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Silent Steel
03-07-12, 10:23 AM
Hi that is actual a Shadow map texture for all the Dials etc ingame - you need to find the texture file for the dials you wish to change.
If its for the 3D views steelviking will be better to help you locate the relevant textures.
For the UI you will find them in data/menu/Gui/TDC or layout ;)


As for dials -

For ages (it seems) I've been wondering about these dials by Brinklebritt;

http://www.subsim.com/radioroom/picture.php?albumid=177&pictureid=5420

Metres or KMs...
I don't think you should dive that deep, or? :03:

Silent Steel
03-07-12, 10:24 AM
BUMP. See post #247 in this thread.


Check your PM :D

BIGREG
03-07-12, 02:27 PM
:salute: Hi

Silent Steel KM = KriegsMarine

XRundel [quote] : I am looking for radar_dial - it's an object behind radar wheel and it's very dark
- You can try the GR2 editor from TheDarkWraith to have exactly the texture location
- We need to redo the shadow map ( they are poorly made : too light, too dark, error under the compass in the radio room,in sleeping in front gears of the ceiling in front torpedo room etc etc ....) :nope:
- Other you can cheating with the .sim -> Render

Silent Steel
03-08-12, 01:20 AM
:salute: Hi

Silent Steel KM = KriegsMarine

XRundel [quote] : I am looking for radar_dial - it's an object behind radar wheel and it's very dark
- You can try the GR2 editor from TheDarkWraith to have exactly the texture location
- We need to redo the shadow map ( they are poorly made : too light, too dark, error under the compass in the radio room,in sleeping in front gears of the ceiling in front torpedo room etc etc ....) :nope:
- Other you can cheating with the .sim -> Render


Salut,

PrintScreen s'il vous plait. :yep:

DM
03-08-12, 07:10 AM
:yeah:

BIGREG
03-08-12, 12:44 PM
:salute: Hi



Salut,

PrintScreen s'il vous plait. :yep:

What do you want as printscreen :06: ( shadows errors,UVW map for the radar,shadow map )

Silent Steel
03-09-12, 04:12 AM
:salute: Hi
What do you want as printscreen :06: ( shadows errors,UVW map for the radar,shadow map )


The UI with the control buttons and of course the other ones if possible.

:yep:

quink99
03-24-12, 02:08 PM
After being around the forum for about nine months I just stumbled across a wonderful guide to help you both understand and correct a lot of MOD conflict problems. Read it over and then select the appropriate method and I think you'll find it can make a big difference.

Here's the guide;

http://www.subsim.com/radioroom/showpost.php?p=1228828&postcount=1 (http://www.subsim.com/radioroom/showpost.php?p=1228828&postcount=1)

Thanks, Weber

redfox1234
04-13-12, 02:43 AM
thanks for the info......

dottore
09-09-12, 08:44 PM
I finished my script to carry navigational data and time from Page Default Hud to Stellarium startup.ssc file. I would like this to do for locate position of celestial objects and to calculate my position with triangulation. I cannot use the ingame sextant because gives me very inaccurate measures.

In Scriptmanager it works, but doesn't if I disable the modtools. It only works if I apply the changes. How can I script to work by example if I save the game?

#Stellarium
def MakeFile(file_name):

# python path below use \\
temp_path = 'C:\\Program files\\Stellarium\\scripts\\' + file_name
file = open(temp_path, 'w')
file.write('')
file.close()
MakeFile('startup.ssc')
latitudealpha = PageDefaultHud_MapGroup_Mapcontrol.SubmarineContac t.Location.X
longitudealpha = PageDefaultHud_MapGroup_Mapcontrol.SubmarineContac t.Location.Y
latitudealpha2 = float(latitudealpha) / 120000
longitudealpha2 = float(longitudealpha) / 120000
stella=open("c:\\Program files\\Stellarium\\scripts\\startup.ssc", 'w')
a = 'core.setDate("'+str(Game.CurrentGameDateTime)+'");\n'+'core.setObserverLocation('+str(longitudealp ha2)+','+' '+str(latitudealpha2)+', 10, 0, "1");'
b = str(a)
c = list(b)
c[18] = ':'
c[21] = ':'
c[24] = 'T'
c[25] = ''
d = "".join(c)
stella.write(d)
stella.close()
#end of stellariumI really appreciate your kind help. Thank you in advance.

