Subsim modder 32
11-22-09, 06:34 AM
German Type 205 Submarine for Silent Hunter IV
(beta 0.3)
=====================================
Hy guys. This is my first posting in this forum.
This is my first PC-game mod, the German Type 205 Submarine for Silent Hunter IV ( http://de.wikipedia.org/wiki/U-Boot-Klasse_205 ). It was designed and tested on an un-modified version of Silent Hunter IV v.1.5 (with U-Boat missions). My advice is to remove all mods and test it on a clean installation of SHIV (it should work with other mods installed, but since I can not test all the combinations of mods presently available on the web, I take no responsability if it crashes you SH4 installation).
Installation
============
Install it with JSGME as you would do with any other sub presently available. For those of you not having the U-Boot Missions addon, I am including a tweak in the "Notes" section below. Be sure to READ it and APPLY it!!!
Uninstallation
==============
Use the remove mod feature from JSGME.
Changelog
=========
-=(v. beta 0.1)=-
<no changelog for first version>
Notes on v. beta 0.1:
- you can play campaigns with this sub.
- weapons are free, but start your career with some money, otherwise you can not re-equip with new weapons after removing some (bug!?);
- the sub is equipped by default with (2xMk-48 + 4xMk-16) in the launch tubes + full complement of zero Mk-48 in the magazine;
- to extend the radar mast press "Shift" + "X"; press again to retract it; use it at periscope depth before surfacing
- diving depth of the sub up to 250 m - max;
- torpedo launch depth up to 250 m - max;
- max speed 12 knots (surfaced), 17 knots (submerged);
TODO
- texture mapping
- operational snorkel
- disel smoke
- reduce mesh quality
- rotating bow dive planes
- 3d wake
- caustic map
- correct gap at torpedo doors
- add more conning tower details
- depth control seem not to work correctly
- rotating radar antenna
- reduce number of crew members
- collision spheres, boxes
- ...
Some images v0.1:
http://img256.imageshack.us/img256/2895/klasse205004.th.jpg (http://img256.imageshack.us/i/klasse205004.jpg/)http://img163.imageshack.us/img163/7295/loadingscreen01large.th.jpg (http://img163.imageshack.us/i/loadingscreen01large.jpg/)
Notes on v. beta 0.2:
- new texture coordinates, maps are taken from XVIII-type sub, ambient occlusion map changed
- caustic map now appear correct on submarines hull (I've had to do some changes in 3dsmax)
- added more conning tower details
- collision spheres and boxes adjusted to geometry
- crew members reduced
- depth control now ok
- corrected gaps at torpedo doors
- radar antenna extended together with snorkel, RWN, antenna
- radar antenna rotating
TODO
- new texture maps
- disel smoke
- operational snorkel (SH5?)
- rotating bow dive planes (SH5?)
- 3d wake still not perfect
- tower makes waves at periscope depth
- add periscope blubbers
- enable surface radar antenna function
- adjust propeller texture maps
- change side from american to german
- ...
Some images v0.2:
http://img513.imageshack.us/img513/7936/type205033.th.jpg (http://img513.imageshack.us/i/type205033.jpg/)http://img513.imageshack.us/img513/7506/type205038.th.jpg (http://img513.imageshack.us/i/type205038.jpg/)http://img513.imageshack.us/img513/355/type205036.th.jpg (http://img513.imageshack.us/i/type205036.jpg/)http://img513.imageshack.us/img513/1388/type205032.th.jpg (http://img513.imageshack.us/i/type205032.jpg/)
Notes on v. beta 0.3:
- added more 3d details
- new texture coordinates, new texture map, ambient occlusion map changed
- changed side to german
- changed interior to S18, so active sonar is available
- added diesel smoke
- adjusted water particles and bubbles
- added snorkel details
- new heavy weight torpedo DM 2 A1 (fictive range and speed, larger warhead)
- added torpedo buttons
TODO
- foam waves still visible when submered
- 3d wake still not perfect
- add periscope blubbers
- repair torpedo graphics
- add foam waves to tower and to sonar dome at submarines bow
- stopping radar antenna rotation if submerged
- correct rotating bow dive planes (SH5?)
- operational snorkel (SH5?)
- ...
