View Full Version : Contact Reports for TMO / RSRD
treblesum81
10-23-08, 11:17 AM
Hi all,
Just hoping someone could direct me on how to reinsert the friendly contact reports into either the TMO mod or the RSRD mod (or both), as the removal of these hints makes the game move far too slow for my own tastes. Personally I like pretty much everything else provided by these mods and so I'd really like to be able to add these items back into the game while retaining the rest of the mods rather than simply disabling the entire things and putting myself back to stock.
Thanks,
Greg
Did you read the readme files?
treblesum81
10-23-08, 04:35 PM
I did, but it didn't describe anywhere how to reverse that specific change for either of the addons
treblesum81
10-23-08, 07:23 PM
I guess all i really need to know is what files control the generation of friendly contact reports and I could go at it on my own from there.
if you play with RFB and try it with and without RSRD you'll instantly note a difference
lurker_hlb3
10-23-08, 09:15 PM
if you play with RFB and try it with and without RSRD you'll instantly note a difference
Since RFB makes "no changes" to the stock campaign files, your going to get "Arcade" level game play. The RFB team decided a while ago that the best campaign for their mod is RSRDC.
treblesum81
10-24-08, 01:33 AM
Still curious about which files to go after to get my contact reports back. I'm thinking its got something to do with the campaigns folder, but as of yet, I've only been able to find some specific date/time triggered contact reports, nothing like the random reports we used to get in SH3.
Orion2012
10-24-08, 10:34 AM
Still curious about which files to go after to get my contact reports back. I'm thinking its got something to do with the campaigns folder, but as of yet, I've only been able to find some specific date/time triggered contact reports, nothing like the random reports we used to get in SH3.
I believe the reports were changes in RSRD, they only way I can see getting them back is to remove RSRD, which like Lurker stated will give you the arcade style campaign back. Even if you can get the random contact reports back, the convoys won't be there.
treblesum81
10-24-08, 11:12 AM
See, I really think there has to be a way to re-activate the reports within the context of RSRD, as, to the best of my knowledge at least, the random ones don't report on specific ships at specific times throughout the campaign, but rather a random sampling of whats actually out there at the time of the report...
Someone who knows better than I do, please correct me if I'm wrong here.
See, I really think there has to be a way to re-activate the reports within the context of RSRD, as, to the best of my knowledge at least, the random ones don't report on specific ships at specific times throughout the campaign, but rather a random sampling of whats actually out there at the time of the report...
Someone who knows better than I do, please correct me if I'm wrong here.
Might try PM.Lurker ?:hmm: "the shadow knows"
To not encourage reverse engineering mods on forum,because that might be to much like sharing knowledge openly.:rotfl:
New comers like Arcade,But I agree casual gamers,want more action. Seems old timers want to sit on deck,& enjoy environment.LOL.Let's Sink Sumptin' !
http://www.subsim.com/radioroom/images/ranks/torplexed.gif
kylania
10-24-08, 02:18 PM
Might try PM.Lurker ?:hmm:
To not encourage reverse engineering mods on forum,because that might be to much like sharing knowledge.:rotfl:
I'm confused by this, are you saying it's a bad thing to share knowledge and let players learn how to change something they don't like publicly? I'm sure treblesum81 isn't the only person who has wanted this change. Why is it bad to let everyone know how to do this?
Subsim used to be open shareing,but IMHO.posting in open forum,does not always get answers any more. & yes I think it should. It's not a bad thing to share knowledge and let players learn how to change something they don't like publicly? I'm sure treblesum81 isn't the only person who has wanted this change. good to let everyone know how to do this? Agreed:rock:
lurker_hlb3
10-24-08, 04:00 PM
Hi all,
Just hoping someone could direct me on how to reinsert the friendly contact reports into either the TMO mod or the RSRD mod (or both), as the removal of these hints makes the game move far too slow for my own tastes. Personally I like pretty much everything else provided by these mods and so I'd really like to be able to add these items back into the game while retaining the rest of the mods rather than simply disabling the entire things and putting myself back to stock.
Thanks,
Greg
To do what you want would require the editing of 119 campaign files with the average of 150+ Ships groups each for a total of 17000 + entries. I'm sorry put I don't thank you have the time to make the required change.
put if you want to do it, start the SH4 Mission editor and go to the Campaign Files in Data\Campaigns\Campaign\ open each entry and changed the mark areas to what ever you want:
http://img.photobucket.com/albums/v516/lurker_hlb3/edit.jpg
however please review the following information from the RSRDC readme
Special Notes/Known Problems:
(a) For those of you who enjoy “reverse engineering”, if you use the SH4MissionEditor on the “Battle” or “Task Forces” layers, under no circumstances make changes or select “ok” in the “Group Properties” window. If you do, you will cause All the tracks within the layer to longer generate correctly. The reason is that I’m making “hand” edits to these files to ensure that the tracks generate “on time”
treblesum81
12-15-08, 07:35 PM
Sorry for the extreme absence on this issue, school started getting tough in the second half of the semester and my free time disappeared.
What about the possibility of creating a batch edit? or similarly editing the files directly to allow for the changes to be made relatively quickly and/or painlessly?
Thanks,
Greg
Munchausen
12-16-08, 12:36 PM
Check "C:\Program Files\Ubisoft\Silent Hunter Wolves of the Pacific\Data\Cfg" and see if the "Contacts.cfg" file still exists under TMO/RSRD. If it does, examine the lines:
Display Range To Opportunity Radio Contacts=1000 ;[>0] kilometers
Display Range To Important Radio Contacts=3500 ;[>0] kilometers
If they aren't there, or the ranges have been reduced to zero, fiddle with it a bit to see if you can get your contact reports to reappear.
treblesum81
12-16-08, 02:34 PM
They are there, though they read:
Display Range To Opportunity Radio Contacts=500 ;[>0] kilometers
Display Range To Important Radio Contacts=1000 ;[>0] kilometers
Do the =x numbers represent the radius which would display opportunity contacts? If so, would increasing them provide more info?
Also, from the description that lurker gave, the contact reports are set to appear at -1 min intervals, which would mean never basically... My thinking is that -1 needs to be changed to something else, for all 17000+ items...
They are there, though they read:
Display Range To Opportunity Radio Contacts=500 ;[>0] kilometers
Display Range To Important Radio Contacts=1000 ;[>0] kilometers
Do the =x numbers represent the radius which would display opportunity contacts? If so, would increasing them provide more info?
Also, from the description that lurker gave, the contact reports are set to appear at -1 min intervals, which would mean never basically... My thinking is that -1 needs to be changed to something else, for all 17000+ items...
Don't forget to send Lurker a case of his favorite beverage!
Happy Hunting!
treblesum81
12-16-08, 05:24 PM
May be a stupid question, but what beverage are we speaking of here? :p
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