Log in

View Full Version : ==Environmental 4.4=========


Pages : 1 [2]

AVGWarhawk
08-18-08, 09:35 AM
Please get the thread back on track gents. Prince_Vlad you have a PM.

Webster
08-18-08, 09:46 AM
I'm not here because I don't have anything else to do at home! I'm here because I LIKE this MOD (it renders the best color etc effects I've seen in SUB simulation) and that's why I want to convince the author mod to SOLVE that crashing problem.Got it?:sunny: I would have solved it myself but I don't have the knowledge to do it.

well in that case then might i suggest you try the ATO forum?

it is for atlantic theater operations for the german side players and since they specialize in playing the german side, they may have a unique perspective on the issue. if you are sure it is the mod, then they can help you compare there game to whats happening with yours. i think the trouble may be that, in my opinion, i believe most people play the us version and dont spend a lot of time with walter boats, but of coarse i could be wrong.

it sounds like you have tried to resolve it here and have not gotten any results you are happy with so the next step i suggest would be trial and error with the help of the ATO forum to customize the mod yourself to stop the crashing. more than likely it would be one small file somewhere that you could delete with minor impact if any on the mod.

bottom line is the mod creator along with many others are not convinced there is a problem so no matter how unhappy that makes you, you are left with the choice of learning to fix it yourself or not use the mod.


good luck and good hunting

DeepIron
08-18-08, 09:49 AM
Please get the thread back on track gents. Prince_Vlad you have a PM.Aye, aye Sir!

Webster
08-18-08, 09:57 AM
This Environmental have three components , need to enable in the properly Installation sequence:
1--E4.6....... http://files.filefront.com/Enviromental+46+modrar/;10333181;/fileinfo.html
2--E4.7...... http://files.filefront.com/Enviromental+47+modrar/;11467980;/fileinfo.html
3--0 m wind speed of waves...... http://files.filefront.com/For+E47rar/;11519692;/fileinfo.html


Becareful with the last download "0 m wind speed of waves" , you must install at the final ,a file with the name "0 m wind speed of waves "

May be this mod is not total perfect but I am not sure


often i will usually combine mods that have steps or patches so is there any reason i cant put all three on my desktop then copy 4.7 over 4.6 and overwrite files then copy 0 wind over them to end up with 1 mod file as a whole? is there some reason to keep them seperate?

DeepIron
08-18-08, 10:09 AM
This Environmental have three components , need to enable in the properly Installation sequence:
1--E4.6....... http://files.filefront.com/Enviromental+46+modrar/;10333181;/fileinfo.html
2--E4.7...... http://files.filefront.com/Enviromental+47+modrar/;11467980;/fileinfo.html
3--0 m wind speed of waves...... http://files.filefront.com/For+E47rar/;11519692;/fileinfo.html


Becareful with the last download "0 m wind speed of waves" , you must install at the final ,a file with the name "0 m wind speed of waves "

May be this mod is not total perfect but I am not sure

often i will usually combine mods that have steps or patches so is there any reason i cant put all three on my desktop then copy 4.7 over 4.6 and overwrite files then copy 0 wind over them to end up with 1 mod file as a whole? is there some reason to keep them seperate?
It depends. If you play the stock version of 1.5 (not TMO or RFB) then combining 4.6, 4.7 and the wave mod would probably be fine. OTOH, 4.6 included a lot of changes to other SH4 files that would effect RFB and TMO installs in a "negative" way, that is, changing files in those mods. Even installing 4.6 first was thought to create some gameplay issues, at least in RFB, due to some "file dependancies" being altered. 4.7 didn't have any issues as it only affected environment files... no conflicts of any significance with RFB or TMO.

I tested 4.7 recently on my RFB install and worked quite well... YMMV.

Webster
08-18-08, 10:25 AM
It depends. If you play the stock version of 1.5 (not TMO or RFB) then combining 4.6, 4.7 and the wave mod would probably be fine. OTOH, 4.6 included a lot of changes to other SH4 files that would effect RFB and TMO installs in a "negative" way, that is, changing files in those mods. Even installing 4.6 first was thought to create some gameplay issues, at least in RFB, due to some "file dependancies" being altered. 4.7 didn't have any issues as it only affected environment files... no conflicts of any significance with RFB or TMO.

I tested 4.7 recently on my RFB install and worked quite well... YMMV.

well i only play stock with small mods and dont use tmo or rfb so i should be ok then.

i dont know the history of this mod and where it stands so can you give me a quick run down on "side effects" of this mod, small bugs or things that still need work like the sea foam?

DeepIron
08-18-08, 10:59 AM
i dont know the history of this mod and where it stands so can you give me a quick run down on "side effects" of this mod, small bugs or things that still need work like the sea foam?
Up front, I mostly use PE3.3, but because I test RFB, I keep a couple of installs of SH4 for that purpose, running each environment mod. I think, for the most part, EE is very good. Items like the seaform always take time to tweak, and then again, what is good for one persons tastes isn't always for anothers.

The biggest side effect to me is the changing of the AI_Sensor.dat parameters in 4.6. I feel that those changes make the sub much too sensitive and give the player an unfair advantage in encounters. The player can detect enemy ships at distances that are, shall we say, a bit too far away. I'm into "reality" so this is a "turn off" for me.

The other is the "sub on rails" issue. This seems to be a hard bug to squash for some reason in EE. I can't explain the technical issues here as I'm more involved in the submarine and vessel mods than in environmental. PE seems to have less problems in this area...

W_Clear has fixed the "smooth ocean" complaints so there's little left there to address.

Other than that, and a personal preference for PE, I think EE is a splendid mod...

Webster
08-18-08, 11:09 AM
The biggest side effect to me is the changing of the AI_Sensor.dat parameters in 4.6. I feel that those changes make the sub much too sensitive and give the player an unfair advantage in encounters. The player can detect enemy ships at distances that are, shall we say, a bit too far away. I'm into "reality" so this is a "turn off" for me.

The other is the "sub on rails" issue. This seems to be a hard bug to squash for some reason in EE. I can't explain the technical issues here as I'm more involved in the submarine and vessel mods than in environmental. PE seems to have less problems in this area...

W_Clear has fixed the "smooth ocean" complaints so there's little left there to address.

Other than that, and a personal preference for PE, I think EE is a splendid mod...

thanks, thats just the info i s looking for

Quagmire
08-18-08, 11:44 AM
Well I have done some testing and I have to say that the ocean is almost PHOTO REAL in this mod! :up: Great job W_Clear!

One little problem though...

http://img175.imageshack.us/img175/3871/reflect1oq9.jpg

See the area I crudely marked off in red. The reflection of the beach on the water is a jaggy mess. Whats worse is that when the sub rolls the change in perspective makes that jaggy reflection crawl up and down the coastline. Its very distracting and it ruins an otherwise picture perfect experience.

My idea for a fix would be to darken the beach so that it blends in with the grass better. What do you think?

THANKS MAN!

DeepIron
08-18-08, 12:31 PM
My idea for a fix would be to darken the beach so that it blends in with the grass better. What do you think?
Sober has some mods that might help address this issue: http://www.subsim.com/radioroom/showthread.php?t=134322

Also, you may want to check your anti-aliasing setting for your video card. It may take some trial and error but could yield good results...

csengoi
08-18-08, 02:50 PM
Yes, and how to restore the original quantity of the impurity please?
the file is actually called "impurity" , its in the "data/ misc" folder so if you replace it, that will take you back to stock impurity levels.

Thanks Webster!
It works. :up:

prince_vlad
08-18-08, 02:57 PM
I'm not here because I don't have anything else to do at home! I'm here because I LIKE this MOD (it renders the best color etc effects I've seen in SUB simulation) and that's why I want to convince the author mod to SOLVE that crashing problem.Got it?:sunny: I would have solved it myself but I don't have the knowledge to do it.
well in that case then might i suggest you try the ATO forum?

it is for atlantic theater operations for the german side players and since they specialize in playing the german side, they may have a unique perspective on the issue. if you are sure it is the mod, then they can help you compare there game to whats happening with yours. i think the trouble may be that, in my opinion, i believe most people play the us version and dont spend a lot of time with walter boats, but of coarse i could be wrong.

it sounds like you have tried to resolve it here and have not gotten any results you are happy with so the next step i suggest would be trial and error with the help of the ATO forum to customize the mod yourself to stop the crashing. more than likely it would be one small file somewhere that you could delete with minor impact if any on the mod.

bottom line is the mod creator along with many others are not convinced there is a problem so no matter how unhappy that makes you, you are left with the choice of learning to fix it yourself or not use the mod.


good luck and good hunting


Thank you for your input mate.As you saw in this thread NOT even ONE person, not a SINGLE ONE, said that played the mod (the uboat mission + environmental ) and everything went well. My guess is that they either didn't play the german side or haven't got to that point when you choose to play with Walther sub, because it was so fuss about this error and NOBODY stepped forward to say:" YOU are wrong! The mod works with Walther!".That's why I'm a so concerned after all....I have the impression that I am the only one who strives to play with Walther + this beautiful mod ...lol

However I did some search on my own and I discovered that Environmental mod copies in submarin directory files for Walther but there is a discrepancy between the size of one file (the mod adds two files only that are overritten) so I decided to try again and I installed the whole game , the mod BUT I didn't modified those Walther file only. When I will reach the Walther ....I'll let you know the result. If it works there will be o SOLVE for EVERYBODY who like to play this mod with German part.I wish it could be so easy...:sunny:

(SH3)JOHN LAMARRE
08-21-08, 01:07 AM
Is there anyone seeing no sun reflection in the water

csengoi
08-21-08, 12:44 PM
Is there anyone seeing no sun reflection in the water

Nope.

Wilcke
08-21-08, 12:51 PM
W_Clear,

This is looking really good, on a patrol with a Sargo in early '42. Really nice work on the waves, wind speeds, reflections and visibility. Well done!

Demonizer
08-21-08, 04:14 PM
Got a bit of a weird fog problem

During my patrol i hit some strange fog,

Its like the fog is reversed or something heres some screens. :doh:

http://img120.imageshack.us/img120/7338/weirdfog1hz5.jpg

http://img153.imageshack.us/img153/2042/weirdfogck8.jpg

First i thought it might be something in my nvidia settings so i fiddled with them but no joy then i replaced the scene.dat with the one from PE3.3 and the fog looked normal.

Using Env 4.7 but just the scene.dat file as im also using PE 3.3

Will-Rommel
08-21-08, 08:08 PM
I also experimented this problem. My U-boat was a foggy figure and there was just a light mist around. It doesn't happen every time tho.

W_clear
08-21-08, 08:41 PM
Got a bit of a weird fog problem

During my patrol i hit some strange fog,

Its like the fog is reversed or something heres some screens. :doh:

http://img120.imageshack.us/img120/7338/weirdfog1hz5.jpg

http://img153.imageshack.us/img153/2042/weirdfogck8.jpg

First i thought it might be something in my nvidia settings so i fiddled with them but no joy then i replaced the scene.dat with the one from PE3.3 and the fog looked normal.

Using Env 4.7 but just the scene.dat file as im also using PE 3.3

Very frightening. There are other people encounter such a fog ?:o
---------------------------------------------------------------
You can use this document to replace the 4.7 to try.



http://files.filefront.com/For+47+fograr/;11568416;/fileinfo.html

Will-Rommel
08-22-08, 09:42 AM
Yes W-Clear, i also had this, but it's not happening every time. It's also very hard to reproduce, i wonder if time compression is involved in this?

W_clear
08-22-08, 09:12 PM
Yes W-Clear, i also had this, but it's not happening every time. It's also very hard to reproduce, i wonder if time compression is involved in this?
I don't know .sorry.

KrOkOZyABrA
08-23-08, 01:58 AM
Very good mod, looks realistic!!:up::up::up:Thank you very much!!!:rock::rock::rock:

tonschk
08-23-08, 08:29 PM
Got a bit of a weird fog problem

During my patrol i hit some strange fog,

Its like the fog is reversed or something heres some screens. :doh:

http://img120.imageshack.us/img120/7338/weirdfog1hz5.jpg

http://img153.imageshack.us/img153/2042/weirdfogck8.jpg

First i thought it might be something in my nvidia settings so i fiddled with them but no joy then i replaced the scene.dat with the one from PE3.3 and the fog looked normal.

Using Env 4.7 but just the scene.dat file as im also using PE 3.3

Very frightening. There are other people encounter such a fog ?:o
---------------------------------------------------------------
You can use this document to replace the 4.7 to try.



http://files.filefront.com/For+47+fograr/;11568416;/fileinfo.html



Unfortunately I got this strange Fog

http://i194.photobucket.com/albums/z58/tonschk/untitledhhhh.jpg

W_clear
08-23-08, 08:57 PM
Got a bit of a weird fog problem

During my patrol i hit some strange fog,

Its like the fog is reversed or something heres some screens. :doh:

http://img120.imageshack.us/img120/7338/weirdfog1hz5.jpg

http://img153.imageshack.us/img153/2042/weirdfogck8.jpg

First i thought it might be something in my nvidia settings so i fiddled with them but no joy then i replaced the scene.dat with the one from PE3.3 and the fog looked normal.

