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donut
08-13-09, 09:38 PM
Can any one fix this mission ? It crashes !

Link to download: http://dodownload.filefront.com/12345673//524120d702dfd124919c0a518d6b3604605b01d837c262c9e6 3d6655b061714a1fb7e953ce00a665

Originally Posted by I'm goin' down http://www.subsim.com/radioroom/smartdark/viewpost.gif (http://www.subsim.com/radioroom/showthread.php?p=1148985#post1148985)
SM12 Palau Gauntlet. I have another SM12 Battle of Subiyan Straight. Could that be the problem? It crashes at different times, usually after I sink the patrol boat. One time I think it did not crash but I was far behind the mission schedule and the Yamato had sailded away, so I failed the mission. That is all I can tell you.:damn:

(http://www.subsim.com/radioroom/member.php?u=210018)
cdrsubron7 (http://www.subsim.com/radioroom/member.php?u=210018) " Palau Gauntlet was made by Hazelwood." He seens not to be of Subsims board, perhaps UBI. ?

peabody
08-13-09, 09:58 PM
Can any one fix this mission ? It crashes !

Link to download: http://dodownload.filefront.com/12345673//524120d702dfd124919c0a518d6b3604605b01d837c262c9e6 3d6655b061714a1fb7e953ce00a665

Originally Posted by I'm goin' down http://www.subsim.com/radioroom/smartdark/viewpost.gif (http://www.subsim.com/radioroom/showthread.php?p=1148985#post1148985)
SM12 Palau Gauntlet. I have another SM12 Battle of Subiyan Straight. Could that be the problem? It crashes at different times, usually after I sink the patrol boat. One time I think it did not crash but I was far behind the mission schedule and the Yamato had sailded away, so I failed the mission. That is all I can tell you.:damn:


cdrsubron7 (http://www.subsim.com/radioroom/member.php?u=210018) " Palau Gauntlet was made by Hazelwood." He seens not to be of Subsims board, perhaps UBI. ?

Someone with a 1.4 install may be able to figure out the problem. It won't open in my 1.5 mission editor. I looked over the file with notepad but didn't see anything that jumped out as being wrong. It may have something in it that is not in 1.5.

Here is a link to the web site of Hazelwood and contains an email link.

http://www.wolfwillow.com/nu/westwind/Simulation_Gaming/SHIV/index.html

At least this is the link he gave in this forum.

Peabody

donut
08-13-09, 10:33 PM
I am trying to get SM12_PALAU_GAUNTLET.rar To run on 1.4 version + FOTRS

peabody
08-13-09, 10:43 PM
I am trying to get SM12_PALAU_GAUNTLET.rar To run on 1.4 version + FOTRS

If you have 1.4 it should open in the mission editor. Try with no mods enabled. That mission was made with 1.4 I am almost certain. It may not run with any mods enabled if the mod change any ships or bunkers since those items are added in the mission.

Peabody

donut
08-13-09, 10:48 PM
That could be the Goat.:shucks: I will report back.:salute:

donut
08-14-09, 09:38 PM
Briefing:
You are captain of the "Haddock", urgently diverted from a routine patrol to ensure safe passage of the fleet carrier "WASP" approaching Palau from the northeast on its way to the Celebes Sea. It has just been learned the super-battleship "Yamato" and a heavy cruiser Mojamie will attempt engaging the "wasp" southeast of Koror. You are approaching Palau from the west and must pass through Malakal Harbor to your final way point in vicinity of where the "Pyle" is expected to run into trouble. There you must do your best to thwart Japanese plans.
You are not alone. The battleship "Mildred P. Braithwaite" and a cruiser are speeding to the rescue but may arrive too late to prevent disaster if you do not first engage the "Yamato". The "Pyle" has an escort but it's no match for a battleship. There's an allied patrol operating off the east coast to act as a diversion and this may prove helpful in dealing with the enemy destroyer you may find there.
Note that Malakal Harbor is very shallow and periscope depth is impossible once you come over the reef. Your boat will, therefore, be exposed to Japanese shore batteries. Be careful as there will be a lot of sniping and not much you can do about it. Consider crossing parts of the harbor partially submerged if things get too hot. If you average 10 knots or thereabouts you should arrive on time.
Your contribution will be rated a success if the "WASP" gets past the southeast entrance to Malakal Harbor. There is no way to associate a goal with any unit other than your submarine so judge for yourself if you have saved the "Wasp". Use the map views to determine what has become of the "Wasp" and reward yourself appropriately if it is sailing off to the south.
Very nice night visuals if you use the camera views. If you have time to look,Also note; there is a Sub Net.You will be headed South to intercept "Yamato".At The first gradient to deep water, blow ballast/flank to get over. You are still in-range of shore batt. dive ! This mission works for SH4 version 1.4+ FOTRS.,Extract SM12 Palau Gauntlet file, place it in game, Data/Single missions folder, good to go.

Lt commander lare
08-25-09, 06:18 PM
so this wont work in version 1.5 and if i understand correctly there is no way to make it work correct

lt commander lare

donut
08-25-09, 07:28 PM
It seems that version 1.5 mission editor will not open version 1.4 missions. have not tested same. suspect it would need to be resripted w/1.5 ME.

Lt commander lare
08-25-09, 10:51 PM
can you do that for us so it will work in 1.5 and if you dont know how can you ask someone that might and maybe they can get it to work


lt commander lare

cdrsubron7
08-26-09, 11:21 PM
can you do that for us so it will work in 1.5 and if you dont know how can you ask someone that might and maybe they can get it to work


lt commander lare



Well, the good news is that the mission will open the the ME from v1.4. The bad news is that I'm not sure if it can be translated into a v1.5 mission that is playable. I've contacted a friend who is knowledgeable with the files of SHIV and asked for his help. After he replys back I'll let you guys know what I find out.

Lt commander lare
08-26-09, 11:50 PM
thanks cdrsubron7 for working on this and devoting your time to try and fix this along with peabody and everyone else that has been trying as well


lt commander lare

cdrsubron7
08-29-09, 10:19 AM
Just a little update for everyone.

Palau Gauntlet does open in the V1.4 ME. I have found alot of inconsistencies in the settings and things. Try to isolate the factors that let it play in v1.4 but not v1.5. The mission plays very well in v1.4 (no mods), I tried it last night.

@Peabody

Maybe you can answer a question for me. The starting dates and versions dates on all ships in the mission did not match. The starting date of the mission is January 1, 1944. I've always thought that dates for all ships in a mission had to match the starting date of the mission. Is this true or not?

I plan to fool around with it some more tonight after I get home from work. I'll keep you guys posted. :yeah:

peabody
08-29-09, 12:45 PM
Just a little update for everyone.

Palau Gauntlet does open in the V1.4 ME. I have found alot of inconsistencies in the settings and things. Try to isolate the factors that let it play in v1.4 but not v1.5. The mission plays very well in v1.4 (no mods), I tried it last night.

@Peabody

Maybe you can answer a question for me. The starting dates and versions dates on all ships in the mission did not match. The starting date of the mission is January 1, 1944. I've always thought that dates for all ships in a mission had to match the starting date of the mission. Is this true or not?

I plan to fool around with it some more tonight after I get home from work. I'll keep you guys posted. :yeah:

The starting date of your sub can NOT be after the starting date of the mission, your sub must be there when the mission starts. There was a bug, I don't know if it got fixed, but I think it was the Gato that the version date had to match the starting date or you would not be able to select it. You could write the mission with the Gato but if the version date didn't match you got a different sub.
On the rest of the ships, they do not have to match, except the version date should not be 1945 on a 1944 mission. The version date is there in case the ship had any upgrades to it during the war. I don't even think it applies except for the BB Tennessee which has a 1938 version and a 1943 version.
The start date is there in case you want to start the ships before or after the mission starts. If you just leave it alone they will start when the mission starts (provided they were available at that time) If you put a date after the start of the mission they should spawn at that date.

If you have a start date BEFORE the start of the mission they start when the mission starts UNLESS you check "evolve from entry date". For example, usually you are writting a 'specific' mission and you want it to be the right time and place. But suppose you want to write a mission that has some unknown in it for yourself. Normally if you write a mission you know exactly when and where the ships are. But if you create a Jan 1944 mission put some ships in with waypoint going all over the place and then loop them back to waypoint 1 (or any waypoint so they continue in a big loop) you can set them to Nov 1943 and uncheck "delete on last waypoint" and check "evolve from entry date" and the game will start them moving in November of 1943 and calculate where they should be when the mission starts in Jan 44. So you won't know where those ships are because they have been going in a big "loop" for two months and could be anywhere. You will still know where the waypoints are but not 'specifically' where the ships are. So it will add a little challange for you as well as the other that play it. And if you add in some "alternate paths" they will randomly take different paths making it a bit harder to find them. So even though you wrote the mission, you will not know exactly where they are.

