PDA

View Full Version : SubSim Clowns. We want YOU to behave like an arse!


Pages : 1 2 [3] 4 5 6 7 8

Dowly
01-22-10, 10:31 AM
Ah well, there'll be plenty of times to come, that much is certain :salute:

Aye. And I dont mind taking screenshots/video from something else than that darn intelligence mission over and over again. :haha:

Oberon
01-22-10, 10:43 AM
The sniper match was quite enjoyable. Raptor unloading in my direction with a cry of "Die Imperialist pigdog!" shortly before I nailed him between the eyes was a highlight. :yeah:

Dowly
01-22-10, 10:49 AM
Yeh, the snipermap is nice. But it starts to bore you after a few times. Not that many good spots to be in + the grass makes it impossible to be on the groundlevel.

HunterICX
01-22-10, 11:02 AM
@Dowly: From the flight thread -

As said in the clowns thread I'll first make sure we can have 1 game a week for certain.
either Tuesday or Thursday....reason I also note in the thread that I'll anounce in advance that the game is one for that evening I can keep my options open to have either a game on Tuesday or Thursday and perhaps later or once in a while we have a game on both evenings of that week.

HunterICX

HunterICX

Arclight
01-22-10, 12:37 PM
I hope you guys like Cow&Chicken. :D

Dowly
01-22-10, 07:08 PM
@Dowly: From the flight thread -



HunterICX

Yes, well, what makes you think I pay attention to the flightstuff? :O:

@ Arc

I hate the show, they show it here during the morning hours and I just dont get it. :doh: They got hairy asses and sruff, how the heck is that good for kids!? :hmmm:

Arclight
01-22-10, 08:11 PM
:lol: well, they say watching cartoons is critical for developing a sense of humor. Just some lame humor, thought it had some hilarious moments. The red guy in particular. A lot of puns, butt and fart jokes. Some questionable references (even Dexter's Lab has some "adult" references). Fairly brainless entertainment.

Do they air it in English? It just falls apart if it isn't in English. :-?

Dowly
01-23-10, 05:36 AM
Yeh, it's in english, but still, the last thing I want to see in the morning is a hairy ass. :doh:

Arclight
01-23-10, 06:08 AM
:haha: :har:

That just made my day. :rotfl2:

Reason I ask is 'cause I got some soundbites and used 'm for Arma custom replies thingy. Think I'll just watch Full Metal Jacket again and get some clips from that. :hmmm:

"What is your major malfunction, numbnuts?!?!"

Yeah, that should do nicely. :yep:



Or maybe get something from Vietcong; there's a drill-sergeant during training that is very quoteable, much like the one in FMJ. :)

Oberon
01-23-10, 08:41 AM
I'll have to get some soundclips of my own... :03:

HunterICX
01-23-10, 09:28 AM
for soundbytes:

Filetype: ogg vorbis
Filesize: 50kb MAX

@Arc: as for FMJ, I've taunted Dowly&Co to death with those sounds :O:

HunterICX

Arclight
01-23-10, 12:10 PM
Ja, dat had ik al verwacht. :roll:

Think I heard you use some stuff from there before. :yep:

Drill-sergeant from Vietcong is still an option though. :hmmm:
I'll have to get some soundclips of my own... :03:
Yes, you should. Brightens the sessions up a bit... or annoys the crap out of everyone, either way works. :)

HunterICX
01-23-10, 12:46 PM
Ja, dat had ik al verwacht. :roll:

:D
Wij Hollanders kunnen gewoon behoorlijk irritant zijn:shucks:

HunterICX

V.C. Sniper
01-23-10, 05:28 PM
bljsdljlds kfjsdlfjsdf ljlsdjfslfsd

Oberon
01-23-10, 05:33 PM
oktoberfeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeest!!

Task Force
01-23-10, 05:39 PM
lol, wouldnt dowly be happy.:rotfl2:

Oberon
01-23-10, 05:44 PM
:D
Wij Hollanders kunnen gewoon behoorlijk irritant zijn:shucks:

HunterICX

And this, ladies and gentlemen, is why Germany lost the war. Dutch vengence for stolen bicycles. :yep: They irritated the Wehrmacht and Luftwaffe out of the Netherlands. ;)

SgtPotato
01-24-10, 12:55 AM
I bet Oberon will spam the sound of "Repeat, Please!" to you.

Raptor1
01-24-10, 01:03 AM
Ah, damnit, you had to give him that idea...

Oberon
01-24-10, 10:06 AM
:haha::haha::haha::haha::haha::yeah:

SgtPotato
01-24-10, 12:11 PM
Yea.

On the good side, I can turn off my cochlear processer and be deaf, because I wouldn't have the problem with Oberon ranting in polish.

http://images.encyclopediadramatica.com/images/thumb/f/f1/Trollface_HD.jpg/400px-Trollface_HD.jpg

Problem, Raptor?

Arclight
01-24-10, 06:24 PM
:D
Wij Hollanders kunnen gewoon behoorlijk irritant zijn:shucks:

HunterICX
Het leven is hard, moet je ze soms even aan herinneren. :lol:
bljsdljlds kfjsdlfjsdf ljlsdjfslfsd
You said it! :rotfl2:

Arclight
01-25-10, 04:29 PM
Hope we have a game tomorrow. *wink wink* :)

Assembled a closet last saturday, and I dropped a board on my foot. Few shallow lacerations, but one of my toes has a fairly deep abrasion. Putting on my shoes hurts, so I'm not going out if I can help it. Little bored. :yawn:

HunterICX
01-26-10, 03:37 AM
Assembled a closet last saturday, and I dropped a board on my foot. Few shallow lacerations, but one of my toes has a fairly deep abrasion. Putting on my shoes hurts, so I'm not going out if I can help it. Little bored. :yawn:

Niet echt een doe-het-zelfer he :O:

---

anyway, tonight when nothing get in between it there'll be a game ArmA up

the usual time: 22.00 GMT+1

HunterICX

Arclight
01-26-10, 03:56 AM
:rotfl2: blijkbaar niet nee. :nope:

Damn wound still hasn't closed properly, starting to worry me. :-?

Dowly
01-26-10, 09:31 AM
*writes a note to himself: Satchel + HunterICX + Arclight = proper speech? :hmmm:*

Right, will be there.

Arclight
01-26-10, 03:40 PM
You'll need more than a satchel to make sense of me. :lol:



What TS server will we be using? Only got the info for Hunter's. :06:

Dowly
01-26-10, 03:42 PM
Dont know, propably GWX if it's up.

IP: 77.98.225.67:8767
Not sure if there's still an password but if there is it's: wolf

Arclight
01-26-10, 03:49 PM
Thanks, got it. ;)

Raptor1
01-26-10, 03:53 PM
I hope I won't have trouble connecting again, but, seeing as my infernal router of doom is not yet chopped into ~13 thousand pieces and that my so-called ISP is still in business, I fully expect to be disappointed.

Oberon
01-26-10, 03:57 PM
See you folks in about an hour :salute:

Dowly
01-26-10, 04:05 PM
See you folks in about an hour :salute:

You running late or you just misread the time we play? Which is kinda right now. :D

Raptor1
01-26-10, 04:06 PM
You running late or you just misread the time we play? Which is kinda right now. :D

Said he'll be an hour late yesterday...

Arclight
01-26-10, 04:26 PM
Dangit, infernal timezones are confusing me!

V.C. Sniper
01-26-10, 04:58 PM
i r stell arse cloawn yz??

Oberon
01-26-10, 07:21 PM
Ugh...trust me...I REALLY wish that was the case.

No, no, I had to be different, got a virus, a nasty one too, bloody rootkit and all. I've been working on it since about 9 GMT and have only just restored control. I'm upgrading my arsenal now with IE8 and the latest FF with no script since I keep getting the damn things through adverts.

In other news...Fast Zombies in Day of the Dead 2008...Why? :damn:

Task Force
01-26-10, 07:47 PM
Lol obi... good luck.

Dowly
01-26-10, 07:51 PM
In other news...Fast Zombies in Day of the Dead 2008...Why? :damn:

Aye, I feel you. :nope:


Few shots from tonight's action. (yes we all died a horrible death)

Special operations unit "SubSim Clowns" operator "HunterICX" firing towards large insurgent camp.
http://i230.photobucket.com/albums/ee274/Finnish_Ferret/1-16.jpg

"Raptor1" captured here unloading his M240 towards the enemy.
http://i230.photobucket.com/albums/ee274/Finnish_Ferret/2-14.jpg

Left: Operator "Arclight" suppressing the enemy with accurate sniper fire.
Right: "HunterICX" preparing to charge the enemy.
http://i230.photobucket.com/albums/ee274/Finnish_Ferret/3-12.jpg

"Arclight" seen here in his 'nest', providing deadly sniper fire.
http://i230.photobucket.com/albums/ee274/Finnish_Ferret/4-11.jpg

Daring dash for cover by "Raptor1". Glimpse of the insurgent camp visible on the right of the photo.
http://i230.photobucket.com/albums/ee274/Finnish_Ferret/5-8.jpg

Foreground: "HunterICX" scanning for targets.
Background: "Raptor1" holding an RPG-7.
http://i230.photobucket.com/albums/ee274/Finnish_Ferret/6-8.jpg

Oberon
01-26-10, 07:53 PM
Cheers TF, I don't even know how I got rid of the damn thing to be sure. Although I think naming a file after the exe file that it was hiding through the rootkit might have confused it enough to lower its guard and let me get through to kill it. Either which way it's not spamming me on startup any more, nor constantly popping up in the task bar, nor wrecking IE or FF.
So, FF with no-script is installed and running, hopefully that'll stop the bastards. :salute:

EDIT: Awesome pics Dowly, yeah, I've stopped watching DotD'08 now, I mean it looks all good and that but the fasties just put me off. It's not the speed that makes them scary and unstoppable, it's their numbers and inability to feel pain.

Dowly
01-26-10, 10:15 PM
I came, I saw, I claimed it ours. The GAZ Tiger armored car. :smug:
http://i230.photobucket.com/albums/ee274/Finnish_Ferret/SSCcar.jpg

HunterICX
01-27-10, 07:23 AM
That 3th screenshot has been nicely timed :yeah:

HunterICX

Dowly
01-27-10, 10:02 AM
That 3th screenshot has been nicely timed :yeah:

HunterICX

Nothing to do with good timing, I recorded the first mission almost entirely on video and took the pics from the video. :O:

In the other news, the coming SSC campaign will be using custom units for us, I'll give the links when I've decided which one to use.

And lastly, I could use, AGAIN, all the custom faces those who regularely play with us use. Host them on some image site and either post it here or PM it to me. (I'm doing a sort of an intro video to be used in the beginning of any SSC movie I'll make in the future.)

HunterICX
01-27-10, 10:44 AM
And lastly, I could use, AGAIN, all the custom faces those who regularely play with us use. Host them on some image site and either post it here or PM it to me. (I'm doing a sort of an intro video to be used in the beginning of any SSC movie I'll make in the future.)

you could look in your player CACHE folder in Documents Setting>User Name>Local Config>Application Data>ArmA>Player (or the other Application data just under your username)

most of the stuff is saved there about whom you played with lately. (faces+soundbytes)

HunterICX

Dowly
01-27-10, 10:55 AM
Ah, roger that. Will check. :yeah:

EDIT: Thanks Hunter, found them. Never knew it saved them like that. :oops:

Raptor1
01-27-10, 12:15 PM
Hmm, is it possible to take weapons from other mods, make them compatible with ACE and then combine them into some kind of personal weapon pack? Would certainly add some variety to the weapon list...

Oberon
01-27-10, 12:32 PM
Count me in for an L85A2, that thing rocks :rock:

Dowly
01-27-10, 01:37 PM
Hmm, is it possible to take weapons from other mods, make them compatible with ACE and then combine them into some kind of personal weapon pack? Would certainly add some variety to the weapon list...

I have no idea. I though about it last night, but havent checked anything. The problem is with the deploy thing, dont know if the problem shows if you deploy to a wall or so, but I'd imagine there's problem with custom weapons that have bipods. :hmmm:

I'll test some custom weapons tonight and see if the deploy on walls works. Atleast then we can use some custom weapons.

Dowly
01-27-10, 03:15 PM
I downloaded the Australians At War Steyr pack and the deploy thing works just fine (the wall deploy thingy that is). :yeah:

Raptor1
01-27-10, 03:16 PM
Right, that's good. How about we get a list of what everyone wants (Provided it exists), pack it together into a convenient download and use it for our campaign?

HunterICX
01-27-10, 03:21 PM
Sounds like a good idea to bring out a own Clown's weapon pack

HunterICX

Dowly
01-27-10, 03:30 PM
Right, that's good. How about we get a list of what everyone wants (Provided it exists), pack it together into a convenient download and use it for our campaign?

Most weapon packs have multiple weapons packed into one .pbo and their info and whatever they need into one config.bin inside the .pbo.

So, to cherry pick weapons from packs would mean to manually edit the .bin file to get rid of the unneeded info there is. And then look for and manually extract the 3d models, textures and etc. for that particular weapon.

Either we use the whole packs or you start searching for someone who can make us a custom pack. :yep:

Raptor1
01-27-10, 03:31 PM
Won't be such a big problem to use the whole packs and leave out anything we don't want from the missions or whatever...

Arclight
01-27-10, 05:18 PM
Operator "Arclight" suppressing the enemy with accurate sniper fire.

"Arclight" seen here in his 'nest', providing deadly sniper fire.
:haha:

Accurate

:haha: :har:

deadly

:haha: :har: :haha: :har:

The only thing I killed without failure was my system. :rotfl2:

Anyway, about the face: .daa or .jpg?
I have a WIP but needs some work.

Dowly
01-27-10, 05:49 PM
Anyway, about the face: .daa or .jpg?
I have a WIP but needs some work.

You muther... I was JUST putting in the last image and the ****ing thing would've been ready! :damn:

Oh well **** happens. :O:

.jpg please.

Arclight
01-27-10, 06:06 PM
Right, sorry, had some catching up to do today. :oops:

http://www.filefront.com/15441827/face.jpg

Dowly
01-27-10, 06:12 PM
Right, sorry, had some catching up to do today. :oops:

http://www.filefront.com/15441827/face.jpg

No worries. :salute:

Did you test that face? The nose wont be red in-game, you forgot to paint the actual nose that is next to the eyes on the top of the pic red. :oops:

I can do that in a few minutes when I go take a pic of you for the intro and PM you the edited face with red nose?

Arclight
01-27-10, 06:13 PM
Yeah, noticed that, added some more red but didn't do much. It's a WIP, so feel free to "enhance". :lol:

* heck did it myself
http://www.filefront.com/15441887/face.jpg

Dowly
01-27-10, 06:26 PM
Okie, will use that one. :salute:

Oberon
01-27-10, 07:09 PM
You have mine off the cache don't you?
Regarding the weapons packs, the L85A2 can be found in the UKF weapons pack on Armaholic, although if there's a better version then that'll be cool :rock: Not sure whether it uses the standard A2 sights or the ones which they're bringing in from the States that one of the Army guys told me about last year. I think they are from the company that was recently done for using Bible references on their sights. :hmmm:

Dowly
01-27-10, 07:19 PM
You have mine off the cache don't you?
Regarding the weapons packs, the L85A2 can be found in the UKF weapons pack on Armaholic, although if there's a better version then that'll be cool :rock: Not sure whether it uses the standard A2 sights or the ones which they're bringing in from the States that one of the Army guys told me about last year. I think they are from the company that was recently done for using Bible references on their sights. :hmmm:

Yes, mate. Got your face from the cache. It's all done now. :up:

Re: the weapons, I'll be going over some packs tomorrow or on Friday. There's some addons I need you guys to download for the campaign, I'll try to let you know which ones as soon as I know for sure.

Oberon
01-27-10, 07:22 PM
Nice one :up: I hope there's plenty of tracked vehicles for me to terrorize you chaps with :rock:

Dowly
01-27-10, 07:37 PM
Haha! :DL I'm sure I can fit some in. Tho, on limited basis. The first few missions are more military oriented, kind of an prologue, where we still are happily serving in the US special forces... until we screw up. :oops:

Dowly
01-27-10, 09:24 PM
Well, here it is. Our brand new 13sec SSC introthingalaming. Nothing fancy, just starting to learn my way around After Effects, but I hope it'll do for the time being. :hmmm:

http://www.youtube.com/watch?v=OUvbGYrVGs8

Arclight
01-27-10, 11:02 PM
Look ma, I'm on TV! :rotfl2:

Cool. :yep:

HunterICX
01-28-10, 04:37 AM
Simple and very nice :yeah:

nice job Dowly!

