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View Full Version : New in subsim....what mods are needed for the game?


Trinidad
08-28-08, 11:16 AM
Hi all.

My first post here. I've been reading a lot this days...TACMAN...bluebook...TMA....Kapitan...notfal lmappe....subguru..

So my question is :

after upgrading DW to 1.04 patch, what mods, doctrine's files, database's files are need for the online game?

Any suggestions??

Maybe this question has already been answered, maybe not. If so, please let me know where.

Thanks

FIREWALL
08-28-08, 11:56 AM
Hi Trinadad :sunny: Welcome Aboard :up:

We have excellent mod forums with lots of goodies to long to list.

Check them out. Their Free.

OneShot
08-28-08, 12:25 PM
@Firewall : I think he is talking bout Dangerous Waters not SH3/4 ...

The mod to get is the LwAmi Mod 3.08 ... find it at www.subguru.com. There are a few other mods worth having but their usefulness depends on various factors like what platform you prefer (like the Kilo Reticule Mod) or what you wanna do in terms of missions (Sakura Mod).

FIREWALL
08-28-08, 12:30 PM
:oops: :oops: :oops: :D

Trinidad
08-28-08, 04:02 PM
@Firewall : I think he is talking bout Dangerous Waters not SH3/4 ...

The mod to get is the LwAmi Mod 3.08 ... find it at www.subguru.com (http://www.subguru.com). There are a few other mods worth having but their usefulness depends on various factors like what platform you prefer (like the Kilo Reticule Mod) or what you wanna do in terms of missions (Sakura Mod).

I like the akula.......sometimes I play the wolf, or the kilo, but my "ship" is the akula II.....

I've seen there are more mods..for sounds mainly, or interface. Anything else needed??

What do you mean with "in terms of mission"???

By the way, thanks a lot for the info.

Blacklight
08-28-08, 05:39 PM
after upgrading DW to 1.04 patch, what mods, doctrine's files, database's files are need for the online game?

Any suggestions??


You want the LWAMI mod 3.08
http://www.subguru.com/DW_missions/LWAMI_308_Full.zip

and the Sakura Mod v1.02
(Be sure to read the readme file to use this one. There's important information in it for use. IE... make sure to put a zero wind and zero current zone around any oil rig or they'll float away... etc...)
http://savefile.com/projects/808585583

Then you ought to be all set. :up:

There's a new LWAMI coming down the pipe in the future that will be incorporating the Sakura Mod into it... till then... these are all the mods you need. :D

luckyluca
09-13-08, 07:08 PM
Same situation here,

I was wondering should I install all the mods listed in the setup menu after lwami gets installed?

Also do the lwami and sakura mod make the original missions and campaign in any way unplayable?

Cheers
Luca


after upgrading DW to 1.04 patch, what mods, doctrine's files, database's files are need for the online game?

Any suggestions??

You want the LWAMI mod 3.08
http://www.subguru.com/DW_missions/LWAMI_308_Full.zip

and the Sakura Mod v1.02
(Be sure to read the readme file to use this one. There's important information in it for use. IE... make sure to put a zero wind and zero current zone around any oil rig or they'll float away... etc...)
http://savefile.com/projects/808585583

Then you ought to be all set. :up:

There's a new LWAMI coming down the pipe in the future that will be incorporating the Sakura Mod into it... till then... these are all the mods you need. :D

Blacklight
09-14-08, 03:33 PM
The Sakura mod, I don't think makes a difference in the campaign unless there are missions in the campaigns that involve oil rigs (unsure of that as I havn't progressed through the entire series of campaigns with all the platforms yet). As far as LWAMI, I know that it makes a small handfull of missions in the stock campaign VERY difficult but 99% of all custom made missions are made for LWAMI. LWAMI comes with the Generic Mod Enabler program so you can turn the mod on and off as you want to without a fus. You can set it up so it does the same with the Sakura mod as well. Install LWAMI before the Sakura Mod so the generic mod enabler goes in first. :up: