View Full Version : A Few Ideas for DW
MR. Wood
12-18-08, 09:14 PM
I know most will never see the light but what the hell. Here we go
How about adding a delta Pier for subs, some how ship anchors, Submarine Tenders, new aircraft Carrier models as long with ddg's,Ship Horns,Running lights you know red and green,a kilo with the pump jet,long piers say around 800 ft or so maybe about 30 50 ft wide nothing fancy just a long Grey pier. And some type pf lie break wall so we can mack harbors like Guam's. just some ideas i put a bunch of light houses together to make harbor and it sucked.:arrgh!: How about more civil ships,
and ships avoiding you in case of collision route...
Kapitan
01-07-09, 03:00 PM
Was brought up when we first was given the game that was goodness knows how many years ago so unless they mod it in RA then doubtful.
A proper harbour would be nice but who know.
captcav
01-22-09, 12:57 AM
Ship anchors I agree with! Working Bilge Pumps i also strongly agree with so that during transit you can see the water being pumped out the side of the boat.
Docks and piers are a good idea and wouldn't be that hard to mod, considering that in RA they have modded a number of ground units include mobile sam's and scud launchers.
Problem with Piers is that DW does not have a generic docking system, if you had a look at VS7, they have a command where at 0kts alt+D drops the front achors, or if within 5ft of a pier it ropes the ship down.
But the top of the list has to be the white caps of the water, sea state 2-3 25-40kts wind, white caps on top of the swell lines would increase the visual aspect dramatically.
Captcav
Theta Sigma
01-22-09, 03:31 AM
http://www.subsim.com/radioroom/data:image/png;base64,iVBORw0KGgoAAAANSUhEUgAAABwAAAAOCAYAAAA 8E3wEAAAABmJLR0QA/wD/AP+gvaeTAAAACXBIWXMAAAsTAAALEwEAmpwYAAAAB3RJTUUH1Q UUDyoqJjAqRwAAAN1JREFUOMu1lMkVwyAMBYe0JGpCNUFNVk3k 4AUwxPGS+ILxkzX8jyTH/Sfu9nrmJ3cXlnMASyWRPwd2d5XlHCBZn1BthcbRAdxTZQDI8k3 mQzg11rhF+QZ9jdNOcQib6GFQYJYgCFucSRf6GsLU6wEY5yubT FqF2yq1vRwr3INXdQUWG+je1pELX4ED1wDyRAR0WfuAA9gloIT yvsFMIMgYInYRqF6rO9Sqz9qkO5ilyo0o3YBwJ+6vrdQonxWUQ llhXeHcb/wabMPkP2n81ocAIoLZrMqn/4y2RwP8DcQ+d6rT9ATiAAAAAElFTkSuQmCC
Was brought up when we first was given the game that was goodness knows how many years ago so unless they mod it in RA then doubtful.
A proper harbour would be nice but who know.
What about Alfa Tau? Have their devs said that's on their list?
Kapitan
01-22-09, 12:10 PM
Not sure i dont use the alfa mod (YET)
Don_D_Dwain
09-02-09, 02:36 AM
Hello Guys,
I know this is an old SORE subject. The replay really really needs to be addressed. I like the simulation, and the mods you guys suggested are very good ideas. I would pay for an expansion pack that would include some of these mods, only if there was a way to make the replay, like a movie you could watch FULL SCREEN. For example, leave the graphics in game as they are. Play the game, in full realism, or with whatever settings. Use a program that would record the movements of the actual or "TRUTH," entities, then when you finish your game, instead of the ingame replay, use the MOVIE quality replay. THIS by itself, I would pay the price of an expansion pack. Sort of like watching Crimson Tide, Hunt for Red October, etc. GOOD LUCK! I know it wont happen, but I like to think it would.
Don_D_Dwain
09-05-09, 02:28 AM
On second thought, maybe just hope that one day there will be a DW 2, with a lot of the ideas brought forth in the mods, and to include a replay that would rival the eye candy of silent hunter 4, with the simulation quality retained. In game does not need to improve graphics, since it is an excellent simulation already, but add some bells and whistles to the replay, and I think they would do very well indeed.
Theta Sigma
09-06-09, 02:50 AM
I can only imagine that happening if Sonalysts license or sell off DW to another developer, and even then it might not come to fruition. (look at Enigma: Rising Tide)
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