doulos05
10-07-08, 11:31 AM
Well, I figured I should follow the proper format, especially since I've mostly decided on a name for this mod, and post a [WIP] thread. This mod will use an external program to perform crew rotations similar to those experienced by WWII skippers. At present, what will happen is:
1) Dock at port, save game
2) Exit to Main Menu
3) Launch BuPers Crew Assigner
4) Select your Save Game
5) 0-2 officers and 0-n crewmembers per compartment (where n is a number you choose, default will probably be 2 or 4) will be rotated out and replaced with new crewmembers (I am still playing with the possibility of randomly generating the new crewmen, shouldn't be too hard but I haven't gotten to that stage yet).
6) Close BuPers Crew Assigner
7) Load your new save game
8) Weep when you find that your Ace XO earned his own boat last tour and has been replaced with someone fresh out of New London.
Right now, it is (as you probably guessed), a work in progress :D . I already have written the ability to select a save game (using the same name you used to save the game in SHIV) and the ability to view the ActiveUserPlayerUnits.upc file containing the crew. Work will be beginning shortly on removing crewmembers, which will be followed shortly by replacing crewmembers.
1) Dock at port, save game
2) Exit to Main Menu
3) Launch BuPers Crew Assigner
4) Select your Save Game
5) 0-2 officers and 0-n crewmembers per compartment (where n is a number you choose, default will probably be 2 or 4) will be rotated out and replaced with new crewmembers (I am still playing with the possibility of randomly generating the new crewmen, shouldn't be too hard but I haven't gotten to that stage yet).
6) Close BuPers Crew Assigner
7) Load your new save game
8) Weep when you find that your Ace XO earned his own boat last tour and has been replaced with someone fresh out of New London.
Right now, it is (as you probably guessed), a work in progress :D . I already have written the ability to select a save game (using the same name you used to save the game in SHIV) and the ability to view the ActiveUserPlayerUnits.upc file containing the crew. Work will be beginning shortly on removing crewmembers, which will be followed shortly by replacing crewmembers.