So a long explanation of a simple answer, no the ship start date does not have the match the start of the mission, they will start when the mission starts. Only your sub has to match.

Peabody

cdrsubron7
08-29-09, 03:22 PM
Thanks for the explanation, Peabody. I actually learned some things about the ME that I didn't know before. :salute:


As for the mission, sofar I haven't found anything between 1.4 and 1.5 that would make it crash. It may be that the changes made in 1.5 don't work with the older files. But I'll keep trying for awhile.:D

cdrsubron7
08-29-09, 06:28 PM
Well, sorry to say I have to admit defeat in this one. I've tried the things I know and no success. The mission keeps crashing at almost the same point every time. And replicating the mission into the v1.5 might be difficult as the mission is rather intricate in it's design.

donut
08-29-09, 07:17 PM
Jumping the sub net @ flank, From PD. blowing, & diving again to get in range, is a real trick. Again many Thxs. for your effort.:shucks:
Of course I don't know jack! but the shore batteries placement ? it seems to crash in range ?? of them ???
Like there not pointed correctly.

peabody
08-29-09, 09:21 PM
Well, sorry to say I have to admit defeat in this one. I've tried the things I know and no success. The mission keeps crashing at almost the same point every time. And replicating the mission into the v1.5 might be difficult as the mission is rather intricate in it's design.

cdrsubron7,

Would it be possible to post or PM me a screenshot of the mission in the Mission Editor? Donut mentioned a subnet but I do not see any subnet in the .mis file opened with notepad. I am wondering if the subnet may have been added by the campaign files which get loaded along with single missions.

Peabody

donut
08-29-09, 09:47 PM
The Sub Net, Is at the first gradient to deeper water exiting harbor to the SE.

cdrsubron7
08-29-09, 11:16 PM
cdrsubron7,

Would it be possible to post or PM me a screenshot of the mission in the Mission Editor? Donut mentioned a subnet but I do not see any subnet in the .mis file opened with notepad. I am wondering if the subnet may have been added by the campaign files which get loaded along with single missions.

Peabody


I can't say that I see any subnet in the area you mentioned, Donut. Anyway, here is the screenshot of Palau Gautlet you requested, Peabody.


http://i25.tinypic.com/9vi3ns.jpg

peabody
08-30-09, 12:05 AM
I can't say that I see any subnet in the area you mentioned, Donut. Anyway, here is the screenshot of Palau Gautlet you requested, Peabody.


Maybe the subnet was put in by FOTRS. Thanks cdrsubron7, appreciate it.

Peabody

cdrsubron7
08-30-09, 10:52 AM
I heard back from my friend about the game files between v1.4 to v1.5. Here is his reply.


It makes no difference whether the mission was created in 1.4 or 1.5 so there is something else going on. It may be that Hazelwood has a MOD or two working and his .mis file is looking for something that doesn’t exist in the stock game like an added ship. There should be no difference between a mission created by1.4 or 1.5.

So, I guess the problem is to figure what thing the mission is looking for that makes the game CTD.

peabody
08-30-09, 03:32 PM
I heard back from my friend about the game files between v1.4 to v1.5. Here is his reply.
So, I guess the problem is to figure what thing the mission is looking for that makes the game CTD.


I agree if there was anything modded that was used to write the mission it will not work without that mod enabled. Also it will not load into the Mission Editor without the MOD enabled.

Some 1.4 missions will play in 1.5 BUT the ones I have tried to 'fix' do not open in the Mission Editor 1.5 if they were written with 1.4.
I have noted some changes found by looking at the files in Notepad:

1. A BB in the original 1.4 mission is listed as Type 11, in 1.5 it is listed as a Type=20 so the cfg file will not agree with the ship in the mission. I think one other ship was wrong but not sure on that.

