View Full Version : Disturbances created by Depth Charges
biosthetique
12-24-08, 12:38 PM
I am wondering if disturbances created by depth charges in the water at different depths was taken in consideration in GWX 2.1. Experience of the mods does not allow me to feel it is really taken into consideration. Depending of the depth, the amount of charges in one area and the weather some disturbances could jam the detection of a sub up to 1/2 hour sometimes. Does anyone has any info regarding the recreation of this variable in game play?...
Thanks:D
sabretwo
12-24-08, 12:45 PM
The SHIII game engine does not model or offer provisions for modelling the sonar disturbance created by depth charges.
A mod was made some time ago using the Bold effects to create an artificial distraction when depth charges explode, thus simulating a disturbance (at least distracting the DDs for a period of time). However, I think the author abandoned the project at alpha phase.
Its too bad. I think the idea was promising.
Lanzfeld
12-24-08, 02:27 PM
:hmm: You know how SH-3 Commander puts a random limit on the "floor" of sonor to simulate a thermal layer?:hmm:
Is it possible to put one of these "floors" on DD's for a random time limit (unknown to player) for, say, 90 seconds to 180 seconds after they drop DC's?
I am not a modder so I have no idea if this is possible?
biosthetique
12-24-08, 03:47 PM
Interesting, I did not know!:hmm:
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