View Full Version : SH5 water for sh3?
thoomsn
03-14-10, 11:16 AM
Ahoj sailers!
As mentioned above, I'm looking for this mod which changes the sh3 environment (maybe not just the water, but also the skys?). Does anyone know where I can download it?
Thanx in advance
and always good hunting!
thoomsn
Fubar2Niner
03-14-10, 11:27 AM
Take a peek here shipmate:
http://www.subsim.com/radioroom/showthread.php?t=158921&highlight=sh5+water
Best regards.
Fubar2Niner
thoomsn
03-14-10, 11:45 AM
thanx for your help!
thoomsn
comet61
03-14-10, 02:14 PM
Just so you know...your frame rates will take a hit. Though my system can handle it OK, there is a drop. This ENV/Water mod is very well done. I am on a patrol in the very North Atlantic with the Arctic Water/Env on. Breath-taking.
steve_lyons
03-15-10, 05:16 AM
Yeah, it's highly recommended..
The choppy seas are breathtaking! :up:
thoomsn
03-15-10, 07:47 AM
yepp. but the nights are as dark as - dunno. VERY dark. even on my high contrast screen I only sea silhouettes at night. Wonder, how much I can see when I got a clouded sky (which usually makes the darkest nights in sh3). Nuttin' I guess.
Good hunting!
thoomsn
comet61
03-15-10, 12:51 PM
Yeah....December in the North Atlantic is basically "dark". You get 2-3 hours of daylight (more like twilight). And if it is cloudy plus rain...well...you're not gonna see your hand in front of your face. Probably just like in the real world.
One suggestion.....download the North Atlantic Howling Wind Sound mod using the new SH5 water mod together. If and when the weather is 7-10 m/s...with the howling wind.....:yep: Pretty awesome!!
Postscript: This water mod is a must in my opinion. Totally changes the characteristics of the sim itself. The cloud cover definitely influences water color. Wave types (I use 3D Waves also), foam, wakes, and the realistic slow water motions looks like the real thing. Kudo's to the designer.
JasonFX
03-15-10, 11:34 PM
This water work with WAC 4.1?
Magic1111
03-16-10, 08:04 AM
This water work with WAC 4.1?
Yes, but ONLY the 16km Version of this MOD (when you have enabled the 16km Add-On from WAC) ! :03:
Best regards,
Magic
609_Avatar
03-16-10, 10:33 AM
Yeah, it's highly recommended..
The choppy seas are breathtaking! :up:
http://img101.imageshack.us/img101/4543/saintnazaire.png
Wow! :o That's SH3?!? My has that come a long way since I've last played it. Is this compatible with the GWX Gold mod? Thanks.
comet61
03-16-10, 12:25 PM
That's SH3?!? My has that come a long way since I've last played it. Is this compatible with the GWX Gold mod?
Yes.:up:
609_Avatar
03-16-10, 12:39 PM
Yes.:up:
Cool! :yeah: Thanks for the reply.
Was looking at this one too.
For GWX3 do you just disable GWX 16k atmosphere and enable whichever of the sh5 water for sh3 mods you choose? As I understand it this mod is based on gwx files so that seems right?
comet61
03-16-10, 03:46 PM
I do in fact have the GXW 16km mod on. I inserted that first via JGSME then the water mod (16km version). However, not sure that is necessary. Make sure you download the .8v of the mod, not the .7v. I had a complaint at first because the .7 version was not quite right. My horizon was "bad" and the ships were "cut off" from the fog if over 8km or so. Once I loaded the .8v, all was fixed.
16km version
http://www.filefront.com/15724207/Rik007%20SH-5%20Water%20for%20GWX%203.0%20V0.8.zip
20km version
http://www.filefront.com/15724291/Rik007%20SH-5%20Water%20for%20GWX%203.0%20V0.8%2020%20Km.zip
I personally favor the 16km version. But that's me. Also, compare ocean movement speed between the original/GWX and this mod. Huge difference. :yeah:
Originally Posted by steve_lyons
Yeah, it's highly recommended..
The choppy seas are breathtaking!
I agree full heartedly. They say a picture is worth a thousand words, well my pictures do not due this mod justice, so maybe they're worth only about 500 words,
but my VIIB has never looked better than when it's sailing in rik007's water.
http://img.photobucket.com/albums/v609/cfsfido/StormyNorthSeaNights.jpg
http://img.photobucket.com/albums/v609/cfsfido/StormyNorthSeaNights2.jpg
http://img.photobucket.com/albums/v609/cfsfido/StormyNorthSeaNights3.jpg
Good Hunting
Fido U-552 http://img.photobucket.com/albums/v609/cfsfido/welcome-1.gif
urfisch
03-17-10, 04:49 AM
main problem with sh5 or sh4 water for sh3 is, the missing shaders and shapes. the engine from sh4 and sh5 works different. so a transparent water for sh3 is impossible.