Using Env 4.7 but just the scene.dat file as im also using PE 3.3

Very frightening. There are other people encounter such a fog ?:o
---------------------------------------------------------------





Unfortunately I got this strange Fog



You can use E4.8for4.7 mod document to replace the 4.7 to try.

http://files.filefront.com/E48for47+modrar/;11588059;/fileinfo.html (http://files.filefront.com/E48for47+modrar/;11588059;/fileinfo.html)

Installation sequence:
1--E4.6
2--E4.7
3--E48for47
-----------------------------------------------------------------------

Note: When you use the environment MOD running game, please do not use more than 2048 X compressed time running game。 Effects of sea water will deteriorate。:hmm:

W_clear
08-23-08, 10:19 PM
E4.8for4.7_mod.rar


adjusted the boat underwater closer to reality, and adjusted the waves and reflection.
Increase the reflection of sunlight water,Adjusted
From 5:00 am to 12:00(12:00 to 18:00) of the water changes color, cloudy with sunny weather and the water color changes, the brightness of the evening moonlight.


0 m wind speed of waves.and new New underwater color(E4.8for4.7).
Installation sequence:
1--E4.6
2--E4.7
3--E4.8for4.7



http://img215.imagevenue.com/loc65/th_48442_S_122_65lo.jpg (http://img215.imagevenue.com/img.php?image=48442_S_122_65lo.jpg) http://img158.imagevenue.com/loc687/th_48492_SH4Img72008-08-21_22.22.43_406_122_687lo.jpg (http://img158.imagevenue.com/img.php?image=48492_SH4Img72008-08-21_22.22.43_406_122_687lo.jpg) http://img222.imagevenue.com/loc165/th_77708_SH4Img92008-08-24_19.27.32_906_122_165lo.jpg (http://img222.imagevenue.com/img.php?image=77708_SH4Img92008-08-24_19.27.32_906_122_165lo.jpg)

chopped50ford
08-24-08, 12:18 AM
will this work with the new Trigger Maru Mod?

W_clear
08-24-08, 05:06 AM
will this work with the new Trigger Maru Mod?

yes.hope you like it.:)

Claudius
08-24-08, 10:18 AM
In that MOD in bad time, the crew members that are of watch, do they use special clothes?

Will-Rommel
08-24-08, 11:54 AM
In that MOD in bad time, the crew members that are of watch, do they use special clothes?

Environmental mod do not modify the crew clothing.

IronPerch
08-28-08, 07:29 AM
Installation sequence:
1--E4.6
2--E4.7
3--E48for47


So... Do i need to install all versions mentioned or does E48for47 contain all the nice features in previous vesions?

W_clear
08-28-08, 09:52 PM
Installation sequence:
1--E4.6
2--E4.7
3--E48for47


So... Do i need to install all versions mentioned or does E48for47 contain all the nice features in previous vesions?

If you install all versions mentioned, without making a mistake, that is all right.

If there is the mistake, then only install E4.7 +E48for47

Demon777
08-29-08, 01:56 AM
Hi folks!
This environmental mod is certainly a good thing! Respect to its author!
However, I've noticed some things which seemed 'not quite correct':

1. When the sea is a bit rough early in the morning, it has too much 'mirror effect'. It looks like shaders reproduce sub's shadow in almost every wave :)

2. When the weather is perfect and waters are glassy, smth. wrong happens.
In stock game you may watch ripples, but in this mod the waves (ripples) look less authentic (like bubbles); clouds' shadows sometimes appear in an ON-OFF maner.
It is clearly seen standing on the Bridge. Also, clouds shadows create the view as if submarine is moving fast sideways :roll:

P.S. Vol.fog is ON. As for other mods, I use sub's skins, Greenlamp, Sound mod and NSM4. Environmental mod is the last installed one.

P.P.S. W Clear, Is it necessary to install E48for47 ?

W_clear
08-29-08, 04:35 AM
Hi folks!
This environmental mod is certainly a good thing! Respect to its author!
However, I've noticed some things which seemed 'not quite correct':

1. When the sea is a bit rough early in the morning, it has too much 'mirror effect'. It looks like shaders reproduce sub's shadow in almost every wave :)

2. When the weather is perfect and waters are glassy, smth. wrong happens.
In stock game you may watch ripples, but in this mod the waves (ripples) look less authentic (like bubbles); clouds' shadows sometimes appear in an ON-OFF maner.
It is clearly seen standing on the Bridge. Also, clouds shadows create the view as if submarine is moving fast sideways :roll:

P.S. Vol.fog is ON. As for other mods, I use sub's skins, Greenlamp, Sound mod and NSM4. Environmental mod is the last installed one.

P.P.S. W Clear, Is it necessary to install E48for47 ?

E48for47 has changes waters to be glassy.So you must install it.

tonschk
08-29-08, 06:02 AM
Hello W_Clear , thank you very much for this mod , can you tell me please where are the files to modify the color of the sea ocean , I prefer a less dark ocean color in my game because I think is a bit dark and with the gamma i cannot adjust the color properly , thank you for the help

http://i194.photobucket.com/albums/z58/tonschk/untitled.jpg

IronPerch
08-29-08, 06:53 AM
E48for47 has changes waters to be glassy.So you must install it.

Hmm... i tested E48for47 with 4.7 and PE3.3 installed and my experience was more like "plastic". So i decided to go back to the PE3.3 4.7 Combo that works well. Is there a conflics between PE 3.3 and your mod, that could cause this kind of experience?

Stev1
08-29-08, 09:14 AM
Can you give me the link to the download for environmental 4.4, all i can see is the filefront home page

tonschk
08-29-08, 10:02 AM
Can you give me the link to the download for environmental 4.4, all i can see is the filefront home page


Is not E4.4

Installation sequence:
1--E4.6....... http://files.filefront.com/Enviromental+46+modrar/;10333181;/fileinfo.html
2--E4.7.......http://files.filefront.com/Enviromental+47+modrar/;11467980;/fileinfo.html
3--E48for47... http://files.filefront.com/E48for47+modrar/;11588059;/fileinfo.html

tonschk
08-29-08, 10:26 AM
First of all, let me make one thing absolutely clear: this mod ROCKS!!! Hats off to you for making SH4 ultra realistic experience. The ocean looks so real that I have to stop my head from banging into the monitor because I want to jump in.... :D

There is one thing I would change though and I would like to know how other simmers feel about it: I think that in order to make the enviroment ultra-realistic you have overkilled it a little bit in making the night a little too dark. I have seen ocean at night multiple times and, honestly, it will never get so pitch black. Not even on moonless nights. It hinders the gameplay.... Considering that most of the submarine attacks in WW2 took place at night and the real commanders had other things to rely on, like extra three pair of eyes on the watch, they could smell exhaust fuel of the ships etc. attacking ships gets extremely frustrating with your mod at night.

Don't take me wrong. In no way I intend to slam your mod, you have done a hell of a job but sometimes it is a litlle bit better to ease up on the realistic part for the sake of a gameplay....

What do you think?

To become more light water at night is very easy, but it is very realistic.

No moon night, the sea should be like asphalt, which is I have seen.

If there are many people like the water in the evening more light - when not moon. I can create a small patch for you.:hmm:
-----------------------------------------------------------------------------------------------------------------
E4.6 Adjust the color of the sunrise clouds wrong.Adjust the brightness of the sea at night.

http://files.filefront.com/Enviromen.../fileinfo.html (http://files.filefront.com/Enviromental+46+modrar/;10333181;/fileinfo.html)


Yes please W_Clear , we want a patch to evening more light :up: thank you very much

Doolittle81
08-29-08, 12:45 PM
...
Hmm... i tested E48for47 with 4.7 and PE3.3 installed and my experience was more like "plastic". So i decided to go back to the PE3.3 4.7 Combo that works well. Is there a conflics between PE 3.3 and your mod, that could cause this kind of experience?


I am looking forward to the response from W_Clear. I have been under the impression that one could choose to enable either W_Clear's E.E. mod or Kriller's Pacific Environment Mod, not both.

I also recall, I think, that there was going to be an effort to merge the two Mods into one. I could be wrong about that.

IronPerch
08-29-08, 01:47 PM
I am looking forward to the response from W_Clear. I have been under the impression that one could choose to enable either W_Clear's E.E. mod or Kriller's Pacific Environment Mod, not both..

Actually i use only the scene.dat from Environmental and the rest comes from PE3.3. "Combo" looks very nice. The E48for47 updates the scene.dat and the result gave kind of unrealistic impression (like plastic waves from a fairytale...:o or something). But youre right i shouldn't coment the "non-standard" mod setup.:oops:


I also recall, I think, that there was going to be an effort to merge the two Mods into one.

:up: for that

W_clear
08-30-08, 12:10 AM
Hello W_Clear , thank you very much for this mod , can you tell me please where are the files to modify the color of the sea ocean , I prefer a less dark ocean color in my game because I think is a bit dark and with the gamma i cannot adjust the color properly , thank you for the help

http://i194.photobucket.com/albums/z58/tonschk/untitled.jpg
I dad change it for you ,and change night water color to o little light.


http://files.filefront.com/night+lightrar/;11653559;/fileinfo.html (http://files.filefront.com/night+lightrar/;11653559;/fileinfo.html)





Why this MOD installed in your SH4, the color of the water so dark. I spent this MOD, not as dark water.:o

W_clear
08-30-08, 08:01 PM
First of all, let me make one thing absolutely clear: this mod ROCKS!!! Hats off to you for making SH4 ultra realistic experience. The ocean looks so real that I have to stop my head from banging into the monitor because I want to jump in.... :D

There is one thing I would change though and I would like to know how other simmers feel about it: I think that in order to make the enviroment ultra-realistic you have overkilled it a little bit in making the night a little too dark. I have seen ocean at night multiple times and, honestly, it will never get so pitch black. Not even on moonless nights. It hinders the gameplay.... Considering that most of the submarine attacks in WW2 took place at night and the real commanders had other things to rely on, like extra three pair of eyes on the watch, they could smell exhaust fuel of the ships etc. attacking ships gets extremely frustrating with your mod at night.

Don't take me wrong. In no way I intend to slam your mod, you have done a hell of a job but sometimes it is a litlle bit better to ease up on the realistic part for the sake of a gameplay....

What do you think?

To become more light water at night is very easy, but it is very realistic.

No moon night, the sea should be like asphalt, which is I have seen.

If there are many people like the water in the evening more light - when not moon. I can create a small patch for you.:hmm:
-----------------------------------------------------------------------------------------------------------------
E4.6 Adjust the color of the sunrise clouds wrong.Adjust the brightness of the sea at night.

http://files.filefront.com/Enviromen.../fileinfo.html (http://files.filefront.com/Enviromental+46+modrar/;10333181;/fileinfo.html)


Yes please W_Clear , we want a patch to evening more light :up: thank you very much

I dad change it for you ,and change night water color to o little light. night+light rar for E4.8

http://files.filefront.com/night+lightrar/;11653559;/fileinfo.html (http://files.filefront.com/night+lightrar/;11653559;/fileinfo.html)

simsurfer
08-30-08, 08:56 PM
When was the last version of this mod released??

Thanks

cgjimeneza
08-30-08, 09:26 PM
here is the list of mods Ive got
I have just installed v4.6 plus the two 4.7 patches
when I attacked a ship and id caught fire, the fire is a lot of white blocks, when it sinks, the final explosion is ok.

any ideas who is degrading the fire effect?

Atlantic Grid mod
German Office ATO
Captain Midnights CBS NEWS Sound Mod
Captain Midnights MORE CBS NEWS! MOD v1,2
Rel_SH4_BBC_1939_to_1945
Spaxs SH4 Uboat SPEECH FIX_V8
SH4 Flag Replacement
(1) RUIM v1.0 for SH4v1.5
(3) RUIM v1.0 for SH4v1.5 Awards add-on
Enviromental 4.6 mod
Enviromental 4.7 mod
E4.8for4.7 mod
OpsMonsun_V400
OM_V400_Patch1
different smoke (TMO)
SH4_1.5_ Uboat_freeCamFix
Add_Radio_St_02-2008

W_clear
08-31-08, 03:50 AM
here is the list of mods Ive got
I have just installed v4.6 plus the two 4.7 patches
fire is blocky, final explosion is ok.

any ideas who is degrading the fire effect?

Atlantic Grid mod
German Office ATO
Captain Midnights CBS NEWS Sound Mod
Captain Midnights MORE CBS NEWS! MOD v1,2
Rel_SH4_BBC_1939_to_1945
Spaxs SH4 Uboat SPEECH FIX_V8
SH4 Flag Replacement
(1) RUIM v1.0 for SH4v1.5
(3) RUIM v1.0 for SH4v1.5 Awards add-on
Enviromental 4.6 mod
Enviromental 4.7 mod
E4.8for4.7 mod
OpsMonsun_V400
OM_V400_Patch1
different smoke (TMO)
SH4_1.5_ Uboat_freeCamFix
Add_Radio_St_02-2008

You can E4.6, E4.7, E4.8for4.7 mod and night + light rar for E4.8 == into a MOD, it's a E4.9

W_clear
08-31-08, 03:53 AM
.......................................

W_clear
08-31-08, 03:53 AM
:rock:When was the last version of this mod released??

Thanks

If there is no proposal to amend the proposal. Well, this is the last version .

tonschk
08-31-08, 05:34 AM
:up: Thank you very very much for your help W_Clear :up:

cgjimeneza
08-31-08, 08:30 AM
here is the list of mods Ive got
I have just installed v4.6 plus the two 4.7 patches
When I attacked a ship and it begins to burn, the fire in itself is made of white blocks, as the ship sinks, the final explosion is your usual yellow-red ball of fire.

any ideas what can be degrading the fire effect????????

Here are my enabled mods as of today
Atlantic Grid mod
German Office ATO
Captain Midnights CBS NEWS Sound Mod
Captain Midnights MORE CBS NEWS! MOD v1,2
Rel_SH4_BBC_1939_to_1945
Spaxs SH4 Uboat SPEECH FIX_V8
SH4 Flag Replacement
(1) RUIM v1.0 for SH4v1.5
(3) RUIM v1.0 for SH4v1.5 Awards add-on
Enviromental 4.6 mod
Enviromental 4.7 mod
E4.8for4.7 mod
OpsMonsun_V400
OM_V400_Patch1
different smoke (TMO)
SH4_1.5_ Uboat_freeCamFix
Add_Radio_St_02-2008

You can E4.6, E4.7, E4.8for4.7 mod and night + light rar for E4.8 == into a MOD, it's a E4.9

see edit on the text in light blue

W_clear
08-31-08, 08:47 AM
[quote=W_clear][quote=cgjimeneza]here is the list of mods Ive got
I have just installed v4.6 plus the two 4.7 patches
When I attacked a ship and it begins to burn, the fire in itself is made of white blocks, as the ship sinks, the final explosion is your usual yellow-red ball of fire.

any ideas what can be degrading the fire effect????????

Here are my enabled mods as of today
Atlantic Grid mod
German Office ATO
Captain Midnights CBS NEWS Sound Mod
Captain Midnights MORE CBS NEWS! MOD v1,2
Rel_SH4_BBC_1939_to_1945
Spaxs SH4 Uboat SPEECH FIX_V8
SH4 Flag Replacement
(1) RUIM v1.0 for SH4v1.5
(3) RUIM v1.0 for SH4v1.5 Awards add-on
Enviromental 4.6 mod
Enviromental 4.7 mod
E4.8for4.7 mod
OpsMonsun_V400
OM_V400_Patch1
different smoke (TMO)
SH4_1.5_ Uboat_freeCamFix
Add_Radio_St_02-2008

What's time happened ?

cgjimeneza
08-31-08, 08:55 AM
july 6, 1940
11:39 local time
location:BF4222
that is 690 km due west of Brest, France
do you have an email address to send you pict, I dont know how to paste pics here
file:///D:/Uboat/SH4Img@2008-08-30_20.14.32_867.bmp

Icestationzebra
08-31-08, 09:12 AM
When you install the mod DO NOT copy the U18 folder over the original (in rest you can copy, overwritten etc ) and it will work ! I checked and I finished the campaign with Walther sim (and the environmental mod)

W_clear
08-31-08, 08:33 PM
july 6, 1940
11:39 local time
location:BF4222
that is 690 km due west of Brest, France
do you have an email address to send you pict, I dont know how to paste pics here
file:///D:/Uboat/SH4Img@2008-08-30_20.14.32_867.bmp

I tried, no problem.

http://i35.tinypic.com/2rp3exc.jpg

cgjimeneza
09-01-08, 06:41 AM
july 6, 1940
11:39 local time
location:BF4222
that is 690 km due west of Brest, France
do you have an email address to send you pict, I dont know how to paste pics here
file:///D:/Uboat/SH4Img@2008-08-30_20.14.32_867.bmp

I tried, no problem.

http://i35.tinypic.com/2rp3exc.jpg




how did you do it? how do you identify the url your pic is in???
file:///D:/Uboat/SH4Img@2008-08-30_20.14.32_867.jpg

C DuDe
09-01-08, 07:23 AM
I wonder why I don't seen any clouds in the sky when playing the game?!?

W_clear
09-01-08, 03:44 PM
E4.9 For 4.7
E4.8for4.7 has a mistake, the wind waves 8 meters have bug, I had Was amended it in E4.9 For 4.7.

http://files.filefront.com/E49+For+47+modrar/;11670876;/fileinfo.html (http://files.filefront.com/E49+For+47+modrar/;11670876;/fileinfo.html)

--------------------------------------------------------------------------------------------------------------------------------------------------------------
Installation sequence:
1--E4.6
2--E4.7
3--E4.9for4.7
4--night+light
--------------------------------------------------------------------------------------------------------------------------------------------------------------

supposedtobeworking
09-01-08, 04:24 PM
AWESOME MOD!! BUT...have the ridiculously fast clouds which make the sub look likes its turning all the time been addressed? The clouds morph way too fast as if high time compression is on...Also, is there a way to make the water look less glassy/silvery-at times it kind of looks like a big ocean full of T-1000 liquid metal.

one other thing--searched and couldn't find a word on it except someone mentioning they will go back to port to enable...ut-can I enable E4.9 and night light.rar without going back to port?

Demon777
09-03-08, 02:05 AM
As for clouds 'problem', I've solved it by installing ROW_Slower_Clouds over Environmental mod

csengoi
09-04-08, 03:27 PM
It's nearly perfect now!
Only the night glowing ship reflection has to be solved...

Dogzero1
09-06-08, 07:26 AM
Hi ,

I''m just a little confused with this MOD. Is there a one stop file for installation or do I download 4.4 then 4.5, etc etc? Thanks

Dog:cool:

GlobalExplorer
09-06-08, 02:38 PM
I have tested with my new system (that can finally handle SHIV) and here are some impressions by me.

During the day, the sea looks very impressive, and generally the colors give a more realistic impression than anything I have seen, but:

Somehow everything is much too dark, or there is such a strong dark / light contrast that my eyes cannot adapt to it (this could well be the problem as a bright day is really bright with this mod).

In the evenings / at night I saw a lot of problems, ship wakes are glowing - I did not like the graphics at night, and the sunsets were over the top imo.

Overall my impression is that this mod is rather extreme - it does some things extremely well ( like the sea reflections and colors during the day ), but other things look unreal (evening / night).

This is my personal review - not based on a very long testing time - I just rode for a few days under tc and checked various sea states. This mod gives the most realistic graphics during certain times of day but it has to be more balanced before it is perfect.

Great job!

USS Santa
09-09-08, 01:26 PM
I have tested with my new system (that can finally handle SHIV) and here are some impressions by me.

During the day, the sea looks very impressive, and generally the colors give a more realistic impression than anything I have seen, but:

Somehow everything is much too dark, or there is such a strong dark / light contrast that my eyes cannot adapt to it (this could well be the problem as a bright day is really bright with this mod).

In the evenings / at night I saw a lot of problems, ship wakes are glowing - I did not like the graphics at night, and the sunsets were over the top imo.

Overall my impression is that this mod is rather extreme - it does some things extremely well ( like the sea reflections and colors during the day ), but other things look unreal (evening / night).

This is my personal review - not based on a very long testing time - I just rode for a few days under tc and checked various sea states. This mod gives the most realistic graphics during certain times of day but it has to be more balanced before it is perfect.

Great job!
I'm total agree with him, plus the clouds moving too fast. :ahoy:

W_clear
09-10-08, 12:19 AM
I have tested with my new system (that can finally handle SHIV) and here are some impressions by me.

During the day, the sea looks very impressive, and generally the colors give a more realistic impression than anything I have seen, but:

Somehow everything is much too dark, or there is such a strong dark / light contrast that my eyes cannot adapt to it (this could well be the problem as a bright day is really bright with this mod).

In the evenings / at night I saw a lot of problems, ship wakes are glowing - I did not like the graphics at night, and the sunsets were over the top imo.

Overall my impression is that this mod is rather extreme - it does some things extremely well ( like the sea reflections and colors during the day ), but other things look unreal (evening / night).

This is my personal review - not based on a very long testing time - I just rode for a few days under tc and checked various sea states. This mod gives the most realistic graphics during certain times of day but it has to be more balanced before it is perfect.

Great job!

More bright at night.Hope you like it.

http://files.filefront.com/More+bright+at+nightrar/;11821728;/fileinfo.html (http://files.filefront.com/More+bright+at+nightrar/;11821728;/fileinfo.html) (http://files.filefront.com/More+bright+at+nightrar/;11747895;/fileinfo.html)

Installation sequence:
1--E4.6
2--E4.7
3--E4.9for4.7
4--More bright at night

csengoi
09-10-08, 02:20 PM
Dear W_Clear,
Does this brighter night mod solve the glowing ship reflection at night effect?
Can it be repaired at all, will you do it?

W_clear
09-10-08, 08:26 PM
Dear W_Clear,
Does this brighter night mod solve the glowing ship reflection at night effect?
Can it be repaired at all, will you do it?

No, after further consideration.:-?

csengoi
09-11-08, 06:26 AM
Dear W_Clear,
Does this brighter night mod solve the glowing ship reflection at night effect?
Can it be repaired at all, will you do it?
No, after further consideration.:-?

Oh well, then I'll live with that :)

kptn_kaiserhof
09-15-08, 01:44 PM
it looks wonderful

cgjimeneza
09-15-08, 04:40 PM
I began to use it yesterday and it looks terrific, but during a storm at night I went to fire on a ship but the seas and everything else were green.. like watching with night vision goggles.

everything else is astonishing...

so, is your new project "Atlantic Enviroment" pls...

:up:

cgjimeneza
09-15-08, 04:42 PM
E4.9 For 4.7
E4.8for4.7 has a mistake, the wind waves 8 meters have bug, I had Was amended it in E4.9 For 4.7.

http://files.filefront.com/E49+For+47+modrar/;11670876;/fileinfo.html (http://files.filefront.com/E49+For+47+modrar/;11670876;/fileinfo.html)

--------------------------------------------------------------------------------------------------------------------------------------------------------------
Installation sequence:
1--E4.6
2--E4.7
3--E4.9for4.7
4--night+light
--------------------------------------------------------------------------------------------------------------------------------------------------------------

is this fixed in the final release or do we install it afterwards?

W_clear
09-15-08, 08:31 PM
is this fixed in the final release or do we install it afterwards?

Now I began to re-create Richurila and in the evening sky and the sea water color.

http://bbsimg.ali213.net/attachments/day_080916/20080916_26e95f8239c1544d8f185ZmdYprQOHAJ.jpg

http://bbsimg.ali213.net/attachments/day_080916/20080916_b50bcd6be45709d049c7ofZPzu3xLNtX.jpg

http://bbsimg.ali213.net/attachments/day_080916/20080916_48bc28ca11d04c09ca73fMcPWWIDbZB3.jpg

http://bbsimg.ali213.net/attachments/day_080916/20080916_77fcffd5b223132926858IJdOShqwz2q.jpg

cgjimeneza
09-16-08, 06:30 AM
ok, I ve got them

thanks.

If it doesnt work, then a clean install to begin with

tonschk
09-16-08, 07:01 PM
at night I went to fire on a ship but the seas and everything else were green.. like watching with night vision goggles.

everything else is astonishing...:up:

at Day light this mod is Excellent ,Astonishing... :up: , at Night I usually see in the Sky spots of green color

Elphaba
09-21-08, 10:28 AM
Sorry if I'm asking another silly question, but what order to you install all the Environment mods BEFORE or AFTER Trigger Maru or Real Fleet Boat?

If I do the Env 4.4 mods first, and then RFB it overwrites stuff (as suggested in the RFB post) but the water looks terrible.

If I do it the other way around it breaks some of the rocking / rolling stuff in RFB.


Okay, so that's for RFB...but what about Trigger Maru?

Thanks

Elphaba

W_clear
09-21-08, 10:25 PM
Sorry if I'm asking another silly question, but what order to you install all the Environment mods BEFORE or AFTER Trigger Maru or Real Fleet Boat?

If I do the Env 4.4 mods first, and then RFB it overwrites stuff (as suggested in the RFB post) but the water looks terrible.

If I do it the other way around it breaks some of the rocking / rolling stuff in RFB.


Okay, so that's for RFB...but what about Trigger Maru?

Thanks

Elphaba
you can install the environment 4.4 at last.

pleasewait my environmental 5.0.

tonschk
09-22-08, 12:39 PM
Sorry if I'm asking another silly question, but what order to you install all the Environment mods BEFORE or AFTER Trigger Maru or Real Fleet Boat?

If I do the Env 4.4 mods first, and then RFB it overwrites stuff (as suggested in the RFB post) but the water looks terrible.

If I do it the other way around it breaks some of the rocking / rolling stuff in RFB.


Okay, so that's for RFB...but what about Trigger Maru?

Thanks

Elphaba
you can install the environment 4.4 at last.

pleasewait my environmental 5.0.

Thank you very much W_Clear , This mod is Excellent :up: , I hope you can improve even more , I think the color of the sea at 5 or 6 pm need to be a little bit less dark ,

pythos
09-22-08, 03:07 PM
I am running operation monsun (latest version as of 09-20-08). Before I installed the environmental mod I was able to move through the interior of the ship (an essential thing when running the type II). Unfortunately the environmental mod changed the interior cam to the old fixed position interior cam (which always was looney in my book). I tried to find the file that changed this in the mod, but had no luck.

Can you say which file of the mod that changed the cameras inside the boat.

csengoi
09-23-08, 12:27 PM
I am running operation monsun (latest version as of 09-20-08). Before I installed the environmental mod I was able to move through the interior of the ship (an essential thing when running the type II). Unfortunately the environmental mod changed the interior cam to the old fixed position interior cam (which always was looney in my book). I tried to find the file that changed this in the mod, but had no luck.

Can you say which file of the mod that changed the cameras inside the boat.
You have to install this mod first then OM.

InfinityNL
09-25-08, 06:03 AM
It seems that the download link for 4.4 is broken, is there another way to download it?

W_clear
09-25-08, 09:15 AM
Don't download E4.4.it's remove by me. Please wait E5.0.

http://img18.imagevenue.com/loc1093/th_52787_SH4Img02008-09-25_21.03.56_968_122_1093lo.jpg (http://img18.imagevenue.com/img.php?image=52787_SH4Img02008-09-25_21.03.56_968_122_1093lo.jpg)

http://img204.imagevenue.com/loc151/th_52792_SH4Img52008-09-25_21.04.07_140_122_151lo.jpg (http://img204.imagevenue.com/img.php?image=52792_SH4Img52008-09-25_21.04.07_140_122_151lo.jpg)
[/URL]
[URL="http://img136.imagevenue.com/img.php?image=52595_SH4Img32008-09-25_21.04.34_437_122_801lo.jpg"]http://img136.imagevenue.com/loc801/th_52595_SH4Img32008-09-25_21.04.34_437_122_801lo.jpg (http://img138.imagevenue.com/img.php?image=52583_SH4Img12008-09-25_22.01.42_734_122_796lo.jpg)

http://img157.imagevenue.com/loc791/th_52585_SH4Img32008-09-25_21.04.56_390_122_791lo.jpg (http://img157.imagevenue.com/img.php?image=52585_SH4Img32008-09-25_21.04.56_390_122_791lo.jpg)

Backlighting the clouds
http://img138.imagevenue.com/loc796/th_52583_SH4Img12008-09-25_22.01.42_734_122_796lo.jpg (http://img138.imagevenue.com/img.php?image=52583_SH4Img12008-09-25_22.01.42_734_122_796lo.jpg)

InfinityNL
09-25-08, 10:41 AM
Wow, those screens look amazing! Can you give us a hint of when 5.0 will be ready?

tonschk
09-25-08, 10:54 AM
Hello , as you can see in the photo below, even at 6pm ( close to sunset ) the surface of the ocean is not dark



http://i194.photobucket.com/albums/z58/tonschk/SunsetPalms.jpg

http://i194.photobucket.com/albums/z58/tonschk/highres_3590107.jpg
http://i194.photobucket.com/albums/z58/tonschk/sagitta-afloat-14-big.jpg
http://i194.photobucket.com/albums/z58/tonschk/081507_Steven__Kai_sunset_at_ocean.jpg

simsurfer
09-25-08, 11:34 AM
That also depends on what your exposing for. Here your exposing for the subjects overexposing the sky and the water. If you had exposed for the sky/sun/ highlights the sea would be dark.

http://i.pbase.com/g6/04/192704/3/77761727.C8thnbj6.jpg

http://i.pbase.com/o6/04/192704/1/77761724.vi8PgZdM.DoneIMB_9230.jpg

papalazarou
09-25-08, 03:44 PM
That also depends on what your exposing for. Here your exposing for the subjects overexposing the sky and the water. If you had exposed for the sky/sun/ highlights the sea would be dark.

http://i.pbase.com/g6/04/192704/3/77761727.C8thnbj6.jpg

http://i.pbase.com/o6/04/192704/1/77761724.vi8PgZdM.DoneIMB_9230.jpg


Yep, cant believe the guy above doesnt know this. People should really research before making such statements.

Looking forward to E5.0 finally adding the bow wave splash:up:

peabody
09-25-08, 05:31 PM
That also depends on what your exposing for. Here your exposing for the subjects overexposing the sky and the water. If you had exposed for the sky/sun/ highlights the sea would be dark.http://i.pbase.com/o6/04/192704/1/77761724.vi8PgZdM.DoneIMB_9230.jpg

I agree with your statements as it applies to photography, but what the games needs to have is what your eye sees, not what an under or overexposed picture shows. Yes, if you expose for the darks then it will blow out the highlights, but that's not the issue. The game is not suppose to represent a photograph, it is suppose to represent what your eye would 'expose' for. And in most cases your eye would see what is represented in those pictures.
So, it has nothing to do with
Yep, cant believe the guy above doesnt know this. People should really research before making such statements.

I have been doing photography since 1969 but that has nothing to do with what my eyes see on the ocean at a certain time of day. Also not everyone is a photographer but most of them have eyes that work just fine.

Peabody

papalazarou
09-25-08, 07:29 PM
That also depends on what your exposing for. Here your exposing for the subjects overexposing the sky and the water. If you had exposed for the sky/sun/ highlights the sea would be dark.http://i.pbase.com/o6/04/192704/1/77761724.vi8PgZdM.DoneIMB_9230.jpg

I agree with your statements as it applies to photography, but what the games needs to have is what your eye sees, not what an under or overexposed picture shows. Yes, if you expose for the darks then it will blow out the highlights, but that's not the issue. "The game is not suppose to represent a photograph, it is suppose to represent what your eye would 'expose' for. And in most cases your eye would see what is represented in those pictures".
So, it has nothing to do with
Yep, cant believe the guy above doesnt know this. People should really research before making such statements.

I have been doing photography since 1969 but that has nothing to do with what my eyes see on the ocean at a certain time of day. Also not everyone is a photographer but most of them have eyes that work just fine.

Peabody

This is the problem with your statement though, it contradicts itself. Those pictures are photographs and as a photographer you should really know your eye doesnt have anywhere near the 'exposure' limitations that a camera has.

The eyes 'exposure' would really depend on what your eye was focusing on in the scene. Even then it would have a way higher dynamic range than a photograph.

As far as the brightness of the surface of the ocean goes, again it depends on where you are actually looking and in the case above your looking right into the sun so of course it appears lighter simply because of reflection. Put your back to the sun and its an entirely different matter ;)

peabody
09-25-08, 08:34 PM
This is the problem with your statement though, it contradicts itself. Those pictures are photographs

I did not contradict myself, I said the game is suppose to represent what you see, I did not say the pictures were not photographs.


As far as the brightness of the surface of the ocean goes, again it depends on where you are actually looking and in the case above your looking right into the sun so of course it appears lighter simply because of reflection. Put your back to the sun and its an entirely different matter ;)

I am not talking about the glare, of course that is bright. I am just commenting on the fact that tonschk made the comment that the sea is not dark at 6pm. Even though he picked poor examples with all the glare. Subsurfer made the comment on what you expose for, making it rather obvious he has done photography, and then you jumped in to comment people should do their research. Well, if you did yours you would realize the ocean in a photograph would usually appear darker simply because you want to maintain detail in the highlights. Surf, foam, glare, even seagulls. But the game should look like it does to your eye not to a camera. If it represented what a camera sees, you would be legally blind when the sun set. And for the eye focus, if you or your camera are not focused on the bright then the bright gets worse, becuase it is no longer a point of light it is a 'circle of confusion'. Do your research.

Now who contradicted himself when you said the eye has a higher dynamic range? Therefore the sea would not appear as dark to the eye as it would to the camera.;)
Even if you turn your back, the sun is still shining on the sea. For sure it would be darker than the bright highlights shown in the pictures/photographs but not a reason to tell someone to do his research before he opens his mouth. If you want to disagree that is fine, but disagree that the sea IS dark at 6pm not that the guy doesn't know what he is talking about.

I only bring this up because I see it more and more every day. It's great to get different opinions, I'm all for it. But if you think the MOD is right and the sea is dark at 6pm then go ahead and say so. But more and more it's attack the poster, not the idea.

My 3 cents.

