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Fincuan
04-02-10, 10:43 AM
Here's some of the stuff people have requested. All of them are more or less functional but WIP, so little quirks are to be expected. All of these are purely client-side.


TankFCS (http://cid-1240af4b4e5a5c3a.skydrive.live.com/self.aspx/.Public/Arma/fincuan%20tankfcs.7z)
Laser ranging and other functions to M1AXs, T72s and T90s. Replaces some original ACE-files so use of JSGME is recommended.
ChopperFCS (http://cid-1240af4b4e5a5c3a.skydrive.live.com/self.aspx/.Public/Arma/fincuan%20chopperfcs.7z)
Laser ranging for chopper cannons. Currently uses ballistics tables from tankfcs so not entirely accurate at long ranges. Replaces original ACE-files so use of JSGME recommended.
M31/Suomi-replacement (http://cid-1240af4b4e5a5c3a.skydrive.live.com/self.aspx/.Public/Arma/fincuan%20replacement%20acefdf%20suomikp.7z)
Suomikp-replacement for MP5. Requires FDFMod.

Oberon
04-02-10, 11:08 AM
How about a Huey for lols? :yeah: Give Arclight something to play Ride of the Valkyries out of :D

Arclight
04-02-10, 12:14 PM
Huey for medivac would be awesome, or light armor engineer vehicle, some M113 variation or something. :yeah:

First crash btw, hurray for Windows. :shifty:

Arclight
04-02-10, 02:01 PM
Could we please agree not to park the MHQ so close to target?

Getting tired of getting shot at the spawn. Noone likes a spawn camper, but yelling at the AI doesn't make them stop doing it. :shifty:

Believe, I yelled at them plenty by now. :lol:

Oberon
04-02-10, 02:20 PM
Sorry Arc, was that my MHQ park near the Primary target? I thought it was in a brilliant spot there, just on the slope so you can arm up and then hit them from the slope overlooking the town. My bad if it was.

I've found a new toy to play with though:

http://img138.imageshack.us/img138/3651/hog.jpg
A-10 FTW!! :rock:

And there was a slight glitch when I tried to reconnect after the crash that gave me the Twilight Zone:

http://img28.imageshack.us/img28/2624/twilightzone.jpg
He stood there throughout the entire time I was on the server, he's probably still there, indestructible. :doh:

And from earlier, before the server crashed, I took a present up to one of the MHQs and came back by quad bike. Had to fuel the present up on the way there though:

http://img2.imageshack.us/img2/1826/refuel.jpg
SCHNELL indeed! :har::har:

Arclight
04-02-10, 02:36 PM
Top toy indeed, left me to deal with a platoon of infantry on my own. :shifty:

But nvm, pretty much clear there now, just some wanker auto GL that keeps me from getting to that frickin tower. :-?

And your clone made a great distraction for the VDV that dropped in on our base. :rotfl2:

Oberon
04-02-10, 03:25 PM
Yeah, sorry about that, I'd have smacked the inf too but I couldn't see the buggers. :damn:

Oberon
04-02-10, 04:37 PM
:o:o:o:doh::doh::dead:

My clone is still there!!! :o

Oberon
04-02-10, 05:19 PM
Pride before a fall, now my A-10 skills suck for some reason :haha:

One way to exit the aircraft.

Taxi-ing to runway, spot incoming Hip with VDV, must exit the aircraft to get ready to defend airbase, where's the button?! HUD, Flaps, Eject, that'll do...no wait...SPDUNK!!
Thank god for zero/zero.

http://img144.imageshack.us/img144/3507/ejectfail.jpg

I shouldn't have worried though, the inflatable Capt. Slow base defence (TM) meant that the VDV spent most of their time shooting at my indestructible clone, allowing Arclight and myself to pick them off at leisure.

Arclight
04-02-10, 06:05 PM
After completing the objective on my own :roll: we got another A10 as a bonus. Now we could take turns blowing the Ruskies to pieces.
http://i268.photobucket.com/albums/jj2/EZatHome/arma2010-04-0223-40-20-02.jpg
Though it crashed on the first flight, so now the wreck has to be collected before we can use it again. :lol:

Clone is awesome, very effective. :yep:

Fincuan
04-03-10, 05:57 AM
I'm afraid the server might have just crashed again. I lost connection, followed by the inability to get back on and the server disappearing from the serverlist.

Arclight
04-03-10, 09:09 AM
Yep, had a "your crap has stopped working" message waiting when I turned on the monitor.

Think I'll see about getting Linux on the second box, but it's an AMD Duron 2GHz with 1GB PC133... not sure it will handle it properly.

*relaunched btw

Fincuan
04-03-10, 09:24 AM
If you've got an extra box lying around nothing prevents you from trying the Linux-approach. Your box should at least be able to handle the serving better than what my laptop was capable of. At least it's well within the min specs BIS lists. :) Both the OS, depending on the distro, and the Arma-server are fairly simple to set up, it just takes time. If you need help just contact me, as I've done it a few times. What comes to distros I have pretty good experiences with Crunchbang Linux. It's Ubuntu based so installation is very easy, available software plentiful and it uses very little resources. It isn't strictly a server-distro, but then again you don't need one to serve Arma.

On a low-end machine you should at least see a slight performance increase and more stability compared to Windows, although I suspect the crashes we have experienced have been caused by either the mission or BIS server software, not MS.

Arclight
04-03-10, 10:00 AM
Indeed, going through the logs, it's the server itself that crashes, and ingame it goes paired with odd behaviour.

Remember clearing that town with the 2 T72s we captured? Saw 2 UAZs come racing up, as if the AI was trying to recapture the town while we never got the clear message. Opened fire on them, but they disappeared as soon as they reached the town, and the server crashed.

Normally they would just stop moving when conection is lost. Imho it's domi that is just a tad messy, leading to instability.

Arclight
04-03-10, 10:33 AM
Could I just boot Linux from a DVD and have the server start automatically (or just have it run at all)? Not like I use it for anything else on that box.

Fincuan
04-03-10, 10:42 AM
Most likely, you'd just have to incorporate the Arma-part into it somehow. Have it on the HD or a USB-stick maybe, and just boot the OS off the DVD, mount the partition where Arma-server is(most likely happens automatically straight out of the box) and fire it up. Should work.

Arclight
04-03-10, 11:05 AM
Any suggestions for distro?

Messed around with Fedora live CD for a bit, but never made much progress with it. :hmmm:

Fincuan
04-03-10, 11:21 AM
I have practically no experience with the live-cd versions, but any of the major distros should be a good choice. One of the lighter Ubuntu derivatives could do it, like Crunchbang or Xubuntu.

Arclight
04-03-10, 12:04 PM
Thanks, I'll look into those as soon as I find the opportunity. :salute:

Arclight
04-04-10, 02:42 AM
You'd think the Russians would run out of choppers at some point. :hmmm:

And I do not appreciate the darn VDV leaving their bags lying around. I don't mind visitors, but take your crap with you when you leave. :stare:

Oberon
04-04-10, 04:41 AM
They didn't think much of your attempt at being a living saluting statue over by the ammo crate either. :hmmm:

Something tells me we need to set this up by the runway:

http://www.armedassault.info/ftp/pics/addons/mlv_support1.jpg

:hmmm:

Raptor1
04-04-10, 04:42 AM
We need to start hunting Shilkas for capture, me thinks...

Oberon
04-04-10, 05:46 AM
One thing that does annoy me is how vulnerable you are in the A-10. You're sitting in a bulletproof bathtub FFS!! :damn:

Ah great, and as my wounded pilot has a automatic landing some VDV show up! Dammit!

Oberon
04-04-10, 07:18 AM
http://www.military.cz/usa/air/in_service/aircraft/a10_thunderbolt/pics/a10crash.jpg

I've said it before, and I'll say it again...

I hate night ops. Can't see the bloody sea!! :damn: Wrecked two Black Hawks and a Little Bird that way. Also FUBAR'd a side mission when I destroyed the plane I was supposed to steal whilst strafing the guys guarding it. :damn:

Was eerie attacking a town that had already been captured in a mission before, passed a wrecked Apache and BMP on the way there, then got shot. :damn:

Just... :damn:

Fincuan
04-04-10, 12:01 PM
Ok good news and bad news regarding my laptop-server, which do you want first?

The good news is I found out why connecting takes so long: Loading our squad-xml locks up the connection for some reason. Apparently this is a pretty common issue with linux-based Arma servers. Remove the squad-xml url from your arma-profile and connection is lighting fast. The server is also very capable of running Domination performance-wise.

The bad news: I have no idea why the above behaviour happens, but I'm still looking into it. As mentioned the temporary fix is to remove the squad-xml url from the arma-profile.

EDIT: Update to the situation:
Looks like the connection lock-up only happens when you connect for the first time. After that it connects very fast, squad-xml or not. Looks like it's safe to use squad-xml after all.

Server is now up and ready in case you want to test things out. Subsim Clowns #2

Arclight
04-05-10, 04:08 AM
Was eerie attacking a town that had already been captured in a mission before, passed a wrecked Apache and BMP on the way there, then got shot. :damn:
Ah yes, had to fly back in afterwards and blow it with satchels, since someone thought he would be effective flying it alone. :roll:

Just did the same with a BH;
http://i268.photobucket.com/albums/jj2/EZatHome/arma2010-04-0510-59-25-27.jpg
Sometimes you wonder "what the hell happened while I was gone?", but you know it's better not to ask. :lol:

Took down the whole building when I blew it. :D

HunterICX
04-05-10, 04:15 AM
:yeah: your own helipad on top of your home!

HunterICX

Arclight
04-05-10, 04:51 AM
And a nice landing, especially considering the damage. :yep:

Oberon
04-05-10, 05:14 PM
Kinda catch-22 this CAS lark. If it's not a red square or smoked I can't shoot at it, well, I can but only if I can see it and that's not easy when I'm balancing view distance and frame rates. The attack on Camren or whatever it was just before I left was a particular slideshow, I'm going to have to do some working on settings.

http://img535.imageshack.us/img535/6052/hardtosee.jpg
As you can see, not very easy to see things, so sorry for any near B on Bs, oh, and for that farmhouse :har:

http://img696.imageshack.us/img696/4586/ccraaappp.jpg
Lost control at one point whilst overeager to get back to take off. Then me and Fin CTDs simultaneously, which was different.

And when I get back, this was where my clone had taken the A-10...

http://img401.imageshack.us/img401/8242/parkings.jpg

:damn:

Dowly
04-05-10, 06:46 PM
Well... atleast you left the outhouse intact at that farm. :yeah:

After you left, we had VDV drop on the base (again), so we SSC guys decided to go hunt them... with three attack choppers... against one man. The base commander later got a bill that listed everything destroyed in the attack.

- Two hangars
- One Chopper service pad
- Estimated 60% of the base camp
- New lawn around the base due to cannon/rocket/missile fire
- Bulletholes caused by assault rifles

*Blue marks damage caused by friendly forces, red for enemy

And no, we didn't get him. Arc shot him later on with his rifle. :har:

Arclight
04-05-10, 08:09 PM
Oh god, it hurts again. :har:

I'm sure i'm gonna laugh myself to death at some point. :haha:


A10 parked in a tree with the smartass comments, leveling the base only to find out the guy made off somewhere else, priceless. :DL


Raptor discovering the pure awesome that is A10:
http://i268.photobucket.com/albums/jj2/EZatHome/arma2010-04-0323-50-03-27.jpg

And airpower has quickly become a staple in the clowns' repertoire.
http://i268.photobucket.com/albums/jj2/EZatHome/arma2010-04-0518-44-14-06.jpg

*would have had some of us flying with the choppers, but didn't have fraps on. :doh:

krashkart
04-06-10, 12:22 AM
Well darn. I'm still living in Operation Flashpoint/FDF Mod; otherwise I would love to join.

And after researching... looks like my computer is woefully inadequate to run ArmA. :-?

Dowly
04-06-10, 06:04 AM
*would have had some of us flying with the choppers, but didn't have fraps on. :doh:

Same here on that jet sortie, was flying in somekind of an formation-ish thingy on your 8 o'clock for some time after the take off. Could've gotten nice close ups of your plane. :-?

HunterICX
04-06-10, 06:41 AM
And when I get back, this was where my clone had taken the A-10...

http://img401.imageshack.us/img401/8242/parkings.jpg

:damn:

Nice Camouflaged hiding spot :yeah:

HunterICX

Dowly
04-06-10, 09:02 AM
Anyone know where our Apache is? :cry:

Arclight
04-06-10, 10:05 AM
Was marked on map, but all I found was a wreck. Blew it anyway, no joy. :-?

Dowly
04-06-10, 10:15 AM
BREAKING NEWS!

Explosion shakes US Airbase near Paraiso!

It was late at night as pilot only known as 'Dowly' from the notorius special taskforce "Subsim Clowns" was conducting sorties in his Harrier against enemy targets in North Sahrani. Due the nature of the armament carried by the Harrier it started to become harder to hit targets in the darkness without ground troops marking the targets with laser designators. This was the time when operator from the same unit, "Oberon" a.k.a "Capt. Slow" was called on-duty to fly sorties in an A10, which carried more suitable armament for the job. However, something went wrong during the take off; the A10 clipped it's wing on one of the hangars bordering the runway. "Oberon" knew it was important that he got his bird into the air as soon as possible and didn't wait for the tow truck. Instead he hopped into one of the M1A1 Abrams armored vehicles parked nearby and with a well placed shot tried to un-stuck the A10. That's when everything went horrible wrong. As a result the shell destroyed the A10 and the nearby hangar, which, after heavy fighting in the base against the enemy, was the only one that remained standing. Everyone mourns the loss of their last hangar.
http://i230.photobucket.com/albums/ee274/Finnish_Ferret/hangar.jpg


:har::har:

HunterICX
04-06-10, 10:35 AM
http://img31.imageshack.us/img31/4545/29261437.jpg

HunterICX

NeonSamurai
04-06-10, 10:39 AM
With friendlies like you guys who needs opfor? :DL

Dowly
04-06-10, 11:06 AM
With friendlies like you guys who needs opfor? :DL

http://i230.photobucket.com/albums/ee274/Finnish_Ferret/askthatguy.jpg

NeonSamurai
04-06-10, 12:21 PM
Maybe this summer I'll get to play with you guys again, as you guys like to play when I can't :cry: (that and I have no time).

Dowly
04-06-10, 12:51 PM
Maybe this summer I'll get to play with you guys again, as you guys like to play when I can't :cry: (that and I have no time).

SubSim ACE 1.09 #3 server is currently up 24/7 :yep:

NeonSamurai
04-06-10, 12:58 PM
Cool, once may roles around I'll check it out

Dowly
04-06-10, 03:22 PM
War is hell. After firing countless of Stingers at the Kamov and failing to bring it down, I finally managed to shoot it down with the M240. What does it do? Crashes right next to our MHQ destroying it. FFFUUUUUUUUUUUU- :damn:
http://i230.photobucket.com/albums/ee274/Finnish_Ferret/MHQ.jpg

Oberon
04-06-10, 03:51 PM
And the moral of the story is, never go afk and leaving your throttle open whilst the aircraft is on auto-landing. :damn:

http://img694.imageshack.us/img694/8060/nevertrustautopilot.jpg

Dowly
04-06-10, 03:58 PM
Hehe, it happens. :O: Here's few shots to make you feel better. :DL

As the chatter says, Oberon's rolling in hot at main target. :rock:
http://i230.photobucket.com/albums/ee274/Finnish_Ferret/Oberon1.jpg

Diving in
http://i230.photobucket.com/albums/ee274/Finnish_Ferret/Oberon2.jpg

Dowly
04-06-10, 04:46 PM
:oops:

http://i230.photobucket.com/albums/ee274/Finnish_Ferret/1-17.jpg
http://i230.photobucket.com/albums/ee274/Finnish_Ferret/2-15.jpg
http://i230.photobucket.com/albums/ee274/Finnish_Ferret/3-13.jpg
http://i230.photobucket.com/albums/ee274/Finnish_Ferret/4-12.jpg
http://i230.photobucket.com/albums/ee274/Finnish_Ferret/5-9.jpg

Biggles
04-06-10, 05:06 PM
http://swg.stratics.com/content/lore/personas/images/ackbar.gif
You know what he'd say...

Dowly
04-06-10, 05:07 PM
"Jesus, I look stupid!"? :DL

Oberon
04-06-10, 05:20 PM
:har: Nice shots Dowly :yeah: I hope I got those cannons on the beach or at the least made the crew scatter, I couldn't see them at all so had to just area bracket. I've often wondered what my runs look like from the ground. Thanks for supplying the answer! :salute:

My sneaking in on the coast target was so so damn close to completing its objective. I'd gotten as far as the radio tower without being detected (well, after I was picked up on the way in when my tank got shot out from under me), and your pass in the Harrier was just enough time to distract the guards so I could run up to the base of the tower.
Then you got shot down and the enemy looked back at the ground again.
BMP: Ahem...
Oberon: Aww cra-
Capt. Slow was killed.

Dowly
04-06-10, 05:28 PM
Nah, unfortunately you missed the cannons. You hit some 30-40 meters to the East of them. The arty was on the beach near the right edge of first screenshot, behind that white wall. Arc, got in range and dropped arty on them and finished the job. :salute:

Ah yes, it looks nice when someone's providing CAS. Especially like when the pilot starts shooting from afar with the A10's cannon, you see the shots land and a second later hear the distinct *BRRRRRRRATTT* coming from the cannon. :rock:

Arclight
04-06-10, 06:50 PM
I like spotting for arty, get shot a lot less if I'm not doing the shooting. Dang radio weighs a ton though. :D

Services rebuild, wrecks repaired and all vehicles serviced; hop in and it should fly, drive and shoot just fine. Don't be discouraged from playing tomorrow. :DL

(really hope the darn server doesn't crash during the night though)

Turns out we had 2 AA units in the base all along: M163 VADS. Parked them close to base spawn for some airdefense should the VDV show up at the right time. :yep:

Me and Dowly sheltering from the rain, roof is a little leaky though. :lol:
http://i268.photobucket.com/albums/jj2/EZatHome/arma2010-04-0618-10-19-21.jpg

Ruskie dragging his buddy... somewhere. :doh:
http://i268.photobucket.com/albums/jj2/EZatHome/arma2010-04-0621-48-45-06.jpg

Dowly
04-06-10, 06:53 PM
Services rebuild, wrecks repaired and all vehicles serviced

Wow. :o Nice job! :salute:

Arclight
04-06-10, 06:57 PM
Yah, I'm guessing I'm the closest thing to a server admin we have. :88)

Player beware. :rotfl2:

Raptor1
04-06-10, 06:58 PM
But we worked so hard to blow everything up and you had to go and fix ti! :nope:

Dowly
04-06-10, 06:58 PM
Yah, I'm guessing I'm the closest thing to a server admin we have. :88)

Player beware. :rotfl2:

You're the host, you're the boss. :salute:

But we worked so hard to blow everything up and you had to go and fix ti! :nope:

Next time... I'll shoot you two. :DL

Arclight
04-06-10, 07:11 PM
But we worked so hard to blow everything up and you had to go and fix ti! :nope:
Should have used some airpower, takes a little less effort then. :lol:


Seriously though, we've got a few non-SSC guys who keep coming back to play, I'm guessing because they like to play there. There were 3 of them playing when you and Hunter logged on, and all 3 left within 15 min. :-?

I just spend 90 min cleaning up after you 2 so the server is playable. Level the base? Fine, whatever you like. But you could help repair a bit before logging off, so other people can play as well. ;)

Dowly
04-06-10, 07:54 PM
True that, Arc. Can't afford to drive the non-SSC players away. Nice to have people on the server during daytime aswell. :yep:

Arclight
04-06-10, 08:09 PM
Not just them; I doubt Oberon would be pleased if he had to drive a repair truck, then a refuel truck, rebuild jet service and then service his beloved A10 before he could take off, just to give an example. ;)

Or go look for a ditched, unflyable one somewhere on the map and blow it to respawn... Still need to find that AH64. :hmmm:

HunterICX
04-07-10, 03:49 AM
Should have used some airpower, takes a little less effort then. :lol:

Its a pain to take'm out of the wrecked hanger. Tanks are easier


Seriously though, we've got a few non-SSC guys who keep coming back to play, I'm guessing because they like to play there. There were 3 of them playing when you and Hunter logged on, and all 3 left within 15 min. :-?