:(
but there are many mods for sh3, which made the water quite nice!
I do in fact have the GXW 16km mod on. I inserted that first via JGSME then the water mod (16km version). However, not sure that is necessary. Make sure you download the .8v of the mod, not the .7v. I had a complaint at first because the .7 version was not quite right. My horizon was "bad" and the ships were "cut off" from the fog if over 8km or so. Once I loaded the .8v, all was fixed.
Ta. I'll try that then. Made sure I had the latest version so I should be ok with the ships not appearing low in the water :up:
comet61
03-17-10, 01:21 PM
For some reason the 20km water mod is not as "good" as the 16km. Probably some tricks to it. The 16km mod is pleasant to the eyes for me anyway.
NAZ2222
03-19-10, 08:45 PM
For me Manos v1.1 is still the best eye candy in SH3 ever, i tried RIK007 and it looked.. bad :s but this is my opinion. Manos almost looks real, the color palete is much better in my opinion and the skyes also.
Just my two cents ;)
comet61
03-20-10, 04:22 AM
Well...not sure of Manos 1.1, I do use MEPv3. But when I changed water mods to this new one, everything changed for the better in MY opinion. Did you see all the "goodies" that this mod offers? The Med, Arctic and default Atlantic schemes that comes with this package? I use the 16km version. Personally, the sky colors coincide with water pretty darn well. I just got back from a patrol in 15m/s winds...and if I stare at the screen long enough I swear I'll get sea-sick. The speed of the waves is slower, or better yet... physically more correct. The rolling waves seems more apt than the other water versions I've seen. However, I do add the 3D Waves mod on top of the new water mod which, to me, adds a little more to the effect. Watching my boat cut through those waves and falling into the wells at the proper water speed really looks real to me. Watching the bow of the boat kinda hang in the air for a moment then slowly drop down into the crashing waves looks very real to me.
Anyway... one needs to try all the envs of this mod in all weather conditions to get the feel of it.
I really do like this mod. :yeah:
However, I do add the 3D Waves mod on top of the new water mod which, to me, adds a little more to the effect. Watching my boat cut through those waves and falling into the wells at the proper water speed really looks real to me. Watching the bow of the boat kinda hang in the air for a moment then slowly drop down into the crashing waves looks very real to me.
What's this 3D waves mod then? (I'm a little behind the times).
comet61
03-20-10, 12:35 PM
Sobers 3D Waves.
It is in the download section. Load this via JGSME after loading the water mods. This adds a "green tinge" to the white caps in rougher weather. Very realistic in my opinion. A few other suggestions to go along with is: The Water Stream & Exhaust by Kombimod v2.3, Atlantic Howling Wind sound mod (I only use this mod if I am going way North).
Like I've said...Rik007's mod needs to be explored with all his options and weather in the package. The Arctic water is good to use in winter/spring months in the northern Atlantic with Howling wind.
I will admit to one little cheat: I did edit the files to lessen the wave height at 13-15m/s winds so the swells would stop going over the conning and "drowning" my crew. I always hated that. The new setting seem more appropriate...Can't remember what I did, but the edit instructions are in this forum somewhere.....
Cheers. I'll check those out.
Rik's mod is fantastic, but if I might do two minor suggestions for improvement, then those would be:
1) Use a curved earth, so we can see ships sink in the horizon.
2) Fine tune the horizon fog colour. Right now there is always a faint phosphorescent line in pale blue that results a bit annoying in its contrast with the excellent dark ocean and sky
:up:
Checked out this mod ingame yesterday evening/night... very good improvement, thanks a lot.
:yeah:
Magic1111
03-21-10, 05:44 AM
1) Use a curved earth, so we can see ships sink in the horizon.
2) Fine tune the horizon fog colour. Right now there is always a faint phosphorescent line in pale blue that results a bit annoying in its contrast with the excellent dark ocean and sky
:up:
Yes, I agree with Hitman´s suggestions! :yep: :up:
Best regards,
Magic
One suggestion.....download the North Atlantic Howling Wind Sound mod
Can't seem to find that mod anywhere. Do you have a link?
Regards,
Benny
Sailor Steve
07-14-11, 05:47 PM
Right here in our own Subsim Downloads section. :03:
http://www.subsim.com/radioroom/downloads.php?do=file&id=3314
Fish In The Water
07-14-11, 09:06 PM
Can't seem to find that mod anywhere. Do you have a link?