2. Found these entries in a 1.5 ship description that do not appear in a 1.4 ship description.

A 1.4 Description:

[Group 1.Unit 1]
Name=Mildred P. Braithwaite
Class=BBIowa
Type=11
Origin=American
Side=1
Commander=0
CargoExt=-1
CargoInt=-1
CfgDate=19430101
DeleteOnLastWaypoint=false
DockedShip=false
GameEntryDate=19430222
GameEntryTime=0
GameExitDate=19451231
GameExitTime=0
EvolveFromEntryDate=false
Long=16081350.000000
Lat=868470.000000
Height=0.000000
Heading=95.980598
Speed=30.000000
CrewRating=4
DelayMin=0
ReportPosMin=-1
ReportPosProbability=100
RandStartRadius=0.000000
NextWP=0

A 1.5 description:

[Group 1.Unit 1]
Name=Mildred P. Braithwaite
Class=BBIowa
Type=20
Origin=American
Side=1
Commander=0
CargoExt=-1
CargoInt=-1
CfgDate=19430101
DeleteOnLastWaypoint=false
DockedShip=false
GameEntryDate=19430222
GameEntryTime=0
GameExitDate=19451231
GameExitTime=0
EvolveFromEntryDate=false
Long=16081350.000000
Lat=868470.000000
Height=0.000000
Heading=95.980598
Speed=30.000000
CrewRating=4
DelayMin=0
ReportPosMin=-1
ReportPosProbability=100
SecondsUntilReport=-2.462462
HighPrioContact=false
RandStartRadius=0.000000
TacticalUnit=false
AvailStartDate=19380101
AvailEndDate=19451231
NextWP=0

The items highlighted in green are not in a 1.4 description.


Here is a version that will work with stock 1.5. If you have any MODs enabled it may affect the misssion possibly even a CTD.

http://www.subsim.com/radioroom/downloads.php?do=file&id=1316&act=down

Extract to your Single Mission folder, it is not set up as a MOD. Let me know if you find any problems.
Peabody

Webster
08-30-09, 08:59 PM
guys, maybe it would just be simpler to remake a cloned version using the old mission as a blueprint to guide you.

seems it would involve less time and effort that way IMHO

Lt commander lare
08-30-09, 10:09 PM
peabody released the new version just played it no problems sank the yamato and destroyers


lt commander lare

donut
08-30-09, 10:21 PM
Did you get a shot at Mogamie ?? How many fish at big "Y" ???:rock:
Great Misson:yeah:

cdrsubron7
08-31-09, 04:46 PM
guys, maybe it would just be simpler to remake a cloned version using the old mission as a blueprint to guide you.

seems it would involve less time and effort that way IMHO



I've been attempting to do that but have been finding it hard to get the same timing of the ships where they go and so forth. Hopefully, by this weekend I'll have something playable. :hmmm:

Lt commander lare
08-31-09, 05:10 PM
1 fish for yamato i hit the forward magazines and she exploded like i have never seen and the mogami took 3 i didnt hit the magazines on that one


it was great to play the mission again

lt commander lare

peabody
08-31-09, 06:23 PM
I've been attempting to do that but have been finding it hard to get the same timing of the ships where they go and so forth. Hopefully, by this weekend I'll have something playable. :hmmm:

Check a few posts back. I made it playable for 1.5. All I did was put each unit into the Mission Editor and then copy and paste all coordinates, headings, dates/tmes and waypoints using notepad. Save and done.

Peabody

donut
08-31-09, 06:50 PM
Best mission, up to date:yeah: also Webster THXS.

Here is a version that will work with stock 1.5. If you have any MODs enabled it may affect the misssion possibly even a CTD.

http://www.subsim.com/radioroom/down...=1316&act=down (http://www.subsim.com/radioroom/downloads.php?do=file&id=1316&act=down)

Extract to your Single Mission folder, it is not set up as a MOD. Let me know if you find any problems.
Peabody

cdrsubron7
08-31-09, 09:00 PM
Check a few posts back. I made it playable for 1.5. All I did was put each unit into the Mission Editor and then copy and paste all coordinates, headings, dates/tmes and waypoints using notepad. Save and done.

Peabody



Nice work, Peabody. Bravo Zulu. :yeah:

Lt commander lare
08-31-09, 09:54 PM
peabody does great work he is a wonderful asset to the subsim community

lt commander lare

cdrsubron7
09-01-09, 10:23 AM
peabody does great work he is a wonderful asset to the subsim community

lt commander lare


Like Cdr lare, said. :salute:

Webster
09-03-09, 12:28 AM
i just finished playing the mission quite a few times and find it pretty good with things being a little different each time which is nice but the objective seems to be set wrong.

the mission is to stop the yamato to save the pyle but sinking the advance cruiser (or any sort of tonnage equal to it) will trigger the mission complete screen so maybe it should have the objective reset to only trigger if the ymato is sunk rather than just to sink a certain tonnage amount so that the mission wont end before you have actualy completed the given objective.

for myself i reset it to only trigger if yamato is sunk and not by tonnage

I'm goin' down
09-20-09, 10:36 AM
I was having CTD with this mission, so I raised the issue in another thread. No fixes appeared possible, as I play 1.5. Then I forgot about it until I saw this thread. I play TMO. I have enabled other mods. Can this mission be fixed so it can be played with those? Don't bother if it takes too long to do so.

I thought it was an interesting and challenging mission, but I never made it out of the harbor before CTD, except for one time. Then it crashed, but the Yamato had left for parts unknown by then.

peabody
09-20-09, 02:28 PM
I was having CTD with this mission, so I raised the issue in another thread. No fixes appeared possible, as I play 1.5. Then I forgot about it until I saw this thread. I play TMO. I have enabled other mods. Can this mission be fixed so it can be played with those? Don't bother if it takes too long to do so.

I thought it was an interesting and challenging mission, but I never made it out of the harbor before CTD, except for one time. Then it crashed, but the Yamato had left for parts unknown by then.

The problem with making missions compatable with other MODs is knowing what the MOD has changed. For example, if I write a mission for the Japanese Campaign I must have the Japanese Campaign MOD enabled when I write it, because some of the things used are not in the stock game. So I may use a sub,ship, or another object that is not available in the stock game. In some cases you get away with it and the object just does not appear other times it crashes the game, it depends totally what is different.
So it would be almost impossible to write a version that would work with any combinations of MODs. I if wrote a mission compatable with TMO and then you add another MOD on top of that, it may still crash.

You simply put: the mission looks for the items it was written with and if it can't find them it will not work.

But on the other hand, if you really want to play it, disable your mods, play it in stock a few times and then re-enable your mods when you are done. One of the nice things about using JSGME. It will take a lot less time to do that then to try to figure out the problem and rewrite the mission.

Peabody

I'm goin' down
09-20-09, 02:38 PM
I understand. I will try it with TMO once. If it causes a CTD, I will try it in stock. Thanks for the explanation.

I'm goin' down
09-21-09, 06:14 PM
I try to download and I get a php file. what is that?

peabody
09-21-09, 06:57 PM
I try to download and I get a php file. what is that?

Where are you trying to download it? Which link? There are several links in this thread. A PHP file is part of the web site. So something is wrong.

http://www.subsim.com/radioroom/downloads.php?do=file&id=1316&act=down


Try that link, it should give you a 7zip file (.7z)

Peabody

I'm goin' down
09-24-09, 01:42 PM
I get downloand_1.php. I used your link, too. Meanwhile, send another boat in to sink the Yamato. I can't get to Palau.

peabody
09-24-09, 08:16 PM
I get downloand_1.php. I used your link, too. Meanwhile, send another boat in to sink the Yamato. I can't get to Palau.

That is strange. What browser are you using? Are you just clicking the link and getting that? I have heard of people having problems with Safari, but you seem to be able to download other MODs and missions without any problems.

Try it from here:

http://www.filefront.com/14595181/PalauGauntlet1_5.7z


Peabody

Starforce2
10-24-09, 09:36 PM
I've been converting some missions from 1.4 to 1.5 and notice that the BB Iowa and yamato change unit type, so change those 11's to 20's and if you have any huge euro liner (contraverde or whatever they are) thay need to be 109's not 103's So far every mission I've simply switched unittype has worked just fine.

I'm goin' down
11-03-09, 05:06 AM
Best mission, up to date:yeah: also Webster THXS.

