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  1. [TEC] A/C flights (3 replies)
  2. [TEC] Mission Editor, Triggers, and Time (5 replies)
  3. Valid characters in the Mission Editor (6 replies)
  4. Target intercept, TDC Training Mission. (3 replies)
  5. [TEC] What is Control Zone Radius (6 replies)
  6. Problem: Sub is not in the List (2 replies)
  7. [TEC] Whither the weather? (8 replies)
  8. [TEC] Frozen gauges resupply bug resurrected (8 replies)
  9. spawning (6 replies)
  10. The ME, the unknown being? (14 replies)
  11. Where is FirstObjective when career starts (5 replies)
  12. [TEC] Add a new nation (1 replies)
  13. [TEC] How to open and save campaign .mis file (7 replies)
  14. If unit destroyed (1 replies)
  15. Merging with different dates (5 replies)
  16. Ustawienia dla torped. (3 replies)
  17. Add map location disabled? (5 replies)
  18. [REL] Kriegsmarine Ship Mods (0 replies)
  19. New construction random choice? (14 replies)
  20. creating Sub School missions but need help (9 replies)
  21. Creating 188 missions for SH4 (18 replies)
  22. Having damages to ai ship (2 replies)
  23. no spawn ships? (3 replies)
  24. editing .mis files with ME (1 replies)
  25. Deck-mounted gun (2 replies)
  26. Patrol Objectives and Missions (0 replies)
  27. New bases (2 replies)
  28. new mission - anyone interested? (4 replies)
  29. ULTRA and other radio reports (0 replies)
  30. EAST WIND RAIN (4 replies)
  31. SHIII/SH4 mission editor (15 replies)
  32. Looking for Mission Suggestions (1 replies)
  33. Appeal to the whole community Subsim (0 replies)
  34. Help About Installing the Titan Superfortress on Silent hunter 4 (1 replies)
  35. Where is the ice? (2 replies)
  36. .tga file help (2 replies)
  37. .tga file? (3 replies)
  38. A Noob says Top "o" the morning to you! Oh, and a little help please. (0 replies)
  39. Can you inhibit enemy vessels from attacking? (7 replies)
  40. Furlongs per fortnight wind speed (0 replies)
  41. Phillipines tiny troopship "task force" (6 replies)
  42. Designate target for enemy aircraft? (7 replies)
  43. Go fish. (5 replies)
  44. At Dusk We Fell-The Rabaul Landings Version 1.1 (15 replies)
  45. German Quick Missions??? (5 replies)
  46. Single Player DD practice Map (0 replies)
  47. About adding merchants... (6 replies)
  48. US_NavalBases.mis (31 replies)
  49. Help needed on moding Gun turrets. (2 replies)
  50. Japanese Subs along with 1.4 Patch (2 replies)
  51. Yamato easy to sink due to USN's torpedoes? (9 replies)
  52. Merchant Navy (1 replies)
  53. Secondary missions (2 replies)
  54. Help with photo recon (0 replies)
  55. Yoshida-kun's Mission Madness (3 replies)
  56. collins class sub (1 replies)
  57. Days in base (8 replies)
  58. How to add a campaign start in New London? (10 replies)
  59. Repair on SIngle Patrols (2 replies)
  60. Sub on land please help! (3 replies)
  61. Proper torpedo Plane behavior (2 replies)
  62. (project ) KM to IJN ássistance needed (4 replies)
  63. Destroyer torpedo attack ??? (5 replies)
  64. harbor (8 replies)
  65. Problems with Mission Editor? (5 replies)
  66. Adding scripted ships to SH4 (15 replies)
  67. ME, Determining Map Coordinates (1 replies)
  68. WDAD by Campaign (45 replies)
  69. Playable Yamato (2 replies)
  70. Problem using land units in missions (0 replies)
  71. Why suddenly a black world view?? (10 replies)
  72. Merging Pacific and Atlantic traffc (6 replies)
  73. New mission default traffic (7 replies)
  74. Mission editing (3 replies)
  75. AI too simple-minded? (1 replies)
  76. What program to open files TerrainData (2 replies)
  77. air-test mission (3 replies)
  78. I need help for something (3 replies)
  79. New Missions Are Ready (7 replies)
  80. Just when I think I've got this all figured out... (9 replies)
  81. Help me!!! (10 replies)
  82. Campaign Editing (8 replies)
  83. saving (1 replies)
  84. program (0 replies)
  85. help on missions please (1 replies)
  86. newb on editor help (2 replies)