GT182
09-09-12, 09:24 PM
One thing to add to Weber's wisdom...... it's been said before but has probably been missed by those new to Sh5 and the installing of mods.

If a mod you want to install with JSGME has documentation in it, remove it before you add it to the Mods folder. It's unneccessary to install them with the mod, and besides that they can and will corrupt an install. I've found that out my self, the hard way.

When you take the documents folder out of a mod, rename it with the mod's name so you know what you need to find if you have to read the document of a certain mod.

Silent Steel
09-10-12, 01:06 AM
Seconded in all possible ways

Nicolas
10-09-12, 05:56 AM
Hello,
I would like to know if there is any documentation listing the functions that can be called to the game from a script and what they are for. ?

tonschk
10-09-12, 06:03 AM
I was completely unaware about this, thank you GT182:salute:

One thing to add to Weber's wisdom...... it's been said before but has probably been missed by those new to Sh5 and the installing of mods.

If a mod you want to install with JSGME has documentation in it, remove it before you add it to the Mods folder. It's unneccessary to install them with the mod, and besides that they can and will corrupt an install. I've found that out my self, the hard way.

chrysanthos
11-29-12, 12:36 PM
maybe this is the right topic so i gonna give it a shot....i want to change the controls from silent hunter 5 to 4....how can i do that please?

volodya61
11-29-12, 01:15 PM
maybe this is the right topic so i gonna give it a shot....i want to change the controls from silent hunter 5 to 4....how can i do that please?

:06: Maybe you meant this - http://www.subsim.com/radioroom/showthread.php?t=168297

chrysanthos
11-30-12, 06:39 AM
well thank you very much for the program but i remember that there is another option like you change inside a cfg file some orders....wich i dont know what configuration file is on 5.....

THE_MASK
02-17-13, 05:05 AM
Goblin says i cannot save dat files ?

busman
02-24-13, 01:32 AM
cool

eka
04-02-15, 04:23 AM
I am not able to see images (also with right mouse button).
is it my problem or thread pb?

thx

Shiklgroober
02-23-17, 07:44 AM
Hello! I delve into the Goblin editor. I am trying to make changes to the object, for example in the Deck Gun. I can not understand how all the same to edit objects (Deck gun) Goblin in the editor? Like the editor works for me. I configure it as mentioned in earlier posts. Loading the main image - Submarin.GR2, then merge, - further file from Object- Gun- ... sim. Well, and then how ...? Gun rotates all. Further, it is impossible to change anything in detail. It may be necessary detail for its changes in export Max3D? Thank you!

Oby
02-23-17, 03:50 PM
You can't manipulate with 3d objects in Goblin editor.It is just a sort of preview app, but you can change or assign new controllers or reposition damage zones on objects and some other things. It's a long process but it can be done, if you are persistent.

For 3d manipulation we had a TDW editor(GR2EditorViewer).It is a TDW masterpiece with great potencial but unfortunatelly in current state, it is very limited and somehow buggy. And you can't use it on 64bit system.

Good luck.

:salute:

Shiklgroober
02-26-17, 12:28 PM
Thanks for the answer. Is it possible to change the graphics of the game in your hand? May be export another tools? For example, in Max3D? Are there any external editor for such work? After someone makes a fashion in this area? I would also like to try to do something! Thank you!

u crank
10-16-19, 04:46 AM
Reported as spam. ^

Jimbuna
10-16-19, 05:00 AM
Reported as spam. ^

Good catch, I've sent them back to Hanoi :salute:

Aktungbby
01-24-20, 03:54 AM
^:spammm:

CassiousClay
12-05-20, 09:53 AM
I'm contributing an update to this thread and info since the last post I saw that was on-topic with the subject of the thread was several years ago and I figured it out.

As of 2020 with PhotoShop 6's Nvidia DDS plugin the save settings I found to work are

ARPG 8 Interpolated Alpha
9 mipmaps
I've left the rest of the settings unchanged.

U-190
02-26-21, 06:48 PM
Ein grosses Schiff braucht ein grosses Fahrwasser! :salute: