View Full Version : Diesel startup sequence for Flatmonkey's Engine room
arnahud2
01-24-10, 06:35 AM
EDIT 02/22/2010 : see this thread !!!!!!!!!! http://www.subsim.com/radioroom/showthread.php?t=162227
Hi,
for all (and especially Flakmonkey)
EDIT 02/20/2010 (see page #2) : still WIP, and still a major problem with in-game tests : "my" sound is played only on times per session. What's wrong :damn::damn: . Need a lot of fine tunes... Let's go !!
As Flakmonkey's VIIC Engine room promise to be a wonderful work, i think it will need a good diesel startup sequence sound (like SH4).
But somebody, in a yesterday's post told me about Thomsen's sound Pack, so i tried it and....what a surprise !!! Diesel startup sequence is the one from SH4, a Fairbank-Morse US diesel engine...This sound is very good, but not real for U-boat...as MAN diesels sounds are greatly differents.
So, as i'm the proud owner of "Das Boat" in DVD version, i will try to record its own MAN diesel startup sequence (remember, just before the end, when the u-96 just emerges from the deep) and then, make a .wav, .ogg or .mp3 sound file for SH3.
EDIT : as Flakmonkey seems to meet some difficulties with the 3D engine animation, sound synchronization will be a secondary objective....
EDIT 2 :01/29/2010 : WIP !!!! Aaaaaaaaarrrrhh !!! "Das boat" diesel startup sequence is launched : as i digitalize "olds" LP with Cool Edit, this one created distorsion with my many attempts with "das boat : LP's recording needs to be amplified. Not DVD's sound track recordings....Just tweaking Cool Edit was the solution !!!! :woot::woot:
Thanks for the guys who tried to help me !!!
I Will try to upload on subsim a bêta version (or final version if Flakmonkey can't add 3D animation of his diesel's room) this weekend, but i can't promise it yet, as i've got a lot's of work with many real horses on saturday and sunday morning.
Ar Nahud II
The only way I can think of, is placing the engine start sound at the end of the "surface the Uboat" sound. When the uboat surfaces, the diesel engines are started in 99% of the ocasions, so the boat has full propulsion power in case it is needed. The main difficulty will be synchronizing this sound with the moment (which will possibly linked to speed?) the diesels from flakmonkey start moving. But it sure can be done. Good idea :up:
arnahud2
01-24-10, 07:15 AM
Thanks for the answer, Hitman :
As Flakmonkey's work is not achieved, we can't know now if "3D startup motion" (if Flakmonkey includes it) will occur automatically when surfacing ? In this case, a "minor" surfacing sound like "Surface the boat" could be replaced by Diesel startup sequence. But if the boat was "too" deeper", diesel startup sequence will occur when the boat will be still under surface...Do you agree ?
I mean that "aliased" startup sequence with an order sound is not the best way to gain a good result. I remember that in SH4 a "sea surfacing" sound (which occurs only when the sub really emerges) has been replaced by the diesel startup sequence from Wilhelm Tell (i remember his wonderful job, as i tuned it few days laters). So a good result was achieved. But my searchs in SH3's sounds files didn't show such a file.
So, doing "Das boat diesel startup" record and making a file "formatted" for SH3 seems to be easy, but not the synchronization. If there is no surfacing sounds that could be replaced or aliazed, i don't see any way to obtain a good result...
For examples, Thomsen's sound pack or the recently Spirit of the Machines need to hit some keys of the keyboard. I don't want that, but a sound transition automatically played, if possible.
what do you think about that ? any suggestion ?
(Sorry for my poor english, i never like school when i was a teenager)
Edit : i've an idea : i think that i could work with "submarine_surfacing.wav" in SH3/data/sound (duration : approx. 10 sec). Two ways are possible : Totally replace this sound with "Das Boat" diesel startup or merge this sound with my futur record of movie's diesel startup, which appears to be the best way. Then, to obtain a good result, the surface diesel "patrol" sound must be close to the one from the end of my record from "Das boat" diesel startup, otherwise a difference could be audible.
Stay tuned !!!
Ar Nahud II
arnahud2
01-24-10, 12:05 PM
'Working on submarine_surfacing.wav's itself lenght. 'tryin to know how many secondes i could add, there is a limit (the same thing appeared with SH4. The best way is, firstly, to determine which is exectly the maximum lengh allowed by the game for the modified sound file). If the sound is too long, SH3's code don't allow ingame session to play it. There's a BIG silence instead. 24 sec too long. Let's trying 18...:DL
Stay tuned !!!
arnahud2
01-26-10, 07:36 AM
Hi,
I found max lengh for the file, and started "das boat" diesel recording, with a lot of difficulties ( i use cool edit pro 2.1)
First attempts ("direct way", through Cool Edit, gave me a very "discorded" sound, very very sad, whilst monitoring sound during recording was not so bad.
So, i tried once again and minimized input level at 50%, and 25% : same results...
Then, i made further attempts using a "passive way", as if i was recording with an old tape recorder (i recorded the stereo-mix output of my sound card, many records of tapes or LP's was digitally recorded successfully by this way) : Same results.
I wonder if the sound track of the movie could be protected ? I never seen that before.
My sound card (in a six-month Samsung laptop) is a common Realtek 7.1
Somebody could help me ?
EDIT : as Flakmonkey seems to meet some difficulties with the 3D engine animation, sound synchronization will be a secondary objective....
Ar Nahud II
Das Gespenst
01-26-10, 10:06 PM
I don't think I can help you, but it looks like you've done wonderful work so far! :yeah:
arnahud2
01-27-10, 01:03 AM
I don't think I can help you, but it looks like you've done wonderful work so far! :yeah:
Thanks,
I don't give up, as i'm sure sound track from DVD can't be right protected.
I think a different way must be used to record only the sounds , as it's the first time i do that.
So, let me a few times to understand what is the best way to record this sound track. (maybe Cool Edit settings must be tweak, for example).
Let's try it tonight !!!
Ar Nahud II
Check if the sound from this video is of any help: http://www.youtube.com/watch?v=77GTGX0V-u0
It's 100% not coyprighted material :up:
arnahud2
01-27-10, 02:45 PM
Check if the sound from this video is of any help: http://www.youtube.com/watch?v=77GTGX0V-u0
It's 100% not coyprighted material :up:
Yes, sounds from this video could help ! Only one trying session in a "passive way" has been successful.
But i think that "das boat" sounds are better, in terms of quality, and as i said before, i don't give up.
So, if "das boat sounds" recording would be impossible, be sure that i will use some sounds from youtube or else.
Thanks, your help is welcome !! :salute:
Ar Nahud II
arnahud2
01-28-10, 10:08 PM
WIP !!! Please, see EDIT 2 from first post, there's a good news !!
brett25
02-19-10, 02:28 PM
arnahud,
:down:edit, apologies- this program will work (http://www.mp3mymp3.com/mp3_my_mp3_recorder.html (http://download.cnet.com/MP3-My-MP3-Recorder/3000-2140_4-10369269.html)). You need to record in "what you hear" mode and it will work
:rock:edit again, since posting last ive done more research and have concluded that Audacity (http://audacity.sourceforge.net/download/windows) is the better program. Its free, open source and produces the more faithful recording. mp3mymp3 didn't seem yield as good of recording results. Hope this helps!
if you would like I can try to grab the clip from Das boot for you if you tell me which part
Rapt0r56
02-20-10, 02:44 AM
Please Check this Link
It's the Startup Sound from my Das Boot Sound Mod.
http://www.mediafire.com/?cnrznh52g15
Maybe it helps. :salute:
Please Check this Link
It's the Startup Sound from my Das Boot Sound Mod.
http://www.mediafire.com/?cnrznh52g15
Maybe it helps. :salute:
Hi there mate...
The sound it is cool however,
It looks to me that the extra boat env sounds are
stronger then the engine start itself.
I can imagine the sound that a diesel engine
would make back on those days, and more inside
a closed place, The starting engine itself should
be louder and stronger in your mood it is to low...
This is just my 2 cents mate.
Great work anyway!:salute:
Rapt0r56
02-20-10, 09:15 AM
Hi there mate...
The sound it is cool however,
It looks to me that the extra boat env sounds are
stronger then the engine start itself.
I can imagine the sound that a diesel engine
would make back on those days, and more inside
a closed place, The starting engine itself should
be louder and stronger in your mood it is to low...
This is just my 2 cents mate.
Great work anyway!:salute:
Yep, i think the same!
But since there wasn't any Dieselroom Mod at the time i created my Das Boot Mod it was ok, now we have a Dieselroom and we can change and Mod the Sound wich way we like.
Perhaps i make this Sound as an Extra Patch for the Dieselroom User that uses my Das Boot Mod too, but first we shall wait until FM released his Final Version. :ping:
Yep, i think the same!
But since there wasn't any Dieselroom Mod at the time i created my Das Boot Mod it was ok, now we have a Dieselroom and we can change and Mod the Sound wich way we like.
Perhaps i make this Sound as an Extra Patch for the Dieselroom User that uses my Das Boot Mod too, but first we shall wait until FM released his Final Version. :ping:
Yep, I think the same way,
After FM and DD release their work, then you can work better
and make a much more real diesel sound to fit with it, It is not
the time, and you have the skill to do it , so it is a matter of
time until you can really work on it!:yeah:
arnahud2
02-20-10, 01:11 PM
Hi, sorry for the lack of informations since 01-29 :
At first, many thanks for your helps.
1 - I need some times for tuning "my" sound, as i meet the same problem as in SH4 's modded "Crash dive" sound (sound and game are differents, but trouble is exactly the same) : this sound is played one times per session, never more. I Don't know why, i need some times to solve that...maybe the modded sound needs to be exactly equal in time ?
2 - As Flakmonkeys intends to do an animated 3D diesel engine, i'm waiting for the final reliable FM version before applying "my" diesel startup sequence to his beautiful work. It needs a great startup sound !!! Please, please, let me do it !!
So now, my next attempt is to "create" a moded sound exactly the same as stock sound in duration, bitrate, frequencies, etc, etc.
Maybe the trouble is that i merged splash sound (when the sub emerges) and diesel startup from "Das Boat" ?
Regards,
Ar Nahud II l'Excommunié
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