Just create a new command in SHSpeech_Grammar.xml and SHSpeech_Command.xml, add the corresponging command like:
<commandText>Teleport_To_UZO</commandText>
nice... you just get an stress on you now:D - i will start to work on this... and i will PM you for more inf if i will have dificultyies... danke
kalijav
03-03-11, 03:15 AM
thank you for the information ! :)
KarlKoch
03-03-11, 02:02 PM
very interesting:hmmm: - so in this way i can change in romanian for example if i want... i will give a try and come back with more quest - thanks for your post
cheers
I am afraid that you can only translate to languages which are supported by Microsofts Voice Recognition Engine. Check microsoft for further information on which languages are supported.
However, it could work if you try to use some kind of phonetic spelling and experiment with the confidence level.
stoianm
03-03-11, 02:06 PM
I am afraid that you can only translate to languages which are supported by Microsofts Voice Recognition Engine. Check microsoft for further information on which languages are supported.
However, it could work if you try to use some kind of phonetic spelling and experiment with the confidence level.
are you refering at Language pack? - this is related to microsoft voice recognition engine?
KarlKoch
03-03-11, 03:56 PM
are you refering at Language pack? - this is related to microsoft voice recognition engine?
Yes, this mod relies on the speech recognition enginge from microsoft. Unless that engine is not supporting a language, only option to localize it to that language is using one of the supported languages and phonetic spelling.
During my work on the german translation, I also made an english "plus" version.
It contains a lot more commands then the stock version (set hydorphone to bearing X, and Teleporting from NewUI for instance)?
I have to admit that not every single command is tested and working like it should! But the SHSpeech_Commands.xml should be documented. Just open it in a browser!
Most commands have only one phrase to trigger it, but I inclueded a tutorial for customization ( look in \Documentation\CustomizingTutorial_english.pdf or \Documentation\CustomizingTutorial_deutsch.pdf).
SHSpeech_Grammar.xml is documented the same way (have a look at the tutorial) and in some cases it's capable of more phrases then actually used.
Anybody interested?
Hey guys!
Just released
Speech Recognition for SH5 - v1.4 - MiTon's NewUI Edition - english (http://www.subsim.com/radioroom/downloads.php?do=file&id=3085)
currently its supports, round about 250 (stock version: 120) commands triggerd by 2700 phrases (stock version: 230).
Included also a tutorial on changing or adding phrases.
Some nice fetures for TDW's NewUI like teleporting or Enhanced Recognition Manual toggle included.
For a list of supported commands just open \data\Sound\Speech\SH_Speech_Commands.xml in your browser.
Hope you'll have fun!
Feedback is welcome!!!
Greets MiTon
stoianm
03-10-11, 06:01 PM
Hey guys!
Juste released
Speech Recognition for SH5 - v1.4 - MiTon's NewUI Edition - english (http://www.subsim.com/radioroom/downloads.php?do=file&id=3085)
currently its supports, round about 250 (stock version: 120) commands triggerd by 2700 phrases (stock version: 230).
Included also a tutorial on changing or adding phrases.
Some nice fetures for TDW's NewUI like teleporting or Enhanced Recognition Manual toggle included.
For a list of supported commands just open \data\Sound\Speech\SH_Speech_Commands.xml in your browser.
Hope you'll have fun!
Feedback is welcome!!!
Greets MiTon
Tested the new commands ... as teleport for example... work just fine... awsome:up:
7Infanterie19
03-10-11, 10:56 PM
:hmmm:Hey guys!
Juste released
Speech Recognition for SH5 - v1.4 - MiTon's NewUI Edition - english (http://www.subsim.com/radioroom/downloads.php?do=file&id=3085)
I went through the files to see what you've added, MiTon. All I can say is "WOW!" You did a helluva lot of work there. Man, that is like .. like .. like .. an overhaul! :up: Kudos to you!
It was only a week ago or so when I added my own command for efficient speed and was thinking to myself "how could we add other stuff that is used in TDW's UI :hmmm:? And here you are with all kinds of stuff added!
Great job!:salute:
Hey guys!
Juste released
Speech Recognition for SH5 - v1.4 - MiTon's NewUI Edition - english (http://www.subsim.com/radioroom/downloads.php?do=file&id=3085)
Hope you'll have fun!
Feedback is welcome!!!
Greets MiTon
This is just great, working good so far. Many thanks!
Many thanks for the feedback!
Glad you're enjoying it! It's a good motivation for me to go on with it.
I know there are a few issues, like the torpedo selection.
But I need to dive a little more into Python and SH5 modding, to completely understand what TDW's doing in his mod, to solve these issues and add more commands!
I'm currently working on an SpeechCommandManager to do so. (it's lightyears away from a working state :damn:)
Dreaming of a kind of Profile editor and selector, which is assisting in creating and changing the speechcommands.
Could work like this:
Open CommandManager and select your set of commands you want to work on. To add a new phrases, just type them into an textbox. It will be analyzed and the correct grammar will be put together. Next a list of all available commands will be shown and you can select one by clicking.
And all of this should be done ingame.
What kind of features would you guys want for such a manager?
Greets
and thanks to skwasjer for his great engine :DL
MiTon
7Infanterie19
03-11-11, 12:26 PM
What kind of features would you guys want for such a manager?
That sounds like an interesting idea too. Hmmm... I'm not sure what to suggest for ideas yet:hmmm:. I'll let you know what comes to mind.
FYI for spelling errors in SHSpeech_Command file: "officer" keyed in as "onficer".
A quick find and replace for all of them should fix that easily. I'll let you know if I find others.
Can I ask you for a few additions, please?
For fast 90 setups, to add:
"Set angle on bow port ninety" (without "degrees", but you can add an additional line with "degrees" for those who want it, if you'd like).
"Set angle on bow starboard ninety" (without "degrees", but you can add an additional line with "degrees" for those who want it, if you'd like).
For efficient speed, the command is currently "save fuel". Can you please add something that sounds like a speed command, such as "Efficient speed" and anything else you think would be good.
For ahead 1/3 and 2/3, can you add the identical command using the written words - one third / two thirds. I find written words more accurate at times.
Issuing commands for AOB, target range and speed works nicely! :D I only use and have tested the straight-up shorter commands such as "new angle on bow port 90 degrees" or "set target range 800 meters" or "set target speed 10 knots", but not the commands to the officer first ("weapons officer set..." or "XO set ..., etc.). I can't get the commands to work using AOB (A O B) instead of angle on bow, though. I think this has to do with the engine. Sometimes it needs things laid out phonetically - ayy oh bee, for example.
If you would like help fixing the grammar in your CustomizingTutorial_english file, send me a pm and we can talk about it. It shouldn't take too long to fix.
Gruß
Test
...
FYI for spelling errors in SHSpeech_Command file: "officer" keyed in as "onficer".
A quick find and replace for all of them should fix that easily. I'll let you know if I find others.
Will fix that shortly, thanks
Can I ask you for a few additions, please?
For fast 90 setups, to add:
"Set angle on bow port ninety" (without "degrees", but you can add an additional line with "degrees" for those who want it, if you'd like).
"Set angle on bow starboard ninety" (without "degrees", but you can add an additional line with "degrees" for those who want it, if you'd like).
....
For ahead 1/3 and 2/3, can you add the identical command using the written words - one third / two thirds. I find written words more accurate at times
Should be no problem!
It's a little change in the grammar file and you can use all AOBs without degrees.
"degrees" not wanted in any other commands?
Or did you mean you need a speperate command for 90° setups?
For efficient speed, the command is currently "save fuel". Can you please add something that sounds like a speed command, such as "Efficient speed" and anything else you think would be good.
No prob too.
As for "anything else you think would be good":
Be aware that english isn't my mother tongue, so I might not come up with the catchy frases. So a few more examples or variations for the needed commands would be cool for future requests.
.... "set target range 800 meters" or "set target speed 10 knots", but not the commands to the officer first ("weapons officer set..." or "XO set ..., etc.). I can't get the commands to work using AOB (A O B) instead of angle on bow, though. I think this has to do with the engine. Sometimes it needs things laid out phonetically - ayy oh bee, for example.
I noticed that too, best way to find out which variations work is through the test.exe.
Since im playing with my german version (if I'm playing), I won't find the time to test every phrase in the english version too.
So tell me which the critical ones are and I will fix it.
If you would like help fixing the grammar in your CustomizingTutorial_english file, send me a pm and we can talk about it. It shouldn't take too long to fix.
GrußDamm second language:D
Since nobody is perfect... Sure, help is always appreciated! PM is on its way!
Thanks for this detailed bugreport!
7Infanterie19
03-11-11, 08:12 PM
Should be no problem!
It's a little change in the grammar file and you can use all AOBs without degrees.
"degrees" not wanted in any other commands?
Or did you mean you need a speperate command for 90° setups?
Thanks!! Much appreciated! :salute:
Just in the fast 90 is fine for now (which is what I usually set up for). I can always tweak my files for the other ones if needed. If other people find it would help them be less wordy, then you can always entertain the idea later. I was actually going to do it for myself, but figured that it would save me from tweaking it in future versions, and maybe others would find it usefull too.
No prob too.
As for "anything else you think would be good":
Be aware that english isn't my mother tongue, so I might not come up with the catchy frases. So a few more examples or variations for the needed commands would be cool for future requests.
Makes sense! And something that works well in one language doesn't always translate well into another. Well, let's put it up for suggestions and if anyone has any phrase they feel is reasonable, they can post it.
I noticed that too, best way to find out which variations work is through the test.exe.
Since im playing with my german version (if I'm playing), I won't find the time to test every phrase in the english version too.
So tell me which the critical ones are and I will fix it.
The speech engine test.exe is a great way of figuring things out. When I originally wanted to use a few German phrases in the English version, I used that to test things out phonetically and it helped a lot. Getting something like "kleine fahrt voraus" to work in English mode required some finessing as it wouldn't work straight up, so it needed something like - "klina fat forus" or "cline ah fat for ows", etc.
As for testing phrases, there are so many phrases in there - you covered so many different angles that a user would want to say - that you'd never be able to test them all without going crazy. That's where you can rely on the users who would use certain commands.
Damm second language:D
Since nobody is perfect... Sure, help is always appreciated! PM is on its way!
Thanks for this detailed bugreport!
lol .. man, maybe I'll hit you with some German help one day. hehehe!
You're welcome! And thank you too! :up:
Reworked Edition 02.02 released!
Download here (http://www.subsim.com/radioroom/downloads.php?do=file&id=3085).
Here the changes:
v1.4_MiTon's NewUI Edition – 0.2.02 -12.03.2010
spelling errors in SHSpeech_Command file: "officer" keyed in as "onficer" fixed
added rule <rule id="TDC"/>
added rule <rule id="AOB"/>
added more variations to <rule id="X0">
added more variations to <rule id="NO">
added more variations to <rule id="SO">
added more variations to <rule id="RO">
added more variations to <rule id="LE">
fixed some letft <items> in Command.xml
added more phrases to "save_fuel"
reworked some sonar grammar and commands
reworked some TDC phrases
reworked rudder and course controls
added "one third" and "two thirds" for speed control
all commands referring "#degrees" can now be called without degrees
phrases added to "AOB"
phrases added to "gyro angle"
phrases added to "patern angle"
The speech engine test.exe is a great way of figuring things out. When I originally wanted to use a few German phrases in the English version, I used that to test things out phonetically and it helped a lot. Getting something like "kleine fahrt voraus" to work in English mode required some finessing as it wouldn't work straight up, so it needed something like - "klina fat forus" or "cline ah fat for ows", etc.
:har:
As for testing phrases, there are so many phrases in there - you covered so many different angles that a user would want to say - that you'd never be able to test them all without going crazy. That's where you can rely on the users who would use certain commands.
Ah thats why ... think I've already tested enough too :O:
lol .. man, maybe I'll hit you with some German help one day. hehehe!
You're welcome! And thank you too! :up:We will see if my german grammar's better than my english!
cheers
7Infanterie19
03-12-11, 03:48 PM
Reworked Edition 02.02 released!
Excellent! Downloading now! Much appreciated! :yeah:
:har:
Ah thats why ... think I've already tested enough too :O:
We will see if my german grammar's better than my english!
cheers
hehehe .. as long as it's better than mine! :haha:
Hi guys,
for my the next release I managed to trigger a few more commands.
Here the current changelog:
added commands to report fix via celestial or dead-reckoning
added command to report last fix
added command to toggle follow target with Periscope
added command to toggle determineContact Speed
added command to toggle messagebox visibility
added commands to toggle essential controls visibility
added commands to toggle Ottos Chalkboard
added command to increase Ottos Chalboard count
added commands to toggle/show/hide automation
added commands to toggle/show/hide radio traffic
added commands to toggle/show/hide shipsjournal
added commands to toggle/activate/deactivate torpedo autoloading
So I just wanted to ask, if there are any commands left you are realy missing!
Greets
MiTon
marcus55
03-28-11, 11:00 AM
Hello, I tried your mod. Very well mod but it's a pity whether it is in English and not french.
Some orders do not work with UI.The teleportation for example.(A single order of teleportation works=>go AA)
The East it possible to have a French version?
I tried with the versin 6.4.0 of UI
sorry for my bad english....
Hello, I tried your mod. Very well mod but it's a pity whether it is in English and not french.
Some orders do not work with UI.The teleportation for example.(A single order of teleportation works=>go AA)
The East it possible to have a French version?
I tried with the versin 6.4.0 of UI
sorry for my bad english.... I haven't had any complains and problems with the teleporting commands.
So maybe your bad english is one of the problems (please don't take this as an offence)
You should train your Speechrecognition, lower your confidence level and test your pronunciation with the inclueded SHSpeechEngineTest.exe. It should look like this (screenshot from german version)
http://www.subsim.com/radioroom/picture.php?albumid=471&pictureid=3840
Concerning a french version:
If there is a french version of Microsofts Voice Recognition, it's possible to make a french version.
But since my french is very bad, and it's an awefull lot of work to translate all commands, I won't release an french version, sorry! I'm already managing a german and english version and I realy don't wanna manage a third one!
If you like, you can translate it by yourself:
have a look page at 13 in this thread and at the Customizing_Tutorial.pdf included how to do this. (7Infantrie19, helped me on the english version, so there will be a better one in the next release)
For fututre releases, I'm working on a SpeechCommandsManager, that will hopefully enable every user to easily make his own phrases and asign the available commands to them.
With this manager, translations will be way more easy to realize. So maybe you should be patient and wait for the CommandsManager.
Greets
stoianm
03-28-11, 11:47 AM
the teleporting commands are working fine... so you are right .. maybe he need to decrease the confidence level
the teleporting commands are working fine... so you are wright .. maybe he need to decrease the confidence level
Hope so:DL!
Training the MS SpeechRecognition can be very important too. First time I used it, the recognition rate was very low, training helped!
marcus55
03-28-11, 10:25 PM
hello..
No probleme Miton,It is not Important, just disappointed that I do not manage to use it correctly... just damage because this mod adds quite a lot of realism to the game.
Otherwise, I liked this mod.
very good mod..
++
d3vnu11
03-29-11, 05:21 PM
only problem I've been having with it is the Teleport to Bridge command which I end up in the radio room :/ Other then that it's working great.
Kev
@marcuss55
My post may have been a little rough. Sorry for that, wasn't meant this way!
If you want to make a french translation, I'll help you and explain you what to do, to make this work!
only problem I've been having with it is the Teleport to Bridge command which I end up in the radio room :/ Other then that it's working great.
Kev
Hi d3vnu11,
this is strange, just looked at the coressponding files and everything looks fine there! I personaly never had problems with teleport to bridge. It's working like charm.
Could you please verify through SHSpeechEngineTest.exe that the command "Teleport_To_HUD" is executed when you saying "teleport to bridge". (look at post 270)
If "Teleport_To_Radar" is executed instead turn up the confidence level (test the right one with SHSpeechEngineTest.exe) and see if this helps.
Can anybody else confirm this behaviour??
@all
plz don't call it my mod (I like Edition instead :DL) since skwasjer was the one how made this great Speech Recognition possible,
so don't give all the credits to me!
I just inflated it a little!
Greets
MiTon
d3vnu11
03-30-11, 06:40 AM
@marcuss55
My post may have been a little rough. Sorry for that, wasn't meant this way!
If you want to make a french translation, I'll help you and explain you what to do, to make this work!
Hi d3vnu11,
this is strange, just looked at the coressponding files and everything looks fine there! I personaly never had problems with teleport to bridge. It's working like charm.
Could you please verify through SHSpeechEngineTest.exe that the command "Teleport_To_HUD" is executed when you saying "teleport to bridge". (look at post 270)
If "Teleport_To_Radar" is executed instead turn up the confidence level (test the right one with SHSpeechEngineTest.exe) and see if this helps.
Can anybody else confirm this behaviour??
@all
plz don't call it my mod (I like Edition instead :DL) since skwasjer was the one how made this great Speech Recognition possible,
so don't give all the credits to me!
I just inflated it a little!
Greets
MiTon
The test app clearly shows me saying "Teleport To Radio" even though I say "Teleport to Bridge" so technically it's working but it's not recognizing what I say correctly. I'm a native english speaker so I know I'm pronouncing it correctly . I did one round of voice training for MS voice prior to finding this issue. .99 confidence reports me still saying "Teleport to Radio". Maybe a typo somewhere ? Or maybe MS voice recognition issue ? Or my mod soup at the end. :)
Generic Mod Enabler - v2.6.0.157
[C:\Ubisoft\Silent Hunter 5\MODS]
German U-Boat Crew Language Pack
Magnum_Opus_v0_0_1
Lite Campaign with Ice
Open_Horizons
NewUIs_TDC_6_4_0_ByTheDarkWraith
NewUIs_TDC_6_4_0_Real_Navigation
NewUIs_TDC_6_4_0_New_radio_messages_German
NewUIs_TDC_6_4_0_alt_officer_wounded_by_Torpedo
FX_Update_0_0_16_ByTheDarkWraith
FX_Update_0_0_16_UHS_Fix
Depth_Keeping_Problem_UHS_patch_HB_1_0_0_TheDarkWr aith
IRAI_0_0_30_ByTheDarkWraith
IRAI_0_0_30_No_hydrophone_on_surface_No_Aircraft_s potting
Krauters Automated Scripts (v5_0_0 compatible)
Trevally Automated Scripts v0.5
Trevally Tutorials - All v0.2 (for TDW UI)
Manos Scopes-Core Files
Manos Scopes-patch for 16x9
Church's NavMap v1.0 - Illyustrator's Version
Church's NavMap v1.0 - Red Lines
EQuaTool 01.01 by AvM - double set - Large plus Flat Style
sobers base wave mechanics V15 SH5
sobers base sky mechanics V1
sobers real trees
sobers 3D deck spray mod V7
sobers smaller water drops
stoianm EnvWeather V1 SH5
stoianm Atlantic blue water color for MO
TheDarkWraith_DC_Water_Disturbances_v2_0_SH5
AOB slide ruller for TDW UIs and MO by stoianm
Environment Sounds
Speech Recognition_v1.4_MiTons_NewUI_Editon _english
sobers see thru wake fix
Best Regards,
Kevin
I appologize!!
Found it!! All my fault!! :damn:
Somehow "bridge" was missing in the stations rule? So after all I'm just human!:wah:
No idea why you are the first to report this? Nobody else teleporting to bridge?
Should be fixed now, just download again or add the "yellow" in
SHSpeech_Grammar.xml:
<rule id="station"><!--items for stations-->
<one-of>
<item>station</item>
<item>UZO</item>
<item>attack scope</item>
<item>obs scope</item>
<item>flackgun</item>
<item>deck gun</item>
<item>sonar</item>
<item>radio</item>
<item>bed</item>
<item>nav map</item>
<item>navigation map</item>
<item>hydrophone</item>
<item>radar</item>
<item>bridge</item>
</one-of>
</rule>
Thx for the feedback!!
EDIT: Would you be so kind and report back if it's working now!
MiTon
d3vnu11
03-30-11, 10:16 AM
I appologize!!
Found it!! All my fault!! :damn:
Somehow "bridge" was missing in the stations rule? So after all I'm just human!:wah:
No idea why you are the first to report this? Nobody else teleporting to bridge?
Should be fixed now, just download again or add the "yellow" in
SHSpeech_Grammar.xml:
<rule id="station"><!--items for stations-->
<one-of>
<item>station</item>
<item>UZO</item>
<item>attack scope</item>
<item>obs scope</item>
<item>flackgun</item>
<item>deck gun</item>
<item>sonar</item>
<item>radio</item>
<item>bed</item>
<item>nav map</item>
<item>navigation map</item>
<item>hydrophone</item>
<item>radar</item>
<item>bridge</item>
</one-of>
</rule>
Thx for the feedback!!
EDIT: Would you be so kind and report back if it's working now!
MiTon
Ah makes sense now. Yes after my 16 years of programming you get used to finding bugs its part of the joy of coding :) . When I get home from work I'll let ya know it's working ASAP. And maybe some people didn't realize you could teleport to bridge ? :)
Best Regards,
Kev
d3vnu11
03-30-11, 03:00 PM
Ah makes sense now. Yes after my 16 years of programming you get used to finding bugs its part of the joy of coding :) . When I get home from work I'll let ya know it's working ASAP. And maybe some people didn't realize you could teleport to bridge ? :)
Best Regards,
Kev
Works perfect now :) Thanks. I'm really looking forward to your expanded version. It speeds things up so much just being able to communicate it.
Regards
Kev
marcus55
03-31-11, 08:36 AM
Hello,
OK,thanks Miton
I am going to download the new version and I try immediately..
It is a pity I am bad in English , this mod is very good!!!!!
PS:
I use the version 6.4.0 of UI, that puts no problem?
stoianm
03-31-11, 08:45 AM
My english is poor also... so what you can do in this case:
1) before enabling the mod go to C:\Ubisoft\Silent Hunter 5\MODS\Speech Recognition_v1.4_MiTons_NewUI_Editon _english\data\Scripts\Menu
2) here you will have an file called : Speech Recognition.py
3) open this file with notepad and search for this line:
speech.Confidence = 0.75 # This is the default and could be ommited!
4) change the line for example like this:
speech.Confidence = 0.65 # This is the default and could be ommited!
5) save
6) enable the mod... in this way the voice commands will be executed even your english is ,,so and so'' like my english:DL
marcus55
03-31-11, 10:07 AM
That works :D
I modified some orders with words simpler to pronounce and more problems.
teleport to bridge Not worked not(my bad/poor english?:oops:), then I modified it and that works!
(I do not know why, but not means to launch this order...)
ex:
teleport to bridge =>> teleport to deck
I also modified some other orders, to make them a little more real...:D:D
All Stop =>> engine stop
etc..etc...
In this file(SHSpeech_Commands.xsl) I also modified it:
<order><!-- teleport to radio -->
<phrase>teleport to radio</phrase>
<commandText>Teleport_To_Radar</commandText>
</order>
<order><!-- teleport to radio -->
<phrase>teleport to radio</phrase>
<commandText>Teleport_To_Radio</commandText>
</order>
And added these lines:
<order><!-- teleport to radar-->
<phrase>teleport to radio</phrase>
<commandText>Teleport_To_Radar</commandText>
</order>
And then, I modified or added some other orders, maintaining everything seems to work thank you for this(they) very well mod:yeah::up:
That works :D
I modified some orders with words simpler to pronounce and more problems.
teleport to bridge Not worked not(my bad/poor english?:oops:), then I modified it and that works!
This was my fault look here: http://www.subsim.com/radioroom/showpost.php?p=1631339&postcount=277
(I do not know why, but not means to launch this order...)
ex:
teleport to bridge =>> teleport to deck
I also modified some other orders, to make them a little more real...:D:D
All Stop =>> engine stop
etc..etc...
Did you alter the SHSpeech_Grammar.xml accordingly? You always have to have a corresponding "Grammarfile" or your commands will not be reocgnized.
In this file(SHSpeech_Commands.xsl) I also modified it:
<order><!-- teleport to radio -->
<phrase>teleport to radio</phrase>
<commandText>Teleport_To_Radar</commandText>
</order>
<order><!-- teleport to radio -->
<phrase>teleport to radio</phrase>
<commandText>Teleport_To_Radio</commandText>
</order>
There is no "Teleport_To_Radio" in the Speech Recognition.py or in Game Commands.txt, so this command will do nothing!!
You shouldn't change anything inside <commandText>....</commandText> unless you know what you are doing.
And added these lines:
<order><!-- teleport to radar-->
<phrase>teleport to radio</phrase>
<commandText>Teleport_To_Radar</commandText>
</order>
You coppied a working command, why?? If you want to add more phrases to be recognized, make sure they are in SHSpeech_Grammar.xml and then add them like this.
<order><!-- teleport to radar-->
<phrase>teleport to radio</phrase>
<phrase>NEW PHRASE</phrase>
<commandText>Teleport_To_Radar</commandText>
</order>
And then, I modified or added some other orders, maintaining everything seems to work thank you for this(they) very well mod:yeah::up:
I recommend you to read:
http://www.subsim.com/radioroom/showpost.php?p=1325601&postcount=91
http://www.subsim.com/radioroom/showpost.php?p=1326251&postcount=92
http://www.subsim.com/radioroom/showpost.php?p=1610519&postcount=249
and the CustomizingTutorial_english.pdf in the mods Documentation folder. (Will rework it and make things more clear in the next release)
Greets
MiTon
d3vnu11
03-31-11, 05:00 PM
My english is poor also... so what you can do in this case:
1) before enabling the mod go to C:\Ubisoft\Silent Hunter 5\MODS\Speech Recognition_v1.4_MiTons_NewUI_Editon _english\data\Scripts\Menu
2) here you will have an file called : Speech Recognition.py
3) open this file with notepad and search for this line:
speech.Confidence = 0.75 # This is the default and could be ommited!
4) change the line for example like this:
speech.Confidence = 0.65 # This is the default and could be ommited!
5) save
6) enable the mod... in this way the voice commands will be executed even your english is ,,so and so'' like my english:DL
I've always understood your excellent tutorials shame the computer can't :)
stoianm
03-31-11, 05:58 PM
I've always understood your excellent tutorials shame the computer can't :)
:haha: - good one:up:
I find it hard to understand the link between voice commands and teleport. This is not Star Trek nor an older SH version where we had no choice than teleport to stations. VC is intented for high realism and immersion. I respect everyone's choice to play the game, but I find it weird... is like playing captain Kirk.. "port me up Scott".
jwilliams
04-01-11, 12:49 AM
I find it hard to understand the link between voice commands and teleport. This is not Star Trek nor an older SH version where we had no choice than teleport to stations. VC is intented for high realism and immersion. I respect everyone's choice to play the game, but I find it weird... is like playing captain Kirk.. "port me up Scott".
:haha:
I agree. I've never used the teleport option.
I try to keep things as real as I can. :yep:
But not everyone wants to play SH5 as a Hardcore Sim.
:salute:
stoianm
04-01-11, 01:02 AM
I find it hard to understand the link between voice commands and teleport. This is not Star Trek nor an older SH version where we had no choice than teleport to stations. VC is intented for high realism and immersion. I respect everyone's choice to play the game, but I find it weird... is like playing captain Kirk.. "port me up Scott".
:haha:
off topic: btw i wish that you rework all the campaigns to make an campaign mod like you did for the last one (awsome job)... in fact i understand is dificult but i wish that some people from here make like a team and build this campaign mod... i know it is a very time consuming job
d3vnu11
04-01-11, 06:27 AM
:haha:
I agree. I've never used the teleport option.
I try to keep things as real as I can. :yep:
But not everyone wants to play SH5 as a Hardcore Sim.
:salute:
I find the movement of the Captain slow and lumbering and time is of the essence so I tend to teleport from outside to inside typically. But once inside I usually walk to stations.
skwasjer
04-02-11, 08:24 AM
I'm glad the mod is further developed, and am sorry I am unable to contribute further atm. I had some cool stuff in the pipeline, perhaps later...
Keep it up! :yeah:
stoianm
04-02-11, 08:26 AM
manny thanks for your awsome work:salute:... MidTon did a great job with your work... seems that only not to manny people belived that this is really working in sh5:DL
Hello,
Stoianm found an other bug, thx!!
"Set_Speed" is working again!
Please use Speech Recognition.py from new upload or reinstall if you haven't altered any files!
greets
MiTon
EDIT: should be fine now!!!
Captain Can
04-03-11, 09:43 AM
MiTon & skwasjer tnx a lot for this amazing work. :salute:
this mod changes the whole game from simulation to reality lol. :yeah: i have just ended my first patrol with this mod and i cant find words to describe how amazing to control sub with talking.
for non-english windows 7 home premium users like me i want to remind you to follow this (http://www.subsim.com/radioroom/showpost.php?p=1321771&postcount=47) to change your operating language.
i have a little request if its possible. can we have speech " los " to fire torpedo as well like in Das Boot. :)
MiTon & skwasjer tnx a lot for this amazing work. :salute:
You're welcome!
this mod changes the whole game from simulation to reality lol. :yeah: i have just ended my first patrol with this mod and i cant find words to describe how amazing to control sub with talking.
for non-english windows 7 home premium users like me i want to remind you to follow this (http://www.subsim.com/radioroom/showpost.php?p=1321771&postcount=47) to change your operating language.
That's why it's called ReadMe :D
i have a little request if its possible. can we have speech " los " to fire torpedo as well like in Das Boot. :)
Just use my german version :O:
Just kidding!
As for "los" as command, that shouldn't be the problem, but I've got to find out if "los" is recognized by the english Recognition Engine.
But there could be problems with commands that contain just one word, they can be easily misunderstod by the engine and this case will fire a tropedo? Not the best thing to happen accidentialy!
Will keept it in mind for the next release, maybe this week.
regards
MiTon
sirbum69
04-03-11, 12:38 PM
if im correct i read that this will not work for me because i use windows XP...???
Figures i really dont want to go to windows 7 yet lol
if im correct i read that this will not work for me because i use windows XP...???
Figures i really dont want to go to windows 7 yet lol
Right!
This one's for Windows Vista and Windows 7 only, for Windows XP have a look here:
http://knepfler.com/shSpeech/
regards
MiTon
Hi,
For the next release I want to make a little GUI to control some of the Speech Recognitions behaviour. But since my Photoshop skills are somewhere near zero, I could use some help with the icon! And maybe a skilled UI designer :).
http://www.subsim.com/radioroom/picture.php?albumid=471&pictureid=3961
I've got two free cliparts that could be used:
http://www.dropbox.com/gallery/5344294/1/SpeechRecUITemplate?h=cceb9f
Someone wanna help??
Here the features of the GUI (I will be able to control this via speech too):
- big button with the icon!
toggle Speech Recognition on/off (won't execute orders except some specials like toggle Speech Recognition on)
- small button below:
show/hide SpeechRecSettings
Don't be afraid, it'll be translated by release
http://www.subsim.com/radioroom/picture.php?albumid=471&pictureid=3962
- save confidence level ( confidence level speichern ):
not working yet, but I'd like to save the conf level for next startup, so you guys won't have to edit the .py file
- confidence level:
here you can chose your confidence level.
- the small button on the right the will restart SpeechRec with new confidence level:
will restart SpeechRec Engine with previously chosen confidence level ( great when you want to test ingame!!)
your game will freeze for a few seconds, depending on your hardware. But don't be affraid (Only if you edited your files before :DL ).
Thx in advance!
regards
TheDarkWraith
04-03-11, 08:29 PM
I told you that I would add it to my UI mod. I'm just a little busy currently trying to get us more units in SH5.
I told you that I would add it to my UI mod. I'm just a little busy currently trying to get us more units in SH5.
Sorry TDW, it's a misunderstanding!
I want to release a version for stockgame too and I didn't want to bother you with this. So I came here to ask for help!
I didn't want to push your timetable!
regards
Hi!
next release is in the pipeline!
here my todo list.
(Except for saving confidence level and deshs awash depth to a file, all are working in .py but I have to add commands and phrases to the xml files)
add command to toggle/turn on/off SpeechRecognition
add command to set confidence level
add command to set "decksAwashDepth"
add command to toggle/show/hide Speech Recogntion settings
add command to reset Speech Recognition with new confidence level
add command to save confidence level
add command to save "decksAwashDepth"
change command decks awash to use new functions
change grammar and commands of "fuel_efficiency" and "TC travel speed"
add command to toggle/show/hide RAOBF
add command to toggle/show/hide AttackDisk
add command to toggle/show/hide ScopeSettings
add command to toggle/show/hide Torpedo Extra controls
add command to toggle/on/off "Follow_target"
add command to "Toggle_determine_contact_speed"
add command to "Report_position_celestial"
add command to Report_position_dead_reckoning
add command to "Report_last_position"
add command to toggle/show/hide circle
add command to toggle/show/hide NavMarker
add command to toggle/show/hide SuperMarker
add command to toggle/show/hide Marker
add command to toggle/show/hide Ruler
add command to toggle/show/hide Eraser
add command to toggle/show/hide Protractor
add command to toggle/show/hide MapTools Helper
add command to toggle/show/hide Messagebox
add command to toggle/show/hide Essential controls
add command to toggle/show/hide Chalkboard
add command to increase Chalkboard count
add command to toggle/show/hide Automation
add command to toggle/show/hide Radiotraffic
add command to toggle/show/hide ships journal
add command to toggle/on/off Torpedo autoloading
add command to show fuel indicator
add command to show battery indicator
add command to show compresser air indicator
add command to show CO2 indicator
add commands to toggle/show/hide GUI
add commands to set TDC Dials
So it would be great if you post your desired phrases for these commands!!
regards
skwasjer
04-05-11, 06:52 AM
I told you that I would add it to my UI mod. I'm just a little busy currently trying to get us more units in SH5.