I can guarantee that has nothing to do with us redecorating the base, they left well before Raptor1 and I started doing that. if there where non-SSC fokes around I wouldn't have done it:03:. I may be annoying at times but I know when not too :O:

I just spend 90 min cleaning up after you 2 so the server is playable. Level the base? Fine, whatever you like. But you could help repair a bit before logging off, so other people can play as well. ;)

*cough* Hey Arc, was a nice party...bye :haha:!
(right, We won't blow up stuff in the base on purpose anymore, we will keep it on random Vehicles, objects, building and people outside the base)

Next time... I'll shoot you two. :DL

Raptor1 and I are known too shoot back :O:

HunterICX

HunterICX
04-07-10, 05:09 AM
What about coordinate and roleplay for future game sessions?
because I have the idea of late that we all slack a bit in what we do...we do want we want and pick what we want.

if it's just the 2 of SSC members playing I guess it doesnt matter...but when I looked yesterday in the player list players where all over the place (positions) ...we lack a leader for example (now the leader position doesn't give you special abilities) but we need someone to take the lead and the rest follows.

Should we try a game of that tonight (on a fresh Domination mission?)
if I survive the dentist this afternoon :-?

planning:

If we attack a main objective, let's first glance at the map and plan where to attack from and where to put the MHQ and what kind of equipment we should bring (Weapons&Vehicles)

Roles:

Leader - He's the one that keeps the team together and coordinates the attack. (A leader doesn't fly! or drives tanks!)
Artillery Support - obviously he does support the attack with some arty and in case if there's a harrier pilot for the attack also brings the laser target equipment.
Engineer - He airlifts the vehicles/Wrecks in and out of battles, if needed is part of a tank crew (driver or gunner).
Medic - Needs no explanation I guess :)
Grunt - takes the gear that fits the job he has to complete.

anything to add?

HunterICX

Dowly
04-07-10, 05:38 AM
The problem with domination is that we can teleport in instead of having to ride/fly in as for example in evolution which tends to bunch people together.

But yeh, sounds good. I can take the medic's position as that's what I've been playing lately. :yep: Can also act as MHQ defence during the insertion, lay out claymores to the flanks to prevent the baddies from surprising us. Ammo and weapons we can get from the MHQ's ammo box, same stuff as in base, just in smaller quantities.

And lastly, to make sure everyone knows this, you can go to the action menu->show status->settings and fiddle around with the player marker setting to make friendlies visible on the map. :salute:

Arclight
04-07-10, 07:36 AM
Sounds good, though I'm torn between artillery and sniper. :hmmm:

Usually carry 2 satchels, 1 smoke, 6 mags and laser. Or grab a radio, drop the laser and take a frag instead of battery. M110 SD by default.

I much prefer the first though, other one is too heavy. :hmmm:

* for the record, the SSC guys are pretty organized; it's "teh others" that get scattered so much.

Oberon
04-07-10, 07:46 AM
Not sure what role I'd play, I can CAS if needed but otherwise, probably transport and Grunt work. I'll see what needs doing and do it. :03:

Good work on repairing the base Arc, did you manage to fix the hangars? It might be worth moving the A-10 and Harrier out of the hangars to a new respawn point because if the hangars get destroyed and they can't be rebuilt then it makes it nigh on impossible to get the A-10 out without resorting to ramming it out with a tank and possibility blowing yourself up in the process. If you can fix the hangars, could someone tell me how so I can do so. :yeah:

Arclight
04-07-10, 07:49 AM
Nope can only fix the support buildings. Probably should make some changes to the spawns, yes, among a few other things. :hmmm:

Fincuan
04-07-10, 08:04 AM
Dowly and me completed the mission and I fired up a new one, so the base is all fresh and new again :)

I chose the "south ordered" option mainly because the main targets should be closer, hopefully allowing us to use more ground assets.

Dowly
04-07-10, 08:04 AM
Yes, the jets need to be moved. :yep: The round is about to end (just cleared last town with Fin), so atleast they get repaired on restart.

Arclight
04-07-10, 08:09 AM
Just extract PBO and edit in editor? :hmmm:

Dowly
04-07-10, 08:30 AM
Just extract PBO and edit in editor? :hmmm:

Yes, dont touch the 4 default choppers. Check the init line of the added choppers and copy + paste to the init field of a new unit or it won't respawn. Also, best bet is to keep the pbo name the same overwriting the other, just in-case. :hmmm:

Fincuan
04-07-10, 08:33 AM
Actually if you're going to change things please rename the .pbo too. Currently it has exactly the same name as the official Domination which might cause confusion.

Arclight
04-07-10, 08:42 AM
Can't rename, and loading new PBO crashes server. Couldn't preview either 'cause of missing script. :hmmm:

Oberon
04-07-10, 08:50 AM
IDEA:

FOS!

We can select a nice spot on the main island (to the NE of our base) and set up a Forward Operating Site, A repair truck, fuel truck and ammo truck, an MHQ and the medic M113 would make a formidable setup and give us somewhere to deploy from to missions up in that area. Furthermore, someone could ferry up a couple of Black Hawks to the area to provide lift support from the FOS.
Obviously, aircraft would have to continue to use the main base but since they can cross the map in a few minutes that's not really a problem.

Fincuan
04-07-10, 08:52 AM
Hold on, I'll do a couple of changes and rename it so that one of you can continue.

Arclight
04-07-10, 08:56 AM
For some reason the PBO in the MP mission folder is incomplete. Fishing it from cache, and working on that. :doh:

Dowly
04-07-10, 09:01 AM
I've had problems in the past when renaming the PBO's, that's why I keep them the same, but change the mission name from the mission.sqm to show up in-game with different name.

Fincuan
04-07-10, 09:14 AM
Ok I made the following changes:

Added:

MH6


Changed

Enabled AI recruitment(max. 3/player)
1xUH60 -> Chinook Medevac
1xUH60 M240 -> UH60 FFAR
Jets and vehicles moved out of the hangars
Renamed mission to CO30_SSCDomination_v01


Download (http://cid-1240af4b4e5a5c3a.skydrive.live.com/self.aspx/.Public/Arma/missions/co30^_sscdomination^_v01.sara.pbo)

Arclight
04-07-10, 09:22 AM
Up and running. :-?

Added AA Harrier, Bradleys and AA units. Changed att helos for CAS (ATGM+FFAR). Moved spawns.

I'll see to incorporating Fin's stuff, I guess

Arclight
04-07-10, 09:41 AM
I don't have that soundmod, so I can't open up yer files mate. :lol:

Let's just leave it up as it is for now, the issues stated before are fixed. Maybe get together a list of ideas and changes that we all agree on and then customize it further. :hmmm:

HunterICX
04-07-10, 09:42 AM
:wah: I hate the Dental Plaque cleaning treatment!!!

http://img522.imageshack.us/img522/2807/dentistpatientnightmare.jpg

HunterICX

Arclight
04-07-10, 09:43 AM
Brave man, I need to be sedated just to get me there. :lol:

Fincuan
04-07-10, 09:51 AM
Redownload now, the soundmod dependancy has been removed. You were quite quick though, as the wrong file was up for only about 10 minutes :)

HunterICX
04-07-10, 09:59 AM
Brave man, I need to be sedated just to get me there. :lol:

I rather do not go, but after 2 years...its better to get it cleaned.
the longer I stay the harder she punishes me when cleaning the teeth.:D

I hate that ultrasonic tool, cold chills down my spine...*shivers* :dead:

anyway, since the dentist cut into my siesta I had to eat somewhere out... had a nice dish of Finnish vorschmack at a Finnish place around here. :yeah:

HunterICX

Fincuan
04-07-10, 10:03 AM
anyway, since the dentist cut into my siesta I had to eat somewhere out... had a nice dish of Finnish vorschmack at a Finnish place around here. :yeah:


http://wpcontent.answers.com/wikipedia/commons/thumb/e/e8/Mannerheim3.jpg/250px-Mannerheim3.jpg

Approved! :yeah:

Arclight
04-07-10, 10:16 AM
Redownload now, the soundmod dependancy has been removed. You were quite quick though, as the wrong file was up for only about 10 minutes :)
Too quick, usually. :88)

But I must confess: I'm not too fond of having AI in there, losing an UH60 or changing one to FFAR. There's a bonus MH60 in there that has the HE/flechette pods, and the att helos now carry rockets as well. :hmmm:

It's running as "SSC ACE-Domination 1.09 #3" btw.
I hate that ultrasonic tool, cold chills down my spine...*shivers* :dead:
It's that drill that gets me. Can't even stand to hear it on TV or something.

Dowly
04-07-10, 10:19 AM
Quick question about the VOP sound pack just to make sure I have it set-up correctly. Do I need the pbo in the ACE_config folder too? Or just the main pbo? :hmmm:

Fincuan
04-07-10, 10:23 AM
I changed around the choppa types mainly to provide some variation. Once in a while it's nice to transport stuff in something else than the normal UH60 with M240.

AI is intented to be used for bringing ground vehicles to/from the front lines as none of us probably want to drive 30 mins.

Dowly
04-07-10, 10:28 AM
AI is intented to be used for bringing ground vehicles to/from the front lines as none of us probably want to drive 30 mins.

Might make the user a bit more cautious on using it if he has to drive it himself to the target. Instead of telling the AI to drive, go do something else, take tank when it arrives, rush town, get blown up, rinse and repeat. :hmmm:

Fincuan
04-07-10, 10:29 AM
Presently it makes the user not to drive at all, resulting in the airwar we have going. Even for the AI it takes a long time to drive vehicles around, so rushing tactics wouldn't be possible.

edit:
The bonus vehicle list for main targets looks like this btw:

["ACE_A10_AGM_FFAR","ACE_AH64_AGM_HE_F_S_I","ACE_AH1Z_AGM_HE_F_S_I","ACE_AH1Z_TOW_HE_F_S_I","ACE_AH6_GAU19","ACE_AV8B_GBU12","ACE_AV8B_AA", "ACE_UH60RKT_HE_F", "ACE_M1A2_SEP_TUSK","ACE_M1A2_SEP","ACE_M1A2_TUSK","ACE_M1A1_HA","ACE_PIVADS","ACE_Vulcan","ACE_A10_MK82","ACE_A10_MK82HD"]


sidemissions:

["ACE_Stryker_M2","ACE_Stryker_MK19","ACE_Stryker_MGS","ACE_Stryker_MGS_SLAT","ACE_Stryker_RV","ACE_HMMWV_50","ACE_HMMWV_GL","ACE_HMMWV_TOW","ACE_HMMWV_GAU19","ACE_M113_A3","ACE_M2A2","ACE_M2A1"]


Pretty comprehensive eh? I say we remove all the extra air attack vehicles we currently have. That way they'd have to be earned via completing missions, and they'd be more valued as you'd have to recover the wreck and take it to wreck repair before it'd be available again.

HunterICX
04-07-10, 11:09 AM
Instead of just airlift the MHQ into position and go over into the attack we'll need to take some steps.

-Decide where to put the MHQ (a safe location to spawn from and where we have a advantage in location where we have nice cover to aproach from) not to near to the location so we wont have the situation of getting spawnkilled by the enemy AI

-Decide what to bring for support, a 2 men crew takes a piece of armor or a combat helo.

-something Oberon suggested a bit, create a small base by bringing some equipment to the assigned location. if you take a armor vehicle with you let's also bring in a service truck to keep it running when it gets hit.
*a question iirc a Ammo truck can deploy a Re-arming spot when outside the base if your an engineer?*

-When everything is set head into the area and observe what they have there (amount of enemy armor, where the cannons are and mark them on the map)

-Wak'em up with a arty barrage and head in with caution

I think doing that properly and we're carefull enough we can wipe out the main objective without beeing buttkicked by the AI too much.

HunterICX

Oberon
04-07-10, 11:51 AM
If you time the arty barrage right, I can roll in on a CAS, give them a double whammy. :salute: I can deal with the armour, that's a piece of cake, lock and load, but I can't see the infantry to shoot it.

If you guys pack some smoke and mark targets for me, I can hit them.

HunterICX
04-07-10, 12:17 PM
With smoke huh....Ow I can imagine a scenario there.

Arc: *radio* Ok Oberon, we'll mark it with a smoke and fire at will on the marked location
Oberon: *radio* Roger
Arc: Ok Hunter, you have a Smoke grenade?
Hunter: Yep..*takes the pin out*
Arc: Good..now mark tho...
Hunter: *dud* Aw Shiiiiiiit...dropped it *pufff!!*
Arc: Hunter!!!! *radio* Obero..
*BRRRRRRRATTT*

HunterICX

Dowly
04-07-10, 12:26 PM
Laser/Harrier action #2, Arc on the job :salute:
http://www.youtube.com/watch?v=AoVVtk_46SE

Arclight
04-07-10, 12:28 PM
Uhm, maybe mark with smoke from arty. Better not to be within 10m of your intended target. ;)

Private video Dowly. :roll:

Arclight
04-07-10, 12:33 PM
Current target is a bitch btw, blew the tower but feels like banging your head against the wall. Someone lost an M113 as well... I swear that Martin just attracts attention; blasting away with M109 and I don't even see his rounds land, let alone hit anything. :-?

Dowly
04-07-10, 12:38 PM
Should be public vid, mate. :hmmm:

Yeah, that's always a PITA to attack. Much like Hunapu except the enemy has lots of different directions to flank us. When we started the attack and you were in the air, we had enemy in all directions at the MHQ. :doh:

Ow and my PC froze, that's why the sudden disappearance. :yep:

Arclight
04-07-10, 01:01 PM
Works now. :yep:

Always cool to see that bomb flying in. :ping:


There's a GL that's being a pain, pretty much clear otherwise. Flanked around left and sneaked in to blow the tower; pretty easy to get in there around left. Did the same thing last time. :DL

Oberon
04-07-10, 05:41 PM
Sorry about not joining in as infantry but I had a feeling that I would have done nothing but die. At least in an A-10 I have AGM-65s :yeah:

Anyway:

http://img19.imageshack.us/img19/8673/85597288.jpg
Emergency VDV weedkilling landing, whilst Martin uses the force in his Littlebird

http://img28.imageshack.us/img28/262/failbriefing.jpg
General Failure, erm, I mean Hunters briefings were always well attended and well listened to...

http://img88.imageshack.us/img88/7913/vdvfail.jpg
The VDV just aren't even trying anymore... :har:

Dowly
04-07-10, 05:42 PM
FRAPS + dedicated 24/7 server = bad idea. This gonna take some time. :doh:
http://i230.photobucket.com/albums/ee274/Finnish_Ferret/Untitled-1-40.jpg


The VDV just aren't even trying anymore... :har:


LMAO! :haha:

HunterICX
04-07-10, 05:43 PM
Well played tonight :yeah:

http://img517.imageshack.us/img517/4682/oxandbucks.jpg

Oberon: Can't go in without some Close Air Support :03:

HunterICX

Arclight
04-07-10, 05:44 PM
Und zat is how the ****ing game iz played. :DL

Well played, well played indeed. :yep:



Too bad we had to kick Martin, but seriously... :-?

Raptor1
04-07-10, 05:45 PM
That Martin spook seemed suspicious to me even in the brief time I played, what did you have to kick him for eventually?

Oberon
04-07-10, 05:47 PM
Ya think so, eh? :hmmm:

Here's some music for you to listen to whilst sorting through them :yeah::

http://www.youtube.com/watch?v=-ThnHG4Smkg

:har::har::har:

Hunter, CAS is available for ya anytime I'm about, just dial up the Hog :salute:

Dowly
04-07-10, 05:47 PM
We kicked him to have a proper attack on the town, he was just hovering around with the Cobra, so we decided to kick and lock the server for the time we captured the city.

Ya think so, eh? :hmmm:

Here's some music for you to listen to whilst sorting through them :yeah::

http://www.youtube.com/watch?v=-ThnHG4Smkg

:har::har::har:

You motherf- :haha::haha:

Three times you got me and once with that wolf thing.

Oberon
04-07-10, 05:53 PM
Bagpipes, the ultimate psychological weapon :yeah: Sod Ride of the Valkyries, play some pipes on a Black Hawk over the town and watch the buggers run :rock:

And here's a couple of RL pictures I took on Monday which involve the Hog, taken at the former USAF base at RAF Bentwaters which now houses the Cold War Museum:

http://img707.imageshack.us/img707/5159/1034564.jpg
A-10 canopy and rear most fuselage section

http://img512.imageshack.us/img512/2633/1034565.jpg
GAU-8 cannon front.

Arclight
04-07-10, 05:54 PM
Best spot EVAH!
http://i268.photobucket.com/albums/jj2/EZatHome/arma2010-04-0720-53-11-46.jpg

Called in 3 salvos to blow wrecked AH64; leveld everything but the unit.
http://i268.photobucket.com/albums/jj2/EZatHome/arma2010-04-0722-59-24-06.jpg

Dowly
04-07-10, 05:59 PM
That side mission was fun. :yep:

Arclight
04-07-10, 06:01 PM
The power of stealth. ;)

Same thing on the main really; CAS dealt with armor, arty dealt with big guns and bunch of inf, sniped the lot I could see and you guys blasted the poor sods in town. 3/4 of the work was done before the loud guns opened up. (that's a good thing)

Arclight
04-07-10, 06:36 PM
Think I can do a bit of optimization on lag and the teleporting baddies. :hmmm:

Wait for game to be finished, or restart now (soon) with optimizations? :06:

Dowly
04-07-10, 06:49 PM
Just restart it, prolly not many players during the night hours anyways.

Anyone tried the Schmalfelden map? I think I saw a Domination mission for it in the domi pack I have. Might be worth the try in the future, just for sake of being somewhere else than Sahrani. :hmmm:

Linky:
http://www.armaholic.com/page.php?id=3093

Arclight
04-07-10, 07:09 PM
Looks great, but needs pretty hefty system apparently and no airfield.

Kinda restricts us to harrier and helos. :hmmm:

Fincuan
04-07-10, 07:20 PM
Schmalfelden is ok. Pretty flat, plenty of green stuff and forests, performance is on par with Sahrani. It's pretty repetitive, but at least different than the stock maps.

Arclight
04-07-10, 07:31 PM
Aye, just looked at the movie that was posted at the page; now I wants it. :lol:

Now I wants a WWII mod pack as well. :doh:

Arclight
04-07-10, 08:33 PM
Seems to run quite nicely now. :smug:

Let me know if there's an improvement, and if it needs further tweaking. Kinda difficult to test alone.

I tried, but I keep getting blasted. :lol:

HunterICX
04-08-10, 03:55 AM
We should also shuffle around a bit.

As in:
Domination Bluefor
Mission Completed
Domination Opfor
Mission Completed
Domination Schmalfelden

HunterICX

Dowly
04-08-10, 09:24 AM
Few shots from my POV from last night's squad game.

Hunter & me at our little stronghold after just entering the city from North
http://i230.photobucket.com/albums/ee274/Finnish_Ferret/1-18.jpg

These Spetsnaz' trip ended there. The bastard on the ground tried to shot us with a grenade, fortunately he was too close and it didn't detonate.
http://i230.photobucket.com/albums/ee274/Finnish_Ferret/2-16.jpg

Flanking tit!
http://i230.photobucket.com/albums/ee274/Finnish_Ferret/3-14.jpg

Hunter got a lot more action on his side of the building
http://i230.photobucket.com/albums/ee274/Finnish_Ferret/4-13.jpg

Kaboom! Hunter detonates the radio tower...
http://i230.photobucket.com/albums/ee274/Finnish_Ferret/5-10.jpg

...Me, I used my satchel to an abandoned BRDM.
http://i230.photobucket.com/albums/ee274/Finnish_Ferret/6-9.jpg

Cleaning up
http://i230.photobucket.com/albums/ee274/Finnish_Ferret/7-5.jpg

Always time for a vacation shot
http://i230.photobucket.com/albums/ee274/Finnish_Ferret/8-3.jpg

Sneaky russians got Hunter few seconds earlier, turned out they were the last ones. Mission Accomplished.
http://i230.photobucket.com/albums/ee274/Finnish_Ferret/9-4.jpg

Arclight
04-08-10, 09:47 AM
Schmalfelden is installed, not sure it shows up in the server without restart though. :hmmm:

How do I get Domi in there for that map? :06:

http://i230.photobucket.com/albums/ee274/Finnish_Ferret/8-3.jpg

:haha:

Dowly
04-08-10, 09:52 AM
Whoa whoa whoa, easy there. I was thinking of trying it out in the future. :haha: We prolly need to edit that one out too to have all kinds of nice stuff for us. :O:

But, Armaholic is the answer, download the domination 3.70 pack, there's the domi for the map. Just remember that there's also the domi we based our current domi to, so if you are using the same PBO name for the current domi, don't overwrite it with the stock one. :salute:

http://www.armaholic.com/page.php?id=4216

EDIT: Nvm, put it up if you want to. :salute:

Arclight
04-08-10, 09:58 AM
Just saying it's available. ;)

See if I can get it running a bit later and make some edits if necessary. Always nice to have some options. :hmmm:

Dowly
04-08-10, 10:04 AM
Aye, just tried the map quickly and it's pretty cool. Much more realistic if you ask me, instead of Sahrani being desert/rural/tropical all mixed together. :yep:

Also, makes for a nice tactical challenge with very flat terrain and much open areas near the towns. :hmmm:

EDIT: Except the domination isn't ACE, so only stock stuff in it. :doh:

Arclight
04-08-10, 10:28 AM
Had a look in the ammobox and nearly had a heartattack. :lol:

The toys! Who took the toys?! :o

* gonna need a lot of work then :hmm2:

Dowly
04-08-10, 10:31 AM
We need atleast the ACE ammo and make the weapons/mags/stuff respawn after awhile as it is in ACE domi AFAIK. Then we need the MHQ ammo to be fixed, propably need to double-check all the vehicles too. :hmmm: Looots of work. :nope:

Raptor1
04-08-10, 10:35 AM
Perhaps we can make it 1970s-style Cold War, with older tanks and equipment for some difference from the normal mission? So that we have things like M60s, Cobras and M16s against Russkies with the likes of the AKM and T-72...

Arclight
04-08-10, 10:51 AM
Not a bad idea, but I'd hate getting stuck wit nothing more then a LAW or Dragon against a T72. :lol:

HunterICX
04-08-10, 11:00 AM
Yeah, not a bad idea...actually I like it.

If we change the scenery let's also change the equipment and go back a bit in time.

if we could assemble a list of the weapons & vehicles they used back in the 70's and see what there is on the ArmA mod sites and turn it into 1 pack to use...would that be possible?

HunterICX

Oberon
04-08-10, 11:20 AM
I'm with Raptor, I have a wishlist:

If we're using T-72 as primary armour, then perhaps T-55s should appear as secondary armour?

http://www.armaholic.com/page.php?id=5379

We're in Germany, so naturally we need Leopard IIs:

http://www.armaholic.com/page.php?id=3916

Of course, the venerable M60:

http://www.armaholic.com/page.php?id=3081

Huey for Evacs and support:

http://www.armaholic.com/page.php?id=5204

T-64

http://armaholic.com/page.php?id=2259



Think that's about it... :hmmm:

Raptor1
04-08-10, 11:58 AM
Got any Leopard 1 instead of the Leo 2? Seems more fitting.

I'll make a list of vehicles and equipment that could appear for either already in the stock game, then we'll go about seeing what we need elsewhere.

Oberon
04-08-10, 01:05 PM
Yes and No

There's these:

http://www.armedassault.info/index.php?game=0&cat=addons&id=834

But the camo looks to be off.

There's these:

http://www.armedassault.info/index.php?game=0&cat=addons&id=629

But they require another pack for functionality.

Dowly
04-08-10, 03:30 PM
Nice idea. But there's something that will shoot it right down; Who here is willing to go through all the scripts that need to be adjusted in Domination to make it work? Ammo scripts, vehicle scripts, wreck scripts, enemy equipment scripts etc etc.

Oberon
04-08-10, 03:31 PM
I predict tumbleweed ;) I take it that it's not a case of removing and adding objects for the standard Schmalz Domination?

Dowly
04-08-10, 03:42 PM
I take it that it's not a case of removing and adding objects for the standard Schmalz Domination?

Nope.

EDIT: Right, was in a hurry when replied so here's the deal.

Certain stuff can be put into the mission without much work. Such are the stuff we have in base, those need just a piece of code to their init field and they work (read: respawn). The wreck & lift choppers can be replaced by just making sure you use the same name in the editor (I think they are ch1-ch4 atm).

But what would need to be scripted in are the ammoboxes and what they contain (might be doable by just inserting an ammobox, the script is prolly just for refilling the boxes), what the enemy side uses needs to be scripted in so the game knows what to spawn for them, same goes for the wrecks the game needs to know via a script which vehicles leave wrecks and can be repaired/lifted.

Those are just 3 main things, dont know what else would need to be changed/adjusted (there's dozens of scripts involved in Domination).

Oberon
04-08-10, 05:54 PM
Bottoms, ah well, we'll work something I'm sure.

Anyway, from tonights attack:

http://img35.imageshack.us/img35/7977/hmmwh.jpg
I spawn in at base and this is what I see. Bodes well...

http://img171.imageshack.us/img171/5919/evenin.jpg
Join Arclight in a town raid and bump into this guy, not a lot he can do against me, so we exchange pleasantries and head off whilst Hunter is rambling on about a flying T-72...yeah...yeah...put more water with it Hunter...

http://img23.imageshack.us/img23/6725/wtfjtb.jpg
What the fu..?! Arclight! What the hell have you been doing in this town?!

http://img169.imageshack.us/img169/8696/whaf.jpg
And stay down!

http://img245.imageshack.us/img245/693/pleaserecycleyourinfant.jpg
Please remember to recycle your infantry at all times...

http://img171.imageshack.us/img171/2052/huhd.jpg
ARCLIGHT!!! What is HE doing down there?!!

http://img163.imageshack.us/img163/5791/huntera10.jpg
Hunter provides some CLOSE air support...close as in, right on top of Dowly

http://img20.imageshack.us/img20/8065/juuuuump.jpg
Raptor and me attempt to jump a broken bridge in an M1 Abrams...naturally, it doesn't work out so well...

http://img406.imageshack.us/img406/9031/49933645.jpg
Floating signs...devilry is afoot!

http://img245.imageshack.us/img245/6397/airassault.jpg
Finally, Hunter and Fin speed in on a Linebacker as I float down on a perfectly placed para-drop that put me right next to the enemy I was to engage. :yeah:

Raptor1
04-08-10, 05:57 PM
I thought there was just 1 machinegunner near the hotel at the end there, turned out there were about 6 men coming down from the hills and hiding in the bushes. Naturally, they were all quite welcome to a free sample of the 25...

Dowly
04-08-10, 06:57 PM
Hah, Oberon, you should've logged in earlier. Our AH-6 was parked on top of that little radio tower we got next to the medic tents and the first hangar. :doh:

Yeh, Hunter's support was nice.

*Planting satchel*
DOWLY: 30sec to factory!
*A10's sound getting closer*
DOWLY: Oh you son of a bi-
*Dowly was killed by HunterICX (friendly fire)*

:)

Arclight
04-08-10, 08:10 PM
What mod did I need to install again?

And wouldn't that make it required for everyone?

Fincuan
04-09-10, 03:25 AM
Proper Plants Standard Textures with Lowplants (http://www.armaholic.com/page.php?id=4347)(or without Lowplants if your PC can easily handle the stock vegetation), and it's not required by everyone. If it's on the server it'll only affect AI local to the server. You could also take a look at this AI extension: VFAI (http://www.armaholic.com/page.php?id=2198)

...and Panthera (http://www.armaholic.com/page.php?id=6121). I have only tried the Arma2-version, but at least that one is excellent.

HunterICX
04-09-10, 03:31 AM
Yeh, Hunter's support was nice.

*Planting satchel*
DOWLY: 30sec to factory!
*A10's sound getting closer*
DOWLY: Oh you son of a bi-
*Dowly was killed by HunterICX (friendly fire)*

:)

:D Whoops!

it was just as when I released the rockets I saw a small figure moving away from the hanger..I was thinking ''Ow sh!t....''

HunterICX

Fincuan
04-09-10, 03:52 AM
Those are just 3 main things, dont know what else would need to be changed/adjusted (there's dozens of scripts involved in Domination).

Domi already supports Schmalfelden out of the box, so making an ACE version of it should be as simple as changing a few values in the mission's config-file and running the .bat that comes with it. Afaik It's really the same mission(all the scripts etc) used for all the versions, just with different configs.

Dowly
04-09-10, 04:29 AM
But from where it takes the used vehicle classes if you dont edit the scripts? I'm sure I saw specific classes somewhere in the scripts. :hmmm:

Fincuan
04-09-10, 04:45 AM
It takes different vehicle classes depending on whether ACE is running or not, etc... The scripts should be exactly the same in all versions, it's just mission.sqm, briefing and some other files that vary.

Here's (http://cid-1240af4b4e5a5c3a.skydrive.live.com/self.aspx/.Public/Arma/missions/co30^_sscdomination^_v02.schmalfelden.7z) something I quickly came up with.
It only includes the following changes, nothing more:

02
Changed:
MHQ can now spawn motorcycles
Initial viewdistance is 1500
Grass is enabled by default
Increased artillery distance to 1000 meters, decreased reloadtime to 12 seconds and time between strikes to 200.
Bravo(SF)-team spotter can now use artillery(which slot is this in the non-ACE version?)
Reduced airvehicle quarantine to 5 minutes
Changed stock Arma playable units to those from ACE
Moved mission to Schmalfelden

01
Changed:
Enabled "Special radiotower effects"
Changed mission name


edit: Ow and Xeno has commented his scripts very well, at least those he has meant to be changed, so adding stuff like extra lift-choppers is very straightforward. Most things you can do from the init_xxx.sqf-files in the mission's root.

Dowly
04-09-10, 05:12 AM
Ah, right. I stand corrected. :salute:

Arclight
04-09-10, 11:44 AM
How was the server running? Any issues or improvement? :06:

I'll see if I can get that proper plants stuf in there.

Dowly
04-09-10, 11:50 AM
Was me and Fin just now, still warping when the enemy was far. Don't know if that is something in ArmA that can't be fixed as I've seen that everywhere I've played in my ArmA days.

Arclight
04-09-10, 11:59 AM
They should warp more often; error tolerance reduced. Still not exactly smooth, but beter imho. Unit positions are updated more frequently as well. :hmmm:

Dowly
04-09-10, 12:00 PM
I dont know what I'm talking about, but just using common sense: It doesnt matter how often the server updates the position, it's more how much data it can send simultaneously(big word, drunk :doh:) to all the players to make it smooth.