Here is a version that will work with stock 1.5. If you have any MODs enabled it may affect the misssion possibly even a CTD.

http://www.subsim.com/radioroom/down...=1316&act=down (http://www.subsim.com/radioroom/downloads.php?do=file&id=1316&act=down)

Extract to your Single Mission folder, it is not set up as a MOD. Let me know if you find any problems.
Peabody

Can someone tell me if this link is working. All I get is a php notice, whatever that means?

peabody
11-03-09, 07:16 AM
Can someone tell me if this link is working. All I get is a php notice, whatever that means?

You keep asking the same question, but I try to help you won't answer.

Yes, the link works.

What Browser are you using? Version?
Are you left clicking the link? or trying to "Save Link As..." ?

PHP is part of the web page, look it up, look on wiki. It is used in the development of web pages.

Type this into your web browser address bar (or copy/paste)Press "enter" and see what you get. If you type it in there is an underline _ between the 1_5

http://www.filefront.com/14595181/PalauGauntlet1_5.7z

If you get the filefront page click on the Download Now.

Peabody

I'm goin' down
11-03-09, 01:11 PM
got it downloaded. it should work. thank you.:yeah:

I'm goin' down
11-03-09, 07:14 PM
excellent job of fixing this mission. It is one of the most interesting and creative missions I have played. I haven't sunk the Yamato yet, but I hit it with 5, count 'em, five torps. I nailed the Mogami though. I give this mission a :yeah:. Thanks for repairing it.:up:

One one mission attempt, the yamato sunk an american cruiser which sailed between our courses. I collided with it and had to reverse the engines to avoid sinking.

As for the same question that I asked, there was a over month's time between the questions. I gave up on the first attempt as the game kept crashing. On the recent attempt I was playing TMO 1.7 to 1.98 Beta, which was a new program. I had problems downloading but once it worked with your advice on copying the link, the mission worked flawlessly.

peabody
11-04-09, 02:05 PM
excellent job of fixing this mission. It is one of the most interesting and creative missions I have played. I haven't sunk the Yamato yet, but I hit it with 5, count 'em, five torps. I nailed the Mogami though. I give this mission a :yeah:. Thanks for repairing it.:up:

One one mission attempt, the yamato sunk an american cruiser which sailed between our courses. I collided with it and had to reverse the engines to avoid sinking.

As for the same question that I asked, there was a over month's time between the questions. I gave up on the first attempt as the game kept crashing. On the recent attempt I was playing TMO 1.7 to 1.98 Beta, which was a new program. I had problems downloading but once it worked with your advice on copying the link, the mission worked flawlessly.

Glad you got it working, Here is an example of why sometimes if things don't go right you get some "php stuff". If you check the "page source" for this page here is an entry containing the link to the download.

<a href="http://www.subsim.com/radioroom/downloads.php?do=file&amp;id=1316&amp;act=down" target="_blank">

That is why I was asking about browser and how you were downloading, because you shouldn't see any of this.

Peabody

I'm goin' down
11-04-09, 04:08 PM
Not that it is important, but I did not understand you last post. I copied the link, and I was sent right back to your last post.

I live on ear (actually, under the ocean). You, sir, reside in another, more enlightened space that is known to earthlings as the computer universe.

(pssst. Thanks for helping me fix the rate of fire on my deck guns!):D

Webster
11-04-09, 07:18 PM
Not that it is important, but I did not understand you last post. I copied the link, and I was sent right back to your last post.

he was telling you that some internet browsers will give you problems so its probably your browser blocking you and it has nothing to do with the actual download ;)

I'm goin' down
11-04-09, 07:52 PM
webster for president!!!

peabody
11-04-09, 07:56 PM
Not that it is important, but I did not understand you last post. I copied the link, and I was sent right back to your last post.

I live on ear (actually, under the ocean). You, sir, reside in another, more enlightened space that is known to earthlings as the computer universe.

(pssst. Thanks for helping me fix the rate of fire on my deck guns!):D

I was pointing out the part highlighted in yellow.
<a href="http://www.subsim.com/radioroom/downloads.php?do=file&amp;id=1316&amp;act=down" target="_blank">

The php references what file and what to do with it. That is why sometimes you get a php "thingy' that you don't understand. And the reason as Webste says, why sometimes knowing what you are using or what you are doing can explain the problems.

Peabody

I'm goin' down
11-04-09, 08:26 PM
THANKS.:salute: