miner1436
12-21-08, 07:05 PM
Hello, I recently edited a ship's 3D model using S3D and Wings 3D, when I imported it I had a problem, the hand rails were very thin, and were textured wrong.
Export settings for S3D:
Flip coordinate system: unchecked
Reverse face winding: unchecked
Float percision: 10
compress floats: unchecked
Use materials: unchecked
Save/overwrite MTL: unchecked
Saved to .obj format and includes both .uvw
Import settings for S3D:
Import vertex normals: unchecked
Flip coordinate system: unchecked
Reverse face winding: unchecked
Use materials: unchecked
Collapse to single mesh: checked
Imported .obj and both .uvw
Before:
http://img116.imageshack.us/img116/5135/sh4img20081221185404987kh0.jpg
After:
http://img525.imageshack.us/img525/8456/sh4img20081221185746301rh4.jpg
After from side view:
http://img525.imageshack.us/img525/316/sh4img20081221185759658xx9.jpg
Any help would be appricated.:)
Thanks: Miner
Export settings for S3D:
Flip coordinate system: unchecked
Reverse face winding: unchecked
Float percision: 10
compress floats: unchecked
Use materials: unchecked
Save/overwrite MTL: unchecked
Saved to .obj format and includes both .uvw
Import settings for S3D:
Import vertex normals: unchecked
Flip coordinate system: unchecked
Reverse face winding: unchecked
Use materials: unchecked
Collapse to single mesh: checked
Imported .obj and both .uvw
Before:
http://img116.imageshack.us/img116/5135/sh4img20081221185404987kh0.jpg
After:
http://img525.imageshack.us/img525/8456/sh4img20081221185746301rh4.jpg
After from side view:
http://img525.imageshack.us/img525/316/sh4img20081221185759658xx9.jpg
Any help would be appricated.:)
Thanks: Miner