Arclight
04-09-10, 12:06 PM
I haven't really seen the server exceed it's max bandwith. Only time I saw it spike to 1024Kbps (for a moment) was when you parked a MHQ next to a town and everyone and everything showed up to say hi. :DL

Thinking about upping my connection... thinking about setting up a donations page as well. :lol:

Dowly
04-09-10, 12:10 PM
I haven't really seen the server exceed it's max bandwith. Only time I saw it spike to 1024Kbps (for a moment) was when you parked a MHQ next to a town and everyone and everything showed up to say hi. :DL

You mean the Arcadia battle??? That was so awesome! Best ever! We had to first fight to get out of the MHQ and then fight for every darn block of the city. :rock::rock:

In other news, was fun with Fin as I went for a smoke and new drink, he drove MHQ closer to the main target and flipped it on it's side. :har:

Arclight
04-09-10, 12:20 PM
Always nice when you're MHQ is put out of comission. :haha:

You would just love a battle for Paraiso, wouldn't you? :hmm2:

Oberon
04-09-10, 02:31 PM
http://img682.imageshack.us/img682/4550/l00t.jpg

Oberon
04-09-10, 02:53 PM
Particularly funny moment had with a missile BTR-60 which snuck itself into our base whilst we were all out on patrol. I spawned back in and found him so I walked up to his front window and shot in it. He panicked and ran away, with me chasing him. I chased him on foot most of the way around the base and into the walled area where I jumped into the VADS and shot him. :haha:

Arclight
04-09-10, 03:46 PM
Run away! Run away! :rotfl2:

http://www.youtube.com/watch?v=cCI18qAoKq4

Dowly
04-09-10, 07:07 PM
Mever got cousins, waste of tiem and moneym just got bsack home, 150€ gone and I got no piussy. gah. goodnight

Arclight
04-10-10, 12:05 AM
Nothing to show for it but a headache and speckles of vomit, origin unknown, on your shoes... Yeah, always money well spend. :rotfl2:


Same chopper Oberon saw; "I don't dare to ask..."
http://i268.photobucket.com/albums/jj2/EZatHome/arma2010-04-0821-33-05-42.jpg

VDV trying to be sneaky.
http://i268.photobucket.com/albums/jj2/EZatHome/arma2010-04-0821-47-05-36.jpg

Was playing with Oberon, trying to capture a town, as usual. Suddenly an armoured column comes passing through. Nowhere to hide...
http://i268.photobucket.com/albums/jj2/EZatHome/arma2010-04-1001-31-14-15.jpg

Couldn't let them get away with blasting us away of course.
http://i268.photobucket.com/albums/jj2/EZatHome/arma2010-04-1001-40-12-46.jpg

"I think I've been here before..." :hmmm:
http://i268.photobucket.com/albums/jj2/EZatHome/arma2010-04-1005-13-56-57.jpg

Won a dogfight in AH6 against KA50. :yeah:
On the third try. :lol:
http://i268.photobucket.com/albums/jj2/EZatHome/arma2010-04-1006-20-36-05.jpg
http://i268.photobucket.com/albums/jj2/EZatHome/arma2010-04-1006-21-31-41.jpg
http://i268.photobucket.com/albums/jj2/EZatHome/arma2010-04-1006-21-33-43.jpg

HunterICX
04-10-10, 03:39 AM
Nothing to show for it but a headache and speckles of vomit, origin unknown, on your shoes... Yeah, always money well spend.

:haha:

Don't forget the comatose part where you perhaps if your lucky wake up on the same day.

HunterICX

Arclight
04-10-10, 12:52 PM
Just wishing you hadn't woken up at all yet. :DL

Arclight
04-10-10, 11:50 PM
Spotting for arty, trying to take out the bridges... doesn't really work; too many misses. :(
http://i268.photobucket.com/albums/jj2/EZatHome/arma2010-04-1105-56-08-34.jpg
http://i268.photobucket.com/albums/jj2/EZatHome/arma2010-04-1105-56-10-34.jpg

Wankers, the lot of 'em. Ruskies certainly were a handfull. :shifty:
http://i268.photobucket.com/albums/jj2/EZatHome/arma2010-04-1106-12-52-83.jpg

VOP sound is pretty cool, and discovered you can call in humvee, arty or ammo drop as TL if you grab a radio. At least that was new to me. :lol:

Oberon
04-11-10, 07:28 AM
I wondered why the TL had a radio. Now I know, thanks Arc :up:

Arclight
04-11-10, 02:56 PM
Engineer can load static guns on trucks too, could set up our own artillery position. Not a clue on how you can target indirect fire though. :hmmm:

Messing about with the scripts, made some small changes like markers with names by default, enabling suppresive fire, etc. Going to try to incorporate my JDAM script for the arty/rescue operator, with changes to balance it out (ie. no JDAM spam to destroy cities).

Think Smallfelden has been configured for ACE, but still need to try it out and pack it to PBO.

HunterICX
04-11-10, 06:12 PM
http://img138.imageshack.us/img138/6726/uo0001e.jpg

''Rode all this way on a Bicycle'' Check!
''Packed equipment: Satchels, first aid, ammunition'' Check!
''Got to a nice location with a nice view on the enemy below and am ready to fire'' Check!
''Checked the area close around you for enemy patrols'' Uh..wha? *AK-47 Click!* RATATATATAA :dead:

HunterICX

Arclight
04-11-10, 06:33 PM
They were on your left, weren't they? :O:

Same thing happened to me, though I came in from the sea-side and spotted them. Lay down and couldn't fire 'cause of the steep slope, just hit the ground and then got shot. :shifty:


Schmallfelden is ready for action. Configured for ACE, added some toys (no jets, map too small), made them respawn, removed T90, no enemy fixed wing support, suppresion script enabled, markers with names by default, added motorbikes to MHQ spawn vehicle dialog... think that covers it. :hmmm:

Last 3 apply to Sara as well. Our missions now have "SSC" prefix, so if you find the server is left in creation stage, select the map ("ACE Sara" or "Schmalfelden") and find the mission that starts with "SSC", ussualy at the bottom.

Note that you get a "script missing" error (vehirespawn2.sqf) in main menu after quiting playing Schmalfelden, though the script is in fact there and functioning (vehicles confirmed to respawn). :doh:

HunterICX
04-12-10, 03:14 AM
They were on your left, weren't they? :O:

On my right :O:

but the effort....I teleported to the MHQ #1
was beeing Dutch and spawned a bicycle from it, rode to a nice location...put myself in a nice spot to rain bullets down on them...and I'm as usual stupid enough not to check my own surrounding :damn:

HunterICX

Arclight
04-12-10, 07:39 AM
Something is completely borked. :-?

Going for reinstall, back in a jiffy.

Arclight
04-12-10, 08:15 AM
Can't run the custom mission on Sara at all anymore. Same thing on Schmalfelden runs fine. :huh:

Arclight
04-12-10, 09:26 AM
Fixed. :damn:

Think I'll go scream into a pillow for a bit. :dead:

HunterICX
04-12-10, 09:34 AM
Let me guess, you forgot something that would be called a Basic thing? something you should know by default..but you just happen to overlooked it :D

better be a big pillow :haha:

HunterICX

Dowly
04-12-10, 11:05 AM
My money's on that he forgot to repack the mission to a pbo and instead was trying to run some older version that didn't work. :DL

Oberon
04-12-10, 02:15 PM
I've set up a little outpost for you guys, MHQ and MASH and a crate. It's dubbed Rorkes Drift.

Meanwhile:

http://img16.imageshack.us/img16/4992/justanotherdayathq.jpg
Just another day at the office...

HunterICX
04-12-10, 02:57 PM
http://www.youtube.com/watch?v=3lTHp1kqBCY&feature=fvst :06:

HunterICX

Oberon
04-12-10, 04:29 PM
Well, the VDV landed and started doing this:

http://www.youtube.com/watch?v=KoQb8vb4blA (http://www.youtube.com/watch?v=KoQb8vb4blA&feature=fvw)

So I had to respond :D

Arclight
04-12-10, 10:56 PM
:haha:

Actually, I kinda discovered a basic mistake by Bohemia. :hmmm:

Turns out the mission name as set in the editor has a limit to characters. If you try to save the mission, there's a hard limit typing in that box to set the foldername where it is saved, but this limit is not enforced for the mission title. :shifty:

So, using that SSC prefix put it over the limit. Now I just replace the first part of the name with the tag, problem solved. And all the leftover crap from the beta patches and stuff is now cleaned out, so all for the better I guess. :-?

Dowly
04-12-10, 11:08 PM
You can always edit the name via mission.sqm. :salute: (And go to bed for crying out loud :haha:)

Arclight
04-12-10, 11:22 PM
I passed out early yesterday. :doh:

Quite sensetive to stress and I got a good dose yesterday (not just from server, usual dose of family trouble to deal with as well).

Anyway, gonna have another go at incorporating a new script, didn't really pan out yesterday. :88)

Arclight
04-13-10, 10:04 AM
SQF is such a pain. :wah:

Keep forgetting to put a ; at the end of the line. :shifty:


Good thing is I figured out how to incorporate scripts into ACE and I managed to "borrow" that nifty map interface from arty targeting and use it for JDAM targeting... well, getting there; got the interface, but need to program the buttons and get a marker that moves around with new clicks etc. but getting there. :yep:

Dowly
04-13-10, 10:24 AM
Hmm.. I hope you handicap the JDAM enough. :hmmm:

Arclight
04-13-10, 10:29 AM
Handicap? As in 1 strike an hour/30min, maybe have line of sight (like arty 500m)? :06:

Was thinking of max number of strikes, and then no more, but it would just leed to (non) SSC personel reducing 1 city to rubble and then calling it a night. :lol:

Fincuan
04-13-10, 10:36 AM
Could you please increase the arty range while you're at it and decrease the interval a bit?

I'd say 1000m for range(up from 500) and 150-200 seconds for interval(down from 300) would be good.

Arclight
04-13-10, 10:48 AM
Double the range and halve the interval? That's kind of drastic, don't you think? :lol:

Maybe 180-240 sec and 600m? :06:

*240sec and 800m seems right. Gives you a max of 15 strikes per hour and 800m is about the effective range of a rifle with some decent optics. :hmmm:

Fincuan
04-13-10, 10:56 AM
Not really. As it is the arty only has a nuisance value. The interval is too long, the amount of salvos you can fire at a time is too small and the range too small too. Three salvos is pretty much harassing fire, and under certain circumstances 500 meters is less than the real life "buffer" around friendly troops.

edit: Also the dispersion could be larger, it's way too accurate currently. Unguided artillery is an area weapon.

