View Full Version : Need Help modding a working snorkel for the Jyunsen B/ type AM
keltos01
10-26-08, 03:40 AM
http://img136.imageshack.us/img136/4514/flankspeedaheadtx2.jpg (http://imageshack.us)
I-13 submarine, snorkel is the double horn looking down thingie on the right side of the tower (model's a bit blocky though..)
We are, Peabody and I, working on trying to make a real working snorkel like in SHIII.
Does anyone have the know-how to help us ?
- Peabody made it raisable
- it needs to replenish the engine's air supply, not necessarily the crew's.
thanks,
Keltos
keltos01
10-26-08, 06:15 AM
I'll try it thanks.
how do you add a node with a 3d object and assign it a texture?
keltos01
10-26-08, 04:06 PM
trying to get to do a snorkel node :
http://img514.imageshack.us/img514/1004/snorkelpz6.jpg (http://imageshack.us)
http://img514.imageshack.us/img514/1004/snorkelpz6.fb800180e9.jpg (http://g.imageshack.us/g.php?h=514&i=snorkelpz6.jpg)
the thing is I made my tower disappear ! is it the !! - obj_Snorkel that does it ?
keltos
peabody
10-26-08, 04:08 PM
I'll try it thanks.
how do you add a node with a 3d object and assign it a texture?
@ Keltos I think we can just export the nodes (chunks and assign new IDs and keep the 3D # lower than the main node) from the Sen Toku to get the object. Shouldn't be a problem. The obj_snorkel goes into the .sim.
@Mikhayl, thanks for the info. I used the 'object extensible' set to snorkel to raise and lower, so I would delete that, since the Obj_snorkel has a built in obj_extensible??
Peabody
keltos01
10-26-08, 04:19 PM
http://img393.imageshack.us/img393/4277/foundtd4.jpg (http://imageshack.us)
http://img393.imageshack.us/img393/foundtd4.jpg/1/w1024.png (http://g.imageshack.us/img393/foundtd4.jpg/1/)
lost tower found.. ?????
keltos01
10-26-08, 04:32 PM
http://img61.imageshack.us/img61/1381/95656495ze3.jpg (http://imageshack.us)
http://img61.imageshack.us/img61/95656495ze3.jpg/1/w1024.png (http://g.imageshack.us/img61/95656495ze3.jpg/1/)
imported raw chunk into the tower .dat :
http://img510.imageshack.us/img510/9633/51833311fp1.jpg (http://imageshack.us)
http://img510.imageshack.us/img510/51833311fp1.jpg/1/w1024.png (http://g.imageshack.us/img510/51833311fp1.jpg/1/)
I don't really know what I'm doing ...
keltos01
10-26-08, 04:39 PM
got the tower back, but no snorkel yet.... I mated the .sim to the snorkel id not the D02 anymore, no avail...
http://img221.imageshack.us/img221/9045/grrmf0.jpg (http://imageshack.us)
http://img221.imageshack.us/img221/grrmf0.jpg/1/w1024.png (http://g.imageshack.us/img221/grrmf0.jpg/1/)
keltos01
10-26-08, 05:01 PM
found this in NSS_Jyunsen_B.upcge:
[UserPlayerUnit 1.FunctionalSubsystem 32]
ID= Snorkel
NameDisplayable= Snorkel
FunctionalType= Snorkel
IDLinkFunctionalSubsystemSlots= SnorkelSlot, 0 -> changed to 1
I found it in all the files Mikhayl mentionned but for equipment.upc.... I don't know how to add it..
Keltos
peabody
10-26-08, 06:26 PM
I checked and was mistaken, we can't just import the snorkel, the Sen Toku is all one piece, the snorkel is not a separate 3D object, it is grouped with everything else on the sub. So you either have to separate it from the rest or make a new object.
I will have a look at the Jyunsen B and the library files and see if a snorkel exists or if we have to make one. I know it's getting late (your time) so I will let you know what I find.
Peabody
keltos01
10-27-08, 01:51 AM
I have made a separate tower for the type AM from the Sen Toku tower originally, shortened it etc... so I can get the 3d model out no problem.
to what do we add it ? one more node in the senzori ? that would be best.
about the deck gun : It would be nice to have the japanese one for a change, even though the I-13 class didn't have one. they had noticed by that time that fighting gun duels wasn't for subs ?
I left it cause I like having one...
I'll upload what I tired to do yesterday, but I'm affraid I got a bit lost in the files.. and there is no snorkel listed in the equipment . upc:nope:
keltos
keltos01
10-27-08, 04:08 AM
snorkel :
http://img110.imageshack.us/img110/5436/fig06fi400snorkel2zs5.jpg (http://imageshack.us)
http://img110.imageshack.us/img110/fig06fi400snorkel2zs5.jpg/1/w585.png (http://g.imageshack.us/img110/fig06fi400snorkel2zs5.jpg/1/)
peabody
10-27-08, 11:43 AM
There is a snorkel in the German Sub Parts folder. (library/germansubparts/senzori_Uboat.dat.
Peabody
here i go again.. as far as. i know the Jyunsen B with a hanger never had Snorkles;)
late war models like the I-36 which had the hanger removed had them fitted but that was it for the B1 class.
keltos01
10-27-08, 03:30 PM
yeah... but we're working on the I-13 as well....
keltos01
11-01-08, 10:06 AM
http://img65.imageshack.us/img65/1524/snorkeltv1.jpg (http://imageshack.us)
http://img65.imageshack.us/img65/snorkeltv1.jpg/1/w1024.png (http://g.imageshack.us/img65/snorkeltv1.jpg/1/)
Peabody : still trying... :damn:
changed in upcge:
[UserPlayerUnit 1.UpgradePackSlot 7]
ID= UpgSnorkel
NameDisplayable= Snorkel
Type=NULL
AcceptedTypes=XVIIISnorkel
UserCustomizable=No
IDLinkUpgradePackSlots= SnorkelSlot
IDLinkUpgradePackSlotsIntervalDefault1= 1941-01-01, 1945-12-31, from NULL,NULL
UpackXXI_Snorkel
[UserPlayerUnit 1.FunctionalSubsystem 32]
ID= Snorkel
NameDisplayable= Snorkel
FunctionalType= Snorkel
IDLinkFunctionalSubsystemSlots= SnorkelSlot, 1
in unitspart3Jyunsen_B
[UnitPart 1.Compartment 1.EquipmentSlot 6]
ID= SnorkelSlot
NameDisplayable= Snorkel
Type=NULL
AcceptedTypes= NULL
UserCustomizable=No
IDLinkEquipmentIntervalDefault1= 1941-01-01, 1945-12-31, NULL from NULL,NULL
ExternalNodeName3D= SNK
ExternalDamageZoneTypeID3D= -1
:damn:
peabody
11-01-08, 11:41 AM
Keltos,
I will look at it, but I know you are going to need it added to equipment.upc. (like Mikhayl noted above) and I think the 'externallinkname' links to the library/gersubparts/senzori_uboot.dat name which I think is 'NSS_Uboat21_SCHNORCHEL'
Peabody
keltos01
11-01-08, 02:23 PM
;Snorkel
[Equipment 10]
NodeName=SNK
LinkName=NSS_Uboattype9d2_SNK_mask
StartDate=19380101
EndDate=19451231
[Equipment 11]
NodeName=SNK
LinkName=NSS_Uboattype9d2_SNK
StartDate=19380101
EndDate=19440930
[Equipment 12]
NodeName=SNK
LinkName=NSS_Uboattype9d2_1_SNK
StartDate=19381001
EndDate=19451231
in upgrade apcks :
[UpgradePack 44]
ID= UpackXXI_Snorkel
NameDisplayable=Snorkel
Info=With a snorkel you sub will be able to use the diesels on periscope depth for recharging batteries
Notes=
FunctionalType= UpFTypeSnorkel
UpgradePackSlotType= XVIIISnorkel
Type=NULL
UnitUpgradePackIntervalOptionCurrent= NULL, NULL, 0
UnitUpgradePackIntervalOptions1=1938-01-01, 1944-10-01, 0
UnitUpgradePackIntervalOptions2=1942-10-01, 1944-11-01, 0
UnitUpgradePackIntervalOptions3=1944-11-01, 1944-12-01, 0
UnitUpgradePackIntervalOptions4=1944-12-01, 1945-01-01, 0
UnitUpgradePackIntervalOptions5=1945-01-01, 1945-02-01, 0
UnitUpgradePackIntervalOptions6=1945-02-01, 1945-03-01, 0
UnitUpgradePackIntervalOptions7=1945-03-01, 1945-04-01, 0
UnitUpgradePackIntervalOptions8=1945-04-01, 1945-05-01, 0
UnitUpgradePackIntervalOptions9=1945-05-01, 1945-06-01, 0
UnitUpgradePackIntervalOptions10=1945-06-01, 1945-07-01, 0
UnitUpgradePackIntervalOptions11=1945-07-01, 1945-08-01, 0
UnitUpgradePackIntervalOptions12=1945-08-01, 1945-09-01, 0
IDLinkUpgradePackElements= XXI_Snorkel
keltos01
11-01-08, 02:46 PM
This mod is mainly Peabody's work :
lowered :
http://img135.imageshack.us/img135/3006/snorkelkeltosol1.jpg (http://imageshack.us)
http://img135.imageshack.us/img135/snorkelkeltosol1.jpg/1/w1024.png (http://g.imageshack.us/img135/snorkelkeltosol1.jpg/1/)
extended (max height=5 in .sim) :
http://img84.imageshack.us/img84/6369/extension5gu9.jpg (http://imageshack.us)
http://img84.imageshack.us/img84/extension5gu9.jpg/1/w1024.png (http://g.imageshack.us/img84/extension5gu9.jpg/1/)
to snorkel depth :
http://img521.imageshack.us/img521/9083/snorkeldepth1tp9.jpg (http://imageshack.us)
http://img521.imageshack.us/img521/snorkeldepth1tp9.jpg/1/w1024.png (http://g.imageshack.us/img521/snorkeldepth1tp9.jpg/1/)
at snorkel depth :
http://img254.imageshack.us/img254/7192/snorkeldepth2lo7.jpg (http://imageshack.us)
still is going too slow underwater : 8 knots ???
keltos01
11-01-08, 02:54 PM
extension 4 :
http://img201.imageshack.us/img201/9666/extension4ga2.jpg (http://imageshack.us)
http://img201.imageshack.us/img201/extension4ga2.jpg/1/w1024.png (http://g.imageshack.us/img201/extension4ga2.jpg/1/)
Sledgehammer427
11-01-08, 03:03 PM
:o :up:
peabody
11-01-08, 03:21 PM
I told you it only gave 2 knots, I don't know what it is suppose to do? If you go flank which is 8 knots it only goes to 10. I upped the engine power a little and got you 11 and kept the surface the same.
Peabody
peabody
11-01-08, 04:52 PM
Keltos,
Check the PMs
Put your cfg#snk back in version 2.9, there are two snorkels, one from you one from me, and the MOD just happened to activate it because I used version 2.8.
Peabody
keltos01
11-01-08, 06:31 PM
I left the working node :cfg#SNK_NSS_Jyunsen_B
but it still doesn't give air to the engines ???
peabody
11-01-08, 08:22 PM
I left the working node :cfg#SNK_NSS_Jyunsen_B
but it still doesn't give air to the engines ???
You took out the obj_snorkel in the sim file. That controller includes and obj_extensible so you can set it for height and time.
1.Delete the obj_extensible for the snorkel
2.Append chunk a controller (type 10/-1)
3.append chunk Properties (type 6/0) /sh4/SHsim/obj_snorkel (open and set height and time)
4 Link properties to controller (in the box for <empty> type 'o' and select obj_snorkel from the list.
5. Link Obj_snorkel to the snorkel in .dat file.
You will now gain 2 knots in speed. You are suppose to be able to recharge batteries without surfacing IRL. I don't know if it works in game.
Edit: something else is wrong, it isn't working anymore.
On the First page in the equipment.upc, I believe the ExternalLinkName3D= should link to the file name in the library.
Edit:
Here is the
Equipment.upc
[Equipment 42]
ID=jbSnorkel
NameDisplayable= Snorkel
FunctionalType= EqFTypeSnorkel
EquipmentInterval= NULL, NULL
EquipmentSlotType=SnorkelSlot
ExternalLinkName3D= NSS_Uboat21_SCHNORCHEL
Hitpoints= 100
DamageDescription1= NULL, 0, 0.2, 0, 1, 1, small malfunction, 0, 0, NULL, 0.3, 0.4, 4
DamageDescription2= NULL, 0.2, 0.6, 0, 1, 1, Misaligned Axis, 0, 0, NULL, 0.5, 0.4, 10
DamageDescription3= NULL, 0.6, 1, 0, 1, 1, fuse blown, 0, 0, NULL, 1, 0.2, 15
DamageDescription4= NULL, 0.9, 1, 0, 1, 1, Sonar Head broken, 0, 0, NULL, 1, 1, 15
That links from your UnitParts3Jyunsen_B with jbSnorkel and the equipent.upc links to the snorkel in the library with NSS_Uboat21_SCHNORCHEL. I think.
UnitParts3Jyunsen_B.upc
ID= SnorkelSlot
NameDisplayable= Snorkel
Type=NULL
AcceptedTypes= NULL
UserCustomizable=No
IDLinkEquipmentIntervalDefault1= 1941-01-01, 1945-12-31,[U] jbSnorkel
ExternalNodeName3D= SNK
ExternalDamageZoneTypeID3D= -1
I commented out the upgrade in the subs.upc
It is on the boat and shows in the list, but it will not work.
Peabody
keltos01
11-02-08, 07:42 AM
http://img58.imageshack.us/img58/8002/snorkelhe0.jpg (http://imageshack.us)
http://img58.imageshack.us/img58/snorkelhe0.jpg/1/w1024.png (http://g.imageshack.us/img58/snorkelhe0.jpg/1/)
I didn't change the . dat so both snorkels were in yours. there is one (#1) away to starboard, and the one you placed in the node 142. in my modificatino of your mod, I just removed node 142 and moved 141 to 142 's coordinates, as 142 was a double.
http://img377.imageshack.us/img377/6192/simdz0.jpg (http://imageshack.us)
http://img377.imageshack.us/img377/simdz0.jpg/1/w1024.png (http://g.imageshack.us/img377/simdz0.jpg/1/)
I edited the .sim, linked the last obj extensible to the node 141 snorkel, changed its value from radio antenna to snorkel, and saved.
it raises and lowers but doesn't work as air intake ?
I downloaded Xantro's and will look at it tonight.
keltos
keltos01
11-02-08, 08:57 AM
xantro's way :
http://img142.imageshack.us/img142/6628/snorkelxantroah6.jpg (http://imageshack.us)
http://img142.imageshack.us/img142/snorkelxantroah6.jpg/1/w1024.png (http://g.imageshack.us/img142/snorkelxantroah6.jpg/1/)
keltos
peabody
11-02-08, 12:34 PM
I didn't change the . dat so both snorkels were in yours. there is one (#1) away to starboard, and the one you placed in the node 142. in my modificatino of your mod, I just removed node 142 and moved 141 to 142 's coordinates, as 142 was a double.
keltos
What I meant is that it has always been in the eqp file from the XVIII ever since you started it. But it never showed until you started to add the necessary files to the unitparts and upgradepacks and then it appeared. I linked to the eqp file then realized the other stuff was not there, so I did it the 'easy' (wrong) way just to quickly test to see if it would work as a snorkel and then when you started adding stuff the right way it appeared. That is why I said one was yours one was mine. You added the files that were not there.
This is the eqp file from the XVIII:
[Equipment 9]
NodeName=SNK
LinkName=NSS_Uboattype9d2_SNK_mask
StartDate=19380101
EndDate=19431231
[Equipment 10]
NodeName=SNK
LinkName=NSS_Uboattype9d2_SNK
StartDate=19440101
EndDate=19440930
[Equipment 11]
NodeName=SNK
LinkName=NSS_Uboattype9d2_1_SNK
StartDate=19441001
EndDate=19451231
keltos01
11-02-08, 12:41 PM
so what are we missing here ???
peabody
11-02-08, 01:00 PM
so what are we missing here ???
Right at the moment I do not know.
Edit: You have two UnitPart3 one is Jyunsen_B the other is Jyunsen_B1. We had problems with that before with someone that was added a sub but already had MODS installed. And could we be changing the wrong one? If not then one has to go.
Peabody
keltos01
11-02-08, 01:21 PM
removed the unitsparts3Jyunsen_B1
peabody
11-02-08, 02:23 PM
removed the unitsparts3Jyunsen_B1
IT LIVES, IT BREATHS.........
Situation: You are trying evade DDs, your batteries are running low, you are too close to surface. But it dark you are not right on top of them, so up goes the Snorkel. Diesels start, batteries start to recharge and you continue your escape. Hopefully the DDs won't spot the Snorkel.
Batteries low, speed at Flank 2 knots:
http://img389.imageshack.us/img389/7585/batteries1bu7.jpg
Raise Snorkel, diesels turn on and also give you 2 knots more speed submerged, and the batteries recharge.
http://img148.imageshack.us/img148/9043/batteries2ag2.jpg
Team effort with Keltos, with a nudge in the right direction from Mikhayl. (Thanks Mikhayl)
Peabody
keltos01
11-02-08, 03:16 PM
PEABODY PLEAAAAAASE TELL ME WHAT YOU DID !!!!
and please post the results of your work, I'm trying since yesterday and can't get it to work...
keltos
keltos01
11-02-08, 03:49 PM
why does Xantrokeles use the ice cream machine for a snorkel ?
:rotfl:
[Equipment 42]
ID=SNK
NameDisplayable= Schnorchel
FunctionalType= EqFTypeIceCreamMachine
EquipmentInterval= 1943-07-01, NULL
EquipmentSlotType=NULL
ExternalLinkName3D= NSS_Uboat21_SCHNORCHEL
Hitpoints= 100
DamageDescription1= NULL, 0, 0.2, 0, 1, 1, small malfunction, 0, 0, NULL, 0.3, 0.4, 4
DamageDescription2= NULL, 0.2, 0.6, 0, 1, 1, Misaligned Axis, 0, 0, NULL, 0.5, 0.4, 10
DamageDescription3= NULL, 0.6, 1, 0, 1, 1, fuse blown, 0, 0, NULL, 1, 0.2, 15
DamageDescription4= NULL, 0.9, 1, 0, 1, 1, Sonar Head broken, 0, 0, NULL, 1, 1, 15
peabody
11-02-08, 04:08 PM
why does Xantrokeles use the ice cream machine for a snorkel ?
:rotfl:
Probably because there is no type for snorkel?
Peabody
keltos01
11-02-08, 04:13 PM
there is :
[Equipment 41]
ID=SNK
NameDisplayable= Schnorchel
FunctionalType= EqFTypeSnorkel
EquipmentInterval= 1941-01-01, 1945-12-31
EquipmentSlotType=NULL
ExternalLinkName3D= NSS_Uboat21_SCHNORCHEL
Hitpoints= 100
DamageDescription1= NULL, 0, 0.2, 0, 1, 1, small malfunction, 0, 0, NULL, 0.3, 0.4, 4
DamageDescription2= NULL, 0.2, 0.6, 0, 1, 1, Misaligned Axis, 0, 0, NULL, 0.5, 0.4, 10
DamageDescription3= NULL, 0.6, 1, 0, 1, 1, fuse blown, 0, 0, NULL, 1, 0.2, 15
DamageDescription4= NULL, 0.9, 1, 0, 1, 1, Sonar Head broken, 0, 0, NULL, 1, 1, 15
I wanna run at 24 knots surfaced and submerged !
keltos
keltos01
11-02-08, 05:31 PM
cruising along with Tarnmatte :
http://img392.imageshack.us/img392/275/snorkelmod1ap2.jpg (http://imageshack.us)
Dive to snorkel depth !
http://img145.imageshack.us/img145/8846/snorkeldepthky8.jpg (http://imageshack.us)
Snorkel raised Sir ! cruising speed 10 knots !
http://img114.imageshack.us/img114/7411/atsnorkeldepthdc6.jpg (http://imageshack.us)
http://img145.imageshack.us/img145/5231/atsnorkeldepth2iy8.jpg (http://imageshack.us)
from a nearby DD : can't you hear ? aren't those diesel engine sounds ? but I don't see any merchant ???:o
thanks to Peabody who got it to work. Of course it's not historically accurate, but I like it, and it fitted right where that useless antenna was ;)
Keltos
peabody
11-02-08, 06:41 PM
thanks to Peabody who got it to work. Of course it's not historically accurate, but I like it, and it fitted right where that useless antenna was ;)
Keltos
Guess what? That useless antenna is still there. I didn't delete it in case we didn't get this working I wouldn't have to put it back in. In fact I don't even remember what type of antenna it was.:hmm: Senior moment.
Still need to do some tweeks on the periscope height and depth and the snokel height and depth. Do some playing....I mean testing.
Peabody
keltos01
11-02-08, 07:03 PM
:rotfl:
done ! following your instructions ! :D
Type AM tower with snorkel :
http://img114.imageshack.us/img114/161/amsnorkelll1.jpg (http://imageshack.us/)
Type AM at snorkel depth :
http://img114.imageshack.us/img114/1711/amatsnorkeldepthvt3.jpg (http://imageshack.us/)
Thanks again Peabody !!