Some images v0.3:
http://img245.imageshack.us/img245/6949/type205058.th.jpg (http://img245.imageshack.us/i/type205058.jpg/)http://img245.imageshack.us/img245/5283/type205056.th.jpg (http://img245.imageshack.us/i/type205056.jpg/)http://img245.imageshack.us/img245/4205/type205055.th.jpg (http://img245.imageshack.us/i/type205055.jpg/)http://img245.imageshack.us/img245/4063/type205054.th.jpg (http://img245.imageshack.us/i/type205054.jpg/)http://img245.imageshack.us/img245/5086/type205059.th.jpg (http://img245.imageshack.us/i/type205059.jpg/)http://img98.imageshack.us/img98/2217/type205062.th.jpg (http://img98.imageshack.us/i/type205062.jpg/)http://img98.imageshack.us/img98/8730/type205061.th.jpg (http://img98.imageshack.us/i/type205061.jpg/)http://img98.imageshack.us/img98/844/type205060.th.jpg (http://img98.imageshack.us/i/type205060.jpg/)
Notes on v. beta 0.3+Ex-U1:
- added experimental submarine Ex-U1 with "Kreislauf-Diesel" propulsion.
Some images v0.3+Ex-U1:
http://img6.imageshack.us/img6/2305/type205066.th.jpg (http://img6.imageshack.us/i/type205066.jpg/)http://img6.imageshack.us/img6/3641/type205067.th.jpg (http://img6.imageshack.us/i/type205067.jpg/)http://img191.imageshack.us/img191/9857/type205065.th.jpg (http://img191.imageshack.us/i/type205065.jpg/)http://img191.imageshack.us/img191/4508/type205064.th.jpg (http://img191.imageshack.us/i/type205064.jpg/)http://img191.imageshack.us/img191/7804/type205063.th.jpg (http://img191.imageshack.us/i/type205063.jpg/)
Credits (Updated)
=======
The Type 205 3d model and texturing are done by me. Artwork of loading screens by me.
Terms of use
============
- This model is free and anyone downloading and using it should not obtain any kind of material advantages from it.
- You are free to host this mod, reference it or post links leading to it (if you host it, I would be glad if you contact me so that I can reccomend your site).
- If you want to use it in one of your mods, feel free to do it.(again, please notify me before that)
- If you want to modify the model and/or use parts from it (maps and other art files included) into other projects of yours, feel free to do that, but credit me for the orriginal work (and notify me, please!).
Download links for mod v. beta 0.3+EX-U1:
(dl size ~86Mb)
!!!HERE AT SUBSIM/Downloads!!!
http://www.subsim.com/radioroom/downloads.php?do=file&id=1435&act=down
Additional downloads links:
-
(beta 0.3)
=====================================
Hy guys. This is my first posting in this forum.
This is my first PC-game mod, the German Type 205 Submarine for Silent Hunter IV ( http://de.wikipedia.org/wiki/U-Boot-Klasse_205 ). It was designed and tested on an un-modified version of Silent Hunter IV v.1.5 (with U-Boat missions). My advice is to remove all mods and test it on a clean installation of SHIV (it should work with other mods installed, but since I can not test all the combinations of mods presently available on the web, I take no responsability if it crashes you SH4 installation).
Installation
============
Install it with JSGME as you would do with any other sub presently available. For those of you not having the U-Boot Missions addon, I am including a tweak in the "Notes" section below. Be sure to READ it and APPLY it!!!
Uninstallation
==============
Use the remove mod feature from JSGME.
Changelog
=========
-=(v. beta 0.1)=-
<no changelog for first version>
Notes on v. beta 0.1:
- you can play campaigns with this sub.
- weapons are free, but start your career with some money, otherwise you can not re-equip with new weapons after removing some (bug!?);
- the sub is equipped by default with (2xMk-48 + 4xMk-16) in the launch tubes + full complement of zero Mk-48 in the magazine;
- to extend the radar mast press "Shift" + "X"; press again to retract it; use it at periscope depth before surfacing
- diving depth of the sub up to 250 m - max;
- torpedo launch depth up to 250 m - max;
- max speed 12 knots (surfaced), 17 knots (submerged);
TODO
- texture mapping
- operational snorkel
- disel smoke
- reduce mesh quality
- rotating bow dive planes
- 3d wake
- caustic map
- correct gap at torpedo doors
- add more conning tower details
- depth control seem not to work correctly
- rotating radar antenna
- reduce number of crew members
- collision spheres, boxes
- ...
Some images v0.1:
http://img256.imageshack.us/img256/2895/klasse205004.th.jpg (http://img256.imageshack.us/i/klasse205004.jpg/)http://img163.imageshack.us/img163/7295/loadingscreen01large.th.jpg (http://img163.imageshack.us/i/loadingscreen01large.jpg/)
Notes on v. beta 0.2:
- new texture coordinates, maps are taken from XVIII-type sub, ambient occlusion map changed
- caustic map now appear correct on submarines hull (I've had to do some changes in 3dsmax)
- added more conning tower details
- collision spheres and boxes adjusted to geometry
- crew members reduced
- depth control now ok
- corrected gaps at torpedo doors
- radar antenna extended together with snorkel, RWN, antenna
- radar antenna rotating
TODO
- new texture maps
- disel smoke
- operational snorkel (SH5?)
- rotating bow dive planes (SH5?)
- 3d wake still not perfect
- tower makes waves at periscope depth
- add periscope blubbers
- enable surface radar antenna function
- adjust propeller texture maps
- change side from american to german
- ...
Some images v0.2:
http://img513.imageshack.us/img513/7936/type205033.th.jpg (http://img513.imageshack.us/i/type205033.jpg/)http://img513.imageshack.us/img513/7506/type205038.th.jpg (http://img513.imageshack.us/i/type205038.jpg/)http://img513.imageshack.us/img513/355/type205036.th.jpg (http://img513.imageshack.us/i/type205036.jpg/)http://img513.imageshack.us/img513/1388/type205032.th.jpg (http://img513.imageshack.us/i/type205032.jpg/)
Notes on v. beta 0.3:
- added more 3d details
- new texture coordinates, new texture map, ambient occlusion map changed
- changed side to german
- changed interior to S18, so active sonar is available
- added diesel smoke
- adjusted water particles and bubbles
- added snorkel details
- new heavy weight torpedo DM 2 A1 (fictive range and speed, larger warhead)
- added torpedo buttons
TODO
- foam waves still visible when submered
- 3d wake still not perfect
- add periscope blubbers
- repair torpedo graphics
- add foam waves to tower and to sonar dome at submarines bow
- stopping radar antenna rotation if submerged
- correct rotating bow dive planes (SH5?)
- operational snorkel (SH5?)
- ...
Some images v0.3:
http://img245.imageshack.us/img245/6949/type205058.th.jpg (http://img245.imageshack.us/i/type205058.jpg/)http://img245.imageshack.us/img245/5283/type205056.th.jpg (http://img245.imageshack.us/i/type205056.jpg/)http://img245.imageshack.us/img245/4205/type205055.th.jpg (http://img245.imageshack.us/i/type205055.jpg/)http://img245.imageshack.us/img245/4063/type205054.th.jpg (http://img245.imageshack.us/i/type205054.jpg/)http://img245.imageshack.us/img245/5086/type205059.th.jpg (http://img245.imageshack.us/i/type205059.jpg/)http://img98.imageshack.us/img98/2217/type205062.th.jpg (http://img98.imageshack.us/i/type205062.jpg/)http://img98.imageshack.us/img98/8730/type205061.th.jpg (http://img98.imageshack.us/i/type205061.jpg/)http://img98.imageshack.us/img98/844/type205060.th.jpg (http://img98.imageshack.us/i/type205060.jpg/)
Notes on v. beta 0.3+Ex-U1:
- added experimental submarine Ex-U1 with "Kreislauf-Diesel" propulsion.
Some images v0.3+Ex-U1:
http://img6.imageshack.us/img6/2305/type205066.th.jpg (http://img6.imageshack.us/i/type205066.jpg/)http://img6.imageshack.us/img6/3641/type205067.th.jpg (http://img6.imageshack.us/i/type205067.jpg/)http://img191.imageshack.us/img191/9857/type205065.th.jpg (http://img191.imageshack.us/i/type205065.jpg/)http://img191.imageshack.us/img191/4508/type205064.th.jpg (http://img191.imageshack.us/i/type205064.jpg/)http://img191.imageshack.us/img191/7804/type205063.th.jpg (http://img191.imageshack.us/i/type205063.jpg/)
Credits (Updated)
=======
The Type 205 3d model and texturing are done by me. Artwork of loading screens by me.
Terms of use
============
- This model is free and anyone downloading and using it should not obtain any kind of material advantages from it.
- You are free to host this mod, reference it or post links leading to it (if you host it, I would be glad if you contact me so that I can reccomend your site).
- If you want to use it in one of your mods, feel free to do it.(again, please notify me before that)
- If you want to modify the model and/or use parts from it (maps and other art files included) into other projects of yours, feel free to do that, but credit me for the orriginal work (and notify me, please!).
Download links for mod v. beta 0.3+EX-U1:
(dl size ~86Mb)
!!!HERE AT SUBSIM/Downloads!!!
http://www.subsim.com/radioroom/downloads.php?do=file&id=1435&act=down
Additional downloads links:
-