View Full Version : What Is The Best Mod To Use With Gwx 2.1?
boneman
05-31-08, 03:27 AM
i go for the community mod! (40 additional ships for SH3) any others?
TELL US YOUR EXPERIENCES GUYS WITH GOOD MODS!:sunny:
Venatore
05-31-08, 03:32 AM
I think this looks familiar :cool:
http://www.subsim.com/radioroom/showthread.php?t=137503
All 84 mods that I have created are compatible with GWX 2.1
Uboatman
05-31-08, 03:35 AM
i go for the community mod! (40 additional ships for SH3) any others?
TELL US YOUR EXPERIENCES GUYS WITH GOOD MODS!:sunny:
Just found out about this by chance today, can you tell me more about it, is it extra materiel on top of GWX2.1? Is it compatible with SH3 commander? Any other relevant info? I have d/l it already but am currently out on patrol so I will install back in base as per normal for adding mods I guess.
I did a search but not with much success for the detail of it.
Konovalov
05-31-08, 04:01 AM
All 84 mods that I have created are compatible with GWX 2.1
You are a modding machine Ven. :up:
boneman
05-31-08, 04:16 AM
communitymod adds 40 ships to SH3 with GWX 2.1 in campaign. You can see them in the ship IDbook!
The ships are beautys and very detailed ENJOY!:up:
Sailor Steve
06-05-08, 08:01 PM
Just found out about this by chance today, can you tell me more about it, is it extra materiel on top of GWX2.1? Is it compatible with SH3 commander? Any other relevant info? I have d/l it already but am currently out on patrol so I will install back in base as per normal for adding mods I guess.
I did a search but not with much success for the detail of it.
Since the new ship mod was done by someone closely associated with GWX, it had better work with it.:rotfl:
Also, SH3 Commander is an exteral tool, and doesn't mod the game so much as work with it. All mods are compatible with Commander.
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