Arclight
04-13-10, 11:17 AM
Yeah, I had been thinking of using my own arty script as well, which covers more ground and gets down more shells, bit closer to what I'd call real.

Strangely, the arty as is now feels very gamey, with the low dispersion and limited range, but it does work for the gameplay. :hmmm:

Oberon
04-13-10, 05:00 PM
So, I spawn in this evening and everything is exactly how it was left when I logged out yesterday. Confused, I decide to do a spot of modern art before Arclight showed up.

http://img52.imageshack.us/img52/466/modernart.jpg
I call it two trucks in a radio tower

http://img11.imageshack.us/img11/7777/parking11.jpg
Nice Parking

http://img688.imageshack.us/img688/8348/fixedb.jpg
Art critic

http://img406.imageshack.us/img406/4040/riding.jpg
With the silliness behind us, Arclight and I took down a nearby general type bloke on a side mission.

http://img534.imageshack.us/img534/26/kamov.jpg
On our way back, I happened to turn around and look behind us, just as a Ka-50 snuck up and opened fire on the bike, I got clear and headed into town, as Arclight planned his revenge, Stinger style.

http://img26.imageshack.us/img26/995/goawayx.jpg
Several Stingers and a tree later the Ka-50 was down. Which left Oberon sniping...but he wasn't alone...again...the UAZ drove up to him and then the driver just died. Oberon threw the UAZ down the cliff and then a Mobile SAM launcher drove up to pay a visit.

http://img176.imageshack.us/img176/9867/vdvdrop.jpg
The VDV add burning paratroopers to their line-up

http://img401.imageshack.us/img401/3554/convoym.jpg
The town liberated (and mostly in ruins) the clown convoy heads back to base, consisting of the Medic M113, MHQ and w00t l00t T-72.

http://img693.imageshack.us/img693/7726/clownsp.jpg
On the way back, the Convoy ran into an enemy patrol coming the other way and the l00t and MHQ was destroyed, after Hunter A-10'd the patrol, Arclight set off to retrieve the Medic M113 as Hunter RTB'd

http://img263.imageshack.us/img263/7136/a10hunter.jpg
Rahmadi, bloody Rahmadi. Hunter drops a load of rockets on the godforsaken town.

HunterICX
04-13-10, 05:11 PM
http://img532.imageshack.us/img532/8890/uo0040.jpg
Me and my badass toy!
http://img408.imageshack.us/img408/6886/uo0041l.jpg
*click* ?
http://img127.imageshack.us/img127/3740/uo0042.jpg
BOOM!
http://img42.imageshack.us/img42/2950/uo0043c.jpg
http://img718.imageshack.us/img718/3881/uo0044.jpg
The Clown armored convoy, moments before bumping into the enemy armored convoy :shifty:
http://img228.imageshack.us/img228/9563/uo0045t.jpg
off too flatten Rahmadi
http://img708.imageshack.us/img708/9412/uo0046u.jpg
Arc & Hunter RTBing with equipment
http://img710.imageshack.us/img710/5923/uo0047r.jpg
Time to call it a day

HunterICX

Arclight
04-13-10, 05:20 PM
:rotfl2:

Critic? Me? Nah, just have a more abstract style. :O:

Pretty close shave with that KA50, especially for him. :DL
http://i268.photobucket.com/albums/jj2/EZatHome/arma2010-04-1321-31-36-64.jpg
Bit too close, perhaps. :hmm2:

Teleporting is not really a problem anymore, but as you can see the server is starting to choke on my "optimizations". :lol:

Bloody nice shots from you guys, sometimes I forget how gorgeous this thing can look... need to crank the settings a bit more. :hmmm:

Arclight
04-14-10, 10:02 AM
Windows update required reboot. Back online. :)

Dowly
04-14-10, 10:20 AM
While you're at it, change to Schmalfelden. :hmmm: I go slap on some paint and gonna have a try at it. :yep:

Arclight
04-14-10, 10:27 AM
Think I'll join you, not much luck on the script. :hmmm:

Script gets called via "addaction", but that leaves me without a script handle. No handle, no terminate. Performance degrades everytime you open the dialog. :doh:

Oberon
04-14-10, 10:36 AM
Excellent, been wanting to have a bash at Schmalfelden for a while now. :yeah: Be on later hopefully :salute:

Dowly
04-14-10, 11:47 AM
You know, it would help if you'd have the addon. :O:

Arclight
04-14-10, 03:05 PM
Good tank terrain != good infantry terrain. :hmmm:

SSC wOOt lOOt (actually, "woot" on it's own used to imply loot, but it seems to have lost that meaning... nvm)
http://i268.photobucket.com/albums/jj2/EZatHome/arma2010-04-1421-20-43-58.jpg
http://i268.photobucket.com/albums/jj2/EZatHome/arma2010-04-1421-20-31-99.jpg

Murdered most of the town, drove up to tower, T72 on the left, BMP on the right... shot T72, BMP shot me. :doh:

Oberon
04-14-10, 03:09 PM
You know, it would help if you'd have the addon. :O:

I had it, just the wrong one (The vegetation one) and then I put it in the wrong folder...

http://img15.imageshack.us/img15/8281/helloraptor.jpg
While waiting for Raptor to arrive, I set up a welcoming committee for him, unfortunately, he didn't spawn at that point :damn:

http://img697.imageshack.us/img697/7145/hangargone.jpg
An impossible side mission was failed and then the mysteriously horribly positioned hangar suddenly disappeared!

http://img576.imageshack.us/img576/5189/flyingbodies.jpg
Raptor in his T-72 and Oberon in his M1 Abrams take on an armoured convoy, chaos and levitating corpses ensued.

http://img685.imageshack.us/img685/2213/ah64raptor.jpg
After eventual destruction at the hands of a well armoured AT gun, Raptor and Oberon took to the skies in an AH64 with broken ATGMs...

http://img402.imageshack.us/img402/9394/towfail.jpg
The Cobra wasn't doing much better...

http://img594.imageshack.us/img594/8025/mgraptor.jpg
So we resorted to the old fashioned MG way... :yeah:

Arclight
04-14-10, 05:17 PM
I hate Schmalfelden... with a passion. :shifty:

Dowly
04-14-10, 05:24 PM
Yeh, it's kinda boring. Not that great for domination, maybe some specops night missions would suit it better. :hmmm:

Raptor1
04-14-10, 05:26 PM
Yeh, it's kinda boring. Not that great for domination, maybe some specops night missions would suit it better. :hmmm:

Nah, large-scale combined arms battles would be awesome...

Arclight
04-14-10, 05:32 PM
It's too open. Need to murder everything before you can even think about blowing the tower. Normally you can kinda battle your way there, blow the tower and proceed to clear the town. Just doesn't happen there.

Really need minimum of 4 guys; 2 in M1, 2 in Linebacker for Stingers and support against inf and light armor. Preferably 2 more in att helo.

Just really a vehicle map.

Fincuan
04-14-10, 05:35 PM
Script gets called via "addaction", but that leaves me without a script handle. No handle, no terminate. Performance degrades everytime you open the dialog. :doh:

Umm... make it so that it automatically terminates once it's done(when the dialog is closed?)? OTOH why is there even a script running if the dialog is only open, ie. not being manipulated in any way at that moment? I think I've never used a script handle to terminate scripts, only to check if they're done. This is a big issue in Arma2 because of the "3ms window" for user-made scripts, which sometimes makes them take time and take time and take time and take time...

Arclight
04-14-10, 05:55 PM
Well it's only half a script at the moment. :lol:

It's looping waiting for a condition to be set, testing if it functions correctly. Once done it shouldn't be much of an issue. :hmmm:

At any rate, will toss the loop for a waitUntil. :yep:

Dowly
04-15-10, 11:24 AM
Arc, I switched the server back to Sahrani, hope you won't mind. :hmmm:

Oberon
04-15-10, 05:29 PM
Hmmm, well, someone has parked all our attack aircraft in one of the hangars and built sandbags across the entrance. Quite good parking I'll admit, aside from the AH-6 on the tilt.
I've set up an outpost near the main objective, tried to knock down the tower but a Shilka smelt me out and blew me away, so the enemy is alerted :damn:
There's two ammo crates on the outpost (codename Saigon, btw) because the first one ran out of Javelin ammo.

Good luck. :salute:

Dowly
04-15-10, 05:35 PM
I won't say a word 'til I get my lawyer. :hmmm:

Oberon
04-15-10, 06:30 PM
:hmmm:

http://www.youtube.com/watch?v=NaaP7bQglcU

:yep:

Arclight
04-15-10, 06:33 PM
Arc, I switched the server back to Sahrani, hope you won't mind. :hmmm:
No, not at all. Mi server es su server. ;)

Dowly
04-15-10, 06:47 PM
:hmmm:

http://www.youtube.com/watch?v=NaaP7bQglcU

:yep:

Ok ok it was me! I first though to builfd a solid wall, bu then went that way .eWhere the tanks ther estlli too? I ****eign hope so, took 1.30hrs to build that thing, ow and them mines? :hmmm:

Dowly
04-15-10, 06:48 PM
Nevermidn, I go check it msyelf.

Oberon
04-15-10, 06:50 PM
It's all still there, dunno about the mines, I didn't try to move anything, I took one look and thought fook that and airlifted the MHQ over to Saigon. :03:

Arclight
04-16-10, 03:03 AM
Saigon eh? :hmmm:

Good thing we're already past Tęt. :lol:


Any ideas about typical number of shells fired per firemission? Assuming blind fire/no FO present.

Fincuan
04-16-10, 03:17 AM
Any ideas about typical number of shells fired per firemission? Assuming blind fire/no FO present.

In FDF it'd probably be one to five per gun, depending on the type of target. I just don't see the point(from an FO's point of view) in using more shells and more advanced types of firemissions if there's no FO at all.

