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peabody
06-27-08, 04:43 PM
I have the Japanese Maya in progress. I have remapped all IDs and made it a playable sub. (dive planes, torp tube, torpsystem in sim, unitsub in sim, AIhumansub in sim.)

http://home.roadrunner.com/%7Epeabody/SH4/camayaii.jpg

BUT:

The guns are on the ship except for the front where the subs Deck gun is, but they do not fire. On the Japanese ship all they have is a weapon.cfg with the guns name and I assume the gun is coming from the gunsradar.dat. What do I need to do to make them fire. I was in a single mission with US ships and the only gun that fires is the Deck gun (I haven't fixed the .upc for the flack guns yet, just started)

Do I need to take the guns individually out of the gunsradar.dat and put them somewhere?

I 'think' I can get the deck watch crew added ok but I am clueless on the guns.

Peabody

keltos01
06-27-08, 04:46 PM
so that's the ship you were working on ! :up::up:

just imagine a fleet with it and the fleet subs and all in a multiplayer fight !

can't help you there but I'm awed at the work you do !

peabody
06-27-08, 05:00 PM
so that's the ship you were working on ! :up::up:

just imagine a fleet with it and the fleet subs and all in a multiplayer fight !

can't help you there but I'm awed at the work you do !

I don't know why you would be awed!! You are making your subs from scratch, much more work!! I am just using the stuff already there. But, thank you anyway. I was going to do the Takao but someone is working on that (Miner I think) so this is the sister ship, not as many guns, but still looks cool, if I ever get it working.

Peabody

Xantrokoles
06-27-08, 05:08 PM
BUT:

The guns are on the ship except for the front where the subs Deck gun is, but they do not fire. On the Japanese ship all they have is a weapon.cfg with the guns name and I assume the gun is coming from the gunsradar.dat. What do I need to do to make them fire. I was in a single mission with US ships and the only gun that fires is the Deck gun (I haven't fixed the .upc for the flack guns yet, just started)

Do I need to take the guns individually out of the gunsradar.dat and put them somewhere?

I 'think' I can get the deck watch crew added ok but I am clueless on the guns.

Peabody

Damn I love the Maya...it is almost as beautyfull as the Panzerschiff

The guns are difficult
Your problem is, that you have no camera linked.
For the guns you need the .dat the .sim and the .cam
the .zon file is addiotional.
You know that all files were linked through IDs in their controllers
Now look at one of Mikhayl's or my playable guns.

Important is , that you link the cameras only with nodes with no function, often called dummy_cam or similar.
You also have to look after ID problems.

Just test a lil bit.

peabody
06-27-08, 06:08 PM
BUT:

The guns are on the ship except for the front where the subs Deck gun is, but they do not fire. On the Japanese ship all they have is a weapon.cfg with the guns name and I assume the gun is coming from the gunsradar.dat. What do I need to do to make them fire. I was in a single mission with US ships and the only gun that fires is the Deck gun (I haven't fixed the .upc for the flack guns yet, just started)

Do I need to take the guns individually out of the gunsradar.dat and put them somewhere?

I 'think' I can get the deck watch crew added ok but I am clueless on the guns.

Peabody
Damn I love the Maya...it is almost as beautyfull as the Panzerschiff

The guns are difficult
Your problem is, that you have no camera linked.
For the guns you need the .dat the .sim and the .cam
the .zon file is addiotional.
You know that all files were linked through IDs in their controllers
Now look at one of Mikhayl's or my playable guns.

Important is , that you link the cameras only with nodes with no function, often called dummy_cam or similar.
You also have to look after ID problems.

Just test a lil bit.

I'm not looking for playable guns, I'm asking about the non-playable guns. The deck gun camera works fine, I did not put in the flak gun camera yet. I just need to know why the non-playable guns are not fireing.

Peabody

peabody
06-27-08, 07:09 PM
That's because you have no human playable deckgun, if you don't have any I think the AI guns won't respond to targeting order given through the binocs.

Well, color me stupid.:oops: I have a working deck gun, I never gave them a target!!! I put them on Battlestations figuring they would shoot at the nearest target that was shooting at us. Doesn't work that way I see.

Thank you very much Mikhayl, appreciate the help! And another thank you for the Cloneing tutorial to make this possible.

Peabody