PDA

View Full Version : [WIP] German Type 205


Subsim modder 32
11-22-09, 06:34 AM
German Type 205 Submarine for Silent Hunter IV
(beta 0.3)
=====================================

Hy guys. This is my first posting in this forum.

This is my first PC-game mod, the German Type 205 Submarine for Silent Hunter IV ( http://de.wikipedia.org/wiki/U-Boot-Klasse_205 ). It was designed and tested on an un-modified version of Silent Hunter IV v.1.5 (with U-Boat missions). My advice is to remove all mods and test it on a clean installation of SHIV (it should work with other mods installed, but since I can not test all the combinations of mods presently available on the web, I take no responsability if it crashes you SH4 installation).

Installation
============
Install it with JSGME as you would do with any other sub presently available. For those of you not having the U-Boot Missions addon, I am including a tweak in the "Notes" section below. Be sure to READ it and APPLY it!!!

Uninstallation
==============
Use the remove mod feature from JSGME.


Changelog
=========
-=(v. beta 0.1)=-
<no changelog for first version>


Notes on v. beta 0.1:

- you can play campaigns with this sub.
- weapons are free, but start your career with some money, otherwise you can not re-equip with new weapons after removing some (bug!?);
- the sub is equipped by default with (2xMk-48 + 4xMk-16) in the launch tubes + full complement of zero Mk-48 in the magazine;
- to extend the radar mast press "Shift" + "X"; press again to retract it; use it at periscope depth before surfacing
- diving depth of the sub up to 250 m - max;
- torpedo launch depth up to 250 m - max;
- max speed 12 knots (surfaced), 17 knots (submerged);

TODO
- texture mapping
- operational snorkel
- disel smoke
- reduce mesh quality
- rotating bow dive planes
- 3d wake
- caustic map
- correct gap at torpedo doors
- add more conning tower details
- depth control seem not to work correctly
- rotating radar antenna
- reduce number of crew members
- collision spheres, boxes
- ...

Some images v0.1:
http://img256.imageshack.us/img256/2895/klasse205004.th.jpg (http://img256.imageshack.us/i/klasse205004.jpg/)http://img163.imageshack.us/img163/7295/loadingscreen01large.th.jpg (http://img163.imageshack.us/i/loadingscreen01large.jpg/)


Notes on v. beta 0.2:

- new texture coordinates, maps are taken from XVIII-type sub, ambient occlusion map changed
- caustic map now appear correct on submarines hull (I've had to do some changes in 3dsmax)
- added more conning tower details
- collision spheres and boxes adjusted to geometry
- crew members reduced
- depth control now ok
- corrected gaps at torpedo doors
- radar antenna extended together with snorkel, RWN, antenna
- radar antenna rotating

TODO
- new texture maps
- disel smoke
- operational snorkel (SH5?)
- rotating bow dive planes (SH5?)
- 3d wake still not perfect
- tower makes waves at periscope depth
- add periscope blubbers
- enable surface radar antenna function
- adjust propeller texture maps
- change side from american to german
- ...

Some images v0.2:
http://img513.imageshack.us/img513/7936/type205033.th.jpg (http://img513.imageshack.us/i/type205033.jpg/)http://img513.imageshack.us/img513/7506/type205038.th.jpg (http://img513.imageshack.us/i/type205038.jpg/)http://img513.imageshack.us/img513/355/type205036.th.jpg (http://img513.imageshack.us/i/type205036.jpg/)http://img513.imageshack.us/img513/1388/type205032.th.jpg (http://img513.imageshack.us/i/type205032.jpg/)


Notes on v. beta 0.3:

- added more 3d details
- new texture coordinates, new texture map, ambient occlusion map changed
- changed side to german
- changed interior to S18, so active sonar is available
- added diesel smoke
- adjusted water particles and bubbles
- added snorkel details
- new heavy weight torpedo DM 2 A1 (fictive range and speed, larger warhead)
- added torpedo buttons

TODO
- foam waves still visible when submered
- 3d wake still not perfect
- add periscope blubbers
- repair torpedo graphics
- add foam waves to tower and to sonar dome at submarines bow
- stopping radar antenna rotation if submerged
- correct rotating bow dive planes (SH5?)
- operational snorkel (SH5?)
- ...