HunterICX

Oberon
01-28-10, 09:21 AM
Fantastic work Dowly! :up::rock:
Love the sound of the campaign too, looking forward to playing it out :yeah:

Dowly
01-28-10, 11:05 AM
Thanks guys. :oops:

Sorry Raptor & Potato, had to fit you two into the same pic due to the music being too short to have 6 invidual pics. :-?

Right, first addon you'll need for the campaign (not until mission 3 or so) is the EBU's SOCOM units.
http://www.armaholic.com/page.php?id=886

The uniforms in the intro are the EBU CQB's.

Second, is the modified GAZ tiger (again, from mission 3 onwards)
http://www.filefront.com/15445785/tigr.rar

Sadly, I didnt find anything to use for the russians, there was these über cool spetznaz units, but I couldnt get them to work for some reason. :shifty:

That's all for now.

Dowly
01-28-10, 01:22 PM
Yo! Anyone available for a quick test? Takes only few minutes but is kinda important because the first mission relies quite heavily on the fact that this works. :oops:

No addons mentioned in my last post needed, just basic ACE+yaadidaa we have used before.

Raptor1
01-28-10, 01:29 PM
I could help, I guess...

Dowly
01-28-10, 01:33 PM
RRRrroger! :up:

Oberon
01-28-10, 01:34 PM
Just give me a couple of minutes to stop hitting HSFX with a hammer and I'll be there. :salute:

Or not, TS is down

Dowly
01-28-10, 01:51 PM
Just give me a couple of minutes to stop hitting HSFX with a hammer and I'll be there. :salute:

Or not, TS is down

Come to Steam. We're having some problems testing it with Raptor (cries about missing addon when it shouldnt). So, better have two to test it with to see if there problem is with the mission or if one of us is having something corrupt/misplaced.

Dowly
01-28-10, 02:30 PM
After deleting most of the stuff, it finally worked... Now I'm too scared to add anything. :cry:

Oberon
01-28-10, 02:30 PM
Good test. Charlie has done git us gud. :yep:

Dowly
01-28-10, 07:43 PM
Right, I think the mission #1 is ready. I still see the damn porto BS in the mission.sqm, but I think if I just open the MP mission and delete that line it'll work, worked earlier today atleast. :hmmm: (besides, there is nothing that would require Queen's Gambit to be installed in the mission. Yes, I'm 100% sure. :))

Dowly
01-29-10, 04:01 AM
Tried the UKF weapon pack and it seems that the ACE deploy system thingy isnt weapon specific, but more like class specific (SMG, rifle, MG, sniper etc.) as the snipers & MGs in the pack were deployable on flat ground. :yeah:

So far we have the Steyr pack (whoever wanted it) and the L85 from UKF, what else?

Ow and Hunter, there's something in the UKF for you too. :D
http://i230.photobucket.com/albums/ee274/Finnish_Ferret/HuntersNewToy.jpg

Not only that, but it comes in 5 different camos! :DL

Arclight
01-29-10, 04:08 AM
So what is it? Sumething-sumething 2000? :06:

Personally I'd like to see AWM/AWSM for .338 Lapua Magnum, but it might already be in there. :hmmm:

* wait, is that AWM? :doh:

Dowly
01-29-10, 04:21 AM
L96A1
http://www.snipercentral.com/l96a1.htm

HunterICX
01-29-10, 04:27 AM
http://img638.imageshack.us/img638/4772/smileycrazy.gif Gimme Gimme Gimme!

HunterICX

Raptor1
01-29-10, 04:59 AM
I would've went for adding the weapon pack from the Switzerland mod (It seems to work fine without the rest of the mod), since it has the Hecate II and a few other nice Swiss guns, but unfortunately the snipers don't deploy on the ground and don't have adjustable sights...

EDIT: Hmm, maybe I can edit it to make it work...

EDIT 2: Right, bipod added successfuly, now for the scope adjustment...

Raptor1
01-29-10, 06:37 AM
Right, added both bipods and sight adjustment to the Hecate II, just have to add these to the other respective weapons and we could use it as well.

Does anybody know a good way to test the weapon at different ranges? Have to check (And maybe modify) the sight adjustment thing for every one of the new weapons so they work properly.

Dowly
01-29-10, 07:13 AM
Does anybody know a good way to test the weapon at different ranges? Have to check (And maybe modify) the sight adjustment thing for every one of the new weapons so they work properly.

Take the laser designator (dont forget the batteries! :O:), pick a point from a wall for example and run to different distances of the point, check the range with the laser (fire button) and shoot. :yeah:

Raptor1
01-29-10, 07:21 AM
Hmm...Yeah, that'll probably work, thanks.

Dowly
01-29-10, 08:17 AM
Bottom of first post updated with playlist to all SSC vids on Youtube. :salute:

Raptor1
01-29-10, 08:34 AM
Okay, everything works fine now (Except for the sight adjustments, which are still off unless you do them manually). Any way to put the guns in a crate for convenient testing?

Dowly
01-29-10, 08:43 AM
Find the weapon name and the magazine name (propably in some readme of the addon). Put your soldier in and type this in the init(ialization) field:

removeallweapons this; this addmagazine "insertmagazinenamehere"; this addweapon "insertweaponnamehere"

That way you start with the weapon and one mag, copy & paste the addmagazine thingy a few times to get more mags.

Fincuan
01-29-10, 10:32 AM
You can add many mags at once like this(add as many numbers to the array as you want mags):

{this addMagazine "magazinename"} forEach [1,2,3,4,5];


or


for "i" from 1 to 8 do {this addMagazine "magazinename"};

Just change 8 to whatever amount of mags you want to add

Oberon
01-29-10, 10:43 AM
http://img638.imageshack.us/img638/4772/smileycrazy.gif Gimme Gimme Gimme!

HunterICX

It's a beaut of a rifle, I'll tell you that much, the scope on it is very nice indeed.
http://img251.imageshack.us/img251/6553/hpim2703.jpg

Dowly
01-29-10, 10:51 AM
Ow yeh... about the scope, it sucks. Atleast the one in the UKF pack. I want it like in BF2!! :wah:

Oberon
01-29-10, 11:09 AM
Ow yeh... about the scope, it sucks. Atleast the one in the UKF pack. I want it like in BF2!! :wah:

Doh!! :damn::damn::damn::damn:

Dowly
01-29-10, 11:42 AM
It's not a biggie, it's a custom scope so the graphics for it are easy to find. :yep:

Dowly
01-29-10, 12:52 PM
Nvm... :()1:

Task Force
01-29-10, 01:11 PM
Hmm... after thinking about it... I am thinking about getting arma 1... Since I lost my key to 2. And I also need something to get a good laugh at... ya never know whos gonna blow up.:rotfl2:

Schroeder
01-29-10, 01:48 PM
I'm heavily considering to reinstall my copy again as well. But that might take some more days since I have a lot to do right now. :hmm2:
(And I will have to download all the mods again and then to figure out how to install all that sh*t again!!!:damn:)

SgtPotato
01-29-10, 07:48 PM
I'm quite surprised that I'm on the intro video! :yeah:

But, I haven't done much to play with you guys! D:

NeonSamurai
01-30-10, 10:53 AM
BTW this map is great for weapons testing

Sniper Shooting Range
http://www.armaholic.com/page.php?id=3516

You can add in any weapons you want while playing on the fly, it will give you a hit report that shows where you hit the target, the ranges are perfectly accurate if you fire from the designated spots, and it even works in multiplayer.

I used it back when I made myself range cards for the stock weapons. Yet another reason why I am not a huge fan of ACE, too many god damn weapons to bench fire. :O:

Raptor1
01-30-10, 11:06 AM
Ah, good, that's exactly what I'm looking for, should be ready quite soon.

So, what mods are we going to need for the campaign?

Schroeder
01-30-10, 11:26 AM
OK just one more time: What exact versions of ArmA/ACE/Avghan do I need?:doh:

Raptor1
01-30-10, 11:56 AM
ArmA 1.18 (You need to update it to 1.14 before, I believe), ACE 1.09, Avghani is 1.5, I believe.

