PDA

View Full Version : Fire in the sub mod


Aleksandar the Great
05-01-09, 05:22 AM
Posible?

Desga
05-01-09, 08:18 AM
it should be fantastic!!:yeah:

SpeedyPC
05-01-09, 08:28 AM
Fantastic idea for a mod :yeah: and I hate to get myself cooked in a uboat oven :nope: so I'm not 100% sure if somebody out there can create a fire mod inside a sub.

Desga
05-01-09, 08:46 AM
..but the game should be more realistic:)

Aleksandar the Great
05-02-09, 01:37 PM
Remember the Komsomolets disaster: http://www.citygroup.asia/focus/Soviet%20submarine%20K-278%20Komsomolets/#

Jimbuna
05-02-09, 04:06 PM
Wasn't aware there were that many internal fires.....thought it was mainly flooding and chlorine gas :hmmm:

AVGWarhawk
05-02-09, 04:32 PM
Small electrical fires perhaps? Fizzling wires. One fleet boat(do not remember the name) had a vicious fire in maneuvering. Took out the entire electrical board. But, this is neither here nor there in the uboat section. A small fire would be cool I guess. The only thing with fire in both games, it does not cause secondary damage. Life would be much different if fire would cause secondary damage on vessels.

fair_weather
05-02-09, 04:48 PM
Das Boot had an electrical fire during the time they were being DCed after attacking the convoy if I remember rightly.

Would be interesting to have a fire break out and have it knock out certain systems like the TDC or have it so you can't emergency surface, something like that maybe?

Not have an actual fire, but just simulate it's effects. It'd probably be best to have a message come up.

"Fire in the **boat compartment**!"
"**Ship system** Has been damaged!"

I suppose you can treat it like an isolated flooding...And the fire would eat up oxygen. :arrgh!: That could make things hairier in an already hairy situation. :arrgh!:

Hartmann
05-02-09, 05:46 PM
Sh1 had fire in compartments, not very frequent but it was nice, also visible in the damage screen.

Pablo
05-02-09, 09:11 PM
Hi!

FWIW, Hans Goebeler recounts two electrical fires on U-505 in his memoir, Steel Boat, Iron Hearts. The fires were apparently due to faults in the main electrical switchboard, and were put out in a few minutes using CO2 fire extinguishers. The smoke was then evacuated by running the diesels with their air intakes set to draw air from inside the U-boat.

Pablo

Aleksandar the Great
05-03-09, 03:34 AM
Fire in the sub of the submarine films:
-Das Boot
-Crimson Tide
-U-571...
VS
real life:
-Komsomolets
-K-19 http://en.wikipedia.org/wiki/Soviet_submarine_K-19#Fire
-Kursk (fire and explosions)
-HMS Sidon (P259) http://en.wikipedia.org/wiki/HMS_Sidon_(P259) (http://en.wikipedia.org/wiki/HMS_Sidon_%28P259%29)

Jimbuna
05-03-09, 06:28 AM
Small electrical fires perhaps? Fizzling wires. One fleet boat(do not remember the name) had a vicious fire in maneuvering. Took out the entire electrical board. But, this is neither here nor there in the uboat section. A small fire would be cool I guess. The only thing with fire in both games, it does not cause secondary damage. Life would be much different if fire would cause secondary damage on vessels.

More or less what I was thinking :yep:

AVGWarhawk
05-03-09, 08:35 AM
Sh1 had fire in compartments, not very frequent but it was nice, also visible in the damage screen.

So SH1 the player actually had secondary damage from fire? If SH3/4 had secondary damage as part of the make up, it would be a whole different ballgame.

irish1958
05-03-09, 08:48 AM
We are currently working on a mod which has the result of a fire as one of the random scenarios of accidents, injuries and disabilities occurring on patrol. It does not, however, have the actual animation of the event.

Graf Paper
05-03-09, 11:12 AM
It seems to me, using the proper scripting, that SH3 Commander would be a perfect tool for enabling such a feature. It already has the "simulate malfunctions and sabotage" function. I'm sure a bit of tweaking could add fire damage as well.

What do you think, Jaesen? :hmmm:

FIREWALL
05-03-09, 12:18 PM
I would like this feature also. :yep:

Good idea about SHC Graf Paper. :up:

Bill Nichols
05-03-09, 12:35 PM
Fires happen on subs. My personal experience involved a diesel fuel overpressure relief valve that lifted, and caused diesel fuel to end up in an electrical generator.

Diesel fuel and electricity don't mix!

:ahoy:

MRV
05-04-09, 05:34 AM
I never understood why this feature wasnt implemented in SH3. SH2 modeled fire damage as well, although I never got it how compartments could have massive flooding and a fire at the same time. ;-)

Same applies to external fires of all ships: they are purely cosmetic without causing any damage. (correct me if I'm wrong, because in GWX I had one situation with a burning ship going BOOM after a few minutes)
But one time I got a burning conning tower without any effect...and it just pains to see a tanker entirely set ablaze and still acting normally and steering (even although you clearly see the bridge is in the middle of some huge flames)


And for SH5: please give us dynamic lighting on the graphics engine. I'll love to surface next to a burning tanker at night with the whole vicinity glowing....

Aleksandar the Great
05-05-09, 02:43 PM
Fire

On 24 February 1972, a fire broke out on board K-19 while the submarine was at a depth of 120 metres (380 ft), some 1300 km (800 miles) from Newfoundland (http://en.wikipedia.org/wiki/Newfoundland_%28island%29). A total of 28 sailors died in the fire, caused by hydraulic fluid (http://en.wikipedia.org/wiki/Hydraulic_fluid) leaking onto a hot filter. The boat surfaced, and surface warships evacuated the crew, except for 12 men trapped in the aft torpedo room. Towing was delayed by a gale, and the aft torpedo room could not be reached because of conditions in the engine room. After the gale abated, the boat was towed to Severomorsk (http://en.wikipedia.org/wiki/Severomorsk) on 4 April, and the men were rescued after surviving 24 days in the lightless, heatless torpedo room. The rescue operation lasted more than 40 days and involved over 30 ships. K-19 was again repaired and returned to the fleet.