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Hitman
01-27-10, 03:40 PM
Thanks to Jimbuna for providing permissions in the name of the GWX team :salute:


What nobody reads (But should!):

/////////////// 1.- DESCRIPTION: ///////////////

This mod is quite similar to the reduced Black Sea campaign files I did for GWX 2.1, but this time it's for the Mediterranean. The mod just picks the stock GWX3 campaign, and eliminates the traffic of the whole world except the one that goes into/out from, or inside the Mediterranean. Thus it reduces considerably loading times, and frees up the processor while playing inside the med, as it no longer needs to calculate the positions of ships all around the world.

/////////////// 2.- HOW TO USE: ///////////////

If you are OUTSIDE the Mediterranean and want to transfer there, do NOT enable the mod. Make your patrol and enter the Mediterranean Sea by running the Gibraltar Gauntlett, and then dock at any axis flotilla base and transfer.

If you have done the above, or were already in the Mediterranean, simply enable the mod while in Base. Do NOT enable it in a saved game, it will cause problems. Do it in between patrols.

/////////////// 3.- HOW TO ENABLE/DISABLE ///////////////

JGSME ready, drop it into your "Mods" folder and enable as usual.

/////////////// 4.- CREDITS/PERMISSIONS ///////////////

-The GWX Team for the original campaign files
-Me for the minor work of removing the unnecessary traffic

Permissions to further rework this mod should be requested from the GWX guys. If they provide them, I have nothing against anybody doing whatever they want with this mod. But please be nice and ask them first!!

Have fun

Hitman, Jan 2010

You can get it here: http://www.subsim.com/radioroom/downloads.php?do=file&id=1530

Wreford-Brown
01-27-10, 04:27 PM
Awesome idea, Hitman. Should really reduce load times.

:salute:

KL-alfman
01-27-10, 05:59 PM
well done!
will give the Mediterranean a try after "drumbeat" which I'm in currently.
:yeah:

bigboywooly
01-27-10, 06:24 PM
Nice one Hitman
Wil come in handy for my up and coming reinstall
lol

sergei
01-28-10, 01:29 PM
Nice work Hitman

Jimbuna
01-28-10, 02:32 PM
No prob Hitman.......and an even bigger slice of recognition to one of the campaign masters BBW http://www.psionguild.org/forums/images/smilies/wolfsmilies/thumbsup.gif

bigboywooly
01-28-10, 04:36 PM
No prob Hitman.......and an even bigger slice of recognition to one of the campaign masters BBW http://www.psionguild.org/forums/images/smilies/wolfsmilies/thumbsup.gif

Ummmmm thanx :oops:

Feel like doing some campaign work as it happens
Was gonna wait for SH5 and look see there
but
lol

These seperate mis files are cool for playing in one area only :up:

zulus
01-29-10, 06:53 AM
Thanks for the mod :) Is it ok to enable it on top of GWX3 New St.Naz and Schluese and other units V4 ? It wants to overwrite following files: Campaign_RND.mis and Campaign_SCR.mis

bigboywooly
01-29-10, 07:38 AM
Thanks for the mod :) Is it ok to enable it on top of GWX3 New St.Naz and Schluese and other units V4 ? It wants to overwrite following files: Campaign_RND.mis and Campaign_SCR.mis

Yes its ok to use as long as you are in the med
Outside the med you will see nothing

zulus
01-29-10, 07:59 AM
Yes its ok to use as long as you are in the med
Outside the med you will see nothing

Cool! :) Maybe this mod will help to avoid some ctds since the game engine and cpu will have less job to take when I'm hunting in med only ?

bigboywooly
01-29-10, 08:02 AM
Will reduce load times massively and remove most of the SH3 world so is always a chance there will be less CTDs etc

Jimbuna
02-01-10, 04:49 PM
Ummmmm thanx :oops:

Feel like doing some campaign work as it happens
Was gonna wait for SH5 and look see there
but
lol

These seperate mis files are cool for playing in one area only :up:

Credit where credit is due....moose.


http://img103.imageshack.us/img103/4726/hirsch07pr7.gif