View Full Version : druck_radio_room_7
I was wondering where druck_radio_room_7 is in GWX 2.1 , is now a dat file or have i missed it , I want to change the pin-up to Marlene Dietricht,
:)
Venatore
05-09-08, 04:00 AM
I was wondering where druck_radio_room_7 is in GWX 2.1 , is now a dat file or have i missed it , I want to change the pin-up to Marlene Dietricht,
:)
I would wait till my new interior U-boat over haul is completed, as there is a nice little surprise in that area, never before seen in the history of the game.
But; to answer your question yes it is now a DAT file. Link provided for handy stuff to help extract DAT files ;)
http://www.subsim.com/radioroom/showpost.php?p=651065&postcount=1
Tuddley3
05-09-08, 05:50 AM
I would wait till my new interior U-boat over haul is completed, as there is a nice little surprise in that area, never before seen in the history of the game.
Hey Ven, is this going to be compatible with 1.4b, or only GWX ?
Venatore
05-09-08, 07:04 AM
Hey Ven, is this going to be compatible with 1.4b, or only GWX ? It will be compatible with GWX [latest version]......but not any other mega add-ons, for example "OLC GUI", it's not because I didn't want to, it's just that I'm not as talented as OLC and there's no way I could ever get close to understanding the left and right of arc of his mod, it's way above my understanding of the FORCE.
But; to answer your question yes it is now a DAT file. Link provided for handy stuff to help extract DAT files ;)
http://www.subsim.com/radioroom/showpost.php?p=651065&postcount=1
I am puzzled... does that mean we cannot mod the pinup poster anymore ? :(
Unless we extract the TGA, edit it and repack in the DAT file? (which one)?
Anyway we're waiting for your U-Boat "repaint", Venatore.... :up:
Maraz
Venatore
05-09-08, 07:18 AM
I am puzzled... does that mean we cannot mod the pinup poster anymore ? :(Unless we extract the TGA, edit it and repack in the DAT file? (which one)?
Just use the extractor, find the file, mod it, and place it in the Texture folder, done ;)
I was wondering where druck_radio_room_7 is in GWX 2.1 , is now a dat file or have i missed it , I want to change the pin-up to Marlene Dietricht,
:)
I would wait till my new interior U-boat over haul is completed, as there is a nice little surprise in that area, never before seen in the history of the game.
But; to answer your question yes it is now a DAT file. Link provided for handy stuff to help extract DAT files ;)
http://www.subsim.com/radioroom/showpost.php?p=651065&postcount=1
Thanks for that, think i will wait for your work to finish.In the meantime i shall read das siren again:up: :up:
Tuddley3
05-09-08, 09:26 PM
Just use the extractor, find the file, mod it, and place it in the Texture folder, done ;)
Ah, this is what I needed to hear. I am a WAC user, so I can just extract the Dat file like a Rar file, and place everything in the Texture folder.
Venatore
05-09-08, 09:37 PM
Ah, this is what I needed to hear. I am a WAC user, so I can just extract the Dat file like a Rar file, and place everything in the Texture folder.
Extract the files contained in the dat, mod them an replace them in the texture folder or re-dat them.
:up:
Is this what you are looking for twexl?
http://img.photobucket.com/albums/v64/davestev47/U-Boat%20Career/Marlene.jpg
von hally
05-10-08, 09:07 AM
I was wondering where druck_radio_room_7 is in GWX 2.1 , is now a dat file or have i missed it , I want to change the pin-up to Marlene Dietricht,
:)
lo mate
in the sh3/data/textures/tnormal/tex/druck_radio 7.tga
Thanks all,info much appreciated(fine picture H):up: :up:
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