Hitman
01-27-10, 03:40 PM
Thanks to Jimbuna for providing permissions in the name of the GWX team :salute:
What nobody reads (But should!):
/////////////// 1.- DESCRIPTION: ///////////////
This mod is quite similar to the reduced Black Sea campaign files I did for GWX 2.1, but this time it's for the Mediterranean. The mod just picks the stock GWX3 campaign, and eliminates the traffic of the whole world except the one that goes into/out from, or inside the Mediterranean. Thus it reduces considerably loading times, and frees up the processor while playing inside the med, as it no longer needs to calculate the positions of ships all around the world.
/////////////// 2.- HOW TO USE: ///////////////
If you are OUTSIDE the Mediterranean and want to transfer there, do NOT enable the mod. Make your patrol and enter the Mediterranean Sea by running the Gibraltar Gauntlett, and then dock at any axis flotilla base and transfer.
If you have done the above, or were already in the Mediterranean, simply enable the mod while in Base. Do NOT enable it in a saved game, it will cause problems. Do it in between patrols.
/////////////// 3.- HOW TO ENABLE/DISABLE ///////////////
JGSME ready, drop it into your "Mods" folder and enable as usual.
/////////////// 4.- CREDITS/PERMISSIONS ///////////////
-The GWX Team for the original campaign files
-Me for the minor work of removing the unnecessary traffic
Permissions to further rework this mod should be requested from the GWX guys. If they provide them, I have nothing against anybody doing whatever they want with this mod. But please be nice and ask them first!!
Have fun
Hitman, Jan 2010
You can get it here: http://www.subsim.com/radioroom/downloads.php?do=file&id=1530
What nobody reads (But should!):
/////////////// 1.- DESCRIPTION: ///////////////
This mod is quite similar to the reduced Black Sea campaign files I did for GWX 2.1, but this time it's for the Mediterranean. The mod just picks the stock GWX3 campaign, and eliminates the traffic of the whole world except the one that goes into/out from, or inside the Mediterranean. Thus it reduces considerably loading times, and frees up the processor while playing inside the med, as it no longer needs to calculate the positions of ships all around the world.
/////////////// 2.- HOW TO USE: ///////////////
If you are OUTSIDE the Mediterranean and want to transfer there, do NOT enable the mod. Make your patrol and enter the Mediterranean Sea by running the Gibraltar Gauntlett, and then dock at any axis flotilla base and transfer.
If you have done the above, or were already in the Mediterranean, simply enable the mod while in Base. Do NOT enable it in a saved game, it will cause problems. Do it in between patrols.
/////////////// 3.- HOW TO ENABLE/DISABLE ///////////////
JGSME ready, drop it into your "Mods" folder and enable as usual.
/////////////// 4.- CREDITS/PERMISSIONS ///////////////
-The GWX Team for the original campaign files
-Me for the minor work of removing the unnecessary traffic
Permissions to further rework this mod should be requested from the GWX guys. If they provide them, I have nothing against anybody doing whatever they want with this mod. But please be nice and ask them first!!
Have fun
Hitman, Jan 2010
You can get it here: http://www.subsim.com/radioroom/downloads.php?do=file&id=1530