  87. entry date (2 replies)
  88. SH4 Editor query - Generic ship desig (7 replies)
  89. Is there a database of ships? (2 replies)
  90. Intelligence Received Event - Help please! (8 replies)
  91. Key Mapping and Key Code (1 replies)
  92. FOTRS mision files with mission editor (2 replies)
  93. Exactly how does one do an extensive air attack? (17 replies)
  94. need the experts to fix some old missions (6 replies)
  95. spawn rates and reporting, air attacks (9 replies)
  96. What happens if you... (1 replies)
  97. [rel] operation tiger (0 replies)
  98. Mission Building Tips, Tricks, and Advice (5 replies)
  99. tambor198's TMO+RSRDC missions pack (0 replies)
  100. tambor198's stock v1.5 missions pack (4 replies)
  101. Question..custom ship names (1 replies)
  102. the ubi tokyo express and FOTRS (0 replies)
  103. Adding traffic in Campaign. (3 replies)
  104. Setting a Minefield In A Mission (6 replies)
  105. Missions wanted to test site and train staff! (0 replies)
  106. New Mission Is Ready. (2 replies)
  107. New mission question (9 replies)
  108. CAP Over Task Force (7 replies)
  109. fellow surface ship won't maneuver when attacked why? (0 replies)
  110. how to place specific sub type in single mission? (0 replies)
  111. SM12_PALAU_GAUNTLET.rar (50 replies)
  112. "34 great new missions" mod has issues (121 replies)
  113. Lots of links are broken (12 replies)
  114. help with downloaded missions (2 replies)
  115. Where are U-boat training missions accessible??? (1 replies)
  116. Working On New Custom Mission......Need Help (0 replies)
  117. Practise missions? (2 replies)
  118. Is it possible (25 replies)
  119. Mission Editor (3 replies)
  120. Faq needed for sh4 editor?here it is (0 replies)
  121. [HELP] Maya Intercept remaking (7 replies)
  122. Calling all mission editors (0 replies)
  123. Air Bases (1 replies)
  124. How to get the periscope's "ticking" sound back? (1 replies)
  125. Request for well made single missions and patrols (0 replies)
  126. damaged vessels (0 replies)
  127. looking for No-Grain effect (1 replies)
  128. request for help (12 replies)
  129. Does This Happen To you ? (2 replies)
  130. Playable Ships (1 replies)
  131. SHIV Custom Mission Library (5 replies)
  132. Good mission tutorial (1 replies)
  133. Calling All Mission Builders......... (0 replies)
  134. Coastal bunkers (12 replies)
  135. Just watched "silent service" History channel documentary (4 replies)
  136. For my British campaign?! (15 replies)
  137. 2 campaign questions! (16 replies)
  138. Problem with German MP map (3 replies)
  139. Top Ten US Navy Submarine Captains Missions (8 replies)
  140. Aircraft not engaging.. (4 replies)
  141. Wake Island Mission and some questions (19 replies)
  142. Submarine loadout (3 replies)
  143. AI subs (2 replies)
  144. Letters ”ge” after the “mis” files (6 replies)
  145. [REL]The Battle of Surigao Strait (3 replies)
  146. Gato Class in Mission Editor (2 replies)
  147. Weather in Mission Editor (2 replies)
  148. Here's How to Get Japanese Planes to Drop Torps (17 replies)
  149. Anyone Willing to take up the task (1 replies)
  150. Playable KGV (6 replies)
  151. German Multi Missions (1 replies)
  152. [req] movie mission (4 replies)
  153. MP misions (3 replies)
  154. IJN Campaign - notes and infos (36 replies)
  155. Mission to hunt down IJN AI Sub? (6 replies)
  156. [REL] Battle of the Sibuyan Sea (9 replies)
  157. [REQ] Battle of Savo Island (2 replies)
  158. IJN sub missions (7 replies)
  159. Clemson Multiplayer Mission (3 replies)
  160. [REL] Battle of the Barents Sea (3 replies)
  161. Top Ten Ace Captains missions uploaded (3 replies)
  162. Battle of River Plate for GrafSpee (2 replies)
  163. Pocket Battleship Mission (12 replies)
  164. Fubuki DD Missions (2 replies)
  165. Mission compatability (0 replies)
  166. Adding Allied Submarines to a mission. Why is it worthless ? (7 replies)
  167. [rel] Sleeping Giant (12 replies)