If it's the Venatore one you can get it here:
http://sh3mods.silenthuntermods.com/Venatore/Mods/Haunting%20Atlantic%20Wind.rar
I use this one myself and highly recommend it. Thanks Venatore! :up:
I may have some very good news for you as I'm working on SH5 Water for SH3 ULTIMATE. To be released rather sooner than later.
http://i3.photobucket.com/albums/y77/rik007/Splash19158mstorp.jpg
Magic1111
07-15-11, 03:17 AM
I may have some very good news for you as I'm working on SH5 Water for SH3 ULTIMATE. To be released rather sooner than later.
Sounds great, that you´re in progress here ! Please release a version for 16 km too (not only 20 km), because I use only the 16 km Atmosphere ! ;)
Thx in advance ! :yeah:
Best regards,
Magic
urfisch
07-15-11, 05:38 AM
I may have some very good news for you as I'm working on SH5 Water for SH3 ULTIMATE. To be released rather sooner than later.
http://i3.photobucket.com/albums/y77/rik007/Splash19158mstorp.jpg
really? sh5 water for sh3? the screenshot looks like normal sh3 water. could you please post some more screens, please?
max-peck
07-15-11, 05:53 AM
I may have some very good news for you as I'm working on SH5 Water for SH3 ULTIMATE. To be released rather sooner than later.
Fantastic news.
Looking forward to it :up:
Sounds great, that you´re in progress here ! Please release a version for 16 km too (not only 20 km), because I use only the 16 km Atmosphere ! ;)
Thx in advance ! :yeah:
Best regards,
Magic
The 20K verion didnot pass testing and wasnot up to what I wanted. Issues will not be solved until my holliday....
Iron Budokan
07-15-11, 12:49 PM
Thanks. I downloaded this and really look forward to using it. :)
If it's the Venatore one you can get it here:
http://sh3mods.silenthuntermods.com/Venatore/Mods/Haunting%20Atlantic%20Wind.rar
I use this one myself and highly recommend it. Thanks Venatore! :up:
Many thanks, Fish! :up: I had been looking for 'howling' instead of 'haunting'. :)
@Steve, thanks for the feedback but I was looking for the 'winds' mod - already using the SH5 water mod.
Cheers!
Benny
For some reason the 20km water mod is not as "good" as the 16km. Probably some tricks to it. The 16km mod is pleasant to the eyes for me anyway.
Hi Comet61. Your observation is right. 16K is the best. The 20K environment needs special treatment which I did not give it at V9 because I was happy enough to finally release something after so much effort. For V10 I have ideas to get it where it should be and actually I have some energy left to spent an hour here and there to do so.
For me Manos v1.1 is still the best eye candy in SH3 ever, i tried RIK007 and it looked.. bad :s but this is my opinion. Manos almost looks real, the color palete is much better in my opinion and the skyes also.
Just my two cents ;)
Hi NAZ! Then try V10 which indeed is about colour and please define what you think what is bad. Looking to your feedback. Of course no promis that I do something with it...
Rik's mod is fantastic, but if I might do two minor suggestions for improvement, then those would be:
1) Use a curved earth, so we can see ships sink in the horizon.
2) Fine tune the horizon fog colour. Right now there is always a faint phosphorescent line in pale blue that results a bit annoying in its contrast with the excellent dark ocean and sky
:up:
Hitman. The horizon - or better - the fog is a compromising area. It is easy to create a scene in which the fog matches exactly the sky except of course for the hybrid scenes like sunset/rise.
Where should the improvements be? At what scene/time? Can you specify 1 and 2 in more detail and check V10?
This water work with WAC 4.1?
Not tested but my expectations: yes!
urfisch
07-17-11, 05:33 AM
any statement regarding my post?
chrysanthos
07-17-11, 11:10 AM
well i guess this should work in silent hunter 4 1.5 right?
Sailor Steve
07-17-11, 02:08 PM
Why would you want it for SH4? SH4 water is already better than anything that can be done for SH3, and there are environment mods that improve it even more.
any statement regarding my post?
About implementing shaders in SH-3? No I do not see that happen. We might put our efforts on SH-4 but for some reasons everybody seems to prefer SH-3. Just check the view-count in the forum-view.
urfisch
08-29-11, 08:39 AM
after trying sh4 finally...after a few years...i also thought about this question. why are still so many with sh3? i mean, its a really nice game. but sh4 ATO is the same with better graphics.
:hmmm:
Magic1111
08-29-11, 09:27 AM
sh4 ATO is the same with better graphics.
:hmmm:
What is ATO ? :hmmm:
Best regards,
Magic
iambecomelife
08-29-11, 09:30 AM
What is ATO ? :hmmm:
Best regards,
Magic
Atlantic Theatre of Operations.
Magic1111
08-29-11, 12:32 PM
Atlantic Theatre of Operations.
Aah, okay, thx ! :up:
Sailor Steve
08-29-11, 01:16 PM
after trying sh4 finally...after a few years...i also thought about this question. why are still so many with sh3? i mean, its a really nice game. but sh4 ATO is the same with better graphics.
:hmmm:
And better crew management and a few other things.
But SH4 still has no harbor and canal locks mods, or K-ships, or most especially SH3 Commander, with its huge crew-name database and Ship Names. Those are the only things that keep me from dropping SH3 altogether.
Sittingwolf
09-01-11, 02:17 AM
Hi Gents. Please let me know if this mod is compatible with MFM. I tried to enable both via JSGME and got game crashed. Has that SH5 water mod got or is combined with any merchant or ship mod?
Many thanks for support.
frau kaleun
09-01-11, 08:15 AM
Hi Gents. Please let me know if this mod is compatible with MFM. I tried to enable both via JSGME and got game crash. Has that SH5 water mod got or is combined with any merchant or ship mod?
Many thanks for support.
There should be no conflicts, the mods are perfectly compatible. However the MFM requires a LOT from your system, especially in terms of memory, and I would guess that SH5 Water also adds to the strain on your resources as well.
In short there's no reason the two mods can't be used together provided your system specs are up to it (and using the 4GB patch would also be recommended).
Sittingwolf
09-01-11, 08:42 AM
Thanks Frau,
Could you please, tell me where I can get that 4gigs patch from?
SquareSteelBar
09-01-11, 08:49 AM
http://www.ntcore.com/4gb_patch.php
frau kaleun
09-01-11, 08:50 AM
Thanks Frau,
Could you please, tell me where I can get that 4gigs patch from?
http://www.subsim.com/radioroom/downloads.php?do=file&id=2888
Sittingwolf
09-26-11, 09:39 AM
I have noticed that SH5 water for SH3 doesn't go with water streams for
U-boats v4. Is it true or it's only me who has got that problem? :wah:
Sailor Steve
09-26-11, 12:08 PM
It's only you. It works fine for me. Post a list of your mod order and we'll get it working for you. :sunny:
[edit] It may be the version of Waterstreams you're using. Try the Waterstreams-Exhaust Smoke Kombimod.
http://www.subsim.com/radioroom/downloads.php?do=file&id=1538
frau kaleun
09-26-11, 04:28 PM
A couple of quick thoughts:
Unless you are playing the game in French, you don't need the Fix French mod.
Unless you are planning to patrol in and out of two or more major theaters of operations in the course of one patrol on a regular basis, Merged Campaign is unnecessary. All it will do is increase your load times and the demands on your system by loading ALL scripted traffic in the entire SH3 world every time you fire up the game. You don't need targets spawning in the Indian Ocean or Mediterranean if you're only patrolling in the Atlantic and/or North Sea.
Black Sea Campaign Files Only is exactly that - it will cause the game to load traffic ONLY in the Black Sea theater. Unless you are playing in that region, you don't want it as it will remove all other traffic. Indian Ocean Campaign Files Only does the same thing for the Indian Ocean - unless you are patrolling in that region, you should not use it as it will remove traffic from every other theater of operations.
I have never used the Mediterranean aircraft skins but I presume that unless you are playing in the Mediterranean and want Axis aircraft to have the appropriate localized paint jobs for that region, it is also unnecessary.
Lite Harbor Traffic removes most (if not all) "eye candy" shipping from your harbors. The only reason you would need or want it is if you are concerned about how your system will perform while trying to maneuver through a fully "stocked" harbor, or if you just prefer not to have other ships mucking about nearby while you're sailing in and out of base.
Sittingwolf
09-27-11, 02:12 AM
I think I would be interested in patrolling the all available theatres.
Especially all the Atlantic area and Mediterranean Sea.
I think I would be interested in patrolling the all available theatres.
Especially all the Atlantic area and Mediterranean Sea.
What our friend Frau means is that unless and until you are entering a new area like the Med, do NOT enable those mods. I don't know the timing of the exact moment in gameplay when you rollback SH3 Cmdr and enable say, the Med stuff if you get transferred, but that is the only time you need any of these "other" environments. Otherwise you risk weirdness with the existing environs.
Hope this makes sense!
Sailor Steve
09-28-11, 12:32 PM
That's correct. If you have Black Sea enabled, there will be no ships anywhere except the Black Sea. Same for the others. What they do is free up resources on your computer by not loading up the whole world. The merged campaign will load everything in the whole world, and will be really laggy. It's only to be used when travelling from one area (Atlantic) to another (Med). That's when you'll need both, but only for that one voyage.
Axis Mediterranean aircraft skins will change all aircraft in the whole world to desert color markings, so you only want it when operating in the Med.
Sittingwolf
09-29-11, 03:20 AM
Cheers guys. I'll try my best. So I can assume that the rest of the mods on my list should be ok and work smoothly all together. That's a really good news to me.
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