There are links a few pages back...

EDIT: Bah, the mission only goes up to 1,200 meters, gonne have to extrapolate the adjustments for the longer ranged guns...

EDIT 2: And it also keeps showing me dead center impacts whenever the Hecate II explodes the target into little pieces, so that's not gonne work...

Schroeder
01-30-10, 03:11 PM
Thanks.:salute:

HunterICX
01-31-10, 10:52 AM
Ah..comon Dowly, talk to me...
I couldn't help it, blowing up that BAR was purely accidental.....

http://img509.imageshack.us/img509/6237/clowns.jpg

HunterICX

Dowly
01-31-10, 10:53 AM
Yes, ofcourse it was. Instead of paying for your drink you just accidentally happened to plant a satchel there. :O:

HunterICX
01-31-10, 10:54 AM
Yes, ofcourse it was. Instead of paying for your drink you just accidentally happened to plant a satchel there. :O:

:oops: I always get confused about when I grab my wallet or a Satchel Charge...they look soo the same

HunterICX

Dowly
01-31-10, 10:56 AM
:nope:
http://i230.photobucket.com/albums/ee274/Finnish_Ferret/boom-2.jpg

HunterICX
01-31-10, 10:58 AM
Well at least I got rid of that other debt you had at that bar :88)

500$ on beer in one weekend

HunterICX

Dowly
01-31-10, 10:59 AM
Oh yeh... didnt think of that. :salute:

HunterICX
01-31-10, 11:02 AM
but...it was the only BAR on the fricking island....:oops:

HunterICX

Schroeder
01-31-10, 01:20 PM
Well, now I've reinstalled that thing, patched it for about an hour and downloaded/installed Ace and the ACEIP for another 1.5h. Just downloaded the Avghan stuff but can't be arsed to look up how that is installed. I guess someone can talk me through that when we meet next time. (we need an exhausted smiley)

Raptor1
01-31-10, 01:50 PM
Avghani is easy, just go into each of the folders and dump the contents into your addons folder (One has an mLods folder inside too, just dump it in there too (The folder itself, not just the contents)).

So, this Swiss weapon pack should work fine now if you people want to use it as well, the sniper rifles (Sako TRG, Hecate II) mostly fire where you set them to (This would've been much easier if ACE's sight adjustment system wasn't so bloody complicated) and every weapon that has a bipod (SG 550, MG51, SG 750 SAPR, Minimi and the snipers) has a working one.

BTW Dowly, the reason the UKF's weapons work with the is because they take the original weapons as base classes, not because ACE's system gives them to all weapons of a certain category.

Dowly
01-31-10, 02:12 PM
BTW Dowly, the reason the UKF's weapons work with the is because they take the original weapons as base classes, not because ACE's system gives them to all weapons of a certain category.

Aww bull.. well that's not good news then. :hmmm:

As for the weapon packs, I think we need to give it a good think-over or we end up having 20 packs with 5% of the weapons that we actually use. :doh:

I think I have to look into making a custom weapon pack after all (if for not any other reason than wanting the finnish RK95 from RH's AK pack :O:).

Ow and me & Hunter tested the #1 mission today and it was kinda easy for the two of us, not to speak if we have, say, 5 players. So, I went in and made the mission a bit longer. Also, added something to tie it with the main plot of the campaign.

Raptor1
01-31-10, 02:22 PM
Aww bull.. well that's not good news then. :hmmm:

As for the weapon packs, I think we need to give it a good think-over or we end up having 20 packs with 5% of the weapons that we actually use. :doh:

I think I have to look into making a custom weapon pack after all (if for not any other reason than wanting the finnish RK95 from RH's AK pack :O:).

Ow and me & Hunter tested the #1 mission today and it was kinda easy for the two of us, not to speak if we have, say, 5 players. So, I went in and made the mission a bit longer. Also, added something to tie it with the main plot of the campaign.

It's not so hard to add the bipods (A single line in the config.bin), but the sight adjustments are a pain if you plan to add any more snipers.

I'll check how much of a pain it is to make a new weapon pack (Shouldn't be too hard), but if we only have 3-4 it shouldn't be too much of a bother to just use them as they are.

Oh, how are we going to do the weapons in the campaign anyway? Crate?

Dowly
01-31-10, 02:32 PM
I'll check how much of a pain it is to make a new weapon pack (Shouldn't be too hard), but if we only have 3-4 it shouldn't be too much of a bother to just use them as they are.The RH's AK & pistol pack is ~80 megs. :O:

Oh, how are we going to do the weapons in the campaign anyway? Crate?Once we start playing as mercs I'll put crate(s) with our custom weapons into the mission. The first two mission we use the default weapons.

Schroeder
01-31-10, 02:33 PM
Do we finally have G3s now? :hmm2:
I like outdated ugly weapons.:yeah:

*Edit*
Harhar I'm fully operational now!

Time to get my a$$ handed to me by killer AI, trigger happy ferrets, drunken Fins on motorbikes, satchels that detonate too close to me, Spanish Dutchmen who get too annoyed by my smarta$$ing....boy there are a lot of ways to die.:dead:

Thanks again Raptor for enabling me to get KIA.

Dowly
01-31-10, 02:37 PM
Do we finally have G3s now? :hmm2:
I like outdated ugly weapons.:yeah:

No, but I think I saw a weapon pack on armaholic that had G3. :hmmm:

Oberon
01-31-10, 02:43 PM
Hunters Pics

Dude, where's my bar?!

Cheech and Chongs Up in Smoke 2010 remake?

Schroeder
01-31-10, 02:51 PM
Yeah, German gun pack. http://www.armaholic.com/page.php?id=3931&comments=1

Can it interfere with my online compatibility if I install it?:06:

Dowly
01-31-10, 02:58 PM
Yeah, German gun pack. http://www.armaholic.com/page.php?id=3931&comments=1

Can it interfere with my online compatibility if I install it?:06:

Nope, shouldnt have any problems if you have it installed.

Schroeder
01-31-10, 03:02 PM
Thanks, will give it a try.:DL

Dowly
01-31-10, 03:52 PM
@Raptor

I just realised that we have a problem regarding a custom weapon pack. The texture paths for the models are stored in the model itself. So, you cant just take the models and info of the gun and make a new addon of it (well, you can but your gun wont have textures on it). :doh:

Raptor1
01-31-10, 04:01 PM
Why not? Can't you just move the model and the textures into the new pbo while preserving the folder structure?

Dowly
01-31-10, 04:24 PM
Why not? Can't you just move the model and the textures into the new pbo while preserving the folder structure?

Yes, you can but it will be dependant of the original addon to work. The path in the model looks for a folder that the creator of the addon made it to look.

Raptor1
01-31-10, 04:26 PM
Hmm...if that's so, we'll just have to use them seperately.

Shouldn't be too much of a problem, except downloading more stuff.

Dowly
02-02-10, 04:42 AM
Vid from last Tuesday, Insurgent Activity mission (the convoy cluster**** :haha:)
http://www.youtube.com/watch?v=SOR6S15WISI

HunterICX
02-02-10, 04:55 AM
:har::har:

EDIT:

Tonight, game on

usual time 22:00GMT+1 :salute:

Dowly, how's that mission comming you think it'll be ready for tonight?

HunterICX

Dowly
02-02-10, 08:47 AM
Dowly, how's that mission comming you think it'll be ready for tonight?

Yes, sir. Been ready since Sunday. :salute:

There is a small chance that something might not work, but it wont be anything game breaking. For example, one radio message might or might not show up for anyone, but it's no big deal as pretty much what is in the message is written in the briefing once the objective comes visible.

EDIT: Heck, I think I might have two missions ready for tonight. :haha:

Arclight
02-02-10, 09:52 AM
Any additional requirements, or will the default mods do? :06:

(Just for the record: if I'm not there tonight, I fell asleep. :nope:)

Dowly
02-02-10, 09:55 AM
Any additional requirements, or will the default mods do? :06:

(Just for the record: if I'm not there tonight, I fell asleep. :nope:)

Default addons. :salute:

Raptor1
02-02-10, 10:29 AM
Hopefully I'll be there, if not, my video card has been sabotaged...

Dowly
02-02-10, 10:48 AM
Hopefully I'll be there, if not, my video card has been sabotaged...

Ouch, that cant be good. :doh:

Oberon
02-02-10, 11:09 AM
I won't be able to make it until 22:00 GMT

Raptor1
02-02-10, 11:14 AM
Right, sabotage corrected, saboteurs found and dealt with. Guess I could show up then...

Arclight
02-02-10, 11:15 AM
Default addons. :salute:
Ah, many thanks. Saves a headache... at least till next week. :lol:

Schroeder
02-02-10, 11:58 AM
I'll try to be there in time. Can't promise though.

Arclight
02-02-10, 04:01 PM
Timezones... now right? :doh:

Be there soon, friend is pooring his guts out over Skype. Darn social life. :lol:

HunterICX
02-02-10, 04:07 PM
Yep, thats right,

need to wait a little before GWX ts is back up (jimbuna just logged on Subsim I see)

HunterICX

Raptor1
02-02-10, 04:08 PM
Timezones... now right? :doh:

Be there soon, friend is pooring his guts out over Skype. Darn social life. :lol:

Hang up on him, I'm sure there are no social conventions that forbid rude acting over the internets... :O:

Arclight
02-02-10, 04:16 PM
Ditching in 3.. 2.. 1.. Done! :D

Arclight
02-02-10, 07:07 PM
I know I'm not vey talkative, but you don't have to kick me off TS. :)

TGWTG; can you say "nutjob". :rotfl2:

HunterICX
02-02-10, 07:10 PM
I think someone blew up the TS server.....dropped out too
don't look at me!!!

HunterICX

Raptor1
02-02-10, 07:17 PM
TeamSpeak will self-destruct in 10 seconds...

Dowly
02-02-10, 07:20 PM
TGWTG; can you say "nutjob". :rotfl2:

Check the "Ask thatGuy" vids took, also on that site. :haha:

I think someone blew up the TS server.....dropped out too
don't look at me!!!

HunterICX

You blew me off the ArmA server, so why should I believe you? :hmmm: :har:

Re: The mission. I am pissed off. The big surprise for Hunter was.. well.. exlusively audible to Hunter. :shifty: The crappiest thing is that I cant test these things unless I make an dedicated server or if I test it with another clown... which spoils the surprise.

Oh well, atleast the objectives worked (except for the end trigger) and we managed to finish the mission with only Raptor being killed (as in lost his 2 revives) to something... must've been killer bee or a .50 cal shell striking him in the head from the Humvee's M2. :hmmm:

Right, hopefully things will look and work better in mission #2 (I kinda doubt it, I got into camerascripting, so if nothing else, there's more things to be broken :rotfl2:).

:salute:

Raptor1
02-02-10, 07:23 PM
I killed myself 2 out of 3 times in that mission (Well, if you insist to discount the possibility that that so-called 'civilian' killed me), a new record, I believe...

Arclight
02-02-10, 07:29 PM
Looking forward to #2. :yep:

:hmmm:

Would "this civilian will self-destruct in 10 seconds" be possible? :D
I think someone blew up the TS server.....dropped out too
don't look at me!!!

HunterICX
I blame Raptor's router.

Dowly
02-02-10, 07:31 PM
Would "this civilian will self-destruct in 10 seconds" be possible? :D

Haha, yeh, it's possible. :O:

Task Force
02-02-10, 08:14 PM
lol, so my attempts to blow TS up worked.:DL

Oberon
02-02-10, 08:33 PM
Ah, there he is! Get him! He is the one to blame for the TS server failing, me being unable to connect to the server and Schroeder leaving early! Yes! Get him!! :rock:

Dowly
02-02-10, 09:10 PM
Crap, that you had to sit this one out. :-? I'll upload the video of it as soon as possible and I'll add it, the mission briefing and the mission result to the first post of the thread so you dont miss anything from the plot (planning to do same with all missions).

HunterICX
02-03-10, 04:25 AM
:yeah:goodie :salute:

HunterICX

Oberon
02-03-10, 08:56 AM
Nice one, cheers Dowly. :yeah:

Schroeder
02-03-10, 09:34 AM
Sorry for my early leaving, but all of a sudden I remembered everything why I stopped playing that game before. I simply don't like the way these guys are moving. You don't have enough control over them and the guns are floating around in a way that makes QUICK and accurate aiming almost impossible (for me, I know that I have always sucked at that anyway and yes the slider in the options is to the most left position).
Then being unable to turn while being prone because one of your legs hits a wall is just ridicules. A human body is flexible at least to some degree!!!

I just can't stand it to not being able to move like human beings usually can do. I'm feeling like a handicapped guy who is fighting fully trained soldiers.
We could see the result.
I will leave ArmA installed for another week or two and maybe join you guys once more when we don't play that awful mission again and see how this will play out.

Dowly
02-03-10, 10:21 AM
@Schröder

Ya, I feel your pain on that one. Tho, I've gotten used to it so I know where not to lie down if I want to have any movement. Dont like the prone-aim stuff either, but again, I've learned to deal with it. If I need to turn fast, I just "strafe" just enough that the weapon deploy lock goes out and then quickly turn the mouse at the same time and you can turn quite fast.

As for the floating aim thingy, you could try what I do sometimes. Use TrackIR to look around and if you think there's going to be enemies in the area, zoom in on the weapon sights, aim the gun slightly downwards and use TIR to look sort of over the gun. That way you are ready to fight in a split second, tho it does need some time to get used to. :hmmm:

EDIT: Updates to the first post:

- Roster deleted (as it is changing all the time and we dont REALLY need it, right? :O: Takes space too, might just add the names of the players there at some point who actively play with us)

- 'When and where you can find us?' updated to reflect our gaming schedule atm

- Logo changed to the most current one

- 'Subsim Clowns Official Campaign' section created for mission videos, briefings and results.

Arclight
02-03-10, 11:01 AM
@As for the floating aim thingy, you could try what I do sometimes. Use TrackIR to look around and if you think there's going to be enemies in the area, zoom in on the weapon sights, aim the gun slightly downwards and use TIR to look sort of over the gun. That way you are ready to fight in a split second, tho it does need some time to get used to. :hmmm:
I actually do something similar by turning the float to max. :hmm2:

Look at a direction to cover, aim down the sights and point the weapon down; just have to raise the weapon to aim. Doesn't work with all scopes, and using RMbutton to zoom tends to zoom in on the ground because the center of your view is fairly low, but works well for me. Usually stay unzoomed, scanning for movement anyway.

* using a mouse with 1 or 2 thumb-buttons works well too; just map free-view to one of those. Gives more convenient acces to the function than reaching for Alt

Fincuan
02-03-10, 11:14 AM
At least Arma2 adding a bit of floating zone also allows you to put the weapon to "low ready" without moving the view. It takes a bit of practice to use effectively, but is very handy in close quarters. IIRC this should work exactly the same in A1.

Dowly
02-03-10, 01:03 PM
Damn.. I think I need to buy a larger HD for recording our missions. :hmmm: Last night's mission lasted for roughly an hour = ~70gigs of video. :wah: Had only 500megs left on my HD when we were done. :doh:

Raptor1
02-03-10, 01:10 PM
70 GB? Ouch...

SgtPotato
02-03-10, 01:16 PM
buy 1TB hard drive and you'll thank me later, Dowly.

Dowly
02-03-10, 01:41 PM
70 GB? Ouch...

Aye. :-? Dont know if it's because I updated my FRAPS not long ago, but I dont recall the files being THAT big before that. It's around 4gigs per 3 minutes now with 1280x1024 30fps. (No, I refuse to record it in lower res :O:)

buy 1TB hard drive and you'll thank me later, Dowly.

Yeah, been thinking about it for sometime now. Just never gotten to the buying part. :)

Dowly
02-04-10, 09:55 AM
Sorry about the video taking so long. Been running into problems allll the time. Spent 5-6 hours yesterday just for cutting and compiling the first part of the video and finally late into the night I got everything solved and got the first part uploaded (which is private, I make them public once all parts are uploaded).

Should be all done tomorrow, maybe tonight (AvP3 demo kinda messing things up :O:).

Dowly
02-04-10, 07:27 PM
Finally! Right, first post updated with link to this post (to save space). I must apologize for the quality of the videos, long story short, I ****ed up and there was no turning back. Mission #2 will have better quality, I promise. :O:

At the time of writing this, part 3 of the video is being processed, so you might want to wait for it to go 'HD'.

And lastly, due to time issues, I had to cut out the whole portion where we returned to base (with all the hazzle that went into the videos because of either my own stupidity or software issues, I REALLY wasnt up to making a 4th part. Sorry.)

That is all. :salute:

----------------------------------------------------------------------------------------------

MISSION #1 - LOST PATROL

BRIEFING

Situation

Today at 1235hrs one of our convoys was ambushed between Cedras and Estrella. We sent reinforcements immediately, but the enemy was too quick for us; the entire convoy was destroyed by the time we got there.

Since the war's end, there's been riots and protests against our presence here on Sahrani, but they've never gone this far before. To pull something like this, they had to have military experience, which leads us to think that the North Sahrani troops who refused to surrender after the war are most likely behind this.

As you can see, we are playing the guessing game at the moment. Better not make any assumptions before we have something solid to back it up. And that's where you and your team comes in.

Mission

Our first priority is to find whoever is behind this. Sergeant Hodgins reported from the site that a local living in Estrella might've seen something. I'd suggest you go talk to him first. I'm giving you free hands on this one, follow any leads you find.

SF Humvee is at your disposal. It's parked near the front gate.

Objectives



Talk to the civilian by the white car
Search San Peregrino. Engage any hostiles.
Clear the enemy camps. Destroy hardware and supplies if found.
Return to base.


DEBRIEFING

Excellent job taking out those camps! I assume every one of you is ok, if I write to the official report that those civilians and that bar were "Unfortunate, but unavoidable casualties to the civilian population"?

I have turned the passports you found over to the intelligence, they begin background checks immediately. The heavy weaponry and the map of our bases in the southern sector would indicate they were planning something big. The threat is still there, but atleast you managed to hinder their efforts, machine guns of that caliber arent exactly something you can buy off of a grocery store.

Now, go get some rest. Depending what intel has for us, we might have a busy day tomorrow.

Dismissed.

VIDEOS OF THE MISSION

Part 1 (http://www.youtube.com/watch?v=Ks9_ZDuHKEc)
Part 2 (http://www.youtube.com/watch?v=MDN86VOwEP4)
Part 3 (http://www.youtube.com/watch?v=7bQOrvnISkc)

Task Force
02-04-10, 08:13 PM
LOL!!! the radio thing was funny...

good stuff.:rotfl2:

MUST GET ARMA WHEN MONEY IS ABALABLE!!!:rotfl2:

HunterICX
02-05-10, 04:19 AM
:salute:Great work, Dowly

well done :yeah:

too bad that music/Dancing script didnt work properly in the MP session because it really would've looked hilarious :haha:

HunterICX

Dowly
02-05-10, 05:07 AM
too bad that music/Dancing script didnt work properly in the MP session because it really would've looked hilarious :haha:


Aye, I tried to do it the fancy way with a script but forgot to make it activate for all. :oops: Better stick to triggers in the future, AFAIK, they work for everyone without hassle. :hmmm:

Schroeder
02-05-10, 07:07 AM
Typical, the moment I leave you start with the fun part!:damn:

Raptor1
02-05-10, 07:23 AM
Typical, the moment I leave you start with the fun part!:damn:

I do believe I advised you to stick around for less tortorous missions, didn't I?

HunterICX
02-05-10, 07:32 AM
Typical, the moment I leave you start with the fun part!:damn:

:O: Typical German...

HunterICX

Raptor1
02-05-10, 07:47 AM
Excellent job


Does this mean he's giving us back the keys to the Bradley...?

Schroeder
02-05-10, 07:56 AM
I do believe I advised you to stick around for less tortorous missions, didn't I?
Since when do I listen to spies and bad artists?:O:

Raptor1
02-05-10, 08:02 AM
Since when do I listen to spies and bad artists?:O:

Since you started listening to yourself, I guess... :DL

Schroeder
02-05-10, 09:54 AM
Mum!!! Raptor1 is mean!!!!:wah:

Arclight
02-06-10, 09:44 AM
My brother has decided he would like to get Arma too, considering my stuborn refusal to buy MW2. That would make for 3 Dutchies. :D

If you don't mind another player of course. ;)

HunterICX
02-06-10, 10:13 AM
My brother has decided he would like to get Arma too, considering my stuborn refusal to buy MW2. That would make for 3 Dutchies. :D

If you don't mind another player of course. ;)

I wouldn't :D
everyone is welcome and the more the merrier

thought I can think of a German that now would feel very very very outnumbered :rotfl2:

HunterICX

Dowly
02-06-10, 10:43 AM
The more the merrier. :salute:

Arclight
02-06-10, 10:59 AM
He just tried a bit in the armory with ACE and stuff; constantly out of breath, fainting, blacking out and whining the bullets don't go straight. :D

Think I have to remind him it's a sim, not CoD, a few more times. :hmmm:

But he's clearly getting it because he wants to play with friends. That's the point here, right? :)

Schroeder
02-06-10, 11:10 AM
Friends? Never seen any of them around here!:stare:

thought I can think of a German that now would feel very very very outnumbered :rotfl2:

What I lack in numbers I make up for in awesomeness! That's also how we won WWII.....er.....uhm....nevermind.....

Raptor1
02-06-10, 11:20 AM
Think of it like that, as the Dutch horde grows, they begin to rely on numbers and each individual member tranformes into cannon fodder...

Arclight
02-06-10, 05:40 PM
Oh, I'm definitely bringing in cannon-fodder. :lol:

Whipped up a quick mission (turned out nicely :smug:); everything went well till I asked him if he wanted to place the satchel. I saw him place the bomb, and then he got curious about the touch-off option... :D

Oberon
02-06-10, 05:44 PM
So, he'll be playing the insurgency side then? :hmmm: :har:

Arclight
02-06-10, 05:52 PM
Might be best to keep him at arms length. Or a blast-length, if you will. :lol:

Some concern about the times though; he's 16, needs to go to school next day. That might prove an obstruction. :hmm2:

Oberon
02-06-10, 06:05 PM
Hmmm, that is a point. :hmmm: Try him for one night and see how he does the next day. :yep: Might be that he joins us during half term mostly, or on the odd weekend bash, it's up to you, him and your parents I guess :03:

Arclight
02-06-10, 06:50 PM
I've got my own place, so I don't really factor into it, but his mom is sure to be riding his ass if he's playing after bed-time. :lol:

She might be convinced to an "at own risk" agreement though, but the concern came from himself. We'll see how it plays out; if he's willing to sacrifice a few hours of sleep. :hmmm:

(the reason I say "his mom" is because technically we're not related. Long story, but he's my brother afaiac)

Oberon
02-06-10, 07:04 PM
I've got my own place, so I don't really factor into it, but his mom is sure to be riding his ass if he's playing after bed-time. :lol:

She might be convinced to an "at own risk" agreement though, but the concern came from himself. We'll see how it plays out; if he's willing to sacrifice a few hours of sleep. :hmmm:

(the reason I say "his mom" is because technically we're not related. Long story, but he's my brother afaiac)

That's fair dos, and at least he's responsible enough to think of such a thing, most sixteen year olds I know of wouldn't have even thought about it, so kudos to him. :salute:
And as long as you consider him your bro, then that's what matters :up:

Arclight
02-06-10, 07:22 PM
I taught him eveything he knows. :smug: *cough*

*dodges bolt of lightining*

Good kid, I sincerely hope life is as good to him as he is to others. :)

(heh, "kid", like I'm all grown up :rotfl2:)

Oberon
02-06-10, 07:41 PM
I taught him eveything he knows. :smug: *cough*

*dodges bolt of lightining*

Good kid, I sincerely hope life is as good to him as he is to others. :)

(heh, "kid", like I'm all grown up :rotfl2:)

Two things in life make you feel old before your time. Computers and children :yep:

Arclight
02-06-10, 08:10 PM
Wouldn't know about kids, but you're right about computers. :salute:

I know of another thing that can make you feel old before your time, but that's another long story. :nope:

Task Force
02-06-10, 09:25 PM
16 year old, bed time...:har: Yep I know the feeling... hate when I have to go to bed for that horriable hell hole the next day.:shifty:

but, im lucky. lol, if you do arma at lolwaffe time then its only 4:00 here... just gotta get arma 1 tho...

what version do y'all play?

Oberon
02-07-10, 06:10 AM
1.18 IIRC with:

Ace 1.08
http://www.armaholic.com/page.php?id=4443

Ace 1.09 update
http://www.armaholic.com/page.php?id=5727

Avgani & Afghan maps (I think I found the right one)
http://www.armaholic.com/page.php?id=3525

And the Ace map-pack

Dowly...it might be an idea if the mod and version info and links are put on the front page? :hmmm:

Dowly
02-07-10, 10:31 AM
Dowly...it might be an idea if the mod and version info and links are put on the front page? :hmmm:

Will do. I'll post up a list of needed addons and game version closer to mission #3, when I know for sure what all is needed. Also, would be a good idea to start wishing for weapons for the SSC pack.

Mine will be the Suomi KP/M31 from FDF mod and the H&K G3 SG1 from Vilas German Weapons pack.

Raptor1
02-07-10, 01:14 PM
I'll add the modified Swiss weapon pack, minus a few unnessecary weapons, if you don't mind.

Includes SG 550, SG 551, SG 552, Sako TRG (.338), Hecate II, MG51, Minimi, Panzerfaust 3.

Dowly
02-07-10, 01:22 PM
Yup, no problems with that.

Oberon
02-07-10, 01:27 PM
You've got my L85A2 :rock:, although I wouldn't mind the M14 in there too, I got rather attached to that during our last Unified Intelligence match :yeah:
Enough grenades to take down a castle and an RPG or two and I'm a happy bunny :salute:

Arclight
02-07-10, 02:01 PM
Was gonna mention the Sako and Panzerfaust, but I see that's not nescesary. Leaves the AWM (.338 Lapua as well) and Spike ATGM. :hmmm:

Btw, is it possible to "detach" a vehicle from a side? Got an objective to blow an A10, but keeps deducting points for destroying friendly unit. :doh:

Dowly
02-07-10, 02:12 PM
Btw, is it possible to "detach" a vehicle from a side? Got an objective to blow an A10, but keeps deducting points for destroying friendly unit. :doh:

How I would do it would be to put an empty A10 in, make enemy unit and put "this moveindriver insertA10namehere". That should make it enemy.

Arclight
02-07-10, 02:21 PM
Ha, excellent. :salute:

Kept going through the commands, never thought of that. Heck, didn't even know it was possible. :oops:

Schroeder
02-07-10, 03:40 PM
Jaaa, Panzerfaust 3.

I got to use it in the army.:yeah:
(Well, only in the simulator, but at least I know how to handle that one.:D)

Dowly
02-07-10, 03:53 PM
@Raptor1

Give me a link to the modified swiss pack when you're done.

Raptor1
02-07-10, 03:54 PM
Alright, just have to remove the MP5s from it since we already have those.

Arclight
02-08-10, 04:02 PM
Are we there yet? :yawn:

24 hours?! :o

Wake me when we get there. :shifty:



(just realized 10 minutes ago it's Monday, not Tuesday :oops:)

Dowly
02-08-10, 04:07 PM
Are we there yet? :yawn:

24 hours?! :o

Wake me when we get there. :shifty:



(just realized 10 minutes ago it's Monday, not Tuesday :oops:)

That's it! No more cheese for you, mister. :stare:

Arclight
02-08-10, 04:18 PM
Damn, I was just getting used to it! :rotfl2:

Dowly
02-09-10, 09:47 AM
Not 100% sure if I have mission for tonight (that is if we are having a game tonight), but I'll rush it up as best as I can. :salute:

Arclight
02-09-10, 09:50 AM
I have a small timewaster that might be worth a look. Just an opportunity to test some toys really, including my personal artillery scripts. :smug:

Made it for unmodded game though, playing with my bro. Gonna adapt it to ACE... then I can add in my carpetbombing as well. :D

Oberon
02-09-10, 09:58 AM
Carpet-bombing, eh? That'll get Raptors vote :03:

Arclight
02-09-10, 10:20 AM
Depends on where you drop it. :lol:

Pretty difficult to outrun if you happen to be in the wrong place. :rotfl2:

HunterICX
02-09-10, 10:49 AM
Right, same time same place for tonights game

22:00 GMT+1 - GWX Teamspeak

if I'm not able to make it or something cuts in between I'll let you know in advance.

HunterICX

Dowly
02-09-10, 10:58 AM
Rgr that Hunter

@Arcl, coolio. Good to have backup if I'm too lazy. :O::salute:

In the other news, I've been doing a new sniper map for us while making the mission #2

Features will include
- Longer ranges, 500-700 meters
- Most buildings enterable and adjanced together so you can jump from one to the other
- Buildings populated with objects so you dont have to be directly at the window to make the shot
- Larger area to move on.

Overview of the main buildings
http://i230.photobucket.com/albums/ee274/Finnish_Ferret/SniperMap1.jpg

A) Jump point between buildings
http://i230.photobucket.com/albums/ee274/Finnish_Ferret/SniperMapA.jpg

B) Jump point between buildings
http://i230.photobucket.com/albums/ee274/Finnish_Ferret/SniperMapB-1.jpg

C) Shots from "inside" the building against the enemy's sniper buildings (the red thingy is table or some other object you can rest your rifle on)
http://i230.photobucket.com/albums/ee274/Finnish_Ferret/snipermapC.jpg

SgtPotato
02-09-10, 11:11 AM
Did you just fuse the three buildings together?

Dowly
02-09-10, 02:02 PM
No campaign mission for tonight. :-?

Arclight
02-09-10, 03:29 PM
Expect a JDAM heading your way in the near future. :O:

HunterICX
02-09-10, 03:32 PM
No campaign mission for tonight. :-?

http://img200.imageshack.us/img200/756/panicbuttonz.jpg

HunterICX

Oberon
02-09-10, 03:57 PM
I'll be along in about an hour, if the Spanish authorities allow me, that is. :damn:

SgtPotato
02-09-10, 07:34 PM
I'll be along in about an hour, if the Spanish authorities allow me, that is. :damn:

Even the Spanish Inquisition?

Schroeder
02-10-10, 07:25 AM
O.K. guys, I will give it one last try next week. But to be honest, my enthusiasm isn't really great. It seems ArmA hasn't developed in the time I didn't play it (Well ArmA 2 is out so I guess there isn't much going to happen there anymore anyway). Still the same random connection problems and the same movement limitations. I simply don't feel like sitting in front of my screen doing bugfixes all night long just to get this stuff to work (yeah, I'm lazy I know...).

Dowly
02-10-10, 07:32 AM
Umm.. yeah.. we need to have a look at that connection issue. Oberon did manage to join in after around 50 tries. I could host, atleast the campaign missions so everyone could play them (well, with everyone I mean Oberon :O:), but that'd mean that I cant test my missions fully as everything works for the host. :hmmm:

Anywho, we have a week to figure out what to do. :salute:

HunterICX
02-10-10, 07:39 AM
ArmA's netcode by means of someone hosts on his computer isn't that great.

anyhow, I think this is a foul word...but if we haven't got a Campaign mission ready for the evening...why not jump into a near empty public server that runs Evolution or something and terrorize it?

Raptor1 would enjoy it for sure if he sees all the toys at the base which he can drive if he kills enough people and raises in rank.
I think with the 5 - 6 of us we can do decent damage and clear a town (Raptor1 however is able to destroy half of the island without a problem if he has the right equipment)

let's just play till we get bored with the Evolution game mode and move back to small coop missions I'll look for on the arma websites.

HunterICX

Dowly
02-10-10, 07:43 AM
Aye, the netcode is crap. At first I though to myself that there must be a bad line somewhere between Spain and UK as MrChris had problems as well back then, but as Oberon can join to lolwaffles, that kinda takes out that possibility. Silly thing. :-?

Aye, Evo's ok for me, if we can find a server, they are getting fewer and fewer now that A2's out, even fewer that use ACE. But worth a try. :hmmm:

HunterICX
02-10-10, 07:46 AM
Aye, Evo's ok for me, if we can find a server, they are getting fewer and fewer now that A2's out, even fewer that use ACE. But worth a try. :hmmm:

Well I still got some Evo's in my cache folder (ace compatible's too)
how fast is your upload Dowly?