Some images v0.3:
http://img245.imageshack.us/img245/6949/type205058.th.jpg (http://img245.imageshack.us/i/type205058.jpg/)http://img245.imageshack.us/img245/5283/type205056.th.jpg (http://img245.imageshack.us/i/type205056.jpg/)http://img245.imageshack.us/img245/4205/type205055.th.jpg (http://img245.imageshack.us/i/type205055.jpg/)http://img245.imageshack.us/img245/4063/type205054.th.jpg (http://img245.imageshack.us/i/type205054.jpg/)http://img245.imageshack.us/img245/5086/type205059.th.jpg (http://img245.imageshack.us/i/type205059.jpg/)http://img98.imageshack.us/img98/2217/type205062.th.jpg (http://img98.imageshack.us/i/type205062.jpg/)http://img98.imageshack.us/img98/8730/type205061.th.jpg (http://img98.imageshack.us/i/type205061.jpg/)http://img98.imageshack.us/img98/844/type205060.th.jpg (http://img98.imageshack.us/i/type205060.jpg/)






Notes on v. beta 0.3+Ex-U1:

- added experimental submarine Ex-U1 with "Kreislauf-Diesel" propulsion.

Some images v0.3+Ex-U1:
http://img6.imageshack.us/img6/2305/type205066.th.jpg (http://img6.imageshack.us/i/type205066.jpg/)http://img6.imageshack.us/img6/3641/type205067.th.jpg (http://img6.imageshack.us/i/type205067.jpg/)http://img191.imageshack.us/img191/9857/type205065.th.jpg (http://img191.imageshack.us/i/type205065.jpg/)http://img191.imageshack.us/img191/4508/type205064.th.jpg (http://img191.imageshack.us/i/type205064.jpg/)http://img191.imageshack.us/img191/7804/type205063.th.jpg (http://img191.imageshack.us/i/type205063.jpg/)


Credits (Updated)
=======
The Type 205 3d model and texturing are done by me. Artwork of loading screens by me.

Terms of use
============
- This model is free and anyone downloading and using it should not obtain any kind of material advantages from it.
- You are free to host this mod, reference it or post links leading to it (if you host it, I would be glad if you contact me so that I can reccomend your site).
- If you want to use it in one of your mods, feel free to do it.(again, please notify me before that)
- If you want to modify the model and/or use parts from it (maps and other art files included) into other projects of yours, feel free to do that, but credit me for the orriginal work (and notify me, please!).



Download links for mod v. beta 0.3+EX-U1:
(dl size ~86Mb)
!!!HERE AT SUBSIM/Downloads!!!
http://www.subsim.com/radioroom/downloads.php?do=file&id=1435&act=down
Additional downloads links:
-

keltos01
11-22-09, 11:41 AM
very nice model ! :up:

keltos

Bartolomeus
11-22-09, 11:45 AM
Awesome! Great work! :yeah:

ETR3(SS)
11-22-09, 01:00 PM
Looks great! I was wondering when someone would do the modern German boats. A helpful word of advice, you can't get radar and a snorkel mast to both work. The raising/lowering radar mast uses the command for the snorkel. Also the snorkel isn't working correctly in SH4, it won't remove the CO2 from the boat. Other than that you "to do" list looks good to! :yeah:

gimpy117
11-22-09, 03:15 PM
:salute: way to break into the forums with a bang
welcome!

Subsim modder 32
11-22-09, 03:21 PM
thnx all,

@ETR3(SS)
I think, I will create all masts (snorkel, radar, radarwarning and radio) as one object and rise and lower all with "X".

I have a problem with the caustic map. The caustic waves are allways concentrated to a special area. :damn:

I have found a setting under "UnifiedRenderControler", where I can turn the effect on/off and tune a little bit, but the problem remains still the same.

http://img171.imageshack.us/img171/166/type205021.jpg
By zgrad (http://profile.imageshack.us/user/zgrad) at 2009-11-22

keltos01
11-22-09, 04:50 PM
looking good !

in the first picture in game (first post) had you already made the occlusion map or is the sub just that dark ? if not there's an excellent tutorial here on subsim.

keltos

MadDog09
11-23-09, 01:57 PM
Can´t downoad - "too many downloaders". Please submit it to another filehoster.

Oh, sorry. I have noticed to late "comming soon..".

Subsim modder 32
11-26-09, 05:17 PM
I have uploaded a new version (betha 0.2). Changelog, To-Do list and new pictures are in the first posting.


I have still a problem with the surface waves when the submarine ist driving at periscope depth. Because small size of the Type205 submarine the periscope depth is only 10.5 m. I have tested the settings in tha .val file and the position of the wave nodes in the .dat file, but I haven't found a solution yet. Any idea?

A second question is, how to activate the radar antenna. I can rise and lower the antenna(s) with shift+X, but I can't activate and use the surface radar.

http://img690.imageshack.us/img690/5518/type205034.jpg

Subsim modder 32
01-04-10, 04:07 PM
I have added version 0.3. For more details please look at the first posting.
http://img245.imageshack.us/img245/5283/type205052.th.jpg (http://img245.imageshack.us/i/type205052.jpg/)

gimpy117
01-06-10, 12:16 AM
what a great job :up:. i think it's becoming high time for a good cold war mod with all the other subs running around!

Subsim modder 32
01-06-10, 03:26 PM
Thank you gimpy117. It would be cool, if SH5 would support some features of subs out of the 60's. For example a wire guided torpedo and more detailed sonar simulation would be nice. So far, I haven't experienced any countermeasures of enemy ships if I use radar or active sonar to find the distance to my targets. Here a better enemy-AI is needed. Separately extensible radar/antennae masts and a working retractable snorkel mast are also lacking in SH4.
What I also miss is a possibility to implement the correct movement of the post war german bow dive planes in the game (http://upload.wikimedia.org/wikipedia/commons/e/e2/U-Boot-Klasse_205_U-9.jpg) and I think, that the X rudder of the USS Albacore and the modern Type212 submarine could be also difficult to implement.

But the ubi-developers have made with SH4 a very good job, and I hope that SH5/6 will support modern warfare at last.

And when I'm allready talking about developers, I would like to thank all you guys for sharing your mods and experiences and in special for the tools like Silent 3ditor and Generic Mod Enabler and of course Neal and his stuff for subsim.com.

Karle94
01-06-10, 03:29 PM
Silent Hunter V is in WWII but one can only hope for the SHVI if there will be a SHVI. Nice wok on the 205 by the way.

Subsim modder 32
01-09-10, 01:50 PM
Added a new submarine, Ex-U1 with Closed Cycle Diesel propulsion. This submarine was bought by Thyssen Nordseewerke GmbH(TNSW) after it was decommissioned by the german navy in 1992. TNSW used the sub for testing the air independent Diesel system. After successful tests the submarine was finally scrapped 1993.

Task Force
01-09-10, 05:43 PM
Very good, Nice model.

Subsim modder 32
01-10-10, 10:22 AM
Here, you find a short movie I made with my mod during an attack run. :-)

http://www.youtube.com/watch?v=7UjohxJOLxQ

gimpy117
01-10-10, 10:28 AM
:salute: looks good. does it come in the EX U-1 colors standard? or is that an extra?

Subsim modder 32
01-10-10, 10:46 AM
Thyssen Nordseewerke GmbH has painted the sub in these colors, because it was a cilvil ship. The colors are "Thyssen Blue" with a red conning tower. The colors are included in the download file.
http://img6.imageshack.us/img6/2305/type205066.th.jpg (http://img6.imageshack.us/i/type205066.jpg/)http://img6.imageshack.us/img6/3641/type205067.th.jpg (http://img6.imageshack.us/i/type205067.jpg/)

Werewolf
01-29-10, 11:25 AM
that is ..... AWESOME!:yeah:

I Salute you :salute:

Royale-Adio
03-14-10, 01:48 AM
I installed 0.3 with JSGME on clear SH4 1.5 and sub doesn't appear in career menu. Plus, since the install, menus are in german. What to do???

keltos01
03-14-10, 02:53 AM
waterfall display etc..:yeah: don't know how you did that !

btw you should use this to revive the old cold war thread


regards


keltos

Subsim modder 32
03-14-10, 04:15 AM
Royale-Adio, I have changed the menu language and added the files needed to start a career. Copy this files into the mod dir. I will add this feature to the next version.
http://rapidshare.com/files/363142103/Type205_EXU1_V0p3B.zip.html

Keltos, I think you mean the youtube video? The waterfall display is out of Dangerous Waters. It is not implemented in SH.

By the way, I have seen a thread from you, where you made the special movement for the bow dive planes for a japanese submarine. I have also a problem with the bow diving planes of the Type205 submarine: http://upload.wikimedia.org/wikipedia/commons/e/e2/U-Boot-Klasse_205_U-9.jpg The picture shows one of two diving planes. The other one is bent into the opposite direction. So the starboard creates a lifting force and the larboard plane creates a force downwards. Only on plane is extended at the same time! Do you think, that it is possible to implement this moevement into SH?

keltos01
03-14-10, 04:40 AM
Royale-Adio, I have changed the menu language and added the files needed to start a career. Copy this files into the mod dir. I will add this feature to the next version.
http://rapidshare.com/files/363142103/Type205_EXU1_V0p3B.zip.html

Keltos, I think you mean the youtube video? The waterfall display is out of Dangerous Waters. It is not implemented in SH.

By the way, I have seen a thread from you, where you made the special movement for the bow dive planes for a japanese submarine. I have also a problem with the bow diving planes of the Type205 submarine: http://upload.wikimedia.org/wikipedia/commons/e/e2/U-Boot-Klasse_205_U-9.jpg The picture shows one of two diving planes. The other one is bent into the opposite direction. So the starboard creates a lifting force and the larboard plane creates a force downwards. Only on plane is extended at the same time! Do you think, that it is possible to implement this moevement into SH?

yes

make the animation on eone side and invert the anim on the other

keltos

Royale-Adio
03-14-10, 05:03 AM
''Royale-Adio, I have changed the menu language and added the files needed to start a career. Copy this files into the mod dir. I will add this feature to the next version.''

Gee thanks! I spent the whole night trying to make myself a campaign file! Came close (The name actually appears in menu but when I start it crashes :damn:).

EDIT: After close studies of the campaign file you provided, I came to realize my mistake which caused the CTDs. I just had to add the ''Type'' word in front of sub name like this:

F1Type205, 3,

and mine looked like :

F1205, 3,

Lot to learn... :damn:

Royale-Adio
03-14-10, 08:14 AM
Zoltan, I seriously don't know how you do but keep doing it dude! Your model is TOP NOTCH! Wayyyyyyyy better than Ubi devs. Seriously. The skin is gorgeous! How'd you do that!?

Subsim modder 32
03-16-10, 04:26 PM
@keltos01
I will try to crate two animation, as you said. Maybe I will have some questions then.

@Royale-Adio
I have had also several CTDs before it worked. The secret is to keep trying.
I don't have the feeling, that the skins are perfect. The difference is, that I have used lage resolution files with 6144x6144 pixel. The weldseam are created in CAD, together with the rest of the geometry. That means that the surfaces had been cut into several peaces. In 3dsmax the edges of the parts can be exported to a texture. This texture was used as a layer in photoshop. This way I got the correct position of the weldseams on the texture. At last rust, dirt and the text was added to the texture.

Mhesser
05-27-10, 10:00 AM
Hey Zoltan, (wenn du deutsch sprichst dann):

muss sagen das ich echt sprachlos von dem Model bin.
Habs mir runtergezogen aber bekomms nicht ans laufen.

Meine Version SH4 1.5 incl. U-Boat Missions

Denke da fehlt irgend ein Eintrag in den Karriere Konfigurationen.
Wäre nett wenn du da weiterhelfen könntest um das ganze auch spielbar zu machen ;)

Grüße


(if you speak english):

I must say im totally speechless of this great ship!
But i cant get it to work.
My SH4 Vers. üis 1.5 U-Boat Missions.
I installed it with JSGME correctly but there is no entry in the Carreer Mode.

Would be nice if you can help me with that ;)

Best wishes

Subsim modder 32
05-27-10, 12:36 PM
Hi Mhesser,

I have uploaded a new version (0.3B), where the new submarine is also available in camping mode. I hope the menu works now correct.

Und ja, ich kann deutsch, wollte jetzt aber nicht alles doppelt schreiben.

Zoltan

Mhesser
05-27-10, 01:03 PM
Es handelt sich grad um die :salute:
(Oder hast du grad eben noch mal neu hochgeladen?)


Aber danke für die Antwort ;)

EDIT: Ich nehm alles zurück :D
Habe im Downloadbereich den falschen runtergezogen.

Klappt jetzt.
Hoffe da kommen noch einige mehr :D

Das Boot ist von der Textur und der Umsetzung mit Abstand eins der besten die es für SH4 gibt!

(One of the best, textured Boats for SH4!!!)

Hast du vor in Zukunft uns noch weitere deutsche zu basteln? Würd ja gern was in der Richtung bauen nur ich hab vom Modelling so gut wie überhaupt keine Ahnung. :(

Bestes Design und Umsetzung bisher!


Beste Grüße

Yamato_NF
02-14-12, 02:38 PM
@Zoltan,
Try PMing Jhapprich with your schnorkel/Radar problems,
hes done SEVERAL (and i mean SEVERAL!) Cold War Russkie subs,:o
all with the Radar working!:rock:

Yamato_NF

EDIT: Sorry for the Necro post, but i felt i should help Zoltan out, since ive been hooked on this mod forever! :arrgh!: and i feel it is a good start to a CW mod.

seawolf12
02-15-12, 09:42 AM
Is it possible to mod a type 212a sub into the game??

XDLOL932
04-11-12, 10:38 AM
nice sub. looks very good ^^

mikki sykes
04-13-12, 09:33 AM
exellent sub!:salute:

Gibbs1
05-12-12, 08:42 AM
Hi, great sub. Would it be possible to make a 206 and/or a 212?

Greetings from Rostock

JackCarver
08-06-12, 09:07 AM
Cant donwload the sub, because of max. 3 Dls a day, but i hope ill get it fast :D