Keltos
PS : I uploaded the mod, tell me when we can release it.
keltos01
11-04-08, 12:38 PM
working on a few items for the IJN subs....
http://img120.imageshack.us/img120/2695/92376629kl6.jpg (http://imageshack.us)
http://img120.imageshack.us/img120/92376629kl6.jpg/1/w1024.png (http://g.imageshack.us/img120/92376629kl6.jpg/1/)
like what will be their own radar etc..
keltos01
11-04-08, 03:57 PM
A KD 3a Class sub, I-53
1 April 1945:
Returns to Kure. Drydocked for repairs. Fittings for carrying two more kaitens are also added and she is equipped with a snorkel. :
http://img129.imageshack.us/img129/8290/i53snorkeljt0.jpg (http://imageshack.us)
http://img114.imageshack.us/img114/i53snorkeloj7.jpg/1/w2456.png (http://g.imageshack.us/img114/i53snorkeloj7.jpg/1/)
front :
http://img100.imageshack.us/img100/8436/i53snorkelfrontlw3.jpg (http://imageshack.us)
http://img114.imageshack.us/img114/i53snorkelfrontwl2.jpg/1/w1316.png (http://g.imageshack.us/img114/i53snorkelfrontwl2.jpg/1/)
note the snorkel device placed to port on the tower tub.
it also looks as though the sub has a camouflage pattern !
keltos
keltos01
11-05-08, 05:01 PM
another view of the snorkel :
http://img356.imageshack.us/img356/2594/df9b75fci402ei3.jpg (http://imageshack.us)
I think it has to go to the side of the Jyunsen B like on the I-53, port side.
keltos
peabody
11-05-08, 10:45 PM
another view of the snorkel :
<Picture snipped>
I think it has to go to the side of the Jyunsen B like on the I-53, port side.
keltos
We may have to test that, remember right now it is in a well, it may have to be longer to go on the side.
Peabody
keltos01
11-06-08, 02:24 AM
I just tested version 3.0 I have : the snorkel is there !!! but too low to see till you raise it, here it is raised at full extent (gets submerged by small waves :( ):
http://img139.imageshack.us/img139/1375/version3snorkelsf4.jpg (http://imageshack.us)
so desintalling and reinstalling that version worked ?
we still need the differentiated radars for the type AM and Jyunsen B before releasing version 3.0 of mod. Also the snorkel should be on the port side of the tub, against the wall. inside or outside I don't know, look at the I-53 picture.
keltos
peabody
11-06-08, 03:23 AM
I just tested version 3.0 I have : the snorkel is there !!! but too low to see till you raise it, here it is raised at full extent (gets submerged by small waves :( ):
so desintalling and reinstalling that version worked ?
we still need the differentiated radars for the type AM and Jyunsen B before releasing version 3.0 of mod. Also the snorkel should be on the port side of the tub, against the wall. inside or outside I don't know, look at the I-53 picture.
keltos
I read your comments earlier and I already moved it, will sent pics tomorrow. Along with discussion.
Here they are, since it's tomorrow already:
http://img201.imageshack.us/img201/1601/snorkeloutsidezm9.jpg
http://img201.imageshack.us/img201/5309/snorkeloutside2ug4.jpg
Peabody
keltos01
11-06-08, 04:12 AM
so now we need to make a plate / housing for the base of the snorkel that goes on the side of the tower..
keltos
keltos01
11-06-08, 04:43 AM
There. I made a model looking like the IJN Snorkel one can see from all the picture posted in this thread, then I applied a camo derived from Sledgehammer 427's camo, so untill he agrees, this won't be released untill approved:
This is a Black-Lightgrey-Darkgrey homemade camoflauge pattern, again, fictional.
It is the same pattern I used with my Camo VII
installation is JSGME simple, just extract this file into your MODS folder in SH3,
and enable at your leisure.
Hope you like it.
Sledgehammer427
of course, theres all that copyright nonsense.
http://img99.imageshack.us/img99/6638/ijnschnorkelv1gh0.jpg (http://imageshack.us)
http://img151.imageshack.us/img151/3692/ijnsnorkel2za4.jpg (http://imageshack.us)
http://img518.imageshack.us/img518/7540/2385535480034073134lcjnzu8.jpg (http://imageshack.us)
http://img518.imageshack.us/img518/2385535480034073134lcjnzu8.jpg/1/w800.png (http://g.imageshack.us/img518/2385535480034073134lcjnzu8.jpg/1/)
http://img147.imageshack.us/img147/208/ijnsnorkel3px2.jpg (http://imageshack.us)
http://img240.imageshack.us/img240/6022/ijnsnorkel3dg9.jpg (http://imageshack.us)
it doesn't look as though they could raise it on the I-14 ??? hence the 10 m snorkel depth ?
The model will replace the german snorkel in the version 3.0 of the Jyunsen B, type AM, Kaidai 4 and Kaichu mod.
keltos
ps the 3D object in .obj format will shortly be on FF for Sledgehammer 427 and Peabody only for now.
http://files.filefront.com/v+10+IJN+Snorkelrar/;12268413;/fileinfo.html
keltos01
11-06-08, 05:39 AM
I think it should fit inside the tub :
http://img91.imageshack.us/img91/5599/towerandsnorkeluo0.jpg (http://imageshack.us)
http://img91.imageshack.us/img91/towerandsnorkeluo0.jpg/1/w640.png (http://g.imageshack.us/img91/towerandsnorkeluo0.jpg/1/)
keltos
keltos01
11-06-08, 06:26 AM
REAL :
http://img523.imageshack.us/img523/3551/g260244fm2.jpg (http://imageshack.us)
http://img523.imageshack.us/img523/g260244fm2.jpg/1/w740.png (http://g.imageshack.us/img523/g260244fm2.jpg/1/)
[/URL]
(http://imageshack.us)
http://img100.imageshack.us/img100/8436/i53snorkelfrontlw3.jpg
SH4 :
http://img363.imageshack.us/img363/5710/side2vw3.jpg (http://imageshack.us)
camouflage
http://img49.imageshack.us/img49/1020/g379158kf0.jpg (http://imageshack.us)
[U]http://img49.imageshack.us/img49/g379158kf0.jpg/1/w740.png (http://g.imageshack.us/img49/g379158kf0.jpg/1/)
peabody
11-06-08, 02:14 PM
Keltos,
Just my 2 cents but the tower is so crowded now, I think it would be better on the outside. All we need is a rectangular box. Make it as a 3D object and we can put it in place, I can even add to the .dat file with the snorkel in case we need it for the other subs, like the AM. That way you won't have to redo the tower, we will just glue on the box for it to go into. We will use the same glue we used to glue the planes to the deck of the carriers, so the planes don't fall off when it rolls over.:rotfl:. OPPPS that was Top Secret glue wasn't it? :doh:
Peabody
keltos01
12-04-08, 08:23 AM
As we are now in the process of modding the Ko-Hyoteki, how easy would it be to make a new periscope as the midget sub only needs one ?
what files need modifying ?
I'll do the 3d model now.
keltos
peabody
12-04-08, 02:28 PM
As we are now in the process of modding the Ko-Hyoteki, how easy would it be to make a new periscope as the midget sub only needs one ?
what files need modifying ?
I'll do the 3d model now.
keltos
Apparently not that easy, I already shortened a scope added to the Senzori_uboat2.dat and added cam file, changed some links in the upc files but it still takes the long one. At this moment I don't know how to correct it.
Peabody
keltos01
12-04-08, 05:49 PM
can you tell me which files need changing ? I set my scope the right legth so it wouldn't stick out, and would have the same height as the stock one out of the tower
I'm also trying to make a better wire cutter upfront, not that it really matters in this game anyways as there are no nets to go through...
keltos
peabody
12-04-08, 05:56 PM
can you tell me which files need changing ? I set my scope the right legth so it wouldn't stick out, and would have the same height as the stock one out of the tower
I'm also trying to make a better wire cutter upfront, not that it really matters in this game anyways as there are no nets to go through...
keltos
Like I said in the above post, I already shortened a scope and put it in the sezori file but it didn't select it, it selected a long one from some other file. I need to look through the files to find out what I did wrong or what I need to change that I didn't. Or if it is even possible to do this. I give it a try again from the beginning and see what happens.
I will put in your 3D model and try again, but I can't tell you right now which files to change because it didn't work the first time. :down:
Peabody
keltos01
12-04-08, 06:02 PM
thanks Peabody ! but remember : it's not the most pressing matter ! nice if we can though..
keltos
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