And when did you ask me this?
MiTon has the right approach, firstly he asks me, and second, this mod should be developed seperately, as is, so everyone can use new functionalitity such as what he suggests. A TDW UI specific version can be made, with enhancements specifically supported by your mod(s) no problem. But I still don't want the mod integrated (yet anyway). It should be an add-on, delivered from this thread, or a thread by MiTon or KarlKoch.
skwasjer
04-05-11, 06:57 AM
MiTon, I have already done that stuff in the next (unstable, unreleased) version of the mod. Just ask KarlKoch. The settings can be changed in the normal Menu > Settings > Audio page (selecting language, turn on/off, set confidence), but it was a tad buggy and so is not releasable as of yet. Not all of it is done in python though, I did some core stuff in .NET. Settings are saved to .ini file under My Documents (next to the other game ini's). I also added an icon indicating speech is recognized, and pushed messages to the message log (confirming certain orders).
So I think it's better to try to improve on that, than doing it from scratch. Plus, I think these settings belong there (in the audio page), instead of in the hud.
I may try to help if I have time.
And when did you ask me this?
...
I have to rectify this, so hopefully this missunderstanding is cleared!
I first asked TDW if it would possible to integrate the UI I made, or make a new one for his mod, to control the new SpeechRecSettings.
He said, that you didn't want to have SpeechRecognition integrated and I should ask you first!
I did and came back here to ask for help for my UI version for the stockgame (forgot to mention stock)
All friends again??:sunny:
MiTon, I have already done that stuff in the next (unstable, unreleased) version of the mod. Just ask KarlKoch. The settings can be changed in the normal Menu > Settings > Audio page (selecting language, turn on/off, set confidence), but it was a tad buggy and so is not releasable as of yet. Not all of it is done in python though, I did some core stuff in .NET. Settings are saved to .ini file under My Documents (next to the other game ini's).
I think I'll have a few questin regarding this, since I'm trying to make a Manager for the xml files.
I also added an icon indicating speech is recognized, and pushed messages to the message log (confirming certain orders).
So I think it's better to try to improve on that, than doing it from scratch. Plus, I think these settings belong there (in the audio page), instead of in the hud.
OK
I may try to help if I have time.
Would be great!
greetings
...
i have a little request if its possible. can we have speech " los " to fire torpedo as well like in Das Boot. :)
Hi Captain Can!
"los" is done!!
you'll be able to use these phrases to fire a torpedo:
fire torpedo
fire tube
torpedo fire
tube fire
los
torpedo los
tube los
XO fire torpedo
XO fire tube
XO torpedo fire
XO tube fire
XO los
XO torpedo los
XO tube los
X O fire torpedo
X O fire tube
X O torpedo fire
X O tube fire
X O los
X O torpedo los
X O tube los
ax O fire torpedo
ax O fire tube
ax O torpedo fire
ax O tube fire
ax O los
ax O torpedo los
ax O tube los
ax oh fire torpedo
ax oh fire tube
ax oh torpedo fire
ax oh tube fire
ax oh los
ax oh torpedo los
ax oh tube los
ex o fire torpedo
ex o fire tube
ex o torpedo fire
ex o tube fire
ex o los
ex o torpedo los
ex o tube los
ex oh fire torpedo
ex oh fire tube
ex oh torpedo fire
ex oh tube fire
ex oh los
ex oh torpedo los
ex oh tube los
weapons officer fire torpedo
weapons officer fire tube
weapons officer torpedo fire
weapons officer tube fire
weapons officer los
weapons officer torpedo los
weapons officer tube los
Torpedo settings like "set target range" are fixed too.
Hotfix will be released after some more testing, probably on 10.04.2011!
As RL kicked in, I won't have too much time for Speech Recognition, so the "non hotfix" release will be delayed a little. Sorry!
regards
MiTon
Captain Can
04-10-11, 11:24 AM
Hi Captain Can!
"los" is done!!
MiTon thank you very much ! :salute:
Hi everybody!
Version 0.3 released!!!
Now with 326 commands and 6290 phrases! ( NewUI Edition )
I dropped the UI for this version, but the Speech Recognition can be "muted" and "unmuted" via voice now!
Also the "decksAwashDepth" now can be set in the Speech Recognition.py.
Default is 7.5 meters.
To change it, search for:
decksAwashDepthToSet = 7.5German version should follow shortly.
Here the changelog:
v1.4_MiTon's NewUI Edition – v0.3 - 11.04.2011
fixed open/close tube commands
fixed and reworked commands for torpedo settings
reworked "fire torpedo"
added commands to turn on/off SpeechRecognition
added commands to "Follow_target" on/off
added commands to "Report_position_celestial"
added commands to Report_position_dead_reckoning
added commands to "Report_last_position"
altered command "decks awash" to use new scripted command
added commands to turn SpeechRecognition on/off
added commands to "Toggle_determine_contact_speed"
added commands to toggle GUI visibility
added command to toggle circle
added commands to toggle NavMarker
added commands to toggle SuperMarker
added command to toggle Marker
added command to toggle Ruler
added command to toggle Eraser
added command to toggle Protractor
added commands to toggle MapTools Helper
added command to toggle/show/hide RAOBF
added command to toggle/show/hide AttackDisk
added command to toggle/show/hide ScopeSettings
added command to toggle/show/hide Torpedo Extra controls
added commands to switch TDC Dials Modes
added command to toggle/show/hide Essential controls
added command to toggle/show/hide Chalkboard
added command to increase Chalkboard count
added command to toggle/show/hide Automation
added command to toggle/show/hide Radiotraffic
added command to toggle/show/hide ships journal
added command to toggle/show/hide charts
added command to toggle/on/off Torpedo autoloading
added command to show fuel indicator / if essential controls aren't shown, this command will make them visible
added command to show battery indicator / if essential controls aren't shown, this command will make them visible
added command to show compresser air indicator / if essential controls aren't shown, this command will make them visible
added command to show CO2 indicator / if essential controls aren't shown, this command will make them visible
added new phrases to "Toggle_activate_damage_control_team"
added new phrases to "Guns_controls
added new phrases to "Systems_control"
Note for Stock Edition:
Some commands from NewUI Edition still exist (Toggle Enhanced RM for example). There is a possibility that they'll work with other UIs too, but it's a smal one and I didn't test it.
So be warned!!
If you encounter problems with these, plz let me know!
Have fun!
MiTon
stoianm
04-11-11, 04:02 PM
Thank you ... you really made this mod awsome:up:
Thank you ... you really made this mod awsome:up:
The fact that the engine is working this great makes this mod awesome!
But thanks for the flowers anyway! :D
Been a pleasure!
jwilliams
04-12-11, 02:40 AM
Hi everybody!
Version 0.3 released!!!
MiTon
:rock:
Downloading now...
Thanks
:salute:
kalijav
04-13-11, 08:23 AM
I've recently installed this mod, and I am having trouble with the " set course " command for courses starting by 2, like 285 for example, very often it only takes 085 as a command.
I was wondering, could it be a problem with the recognition of 2 and to ?
Or maybe a conflict with the "set course to" command ?
Maybe it's just my accent, but I thought I should give a try here :) Maybe I'm saying the command too fast/slow. Any advice welcome, thanks. :)
Subsidiary question, does it help to "train" the win7 speech recognition ?
stoianm
04-13-11, 08:29 AM
I've recently installed this mod, and I am having trouble with the " set course " command for courses starting by 2, like 285 for example, very often it only takes 085 as a command.
I was wondering, could it be a problem with the recognition of 2 and to ?
Or maybe a conflict with the "set course to" command ?
Maybe it's just my accent, but I thought I should give a try here :) Maybe I'm saying the command too fast/slow. Any advice welcome, thanks. :)
Subsidiary question, does it help to "train" the win7 speech recognition ?
I never can use the commands that start with 2... for example deepth... i can not order depth between 20 and 29 metters... also course... cann not order course 20 - 29 or 200 - 299 ... and so one... the mod not regognize my voice when i am spelling 2... so i improvise:).... i use the mouse or instead to order depth 20 metters i order 19:)
kalijav
04-13-11, 08:42 AM
Haha, that can do the trick as well. :O: But the more I think of it, the more I think it's an issue with the accent, I don't think I'm makin enough difference when saying to and two. I'll try more ways to say it :ahoy:
stoianm
04-13-11, 11:14 AM
Haha, that can do the trick as well. :O: But the more I think of it, the more I think it's an issue with the accent, I don't think I'm makin enough difference when saying to and two. I'll try more ways to say it :ahoy:
i have tryied all the to..thowo.. thiiw...two...haptwo... but without luck... so maybe MiTon will make this command in french or in Romanian i can use it:DL
I've recently installed this mod, and I am having trouble with the " set course " command for courses starting by 2, like 285 for example, very often it only takes 085 as a command.
I was wondering, could it be a problem with the recognition of 2 and to ?
Or maybe a conflict with the "set course to" command ?
Maybe it's just my accent, but I thought I should give a try here :) Maybe I'm saying the command too fast/slow. Any advice welcome, thanks. :)
Subsidiary question, does it help to "train" the win7 speech recognition ?
Hi kalijav,
I had a look at the corresponding files, they are ok, but the SpeechRecognition in general has troubles with some words for sure!
You should train the windows 7 speech recognition as SHSpeech Recognition depends on it!
You should also try SHSpeechEngineTest.exe any see if you can improve the recognition with the changing the confidence level.
Regarding the confidence level have a look at the readme and this post:
http://www.subsim.com/radioroom/showpost.php?p=1629670&postcount=270
regards
MiTon
stoianm
04-13-11, 11:25 AM
Hi kalijav,
I had a look at the corresponding files, they are ok, but the SpeechRecognition in general has troubles with some words for sure!
You should train the windows 7 speech recognition as SHSpeech Recognition depends on it!
You should also try SHSpeechEngineTest.exe any see if you can improve the recognition with the changing the confidence level.
Regarding the confidence level have a look at the readme and this post:
http://www.subsim.com/radioroom/showpost.php?p=1629670&postcount=270
regards
MiTon
Hi my friend... i tryed all what you have said... i have trained my win7 to regognize my voice... when i speack in the test program of the mod is ok... i lowered the confidence in py file... but in game the same result:88)... my 2 is not good enough to be understand :)
Hi my friend... i tryed all what you have said... i have trained my win7 to regognize my voice... when i speack in the test program of the mod is ok... i lowered the confidence in py file... but in game the same result:88)... my 2 is not good enough to be understand :)
Evil Speech Recognition!
What's the result if you raise the confidence level?
Will think about a workaround, maybe we can use some codeword for 2 (like simsalabim:D)
stoianm
04-13-11, 11:37 AM
Evil Speech Recognition!
What's the result if you raise the confidence level?
Will think about a workaround, maybe we can use some codeword for 2 (like simsalabim:D)
:haha:... good ideea... you can replace 2 with: habracadrabracadabradabomoom.... i think will work beter... when i want to order course 255 degrees i will spell new course habracadrabracadabradabomoom five five degrees ... what do you think? ... i think that i just had a briliant ideea:D
:haha:... good ideea... you can replace 2 with: habracadrabracadabradabomoom.... i think will work beter... when i want to order course 255 degrees i will spell new course habracadrabracadabradabomoom five five degrees ... what do you think? ... i think that i just had a briliant ideea:D
I'll have to test if I can use words as a variable for a number! Don't know if it's realy possible, but I'll try!
If it works, I'll put habracadrabracadabradabomoom as 2 for you!
stoianm
04-13-11, 11:47 AM
I'll have to test if I can use words as a variable for a number! Don't know if it's realy possible, but I'll try!
If it works, I'll put habracadrabracadabradabomoom as 2 for you!
i did not had a chance to make a hard test for your new version .. but soon after i will finish my mod i will start to hunt all the errors that you made in this mod:D... you made errors?... did ya? ... about that word i think we should think again... maybe it is to long:hmmm:
i did not had a chance to make a hard test for your new version .. but soon after i will finish my mod i will start to hunt all the errors that you made in this mod:D... you made errors?... did ya? ...
Haven't found one till now, but as I'm just a human and no vampire :03:...
I won't give a warrenty that's bugfree!
about that word i think we should thing again... maybe it is to long:hmmm:
Actually I think your word is much to short, you should have a min of 1024 characters!:O:
kalijav
04-13-11, 01:56 PM
As stoianm, I have tried the confidence level as well, with no luck. I guess I'll have to train the recognition, maybe that'll help.
Maybe we can have the feedback of a native english speaker ?
stoianm
04-13-11, 01:59 PM
As stoianm, I have tried the confidence level as well, with no luck. I guess I'll have to train the recognition, maybe that'll help.
Maybe we can have the feedback of a native english speaker ?
it is strange?... you know why?... because MiTon is german and for him is working... so do you think he speak a better english than us?:hmmm::)... what is your first language?
kalijav
04-13-11, 02:06 PM
Oh it is working for him, I missed that ! Then it's most likely our accent, or we didn't train the recognition enough. And I'm french :)
stoianm
04-13-11, 02:08 PM
Oh it is working for him, I missed that ! Then it's most likely our accent, or we didn't train the recognition enough. And I'm french :)
Lol... i speak french better than english... i am quebecois.... french - canadian:)
kalijav
04-13-11, 02:10 PM
Yeah, I've heard that in one of your vid ;) But since there is no french version yet, english version will have to do :)
This mod is already very nice and usefull :p
Yeah, I've heard that in one of your vid ;) But since there is no french version yet, english version will have to do :)
This mod is already very nice and usefull :p
If you wan't to make a french version, I could help and tell you what you got to translate!
EDIT:
Is there a french speech recognition from Microsoft anyway??
regards
stoianm
04-13-11, 02:27 PM
This mod is already very nice and usefull :p
This is one of the must have mods in my opinion:yep:
Oh it is working for him, I missed that ! Then it's most likely our accent, or we didn't train the recognition enough. And I'm french :)
It's not working perfect for me either, even in german and this is my mothertongue!
Is just the nature of every speech recognition!
This is one of the must have mods in my opinion:yep:
In my opinion too. It's a totally different gameplay! Felling like a real Kaleun now :)
Just wondering why only few people seem to know about or use it??
stoianm
04-13-11, 02:45 PM
EDIT:
Is there a french speech recognition from Microsoft anyway??
regards
I think that if the french language is in the Language Pack from microsoft than should be also an speech recognition for this language too
http://i1124.photobucket.com/albums/l568/stoianm/languagepack.jpg
I think that if the french language is in the Language Pack from microsoft than should be also an speech recognition for this language too
http://i1124.photobucket.com/albums/l568/stoianm/languagepack.jpg
Not necessarily, but a there is a speech recognition for french!
EDIT:
If you can believe Wikipedia (http://en.wikipedia.org/wiki/Speech_Application_Programming_Interface):
"Speech recognition support for 8 languages at release time: U.S. English, U.K. English, traditional Chinese, simplified Chinese, Japanese, German, French and Spanish, with more language to be released later."
So a translation for these languages should be possible.
Great news!
I was checking the tubes controls for my german version when I got this great idea!
How about a command to flood tubes from x to y??
"flood tubes from 1 to 3" for example.
It's working!!!!
Will release a hotfix when I'm launching german version 0.3!
Including commands to flood all, bow or sterntubes!
Will check if it's possible to select tubes form x to y, too!
Shouldn't be a problem!
regards
MiTon
stoianm
04-13-11, 04:13 PM
Great news!
I was checking the tubes controls for my german version when I got this great idea!
How about a command to flood tubes from x to y??
"flood tubes from 1 to 3" for example.
It's working!!!!
Will release a hotfix when I'm launching german version 0.3!
Including commands to flood all, bow or sterntubes!
Will check if it's possible to select tubes form x to y, too!
regards
MiTon
awsome... i knew you will fix this one day:salute:
awsome... i knew you will fix this one day:salute:
If you had this idea, why didn't you tell me earlier??? :D
stoianm
04-13-11, 04:17 PM
If you had this idea, why didn't you tell me earlier??? :D
i did not had the ideea... i told you that i not liked that i can not flood the tubes - remember?... but i was sure that you will find a solution one day:) - this i wanted to say... i knew that you will find the solution... not that i knew the solution
Flooding the tubes should be fixed with version 0.3, but these commands are way better!:yeah:
jwilliams
04-14-11, 12:17 AM
I've recently installed this mod, and I am having trouble with the " set course " command for courses starting by 2, like 285 for example, very often it only takes 085 as a command.
I was wondering, could it be a problem with the recognition of 2 and to ?
Or maybe a conflict with the "set course to" command ?
Maybe it's just my accent, but I thought I should give a try here :) Maybe I'm saying the command too fast/slow. Any advice welcome, thanks. :)
Subsidiary question, does it help to "train" the win7 speech recognition ?
I also had problems with any course starting with 2 hundred.
It take a little getting used to but you have to say two twice.
Once for the word TO and again for TWO.
E.G.
"set new course two two four three"
The speech rec. still get it wrong and take a few tries, but it mostly gets it right now.
:salute:
@ MiTon
The starboard and port are the wrong way.
I ask for 5 degrees to port and it comes up with 5 degrees to starboard.
It's an easy fix in the Speech Recognition.py file. Just though I point it out so it can be fixed in future releases.
Line 122
elif cmd == "Set_rudder":
if ( param1 > 35 ): return
param1 /= Menu.GuiDials.mps_kt / 2
# if param2 is 1, then 'port' was said instead of 'starboard', so we invert the number of degrees.
if param2 == 1: param1 *= -1
param1 = Utility.FloatMemoryAsDWORD( param1 )
Just change the 1 (highlighted yellow) to a 0.
:salute:
I also had problems with any course starting with 2 hundred.
It take a little getting used to but you have to say two twice.
Once for the word TO and again for TWO.
E.G.
"set new course two two four three"
The speech rec. still get it wrong and take a few tries, but it mostly gets it right now.
:salute:
@ MiTon
The starboard and port are the wrong way.
I ask for 5 degrees to port and it comes up with 5 degrees to starboard.
It's an easy fix in the Speech Recognition.py file. Just though I point it out so it can be fixed in future releases.
Line 122
Just change the 1 (highlighted yellow) to a 0.
:salute:
You should not change this, if you do, the script can't know if port or starbord is selected, it takes param2 to decide this. And if it's always 0 ...
If it's wrong change the SHSpeech_Commands.xml
<order><!-- set rudder x degrees to port -->
...
<commandText param2="1">Set_rudder</commandText>
to
<order><!-- set rudder x degrees to port -->
...
<commandText>Set_rudder</commandText>
and
<order><!-- set rudder x degrees to starboard -->
...
<commandText>Set_rudder</commandText>
</order>
to
<order><!-- set rudder x degrees to starboard -->
...
<commandText param2="1">Set_rudder</commandText>
</order>
Will fix it asap!
KarlKoch
04-14-11, 02:15 AM
Will check if it's possible to select tubes form x to y, too!
Command is Select_salvo_tube_index, with param1 from 1 to 7 for different tube-selections.
You can find how i handled that in my files. Link via pm.
kalijav
04-14-11, 03:04 AM
If you wan't to make a french version, I could help and tell you what you got to translate!
EDIT:
Is there a french speech recognition from Microsoft anyway??
regards
I've looked at the files a while ago, it looked a bit overwhelming, and I'm sure some modificiation to the python files would be necessary, and I have no clue how python works. Besides, I just switched my windows to english so I can use the english version XD.
Not sure if i'll have the motivation to get through this ^^
And yes, there is a french speech recognition, I had it installed.
I've noticed that, for the 2's issue, when I try 260 in the test software, it works almost fine, but in game it's worse.
I have noticed however, that if you say "to" pretty fast, it seems to recognize it a bit better, but it's not really easy to say it everytime in the good way :p
I've looked at the files a while ago, it looked a bit overwhelming, and I'm sure some modificiation to the python files would be necessary, and I have no clue how python works. Besides, I just switched my windows to english so I can use the english version XD.
Not sure if i'll have the motivation to get through this ^^
And yes, there is a french speech recognition, I had it installed.
I've noticed that, for the 2's issue, when I try 260 in the test software, it works almost fine, but in game it's worse.
I have noticed however, that if you say "to" pretty fast, it seems to recognize it a bit better, but it's not really easy to say it everytime in the good way :p
For translation, in Speech Recognition.py you only have to change
speech = SHSpeechEngine("en-US")
to your language.
The rest of the tranlation happens in the XML files.
Command is Select_salvo_tube_index, with param1 from 1 to 7 for different tube-selections.
You can find how i handled that in my files. Link via pm.
Thx,
will have a look at it!!
d3vnu11
04-14-11, 05:42 AM
Is there a confirmation in the log when you set a new confidence level ?
Great update btw :)
Regards,
Kev
Is there a confirmation in the log when you set a new confidence level ?
Great update btw :)
Regards,
Kev
You mean, you set a new confidence level in the .py file ingame?
As I droped the GUI for this release, setting conf level via speech would be to risky, so I droped this feature.
If you set it and restart the game, there is no confirmation.
But it's using the value you put into the .py file.
regards
MiTon
d3vnu11
04-14-11, 07:46 AM
You mean, you set a new confidence level in the .py file ingame?
As I droped the GUI for this release, setting conf level via speech would be to risky, so I droped this feature.
If you set it and restart the game, there is no confirmation.
But it's using the value you put into the .py file.
regards
MiTon
Ok I see. Yeah I realized you had the code there but didn't implment it yet :) I set it manually.
Thanks,
Kev
jwilliams
04-14-11, 03:16 PM
You should not change this, if you do, the script can't know if port or starbord is selected, it takes param2 to decide this. And if it's always 0 ...
Will fix it asap!
It isn't always 0.
Using SHSpeechEngine test ap.
rudder 5 degrees to starboard: Set_rudder, param1=5, param2=0
rudder 5 degrees to port: Set_rudder, param1=5, param2=1So when you say port param2 is 1.
And when you say starboard param2 is 0
# if param2 is 0, then 'starboard' was said instead of 'port', so we invert the number of degrees.
If param2 == 0 :param1 *= -1I've been using the .py file modded as I pointed out for over a month (from the previous release of your mod) without problem. Works as intended.:yep:
It isn't always 0.
Using SHSpeechEngine test ap.
So when you say port param2 is 1.
And when you say starboard param2 is 0
I've been using the .py file modded as I pointed out for over a month (from the previous release of your mod) without problem. Works as intended.:yep:
Sorry, wasn't thinking clearly, you are right!
One way or the other will work to fix this!
Thank you for the bugreport!
regards
MiTon
Ok I see. Yeah I realized you had the code there but didn't implment it yet :) I set it manually.
Thanks,
Kev
Have a look at skwas last post (http://www.subsim.com/radioroom/showpost.php?p=1636245&postcount=302) and you will get an idea why I dropped it for this version!
Since it's his mod, I'll wanna respect his "wishes" and I'm glad for his sugestions. I didn't wanna make a complete fork of this mod!
If he and KarlKoch got time to go on with development, it would be great if we can work on it as a team! So I'll try to go into the direction he intended for the next version.
Beyond I didn't manage to save the values for the next gamestart yet, what makes these features kind of useless atm.
But I didn't want you to have to wait much longer with so much new commands working, so I released without these features! :D
regards
Do we still need to perform the fix talked about earlier in the thread when combining the newUI edition with newUI? I'm basically new to SH5 after abandoning it after the release and I tried it with newUI (speech recognition installed after newUI) but it didn't work. The stock edition worked fine with a stock version of SH5.
EDIT: I installed the speech recognition BEFORE NewUI and it works. And it works great! Thanks!
Hi!
For everybody having problems with Speech Recognition and TDW's NewUI 6.5 right now, there are a few things you need to know.
There is a glitch in the versions between the current english (v0.3) and the german one (0.2).
Version 0.3 has most of the code to handle the NewUI Speech Rec Settings, 0.2 not, it's likely that you'll run into some problems or nonworking functions at the moment.
Haven't had the time, I would have like to have, to work on Speech Recognition over the last weeks, but version 0.4, which will fully support the new Speech Recognition Setting just need some tweaks and will be released shortly.
Sorry for the lack of infos!
regards
MiTon
Hi!
Version 0.4 is released!
There are still a few problems with NewUI 6.5!!
bug in save and load values (don't use!)
scrolling up to select values brings up binoculars while on Bridge
plz set the values for Confidence Level and DecksAwashDepth manualy in Speech Recognition.py
def InitializeScript()
...
currentDecksAwashDepth = 7.5
newConfidenceLevel = 0.70
currentConfidenceLevel = 0.70
Greetings
MiTon
EDIT:
Version for UI-Boat is in developement!
jwilliams
04-29-11, 09:00 PM
Hi!
Version 0.4 is released!
Awesome. :yeah:
Downloading now. Thank-you.
:salute:
Thx to stoianm and his feedback, version 0.4.1 released with some bugfixes!!
http://www.subsim.com/radioroom/downloads.php?do=file&id=3085
Just download again and use Speech Recognition_MiTons_NewUI_Editon_v0.4.1_english
New Commands like:
Rohr eins los (in english version) :D
regards
MiTon
stoianm
04-30-11, 07:57 AM
Tnx for your eforts to improuve this game MiTon :salute:... i tested the new release and i have no words to exprime what i experimented... i realy had the feeling that i was that captain from the Das Boot movie... i hope soon we will be able to control our uboat only by voice commands... anyway i like very much the realism and i will start learn to spell all the specific comands in german... like this i will be able to use the german version of the mod:
A-REALISTIC-WAY-TO-PLAY-SH5-MOVIE (http://www.youtube.com/watch?v=1JGHPrM8fw8)
Tnx for your eforts to improuve this game MiTon :salute:... i tested the new release and i have no words to exprime what i experimented... i realy had the feeling that i was that captain from the Das Boot movie... i hope soon we will be able to control our uboat only by voice commands... anyway i like very much the realism and i will start learn to spell all the specific comands in german... like this i will be able to use the german version of the mod:
A-REALISTIC-WAY-TO-PLAY-SH5-MOVIE (http://www.youtube.com/watch?v=1JGHPrM8fw8)
You're welcome, I'm enjoying Dynamic Environment the same like you enjoy Speech Recognition so... thx for the nice movie :up:
As you suggested in the movie, a little more feedback would be welcome.
As matter of fact, don't have the time to test every single on of the currently over 7200 phrases (not to mention the german version), and they're getting more and more.
Besides, if I'm starting SH5 once in month, playing instead of testing, I'm using the german version, so no testing for the english one in this time.
So if anyone finds commands not working, typos or other improvements you would like to see in upcomming version, don't hazatate to "fill a bugreport"!
regards
MiTon
EDIT:
Just to push this
Here the list of currently supported commands: :D
Rise_whole_periscope
Lower_whole_periscope
Stop_periscope
Rise_whole_obs_periscope
Lower_whole_obs_periscope
Stop_obs_periscope
Lower_both_periscopes
All_stop
Ahead_slow
Ahead_one_third
Ahead_standard
Ahead_full
Ahead_flank
Back_slow
Back_standard
Back_full
Back_emergency
Set_speed
Gear_up
Gear_down
fuel_efficiency
Dive
Surface
Periscope_depth
Snorkel_depth (some phrases not working / Know bug! ... fixed and comming shortly)
Order_maintain_depth
Crash_dive
Emergency_surface
Set_depth
Set_depth_dial_international
Decks_Awash_Depth
<commandText param1="1">Set_depth_dial_international
<commandText param2="1">Set_course
Set_course
Set_heading
<commandText param2="1">Set_rudder
Set_rudder
Set_heading
<commandText param1="11.25">Set_heading
<commandText param1="22.5">Set_heading
<commandText param1="33.75">Set_heading
<commandText param1="45">Set_heading
<commandText param1="56.25">Set_heading
<commandText param1="67.5">Set_heading
<commandText param1="78.75">Set_heading
<commandText param1="90">Set_heading
<commandText param1="101.25">Set_heading
<commandText param1="112.5">Set_heading
<commandText param1="123.75">Set_heading
<commandText param1="135">Set_heading
<commandText param1="146.25">Set_heading
<commandText param1="157.5">Set_heading
<commandText param1="168.75">Set_heading
<commandText param1="180">Set_heading
<commandText param1="191.25">Set_heading
<commandText param1="202.5">Set_heading
<commandText param1="213.75">Set_heading
<commandText param1="225">Set_heading
<commandText param1="236.25">Set_heading
<commandText param1="247.5">Set_heading
<commandText param1="257.75">Set_heading
<commandText param1="270">Set_heading
<commandText param1="281.25">Set_heading
<commandText param1="292.5">Set_heading
<commandText param1="303.75">Set_heading
<commandText param1="315">Set_heading
<commandText param1="326.25">Set_heading
<commandText param1="337.50">Set_heading
<commandText param1="348.75">Set_heading
Rudder_hard_to_port
Rudder_hard_to_starboard
Set_rudder
Propulsion_standard
Propulsion_recharge
Rise_snorkel
Lower_snorkel
Rig_for_silent_running
Secure_from_silent_running
Knuckle_port
Knuckle_starboard
Double_knuckle_port
Double_knuckle_starboard
Deploy_decoys
Crew_control
Systems_control
Toggle_activate_damage_control_team
Navigation_map
Return_to_course
Nomograph_visible
Nomograph_notvisible
Sextant_visible
Sextant_notvisible
Search_pattern_1
Search_pattern_2
Search_pattern_3
Report_time_to_turn
Report_time_to_course_end
Report_range_to_course_end
Report_weather
Report_position_celestial
Report_position_dead_reckoning
Report_last_position
Get_depth_under_sub_keel
Heading_to_view
View_to_heading
Plot_course
Navmarker_toggle
Supermarker_toggle
Marker_toggle
Circle_toggle
Ruler_toggle
Eraser_toggle
Protractor_toggle
Helper_toggle
WP_Identify_target
WP_Solution_to_target
WP_Solution_on_map
Fire_torpedo_delayed
Select_and_fire_torpedo
<commandText param1="1">Select_and_fire_torpedo
<commandText param1="2">Select_and_fire_torpedo
<commandText param1="3">Select_and_fire_torpedo
<commandText param1="4">Select_and_fire_torpedo
<commandText param1="5">Select_and_fire_torpedo
WP_Take_photo
WP_Target_nearest_ship
WP_Target_nearest_warship
WP_Target_nearest_merchant
WP_Target_recommended
Lock_target
Unlock_target
Toggle_lock_target
Guns_control
Follow_target_on
Follow_target_off
Toggle_determine_contact_speed
Select_torpedo_tube
Select_and_fire_torpedo
Cycle_fore_torp_tube
Cycle_aft_torp_tube
Select_next_tube
Select_prev_tube
Open_torpedo_tube
Close_torpedo_tube
Open_sel_torpedo_tube
Close_sel_torpedo_tube
<commandText param1="1065353216">Set_torpedo_pistol
Set_torpedo_pistol
<commandText param1="0">Set_torpedo_speed
<commandText param1="1">Set_torpedo_speed
<commandText param1="2">Set_torpedo_speed
Set_torpedo_depth
Set_torpedo_depth_international
Set_salvo4
Set_salvo3_1
Set_salvo3_2
Set_salvo2_1
Set_salvo2_2
Set_salvo2_3
Set_salvo2_4
<commandText param1="1065353216">Set_salvo_mode
Set_salvo_mode
<commandText param2="1">Set_TDC_AOB
Set_TDC_AOB
Set_TDC_bearing
Set_TDC_target_speed
Set_TDC_target_range_meters
Set_TDC_target_range_kilometers
Set_spread_angle
<commandText param2="1">Set_torpedo_2nd_gyroangle
Set_torpedo_2nd_gyroangle
Set_torpedo_pattern_angle
Set_torpedo_straight_run
Set_torpedo_straight_run_meters
Set_torpedo_straight_run_kilometers
Set_torpedo_leg_length_meters
Set_torpedo_leg_length_kilometers
Toggle_TDC_autoupdate
TDC_AllDials
TDC_SpreadAngle
TDC_MinimalDials
WP_report_damage
Toggle_battle_stations
Repeat_last_report
Report_nearest_sound_contact
Report_nearest_warship_sound_contact
Follow_nearest_sound_contact
Follow_nearest_warship_sound_contact
Hydrophone_normal_sweep
Send_sonar_bearing_to_TDC
Estimate_range_to_contact
Precise_range_to_contact
Rotate_hydrophone
Activate_hydrophone
Deactivate_hydrophone
Sonar_ping
Send_contact_report
Send_patrol_report
Send_weather_report
Report_nearest_radio_contact
Toggle_captain_panel
Radar_one_sweep
Radar_continuous_sweep
Radar_toggle_sweep_focus
Radar_toggle_range
Activate_radar
Deactivate_radar
Radar_rotate
Grammophone_toggle
Grammophone_play
Grammophone_stop
Gramophone_next
Gramophone_prev
Toggle_Activate_UserRadio
UserRadio_playbutton_enabled
UserRadio_stopbutton_enabled
UserRadio_PreviousChannelbutton_enabled
UserRadio_PreviousChannelbutton_enabled
WA_Engage_target
WA_Target_nearest_ship
WA_Target_nearest_warship
WA_Target_nearest_merchant
WA_Target_recommended
Man_the_deck_gun
Deactivate_deck_gun_team
Man_the_flak_gun
Deactivate_aa_gun_team
Man_the_deck_and_flak_guns
clear_all_guns
DGuns_Fire_at_will
DGuns_Hold_fire
DGuns_Short_range
DGuns_Medium_range
DGuns_Long_range
DGuns_Aim_deck
DGuns_Aim_weapons
DGuns_Aim_waterline
DGuns_Aim_hull
AAGuns_Fire_at_will
AAGuns_Hold_fire
AAGuns_Short_range
AAGuns_Medium_range
AAGuns_Long_range
AAGuns_Aim_fighters
AAGuns_Aim_bombers
AAGuns_Aim_any
AAGuns_Closing_targets
Report_nearest_visual_contact
All_guns_Fire_at_will
All_guns_Hold_fire
Lock_guns_target
Fire_gun
Rescue_Survivors
Get_avatar_unstuck
Teleport_To_Obs_Scope
Teleport_To_AttackScope
Teleport_To_UZO
Teleport_To_Radar
Teleport_To_Hydrophone
Teleport_To_DeckGun
Teleport_To_FlakGun
Teleport_To_HUD
Enhanced_RM_visible
Enhanced_RM_notvisible
Enhanced_RM_visible
Enhanced_RM_notvisible
Help
Display_objectives
Chalkboard_toggle
Chalkboard_show
Chalkboard_hide
Chalkboardcount_increase
Messagebox_show
Messagebox_hide
Essential_Controls_show
Essential_Controls_hide
Automation_toggle
Automation_show
Automation_hide
Radiotraffic_toggle
Radiotraffic_show
Radiotraffic_hide
RAOBF_toggle
RAOBF_show
RAOBF_hide
AttackDisk_toggle
AttackDisk_show
AttackDisk_hide
ScopeSettings_toggle
ScopeSettings_show
ScopeSettings_hide
Torpedo_Extracontrols_toggle
Torpedo_Extracontrols_show
Torpedo_Extracontrols_hide
Charts_toggle
Charts_show
Charts_hide
Shipsjournal_show
Shipsjournal_hide
Fuel_Indicator
Battery_Indicator
Compressed_Air_Indicator
CO2_Indicator
Torpedo_autoload_toggle
Torpedo_autoload_on
Torpedo_autoload_off
Toggle_Activate_Clock
Stopwatch_start
Stopwatch_stop
Pause_game
Time_compr_normal
Time_compr_increase
Time_compr_reduce
<commandText param1="%1">Time_compr (Know bug in tc fast, travel speed, ... fix comming shortly)
ShowHideHud
Cam_wheel_zoom
Cam_wheel_zoom
Avatar
Focus_on_event_cam
Close_event_cam
Toggle_event_camera
Camera_on_next_unit
Camera_on_prev_unit
Free_camera
Binocular_camera
Binocular_camera_off
Ability_1
Ability_2
Ability_3
Ability_4
Ability_5
Ability_6
Ability_7
Ability_8
Speech_Rec_toggle
Speech_Rec_On
Speech_Rec_Off
TheDarkWraith
04-30-11, 09:58 AM
Thx to stoianm and his feedback, version 0.4.1 released with some bugfixes!!