Arclight
04-16-10, 03:34 AM
Yeah, wrong question really. :hmmm:

Number of shells required to effectively cover/saturate a 300x300m grid? :DL

* assuming 30m kill radius for 105mm round and 1 volley from 1, 6-gun, battery per radius, it makes 600 rounds. :o

Maybe stick to 100, or 90 for 15 rounds per gun. :hmmm:

** and let's say harassing fire.

Fincuan
04-16-10, 04:15 AM
Yeah 300x300 meters is an awfully big area to saturate with just six guns, but harassing fire should work. Something like a max of twelve rounds per gun with 30-60 second intervals should be good for that purpose.

Arclight
04-16-10, 09:06 AM
Thanks for the input, think I've got a fair approximation of harassing fire. :hmmm:

Seems to be working OK, so mission is available for selection. Tagged it SSC-T, for test. Works fine for the client that initiates the script, but what I don't know is if the effects show up on the other clients. Sure we'll get a chance to test it soon enough. :DL

Arclight
04-16-10, 09:15 AM
"I'm sure that was aspirin I took this morning..."
http://i268.photobucket.com/albums/jj2/EZatHome/arma2010-04-1616-11-17-37.jpg

Dowly
04-19-10, 02:26 PM
Damn, ArmA needs more big towns like Corazol. Had a great battle with Arc clearing it out. The tower had been blown and I had pounded it from air quite heavily earlier today, but still was tons of infantry left and on top of that 3 armored columns that harrassed us. :doh: After countless of deaths (mostly on my part:oops:) we got it cleared and headed to base to kill the 3 VDV squads roaming there.

Hehe, never underestimate the power of the bunnyhop. When we got arse raped by the third armor column and Arc bite the bullet. I was left alone with my bike behind one of the buildings. One T72 stayed on the road watching the left way out and the other, now pissed from the 2 LAW's I threw at it, was coming from the right. I hopped onto my bike and just as the tank came around the corner, bunnyhopped to the sky. :haha: Then landed on one of the roofs and got shot. :-?

PS. Arc, the internets problem might be a virus after all. Just turned scan on to make sure and the moment I started the scan, internet works fine. :doh:

Arclight
04-19-10, 02:37 PM
Either that or it's Avast that's interfering. :hmm2:

So that's how you survived. :rotfl2:

Walk around right corner: T72. Run! Walk around the left corner: another T72. R..! :dead:

Were holed up in a house pretty long, infantry scurrying about and 1 VDV vehicle circling. Dropped some ammo in front of the building, but eveytime we try to get to it, that wanker comes driving up again. :lol:

Our home away from home:
http://i268.photobucket.com/albums/jj2/EZatHome/arma2010-04-1920-23-41-92.jpg
http://i268.photobucket.com/albums/jj2/EZatHome/arma2010-04-1920-24-39-04.jpg

Isn't she lovely? :DL


* ah yes, pasted some clips together, but YT pulled the music so no sound, so... watch while playing music of your own. ;)
http://www.youtube.com/watch?v=ahugLFvJIVo

Dowly
04-19-10, 02:43 PM
Ah, that house hold-up was cool. Only remembered afterwards that you can open the closed doors too. :88) Would've opened few more firing places for us. :hmmm: But we made it pretty, gym and all. :salute:

Raptor1
04-19-10, 02:44 PM
Have yet to see Domi targetting the big city, should be fun.

Unfortunately haven't had time to play ArmA much lately, that should hopefully change by next week when I return to my usual scheduale of doing absolutely nothing important...

Arclight
04-19-10, 02:44 PM
:hmmm: But we made it pretty, gym and all. :salute:
Got a clip of that too. :D

Just a shorty, paste them together with some others. :hmmm:

Dowly
04-19-10, 02:57 PM
Need to get my clips compiled too. :hmmm:

Dowly
04-19-10, 07:41 PM
Hah, Corazol is a real hot spot. Hopped in to the server, saw it was recaptured by the enemy. Pounded the armor from air then cleaned the infantry with Arc. Then went to blow one of the tall buildings and boom, enemy armor comes in, we take them out and start planning on heading back to base and bang, another armor convoy comes into the town from the opposite side. :doh: Tee hee, left some mines into the town for the Russkies. :O:

Arclight
04-19-10, 07:45 PM
Anti-evil mines of dismemberment +3.

Dowly
04-19-10, 07:50 PM
I level the whole city if I find it recaptured tomorrow. :stare:

HunterICX
04-20-10, 03:29 AM
I level the whole city if I find it recaptured tomorrow. :stare:

You've should have done that in the first place!

HunterICX

Arclight
04-20-10, 07:18 AM
Yeah, we kinda need a tactical nuke, don't we? :hmmm:

Raptor1
04-20-10, 07:41 AM
We need strategic warheads, not petty tactical nukes, to get rid of the big city...Well, either that or we just detonate the place 1 building at a time with normal explosives...

Arclight
04-20-10, 07:51 AM
Well, aparently you need to battle at least 2 armoured columns per building to blow, so I'm not sure that's a viable strategy. :hmm2:

Dowly
04-20-10, 07:56 AM
Few sorties with the A10, the cannon eats buildings for breakfast. :hmmm:

PS. Arc, the connection stuff turned out to be my ISP. Called my mom to transfer some money to my account to get some smokes and she said the internets been wonky at her workplace, same with my dad. This crap I pay 53€ a month for. :nope:

Arclight
04-20-10, 08:18 AM
53?! That's nuts. Thought I was paying too much. :-?

* at least it's better then an infection or modem on the fritz.

Dowly
04-20-10, 08:55 AM
All the cheaper alternatives are only availabe down the south coast, not up here and definitely not in a small town like this. So, I'm stuck with this ISP or an wireless, which I'll never get. :shifty:

Arclight
04-20-10, 09:14 AM
NEVAAAH! *shakes fist at unseen evil*

Yeah, pretty bad if you don't have any options. Not a fan of capitalism, but at least competition can drive prices down.

Dowly
04-20-10, 09:30 AM
I'm hoping that the proposition passed year or so ago to have every Finn have access to internets by [insert year I can't remember here] might boost up the competition. :hmmm:

This problem I'm having (and supposedly others in the area) is a bit strange. If I boot my modem (rage pull the powercord out) it works fine for some time before it starts to slow down and eventually dies. :doh:

HunterICX
04-20-10, 09:46 AM
Time for pitchforks and torches and march on towards the evil ISP

HunterICX

Arclight
04-20-10, 01:48 PM
Don't forget the satchels. :DL

Oberon
04-20-10, 04:16 PM
Got my attack vessel :yeah:


http://img96.imageshack.us/img96/7858/littlenellie.jpg

Music for this post: http://www.youtube.com/watch?v=V-5f8IWXCTI

HunterICX
04-20-10, 05:09 PM
:o We're dead!

HunterICX

Arclight
04-20-10, 06:05 PM
Needs aerial mines. :hmm2:

Oberon
04-20-10, 06:10 PM
I'd settle for a set of AIM-9s, a Flamethrower and rockets :know:

Raptor1
04-20-10, 06:11 PM
There's the solution to all your city-leveling needs right there...GIMMEH!

EDIT: Bah, now you edit it out! Coward!

Oberon
04-20-10, 06:14 PM
There's the solution to all your city-leveling needs right there...GIMMEH!

EDIT: Bah, now you edit it out! Coward!

Wrong game!! :damn:

Raptor1
04-20-10, 06:25 PM
Bah...Well, we always have that nuke...

HunterICX
04-21-10, 04:06 AM
I'd settle for a set of AIM-9s, a Flamethrower and rockets :know:

Just a Martini, shaken not stirred

and a Walther PPK
http://img690.imageshack.us/img690/9905/007connerydrno.jpg

HunterICX

Dowly
04-21-10, 05:32 AM
Arc, maybe we should look into making the necessary adjustments to the EAST ACE Domi too. :hmmm: Would be refreshing to play as the russians once in awhile. :yep:

HunterICX
04-21-10, 06:16 AM
Like said earlier, would be nice to have a mission cycle

WEST Domi
EAST Domi
WEST Domi

and so on..

HunterICX

Arclight
04-21-10, 06:41 AM
Arc, maybe we should look into making the necessary adjustments to the EAST ACE Domi too. :hmmm: Would be refreshing to play as the russians once in awhile. :yep:
Done. :salute:

I'll start it up, see if everything is where it should be. :doh:

Dowly
04-21-10, 06:44 AM
Done. :salute:

I'll start it up, see if everything is where it should be. :doh:

Oh cool. Let it run if it's working. Gonna hop in after some modeling. :salute:

Raptor1
04-21-10, 06:44 AM
Sukhois and Kamovs, yum...

Should hopefully be free of this dreaded waste of time by this evening, so I'll probably be on in a few hours.

Oberon
04-21-10, 07:18 AM
Sukhois and Kamovs, yum...

Should hopefully be free of this dreaded waste of time by this evening, so I'll probably be on in a few hours.

Uh oh, the commissar cometh! :o

http://punditkitchen.files.wordpress.com/2008/09/political-pictures-woman-umbrella-tanks-military.jpg

Dowly
04-21-10, 08:40 AM
Ow boy does it suck to play as Russian. :doh:

Arclight
04-21-10, 08:42 AM
Russian rifles are ridiculous. :-?

If you want something of decent caliber, you're stuck with ironsights. Just emptied a mag at 150m and didn't hit a single thing. :nope:

At the very least I'm gonna switch the M1s for something else. Put a satchel next to 1 and it just kept on trucking. :doh:

Raptor1
04-21-10, 08:57 AM
We should have M60s, that's a worthy opponent (As long as we have T-90s to pwn it with).

At least the imperialists doesn't have BMPs...

Arclight
04-21-10, 09:24 AM
Switched to M60A3; roughly same period as T72. :yep:

Made some mistakes altering it though, have a new PBO ready with corrections and the M1s switched... just need to wait till Oberon buggers off, or kick him. :hmmm:

Oberon
04-21-10, 09:31 AM
:O: Be sure to fix the support as well, tried to call support as Artilleryman and got an error :doh:

In other news:

http://img718.imageshack.us/img718/7563/hmmmmt.jpg

Nekulturny Capitalists!

Arclight
04-21-10, 09:41 AM
Aye, support is fixed as well. :yep:

Oberon
04-21-10, 09:43 AM
Harachot, I'll pop in again later on today. :salute:

HunterICX
04-21-10, 10:01 AM
Ow boy does it suck to play as Russian. :doh:

That's because you suck beeing a Russki :O:

HunterICX