  168. Smaller Nomographs? (0 replies)
  169. Shipping lanes (2 replies)
  170. Fighters (3 replies)
  171. [REL] New single mission (2 replies)
  172. Sub Crew and Weapons (1 replies)
  173. First Mission (2 replies)
  174. Name of the boat in a single mission (0 replies)
  175. help with triggers please!!! (3 replies)
  176. Will 3rd party missions work with RSRD phase III...??? (4 replies)
  177. torpedo plane (9 replies)
  178. Spawning a Random Group (1 replies)
  179. Contact warning (1 replies)
  180. Mission question (4 replies)
  181. Base stops (11 replies)
  182. REQ; Simple TDC practice mission (2 replies)
  183. [TEC]Tactical bases (7 replies)
  184. SH4 Message Creation (6 replies)
  185. Minelayer with depth charge racks. (0 replies)
  186. New mission for U-boat addon? (1 replies)
  187. Evolve From Entry Date. (4 replies)
  188. SH4 Single mission series (2 replies)
  189. since when did the navy start recruiting medics (4 replies)
  190. Setting the player's submarine (9 replies)
  191. [TEC] Random units (2 replies)
  192. Death From Above (6 replies)
  193. New mission (Invasion) (9 replies)
  194. mines in mission editor (3 replies)
  195. SH4 Mission Editor Tips (6 replies)
  196. 1st Custom Mission (4 replies)
  197. SH4 Misson Editior Exasperation !! (5 replies)
  198. Really Need Some Help With A Mission I'm Working On (6 replies)
  199. Need help please (3 replies)
  200. {req}a lifeguard mission (0 replies)
  201. A Compilation Of Missions (3 replies)
  202. Triggers (1 replies)
  203. Mission Patrols in the Aleutian Islands (17 replies)
  204. Mission parameters dialog box (1 replies)
  205. Can you change a harbor from US to JAP? (6 replies)
  206. Lifeguard Duty Multiplayer (1 replies)
  207. [TEC] Mission Editor and Campaign Tips (8 replies)
  208. Radio Messages Multiplayer (2 replies)
  209. Spy satellite mod for sh4 (5 replies)
  210. Surface Battle (5 replies)
  211. Get message "Ready to Launch Troops" and CTD (0 replies)
  212. [REQ] NSM needs work. Realism Gods angered... (2 replies)
  213. Choose the Sub's Equipment in Mission Editor (5 replies)
  214. SM 06 photo recon is way way overdone! (1 replies)
  215. Scaling ME Window On Desktop (0 replies)
  216. Reffiting bases for multiplayer (0 replies)
  217. How Do You Make A Photo Recon Mission Work? (1 replies)
  218. Choosing A Specific Submarine???? (16 replies)
  219. Strange problem with the Editor on Vista ! (3 replies)
  220. 11 new multiplayer maps!! (1 replies)
  221. mission editor manual found!!!!!!!!!!!!!!!!!!!! (2 replies)
  222. Help Please Modding (1 replies)
  223. multiplayer maps (1 replies)
  224. mission editor explained!!!!!!!!!!!!!!!! (3 replies)
  225. naval bases? (1 replies)
  226. naval bases? (0 replies)
  227. I Can Show You How To Make Mission Editor Work (0 replies)
  228. [TEC] Anyone understand DynamicMiss.cfg? (4 replies)
  229. Help with scripted campaign layers (5 replies)
  230. Won't let me save new mission? (2 replies)
  231. Photo mission requirements? (2 replies)
  232. SH4 Submarine Instruments -RAR file (0 replies)
  233. SH4 Submarine Instruments -RAR file (1 replies)
  234. can we delete escorts from standard mission? (2 replies)
  235. sh4 mission editor (4 replies)
  236. Sh4 mission editor question (2 replies)
  237. Practice mission (3 replies)
  238. The moon (0 replies)
  239. The moon (1 replies)
  240. Never saw this happen before!! (4 replies)
  241. how do i get carriers to launch aircraft? (20 replies)
  242. cant get planes to move (3 replies)
  243. enemy ships crash and burn into own sub nets (2 replies)
  244. War Patrols vs Quick Missions SH4 (10 replies)
  245. Trigger help? (23 replies)
  246. single missions are all screwed up and so am i (4 replies)
  247. Moon Phases - Sun rise and set times for 1939 to 1945 (0 replies)
  248. Mission ends early (9 replies)
  249. 1.3 Improved orders panel and "green lamp mod" (2 replies)
  250. How do I order objectives,triggers and events? (10 replies)