Just download again and use Speech Recognition_MiTons_NewUI_Editon_v0.4.1_english
Where is the link for this :06:
Where is the link for this :06:
Oh sorry!
Already included in version 0.4 download under \MODS
Thx for the reminder TDW:salute:
stoianm
05-03-11, 01:48 AM
@MiTon,
I see that you were trying to start a rebelion on my uboat and you turned my crew against me (read the message box - i am not able to control my uboat).... in your place i will open the eyes starting from today.... maybe the water near Kiel in your game will become pink on day... the pay back time is close... look out ''my friend'':nope::
http://i1124.photobucket.com/albums/l568/stoianm/mathias.jpg
jwilliams
05-03-11, 01:55 AM
@ stoianm.... :har:
@MiTon,
I see that you were trying to start a rebelion on my uboat and you turned my crew against me (read the message box - i am not able to control my uboat).... in your place i will open the eyes starting from today.... maybe the water near Kiel in your game will become pink on day... the pay back time is close... look out ''my friend'':nope::
Sorry, you wanted it this way!
:arrgh!:
mobbe123
05-08-11, 10:33 PM
:rock:Hi
I must be the an idiot because I cant get this figure out!!
I have :speech recognition miltons newui edition v0.4.1 english"
I put it in the mods in the sh5 game directory.
I start the speech and it recognize all commands!
But after i start sh5 nothing is hapenning with voice command!
It's like sh5 and the speech recognition are not connected!!!
How this thing suppose to be install??
help
KarlKoch
05-09-11, 04:25 AM
:rock:Hi
I must be the an idiot because I cant get this figure out!!
I have :speech recognition miltons newui edition v0.4.1 english"
I put it in the mods in the sh5 game directory.
I start the speech and it recognize all commands!
But after i start sh5 nothing is hapenning with voice command!
It's like sh5 and the speech recognition are not connected!!!
How this thing suppose to be install??
help
Did you install the mod itself via JSGME?
That is the real part. And you don't have to start the speech recognition, it will do everything by itself when you load the game.
@mobbe123
Are you using TDW's NewUI 6.5.1?
It's a requirement for the version of Speech Recognition you're using!
As KarlKoch said, install it after NewUI 6.5.1.
Then you should have an mic-icon the right bar, where you can dial in confidence level and apply it ingame. Here you should check if Speech Rec is active, which is not the case for TDW NewUI 6.5.1.
regards
MiTon
mobbe123
05-09-11, 05:28 PM
Did you install the mod itself via JSGME?
That is the real part. And you don't have to start the speech recognition, it will do everything by itself when you load the game.
Yes I did. Do you start the mod first and then sh5?
when in the game is there anything showing that the mod is working?
Trevally.
05-09-11, 05:40 PM
You can test commands by running this exe
C:\Ubisoft\Silent Hunter 5\SHSpeechEngineTest.exe
mobbe123
05-09-11, 06:07 PM
@mobbe123
Are you using TDW's NewUI 6.5.1?
It's a requirement for the version of Speech Recognition you're using!
As KarlKoch said, install it after NewUI 6.5.1.
Then you should have an mic-icon the right bar, where you can dial in confidence level and apply it ingame. Here you should check if Speech Rec is active, which is not the case for TDW NewUI 6.5.1.
regards
MiTon
Cant find it nowhere!! TDW NewUI 6.5.1
TheDarkWraith
05-10-11, 06:00 AM
Cant find it nowhere!! TDW NewUI 6.5.1
Hasn't been released yet is why. Still ironing out some bugs/problems
CaptainHunter
05-10-11, 07:54 PM
My rudder orders are inverted, for instance if I order 4 deg to port a man replies yes sir 4 deg to starboard.
Is there a easy way I can fix it?
Thanks
KarlKoch
05-11-11, 02:24 AM
My rudder orders are inverted, for instance if I order 4 deg to port a man replies yes sir 4 deg to starboard.
Is there a easy way I can fix it?
Thanks
Look into your appropiate "Commands.xml". Search for the word "Set_rudder" (with underline). You will find 2 orders, one has the word "starboard" inside the <phrase></phrase> part, while the other has the word "port" inside <phrase></phrase>.
below the appropiate <phrase></phrase> you will find one line for each order,with <commandText></commandText>.
Now, one of the 2 parts (port/starboard) should have a <commandText param2="1"></commandText>.
Delete the param2="1" from the one line and add it (the same way it was) to the other line. This should reverse your orders.
I hope you could understand my explanation, otherwise, report back and we find another solution.
CaptainHunter
05-11-11, 03:56 PM
First thanks for the quick reply, in the SHSpeech Engine Test it works as it should, in game it is still inverted even after the change's.
Here's a pic of the XML after change's
http://i273.photobucket.com/albums/jj230/GunnyMac222/Commands_xml.jpg
KarlKoch
05-12-11, 01:25 AM
At first, you should not limit the lines to the width of the window. There is an option in "format" for that. Then you can see the structure much better.
Are you sure that you edit the correct xml file? Cause what you did there should not work at all. If you are editing the file in the \mods\data\sound\speech\ directory, you have to disable and reenable the mod in JSGME (if its alongside TDWs UI, you have to disable and reenable that.
Maybe it is easier to make the changes in the \data\sound\speech\ directory directly. Hope you get what i am talking about.
However, the selected line must be between <commandText param1="1"> and </commandText>.
So it must look like this: <commandText param2="1">Set_rudder</commandText>.
CaptainHunter
05-12-11, 06:01 AM
KarlKoch,
Thanks for your help, I think I read somewhere that your working on a new and improved version so I hope I didn't pull you away from your work just to deal with my miner issue.
I think for now I'll just resort to the easy button and reverse my orders to get the results I'm looking for.
Thanks again and I'll keep an eye out for your version.
CaptainHunter
Out
KarlKoch
05-12-11, 06:14 AM
Actually, MiTon did basically the same that i had done. Skwasjer and me had some more improvements in the pipe, but skwasjer ran out of time for this, so i could not release my work because it would be incompatible with 1.4.
But MiTon actually does a pretty good job. :)
CaptainHunter
05-12-11, 11:48 AM
If it's not asking too much, and it you're not too busy would you mind making the changes to a copy of the xml file and uploading it somewhere?
Thanks
Templar
05-12-11, 01:17 PM
Try this one.
http://www.mediafire.com/?c5cjgkby4tt9tp5
CaptainHunter
05-12-11, 03:38 PM
Thanks, Templar but sad to say that one had the same results.
KarlKoch
05-13-11, 02:20 AM
Thanks, Templar but sad to say that one had the same results.
If you compare your original with his file and the changes are what i described, then you installed the new xml in the wrong location and therefore the mod doesn't use ist.
What did you do after you downloaded the file?
e: Maybe just upload your file, i will do the changes then.
CaptainHunter
05-13-11, 05:23 AM
http://www.mediafire.com/?c0432hqce7vcesm
Path:
C:\Ubisoft\Silent Hunter 5\MODS\Speech Recognition_MiTons_NewUI_Editon_v0.4.1_english\dat a\Sound\Speech
:salute:
KarlKoch
05-13-11, 06:01 AM
Put this file (http://www.mediafire.com/?q0kbd2oj97bv3as) into the following directory:
c:\Ubisoft\Silent Hunter 5\data\Sound\Speech\
Then it should work.
CaptainHunter
05-13-11, 11:50 AM
That fixed it :yeah:
Thank you vary much.
My rudder orders are inverted, for instance if I order 4 deg to port a man replies yes sir 4 deg to starboard.
Is there a easy way I can fix it?
Thanks
Sorry have been quite bussy the last weeks, but thx for the feedback and the quickfix!
Will fix this in the next version!
regards
MiTon
Targor Avelany
06-22-11, 02:18 PM
I also found a slight bug: with TDW UI if you are standing on the dek (surfaced) and will command to Crush Dive the boat does go into the crush dive mode, going to the Flank Speed and the commands in the Message section are flying. You even get teleported to the Hydrophone station.
But the sub does not actually dive, it stays surfaced.
TheDarkWraith
06-22-11, 02:54 PM
I also found a slight bug: with TDW UI if you are standing on the dek (surfaced) and will command to Crush Dive the boat does go into the crush dive mode, going to the Flank Speed and the commands in the Message section are flying. You even get teleported to the Hydrophone station.
But the sub does not actually dive, it stays surfaced.
What happens if you press the crash dive button vice use the voice command?
Targor Avelany
06-22-11, 03:35 PM
works as intended, to my knowledge and memory, but I'll re-test it as soon as I get home today.
Does anyone run this under Win XP ?
I cant upgrade to Vista or W7 cause im getting BSOD everytime I try to install it and Im stuck with XP.
Is it possible to have Speech Recognition working on XP ?
KarlKoch
07-04-11, 10:09 AM
Not this mod, as it relies on the speech recognition built into Win7 and Win Vista. XP never got that feature and therefore noone can run this mod without at least Win Vista.
I am sorry.
But there are other ways to get a speech recognition. Maybe you can have a look here (http://clans.gameclubcentral.com/shoot/).
Targor Avelany
07-04-11, 10:42 AM
well, to my memory you can instal the SAPI on windows xp.
http://support.microsoft.com/kb/306537/EN-US
KarlKoch
07-04-11, 12:01 PM
If that works, i have never said something. But i never heard of it before.
well, to my memory you can instal the SAPI on windows xp.
http://support.microsoft.com/kb/306537/EN-US
I did that but the SHSpeechEngine Test application does not work.
http://imageshack.us/photo/my-images/9/speechm.jpg/http://imageshack.us/photo/my-images/9/speechm.jpg/http://img9.imageshack.us/img9/3913/speechm.jpg (http://imageshack.us/photo/my-images/9/speechm.jpg/)
Also I loaded the Mod but Ingame I cant see the Option to Enable Speech Recognition, is that normal ?
Targor Avelany
07-04-11, 12:23 PM
hmmm... Looks like I'll have to figure out a way to see if I can install win xp somewhere and test this.
Could you please let me know what exactly it stated at the bottom of that window? Which location the speach engine could not be found at?
hmmm... Looks like I'll have to figure out a way to see if I can install win xp somewhere and test this.
Could you please let me know what exactly it stated at the bottom of that window? Which location the speach engine could not be found at?
Cool if you found a way to get it working, please let me know this would be really appreciated.
Actually the Application just shows that what you can see on the Image, even if I make the size of the Window larger it wont show anything more.
Targor Avelany
07-04-11, 01:19 PM
Cool if you found a way to get it working, please let me know this would be really appreciated.
Actually the Application just shows that what you can see on the Image, even if I make the size of the Window larger it wont show anything more.
I'll try. Hope the modders who created this mod wont mind.
How can i set a new confidence level and load it through the NewUIs_TDC_6_6_0_ByTheDarkWraith.
Why activating sepeech recognition resets my mic volume?
TheDarkWraith
07-21-11, 07:56 AM
How can i set a new confidence level and load it through the NewUIs_TDC_6_6_0_ByTheDarkWraith.
Why activating sepeech recognition resets my mic volume?
You can either edit the file in the speech recognition mod or click the speech recognition icon (microphone) in the top right lower bar to bring up the speech recognition settings in my UIs mod.
Oh and when i run the SHSpeechEngineTest.exe it just crashes. Guess XP is out of the question then?
XP > W7 for gaming on my machine. :damn:
Have you tried VAC?
http://www.dwvac.com/vac_phpBB3/viewtopic.php?f=1&t=308
Sartoris
09-04-11, 08:26 AM
I've been experiencing CTDs with this mod. Anyone else have this problem? It's very irregular. Sometimes it crashes when I say "teleport to bridge" and sometimes it doesn't. I've never had CTDs before with SH5. I use a very standard mod soup used by sober (MO, TDW's mods for UI, environment mods, nothing unusual). JSGME didn't report any conflicts when activating the mod. I get no error reports, it just crashes and shows the Ubisoft launcher.
EDIT: The voice command mod was activated last on the list, if that matters.
EDIT2: I am running the game on WIN7.
TheDarkWraith
09-04-11, 09:16 AM
I've been experiencing CTDs with this mod. Anyone else have this problem? It's very irregular. Sometimes it crashes when I say "teleport to bridge" and sometimes it doesn't. I've never had CTDs before with SH5. I use a very standard mod soup used by sober (MO, TDW's mods for UI, environment mods, nothing unusual). JSGME didn't report any conflicts when activating the mod. I get no error reports, it just crashes and shows the Ubisoft launcher.
EDIT: The voice command mod was activated last on the list, if that matters.
EDIT2: I am running the game on WIN7.
In \data\Applications there is an app named Dbgview. Run that before running the game. Send output of it when game crashes to see if some light can't be shed on the problem.
Sartoris
09-04-11, 09:22 AM
Thanks for the suggestion, I'll try doing that.
Off topic: TDW, let me just take this opportunity to thank you for your excellent UI mod (and other mods, of course). Playing the game with it has been a great experience. I love the file that lets me tweak the UI the way I want it to look (hide bars, portraits etc.). :up:
Sartoris
09-04-11, 09:47 AM
Here are the last few lines from the output after the crash. I noticed that the game crashed when I ordered "teleport to bridge" while time compression was still active.
I'm not sure how to post the entire output, but perhaps these lines will be enough:
00001972 841.01232910 [7688] Entities.cpp (83): Process Message:
00001973 841.01245117 [7688] Entities.cpp (114): OSI Ping
00001974 841.01263428 [7688] Entities.cpp (123): succeeded
00001975 842.21069336 [8092] player's sub was detected by unit!
00001976 842.21099854 [8092] player's sub was detected by unit!
00001977 842.55798340 [8092] TC level changed to 128
00001978 843.02520752 [8092] player's sub was detected by unit!
00001979 843.18304443 [8092] Radio message intercepted - transmit more than once. Message was: 19390903
00001980 843.18304443 [8092] Germany rejects the Anglo-French ultimatum of 1st September, which called for the withdrawal of all German forces from Poland, Britain declares war on Germany at 11am.
00001981 843.18304443 [8092]
00001982 843.18304443 [8092] Bdu
00001983 843.18316650 [8092] Adding new radio message to radio messages
00001984 843.19476318 [8092] Unable to play sound for radio message
00001985 843.52447510 [8092] TC level changed to 256
00001986 845.03100586 [8092] player's sub was detected by unit!
00001987 845.03118896 [8092] player's sub was detected by unit!
00001988 845.32366943 [8092] TC level changed to 128
00001989 845.48364258 [8092] player's sub was detected by unit!
00001990 845.62988281 [8092] TC level changed to 64
00001991 845.72058105 [8092] player's sub was detected by unit!
00001992 845.91790771 [8092] TC level changed to 32
00001993 847.27740479 [8092] player's sub was detected by unit!
00001994 848.33404541 [8092] player's sub was detected by unit!
00001995 848.86419678 [8092] TC level changed to 1
00001996 849.29937744 [5712] ..\..\..\..\..\launcher\libcontrollers\src\launche r\controllers\OrbitGameFacade.cpp(297) : Game disconnected.
00001997 849.29992676 [7688] SH_ServerOrbitProtocol.cpp (111): Failed to read packet from client.
Also, here's my mod soup, just in case:
Magnum Opus 001
d3d antilag
nvidia missing lights
original map colors
shadow improvement mod
NewUI TDC 670
Manos Scopes patch 8X5
FX Update 0019
IRAI 0030
IRAI 0030 No aircraft spotting at depth
IRAI 0030 No hydrophone on surface
IRAI 0030 No hydrophone on surface no aircraft spotting
TDW DC water disturbance
Grossdeutche Rundfunk
Dynamic Environment basemod realistic
DE Atlantic Floor
DE realistic colors
DE waves
DE Undersea
DE brighter nights
Open Horizons 2 full
REM by Xrundel
Critical hits 1.1 torpedo
Real Sink 1.0
DBSM music and speech
No magic skills 1.5
Speech Recognition
TheDarkWraith
09-04-11, 10:24 AM
ah I think I see why. This game is funny when it comes to multiple threads trying to do something at the same time (not very threadsafe/thread-aware). The Speech recognition dll is running basically in it's own thread and when you ordered up the teleport command it fired off an event which the speech recognition.py module handled. This module in turn calls a function in my page layout.py module. This is where the game at high TC level (maybe the Python part of it) is not very thread-safe or thread-aware and why it crashes. Now the dlls event is out-of-synch with the game and the game doesn't know what else to do but crash (that's a really bad explanation but that's all I've been able to come up with). I've fixed this kind of crash by disconnecting the dll event from the game. I'll need to edit the speech recognition.py file. After I do I'll send you something to test. What version of the speech recognition mod are you using? English or German version of it?
Sartoris
09-04-11, 10:44 AM
Wow, that would be really nice. I'm using Speech Recognition MiTons NewUI Edition v.0.4.1 English.
Also, here's my mod soup, just in case:
Magnum Opus 001-must be patched if not
d3d antilag - don't enable it via JSGME
nvidia missing lights
original map colors
shadow improvement mod - this mod as pointed is a part of Magnum Opus
NewUI TDC 670
Manos Scopes patch 8X5
FX Update 0019
IRAI 0030
IRAI 0030 No aircraft spotting at depth - not needed
IRAI 0030 No hydrophone on surface- not needed
IRAI 0030 No hydrophone on surface no aircraft spotting - thats OK (combines 2 previous that should be deleted if this mod is applied)
TDW DC water disturbance
Grossdeutche Rundfunk
Dynamic Environment basemod realistic
DE Atlantic Floor
DE realistic colors
DE waves
DE Undersea
DE brighter nights
Open Horizons 2 full
REM by Xrundel
Critical hits 1.1 torpedo
Real Sink 1.0
DBSM music and speech
No magic skills 1.5- Magnum Opus contains this mod
Speech Recognition
Some remarks re. modlist (see in colour). Lot of useless overwritings:salute:
Sartoris
09-04-11, 11:51 PM
I appreciate that, vlad29, thanks :salute:
xfit_dave
01-16-12, 05:21 PM
Skwasjer are you any closer to releasing a speech recognition mod for UI Boot v4.14? I enjoy the gaming experience with TDW's NEWUis and would like to extend that to the UI Boot mod. Thanks in advance.
TheDarkWraith
01-16-12, 05:37 PM
Skwasjer are you any closer to releasing a speech recognition mod for UI Boot v4.14? I enjoy the gaming experience with TDW's NEWUis and would like to extend that to the UI Boot mod. Thanks in advance.
The only reason it works in my UIs mod is that I added support for it. You need to ask Reaper7 to do that for you.
fromhell
01-17-12, 01:46 AM
Reaper7 is going to release a version 5, which from what i have seen also incorperates speech recognition.
unfortunatly his pc is down at the moment so it might be awhile yet.
he did release a beta version of 5 but i found it unusable because of many bugs.
it does look good though.:D
CraBBMan
01-18-12, 04:01 PM
Hi,
I could use a little help because i can't get the speech recognition to work in game.
Im testing it with SHSpeechEngineTest and everything is working ok, but it won't work in game.
Am i doing something wrong with mods? here is the list:
Generic Mod Enabler - v2.6.0.157
[D:\Ubisoft\Silent Hunter 5\MODS]
Magnum_Opus_v0_0_1
IRAI_0_0_30_ByTheDarkWraith
IRAI_0_0_30_No_hydrophone_on_surface_No_Aircraft_s potting
FX_Update_0_0_19_ByTheDarkWraith
NewUIs_TDC_6_9_0_ByTheDarkWraith
NewUIs_TDC_6_9_0_Real_Navigation
OPEN HORIZONS II_full v1.6
Dynamic Environment SH5 Basemod (realistic version) V2.1
Dynamic Environment SH5 Atlantic Floor V2.1
Dynamic Environment SH5 Undersea (temperate and polar) V2.1
Dynamic Environment SH5 Waves (realistic version) V2.1
Dynamic Environment SH5 Sleet For Winter Campaigns V2.1
Speech Recognition_MiTons_NewUI_Editon_v0.4.1_english
TheDarkWraith
01-18-12, 05:14 PM
Hi,
I could use a little help because i can't get the speech recognition to work in game.
Im testing it with SHSpeechEngineTest and everything is working ok, but it won't work in game.
Am i doing something wrong with mods? here is the list:
Generic Mod Enabler - v2.6.0.157
[D:\Ubisoft\Silent Hunter 5\MODS]
Magnum_Opus_v0_0_1
IRAI_0_0_30_ByTheDarkWraith
IRAI_0_0_30_No_hydrophone_on_surface_No_Aircraft_s potting
FX_Update_0_0_19_ByTheDarkWraith
NewUIs_TDC_6_9_0_ByTheDarkWraith
NewUIs_TDC_6_9_0_Real_Navigation
OPEN HORIZONS II_full v1.6
Dynamic Environment SH5 Basemod (realistic version) V2.1
Dynamic Environment SH5 Atlantic Floor V2.1
Dynamic Environment SH5 Undersea (temperate and polar) V2.1
Dynamic Environment SH5 Waves (realistic version) V2.1
Dynamic Environment SH5 Sleet For Winter Campaigns V2.1
Speech Recognition_MiTons_NewUI_Editon_v0.4.1_english
If the speech recognition mod is installed correctly you will see a microphone added to the upper right lower bar. Clicking that icon will open the settings for speech recognition in my UIs mod. IIRC you have to enable it because it defaults to disabled in my UIs mod. Do you see this microphone?
CraBBMan
01-18-12, 05:34 PM
Thanks for replaying.
I didn't even saw that icon till now.
Thanks everything is working now
:salute:
Captain_AJ
01-19-12, 04:39 PM
If the speech recognition mod is installed correctly you will see a microphone added to the upper right lower bar. Clicking that icon will open the settings for speech recognition in my UIs mod. IIRC you have to enable it because it defaults to disabled in my UIs mod. Do you see this microphone?
When Installing this Mod were would the Ideal sequence be in installing Mitons speech mod ? I kind of did a sequence simualr to sobers . Mod soup Mix .. But here is my Mod list >>
Accurate German Flags
RemoveLogoIntroTheDarkWraith
Dynamic Environment SH5 Basemod (normal ) V2.1
Dynamic Environment SH5 DarkerNights V2.1
Dynamic Environment SH5 Waves (normal version) V2.1
Dynamic Environment SH5 Sounds V2.1
MightyFine Crew Mod 1.2.1 Alt w beards
German U-Boat Crew Language Pack
FX_Update_0_0_19_ByTheDarkWraith
IRAI_0_0_30_ByTheDarkWraith
IRAI_0_0_30_No_hydrophone_on_surface
IRAI_0_0_30_No_Aircraft_Spotting_At_Depth
NewUIs_TDC_6_9_0_ByTheDarkWraith
NewUIs_TDC_6_9_0_jimimadrids_map_tools
NewUIs_TDC_6_9_0_Real_Navigation
Trevally Automated Scripts v0.6
Trevally Harbour & Kiel Canal Pilot v2.8
SteelViking's Interior Mod V1.2
OPEN HORIZONS II_full v1.5
OHII v1.5 Full Patch2
sobers best ever fog V4 SH5
sobers no footstep sound mod
SubFlags_0_0_8_byTheDarkWraith
stoianm upgrade available mod
Loading_Screens_SH5
Trevally Tutorials - All v0.2 (for TDW UI)
Grossdeutscher Rundfunk
Anti-Lag
AOB slide ruller for TDW UIs and MO by stoianm
Kriegsmarine Grid Map for MO and TDW UIs by stoianm
Cerberus62_Ambush_of_RMS_Queen_Mary
TDW_Mines_Subnets_Detectable_in_hydro (OH II v1.5)
sobers talking conning crew mod
WolfPack Wotan
D-Day Langings
SM_TASKFORCE_J
TASKFORCE_L
Everytime I ty to install thsi Mod I h get a screen that is distorted and The game just plainly doesnt allow me to navaigate ..
Again Iam such a noob .. all over .. Thanks TDW !
Maki4444
01-22-12, 02:23 PM
Hey guys, first of all KICKASS MOD!!! Sir, you are a genius :D
Now for my question.....I have a lame ass mic, BUT the speech recognition tester works on the EN version but not the German version. It doesn't recognise the speech at all. Soooo....pleasse help me.
Am I have win 7 premium, I have the German language pack installed, but ofcourse my UI language is English and my system language is English
Maki4444
01-23-12, 09:07 AM
Fixed it :D
So to all you enthousiasts out there who want to wake your neighbours at 2:00 AM with authentic German commands, you need to change the display language to German, you can do this in the Control panel-> regional and language-> keyboard and language tab-> and the last drop down menu you will have change display language. Ta-Da!!! Then the MiTons will recognise the voice input and you are ready for sehrohrtiefe :D
Don't forget you have to have the german language pack installed first, which can be downloaded via Windows updates.
Gute Jagd :D
7Infanterie19
02-25-12, 08:08 PM
When Installing this Mod were would the Ideal sequence be in installing Mitons speech mod ? I kind of did a sequence simualr to sobers .
Everytime I ty to install thsi Mod I h get a screen that is distorted and The game just plainly doesnt allow me to navaigate ..
...
Again Iam such a noob .. all over .. Thanks TDW !
kimuraijn, from my experience (I've been using it since it came out), I have never had this mod conflict with anything else, regardless of where it sits in the soup. But, that's me. We all have different soups mixes. Out of habit, I now install this mod last.
Looking at your soup, the only one that I can see as a potential problem if you're using English might be the "German U-Boat Crew Language Pack" but that's just a wild guess.
The other thing is if you're using the stock version, it is the only one that has an edited menu.txt file that could be introducing a problem. When you install this mod, does it conflict with any other mods? If so, check to see if it wants to overwrite another mod's menu.txt. If so, disable the other mod, start up the game and see what happens.
You didn't indicate whether or not you can run SHSpeechEngineTest successfully from the root folder. Have you done that ok? I'm curious.
Other than that, I know you'll hate this :o, but you can also test one mod at a time with Speech Recognition to see which one, if any, is the culprit.
Let us know how it goes.
Burstar
05-27-12, 11:19 AM
Have any new versions come out? Kinda getting lost as to who's working on what anymore. :oops:
I'm having the same problem as Sartoris was TDW. Heres my debug:
0 TheDarkWraithAutomation InitializeScript
1 TheDarkWraithUserOptions InitializeScript
2 TDWMastHeights constructor
3 32bit Key found. Value='C:\Program data\Silent Hunter 5\'
4 \ found as last character in install path from registry!
5 InstallPath=C:\Program data\Silent Hunter 5
6 rosterfilepath=C:\Program data\Silent Hunter 5\data\Roster\Names.cfg
7 seapath=C:\Program data\Silent Hunter 5\data\Sea
8 Mast height not found for C:\Program data\Silent Hunter 5\data\Sea\Iceberg01\Iceberg01.cfg!
9 Mast height not found for C:\Program data\Silent Hunter 5\data\Sea\Iceberg02\Iceberg02.cfg!
10 Mast height not found for C:\Program data\Silent Hunter 5\data\Sea\Iceberg03\Iceberg03.cfg!
11 Mast height not found for C:\Program data\Silent Hunter 5\data\Sea\Iceberg04\Iceberg04.cfg!
12 Mast height not found for C:\Program data\Silent Hunter 5\data\Sea\Iceberg05\Iceberg05.cfg!
13 Mast Heights:
14
15 Large Iceberg : 0.0
16 Medium Iceberg : 0.0
17 Medium Iceberg : 0.0
18 Medium Iceberg : 0.0
19 Small Iceberg : 0.0
20 Queen Elizabeth Battleship : 49.36
21 Royal Sovereign Battleship : 44.76
22 King George V Battleship : 50.76
23 HMS Duke Of York : 50.76
24 Nelson Battleship : 54.85
25 Hood Battlecruiser : 46.96
26 Renown Battlecruiser : 51.64
27 New York Battleship : 48.63
28 North Carolina Battleship : 41.73
29 Fuso Battleship : 50
30 Yamato Battleship : 44
31 Littorio Battleship : 47.92
32 Duilio Battleship : 47.92
33 Bismarck Battleship : 48.6
34 Schleswig-Holstein Pre-Dreadnought : 45.55
35 Scharnhorst Battleship : 47.92
36 Deutschland Pocket Battleship : 35
37 Furutaka Heavy Cruiser : 31
38 Northampton Heavy Cruiser : 47.79
39 Kent Heavy Cruiser : 47.45
40 HMS Suffolk : 47.45
41 Trento Heavy Cruiser : 34.89
42 Admiral Hipper Heavy Cruiser : 48.3
43 Schwerer Kreuzer Prinz Eugen : 48.15
44 Dido Light Cruiser : 37.17
45 Brooklyn Light Cruiser : 31.29
46 Agano Light Cruiser : 25
47 Montecuccoli Light Cruiser : 38.68
48 Di Giussano Light Cruiser : 34.86
49 Emden Light Cruiser : 35.02
50 K Class Light Cruiser : 35.65
51 Auxiliary Cruiser Komet : 36
52 Auxiliary Cruiser Penguin : 36
53 Patroclus Armed Merchant Cruiser : 39.69
54 Rawalpindi Armed Merchant Cruiser : 39.69
55 Dithmarschen Supply Ship : 29.12
56 Carl Peters Fleet Tender : 26.9
57 Ark Royal Fleet Carrier : 49.69
58 Illustrious Fleet Carrier : 51.39
59 Glorious Fleet Carrier : 45.64
60 Furious Fleet Carrier : 45.64
61 Hermes Fleet Carrier : 51.39
62 Eagle Fleet Carrier : 51.39
63 Bogue Escort Carrier : 30.55
64 Sangamon Escort Carrier : 30.55
65 Attacker Escort Carrier : 30.55
66 Long Island Escort Carrier : 34.25
67 Archer Escort Carrier : 34.25
68 Charger Escort Carrier : 30.55
69 Avenger Escort Carrier : 30.55
70 Audacity Escort Carrier : 34.25
71 Soldati Destroyer : 26.74
72 Akizuki Destroyer : 23
73 Mutsuki Destroyer : 23
74 Minekaze Destroyer : 21
75 Asashio Destroyer : 27
76 Subchaser : 18
77 Flower Corvette : 19.75
78 Type 34 Destroyer : 26.8
79 Typ-36-Narvik Zerstörer : 26.8
80 Fletcher Destroyer : 28.31
81 A Class Destroyer : 19.64
82 B Class Destroyer : 20.14
83 V&W Class Destroyer : 19.33
84 HMS Walker : 19.33
85 Tribal Destroyer : 25.83
86 R Class Destroyer : 19.39
87 Clemson Destroyer : 28.15
88 Town Lend-Lease Destroyer : 28.15
89 Somers Destroyer : 31.58
90 Evarts Destroyer Escort : 25.9
91 Buckley Destroyer Escort : 20.99
92 Black Swan Sloop : 27.91
93 HMS Stork : 27.91
94 TDW Torpedo Patrol Boat : 5
95 Armed Trawler : 24.33
96 Landing Ship Tank : 23.91
97 SV Fishing Boat : 16
98 Coastal Boat : 15
99 SV Tug Boat : 24
100 Small Gun Boat : 20
101 Medium Gun Boat : 27.9
102 165-foot "B" Cutter : 24.33
103 SC-497 Sub Chaser : 24.33
104 Uekel Medium Composite Freighter : 28
105 SV Small Modern Composite Merchant Ship : 23
106 Rongel Small Old Split Freighter : 22.56
107 Middeleton Attack Transport : 38.61
108 Hospital Ship : 33.5
109 Large Liner : 43.09
110 Large Italian Liner : 43.09
111 Uekel Small Passenger Type : 22.5
112 SV Medium Freighter : 34
113 Huge European Liner : 57.86
114 Sampan : 16.5
115 Junk : 17.7
116 Large Sampan : 26.9
117 Fishing boat : 18.7
118 Fishing boat : 18.7
119 Liberty Cargo : 26.18
120 Liberty Ship (War Supplies) : 26.18
121 Victory Cargo : 29.49
122 N3SA1 Small Merchant : 17.96
123 C1-B Type Medium Merchant : 27.92
124 C2-S-B1 Hull Large Merchant : 29.95
125 Type 1936A Destroyer : 26.8
126 Ehrenfels Type Large Freighter : 36
127 Ems Type Small Freighter : 36
128 North Sands Type Large Freighter : 36
129 Dale Class Fleet Oiler : 29.7
130 Medium Troopship : 41.3
131 Large Steamer : 26.18
132 Large Steamer (War Supplies) : 26.18
133 Hog Island Type A Freighter : 28.37
134 Hog Island Medium Freighter (War supplies) : 28.37
135 Cimmaron Class Tanker : 29.87
136 SteelViking Tanker : 19.7
137 Ranger Medium Tanker : 40.97
138 Troop Transport : 39.69
139 Amphibious Group Command Ship : 37.54
140 AOTDMadMax/Stormfly/SteelViking Big modern Passangership : 33.5
141
142 sh5.exe file version is 1.2.0.0
143
144 TDW DLL versions:
145 C:\Program data\Silent Hunter 5\TDWDraggables.dll=1.0.1.0
146 C:\Program data\Silent Hunter 5\TDWFileUtils.dll=1.0.5.0
147 C:\Program data\Silent Hunter 5\TDWHPT.dll=1.0.4.0
148 C:\Program data\Silent Hunter 5\TDWHydrophone.dll=1.0.4.0
149 C:\Program data\Silent Hunter 5\TDWMastHeights.dll=1.0.1.0
150 C:\Program data\Silent Hunter 5\TDWMouse.dll=1.0.1.0
151 C:\Program data\Silent Hunter 5\TDWRadioMessages.dll=1.1.1.0
152 C:\Program data\Silent Hunter 5\TDWSoan.dll=1.0.2.0
153 C:\Program data\Silent Hunter 5\TDWSound.dll=1.0.1.0
154 C:\Program data\Silent Hunter 5\TDWUtils.dll=1.0.1.0
155
156 MODS installed:
157 [DEPENDANCIES]
158 sobers green spinning thing SH5="sobers best ever fog V12 SH5"
159 Accurate German Flags="OH - Harbour_Environment_Enhancement v0.5""OPEN HORIZONS II_full v1.9"
160 FX_Update_0_0_19="NewUIs_TDC_6_9_0""IRAI_0_0_37_ByTheDarkWraith""Stormys DBSM SH5 v1.3 Basemod""Stormys DBSM SH5 v1.3 HOTFIX 3""OH - Harbour_Environment_Enhancement v0.5""OPEN HORIZONS II_full v1.9""IRAI_No_Hydrophone_On_Surface_No_Aircraft_Spotting _1_1_0""Real_Sink_1.0_OHIICJF""TDW FX Fix for Sobers chimney smoke"
161 Speech fixes and additions (english version)="NewUIs_TDC_6_9_0""Stormys DBSM SH5 v1.3 Basemod""Stormys DBSM SH5 v1.3 HOTFIX 3""Keytest"
162 NewUIs_TDC_6_9_0="EQuaTool 01.01 by AvM - Large Style""NewUIs_TDC_6_9_0_alt_officer_wounded_by_Torpedo""Trevally Tutorial - All v0.2(for OHIIv1.3)""Trevally Automated Scripts v0.6""Trevally Harbour & Kiel Canal Pilot v2.9""Church's Compass Dials Mod v2.2 - Option Two""IRAI_0_0_37_ByTheDarkWraith""Stormys DBSM SH5 v1.3 HOTFIX 3""NewUIs_TDC_6_9_0_New_radio_messages_German""OH - Harbour_Environment_Enhancement v0.5""OPEN HORIZONS II_full v1.9""OH II Minefield map for TDWs Ui""IRAI_No_Hydrophone_On_Surface_No_Aircraft_Spotting _1_1_0""NewUIs_TDC_6_9_0_Real_Navigation"
163 Dynamic Environment _Basemod (realistic version) V2.1="Dynamic Environmental Colors (realistic) V2.1""Dynamic Environment Sleet For Winter Campaigns V2.1""Dynamic Environment Skycolor Hotfix #1 V2.1""sobers NO water drops V1""sobers 3D deck spray mod V7""sobers best ever fog V12 SH5""SteelViking's Interior Mod V1.2""SteelViking's Interior Mod V1.2.2 Patch""sobers Lights Cfg V3 SH5"
164 Dynamic Environment Undersea (tropical) V2.1="Dynamic Environment Undersea (temperate and polar) V2.1""Dynamic Environment Undersea (mediterranean) V2.1"
165 Dynamic Environment Undersea (temperate and polar) V2.1="Dynamic Environment Undersea (mediterranean) V2.1"
166 MightyFine Crew Mod 1.2.1 Alt faces="MCCD_1.04_MFCM_1.2.1_compatible""Stormys DBSM SH5 v1.3 Basemod""Stormys DBSM SH5 v1.3 HOTFIX 3""Stormys_DBSM_additional_creaks_and_noises_1.0"
167 Pascal-Crew-Uniforms. 12.2011="SteelViking's Interior Mod V1.2"
168 SteelViking's Interior Mod V1.2="SteelViking's Interior Mod V1.2.2 Patch""Fuel Gauge WoGaDi_SteelViking's Interior""Stormys DBSM SH5 v1.3 Basemod""sobers Lights Cfg V3 SH5"
169 MCCD_1.04_MFCM_1.2.1_compatible="Stormys DBSM SH5 v1.3 Basemod""Reworked Morale and Abilities v.1.01"
170 SteelViking's Interior Mod V1.2.2 Patch="Stormys DBSM SH5 v1.3 Basemod""sobers Lights Cfg V3 SH5"
171 Stormys DBSM SH5 v1.3 Basemod="Stormys DBSM SH5 v1.3 HOTFIX 3""Stormys DBSM SH5 v1.3 optional always shouting WO in normal mode""Stormys_DBSM_additional_creaks_and_noises_1.0""Stormys DBSM SH5 v1.3 optional scary creaks""sobers talking conning crew mod""OH - Harbour_Environment_Enhancement v0.5""OPEN HORIZONS II_full v1.9""Keytest"
172 Stormys DBSM SH5 v1.3 HOTFIX 3="NewUIs_TDC_6_9_0_New_radio_messages_German""OH - Harbour_Environment_Enhancement v0.5""OPEN HORIZONS II_full v1.9"
173 OH - Harbour_Environment_Enhancement v0.5="OPEN HORIZONS II_full v1.9""OHII Higher Tonnage Objectives for v1.9""OHII_traffic_speed_Fix_v2""TDW FX Fix for Sobers chimney smoke"
174 OPEN HORIZONS II_full v1.9="OHII Higher Tonnage Objectives for v1.9""OHII_traffic_speed_Fix_v2""OHII TDW_Mines_Subnets_Detectable_in_hydro v19""Reworked Morale and Abilities v.1.01""Real_Sink_1.0_OHIICJF"
175 IRAI_0_0_37_ByTheDarkWraith="IRAI_No_Hydrophone_On_Surface_No_Aircraft_Spotting _1_1_0"
176 [MODS]
177 RemoveLogoIntroTheDarkWraith=1
178 sobers green spinning thing SH5=2
179 Accurate German Flags=3
180 smaller flags for Warships 1_0b=4
181 Speech fixes and additions (english version)=5
182 FX_Update_0_0_19=6
183 NewUIs_TDC_6_9_0=7
184 EQuaTool 01.01 by AvM - Large Style=8
185 NewUIs_TDC_6_9_0_alt_officer_wounded_by_Torpedo=9
186 Trevally Tutorial - All v0.2(for OHIIv1.3)=10
187 Trevally Automated Scripts v0.6=11
188 Trevally Harbour & Kiel Canal Pilot v2.9=12
189 gap - HD 1 deg Scope Bearing v 1.0=13
190 Church's Compass Dials Mod v2.2 - Option Two=14
191 IRAI_0_0_37_ByTheDarkWraith=15
192 Dynamic Environment _Basemod (realistic version) V2.1=16
193 Dynamic Environmental Co
194 lors (realistic) V2.1=17
195 Dynamic Environment Sleet For Winter Campaigns V2.1=18
196 Dynamic Environment Atlantic Floor V2.1=19
197 Dynamic Environment Skycolor Hotfix #1 V2.1=20
198 Dynamic Environment Undersea (tropical) V2.1=21
199 Dynamic Environment Undersea (temperate and polar) V2.1=22
200 Dynamic Environment Undersea (mediterranean) V2.1=23
201 sobers NO water drops V1=24
202 sobers best ever waves V4 SH5=25
203 sobers see thru wake fix=26
204 sobers darker ship bow spray=27
205 sobers 3D deck spray mod V7=28
206 sobers best ever fog V12 SH5=29
207 Window_Lights_Redone_V1=30
208 Pascal-Crew-Uniforms. 12.2011=31
209 MightyFine Crew Mod 1.2.1 Alt faces=32
210 MCCD_1.04_MFCM_1.2.1_compatible=33
211 SteelViking's Interior Mod V1.2=34
212 SteelViking's Interior Mod V1.2.2 Patch=35
213 SteelViking's Sky Banding Mod=36
214 Fuel Gauge WoGaDi_SteelViking's Interior=37
215 NOZAURIO'S SKIN (No Emblem) v-1.0.0=38
216 Hull wetness for U-Boats=39
217 TDW_AI_sub_crew_1_0_2=40
218 Cerberus62 Corrected Depth Charge Projector 1.0=41
219 DC_Water_Disturbances_v2_0=42
220 sobers bad weather deck gun V1 SH5=43
221 Stormys DBSM SH5 v1.3 Basemod=44
222 Stormys DBSM SH5 v1.3 HOTFIX 3=45
223 Stormys DBSM SH5 v1.3 optional always shouting WO in normal mode=46
224 Stormys_DBSM_additional_creaks_and_noises_1.0=47
225 Stormys DBSM SH5 v1.3 optional scary creaks=48
226 NewUIs_TDC_6_9_0_New_radio_messages_German=49
227 sobers talking conning crew mod=50
228 OH - Harbour_Environment_Enhancement v0.5=51
229 OPEN HORIZONS II_full v1.9=52
230 OHII Higher Tonnage Objectives for v1.9=53
231 OHII_traffic_speed_Fix_v2=54
232 OHII TDW_Mines_Subnets_Detectable_in_hydro v19=55
233 OH II Minefield map for TDWs Ui=56
234 sobers green crew training V3 SH5=57
235 Reworked Morale and Abilities v.1.01=58
236 IRAI_No_Hydrophone_On_Surface_No_Aircraft_Spotting _1_1_0=59
237 Keymapper=60
238 CJF Annoying Hud=61
239 Critical hits v 1.2=62
240 Critical hits 1.1 Torpedos=63
241 Real_Sink_1.0_OHIICJF=64
242 NewUIs_TDC_6_9_0_Real_Navigation=65
243 Shadow Improvement Mod=66
244 TDW FX Fix for Sobers chimney smoke=67
245 sobers Lights Cfg V3 SH5=68
246 Fix clock rear torpedo room VIIA=69
247 Keytest=70
248 Speech Recognition_MiTons_NewUI_Editon_v0.4.1_english=71
249
250
251 TDWSound constructor
252 TDWRadioMessages constructor
253 Loading all WWII ship names
254 TDWSoan constructor
255 Retrieving all countries and their equivalent names from SOANNames.cfg
256 # countries in SOANNames.cfg=61
257 Retrieving all categories and their equivalent names from SOANNames.cfg
258 # of new categories in SOANNames.cfg=7
259 Retrieving all countries and their equivalent names from Names.cfg
260 # countries in Names.cfg=57
261 Adding countries from Names.cfg not found in SOANNames.cfg to database
262 TDWSoan Initialize
263 TheDarkWraithUserOptions InitializeVariables
264 Using real navigation
265 TDWMouse constructor
266 Page main InitializeScript
267 Menu InitializeScript
268 CTrackTag::Flush(): Could not send tag!
269 SenviromentMgr::Serialize
270 Page event camera InitializeScript
271 Page layout InitializeScript
272 TDWHPT constructor
273 Page Default HUD InitializeScript
274 TC level 1
275 Page Tutorial InitializeScript
276 Page SpeechRecSettings InitializeScript
277 Ensuring Speech Recognition is initialized
278 Speech Recognition is initialized
279 Reading Convoy speeds from C:\Program data\Silent Hunter 5\data\Cfg\Contacts.cfg
280 Convoy speeds read are: ['0.1', '8', '12', '35']
281 Stationary=0.1 Slow=8.0 Medium=12.0 Fast=35.0
282 Retrieving WWII ship names
283 Speech engine found!
284 Page captain log InitializeScript
285 Page TDC InitializeScript
286 Menu StartGame
287 TheDarkWraithUserOptions StartGame
288 TDWRadioMessages Initialize(params)
289 Page event camera StartGame
290 Pageeventcamera's draggables restored!
291 Page SpeechRecSettings StartGame
292 PageSpeechRecSettings's draggables restored!
293 Page Tutorial StartGame
294 PageTutorial's draggables restored!
295 Page layout StartGame
296 TDWHydrophone: Initialize
297 TDWHydrophone: Sonarman set
298 Pagelayout's draggables restored!
299 high precision timer reset
300 Stopping high precision timer
301 Timer stopped
302 Timer started
303 Next journal entry time is 20:00 GMT
304 Next auto journal entry time is 18:30 GMT
305 Page Default HUD StartGame
306 PageDefaultHud: Starting timers for non-critical items, contacts, and checking for destroyed units enable
307 Page Automation InitializeScript
308 using SH5 Enhanced UI style
309 Page ChalkBoard InitializeScript
310 PageDefaultHud's draggables restored!
311 TC level 1
312 Time is shown as nautical time
313 TDWRadioMessages Initialize()
314 Clearing all radio messages
315 Campaign selected
316 Reading radio messages for day from file
317 Generating BDU position message
318 LoadCareerRadioMessages: loadfile=C:\Program data\Silent Hunter 5\Logs\Campaign-2012-05-21_0102.dat
319 Loading career radio messages
320 Retrieving career radio messages from file. Version is 2
321 All radio messages read from career. Number of radio messages read=32
322 PageDefaultHud: starting timer for checking of automation auto starts and tutorial start
323 Deckgun found!
324 UZO found!
325 Flak gun 1 found!
326 Flak gun 2 found!
327 Attack scope found!
328 Obs scope found!
329 Binocular found!
330 Page captain log StartGame
331 Page TDC StartGame
332 PageTDC's draggables restored!
333 Page main StartGame
334 Menu StartGame
335 Z=0.0 TAI Map zoom out
336 Page Automation StartGame
337 PageAutomation's draggables restored!
338 Page ChalkBoard StartGame
339 PageChalkBoard's draggables restored!
340 CTrackTag::Flush(): Could not send tag!
341 CTrackTag::Flush(): Could not send tag!
342 Retrieiving previously activated scripts from Campaign (Campaign-2012-05-21_0102)
343 No previously activated scripts found to start
344 SOAN_GetUnitInfo
345 C:\Program data\Silent Hunter 5\data\Sea\JPGunBoat01\JPGunBoat01.ait not found. Additional info disabled for unit
346 TDWSoan Initialize
347 SOAN_GetUnitInfo
348 C:\Program data\Silent Hunter 5\data\Sea\JPGunBoat01\JPGunBoat01.ait not found. Additional info disabled for unit
349 Creating initial navfix
350 Creating new nav fix. Is a celestial fix=True
351 gmttime=05/12/1939 6:30:01 PM timezonemodifier=-3600
352 allowed to check for destroyed units=True
353 Looking for previously destroyed units...
354 new destroyed units found (True). Total number is 1
355 Create new destroyed mark. Unit name=Coastal Boat Tonnage=91
356 gmttime=05/12/1939 6:30:05 PM timezonemodifier=-3600
357 Auto journal entry: sub. Next at 18:45 GMT
358 Mousewheel event CurrentConfidence added
359 Mousewheel event CurrentConfidence removed
360 Mousewheel event DecksAwashDepth added
361 Key a + hook
362 Key a + hook
363 Key a + hook
364 Key a + hook
365 Key a + hook
366 Key a + hook
367 Key a + hook
368 Key a + hook
369 Mousewheel event DecksAwashDepth removed
370 [2536] Key a + hook
371 [2536] Key a + hook
372 Mousewheel event CurrentConfidence added
373 Mousewheel event CurrentConfidence removed
374 Mousewheel event CurrentConfidence added
375 Mousewheel event CurrentConfidence removed
376 Speech Recognition restarted with new confidence level of 0.87
377 Mousewheel event DecksAwashDepth added
378 Speech Recognition current decks awash depth set to 7.6
379 Speech Recognition current decks awash depth set to 7.5
380 Speech Recognition current decks awash depth set to 7.4
381 Speech Recognition current decks awash depth set to 7.3
382 Speech Recognition current decks awash depth set to 7.4
383 Speech Recognition current decks awash depth set to 7.3
384 Mousewheel event DecksAwashDepth removed
385 Mousewheel event CurrentConfidence added
386 Mousewheel event CurrentConfidence removed
387 Mousewheel event DecksAwashDepth added
388 Mousewheel event DecksAwashDepth removed
389 Speech Recognition settings saved
390 Speech Recognition settings saved
391 Mousewheel event DecksAwashDepth added
392 Mousewheel event DecksAwashDepth removed
393 Mousewheel event CurrentConfidence added
394 Mousewheel event CurrentConfidence removed
395 Setting Speech Recognition enabled
396 Mousewheel event CurrentConfidence added
397 Mousewheel event CurrentConfidence removed
398 class AutomationScriptInFile(Real Nav Auto Position Fix 16-20).Start
399 Key a + hook
400 Page navigation map InitializeScript
401 Page navigation map StartGame
402 SH5E Heading/Rudder dial mouse in
403 SH5E Heading/Rudder dial mouse out
404 Right mouse button event DisplayOfficerAbilityPage added
405 Right mouse button event DisplayOfficerAbilityPage removed
406 Mousewheel event ChangeHeadingBarHeading added
407 Right mouse button event DisplayOfficerAbilityPage added
408 Mousewheel event ChangeHeadingBarHeading removed
409 Right mouse button event DisplayOfficerAbilityPage removed
410 PageDefaultHud_KeyPressed: args was not handled
411 Key a + hook
412 Page Clock InitializeScript
413 Page Clock StartGame
414 Alarm clock disabled
415 Alarm clock set to alarm once
416 Alarm clock set to alarm on time interval
417 Alarm clock set to play sound on alarm
418 Alarm clock set to not display message on alarm
419 Alarm clock set to enable TC 1 on alarm
420 Alarm clock set to not pause game on alarm
421 PageClock's draggables restored!
422 Creating new nav fix. Is a celestial fix=False
423 gmttime=05/12/1939 6:31:54 PM timezonemodifier=-3600
424 Mousewheel event ChangeDraggableCompassRotation added
425 Right mouse button event ToggleDraggableCompass added
426 Mousewheel event ChangeDraggableCompassRotation removed
427 Right mouse button event ToggleDraggableCompass removed
428 Right mouse button event SwitchChrono added
429 TDWMouse: Firing right mouse button event SwitchChrono
430 TDWMouse: Firing right mouse button event SwitchChrono
431 Right mouse button event SwitchChrono removed
432 Right mouse button event SwitchChrono added
433 TDWMouse: Firing right mouse button event SwitchChrono
434 TDWMouse: Firing right mouse button event SwitchChrono
435 TDWMouse: Firing right mouse button event SwitchChrono
436 Right mouse button event SwitchChrono removed
437 SH5E Heading/Rudder dial mouse in
438 Alarm clock set to alarm at 05/12/1939 6:32:36 PM GMT then every 0:0 after that
439 Alarm clock enabled
440 Alarm clock ring-a-ding @ 05/12/1939 6:32:36 PM GMT
441 Alarm clock disabled
442 Alarm clock: playing alarm clock sound
443 Alarm clock: setting TC to 1
444 TC level 1
445 Alarm clock set to alarm at 05/12/1939 6:32:38 PM GMT then every 0:0 after that
446 Alarm clock enabled
447 Alarm clock ring-a-ding @ 05/12/1939 6:32:38 PM GMT
448 Alarm clock disabled
449 Alarm clock: playing alarm clock sound
450 Alarm clock: setting TC to 1
451 TC level 1
452 Right mouse button event SwitchChrono added
453 SH5E Heading/Rudder dial mouse out
454 Right mouse button event SwitchChrono removed
455 Right mouse button event SwitchChrono added
456 SH5E Heading/Rudder dial mouse in
457 Right mouse button event SwitchChrono removed
458 Right mouse button event SwitchChrono added
459 SH5E Heading/Rudder dial mouse out
460 TDWMouse: Firing right mouse button event SwitchChrono
461 Right mouse button event SwitchChrono removed
462 SH5E Heading/Rudder dial mouse in
463 SH5E Heading/Rudder dial mouse out
464 SH5E Heading/Rudder dial mouse in
465 SH5E Heading/Rudder dial mouse out
466 SH5E Heading/Rudder dial mouse in
467 SH5E Heading/Rudder dial mouse out
468 SH5E Heading/Rudder dial mouse in
469 SH5E Heading/Rudder dial mouse out
470 SH5E Heading/Rudder dial mouse in
471 Alarm clock set to alarm continuously (rearms)
472 Alarm clock set to alarm on set time
473 Alarm clock set to alarm on time interval
474 SH5E Heading/Rudder dial mouse out
475 Mousewheel event AlarmClockMinute added
476 Mousewheel event AlarmClockMinute removed
477 Right mouse button event SwitchChrono added
478 Right mouse button event SwitchChrono removed
479 SH5E Heading/Rudder dial mouse in
480 SH5E Heading/Rudder dial mouse out
481 Mousewheel event AlarmClockMinute added
482 Mousewheel event AlarmClockMinute removed
483 Mousewheel event AlarmClockHour added
484 Mousewheel event AlarmClockHour removed
485 Mousewheel event AlarmClockMinute added
486 Mousewheel event AlarmClockMinute removed
487 Mousewheel event AlarmClockHour added
488 Mousewheel event AlarmClockHour removed
489 Mousewheel event AlarmClockMinute added
490 Mousewheel event AlarmClockMinute removed
491 Mousewheel event AlarmClockHour added
492 Mousewheel event AlarmClockHour removed
493 Mousewheel event AlarmClockMinute added
494 Mousewheel event AlarmClockMinute removed
495 Mousewheel event AlarmClockHour added
496 Mousewheel event AlarmClockHour removed
497 Mousewheel event AlarmClockMinute added
498 Mousewheel event AlarmClockMinute removed
499 Mousewheel event AlarmClockMinute added
500 Mousewheel event AlarmClockMinute removed
501 Mousewheel event AlarmClockMinute added
502 Mousewheel event AlarmClockMinute removed
503 Alarm clock set to pause game on alarm
504 SH5E Heading/Rudder dial mouse in
505 Alarm clock set to display message on alarm
506 Alarm clock set to not display message on alarm
507 Alarm clock set to not play sound on alarm
508 Alarm clock set to display message on alarm
509 TC level 0
510 PDH SetHotKeysDisabled: Counter=1 HotKeysDisabled=True
511 SH5E Heading/Rudder dial mouse out
512 PDH SetHotKeysDisabled: Counter=0 HotKeysDisabled=False
513 PDH SetHotKeysDisabled: Counter=1 HotKeysDisabled=True
514 Key a + hook
515 Key a + hook
516 Key a + hook
517 Key a + hook
518 Key a + hook
519 Key a + hook
520 Key a + hook
521 Key a + hook
522 Key a + hook
523 Key a + hook
524 Key a + hook
525 Key a + hook
526 Key a + hook
527 Key a + hook
528 Key a + hook
529 PDH SetHotKeysDisabled: Counter=0 HotKeysDisabled=False
530 Alarm clock message is Turn Course
531 TC level 1
532 Mousewheel event ChangeHeadingBarHeading added
533 Mousewheel event ChangeHeadingBarHeading removed
534 SH5E Heading/Rudder dial mouse in
535 SH5E Heading/Rudder dial mouse out
536 Mousewheel event ChangeHeadingBarHeading added
537 Mousewheel event ChangeHeadingBarHeading removed
538 PageDefaultHud_KeyPressed: args was not handled
539 TC level 1024
540 Key a + hook
541 Key a + hook
542 Auto journal entry: sub. Next at 19:00 GMT
543 PageDefaultHud_KeyPressed: args was not handled
544 TC level 1
545 Key a + hook
546 TC level 2
547 Key a + hook
548 TC level 4
549 Key a + hook
550 TC level 8
551 Key a + hook
552 TC level 16
553 Key a + hook
554 TC level 32
555 Key a + hook
556 TC level 64
557 Key a + hook
558 TC level 128
559 Key a + hook
560 TC level 256
561 Key a + hook
562 TC level 512
563 Key a + hook
564 PageDefaultHud_KeyPressed: args was not handled
565 TC level 1
566 Key a + hook
567 Right mouse button event DisplayOfficerAbilityPage added
568 Right mouse button event DisplayOfficerAbilityPage removed
569 Right mouse button event DisplayOfficerAbilityPage added
570 Right mouse button event DisplayOfficerAbilityPage removed
571 Right mouse button event DisplayOfficerAbilityPage added
572 Right mouse button event DisplayOfficerAbilityPage removed
573 Right mouse button event DisplayOfficerAbilityPage added
574 Right mouse button event DisplayOfficerAbilityPage removed
575 PageDefaultHud_KeyPressed: args was not handled
576 TC level 1024
577 Auto journal entry: sub. Next at 19:15 GMT
578 Key a + hook
579 Key a + hook
580 Auto journal entry: sub. Next at 19:31 GMT
581 Auto journal entry: sub. Next at 19:46 GMT
582 Auto journal entry: sub. Next at 20:01 GMT
583 Making regular ship's journal entry. Next entry is at 21:00 GMT
584 Auto journal entry: sub. Next at 20:17 GMT
585 Auto journal entry: sub. Next at 20:32 GMT
586 Auto journal entry: sub. Next at 20:47 GMT
587 Auto journal entry: sub. Next at 21:02 GMT
588 Making regular ship's journal entry. Next entry is at 22:01 GMT
589 Auto journal entry: sub. Next at 21:17 GMT
590 Auto journal entry: sub. Next at 21:32 GMT
591 Navigator: Reporting celestial fix
592 Creating new nav fix. Is a celestial fix=True
593 gmttime=05/12/1939 9:19:14 PM timezonemodifier=-3600
594 Auto journal entry: sub. Next at 21:47 GMT
595 Auto journal entry: sub. Next at 22:03 GMT
596 Making regular ship's journal entry. Next entry is at 23:01 GMT
597 PageDefaultHud_KeyPressed: args was not handled
598 TC level 1
599 Key a + hook
600 SH5E Heading/Rudder dial mouse in
601 SH5E Heading/Rudder dial mouse out
602 SH5E Heading/Rudder dial mouse in
603 SH5E Heading/Rudder dial mouse out
604 TC level 1
605 Key a + hook
606 PageDefaultHud_KeyPressed: args was not handled
607 PageDefaultHud_KeyPressed: args was not handled
608 Key a + hook
609 Key a + hook
610 PageDefaultHud_KeyPressed: args was not handled
611 PageDefaultHud_KeyPressed: args was not handled
612 Key a + hook
613 Key a + hook
614 PageDefaultHud_KeyPressed: args was not handled
615 PageDefaultHud_KeyPressed: args was not handled
616 Key a + hook
617 Key a + hook
618 PageDefaultHud_KeyPressed: args was not handled
619 PageDefaultHud_KeyPressed: args was not handled
620 Key a + hook
621 Key a + hook
622 PageDefaultHud_KeyPressed: args was not handled
623 PageDefaultHud_KeyPressed: args was not handled
624 Key a + hook
625 Key a + hook
626 PageDefaultHud_KeyPressed: args was not handled
627 PageDefaultHud_KeyPressed: args was not handled
628 Key a + hook
629 Key a + hook
630 PageDefaultHud_KeyPressed: args was not handled
631 PageDefaultHud_KeyPressed: args was not handled
632 Key a + hook
633 Key a + hook
634 PageDefaultHud_KeyPressed: args was not handled
635 PageDefaultHud_KeyPressed: args was not handled
636 Key a + hook
637 Key a + hook
638 PageDefaultHud_KeyPressed: args was not handled
639 PageDefaultHud_KeyPressed: args was not handled
640 Key a + hook
641 Key a + hook
642 PageDefaultHud_KeyPressed: args was not handled
643 PageDefaultHud_KeyPressed: args was not handled
644 Key a + hook
645 Key a + hook
646 PageDefaultHud_KeyPressed: args was not handled
647 PageDefaultHud_KeyPressed: args was not handled
648 Key a + hook
649 Key a + hook
650 PageDefaultHud_KeyPressed: args was not handled
651 PageDefaultHud_KeyPressed: args was not handled
652 Key a + hook
653 Key a + hook
654 SH5E Heading/Rudder dial mouse in
655 SH5E Heading/Rudder dial mouse out
656 Right mouse button event SwitchChrono added
657 PageDefaultHud_KeyPressed: args was not handled
658 Right mouse button event SwitchChrono removed
659 Key a + hook
660 Right mouse button event DisplayOfficerAbilityPage added
661 Right mouse button event DisplayOfficerAbilityPage removed
662 PageDefaultHud_KeyPressed: args was not handled
663 PageDefaultHud_KeyPressed: args was not handled
664 Key a + hook
665 Key a + hook
666 SH5E Heading/Rudder dial mouse in
667 SH5E Heading/Rudder dial mouse out
668 PageDefaultHud_KeyPressed: args was not handled
669 PageDefaultHud_KeyPressed: args was not handled
670 Key a + hook
671 Key a + hook
672 PageDefaultHud_KeyPressed: args was not handled
673 PageDefaultHud_KeyPressed: args was not handled
674 Key a + hook
675 Key a + hook
676 Auto journal entry: sub. Next at 22:18 GMT
677 PageDefaultHud_KeyPressed: args was not handled
678 Key a + hook
679 PageDefaultHud_KeyPressed: args was not handled
680 PageDefaultHud_KeyPressed: args was not handled
681 Key a + hook
682 Key a + hook
683 PageDefaultHud_KeyPressed: args was not handled
684 PageDefaultHud_KeyPressed: args was not handled
685 Key a + hook
686 Key a + hook
687 PageDefaultHud_KeyPressed: args was not handled
688 PageDefaultHud_KeyPressed: args was not handled
689 Key a + hook
690 Key a + hook
691 PageDefaultHud_KeyPressed: args was not handled
692 PageDefaultHud_KeyPressed: args was not handled
693 Key a + hook
694 Key a + hook
695 PageDefaultHud_KeyPressed: args was not handled
696 PageDefaultHud_KeyPressed: args was not handled
697 Key a + hook
698 Key a + hook
699 PageDefaultHud_KeyPressed: args was not handled
700 PageDefaultHud_KeyPressed: args was not handled
701 Key a + hook
702 Key a + hook
703 PageDefaultHud_KeyPressed: args was not handled
704 PageDefaultHud_KeyPressed: args was not handled
705 Key a + hook
706 Key a + hook
707 PageDefaultHud_KeyPressed: args was not handled
708 PageDefaultHud_KeyPressed: args was not handled
709 Key a + hook
710 Key a + hook
711 PageDefaultHud_KeyPressed: args was not handled
712 PageDefaultHud_KeyPressed: args was not handled
713 Key a + hook
714 Key a + hook
715 PageDefaultHud_KeyPressed: args was not handled
716 Key a + hook
717 PageDefaultHud_KeyPressed: args was not handled
718 PageDefaultHud_KeyPressed: args was not handled
719 Key a + hook
720 Key a + hook
721 PageDefaultHud_KeyPressed: args was not handled
722 PageDefaultHud_KeyPressed: args was not handled
723 Key a + hook
724 Key a + hook
725 PageDefaultHud_KeyPressed: args was not handled
726 PageDefaultHud_KeyPressed: args was not handled
727 Key a + hook
728 Key a + hook
729 PageDefaultHud_KeyPressed: args was not handled
730 PageDefaultHud_KeyPressed: args was not handled
731 Key a + hook
732 Key a + hook
733 PageDefaultHud_KeyPressed: args was not handled
734 PageDefaultHud_KeyPressed: args was not handled
735 Key a + hook
736 Key a + hook
737 PageDefaultHud_KeyPressed: args was not handled
738 PageDefaultHud_KeyPressed: args was not handled
739 Key a + hook
740 Key a + hook
741 Key a + hook
742 Key a + hook
743 Key a + hook
744 Key a + hook
745 Key a + hook
746 Key a + hook
747 Key a + hook
748 Key a + hook
749 Key a + hook
750 Key a + hook
751 Key a + hook
752 Key a + hook
753 Key a + hook
754 Hydrophone volume is 1.00
755 PageDefaultHud_KeyPressed: args was not handled
756 Key a + hook
757 PageDefaultHud_KeyPressed: args was not handled
758 PageDefaultHud_KeyPressed: args was not handled
759 Key a + hook
760 Key a + hook
761 PageDefaultHud_KeyPressed: args was not handled
762 PageDefaultHud_KeyPressed: args was not handled
763 Key a + hook
764 Key a + hook
765 Hydrophone volume is 1.00
766 PageDefaultHud_KeyPressed: args was not handled
767 PageDefaultHud_KeyPressed: args was not handled
768 Key a + hook
769 Key a + hook
770 PageDefaultHud_KeyPressed: args was not handled
771 PageDefaultHud_KeyPressed: args was not handled
772 Key a + hook
773 Key a + hook
774 Hydrophone volume is 1.00
775 Hydrophone volume is 1.00
776 PageDefaultHud_KeyPressed: args was not handled
777 Key a + hook
778 Hydrophone volume is 1.00
779 PageDefaultHud_KeyPressed: args was not handled
780 Key a + hook
781 Key a + hook
782 SH5E Heading/Rudder dial mouse in
783 SH5E Heading/Rudder dial mouse out
784 SH5E Heading/Rudder dial mouse in
785 SH5E Heading/Rudder dial mouse out
786 SH5E Heading/Rudder dial mouse in
787 SH5E Heading/Rudder dial mouse out
788 Right mouse button event DisplayOfficerAbilityPage added
789 Right mouse button event DisplayOfficerAbilityPage removed
790 Mousewheel event ChangeDraggableCompassRotation added
791 Right mouse button event ToggleDraggableCompass added
792 Mousewheel event ChangeDraggableCompassRotation removed
793 Right mouse button event ToggleDraggableCompass removed
794 Right mouse button event DisplayOfficerAbilityPage added
795 Right mouse button event DisplayOfficerAbilityPage removed
796 Mousewheel event ChangeHeadingBarHeading added
797 Right mouse button event DisplayOfficerAbilityPage added
798 Mousewheel event ChangeHeadingBarHeading removed
799 Right mouse button event DisplayOfficerAbilityPage removed
800 TC level 1
801 Key a + hook
802 PageDefaultHud_KeyPressed: args was not handled
803 TC level 32
804 Key a + hook
805 Key a + hook
806 PageDefaultHud_KeyPressed: args was not handled
807 TC level 1
808 Key a + hook
809 Right mouse button event DisplayOfficerAbilityPage added
810 Right mouse button event DisplayOfficerAbilityPage removed
811 PageDefaultHud_KeyPressed: args was not handled
812 Key a + hook
813 PageDefaultHud_KeyPressed: args was not handled
814 Key a + hook
815 PageDefaultHud_KeyPressed: args was not handled
816 TC level 32
817 Key a + hook
818 Key a + hook
819 PageDefaultHud_KeyPressed: args was not handled
820 Key a + hook
821 Right mouse button event DisplayOfficerAbilityPage added
822 Right mouse button event DisplayOfficerAbilityPage removed
823 Mousewheel event ChangeHeadingBarHeading added
824 Right mouse button event DisplayOfficerAbilityPage added
825 Mousewheel event ChangeHeadingBarHeading removed
826 Right mouse button event DisplayOfficerAbilityPage removed
827 Right mouse button event DisplayOfficerAbilityPage added
828 Right mouse button event DisplayOfficerAbilityPage removed
829 Mousewheel event ChangeHeadingBarHeading added
830 Right mouse button event DisplayOfficerAbilityPage added
831 PageDefaultHud_KeyPressed: args was not handled
832 Key a + hook
833 Mousewheel event ChangeHeadingBarHeading removed
834 Right mouse button event DisplayOfficerAbilityPage removed
835 PageDefaultHud_KeyPressed: args was not handled
836 TC level 32
837 Key a + hook
838 Key a + hook
839 Auto journal entry: sub. Next at 22:33 GMT
840 PageDefaultHud_KeyPressed: args was not handled
841 Key a + hook
842 PageDefaultHud_KeyPressed: args was not handled
843 Key a + hook
844 PageDefaultHud_KeyPressed: args was not handled
845 Key a + hook
846 PageDefaultHud_KeyPressed: args was not handled
847 Key a + hook
848 PageDefaultHud_KeyPressed: args was not handled
849 TC level 1
850 Key a + hook
851 PageDefaultHud_KeyPressed: args was not handled
852 Key a + hook
853 PageDefaultHud_KeyPressed: args was not handled
854 Key a + hook
855 Key a + hook
856 SH5E Heading/Rudder dial mouse in
857 SH5E Heading/Rudder dial mouse out
858 SH5E Heading/Rudder dial mouse in
859 PageDefaultHud_KeyPressed: args was not handled
860 PageUserRadio's draggables restored!
861 Key a + hook
862 TC level 2
863 Key a + hook
864 TC level 4
865 Key a + hook
866 TC level 8
867 Key a + hook
868 SH5E Heading/Rudder dial mouse out
869 Right mouse button event DisplayOfficerAbilityPage added
870 Auto journal entry: sub. Next at 22:48 GMT
871 Right mouse button event DisplayOfficerAbilityPage removed
872 PageDefaultHud_KeyPressed: args was not handled
873 TC level 1
874 Key a + hook
875 TC level 2
876 Key a + hook
877 TC level 4
878 Key a + hook
879 SH5E Heading/Rudder dial mouse in
880 SH5E Heading/Rudder dial mouse out
881 Mousewheel event ChangeHeadingBarHeading added
882 Mousewheel event ChangeHeadingBarHeading removed
883 Mousewheel event ChangeHeadingBarHeading added
884 Mousewheel event ChangeHeadingBarHeading removed
885 Mousewheel event ChangeHeadingBarHeading added
886 Right mouse button event DisplayOfficerAbilityPage added
887 Mousewheel event ChangeHeadingBarHeading removed
888 Right mouse button event DisplayOfficerAbilityPage removed
889 Mousewheel event ChangeDraggableCompassRotation added
890 Right mouse button event ToggleDraggableCompass added
891 Mousewheel event ChangeDraggableCompassRotation removed
892 Right mouse button event ToggleDraggableCompass removed
893 Mousewheel event ChangeDraggableCompassRotation added
894 Right mouse button event ToggleDraggableCompass added
895 Mousewheel event ChangeDraggableCompassRotation removed
896 Right mouse button event ToggleDraggableCompass removed
897 PageDefaultHud_KeyPressed: args was not handled
898 Key a + hook
899 PageDefaultHud_KeyPressed: args was not handled
900 TC level 1024
901 Key a + hook
902 Key a + hook
903 Auto journal entry: sub. Next at 23:03 GMT
904 Creating new nav fix. Is a celestial fix=False
905 gmttime=05/12/1939 11:01:36 PM timezonemodifier=-3600
906 Making regular ship's journal entry. Next entry is at 00:02 GMT
907 Auto journal entry: sub. Next at 23:19 GMT
908 Auto journal entry: sub. Next at 23:34 GMT
909 Auto journal entry: sub. Next at 23:49 GMT
910 Auto journal entry: sub. Next at 00:04 GMT
911 Reading radio messages for day from file
912 Adding an available radio message for day. Message is: 1939/12/06|All uboats be warned Kriegsmarine surface units operating in the North sea and off Blyth.
913 Adding an available radio message for day. Message is: 1939/12/06|Mine...|Unknown
914 Adding an available radio message for day. Message is: SSS. . .Swedish steamer VINGA|SSS in 56-25N, 01-08E
915 Adding an available radio message for day. Message is: SSS. . .Norwegian steamer FOINA|SSS in the North Sea NW of Rattray Head
916 Adding an available radio message for day. Message is: SSS. . .Norwegian tanker BRITTA|SSS 45 miles SW of Longships Light
917 Adding an available radio message for day. Message is: Enemy Naval Losses at Sea Report:|Trawler WASHINGTON (R, 209t, 1909)|mined in North Sea on passage to Yarmouth
918 Generating BDU position message
919 Adding an available radio message for day. Message is: Report position and status
920 Making regular ship's journal entry. Next entry is at 01:02 GMT
921 Auto journal entry: sub. Next at 00:19 GMT
922 Auto journal entry: sub. Next at 00:35 GMT
923 Auto journal entry: sub. Next at 00:50 GMT
924 Auto journal entry: sub. Next at 01:05 GMT
925 PageDefaultHud_KeyPressed: args was not handled
926 TC level 1
927 Key a + hook
928 PageDefaultHud_KeyPressed: args was not handled
929 TC level 1024
930 Key a + hook
931 Making regular ship's journal entry. Next entry is at 02:02 GMT
932 Key a + hook
933 Auto journal entry: sub. Next at 01:20 GMT
934 Auto journal entry: sub. Next at 01:35 GMT
935 Navigator: Reporting celestial fix
936 Creating new nav fix. Is a celestial fix=True
937 gmttime=06/12/1939 1:23:34 AM timezonemodifier=-3600
938 PageDefaultHud_KeyPressed: args was not handled
939 TC level 1
940 Key a + hook
941 SH5E Heading/Rudder dial mouse in
942 SH5E Heading/Rudder dial mouse out
943 Right mouse button event SwitchChrono added
944 Right mouse button event SwitchChrono removed
945 Right mouse button event SwitchChrono added
946 Right mouse button event SwitchChrono removed
947 TC level 1
948 Key a + hook
949 PageDefaultHud_KeyPressed: args was not handled
950 TC level 32
951 Key a + hook
952 Key a + hook
953 PageDefaultHud_KeyPressed: args was not handled
954 TC level 1
955 Key a + hook
956 Right mouse button event DisplayOfficerAbilityPage added
957 PageDefaultHud_KeyPressed: args was not handled
958 Key a + hook
959 Right mouse button event DisplayOfficerAbilityPage removed
960 Right mouse button event DisplayOfficerAbilityPage added
961 Right mouse button event DisplayOfficerAbilityPage removed
962 Key a + hook
963 TC level 1
964 Key a + hook
965 Hydrophone volume is 1.00
966 PageDefaultHud_KeyPressed: args was not handled
967 Key a + hook
968 Key a + hook
969 PageDefaultHud_KeyPressed: args was not handled
970 Key a + hook
971 PageDefaultHud_KeyPressed: args was not handled
972 TC level 1024
973 Key a + hook
974 Auto journal entry: sub. Next at 01:50 GMT
975 Key a + hook
976 Auto journal entry: sub. Next at 02:05 GMT
977 PageDefaultHud_KeyPressed: args was not handled
978 Key a + hook
979 PageDefaultHud_KeyPressed: args was not handled
980 TC level 1
981 Key a + hook
982 PageDefaultHud_KeyPressed: args was not handled
983 Key a + hook
984 TC level 2
985 Key a + hook
986 TC level 4
987 Key a + hook
988 TC level 8
989 Key a + hook
990 TC level 16
991 Key a + hook
992 TC level 32
993 Key a + hook
994 TC level 64
995 Key a + hook
996 PageDefaultHud_KeyPressed: args was not handled
997 TC level 1
998 Key a + hook
999 PageDefaultHud_KeyPressed: args was not handled
1000 Key a + hook
1001 TC level 1
1002 Key a + hook
1003 Hydrophone volume is 1.00
1004 PageDefaultHud_KeyPressed: args was not handled
1005 Key a + hook
1006 Key a + hook
1007 SH5E Heading/Rudder dial mouse in
1008 SH5E Heading/Rudder dial mouse out
1009 TC level 256
1010 Making regular ship's journal entry. Next entry is at 03:02 GMT
1011 Auto journal entry: sub. Next at 02:20 GMT
1012 Auto journal entry: sub. Next at 02:35 GMT
1013 Auto journal entry: sub. Next at 02:50 GMT
1014 Auto journal entry: sub. Next at 03:05 GMT
1015 Creating new nav fix. Is a celestial fix=False
1016 gmttime=06/12/1939 3:00:56 AM timezonemodifier=-3600
1017 Making regular ship's journal entry. Next entry is at 04:03 GMT
1018 New radio contact report received
1019 Determining radio contact report course
1020 Radio contact report received. Verifying range
1021 Range was not verified for radio contact report
1022 Auto journal entry: sub. Next at 03:20 GMT
1023 Auto journal entry: sub. Next at 03:36 GMT
1024 Auto journal entry: sub. Next at 03:51 GMT
1025 Auto journal entry: sub. Next at 04:06 GMT
1026 Making regular ship's journal entry. Next entry is at 05:03 GMT
1027 Auto journal entry: sub. Next at 04:21 GMT
1028 Auto journal entry: sub. Next at 04:36 GMT
1029 Auto journal entry: sub. Next at 04:51 GMT
1030 Auto journal entry: sub. Next at 05:06 GMT
1031 TC level 1
1032 TC level 32
1033 Mousewheel event ChangeHeadingBarHeading added
1034 Right mouse button event DisplayOfficerAbilityPage added
1035 Mousewheel event ChangeHeadingBarHeading removed
1036 Right mouse button event DisplayOfficerAbilityPage removed
1037 Creating new nav fix. Is a celestial fix=False
1038 gmttime=06/12/1939 5:02:45 AM timezonemodifier=-3600
1039 Making regular ship's journal entry. Next entry is at 06:03 GMT
1040 PageDefaultHud_KeyPressed: args was not handled
1041 Key a + hook
1042 PageDefaultHud_KeyPressed: args was not handled
1043 Key a + hook
1044 PageDefaultHud_KeyPressed: args was not handled
1045 Key a + hook
1046 PageDefaultHud_KeyPressed: args was not handled
1047 Key a + hook
1048 PageDefaultHud_KeyPressed: args was not handled
1049 Key a + hook
1050 PageDefaultHud_KeyPressed: args was not handled
1051 Key a + hook
1052 Auto journal entry: sub. Next at 05:21 GMT
1053 TC level 64
1054 Key a + hook
1055 PageDefaultHud_KeyPressed: args was not handled
1056 Key a + hook
1057 PageDefaultHud_KeyPressed: args was not handled
1058 Key a + hook
1059 TC level 128
1060 Key a + hook
1061 PageDefaultHud_KeyPressed: args was not handled
1062 Key a + hook
1063 PageDefaultHud_KeyPressed: args was not handled
1064 Key a + hook
1065 Auto journal entry: sub. Next at 05:36 GMT
1066 PageDefaultHud_KeyPressed: args was not handled
1067 Key a + hook
1068 PageDefaultHud_KeyPressed: args was not handled
1069 TC level 1
1070 Key a + hook
1071 Right mouse button event DisplayOfficerAbilityPage added
1072 Right mouse button event DisplayOfficerAbilityPage removed
1073 Mousewheel event ChangeHeadingBarHeading added
1074 Mousewheel event ChangeHeadingBarHeading removed
1075 SH5E Heading/Rudder dial mouse in
1076 SH5E Heading/Rudder dial mouse out
1077 TC level 2
1078 Key a + hook
1079 TC level 4
1080 Key a + hook
1081 TC level 8
1082 Key a + hook
1083 TC level 16
1084 Key a + hook
1085 TC level 32
1086 Key a + hook
1087 TC level 64
1088 Key a + hook
1089 Right mouse button event DisplayOfficerAbilityPage added
1090 Right mouse button event DisplayOfficerAbilityPage removed
1091 Right mouse button event DisplayOfficerAbilityPage added
1092 Right mouse button event DisplayOfficerAbilityPage removed
1093 Mousewheel event ChangeHeadingBarHeading added
1094 Mousewheel event ChangeHeadingBarHeading removed
1095 Mousewheel event ChangeHeadingBarHeading added
1096 Right mouse button event DisplayOfficerAbilityPage added
1097 Mousewheel event ChangeHeadingBarHeading removed
1098 Right mouse button event DisplayOfficerAbilityPage removed
1099 Auto journal entry: sub. Next at 05:51 GMT
1100 Right mouse button event DisplayOfficerAbilityPage added
1101 Right mouse button event DisplayOfficerAbilityPage removed
1102 Right mouse button event DisplayOfficerAbilityPage added
1103 TC level 128
1104 Key a + hook
1105 TC level 256
1106 Key a + hook
1107 Right mouse button event DisplayOfficerAbilityPage removed
1108 Auto journal entry: sub. Next at 06:06 GMT
1109 Radio message intercepted - transmit more than once. Message was: 1939/12/06
1110 All uboats be warned Kriegsmarine surface units operating in the North sea and off Blyth.
1111 Adding new radio message to radio messages
1112 New radio message: setting TC to 1
1113 TC level 1
1114 Number of wavs for Generic: 10
1115 using generic message sound 5
1116 Page RadioMessages InitializeScript
1117 PageDefaultHud_KeyPressed: args was not handled
1118 Page RadioMessages StartGame
1119 Page RadioMessages: CurrentDate=06/12/1939 StartDate=03/09/1939
1120 PageRadioMessages's draggables restored!
1121 Key a + hook
1122 TC level 256
1123 Making regular ship's journal entry. Next entry is at 07:03 GMT
1124 Auto journal entry: sub. Next at 06:21 GMT
1125 Auto journal entry: sub. Next at 06:36 GMT
1126 Auto journal entry: sub. Next at 06:51 GMT
1127 Auto journal entry: sub. Next at 07:06 GMT
1128 Making regular ship's journal entry. Next entry is at 08:03 GMT
1129 Auto journal entry: sub. Next at 07:21 GMT
1130 New radio contact report received
1131 Determining radio contact report course
1132 Radio contact report received. Verifying range
1133 Range was not verified for radio contact report
1134 Auto journal entry: sub. Next at 07:36 GMT
1135 Navigator: Reporting celestial fix
1136 Creating new nav fix. Is a celestial fix=True
1137 gmttime=06/12/1939 7:21:22 AM timezonemodifier=-3600
1138 Auto journal entry: sub. Next at 07:51 GMT
1139 Auto journal entry: sub. Next at 08:06 GMT
1140 Making regular ship's journal entry. Next entry is at 09:03 GMT
1141 Auto journal entry: sub. Next at 08:21 GMT
1142 Radio message intercepted - transmit more than once. Message was: Report position and status
1143 Adding new radio message to radio messages
1144 New radio message: setting TC to 1
1145 TC level 1
1146 Number of wavs for BDU: 5
1147 using BDU message sound 2
1148 PageDefaultHud_KeyPressed: args was not handled
1149 Key a + hook
1150 Mousewheel event ChangeDraggableCompassRotation added
1151 Right mouse button event ToggleDraggableCompass added
1152 Mousewheel event ChangeDraggableCompassRotation removed
1153 Right mouse button event ToggleDraggableCompass removed
1154 PageDefaultHud_KeyPressed: args was not handled
1155 Key a + hook
1156 PageDefaultHud_KeyPressed: args was not handled
1157 Key a + hook
1158 Right mouse button event SwitchChrono added
1159 Right mouse button event SwitchChrono removed
1160 SH5E Heading/Rudder dial mouse in
1161 Intercepted stock game radio message. Is type 9824 or 9825 - squelching
1162 SH5E Heading/Rudder dial mouse out
1163 PageDefaultHud_KeyPressed: args was not handled
1164 Key a + hook
1165 TC level 256
1166 Auto journal entry: sub. Next at 08:36 GMT
1167 PageDefaultHud_KeyPressed: args was not handled
1168 TC level 1
1169 Key a + hook
1170 TC level 32
1171 PageDefaultHud_KeyPressed: args was not handled
1172 Key a + hook
1173 TC level 64
1174 Key a + hook
1175 PageDefaultHud_KeyPressed: args was not handled
1176 Key a + hook
1177 Auto journal entry: sub. Next at 08:51 GMT
1178 PageDefaultHud_KeyPressed: args was not handled
1179 Key a + hook
1180 PageDefaultHud_KeyPressed: args was not handled
1181 Key a + hook
1182 PageDefaultHud_KeyPressed: args was not handled
1183 Key a + hook
1184 PageDefaultHud_KeyPressed: args was not handled
1185 Key a + hook
1186 Auto journal entry: sub. Next at 09:06 GMT
1187 PageDefaultHud_KeyPressed: args was not handled
1188 Key a + hook
1189 PageDefaultHud_KeyPressed: args was not handled
1190 Key a + hook
1191 PageDefaultHud_KeyPressed: args was not handled
1192 TC level 1
1193 Key a + hook
1194 Right mouse button event DisplayOfficerAbilityPage added
1195 Mousewheel event ChangeHeadingBarHeading added
1196 Mousewheel event ChangeHeadingBarHeading removed
1197 Right mouse button event DisplayOfficerAbilityPage removed
1198 Right mouse button event DisplayOfficerAbilityPage added
1199 Right mouse button event DisplayOfficerAbilityPage removed
1200 Mousewheel event ChangeHeadingBarHeading added
1201 Mousewheel event ChangeHeadingBarHeading removed
1202 Mousewheel event ChangeHeadingBarHeading added
1203 Mousewheel event ChangeHeadingBarHeading removed
1204 SH5E Heading/Rudder dial mouse in
1205 SH5E Heading/Rudder dial mouse out
1206 Right mouse button event SwitchChrono added
1207 Right mouse button event SwitchChrono removed
1208 SH5E Heading/Rudder dial mouse in
1209 SH5E Heading/Rudder dial mouse out
1210 SH5E Heading/Rudder dial mouse in
1211 SH5E Heading/Rudder dial mouse out
1212 Right mouse button event DisplayOfficerAbilityPage added
1213 Mousewheel event ChangeHeadingBarHeading added
1214 Mousewheel event ChangeHeadingBarHeading removed
1215 Pagelayout_ExecuteOrderCategory: NO Reports
1216 Right mouse button event DisplayOfficerAbilityPage removed
1217 Pagelayout_ExecuteOrder: ShowLastFix
1218 Right mouse button event DisplayOfficerAbilityPage added
1219 Mousewheel event ChangeHeadingBarHeading added
1220 Mousewheel event ChangeHeadingBarHeading removed
1221 Right mouse button event DisplayOfficerAbilityPage removed
1222 Mousewheel event ChangeHeadingBarHeading added
1223 Right mouse button event DisplayOfficerAbilityPage added
1224 Mousewheel event ChangeHeadingBarHeading removed
1225 Right mouse button event DisplayOfficerAbilityPage removed
1226 Right mouse button event DisplayOfficerAbilityPage added
1227 Right mouse button event DisplayOfficerAbilityPage removed
1228 TC level 256
1229 Creating new nav fix. Is a celestial fix=False
1230 gmttime=06/12/1939 9:01:39 AM timezonemodifier=-3600
1231 SH5E Heading/Rudder dial mouse in
1232 Making regular ship's journal entry. Next entry is at 10:03 GMT
1233 SH5E Heading/Rudder dial mouse out
1234 Auto journal entry: sub. Next at 09:21 GMT
1235 Auto journal entry: sub. Next at 09:36 GMT
1236 Auto journal entry: sub. Next at 09:51 GMT
1237 Auto journal entry: sub. Next at 10:06 GMT
1238 Mousewheel event ChangeHeadingBarHeading added
1239 Mousewheel event ChangeHeadingBarHeading removed
1240 Right mouse button event DisplayOfficerAbilityPage added
1241 Making regular ship's journal entry. Next entry is at 11:03 GMT
1242 Right mouse button event DisplayOfficerAbilityPage removed
1243 Auto journal entry: sub. Next at 10:21 GMT
1244 Right mouse button event DisplayOfficerAbilityPage added
1245 Right mouse button event DisplayOfficerAbilityPage removed
1246 SH5E Heading/Rudder dial mouse in
1247 Auto journal entry: sub. Next at 10:36 GMT
1248 SH5E Heading/Rudder dial mouse out
1249 Auto journal entry: sub. Next at 10:51 GMT
1250 Auto journal entry: sub. Next at 11:06 GMT
1251 SH5E Heading/Rudder dial mouse in
1252 SH5E Heading/Rudder dial mouse out
1253 Creating new nav fix. Is a celestial fix=False
1254 gmttime=06/12/1939 11:00:58 AM timezonemodifier=-3600
1255 Making regular ship's journal entry. Next entry is at 12:03 GMT
1256 Auto journal entry: sub. Next at 11:21 GMT
1257 New radio contact report received
1258 Determining radio contact report course
1259 Radio contact report received. Verifying range
1260 Range was not verified for radio contact report
1261 Auto journal entry: sub. Next at 11:36 GMT
1262 Auto journal entry: sub. Next at 11:51 GMT
1263 Auto journal entry: sub. Next at 12:06 GMT
1264 Radio message intercepted - transmit once. Message was: 1939/12/06
1265 Mine...
1266 Unknown
1267 Adding new radio message to radio messages
1268 New radio message: setting TC to 1
1269 TC level 1
1270 Number of wavs for Generic: 10
1271 using generic message sound 4
1272 Right mouse button event SwitchChrono added
1273 Right mouse button event SwitchChrono removed
1274 SH5E Heading/Rudder dial mouse in
1275 SH5E Heading/Rudder dial mouse out
1276 Mousewheel event ChangeHeadingBarHeading added
1277 Mousewheel event ChangeHeadingBarHeading removed
1278 Right mouse button event DisplayOfficerAbilityPage added
1279 Right mouse button event DisplayOfficerAbilityPage removed
1280 PageDefaultHud_KeyPressed: args was not handled
1281 Key a + hook
1282 Right mouse button event DisplayOfficerAbilityPage added
1283 Right mouse button event DisplayOfficerAbilityPage removed
1284 Mousewheel event ChangeHeadingBarHeading added
1285 Mousewheel event ChangeHeadingBarHeading removed
1286 SH5E Heading/Rudder dial mouse in
1287 SH5E Heading/Rudder dial mouse out
1288 Mousewheel event ChangeDraggableCompassRotation added
1289 Right mouse button event ToggleDraggableCompass added
1290 Mousewheel event ChangeDraggableCompassRotation removed
1291 Right mouse button event ToggleDraggableCompass removed
1292 Mousewheel event ChangeDraggableCompassRotation added
1293 Right mouse button event ToggleDraggableCompass added
1294 Mousewheel event ChangeDraggableCompassRotation removed
1295 Right mouse button event ToggleDraggableCompass removed
1296 TC level 32
1297 PageDefaultHud_KeyPressed: args was not handled
1298 Key a + hook
1299 PageDefaultHud_KeyPressed: args was not handled
1300 Key a + hook
1301 PageDefaultHud_KeyPressed: args was not handled
1302 Key a + hook
1303 Making regular ship's journal entry. Next entry is at 13:03 GMT
1304 PageDefaultHud_KeyPressed: args was not handled
1305 Key a + hook
1306 TC level 64
1307 Key a + hook
1308 TC level 128
1309 Key a + hook
1310 PageDefaultHud_KeyPressed: args was not handled
1311 Key a + hook
1312 Auto journal entry: sub. Next at 12:21 GMT
1313 PageDefaultHud_KeyPressed: args was not handled
1314 Key a + hook
1315 PageDefaultHud_KeyPressed: args was not handled
1316 Key a + hook
1317 PageDefaultHud_KeyPressed: args was not handled
1318 Key a + hook
1319 PageDefaultHud_KeyPressed: args was not handled
1320 Key a + hook
1321 Auto journal entry: sub. Next at 12:36 GMT
1322 PageDefaultHud_KeyPressed: args was not handled
1323 Key a + hook
1324 PageDefaultHud_KeyPressed: args was not handled
1325 Key a + hook
1326 PageDefaultHud_KeyPressed: args was not handled
1327 TC level 1
1328 Key a + hook
1329 Right mouse button event DisplayOfficerAbilityPage added
1330 Mousewheel event ChangeHeadingBarHeading added
1331 Mousewheel event ChangeHeadingBarHeading removed
1332 Mousewheel event ChangeHeadingBarHeading added
1333 Right mouse button event DisplayOfficerAbilityPage removed
1334 Right mouse button event DisplayOfficerAbilityPage added
1335 Mousewheel event ChangeHeadingBarHeading removed
1336 Right mouse button event DisplayOfficerAbilityPage removed
1337 Right mouse button event DisplayOfficerAbilityPage added
1338 Right mouse button event DisplayOfficerAbilityPage removed
1339 Mousewheel event ChangeHeadingBarHeading added
1340 Mousewheel event ChangeHeadingBarHeading removed
1341 Right mouse button event DisplayOfficerAbilityPage added
1342 Right mouse button event DisplayOfficerAbilityPage removed
1343 PageDefaultHud_KeyPressed: args was not handled
1344 Key a + hook
1345 TC level 1
1346 TC level 1
1347 PageDefaultHud_KeyPressed: args was not handled
1348 Key a + hook
1349 TC level 0
1350 TC level 0
1351 Key a + hook
1352 TC level 1
1353 TC level 0
1354 TC level 0
1355 SenviromentMgr::Serialize
1356 TC level 1
1357 TC level 0
1358 TC level 1
1359 Key a + hook
1360 TC level 2
1361 Key a + hook
1362 TC level 256
1363 Auto journal entry: sub. Next at 12:51 GMT
1364 Auto journal entry: sub. Next at 13:06 GMT
1365 Making regular ship's journal entry. Next entry is at 14:03 GMT
1366 Auto journal entry: sub. Next at 13:22 GMT
1367 Auto journal entry: sub. Next at 13:37 GMT
1368 Navigator: Reporting celestial fix
1369 Creating new nav fix. Is a celestial fix=True
1370 gmttime=06/12/1939 1:24:02 PM timezonemodifier=-3600
1371 Radio message intercepted - transmit once. Message was: SSS. . .Swedish steamer VINGA
1372 SSS in 56-25N, 01-08E
1373 Adding new radio message to radio messages
1374 New radio message: setting TC to 1
1375 TC level 1
1376 Number of wavs for Generic: 10
1377 using generic message sound 2
1378 PageDefaultHud_KeyPressed: args was not handled
1379 Key a + hook
1380 Right mouse button event SwitchChrono added
1381 Right mouse button event SwitchChrono removed
1382 Key a + hook
1383 PageDefaultHud_KeyPressed: args was not handled
1384 Key a + hook
1385 TC level 256
1386 Auto journal entry: sub. Next at 13:52 GMT
1387 Auto journal entry: sub. Next at 14:07 GMT
1388 Making regular ship's journal entry. Next entry is at 15:03 GMT
1389 Right mouse button event DisplayOfficerAbilityPage added
1390 Mousewheel event ChangeHeadingBarHeading added
1391 Mousewheel event ChangeHeadingBarHeading removed
1392 Mousewheel event ChangeHeadingBarHeading added
1393 Mousewheel event ChangeHeadingBarHeading removed
1394 Right mouse button event DisplayOfficerAbilityPage removed
1395 Auto journal entry: sub. Next at 14:22 GMT
1396 Failed to intercept radio message - transmit once. Message was: SSS. . .Norwegian steamer FOINA
1397 SSS in the North Sea NW of Rattray Head
1398 Auto journal entry: sub. Next at 14:37 GMT
1399 Auto journal entry: sub. Next at 14:52 GMT
1400 Auto journal entry: sub. Next at 15:07 GMT
1401 Creating new nav fix. Is a celestial fix=False
1402 gmttime=06/12/1939 3:01:03 PM timezonemodifier=-3600
1403 Making regular ship's journal entry. Next entry is at 16:03 GMT
1404 Auto journal entry: sub. Next at 15:22 GMT
1405 Failed to intercept radio message - transmit once. Message was: SSS. . .Norwegian tanker BRITTA
1406 SSS 45 miles SW of Longships Light
1407 Auto journal entry: sub. Next at 15:37 GMT
1408 Auto journal entry: sub. Next at 15:52 GMT
1409 Auto journal entry: sub. Next at 16:07 GMT
1410 Making regular ship's journal entry. Next entry is at 17:03 GMT
1411 Auto journal entry: sub. Next at 16:22 GMT
1412 Auto journal entry: sub. Next at 16:37 GMT
1413 PageDefaultHud_KeyPressed: args was not handled
1414 TC level 1
1415 Key a + hook
1416 TC level 32
1417 TC level 64
1418 Key a + hook
1419 TC level 128
1420 Key a + hook
1421 PageDefaultHud_KeyPressed: args was not handled
1422 Auto journal entry: sub. Next at 16:52 GMT
1423 Key a + hook
1424 PageDefaultHud_KeyPressed: args was not handled
1425 Key a + hook
1426 PageDefaultHud_KeyPressed: args was not handled
1427 Key a + hook
1428 PageDefaultHud_KeyPressed: args was not handled
1429 Key a + hook
1430 PageDefaultHud_KeyPressed: args was not handled
1431 Key a + hook
1432 Auto journal entry: sub. Next at 17:07 GMT
1433 PageDefaultHud_KeyPressed: args was not handled
1434 Key a + hook
1435 PageDefaultHud_KeyPressed: args was not handled
1436 TC level 1
1437 Key a + hook
1438 Right mouse button event DisplayOfficerAbilityPage added
1439 Right mouse button event DisplayOfficerAbilityPage removed
1440 PageDefaultHud_KeyPressed: args was not handled
1441 PageDefaultHud_KeyPressed: args was not handled
1442 Key a + hook
1443 Key a + hook
1444 SH5E Heading/Rudder dial mouse in
1445 SH5E Heading/Rudder dial mouse out
1446 Mousewheel event ChangeHeadingBarHeading added
1447 Mousewheel event ChangeHeadingBarHeading removed
1448 Mousewheel event ChangeHeadingBarHeading added
1449 Mousewheel event ChangeHeadingBarHeading removed
1450 Right mouse button event DisplayOfficerAbilityPage added
1451 Right mouse button event DisplayOfficerAbilityPage removed
1452 Right mouse button event DisplayOfficerAbilityPage added
1453 Mousewheel event ChangeHeadingBarHeading added
1454 Right mouse button event DisplayOfficerAbilityPage removed
1455 Mousewheel event ChangeHeadingBarHeading removed
1456 SH5E Heading/Rudder dial mouse in
1457 SH5E Heading/Rudder dial mouse out
1458 Right mouse button event DisplayOfficerAbilityPage added
1459 Right mouse button event DisplayOfficerAbilityPage removed
1460 TC level 256
1461 Creating new nav fix. Is a celestial fix=False
1462 gmttime=06/12/1939 5:01:20 PM timezonemodifier=-3600
1463 Making regular ship's journal entry. Next entry is at 18:03 GMT
1464 Auto journal entry: sub. Next at 17:22 GMT
1465 Auto journal entry: sub. Next at 17:37 GMT
1466 PageDefaultHud_KeyPressed: args was not handled
1467 TC level 1
1468 Key a + hook
1469 Right mouse button event DisplayOfficerAbilityPage added
1470 Right mouse button event DisplayOfficerAbilityPage removed
1471 Deleting a nav fix from the navigation map
1472 Key a + hook
1473 Deleting a nav fix from the navigation map
1474 Key a + hook
1475 Deleting a nav fix from the navigation map
1476 Key a + hook
1477 PageDefaultHud_KeyPressed: args was not handled
1478 Key a + hook
1479 Deleting a nav fix from the navigation map
1480 Key a + hook
1481 PageDefaultHud_KeyPressed: args was not handled
1482 Deleting a nav fix from the navigation map
1483 Key a + hook
1484 PageDefaultHud_KeyPressed: args was not handled
1485 Key a + hook
1486 PageDefaultHud_KeyPressed: args was not handled
1487 Key a + hook
1488 Deleting a nav fix from the navigation map
1489 Key a + hook
1490 PageDefaultHud_KeyPressed: args was not handled
1491 Deleting a nav fix from the navigation map
1492 Key a + hook
1493 PageDefaultHud_KeyPressed: args was not handled
1494 Key a + hook
1495 Deleting a nav fix from the navigation map
1496 Key a + hook
1497 Deleting a nav fix from the navigation map
1498 Key a + hook
1499 Deleting a nav fix from the navigation map
1500 Key a + hook
1501 Right mouse button event SwitchChrono added
1502 Right mouse button event SwitchChrono removed
1503 Right mouse button event SwitchChrono added
1504 Right mouse button event SwitchChrono removed
1505 TC level 256
1506 PageDefaultHud_KeyPressed: args was not handled
1507 Key a + hook
1508 Auto journal entry: sub. Next at 17:52 GMT
1509 Auto journal entry: sub. Next at 18:07 GMT
1510 Making regular ship's journal entry. Next entry is at 19:03 GMT
1511 Auto journal entry: sub. Next at 18:22 GMT
1512 Auto journal entry: sub. Next at 18:37 GMT
1513 Auto journal entry: sub. Next at 18:52 GMT
1514 Auto journal entry: sub. Next at 19:07 GMT
1515 Creating new nav fix. Is a celestial fix=False
1516 gmttime=06/12/1939 7:01:32 PM timezonemodifier=-3600
1517 Making regular ship's journal entry. Next entry is at 20:03 GMT
1518 Auto journal entry: sub. Next at 19:22 GMT
1519 Auto journal entry: sub. Next at 19:37 GMT
1520 Auto journal entry: sub. Next at 19:52 GMT
1521 Auto journal entry: sub. Next at 20:07 GMT
1522 Making regular ship's journal entry. Next entry is at 21:03 GMT
1523 Auto journal entry: sub. Next at 20:22 GMT
1524 Auto journal entry: sub. Next at 20:37 GMT
1525 Auto journal entry: sub. Next at 20:52 GMT
1526 Auto journal entry: sub. Next at 21:07 GMT
1527 PageDefaultHud_KeyPressed: args was not handled
1528 TC level 1
1529 Key a + hook
1530 TC level 128
1531 Creating new nav fix. Is a celestial fix=False
1532 gmttime=06/12/1939 9:01:31 PM timezonemodifier=-3600
1533 Making regular ship's journal entry. Next entry is at 22:03 GMT
1534 PageDefaultHud_KeyPressed: args was not handled
1535 Key a + hook
1536 PageDefaultHud_KeyPressed: args was not handled
1537 Key a + hook
1538 Auto journal entry: sub. Next at 21:22 GMT
1539 PageDefaultHud_KeyPressed: args was not handled
1540 Key a + hook
1541 PageDefaultHud_KeyPressed: args was not handled
1542 Key a + hook
1543 PageDefaultHud_KeyPressed: args was not handled
1544 Key a + hook
1545 PageDefaultHud_KeyPressed: args was not handled
1546 Key a + hook
1547 PageDefaultHud_KeyPressed: args was not handled
1548 Key a + hook
1549 PageDefaultHud_KeyPressed: args was not handled
1550 Key a + hook
1551 PageDefaultHud_KeyPressed: args was not handled
1552 Key a + hook
1553 Auto journal entry: sub. Next at 21:37 GMT
1554 PageDefaultHud_KeyPressed: args was not handled
1555 Key a + hook
1556 PageDefaultHud_KeyPressed: args was not handled
1557 Key a + hook
1558 PageDefaultHud_KeyPressed: args was not handled
1559 Key a + hook
1560 PageDefaultHud_KeyPressed: args was not handled
1561 TC level 1
1562 Key a + hook
1563 Right mouse button event DisplayOfficerAbilityPage added
1564 Right mouse button event DisplayOfficerAbilityPage removed
1565 Mousewheel event ChangeHeadingBarHeading added
1566 Mousewheel event ChangeHeadingBarHeading removed
1567 Right mouse button event DisplayOfficerAbilityPage added
1568 Right mouse button event DisplayOfficerAbilityPage removed
1569 Right mouse button event DisplayOfficerAbilityPage added
1570 Right mouse button event DisplayOfficerAbilityPage removed
1571 Mousewheel event ChangeHeadingBarHeading added
1572 Right mouse button event DisplayOfficerAbilityPage added
1573 Mousewheel event ChangeHeadingBarHeading removed
1574 Right mouse button event DisplayOfficerAbilityPage removed
1575 TC level 256
1576 Auto journal entry: sub. Next at 21:52 GMT
1577 Auto journal entry: sub. Next at 22:07 GMT
1578 Making regular ship's journal entry. Next entry is at 23:03 GMT
1579 Auto journal entry: sub. Next at 22:22 GMT
1580 Auto journal entry: sub. Next at 22:37 GMT
1581 Auto journal entry: sub. Next at 22:52 GMT
1582 New radio contact report received
1583 Determining radio contact report course
1584 Radio contact report received. Verifying range
1585 Range was not verified for radio contact report
1586 Right mouse button event SwitchChrono added
1587 Auto journal entry: sub. Next at 23:07 GMT
1588 Creating new nav fix. Is a celestial fix=False
1589 gmttime=06/12/1939 11:01:39 PM timezonemodifier=-3600
1590 Right mouse button event SwitchChrono removed
1591 Making regular ship's journal entry. Next entry is at 00:03 GMT
1592 Auto journal entry: sub. Next at 23:22 GMT
1593 Failed to intercept radio message - transmit once. Message was: Enemy Naval Losses at Sea Report:
1594 Trawler WASHINGTON (R, 209t, 1909)
1595 mined in North Sea on passage to Yarmouth
1596 Auto journal entry: sub. Next at 23:37 GMT
1597 Auto journal entry: sub. Next at 23:52 GMT
1598 New radio contact report received
1599 Determining radio contact report course
1600 Radio contact report received. Verifying range
1601 TC level 1
1602 Range was verified for radio contact report
1603 PageDefaultHud_KeyPressed: args was not handled
1604 TC level 1
1605 Key a + hook
1606 Right mouse button event DisplayOfficerAbilityPage added
1607 Mousewheel event ChangeHeadingBarHeading added
1608 Mousewheel event ChangeHeadingBarHeading removed
1609 Right mouse button event DisplayOfficerAbilityPage removed
1610 Mousewheel event ChangeHeadingBarHeading added
1611 Right mouse button event DisplayOfficerAbilityPage added
1612 Mousewheel event ChangeHeadingBarHeading removed
1613 Mousewheel event ChangeHeadingBarHeading added
1614 Mousewheel event ChangeHeadingBarHeading removed
1615 Pagelayout_ExecuteOrderCategory: NO Reports
1616 Right mouse button event DisplayOfficerAbilityPage removed
1617 Pagelayout_ExecuteOrder: ShowLastFix
1618 Right mouse button event DisplayOfficerAbilityPage added
1619 Right mouse button event DisplayOfficerAbilityPage removed
1620 Pagelayout_ExecuteOrder: DeadReckoningFix
1621 SH5E Heading/Rudder dial mouse in
1622 SH5E Heading/Rudder dial mouse out
1623 SH5E Heading/Rudder dial mouse in
1624 SH5E Heading/Rudder dial mouse out
1625 Right mouse button event DisplayOfficerAbilityPage added
1626 Right mouse button event DisplayOfficerAbilityPage removed
1627 Mousewheel event ChangeHeadingBarHeading added
1628 Mousewheel event ChangeHeadingBarHeading removed
1629 Mousewheel event ChangeHeadingBarHeading added
1630 Mousewheel event ChangeHeadingBarHeading removed
1631 SH5E Heading/Rudder dial mouse in
1632 SH5E Heading/Rudder dial mouse out
1633 SH5E Heading/Rudder dial mouse in
1634 SH5E Heading/Rudder dial mouse out
1635 Right mouse button event SwitchChrono added
1636 Right mouse button event SwitchChrono removed
1637 TC level 2
1638 Key a + hook
1639 TC level 4
1640 Key a + hook
1641 TC level 8
1642 Creating new nav fix. Is a celestial fix=False
1643 gmttime=06/12/1939 11:48:34 PM timezonemodifier=-3600
1644 Key a + hook
1645 PageDefaultHud_KeyPressed: args was not handled
1646 TC level 1
1647 Key a + hook
1648 Right mouse button event DisplayOfficerAbilityPage added
1649 Right mouse button event DisplayOfficerAbilityPage removed
1650 SH5E Heading/Rudder dial mouse in
1651 SH5E Heading/Rudder dial mouse out
1652 Right mouse button event SwitchChrono added
1653 Right mouse button event SwitchChrono removed
1654 SH5E Heading/Rudder dial mouse in
1655 SH5E Heading/Rudder dial mouse out
1656 Mousewheel event ChangeHeadingBarHeading added
1657 Mousewheel event ChangeHeadingBarHeading removed
1658 SH5E Heading/Rudder dial mouse in
1659 SH5E Heading/Rudder dial mouse out
1660 SH5E Heading/Rudder dial mouse in
1661 SH5E Heading/Rudder dial mouse out
1662 Right mouse button event SwitchChrono added
1663 Right mouse button event SwitchChrono removed
1664 Right mouse button event DisplayOfficerAbilityPage added
1665 Right mouse button event DisplayOfficerAbilityPage removed
1666 SH5E Heading/Rudder dial mouse in
1667 SH5E Heading/Rudder dial mouse out
1668 Right mouse button event SwitchChrono added
1669 Right mouse button event SwitchChrono removed
1670 SH5E Heading/Rudder dial mouse in
1671 SH5E Heading/Rudder dial mouse out
1672 Right mouse button event SwitchChrono added
1673 SH5E Heading/Rudder dial mouse in
1674 Right mouse button event SwitchChrono removed
1675 SH5E Heading/Rudder dial mouse out
1676 Right mouse button event SwitchChrono added
1677 Right mouse button event SwitchChrono removed
1678 Right mouse button event SwitchChrono added
1679 Right mouse button event SwitchChrono removed
1680 Right mouse button event SwitchChrono added
1681 Right mouse button event SwitchChrono removed
1682 Right mouse button event SwitchChrono added
1683 Right mouse button event SwitchChrono removed
1684 Right mouse button event SwitchChrono added
1685 Right mouse button event SwitchChrono removed
1686 Right mouse button event SwitchChrono added
1687 Right mouse button event SwitchChrono removed
1688 Right mouse button event SwitchChrono added
1689 Right mouse button event SwitchChrono removed
1690 Right mouse button event SwitchChrono added
1691 Right mouse button event SwitchChrono removed
1692 SH5E Heading/Rudder dial mouse in
1693 SH5E Heading/Rudder dial mouse out
1694 SH5E Heading/Rudder dial mouse in
1695 SH5E Heading/Rudder dial mouse out
1696 SH5E Heading/Rudder dial mouse in
1697 SH5E Heading/Rudder dial mouse out
1698 Right mouse button event SwitchChrono added
1699 Right mouse button event SwitchChrono removed
1700 Auto journal entry: sub. Next at 00:07 GMT
1701 SH5E Heading/Rudder dial mouse in
1702 SH5E Heading/Rudder dial mouse out
1703 Right mouse button event DisplayOfficerAbilityPage added
1704 Right mouse button event DisplayOfficerAbilityPage removed
1705 Right mouse button event SwitchChrono added
1706 Right mouse button event SwitchChrono removed
1707 Right mouse button event SwitchChrono added
1708 Right mouse button event SwitchChrono removed
1709 SH5E Heading/Rudder dial mouse in
1710 SH5E Heading/Rudder dial mouse out
1711 Right mouse button event SwitchChrono added
1712 Right mouse button event SwitchChrono removed
1713 Right mouse button event SwitchChrono added
1714 SH5E Heading/Rudder dial mouse in
1715 SH5E Heading/Rudder dial mouse out
1716 Right mouse button event SwitchChrono removed
1717 SH5E Heading/Rudder dial mouse in
1718 SH5E Heading/Rudder dial mouse out
1719 SH5E Heading/Rudder dial mouse in
1720 Right mouse button event SwitchChrono added
1721 Right mouse button event SwitchChrono removed
1722 SH5E Heading/Rudder dial mouse out
1723 SH5E Heading/Rudder dial mouse in
1724 SH5E Heading/Rudder dial mouse out
1725 SH5E Heading/Rudder dial mouse in
1726 SH5E Heading/Rudder dial mouse out
1727 SH5E Heading/Rudder dial mouse in
1728 SH5E Heading/Rudder dial mouse out
1729 SH5E Heading/Rudder dial mouse in
1730 SH5E Heading/Rudder dial mouse out
1731 Right mouse button event SwitchChrono added
1732 Right mouse button event SwitchChrono removed
1733 Right mouse button event SwitchChrono added
1734 SH5E Heading/Rudder dial mouse in
1735 SH5E Heading/Rudder dial mouse out
1736 Right mouse button event SwitchChrono removed
1737 Right mouse button event SwitchChrono added
1738 Right mouse button event SwitchChrono removed
1739 Key a + hook
1740 Deleting a nav fix from the navigation map
1741 Deleting a nav fix from the navigation map
1742 Key a + hook
1743 Deleting a nav fix from the navigation map
1744 Key a + hook
1745 Deleting a nav fix from the navigation map
1746 Key a + hook
1747 Key a + hook
1748 Key a + hook
1749 Deleting a nav fix from the navigation map
1750 Key a + hook
1751 Right mouse button event DisplayOfficerAbilityPage added
1752 Mousewheel event ChangeHeadingBarHeading added
1753 Mousewheel event ChangeHeadingBarHeading removed
1754 Mousewheel event ChangeHeadingBarHeading added
1755 Mousewheel event ChangeHeadingBarHeading removed
1756 Right mouse button event DisplayOfficerAbilityPage removed
1757 Right mouse button event DisplayOfficerAbilityPage added
1758 Right mouse button event DisplayOfficerAbilityPage removed
1759 Right mouse button event DisplayOfficerAbilityPage added
1760 Right mouse button event DisplayOfficerAbilityPage removed
1761 Right mouse button event SwitchChrono added
1762 Right mouse button event SwitchChrono removed
1763 Right mouse button event SwitchChrono added
1764 Right mouse button event SwitchChrono removed
1765 SH5E Heading/Rudder dial mouse in
1766 SH5E Heading/Rudder dial mouse out
1767 Right mouse button event SwitchChrono added
1768 Right mouse button event SwitchChrono removed
1769 Right mouse button event SwitchChrono added
1770 Right mouse button event SwitchChrono removed
1771 SH5E Heading/Rudder dial mouse in
1772 SH5E Heading/Rudder dial mouse out
1773 Right mouse button event SwitchChrono added
1774 Right mouse button event SwitchChrono removed
1775 SH5E Heading/Rudder dial mouse in
1776 SH5E Heading/Rudder dial mouse out
1777 TC level 2
1778 Key a + hook
1779 TC level 4
1780 Key a + hook
1781 TC level 8
1782 Key a + hook
1783 TC level 16
1784 Key a + hook
1785 PageDefaultHud_KeyPressed: args was not handled
1786 TC level 1
1787 Key a + hook
1788 Reading radio messages for day from file
1789 Adding an available radio message for day. Message is: 1939.12.07|Am returning. Could not carry out minelaying operation because of anti-S/M activity and weather conditions. 11 days of gales. AM 77|U-29
1790 Adding an available radio message for day. Message is: 1936/12/07|Attacked. Sinking. 49.09N, 04.51W.|S.S. Tajandoen
1791 Adding an available radio message for day. Message is: Battleship RODNEY, destroyers IMPERIAL, IMPULSIVE, GURKHA, three more destroyers and two tugs departed the Clyde for Liverpool.
1792 Adding an available radio message for day. Message is: SSS. . .Danish steamer SCOTIA|SSS in 57-31N, 02-17E.
1793 Adding an available radio message for day. Message is: SSS. . .SS THOMAS WALTON|SSS south of Vestfjord in 67-53N, 14-29E.
1794 Adding an available radio message for day. Message is: SSS. . .Dutch steamer TAJANDOEN|SSS in the English Channel in 49-09N, 04-51W.
1795 Adding an available radio message for day. Message is: Sank steamer STREONSHALH (3895grt) south of Trinidad in 25-01S, 27-50W.|ADMIRAL GRAF SPEE
1796 Generating BDU position message
1797 Adding an available radio message for day. Message is: Report position and status
1798 SH5E Heading/Rudder dial mouse in
1799 SH5E Heading/Rudder dial mouse out
1800 Mousewheel event ChangeHeadingBarHeading added
1801 Mousewheel event ChangeHeadingBarHeading removed
1802 SH5E Heading/Rudder dial mouse in
1803 SH5E Heading/Rudder dial mouse out
1804 Right mouse button event DisplayOfficerAbilityPage added
1805 Right mouse button event DisplayOfficerAbilityPage removed
1806 SH5E Heading/Rudder dial mouse in
1807 SH5E Heading/Rudder dial mouse out
1808 new bell delay=5 CE morale %=0.559642 final bell delay=6.10089555383
1809 SH5E Heading/Rudder dial mouse in
1810 SH5E Heading/Rudder dial mouse out
1811 PageDefaultHud_KeyPressed: args was not handled
1812 TC level 1
1813 Key a + hook
1814 TC level 2
1815 Key a + hook
1816 TC level 4
1817 Key a + hook
1818 Right mouse button event DisplayOfficerAbilityPage added
1819 Right mouse button event DisplayOfficerAbilityPage removed
1820 Mousewheel event ChangeHeadingBarHeading added
1821 Mousewheel event ChangeHeadingBarHeading removed
1822 SH5E Heading/Rudder dial mouse in
1823 SH5E Heading/Rudder dial mouse out
1824 new bell delay=5 CE morale %=0.559642 final bell delay=6.10089555383
1825 SH5E Heading/Rudder dial mouse in
1826 SH5E Heading/Rudder dial mouse out
1827 PageDefaultHud_KeyPressed: args was not handled
1828 Key a + hook
1829 TC level 8
1830 Key a + hook
1831 TC level 16
1832 Key a + hook
1833 TC level 32
1834 Key a + hook
1835 TC level 64
1836 Key a + hook
1837 Making regular ship's journal entry. Next entry is at 01:03 GMT
1838 Mousewheel event ChangeHeadingBarHeading added
1839 Mousewheel event ChangeHeadingBarHeading removed
1840 Mousewheel event ChangeHeadingBarHeading added
1841 Mousewheel event ChangeHeadingBarHeading removed
1842 SH5E Heading/Rudder dial mouse in
1843 SH5E Heading/Rudder dial mouse out
1844 Auto journal entry: sub. Next at 00:22 GMT
1845 PageDefaultHud_KeyPressed: args was not handled
1846 TC level 1
1847 Key a + hook
1848 PageDefaultHud_KeyPressed: args was not handled
1849 Key a + hook
1850 PageDefaultHud_KeyPressed: args was not handled
1851 TC level 1024
1852 Key a + hook
1853 Key a + hook
1854 TC level 512
1855 Auto journal entry: sub. Next at 00:38 GMT
1856 Key a + hook
1857 Auto journal entry: sub. Next at 00:53 GMT
1858 Auto journal entry: sub. Next at 01:08 GMT
1859 Making regular ship's journal entry. Next entry is at 02:03 GMT
1860 Auto journal entry: sub. Next at 01:23 GMT
1861 PageDefaultHud_KeyPressed: args was not handled
1862 TC level 1
1863 Key a + hook
1864 PageDefaultHud_KeyPressed: args was not handled
1865 Key a + hook
1866 PageDefaultHud_KeyPressed: args was not handled
1867 PageDefaultHud_KeyPressed: args was not handled
1868 Key a + hook
1869 Key a + hook
1870 TC level 1
1871 Key a + hook
1872 PageDefaultHud_KeyPressed: args was not handled
1873 Key a + hook
1874 PageDefaultHud_KeyPressed: args was not handled
1875 PageDefaultHud_KeyPressed: args was not handled
1876 Key a + hook
1877 Key a + hook
1878 Page XO_TDC_Dialog InitializeScript
1879 Page UZO InitializeScript
1880 Page XO_TDC_Dialog StartGame
1881 PageXO_TDC_Dialog's draggables restored!
1882 Page UZO StartGame
1883 Key a + hook
1884 Key a + hook
1885 PageDefaultHud_KeyPressed: args was not handled
1886 PageDefaultHud_KeyPressed: args was not handled
1887 Key a + hook
1888 Key a + hook
1889 SV Fishing Boat 16.0
1890 unitname to open SOAN to=SV Fishing Boat
1891 PageDefaultHud_KeyPressed: args was not handled
1892 Key a + hook
1893 Key a + hook
1894 Mousewheel event ChangeHeadingBarHeading added
1895 TC level 2
1896 Key a + hook
1897 TC level 4
1898 Key a + hook
1899 TC level 8
1900 Key a + hook
1901 Mousewheel event ChangeHeadingBarHeading removed
1902 SH5E Heading/Rudder dial mouse in
1903 SH5E Heading/Rudder dial mouse out
1904 PageDefaultHud_KeyPressed: args was not handled
1905 Key a + hook
1906 Right mouse button event DisplayOfficerAbilityPage added
1907 Right mouse button event DisplayOfficerAbilityPage removed
1908 TC level 128
1909 TC level 1
1910 WatchOfficerCheckForContantsOnTCxSet invoked - surfaced
1911 TC level 1
1912 WatchOfficerCheckForContantsOnTCxSet invoked - surfaced
1913 TC level 1
1914 WatchOfficerCheckForContantsOnTCxSet invoked - surfaced
1915 TC level 1
1916 WatchOfficerCheckForContantsOnTCxSet invoked - surfaced
1917 TC level 32
1918 TC level 64
1919 Key a + hook
1920 Auto journal entry: sub. Next at 01:38 GMT
1921 Navigator: Reporting celestial fix
1922 Creating new nav fix. Is a celestial fix=True
1923 gmttime=07/12/1939 1:29:40 AM timezonemodifier=-3600
1924 Right mouse button event DisplayOfficerAbilityPage added
1925 Mousewheel event ChangeHeadingBarHeading added
1926 Right mouse button event DisplayOfficerAbilityPage removed
1927 Auto journal entry: sub. Next at 01:53 GMT
1928 Mousewheel event ChangeHeadingBarHeading removed
1929 Right mouse button event DisplayOfficerAbilityPage added
1930 Right mouse button event DisplayOfficerAbilityPage removed
1931 Mousewheel event ChangeHeadingBarHeading added
1932 Mousewheel event ChangeHeadingBarHeading removed
1933 Mousewheel event ChangeHeadingBarHeading added
1934 PageDefaultHud_KeyPressed: args was not handled
1935 TC level 1
1936 Key a + hook
1937 PageDefaultHud_KeyPressed: args was not handled
1938 Key a + hook
1939 Mousewheel event ChangeHeadingBarHeading removed
1940 SH5E Heading/Rudder dial mouse in
1941 TC level 2
1942 Key a + hook
1943 TC level 4
1944 Key a + hook
1945 TC level 8
1946 Key a + hook
1947 SH5E Heading/Rudder dial mouse out
1948 Mousewheel event ChangeHeadingBarHeading added
1949 PageDefaultHud_KeyPressed: args was not handled
1950 TC level 1
1951 Key a + hook
1952 TC level 2
1953 Key a + hook
1954 TC level 4
1955 Key a + hook
1956 TC level 8
1957 Key a + hook
1958 TC level 16
1959 Key a + hook
1960 PageDefaultHud_KeyPressed: args was not handled
1961 TC level 1
1962 Key a + hook
1963 PageDefaultHud_KeyPressed: args was not handled
1964 Mousewheel event ChangeHeadingBarHeading removed
1965 SH5E Heading/Rudder dial mouse in
1966 Key a + hook
1967 TC level 2
1968 Key a + hook
1969 TC level 4
1970 Key a + hook
1971 TC level 8
1972 Key a + hook
1973 TC level 16
1974 Key a + hook
1975 SH5E Heading/Rudder dial mouse out
1976 Right mouse button event DisplayOfficerAbilityPage added
1977 Mousewheel event ChangeHeadingBarHeading added
1978 Mousewheel event ChangeHeadingBarHeading removed
1979 Mousewheel event ChangeHeadingBarHeading added
1980 Right mouse button event DisplayOfficerAbilityPage removed
1981 Mousewheel event ChangeHeadingBarHeading removed
1982 Right mouse button event DisplayOfficerAbilityPage added
1983 Right mouse button event DisplayOfficerAbilityPage removed
1984 PageDefaultHud_KeyPressed: args was not handled
1985 TC level 1024
1986 TC level 1
1987 WatchOfficerCheckForContantsOnTCxSet invoked - surfaced
1988 TC level 1
1989 WatchOfficerCheckForContantsOnTCxSet invoked - surfaced
1990 TC level 1
1991 WatchOfficerCheckForContantsOnTCxSet invoked - surfaced
1992 TC level 1
1993 WatchOfficerCheckForContantsOnTCxSet invoked - surfaced
1994 Key a + hook
1995 Key a + hook
1996 PageDefaultHud_KeyPressed: args was not handled
1997 TC level 1024
1998 TC level 1
1999 WatchOfficerCheckForContantsOnTCxSet invoked - surfaced
2000 TC level 1
2001 WatchOfficerCheckForContantsOnTCxSet invoked - surfaced
2002 TC level 1
2003 WatchOfficerCheckForContantsOnTCxSet invoked - surfaced
2004 TC level 1
2005 WatchOfficerCheckForContantsOnTCxSet invoked - surfaced
2006 Key a + hook
2007 TC level 1024
2008 TC level 1
2009 WatchOfficerCheckForContantsOnTCxSet invoked - surfaced
2010 TC level 1
2011 WatchOfficerCheckForContantsOnTCxSet invoked - surfaced
2012 TC level 1
2013 WatchOfficerCheckForContantsOnTCxSet invoked - surfaced
2014 TC level 1
2015 WatchOfficerCheckForContantsOnTCxSet invoked - surfaced
2016 Key a + hook
2017 TC level 1024
2018 Auto journal entry: sub. Next at 02:08 GMT
2019 TC level 1
2020 WatchOfficerCheckForContantsOnTCxSet invoked - surfaced
2021 TC level 1
2022 WatchOfficerCheckForContantsOnTCxSet invoked - surfaced
2023 TC level 1
2024 WatchOfficerCheckForContantsOnTCxSet invoked - surfaced
2025 TC level 1
2026 WatchOfficerCheckForContantsOnTCxSet invoked - surfaced
2027 Key a + hook
2028 TC level 1024
2029 TC level 1
2030 WatchOfficerCheckForContantsOnTCxSet invoked - surfaced
2031 TC level 1
2032 WatchOfficerCheckForContantsOnTCxSet invoked - surfaced
2033 TC level 1
2034 WatchOfficerCheckForContantsOnTCxSet invoked - surfaced
2035 TC level 1
2036 WatchOfficerCheckForContantsOnTCxSet invoked - surfaced
2037 Key a + hook
2038 TC level 1024
2039 TC level 1
2040 WatchOfficerCheckForContantsOnTCxSet invoked - surfaced
2041 TC level 1
2042 WatchOfficerCheckForContantsOnTCxSet invoked - surfaced
2043 TC level 1
2044 WatchOfficerCheckForContantsOnTCxSet invoked - surfaced
2045 TC level 1
2046 WatchOfficerCheckForContantsOnTCxSet invoked - surfaced
2047 Key a + hook
2048 TC level 1024
2049 Key a + hook
2050 Making regular ship's journal entry. Next entry is at 03:03 GMT
2051 Key a + hook
2052 Auto journal entry: sub. Next at 02:24 GMT
2053 TC level 512
2054 Key a + hook
2055 TC level 256
2056 Key a + hook
2057 Auto journal entry: sub. Next at 02:39 GMT
2058 Mousewheel event ChangeHeadingBarHeading added
2059 Mousewheel event ChangeHeadingBarHeading removed
2060 Mousewheel event ChangeHeadingBarHeading added
2061 Mousewheel event ChangeHeadingBarHeading removed
2062 SH5E Heading/Rudder dial mouse in
2063 SH5E Heading/Rudder dial mouse out
2064 Auto journal entry: sub. Next at 02:54 GMT
2065 PageDefaultHud_KeyPressed: args was not handled
2066 Key a + hook
2067 Auto journal entry: sub. Next at 03:09 GMT
2068 Creating new nav fix. Is a celestial fix=False
2069 gmttime=07/12/1939 3:01:46 AM timezonemodifier=-3600
2070 Making regular ship's journal entry. Next entry is at 04:03 GMT
2071 Auto journal entry: sub. Next at 03:24 GMT
2072 Auto journal entry: sub. Next at 03:39 GMT
2073 Radio message intercepted - transmit once. Message was: 1939.12.07
2074 Am returning. Could not carry out minelaying operation because of anti-S/M activity and weather conditions. 11 days of gales. AM 77
2075 U-29
2076 Adding new radio message to radio messages
2077 New radio message: setting TC to 1
2078 TC level 1
2079 Number of wavs for Generic: 10
2080 using generic message sound 5
2081 PageDefaultHud_KeyPressed: args was not handled
2082 Key a + hook
2083 PageDefaultHud_KeyPressed: args was not handled
2084 TC level 1024
2085 Auto journal entry: sub. Next at 03:54 GMT
2086 Key a + hook
2087 Key a + hook
2088 TC level 512
2089 Key a + hook
2090 TC level 256
2091 Key a + hook
2092 Auto journal entry: sub. Next at 04:09 GMT
2093 TC level 512
2094 Key a + hook
2095 Making regular ship's journal entry. Next entry is at 05:03 GMT
2096 Auto journal entry: sub. Next at 04:25 GMT
2097 Auto journal entry: sub. Next at 04:40 GMT
2098 Right mouse button event DisplayOfficerAbilityPage added
2099 Mousewheel event ChangeHeadingBarHeading added
2100 Mousewheel event ChangeHeadingBarHeading removed
2101 Right mouse button event DisplayOfficerAbilityPage removed
2102 Mousewheel event ChangeHeadingBarHeading added
2103 Mousewheel event ChangeHeadingBarHeading removed
2104 Right mouse button event DisplayOfficerAbilityPage added
2105 Right mouse button event DisplayOfficerAbilityPage removed
2106 Auto journal entry: sub. Next at 04:55 GMT
2107 Auto journal entry: sub. Next at 05:10 GMT
2108 Making regular ship's journal entry. Next entry is at 06:04 GMT
2109 Auto journal entry: sub. Next at 05:25 GMT
2110 Navigator: Reporting celestial fix
2111 Creating new nav fix. Is a celestial fix=True
2112 gmttime=07/12/1939 5:19:41 AM timezonemodifier=-3600
2113 Radio message intercepted - transmit once. Message was: 1936/12/07
2114 Attacked. Sinking. 49.09N, 04.51W.
2115 S.S. Tajandoen
2116 Adding new radio message to radio messages
2117 New radio message: setting TC to 1
2118 TC level 1
2119 Number of wavs for Generic: 10
2120 using generic message sound 5
2121 PageDefaultHud_KeyPressed: args was not handled
2122 Key a + hook
2123 PageDefaultHud_KeyPressed: args was not handled
2124 Key a + hook
2125 PageDefaultHud_KeyPressed: args was not handled
2126 TC level 1024
2127 Auto journal entry: sub. Next at 05:40 GMT
2128 Key a + hook
2129 Key a + hook
2130 TC level 512
2131 Key a + hook
2132 Auto journal entry: sub. Next at 05:55 GMT
2133 Auto journal entry: sub. Next at 06:10 GMT
2134 Making regular ship's journal entry. Next entry is at 07:04 GMT
2135 Auto journal entry: sub. Next at 06:25 GMT
2136 Auto journal entry: sub. Next at 06:40 GMT
2137 Auto journal entry: sub. Next at 06:55 GMT
2138 Auto journal entry: sub. Next at 07:10 GMT
2139 Making regular ship's journal entry. Next entry is at 08:04 GMT
2140 Auto journal entry: sub. Next at 07:26 GMT
2141 Navigator: Reporting celestial fix
2142 Creating new nav fix. Is a celestial fix=True
2143 gmttime=07/12/1939 7:22:46 AM timezonemodifier=-3600
2144 New radio contact report received
2145 Determining radio contact report course
2146 Radio contact report received. Verifying range
2147 Range was not verified for radio contact report
2148 Auto journal entry: sub. Next at 07:41 GMT
2149 PageDefaultHud_KeyPressed: args was not handled
2150 TC level 1
2151 Key a + hook
2152 PageDefaultHud_KeyPressed: args was not handled
2153 Key a + hook
2154 TC level 1
2155 TC level 1
2156 PageDefaultHud_KeyPressed: args was not handled
2157 Key a + hook
2158 TC level 0
2159 TC level 0
2160 SenviromentMgr::Serialize
2161 TC level 1
2162 TC level 0
2163 TC level 1
2164 Key a + hook
2165 Right mouse button event DisplayOfficerAbilityPage added
2166 Mousewheel event ChangeHeadingBarHeading added
2167 Right mouse button event DisplayOfficerAbilityPage removed
2168 PageDefaultHud_KeyPressed: args was not handled
2169 Mousewheel event ChangeHeadingBarHeading removed
2170 SH5E Heading/Rudder dial mouse in
2171 Key a + hook
2172 TC level 2
2173 Key a + hook
2174 TC level 4
2175 Key a + hook
2176 TC level 8
2177 Key a + hook
2178 SH5E Heading/Rudder dial mouse out
2179 Mousewheel event ChangeHeadingBarHeading added
2180 Mousewheel event ChangeHeadingBarHeading removed
2181 SH5E Heading/Rudder dial mouse in
2182 SH5E Heading/Rudder dial mouse out
2183 PageDefaultHud_KeyPressed: args was not handled
2184 TC level 1024
2185 Key a + hook
2186 Key a + hook
2187 Auto journal entry: sub. Next at 07:56 GMT
2188 Auto journal entry: sub. Next at 08:11 GMT
2189 Failed to intercept radio message - transmit more than once. Message was: Report position and status
2190 Making regular ship's journal entry. Next entry is at 09:04 GMT
2191 Auto journal entry: sub. Next at 08:27 GMT
2192 Failed to intercept radio message - transmit once. Message was: Battleship RODNEY, destroyers IMPERIAL, IMPULSIVE, GURKHA, three more destroyers and two tugs departed the Clyde for Liverpool.
2193 Auto journal entry: sub. Next at 08:42 GMT
2194 Auto journal entry: sub. Next at 08:57 GMT
2195 Auto journal entry: sub. Next at 09:12 GMT
2196 Creating new nav fix. Is a celestial fix=False
2197 gmttime=07/12/1939 9:01:17 AM timezonemodifier=-3600
2198 Making regular ship's journal entry. Next entry is at 10:05 GMT
2199 Auto journal entry: sub. Next at 09:27 GMT
2200 Auto journal entry: sub. Next at 09:42 GMT
2201 Auto journal entry: sub. Next at 09:58 GMT
2202 Auto journal entry: sub. Next at 10:13 GMT
2203 Making regular ship's journal entry. Next entry is at 11:05 GMT
2204 Auto journal entry: sub. Next at 10:28 GMT
2205 Auto journal entry: sub. Next at 10:43 GMT
2206 Auto journal entry: sub. Next at 10:58 GMT
2207 New radio contact report received
2208 Determining radio contact report course
2209 Radio contact report received. Verifying range
2210 TC level 1
2211 Range was verified for radio contact report
2212 PageDefaultHud_KeyPressed: args was not handled
2213 TC level 1
2214 Key a + hook
2215 Mousewheel event ChangeHeadingBarHeading added
2216 Right mouse button event DisplayOfficerAbilityPage added
2217 Mousewheel event ChangeHeadingBarHeading removed
2218 Pagelayout_ExecuteOrderCategory: CE Reports
2219 Pagelayout_ExecuteOrderCategory: CE Reports
2220 Pagelayout_ExecuteOrderCategory: NO Reports
2221 Right mouse button event DisplayOfficerAbilityPage removed
2222 Pagelayout_ExecuteOrder: DeadReckoningFix
2223 TC level 2
2224 Key a + hook
2225 TC level 4
2226 Key a + hook
2227 TC level 8
2228 Key a + hook
2229 TC level 16
2230 Key a + hook
2231 Creating new nav fix. Is a celestial fix=False
2232 gmttime=07/12/1939 10:56:04 AM timezonemodifier=-3600
2233 PageDefaultHud_KeyPressed: args was not handled
2234 TC level 1
2235 Key a + hook
2236 Right mouse button event DisplayOfficerAbilityPage added
2237 Right mouse button event DisplayOfficerAbilityPage removed
2238 Mousewheel event ChangeHeadingBarHeading added
2239 Mousewheel event ChangeHeadingBarHeading removed
2240 Mousewheel event ChangeHeadingBarHeading added
2241 Mousewheel event ChangeHeadingBarHeading removed
2242 SH5E Heading/Rudder dial mouse in
2243 SH5E Heading/Rudder dial mouse out
2244 Mousewheel event ChangeHeadingBarHeading added
2245 Mousewheel event ChangeHeadingBarHeading removed
2246 SH5E Heading/Rudder dial mouse in
2247 PageDefaultHud_KeyPressed: args was not handled
2248 class AutomationScriptInFile(Real Nav Auto position Fix Battle Stations).Start
2249 PageDefaultHud_KeyPressed: args was not handled
2250 Key a + hook
2251 Key a + hook
2252 SH5E Heading/Rudder dial mouse out
2253 Mousewheel event ChangeHeadingBarHeading added
2254 Right mouse button event DisplayOfficerAbilityPage added
2255 Mousewheel event ChangeHeadingBarHeading removed
2256 Right mouse button event DisplayOfficerAbilityPage removed
2257 SH5E Heading/Rudder dial mouse in
2258 SH5E Heading/Rudder dial mouse out
2259 Creating new nav fix. Is a celestial fix=False
2260 gmttime=07/12/1939 10:56:44 AM timezonemodifier=-3600
2261 PageDefaultHud_KeyPressed: args was not handled
2262 PageDefaultHud_KeyPressed: args was not handled
2263 Key a + hook
2264 Key a + hook
2265 TC level 1
2266 Key a + hook
2267 Key a + hook
2268 TC level 2
2269 Key a + hook
2270 TC level 4
2271 Key a + hook
2272 TC level 8
2273 Key a + hook
2274 TC level 16
2275 Key a + hook
2276 Right mouse button event DisplayOfficerAbilityPage added
2277 Right mouse button event DisplayOfficerAbilityPage removed
2278 PageDefaultHud_KeyPressed: args was not handled
2279 TC level 1
2280 Key a + hook
2281 PageDefaultHud_KeyPressed: args was not handled
2282 TC level 1
2283 Key a + hook
2284 Right mouse button event DisplayOfficerAbilityPage added
2285 Mousewheel event ChangeHeadingBarHeading added
2286 Mousewheel event ChangeHeadingBarHeading removed
2287 Right mouse button event DisplayOfficerAbilityPage removed
2288 TC level 2
2289 Key a + hook
2290 TC level 4
2291 Key a + hook
2292 TC level 8
2293 Key a + hook
2294 PageDefaultHud_KeyPressed: args was not handled
2295 Key a + hook
2296 Right mouse button event DisplayOfficerAbilityPage added
2297 Right mouse button event DisplayOfficerAbilityPage removed
2298 Auto journal entry: sub. Next at 11:13 GMT
2299 TC level 16
2300 Key a + hook
2301 TC level 32
2302 Key a + hook
2303 Creating new nav fix. Is a celestial fix=False
2304 gmttime=07/12/1939 11:00:50 AM timezonemodifier=-3600
2305 Creating new nav fix. Is a celestial fix=False
2306 gmttime=07/12/1939 11:02:17 AM timezonemodifier=-3600
2307 Making regular ship's journal entry. Next entry is at 12:05 GMT
2308 SH5E Heading/Rudder dial mouse in
2309 SH5E Heading/Rudder dial mouse out
2310 Mousewheel event ChangeHeadingBarHeading added
2311 Mousewheel event ChangeHeadingBarHeading removed
2312 Mousewheel event ChangeHeadingBarHeading added
2313 Creating new nav fix. Is a celestial fix=False
2314 gmttime=07/12/1939 11:07:31 AM timezonemodifier=-3600
2315 Mousewheel event ChangeHeadingBarHeading removed
2316 SH5E Heading/Rudder dial mouse in
2317 SH5E Heading/Rudder dial mouse out
2318 Failed to intercept radio message - transmit once. Message was: SSS. . .Danish steamer SCOTIA
2319 SSS in 57-31N, 02-17E.
2320 Creating new nav fix. Is a celestial fix=False
2321 gmttime=07/12/1939 11:12:38 AM timezonemodifier=-3600
2322 PageDefaultHud_KeyPressed: args was not handled
2323 TC level 1
2324 Key a + hook
2325 Right mouse button event DisplayOfficerAbilityPage added
2326 Right mouse button event DisplayOfficerAbilityPage removed
2327 Mousewheel event ChangeHeadingBarHeading added
2328 Mousewheel event ChangeHeadingBarHeading removed
2329 SH5E Heading/Rudder dial mouse in
2330 Key a + hook
2331 SH5E Heading/Rudder dial mouse out
2332 TC level 1
2333 Key a + hook
2334 Page attack periscope InitializeScript
2335 Page attack periscope StartGame
2336 Key a + hook
2337 TC level 2
2338 Key a + hook
2339 TC level 4
2340 Key a + hook
2341 TC level 8
2342 Key a + hook
2343 TC level 16
2344 Key a + hook
2345 TC level 32
2346 Key a + hook
2347 Auto journal entry: sub. Next at 11:28 GMT
2348 Right mouse button event DisplayOfficerAbilityPage added
2349 Mousewheel event ChangeHeadingBarHeading added
2350 Right mouse button event DisplayOfficerAbilityPage removed
2351 Mousewheel event ChangeHeadingBarHeading removed
2352 PageDefaultHud_KeyPressed: args was not handled
2353 TC level 1
2354 Key a + hook
2355 Right mouse button event DisplayOfficerAbilityPage added
2356 Right mouse button event DisplayOfficerAbilityPage removed
2357 TC level 2
2358 Key a + hook
2359 TC level 4
2360 Key a + hook
2361 TC level 8
2362 Key a + hook
2363 PageDefaultHud_KeyPressed: args was not handled
2364 TC level 1
2365 Key a + hook
2366 PageDefaultHud_KeyPressed: args was not handled
2367 Key a + hook
2368 Key a + hook
2369 TC level 2
2370 Key a + hook
2371 TC level 4
2372 Key a + hook
2373 Right mouse button event DisplayOfficerAbilityPage added
2374 Right mouse button event DisplayOfficerAbilityPage removed
2375 PageDefaultHud_KeyPressed: args was not handled
2376 Key a + hook
2377 Right mouse button event DisplayOfficerAbilityPage added
2378 Mousewheel event ChangeHeadingBarHeading added
2379 Right mouse button event DisplayOfficerAbilityPage removed
2380 Mousewheel event ChangeHeadingBarHeading removed
2381 PageDefaultHud_KeyPressed: args was not handled
2382 Key a + hook
2383 TC level 8
2384 Key a + hook
2385 PageDefaultHud_KeyPressed: args was not handled
2386 TC level 1
2387 Key a + hook
2388 TC level 2
2389 Key a + hook
2390 TC level 4
2391 Key a + hook
2392 PageDefaultHud_KeyPressed: args was not handled
2393 Key a + hook
2394 PageDefaultHud_KeyPressed: args was not handled
2395 Key a + hook
2396 Mousewheel event ChangeHeadingBarHeading added
2397 Mousewheel event ChangeHeadingBarHeading removed
2398 Right mouse button event DisplayOfficerAbilityPage added
2399 PageDefaultHud_KeyPressed: args was not handled
2400 Right mouse button event DisplayOfficerAbilityPage removed
2401 Key a + hook
2402 Mousewheel event ChangeDraggableCompassRotation added
2403 Right mouse button event ToggleDraggableCompass added
2404 Mousewheel event ChangeDraggableCompassRotation removed
2405 Right mouse button event ToggleDraggableCompass removed
2406 TC level 8
2407 Key a + hook
2408 TC level 16
2409 Key a + hook
2410 TC level 32
2411 Key a + hook
2412 PageDefaultHud_KeyPressed: args was not handled
2413 Key a + hook
2414 Creating new nav fix. Is a celestial fix=False
2415 gmttime=07/12/1939 11:18:03 AM timezonemodifier=-3600
2416 TC level 64
2417 Key a + hook
2418 TC level 128
2419 Key a + hook
2420 TC level 256
2421 Key a + hook
2422 PageDefaultHud_KeyPressed: args was not handled
2423 Key a + hook
2424 Creating new nav fix. Is a celestial fix=False
2425 gmttime=07/12/1939 11:23:07 AM timezonemodifier=-3600
2426 PageDefaultHud_KeyPressed: args was not handled
2427 TC level 1
2428 Key a + hook
2429 TC level 2
2430 Key a + hook
2431 TC level 4
2432 Key a + hook
2433 TC level 8
2434 Key a + hook
2435 Right mouse button event DisplayOfficerAbilityPage added
2436 Right mouse button event DisplayOfficerAbilityPage removed
2437 Mousewheel event ChangeHeadingBarHeading added
2438 PageDefaultHud_KeyPressed: args was not handled
2439 Key a + hook
2440 Mousewheel event ChangeHeadingBarHeading removed
2441 Right mouse button event DisplayOfficerAbilityPage added
2442 Right mouse button event DisplayOfficerAbilityPage removed
************************************************** *
Here is my mod list:
Accurate German Flags
smaller flags for Warships 1_0b
Speech fixes and additions (english version)
FX_Update_0_0_19
NewUIs_TDC_6_9_0
EQuaTool 01.01 by AvM - Large Style
NewUIs_TDC_6_9_0_alt_officer_wounded_by_Torpedo
Trevally Tutorial - All v0.2(for OHIIv1.3)
Trevally Automated Scripts v0.6
Trevally Harbour & Kiel Canal Pilot v2.9
gap - HD 1 deg Scope Bearing v 1.0
Church's Compass Dials Mod v2.2 - Option Two
IRAI_0_0_37_ByTheDarkWraith
Dynamic Environment _Basemod (realistic version) V2.1
Dynamic Environmental Colors (realistic) V2.1
Dynamic Environment Sleet For Winter Campaigns V2.1
Dynamic Environment Atlantic Floor V2.1
Dynamic Environment Skycolor Hotfix #1 V2.1
Dynamic Environment Undersea (tropical) V2.1
Dynamic Environment Undersea (temperate and polar) V2.1
Dynamic Environment Undersea (mediterranean) V2.1
sobers NO water drops V1
sobers best ever waves V4 SH5
sobers see thru wake fix
sobers darker ship bow spray
sobers 3D deck spray mod V7
sobers best ever fog V12 SH5
Window_Lights_Redone_V1
Pascal-Crew-Uniforms. 12.2011
MightyFine Crew Mod 1.2.1 Alt faces
MCCD_1.04_MFCM_1.2.1_compatible
SteelViking's Interior Mod V1.2
SteelViking's Interior Mod V1.2.2 Patch
SteelViking's Sky Banding Mod
Fuel Gauge WoGaDi_SteelViking's Interior
NOZAURIO'S SKIN (No Emblem) v-1.0.0
Hull wetness for U-Boats
TDW_AI_sub_crew_1_0_2
Cerberus62 Corrected Depth Charge Projector 1.0
DC_Water_Disturbances_v2_0
sobers bad weather deck gun V1 SH5
Stormys DBSM SH5 v1.3 Basemod
Stormys DBSM SH5 v1.3 HOTFIX 3
Stormys DBSM SH5 v1.3 optional always shouting WO in normal mode
Stormys_DBSM_additional_creaks_and_noises_1.0
Stormys DBSM SH5 v1.3 optional scary creaks
NewUIs_TDC_6_9_0_New_radio_messages_German
sobers talking conning crew mod
OH - Harbour_Environment_Enhancement v0.5
OPEN HORIZONS II_full v1.9
OHII Higher Tonnage Objectives for v1.9
OHII_traffic_speed_Fix_v2
OHII TDW_Mines_Subnets_Detectable_in_hydro v19
OH II Minefield map for TDWs Ui
sobers green crew training V3 SH5
Reworked Morale and Abilities v.1.01
IRAI_No_Hydrophone_On_Surface_No_Aircraft_Spotting _1_1_0
Critical hits v 1.2
Critical hits 1.1 Torpedos
NewUIs_TDC_6_9_0_Real_Navigation
Shadow Improvement Mod
TDW FX Fix for Sobers chimney smoke
sobers Lights Cfg V3 SH5
Fix clock rear torpedo room VIIA
Speech Recognition_MiTons_NewUI_Editon_v0.4.1_english
Any advice would be greatly appreciated. :)
arleeds
08-20-12, 08:54 PM
Finally tried this mod.. (Miton's speech recognition New UI Edition v0.4.1 (English)) boy i'm in love with it...!!!
voice command... SILENT!!!!! and i interpretate the XO saying " STFU people!!" (cause I use the German speaking option on installment)
it stills cracks me up.. :rotfl2:
Keep up the great work and THANK YOU, GOD BLESS!!!
:salute:
Viper37
11-25-12, 11:48 AM
I gave this mod a try today with no success. I have the required language pack for english installed, and the speech engine test does work. (win7) I installed the 4.1 version with JSGME. When I go ingame I test it via a Historical Mission, but no commands work. Any advice?
I gave this mod a try today with no success. I have the required language pack for english installed, and the speech engine test does work. (win7) I installed the 4.1 version with JSGME. When I go ingame I test it via a Historical Mission, but no commands work. Any advice?
Did you click on the microphone to load and activate it?
Viper37
11-25-12, 07:49 PM
Can't say that I did. Where is this microphone button located?
volodya61
11-25-12, 09:38 PM
Can't say that I did. Where is this microphone button located?
At the top right bar..
Viper37
11-25-12, 11:00 PM
Nope, I don't have it up there.
Capt S.Thompson
12-04-12, 01:02 PM
Okay I've been reading alot of the issues people are having to try to figure out mine.I have MiTons_NewUI_Editon_v0.4.1 installed correctly with TDW NewUI v7.2 and I see the icon for mic in game,but when I try to activate it,it doesn't do anything.I went as far as adjusting the Speech Recognition.py file to make it say this
speech = SHSpeechEngine("en-US")
#globals for switching Speechrecognition on/off
isSpeechRecognitionActive = True
#globals to change confidenceLevel on the fly
currentConfidenceLevel = 0.70
newConfidenceLevel = 0.70
#change decksAwashDepth on the fly
currentDecksAwashDepth = 7.5
And now when I activate the speech recognition in game the button lights up.
but when I speak nothing happens.I'm really getting frustrated now,I've been reading threads for 2 days strait and I can't get this thing working.
I know I probly shouldn't have to adjust any files to get this going so I would appritiate any help.
Is there an issue with the TDW 7.2 version?..I noticed it said test when I downloaded it..I'm really at wits end on this I just want to play the game:wah:
Fish In The Water
12-05-12, 05:26 AM
Never tried the voice recognition myself, but welcome aboard, :salute: - and I hope you get help sorting it out soon. :sunny:
Herr Trigger
12-05-12, 03:03 PM
Capt.S.Thompson,
I remember having an almighty issue with speech recog. just as you described. As it was some time ago I can barely remember how I solved it, what actually was causing problems was win 7, it wouldn't automatically recognise that the mic was plugged in. So, what I had to do was ensure the mic was recognised as primary Recording device, then fire up SH5, go to mic icon (in SH5) and click, enable speech recognition, Bingo, but make sure your recording levels are correct before hand, hope it helps and good luck.
Regards,
H.T.
Capt S.Thompson
12-06-12, 05:52 AM
Capt.S.Thompson,
I remember having an almighty issue with speech recog. just as you described. As it was some time ago I can barely remember how I solved it, what actually was causing problems was win 7, it wouldn't automatically recognise that the mic was plugged in. So, what I had to do was ensure the mic was recognised as primary Recording device, then fire up SH5, go to mic icon (in SH5) and click, enable speech recognition, Bingo, but make sure your recording levels are correct before hand, hope it helps and good luck.
Regards,
H.T.
yea I am also on win 7.everything seems to be working as far as my mic,I can use the test app with no issues and I even selected listened to mic in the options and I can hear my voice in the game but for some reason the game has no response to any orders.Also I don't understand why I can't activate the mod in game without altering the py file.From what it says on the install instructions,I should just be able to install it and it should work.
Targor Avelany
12-06-12, 10:20 AM
yea I am also on win 7.everything seems to be working as far as my mic,I can use the test app with no issues and I even selected listened to mic in the options and I can hear my voice in the game but for some reason the game has no response to any orders.Also I don't understand why I can't activate the mod in game without altering the py file.From what it says on the install instructions,I should just be able to install it and it should work.
why do you have to alter the py file?
I never had to. Though I'm not using 7.2 ui, but still..
Capt S.Thompson
12-06-12, 02:34 PM
why do you have to alter the py file?
I never had to. Though I'm not using 7.2 ui, but still..
because the button to activate the mod in game wouldn't do anything otherwise.It was just something I tried to do because I was searching for the reason.
Capt S.Thompson
12-06-12, 02:38 PM
I also tried running the stock version with no other mods and there is no mic icon in game to activate with so I don't know.apparently I'm not meant to have speech software in the game..
Herr Trigger
12-06-12, 03:42 PM
When in game and ui is displayed, from top right hand corner of screen, going down you have icons for Captains Journal, Radio Messages, Automation, etc. at the bottom of that column should be the Mic. icon, if there, click to open, then click button for enable/disable.
Regards,
H.T.
Capt S.Thompson
12-06-12, 05:07 PM
66
As I said in my original post..I can see the icon for the mic and when I try to use it, it has no effect
Hi! Did you solve your problem with speech recognition? This may be a bit late, but I have to press that enable button twice to make button to lit up. At first press the game freezes for a sec or two and after that, I must press again to make it work... Don't know if this helps at all and I guess you've allready tried...
Another thing is to edit correct accuracy (or what that's called)in .py file, in test app that is 0,87. I had to lower it because game sound interfered and commands did not apply. Also win7's "training" helped greatly to make commands accurate. Now it works usually like a charm, even giving numerical depth and course orders. At first I had problems with for example "Set new course to 225", which sometimes came to course 025. And sometimes "take us to 40 meters" comes up to 0 meters... But that's rare.
This mod is just pure awesomeness with sobers mod list (including all those outstanding mods) and I really hope you got it working!
thefalcon
06-14-13, 04:00 AM
Same issue as thompson above? any fixes?
I am having the same issues. Tried all the suggestions. Running win 7 X64. Hope it gets resolved as it really added an extra feel to it when it did work.
Art2War
06-20-13, 07:54 PM
Greetings ..
I have been using voice recognition for several years . But after migrating over to Windows 7 ... after each reboot I had to reseat Mic plug .. simply unplug and re-plug .. Windows 7 comes up for confirm actions. Once , in SH5 .. press Mic icon .. voice recog works ..
Here is my Mod list
Generic Mod Enabler - v2.6.0.157
[C:\Ubisoft\Silent Hunter 5\MODS]
Dynamic Environment SH5 Basemod (realistic version) V2.1
Dynamic Environment SH5 v 2.1 - Winter Hotfix #1
sobers smoke screen V1 SH5
sobers water splash anim SH5
sobers best ever fog V22 SH5
sobers base sky mechanics V1
sobers waves mod V9 09012013
FX_Update_0_0_21_ByTheDarkWraith
NewUIs_TDC_7_1_0_ByTheDarkWraith
IRAI_0_0_39_ByTheDarkWraith
IRAI_0_0_39_Inertia_Damage
OPEN HORIZONS II_full v2
sobers NO water drops V1
Trevally Tutorial - All v0.2(for OHIIv1.3)
Trevally Automated Scripts v0.6
Trevally Harbour & Kiel Canal Pilot v2.8
Trevally TDC Help v2
MadMaxs_SH5_Subdiesel (mono) v2
sobers hud sounds V1 SH5
Manos Scopes-patch for 16x9
sobers no footstep sound mod
sobers DOF V4 SH5
sobers bad weather deck gun V5 SH5
Grossdeutscher Rundfunk
German U-Boat Crew Language Pack
Church's Compass Dials Mod v2.2 - Option Two
Church's NavMap v1.0 - Red Lines
Critical hits 1.1 Torpedos
Critical hits v 1.2
DBSM_Music_1_0_4
NOZAURIO'S SKIN (U-552-Red Devil Emblem) v-1.0.0
Speech Recognition_MiTons_NewUI_Editon_v0.4_english
sobers Lights Cfg V5 SH5
Good luck ..
ciao
Art2war
TheDarkWraith
06-23-13, 12:13 PM
I am having the same issues. Tried all the suggestions. Running win 7 X64. Hope it gets resolved as it really added an extra feel to it when it did work.
What issue are you having? If you click the microphone icon does the voice window show onscreen (you have to be using my UIs mod for this)?
Hi DarkWraith
I can click on the microphoe icon and open the vioce recognition options file, but thats as far as it goes. I am unable to activate the mode or change any of the other options, decks awash and confidence level and Load or save appears to do nothing either. Her is my mods list
D3Dfix
German U-Boat Crew Language Pack
NewUIs_TDC_7_3_0_ByTheDarkWraith
Speech Recognition_MiTons_NewUI_Editon_v0.4.1_english
Speech fixes and additions (english version)
The speach recognition test program works and I have done the speach training to to try for a better succes rate.
i need a tutorial on youtube
colonel illyasse
10-16-13, 04:58 PM
it doesn't work help me please :wah::/\\!!:dead:
it doesn't work help me please :wah::/\\!!:dead:
It's that file over there on the 3rd line of your elaborate explanation of what you did and did not try, and I think if you change the parameter on line 13 to something more meaningfull, it will probably start working.
THEBERBSTER
01-08-14, 04:04 PM
I have enabled v1.4 SH5 by Skwas Miltons New UI edition v0.4.1 English and I am using a Gamecom 780 headset with the microphone switch in the on position.
The SH speed engine test. Speech engine ready. en-US Listening
Can anyone tell me what I need to do next please?
THEBERBSTER
01-08-14, 04:21 PM
Gone to speech recognition in the windows control panel. Set up microphone. Headset Mic. Computer states it cannot hear anything. Could be headset fault!
Raven_2012
01-08-14, 10:44 PM
Use the engine test here, after you enabled your mods.
C:\Ubisoft\Silent Hunter 5
If you do it the main folder in MODS folder its not loaded in game yet. The other speed test in Silent Hunter 5 is already loaded from mod.
See if that works any.
I have enabled v1.4 SH5 by Skwas Miltons New UI edition v0.4.1 English and I am using a Gamecom 780 headset with the microphone switch in the on position.
The SH speed engine test. Speech engine ready. en-US Listening
Can anyone tell me what I need to do next please?
Raven_2012
01-08-14, 10:51 PM
It is also have to enable the Speech in game. There is going to be a new icon on your NewUI on the right hand side. Its either after the journal icon, you will see it. The icon looks like a mic. When you click on it, game will kind of freeze for a second or two. Don't worry let it finish. The Icon will now be lit up and ready to receive commands.
Look in Documents folder for this:
original Version - Supported Voicecommands (englische Version)
It will show you the many speech to say for one function.
THEBERBSTER
01-09-14, 05:22 AM
Hi Raven
I think the headset mic might be faulty.
Control Panel
Speech recognition
Set up mic
Adjust the mic volume
Yellow Green and Red band appears. You speak into the mic and it should register below the colour band the strength it heard.
I get the computer did not hear anything. I guess if the computer can't hear it then there is no chance in the game!
Raven_2012
01-09-14, 12:32 PM
Is it a USB port mic. If so, try another port. Sometimes my of my front port won't activate everything, but the one next to it works normal. But like you said, your headset might be faulty.
Hi Raven
I think the headset mic might be faulty.
Control Panel
Speech recognition
Set up mic
Adjust the mic volume
Yellow Green and Red band appears. You speak into the mic and it should register below the colour band the strength it heard.
I get the computer did not hear anything. I guess if the computer can't hear it then there is no chance in the game!
Raven_2012
01-23-14, 09:03 PM
Check this out:
altered command "decks awash" to use new scripted command "Decks_Awash_Depth" / default is 7.5 meters / can be changed in Speech Recognition.py / search for decksAwashDepthToSet = 7.5
Might help fix the decks awash to 7.0 to go with TDW NewUI
Can read more info from downloads then forum thread:
http://www.subsim.com/radioroom/downloads.php?do=file&id=3085
I'm going to try the Guns_Control phrase and see what it does.
Hi Raven
I think the headset mic might be faulty.
Control Panel
Speech recognition
Set up mic
Adjust the mic volume
Yellow Green and Red band appears. You speak into the mic and it should register below the colour band the strength it heard.
I get the computer did not hear anything. I guess if the computer can't hear it then there is no chance in the game!
Raven_2012
01-23-14, 09:07 PM
I think its in this area:
if SHSpeechEngine.IsSupported:
currentDecksAwashDepth = 7.5
newConfidenceLevel = 0.70
currentConfidenceLevel = 0.70
#speech = SHSpeechEngine("en-US")
#speech.Confidence = newConfidenceLevel
#speech.OrderReceived += speech_OrderReceived
#speech.Start()
THEBERBSTER
01-24-14, 01:06 PM
I sent the Gamecom set back under warranty and replaced it with the Roccat Kave which is working ok.
How do you know what confidence level to use. I am currently using 60 not for any particular reason. What would be the difference if I went down to say 50?
Raven_2012
01-24-14, 08:09 PM
I changed the setting, it doesn't do anything. I revert back to original setting.
I wish there was a screw where the toggle mic button is, so I can try to fix it. The volume knob is there and if I touch it to control volume, one side of headset goes off and on. So I tend just to leave it full. There is a short in the wiring case that needs fix.
My headset is a Logitech G330.
I sent the Gamecom set back under warranty and replaced it with the Roccat Kave which is working ok.
How do you know what confidence level to use. I am currently using 60 not for any particular reason. What would be the difference if I went down to say 50?
Netscape Navigator
09-21-14, 10:47 PM
I have not modded SH5 yet. I just uninstalled my steam version and installed amazon gold edition :)
I was VERY excited when I saw a video by stoianm's youtube account using this mod!
However the OP states: "NOTE: Likely NOT compatible with UI mods...!"
Judging by some screen shots and gameplay footage I like the look of the Wolves of Steel UI (or whatever UI mods are included in that package) but I really really want to yell commands at my computer!
Any of you guys rock The Wolves of Steel mod with this voice mod?!?! Danke!
I have not modded SH5 yet. I just uninstalled my steam version and installed amazon gold edition :)
I was VERY excited when I saw a video by stoianm's youtube account using this mod!
However the OP states: "NOTE: Likely NOT compatible with UI mods...!"
Judging by some screen shots and gameplay footage I like the look of the Wolves of Steel UI (or whatever UI mods are included in that package) but I really really want to yell commands at my computer!
Any of you guys rock The Wolves of Steel mod with this voice mod?!?! Danke!
New UIs by TDW supports voice recognition. Being based on New UIs, TWoS should be on turn fully compatible with the present mod.
Netscape Navigator
09-24-14, 05:29 AM
I crash to desktop if it is installed...
I have tried multiple mods. Just like vanilla version I randomly crash to desk top in-game. I think I am about ready to give up on this POS game.
Robert82285
11-09-14, 12:51 AM
Hello All,
After trying to figure out for two days how to make Speech Recognition work with my mod soup using (TheDarkWraith's NewUi's TDC 7_5_0 test version 18), I finally figured out the problem I was having and thought I would share this solution for whoever it may concern if any.
(Using Speech Recognition MiTon's Edition - v0.4.1 -english)
if you're getting a import python error, module speech recognition not found message, script aborted. Check you're menu_1024_768.ini file located: sh5 install dir data\menu\pages
add this line of code at the bottom
**=6F;Speech Recognition
also change,
[Main groups and pages]
GroupsNo=**
** means whatever number you're ini file may end with add next series of numbers example, if you're file ends with 100 , make 101...
Example,
100=F0;Page background
101=6F;Speech Recognition
Hopefully this helps someone out there
Robert
Chucktown
11-12-14, 07:23 PM
Sometimes when I order a new heading, it responds with new course *** degrees and starts turning and it also orders 1/2 speed even though i didn't give that command. What do I need to do to stop that?
kevinsue
01-07-15, 05:46 AM
G'day All
Just getting back into SH5 after a couple of years away.(real life getting in the way!)
I have just about got all my mods up to date and stable.
Just wondering if "Speech Recognition_MiTons_NewUI_Editon_v0.4.1_english" is the latest version available?
I try to use headphones as little as possible (worked for 35 years around jet noise so trying to save what's left of my hearing!) so does the program discriminate against background noise enough to still be useable and is it a install in bunker mod?
Any advise would be greatly appreciated
Regards....Kev*
My Mod List at the moment...
Accurate German Flags
sobers game loading tips V8 SH5
DBM Background Video
NDB,NDH OM#1 - No Dialog Indicator
SteelViking's Interior Mod V1.2
SteelViking's Interior Mod V1.2.2 Patch
silentmichal's interior mod 1.2.4
silentmichal's interior mod v 1.2.4b
Fuel Gauge WoGaDi_SteelViking's Interior
Fix SteelViking-HotSoup-WaterDrips
ALTAC
DynEnv v2.9 - 1. Main Mod
DynEnv v2.9 - 5.c Ambient Settings - Darker Nights-No Murky Waters
DynEnv v2.9 - Breakwater Piers
DynEnv v2.9 - 3.a Enhanced Visibility (medium)
sobers base sky mechanics V1
Water reflections intensity varied by available sunlight by TheDarkWraith
Small_trees_SH5_V1
Sober's smoke screen (DynEnv&OldStyle Explosions compatible)
sobers more trees SH5
sobers storm Clouds v2 SH5
SH5_7A_Conning_Fix
Equipment_Upgrades_Fix_v1_4_byTheBeast
Equipment_Upgrades_Fix_v1_4_Patch_1
#Equipment_Upgrades_Fix_v1_4_Patch_1_HotFix
Equipment_Upgrades_Fix_v1_4_Patch_1 (available by date) V9 by sober
EUF_UBoat_FX_v0_0_3_ byTheBeast
MightyFine Crew Mod 1.2.1 Stock w beards
MCCD_1.04_MFCM_1.2.1_compatible
Reworked Morale and Abilities v.1.1
Speech fixes and additions (english version)
FX_Update_0_0_22_ByTheDarkWraith
NewUIs_TDC_7_5_0_ByTheDarkWraith
NewUIs_TDC_7_5_0_alt_officer_wounded_by_Torpedo
NewUIs_TDC_7_5_0_Real_Navigation
NewUIs_TDC_7_5_0_RadCapTools_0_2_alpha
NewUIs_TDC_7_5_0_gap_Sextant_Mask_No_Eye_Reflectio n
Fifi mods for NewUIs V2
Manos Scopes-patch for 16x9
IRAI_0_0_41_ByTheDarkWraith
sobers TDWUserOptions for mega mod +Menu SH5 V13
Sjizzle's - Charts for NewUIs part1_07.06.2013
Sjizzle's - Charts for NewUIs part 2_07.06.2013
Sjizzle's - Charts for NewUIs part 4_20.07.2013
Sjizzle's - MarineQuadrat Charts for NewUIs v. 0.00.2
Equip_Upgrade_Dates_Chart
R.E.M_by_Xrundel_TheBeast_1.2
NOZAURIO'S SKIN (Standar No Emblem) v-1.1.0
KZS Hull wetness for U-Boats + co tower and deck_revised_by_TheDarkWraith
Flower_Class_Corvette_Pack
sobers green crew training V4 SH5
Church's Compass Dials Mod v2.2 - Option Two
OPEN HORIZONS II v2.5
SH5Lifeboats_by_Rongel_TDW_stoianm_v2.11
sobers OH2.5 Kiel Lite mod V4 SH5
OH II v2.5 Flag_Wind_Patch
OH II v2.5 Grid Request fix Patch SH5
sobers shipwreck mod V8 SH5
R.S.D. - Reworked Submarine Damage v5.7 by vdr1981_Main mod
R.S.D. v5.7 - Indestructible UZO patch
R.S.D. & R.E.M. - GHG Hydrophone add-on (no hyd on surface)
MQK Gradient_IO
MQK LocationMaps_IO
MQK ShapeTextures_NO
Trevally Tutorial - All v0.2(for OHIIv1.3)
Trevally Automated Scripts v0.6
Trevally Harbour & Kiel Canal Pilot v3.1
Trevally TDC Help v2
Patrolsearch autoscriptsV04
MadMaxs_SH5_Subdiesel (mono) v2
Alternate Sinking Mechanism (AST) (edited + modified for AI Damage Control Patch)
Critical hits v 1.2 Gun
Critical hits 1.1 Torpedos
Depth Charge Range Fix
SkyBaron's Leigh Light for SH5 1.0
Old Stile Explosions Baza_FX (DynEnv compatible)
DBSM_Music_1_0_4
DBSM_Speech_1_0_4
Grossdeutscher Rundfunk
Messervy_s_gramophone_pack1
sobers hud sounds V1 SH5
sobers no footstep sound mod SH5 V2
sobers Realistic contrast V15 SH5
sobers Blackout lights V2 SH5
Shadow Improvement ModLR
nVidia missing lights
EQuaTool 01.01 by AvM - Large Style
AOB slide ruller for TDW UIs and MO by stoianm
stoianm realistic color exterior mod (high color)v1
Stoianm pitch&roll + Real Battery Lifetime + U-boats.cfg's
Warfox deck crew always whispering SH5 German Version
WHF-FUC_We Have Flooding-Flooding Under Control_Fix
Shallow Waters Voice Be Gone
gap - HD 1 deg Scope Bearing v 1.0
sobers No bullet trasers SH5
AMMO_v1.0_SH5_by_Raven_2012
RPM Hydrophone merchants 2.1 -for OHII full v2.2-
Fifi_NoReflections_compatible_RPM_Hydrophone_Merch ants_2.1 (incl Gap NDD Rocket)
Wasserbomben
kevinsue
01-09-15, 09:37 AM
Well...after running around town for hours today looking for a desktop microphone without any luck, I finally settled for my old headphone mike and got this speech recognition up and running.
I have to say that this mod is just fabulous for the immersion that it adds!!! Being able to tell the WO what to put into the TDC while you are spinning the RAOBF is amazing!!
All we need now is for some smart person to add TDW's hydroplane mod so we can say " bow planes 10 degrees down,...aft planes 2 degrees up!!" then we'll be really cooking with gas!
When you print out the reference card for this mod, all 111 pages of it, it makes you realise how much free work, time and effort the modders of this community put into their mods for our enjoyment.
At the moment I'm running 106 activated mods not including TDW's EXE patcher. That must equate to tens of thousands of hours work these people have given us for nix to make our time playing SH5 more enjoyable.
What can I say but a heartfelt THANK YOU SO MUCH to all you Modders for your gift!!!
Best Regards...Kev*:yeah:
kevinsue
01-11-15, 06:06 AM
I've been using this mod for a day or so now and all I can say is EXCELLENT!!
There are some phrases I would like to alter because I try not to use headphones and sometimes when the AI acknowledge the command, it creates a loop that has some interesting consequences to say the least!:oops:
I would also like to change a few phrases as well that are more in keeping with our local terminology like "Chief Engineer" or "Chief" rather than Leading Engineer etc.
I have tried to edit the SHSpeech_Commands.xml with notepad and everything looks good, but in game none of the changes I've made work. I've searched through the other files in the mod and can't see anything else directly linked to the actual speech phrases.
I have very basic knowledge when it comes to this type of stuff and obviously I'm doing something blatantly wrong.:nope: Any advice on how to go about this endeavour would be greatly appreciated.
Thanks in advance....Regards, Kev*
Ah Ha!! found what I was looking for in the Grammar files........:yeah:
Aqualung
03-17-15, 04:04 PM
Hi All,
was wondering if anyone has managed to get this working with win 8.1?
I recently reinstalled SH5 after a break away from the game for a year or so, having upgraded from Vista on the interim. Am trying to reinstall this mod again (love it for the extra layer of immersion it adds!) but can't get it to work at all; voice recognition on PC itself works just fine, mic works fine, but mod's speech test program doesn't 'hear' anything and even though activating the mic icon in game, there is no response to my spoken orders...
wondering of its related to win 8.1?
Thanks in advance for any help/advice/suggestions...
Aqualung :salute:
kevinsue
03-17-15, 07:56 PM
Hi All,
was wondering if anyone has managed to get this working with win 8.1?
I recently reinstalled SH5 after a break away from the game for a year or so, having upgraded from Vista on the interim. Am trying to reinstall this mod again (love it for the extra layer of immersion it adds!) but can't get it to work at all; voice recognition on PC itself works just fine, mic works fine, but mod's speech test program doesn't 'hear' anything and even though activating the mic icon in game, there is no response to my spoken orders...
wondering of its related to win 8.1?
Thanks in advance for any help/advice/suggestions...
Aqualung :salute:
Not sure about win 8.1, but it works fine on win 7. The later OS are usually backwards compatible so I can't imagine that would be a problem.
I would suggest downloading the latest version in from here http://www.subsim.com/radioroom/downloads.php?do=file&id=3085&act=down, choose your version and reinstall the mod last with JSGME.
I have found that if one of the files has somehow become corrupted, it will turn on but nothing will work.
I am using "Speech Recognition_MiTonsEdition_v0.4_english" with "The Wolves of Steel v1.3" megamod, which I highly recommend if you are returning to SH5 after a year or so away. Saves all the heartache trying to get a balanced and stable mod mix.:up:
On my setup, when you press the microphone icon on the GUI, it brings up the Speech Recognition dialogue box. The first press of the activation button freezes the game for a second or two but remains unlit. It is then active but in the "not listening" state. You need to press the button again to bring on the yellow light, or speak the phrase..."speech com listen" to bring it to the "listening" state.
You can check if the mod has actually installed correctly by checking you have "skwas.SHSpeechEngine.dll" and "SHSpeechEngineTest.exe" in the main Silent Hunter 5 folder. Also check you have "SHSpeech_Commands.xml, SHSpeech_Grammar.xml, SHSpeech.xslt and grammar.dtd" in the Silent Hunter 5/Data/Sound/Speech folder.
This mod does certainly add to the immersion but as I don't like to use headphones can sometimes be frustrating!
Drifting peacefully out in the middle of an empty ocean, admiring the sunset.... listening to a song on the gramophone....1 torpedo left and hoping for that last big juicy target to come along then out of the blue...."flooding tube 1"...."los"....."torpedo missed sir!" AARRGGHHHH!!!!!....GET ME MY LUGER!!!!:/\\!!
Regards....:salute:
Aqualung
03-18-15, 02:30 PM
Kevinsue,
I will try as you suggest, and thank you for your swift and helpful reply! :)
This mod does certainly add to the immersion but as I don't like to use headphones can sometimes be frustrating!
Drifting peacefully out in the middle of an empty ocean, admiring the sunset.... listening to a song on the gramophone....1 torpedo left and hoping for that last big juicy target to come along then out of the blue...."flooding tube 1"...."los"....."torpedo missed sir!" AARRGGHHHH!!!!!....GET ME MY LUGER!!!!:/\\!!
Heh I feel your pain there Kaleun ~ I'm trying to reinstall this mod despite the fact I can recall on at least one occasion ordering course changes while submerged and evading pursuit only to have my idiot crew decide I had in fact ordered the boat to the surface! :/\\!!
Thanks again
Aqualung :salute:
maluslaus
06-20-15, 04:31 AM
Hi All,
was wondering if anyone has managed to get this working with win 8.1?
I recently reinstalled SH5 after a break away from the game for a year or so, having upgraded from Vista on the interim. Am trying to reinstall this mod again (love it for the extra layer of immersion it adds!) but can't get it to work at all; voice recognition on PC itself works just fine, mic works fine, but mod's speech test program doesn't 'hear' anything and even though activating the mic icon in game, there is no response to my spoken orders...
wondering of its related to win 8.1?
Thanks in advance for any help/advice/suggestions...
Aqualung :salute:
can confirm working on windows 8.1 64bit
...
perhaps this was discussed before, but ordering "new course 2xx degrees" always sends me to course 0xx. other directions are fine.
anyone has the same/knows a solution?
THEBERBSTER
06-20-15, 05:36 AM
Hi maluslaus
You will find that certain orders work and some do not that should according to the orders manual.
I use to use this but started getting game freezes especially in the attack station.
Very useful for shifting between the stations and if you have to crash dive.
However in certain situations it can leave you vunerable.
I think it copes better with some accents and not with others.
Peter
Aktungbby
06-20-15, 01:04 PM
maluslaus!:Kaleun_Salute:
Jimbuna
06-21-15, 07:16 AM
Welcome to SubSim maluslaus :sunny:
maluslaus
06-23-15, 01:13 PM
Gentlemen.:salute:
seiseki
08-11-15, 06:51 AM
I'm trying to get this to work on Win7.
But I keep getting an error when running the SHSpeechEngineTest saying "Speech engine could not be started. The remote server returned an error: (500) internal server.."
Been trying to get this working for hours now.. :hmmm:
The regular win7 speech recognition software works without any issues.
EDIT: SOLUTION FOUND!
It seems w3c has taken the grammar.dtd offline, or private, causing the mod to stop working. To work around this, do the following:
Disable mod with JSGME.
Download this file: http://s3d.skwas.com/redist/speechrecognition/grammar.dtd.rar
Open the package and extract the DTD-file to the following location INSIDE the mod (1.4): Data\Sound\Speech
Open the SHSpeech_Grammar.xml file with Notepad, and change the following line:
<!DOCTYPE grammar PUBLIC "-//W3C//DTD GRAMMAR 1.0//EN" "http://www.w3.org/TR/speech-grammar/grammar.dtd">
into:
<!DOCTYPE grammar PUBLIC "-//W3C//DTD GRAMMAR 1.0//EN" "data/sound/speech/grammar.dtd">
Reactivate the mod. Check the test application to see if voice recognition works again.
Now, the DTD no longer is loaded from w3c.
Enjoy...
This solved everything, it should really be on the front page!
THEBERBSTER
02-15-16, 06:32 PM
I have a strange thing happening when running this speech recognition mod with TWOS.
When speech recognition is started the ruler map tool starts pulsing every so many seconds and will keep placing and removing itself on either of the maps.
When trying to use a different tool I only have a few seconds to use that tool before it goes back to the ruler again.
Switching off speech recognition cures the problem.
This problem was caused by the microphone being very sensitive even though it was down at chin level.
It was picking up the sound of my breathing through my nose even though I could not hear it and turning it into the ruler message.
Re-positioning the microphone above my nose has cured the problem.
Peter
DieReeperbahn
02-17-16, 11:00 AM
Yah, I had so many issues with this that I just deleted it. I now use VAC http://dwvac.com/
I use it with many different games, never a problem.
:rock:
submarinajohn
03-02-16, 06:22 PM
Hi I was wondering if anyones done a newer version of the new Milton voice recognition mod as the one I downloaded from here has now somehow not working correctly I can say Rudder 7 degrees port and the crewman answers with "rudder 1 degrees port" so that now broke also if you say depth under keel the crew member reply's "we are under the safest depth" so annoying when I need to know the distance in incriments. apart from that everything else works fine for now and I tried to look on how to change in the file and was over my head so could someone fix the problem or has anyone done a 2016 updated version I would be nice:up:
oh ive read were theres supposed to be a mic icon ingame well the mods kind of works but no mic icon I'm using the stock item is that why?
ive discovered that in open water the depth under keel command guy just gives the we are under the safe depth wording but come into sholower water he works agiain maybe he was set up to pick up deeper water
kraszus
03-10-16, 10:14 AM
Ive used this in the past, with win7, with no problems. Ive updated to win10 x64 and cant get it to work. Ive run the sh5speechenginetest program but it doesnt work either - no error messages, just doesnt seem to pick up the mic. Ive tried 2 different mics which work fine with everything else.
Any win10 users get this to work...if so, how?
kraszus
03-10-16, 12:49 PM
Strange..working now after I reinstalled the mod. Well, working ingame..but sh5speechengine still doesnt work outside of game.
Netscape Navigator
04-11-16, 06:48 PM
It's been a long while since I tried this.
Running win 8.1 with standard TWOS mod, working great so far. Also the speech recognition test program works as well. Just make sure to run as admin. By default access was denied for me to run the .exe. :smug::ping::rock:
CaptBongTrillion
07-02-16, 10:53 PM
How to switch off fire torpedoes speech command and leave everything else on? It's always selecting, flooding a launching tubes when I'm just talking.
Aktungbby
07-03-16, 12:03 AM
CaptBongTrillion!:Kaleun_Salute:
THEBERBSTER
07-03-16, 05:13 AM
A Warm Welcome Back To The Subsim Community > CaptBongTrillion
Subsim <> How To Donate <> See The Benefits <> Support The Community (http://www.subsim.com/radioroom/showthread.php?p=2033119%23post2033119)
If you are new to SH5 look > > HERE (http://www.subsim.com/radioroom/showpost.php?p=2391239&postcount=1) <<
Highly Recommended SH5 > The Wolves Of Steel Mega Mod (http://www.subsim.com/radioroom/showpost.php?p=2165720&postcount=1)
Jimbuna
07-03-16, 07:50 AM
Welcome Aboard Bong :salute:
Darojax
07-08-16, 08:09 AM
Just wanted to give a big thanks to the Mod maker for this one. Started using Voice Attack, but installed this today instead using German voice commands and it works like a charm!
:Kaleun_Thumbs_Up:
Travis Reed
08-18-16, 04:18 AM
Wonder if this works, or could be tweaked to work with SH4. Yes, I know of SH4Speech and am getting ready to give it a try. However, this works in a different way and may prove less finicky or difficult to set up.
Netscape Navigator
08-21-16, 02:31 AM
So I've been using this for quite a while. I love it when it works... and I'm not talking about it not recognizing my speech, or myself not speaking clearly ect.
The mod just randomly decides not to work. I assure you my mic is ok, my push to talk program is ok. I work with audio a lot - that is certainly not an issue.
I can't seem to find any reason why it stops working or why it decides to start working again. reinstall mod, System restart, game restart, load bunker save - nothing matters. I can't find any pattern. Then randomly mid patrol load a save and it works when it had not been working the past 2 irl days. This seems to be the theme. I really prefer setting course and rudder adjustments with this, not to mention other commands, it's actually EASIER and faster than having to click on the dial/ui multiple times to get the right result...time wasted when I could have already yelled "MAN THE FLAK GUNS, FIRE AT WILL" :shifty:
kevinsue
08-21-16, 03:19 AM
Maybe the problem is with an intermittent audio in connection on your mike. I've been using Speech Recognition_MiTons_NewUI_Editon_v0.4.1_english for a while now and the program seems very consistent with no problems getting it to work. I agree that this program add a whole new level of depth to the game once you get it set up and working.
I usually have the UI off the entire time except for using the map. When I get some time I intend to script in the commands for control of the manual dive-planes which should be interesting. It's a whole new experience docking at the bunker just telling the crew what to do and setting the TDC during an attack is so much more accurate.
Netscape Navigator
08-21-16, 03:27 AM
I should note, shspeechenginetest works fine. As previously stated my mic and signal levels are fine, checked with various programs. I'm using TWOS. Also I'm using win8.1. It "works" just only half the time in game... randomly I'll load a save up and magically it works, but after a future load or game restart it will just not work... I almost can't play the game with out this mod...
kevinsue
08-22-16, 04:27 AM
I should note, shspeechenginetest works fine. As previously stated my mic and signal levels are fine, checked with various programs. I'm using TWOS. Also I'm using win8.1. It "works" just only half the time in game... randomly I'll load a save up and magically it works, but after a future load or game restart it will just not work... I almost can't play the game with out this mod...
Make sure you install this mod with JSGME after all other mods. Its always the last mod I install just to be on the safe side even though this mod doesn't appear to overwrite anything.
Netscape Navigator
08-22-16, 10:43 AM
I have solved the issue it seems. In windows sound options/recording devices/mic properties/advanced I had to DISABLE exclusive mode... typically I always have it on for my little gaming mic since different games require different settings and I prefer to do it in game. For whatever reason the horrible mess that is SH5 - this makes things worse.
I'm on windows 8.1 so specifically, "allow applications to take exclusive control of this device" and " give exclusive mode applications priority" have to be DE-selected/de-activated. Hopefully this helps someone else.
win8.1
TWOS
(+ couple audio mods)
Now time to pray the game doesn't crash for these 72 hour patrols :hmmm: love the 'open' feeling patrol objectives idea, but executing them within such an unstable game can be pretty rage mode due to crashes. :/\\!!
Travis Reed
08-22-16, 06:40 PM
Now time to pray the game doesn't crash for these 72 hour patrols :hmmm: love the 'open' feeling patrol objectives idea, but executing them within such an unstable game can be pretty rage mode due to crashes. :/\\!!
Might I suggest you upgrade to SH3 with GWX? :p2:
Might I suggest you upgrade to SH3 with GWX? :p2:
You can suggest whatever you think is right, but your last suggestion, as well as Netscape's rant, are in the wrong thread :03:
Netscape Navigator
08-25-16, 04:15 PM
nevermind about that solution I thought I had.....randomly stopped working yet again. Just started a new patrol from bunker and it's still not working.
vdr1981
08-25-16, 04:49 PM
Might I suggest you upgrade to SH3 with GWX? :p2:
Sure you can...That way his game will crash "only" during long expected convoy engagement...Might I suggest you to continue flaming the threads in SH3 part of the forum?:hmm2:
And to everyone using speech recognition mod:
If I remember correctly it is well documented that this mod can, more or less, cause CTD's depending of system settings, used modlist, mic configuration ect...I really never used it so I still cant confirm compatibility with TWoS although some people claim that it can work very well.
vdr1981
08-25-16, 04:59 PM
nevermind about that solution I thought I had.....randomly stopped working yet again. Just started a new patrol from bunker and it's still not working.
Maybe you should check TWoS tips for stable gameplay...Following them gave me so far campaign play through from 1939 to late 1943 with just a handful CTDs during Mediterranean campaigns (and that was before my optimization tweaks for Med.campaigns)...:yep:
kevinsue
08-26-16, 03:22 AM
Sure you can...That way his game will crash "only" during long expected convoy engagement...Might I suggest you to continue flaming the threads in SH3 part of the forum?:hmm2:
And to everyone using speech recognition mod:
If I remember correctly it is well documented that this mod can, more or less, cause CTD's depending of system settings, used modlist, mic configuration ect...I really never used it so I still cant confirm compatibility with TWoS although some people claim that it can work very well.
I have found this mod generally works good with TWOS but one or two commands will lead to a CTD. Requesting the Chief to recharge batteries has caused a couple of CTDs for me so i never use it. Also if the game is loaded up with a lot going on, for example toward the end of a 48 hr patrol where you are unable to save the game due to resetting the patrol timer, the Chief may occasionally order random things like "Blow Ballast" while you are laying on the bottom trying to silently evade the six destroyers above that are trying to kill you. I usually use the "voice com stop listening" command if you are doing something critical that you don't want anyone to mess up, usually the Chief!:nope:
Ashikaga
08-28-16, 01:18 AM
Got English and German language packs installed now and can switch between them.
Just need to find a way to make everything operational in the game.
Ashikaga
08-28-16, 12:24 PM
Hey guys. I installed everything and also put the mod in through JSGME.
But.... It does not work.
I started speech recog in windows. Then opened the game.
Changed speech recog in the Main config before that.
No luck. I do not see the microphone icon in the UI nor does it hear anything.
Win 7 SP1 here.
Any info on how to get this speech control to actually start working ?
Nowhere in the documentation does it say anything about how to let the game know you want to use speech recog.
Ashikaga.
kevinsue
08-28-16, 04:40 PM
Hey guys. I installed everything and also put the mod in through JSGME.
But.... It does not work.
I started speech recog in windows. Then opened the game.
Changed speech recog in the Main config before that.
No luck. I do not see the microphone icon in the UI nor does it hear anything.
Win 7 SP1 here.
Any info on how to get this speech control to actually start working ?
Nowhere in the documentation does it say anything about how to let the game know you want to use speech recog.
Ashikaga.
Are you using "The Wolves of Steel" mod? This mod incorporates TDW's New UI's which is required for Speech Recognition_MiTons_NewUI_Editon_v0.4.1_english to work in SH5.:06:
Ashikaga
08-29-16, 02:38 AM
YES !
I use the TWOS mod !
However even with the speech rec test which finds commands (in English)
When I start the game and load my mission there is no mic icon in the GUI and whatever I say does not register somehow.
Ashikaga
Oh I see I downloaded this one.
Speech Recognition_MiTonsEdition_v0.4_english.zip
Where can I find version new UI 04.1 in English as well as German ?
.
kevinsue
08-29-16, 04:00 AM
YES !
I use the TWOS mod !
However even with the speech rec test which finds commands (in English)
When I start the game and load my mission there is no mic icon in the GUI and whatever I say does not register somehow.
Ashikaga
Oh I see I downloaded this one.
Speech Recognition_MiTonsEdition_v0.4_english.zip
Where can I find version new UI 04.1 in English as well as German ?
.
The latest TWoS has the correct UI to run Speech Recognition. I think there is a German version as well. Install the latest version of TWoS and Update 16.4 as per the installation guide and then install Speech Recognition_MiTonsEdition_v0.4_english.zip or German version last using JSGME. You can do the Windows Speech training to make sure that is working ok, but once that is done, you don't need to start VR in windows. Just start SH5 and click on the microphone icon in the upper RH side of the Ui. A speech recognition window will pop up and you click on it. There is a momentary freeze as the program is loaded, and then the second click will activate Speech Recognition. If you install TWoS correctly and then the Speech Recognition program last, it will definitely work unless you have a problem with the Windows side of things.
Ashikaga
08-29-16, 05:53 AM
Okay I have gotten English speech recog to work in Win 7 but not perfect.
Does not hear all commands.
Have to be down in the sub to give the order to dive. (logical)
changing PY file does not work, 70 confidence keeps cropping up.
At times when using speech recog of Windows ingame Windows thinks I am commanding Windows and starts opening screens and programs. What also happens frequently is that when I try to exit the UI (shift-Z) The speech recognition just shuts down.
But it is a discovery expedition. So I will learn slowly.
It is however rather funny to say periscope depth and have the program respond.
Ashikaga.
kevinsue
08-29-16, 02:09 PM
Also there is a lot of information and manuals on setting up and customizing Speech Recognition_MiTons_NewUI_Editon_v0.4.1_english contained in the Documentation folder of this actual mod plus SHSpeechEngineTest.exe. I use this program in SH5, and VoiceAttack in Falcon 4 BMS4.33 to communicate with the AI pilots, Air Traffic Control, Tanker etc and both programs never activate anything in Windows. Make sure that you don't have Windows Speech Recognition running simultaneously with the one in SH5.
Ashikaga
08-29-16, 02:32 PM
Hey Kevin,
I just discovered voice attack and bought it.
Did not know that the speech test.exe was to be used for the speech commands in SH5 :)
Superb. When using the talk button the commands are working like a charm. Well not all but that is changeable if I read it correctly in the documentation folder.
Now I am looking for a list with German commands so that I can use German (I have three language packs installed atm on my win7. Just need to switch back to the Dutch pack to use windows update. But it seems like everything works now. Just that blasted UI popping up whenever I do not want it to hahahaha. (see my rant).
Thanks for the great help guys !
Ashikaga
kevinsue
08-29-16, 02:58 PM
You only need to use Speech test exe to test that everything is working. If you use the Options File Editor Viewer (OFEV) you can make everything in the UI mouse in/out so even with the UI active, you don't see anything until you mouse over it. There is also show/hide commands for just about everything in Speech Recognition_MiTonsEdition_v0.4 including for the UI. I printed out the commands list and it was 111 pages of different ways to say the various commands! :D
Ashikaga
08-29-16, 04:39 PM
Hey Kevin, I need to find that OFEV editor somewhere. New to the game as well as modding the game.
My biggest problem now is with the confidence level in game.
When I use text.exe and lower it it gets ALL my German commands.
When I edit the PY file and replace it in MODS (Both the big MODS folder as the original Speech recog folder) It will not change.
When I click on the mic in the game the smaller window pops up and the confidence level as well as the sea awash level are 70 and 7.5
Which really sucks since the awash level for any U boat should be 3.5 and I want to lower that confidence level. Also, the test.exe when opened in game does not have any effect on speech recog when enabled. So somehow that does not work. Even more annoying.
One minute the commands all work, the next minute they do not.
Very frustrating hahahahaha :)
Will look into that mouse over thing you mentioned. That would be a great solution.
Ashikaga.
.
kevinsue
08-29-16, 05:35 PM
The Options File Editor Viewer is located in C:\Ubisoft\Silent Hunter 5\data\Applications\OptionsFileEditorViewer. I just put a shortcut on the desktop to make it easily accessable and it will also require you to point it to your SH5 install and also TheDarkWraithUserOptions.py Also THEBURBSTER Tutororials http://www.subsim.com/radioroom/showthread.php?t=211804 contains just about everything on "How To" with SH5.
Here is a link to download my TheDarkWraithUserOptions.py
which has all the mouse in/out stuff activated that you can try without having to set it up yourself. I can't remember if TWoS already has this as default. Just rename the original file and use this one instead. TheDarkWraithUserOptions.py file is located at: C:\Ubisoft\Silent Hunter 5\data\Scripts\Menu\TheDarkWraithUserOptions.py
https://www.mediafire.com/?7qvadan73ksnxkb
Ashikaga
08-29-16, 05:52 PM
I must say I do not have any Ubisoft directory but just a Silent Hunter 5 one.
That is what you get if you get the game for free online. (naughty me)
Thank you for the file as well as the explanation and the link to the Tutorial !
I still need to find a way to work around the confidence level so the game will understand the German commands I give. It is moody, just like R2D2. Sometimes it does what I want, sometimes it does not :)
Ashikaga.
Oh by the way I can find the install path but I have so many menu.txt files due to the TWOS Mod I do not know which one to set the path to. The same problem I find with the speech.py files.
So basically I would not know which one to go to.
http://img.photobucket.com/albums/v247/IMPERIALCOMMAND/MENU_zpsfotdn1np.jpg
http://img.photobucket.com/albums/v247/IMPERIALCOMMAND/PYfiles_zpsqtkovxz4.jpg
This is the case also for the Page speech.py files.
.
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