HunterICX

Dowly
02-10-10, 07:51 AM
Well I still got some Evo's in my cache folder (ace compatible's too)
how fast is your upload Dowly?

HunterICX

Give or take 1mb/s.

HunterICX
02-10-10, 07:53 AM
If we can't find a public server that hosts a EVO game, then'll you be able to host a EVO game?

HunterICX

Dowly
02-10-10, 07:56 AM
If we can't find a public server that hosts a EVO game, then'll you be able to host a EVO game?

HunterICX

Aye, I can give it a shot.

Oberon
02-10-10, 08:58 AM
Cheers guys, I don't honestly know what causes it, it's a bloody strange thing but it was nice to actually get a bit of a game going with you, even if it took an hour and a half to get there :haha:
The US AI was rather amusing when I dropped a M-47 missile in the middle of them and they stood around looking confused. :har:

Arclight
02-10-10, 09:56 AM
"Did you do that?"

"No, I thought it was you."

"Oh, maybe it was him."

"No, he's dead."

"Oh, right."

:doh:

Raptor1
02-10-10, 10:28 AM
They did mop the floor with us in the end, though...

Arclight
02-10-10, 10:36 AM
Pff, they got lucky. If that darn hill dadn't kept me from running back up, I would have blasted the fool, revived your ass and then the insuing sniperfest could have won the day. :cool:

HunterICX
02-10-10, 11:05 AM
They did mop the floor with us in the end, though...

I would blame it on the lack of some devastating equipment and.... the presence of imperialist satalite dishes ofcourse.

HunterICX

Oberon
02-10-10, 12:57 PM
Yeah, sorry I moved forward too soon, I thought we were advancing and didn't realise you were still holding position until Dowly started shouting and by then it was too late and I was down on the road. I must admit I didn't bet on the buggers flanking you. Those AI were smart, the others just ran around like headless chickens.
Not sure what happened with the Hummer either, I was going to run up to it and steal it because there was no-one in the local area and then suddenly I died. I didn't see any top gunner but the connection was a little dodgy at that point, so it might not have shown.

Raptor1
02-10-10, 01:00 PM
I too was advancing on the Humvee at the end (From the street to the left, relative to the position we started blasting from), at which point the gunner magically appeared and obliterated me with the .50-cal.

To our credit though, we must have killed some 50 of them before they got us...

Arclight
02-10-10, 01:09 PM
When we were up on the hill, everyone reported ready and nothing happend on my end. :lol:

Never saw the missile fly, never saw any of you fire. Think it caught up again when the 2 guys down on the road started firing up at us. Just moved a little over the edge to check it out, think Dowly and Oberon were headed down to the road, and then Raptor and me got blasted from behind.

Respawn bugged, quit to lobby and rejoined, but it went to pieces before I was halfway back to that hill. :-?

Some very confusing moments. :doh:

Dowly
02-10-10, 01:12 PM
ACE has this little problem that if you dont kill the guy, he can still drive/gun vehicle while he looks wounded, so make sure you double-check those kills. :03:

@Raptor

Tried the Swiss pack, gives me error when starting the map about something something MP5K, you can click it away and hit preview again and it works, my only concern is, how does it work for MP. Does everyone have to join twice?

Might want to check that. :yep: Doesnt matter if you get error while you load the main menu, you can just click that away, but this error might be a problem.

Anyone want anything from the VILAS german pack? I'm going to switch my H&K G3 SG1 to some variant of Sig from the Swiss pack. :hmmm:

Raptor1
02-10-10, 01:14 PM
Thought I completely eradicated all traces of the MP5, guess I'll have to run through it again.

Dowly
02-10-10, 01:15 PM
Thought I completely eradicated all traces of the MP5, guess I'll have to run through it again.

If you have Queens Gambit, better disable it, best way to make sure it works for those who dont have it. :yep:

Raptor1
02-10-10, 01:22 PM
Ah, think I got it, forgot to remove the references to it from the Swiss weapon crate object...

And no Queen's Gambit here.

Dowly
02-10-10, 01:42 PM
Right, just send me the config.bin if nothing else is needed once you're done. :salute:

Raptor1
02-10-10, 01:47 PM
Done.

BTW note that the SG 550 and it's non-grenade launcher variants have a bipod, I gave it one because it has one in real life and also on the model (Folded).

Dowly
02-10-10, 01:53 PM
Done.

BTW note that the SG 550 and it's non-grenade launcher variants have a bipod, I gave it one because it has one in real life and also on the model (Folded).

Goodie. TBH, I dont see much sway when you're prone with undeployed AR, it seems it's just the sniper rifles that have the sway when undeployed. Silly. :doh:

Dowly
02-11-10, 09:28 AM
Right the most current weapon list for the SSC weapons is:

F88 Steyrs
Suomi M/31
Sigs 550-552 and 770-771
Hecate
SAKO Target
Panzerfaust 3
MG51
Sig p220 & p226
L85A2's
L96A1
LMG
GPMG
LAW-80
Different G3s

To add:

AWM (if someone can find a pack with only AWM, let me know)
Spike (Didnt find it with quick search)

Anything else? Bear in mind that the size of the download is going up quite rapidly, uncompressed is at 330 megs now. :doh: (tho, compressing lowers it to ~90 megs, so)

Arclight
02-11-10, 09:36 AM
AWM and Spike are just secondary concerns really. Was pushing for AWM because of .338 Lapua, and we've got plenty of AT gear to choose from already.

It's just that the Dutch military uses them. :lol:

Dowly
02-11-10, 09:42 AM
AWM and Spike are just secondary concerns really. Was pushing for AWM because of .338 Lapua, and we've got plenty of AT gear to choose from already.

It's just that the Dutch military uses them. :lol:

The Italian weapon pack has the AWM, I can try and rip it out of it. :hmmm:

Oberon
02-11-10, 03:06 PM
We going to try an Evo tonight? :hmmm:

HunterICX
02-11-10, 03:07 PM
:shifty: God dammit Oberon, planned some hardcore medic action in TF2 tonight.....ah heck :O:

sorry for the late notice but whoisever up for a ArmA Evo game tonight, be there at the usual time on TS

HunterICX

Raptor1
02-11-10, 03:14 PM
Right, Raptor's indiscriminate bombing and destruction will be present as well, I believe.

Arclight
02-11-10, 03:17 PM
Cool, can manage that. :yep:

Oberon
02-11-10, 03:29 PM
http://www.fprado.com/armorsite/Abrams_Pics/M1A2-SEP-ABRAMS-svg-001.jpg

I'll be there :D Who's gonna host?

Dowly
02-11-10, 03:59 PM
If Oberon's having difficulties to join, I can jump in to host. Propably not going to play for another hour or so, but I can put the server up if there's need.

Gonna be in TS shortly.

Raptor1
02-11-10, 04:06 PM
TeamSprache seems to be out...

HunterICX
02-11-10, 04:07 PM
GWX TS is down, my TS is UP

---

HunterICX

Oberon
02-11-10, 08:12 PM
http://img504.imageshack.us/img504/8374/hunterlauncher.jpg

Dowly
02-11-10, 08:16 PM
Hm.. well that didnt work as it used to. Hunter used to fly like a missile. :haha:

Must say that Dominion was nice. I think we got lucky with the random thingy choosing town that had really only one way to get to. Some good fighting in the woods. :yeah:

And Oberon shall be promoted to the rank of Handyman Clown for his efforts to stay at base to repair everything that was blown up while we fend off the communist tanks. :DL

Raptor1
02-11-10, 08:18 PM
The infamous Clown Bus of Doom...

http://img268.imageshack.us/img268/4474/clownbuss.jpg

...is brutally destroyed by a humourless Russkie....

http://img31.imageshack.us/img31/8363/clownbussdeath.jpg

Arclight
02-11-10, 08:32 PM
Hm.. well that didnt work as it used to. Hunter used to fly like a missile. :haha:
I did, airborne for a good 5-6 seconds. Must have reached 100m straight up. :rotfl2:

Do you see me in the SC? Nope. :D

HunterICX
02-12-10, 04:16 AM
That EVO mission is pretty unstable, it first gave me a CTD and later it locked the game up what resulted into those ArmA caused BSOD.

ruined my game experience quiet a bit there :shifty:

I'm willingly to give that Domination mission another shot the next time we have no campaign mission available.

HunterICX