Peabody

W_clear
09-25-08, 09:19 PM
Another color test.


http://img215.imageshack.us/img215/5549/sh4img20080926095951468za2.th.jpg (http://img215.imageshack.us/my.php?image=sh4img20080926095951468za2.jpg)

http://img219.imageshack.us/img219/1871/sh4img20080926100048562ae6.th.jpg (http://img219.imageshack.us/my.php?image=sh4img20080926100048562ae6.jpg)

http://img215.imageshack.us/img215/817/sh4img20080926100126250ae8.th.jpg (http://img215.imageshack.us/my.php?image=sh4img20080926100126250ae8.jpg)

Need to continue to adjust。
Thanks All.

kriller2
09-26-08, 03:35 AM
Nice work my friend and it's great you have made the submarine splash working! :rock:

W_clear
09-26-08, 05:31 AM
Nice work my friend and it's great you have made the submarine splash working! :rock:
Your outstanding work inspired me to continue working. There are a lot of problems because me can not communicate with you, so I only had a single. Thank you for your praise of my work, in fact, I was hoping that you and the completion of the most common real "environment MOD", but my English is too poor.
I still do not know how to communicate with you, use the translation of the page google, I still understand, really damn!

SH4 on the environment, there are a lot of things can be improved, because of my limited ability, but also because of poor English can not ask you to explore, and I very reluctantly. :huh:

kriller2
09-26-08, 06:09 AM
Thanks for the kind words Wclear. We can say that our mods are slowly becoming one great environment mod, because of the continuing inspiration from eachother and all though I aggree it's a shame we haven't been able to exchange knowledge and work on the same mod together, I think the things we both have archived with the rather old SH4-engine is remarkable.

papalazarou
09-26-08, 06:28 AM
"I am not talking about the glare, of course that is bright. I am just commenting on the fact that tonschk made the comment that the sea is not dark at 6pm. Even though he picked poor examples with all the glare. Subsurfer made the comment on what you expose for, making it rather obvious he has done photography, and then you jumped in to comment people should do their research. Well, if you did yours you would realize the ocean in a photograph would usually appear darker simply because you want to maintain detail in the highlights. Surf, foam, glare, even seagulls. But the game should look like it does to your eye not to a camera. If it represented what a camera sees, you would be legally blind when the sun set. And for the eye focus, if you or your camera are not focused on the bright then the bright gets worse, becuase it is no longer a point of light it is a 'circle of confusion'. Do your research.

Now who contradicted himself when you said the eye has a higher dynamic range? Therefore the sea would not appear as dark to the eye as it would to the camera.;)
Even if you turn your back, the sun is still shining on the sea. For sure it would be darker than the bright highlights shown in the pictures/photographs but not a reason to tell someone to do his research before he opens his mouth. If you want to disagree that is fine, but disagree that the sea IS dark at 6pm not that the guy doesn't know what he is talking about.

I only bring this up because I see it more and more every day. It's great to get different opinions, I'm all for it. But if you think the MOD is right and the sea is dark at 6pm then go ahead and say so. But more and more it's attack the poster, not the idea.

My 3 cents".

Peabody[/quote]

The eyes higher dynamic range refers to the fact that details and textures arent lost in shadow areas in a high contrast scene. Nothing to do with the fact that sea is dark in colour. Little sunlight is reflected by sea water and most of it is absorbed and scattered. Even though seawater in the middle of the ocean is actually quite clear the depth at this points render the colour cobalt blue almost black. Theres even a current that flows offshore japan which is know as the black current. Now coastal waters displayed in those images are less clear due to mud, sand and other particles stirred up by waves in shallow waters. This means very little light penetrates making the water dark and murky in colour.

But youre right about this should be about disagreeing about the brightness of the sea at 6pm. But you did just you make a bold statement "the surface of the ocean is not dark". If you talk about sharing opinions you should really have added 'in my opinion' because it isnt a stone cold fact.

At the end of the day you can download silent 3ditor and adjust the envcolours.dat values yourself to suit your own tastes.

Anyway excellent work W clear. Any idea when Enviromental 5.0 will be released?

Wilcke
09-26-08, 10:53 AM
Thanks for the kind words Wclear. We can say that our mods are slowly becoming one great environment mod, because of the continuing inspiration from eachother and all though I aggree it's a shame we haven't been able to exchange knowledge and work on the same mod together, I think the things we both have archived with the rather old SH4-engine is remarkable.

Oh I so completely agree! After reading some of your development posts and all the short comings in this engine its a marvel what you have produced to this point. All discussions aside I always find it hard to chose between W_Clear and Kriller2. I kind of divide my installs between both that way I can enjoy both.

Keep up the good work, both of you!

A fanboy!

W_clear
09-28-08, 11:54 PM
The new screen shot, the dawn of color aqnd clouds.

http://img240.imagevenue.com/loc474/th_64616_SH4Img12008-09-28_19.54.38_796_122_474lo.jpg (http://img240.imagevenue.com/img.php?image=64616_SH4Img12008-09-28_19.54.38_796_122_474lo.jpg)http://img17.imagevenue.com/loc633/th_64619_SH4Img72008-09-29_11.01.56_937_122_633lo.jpg (http://img17.imagevenue.com/img.php?image=64619_SH4Img72008-09-29_11.01.56_937_122_633lo.jpg)http://img150.imagevenue.com/loc1065/th_64624_SH4Img62008-09-29_10.57.08_296_122_1065lo.jpg (http://img150.imagevenue.com/img.php?image=64624_SH4Img62008-09-29_10.57.08_296_122_1065lo.jpg)http://img218.imagevenue.com/loc352/th_64618_SH4Img62008-09-29_10.56.35_453_122_352lo.jpg (http://img218.imagevenue.com/img.php?image=64618_SH4Img62008-09-29_10.56.35_453_122_352lo.jpg)

http://img108.imagevenue.com/loc729/th_64629_SH4Img42008-09-29_11.13.33_687_122_729lo.jpg (http://img108.imagevenue.com/img.php?image=64629_SH4Img42008-09-29_11.13.33_687_122_729lo.jpg) http://img224.imagevenue.com/loc106/th_64788_SH4Img62008-09-29_11.15.51_921_122_106lo.jpg (http://img224.imagevenue.com/img.php?image=64788_SH4Img62008-09-29_11.15.51_921_122_106lo.jpg) http://img233.imagevenue.com/loc24/th_96650_SH4Img42008-09-29_14.00.03_203_122_24lo.jpg (http://img233.imagevenue.com/img.php?image=96650_SH4Img42008-09-29_14.00.03_203_122_24lo.jpg)

firewheel
09-29-08, 11:04 AM
It will be good if the water showed screens like bottom right will be independed of sun angle. Ar present water rendering (especialy shining and glossines) in your mod depends on sun angle. It looks outstanding at 90 degree (in summer tropical for instance) but when I travel few thousand km north i see another less shining. In any cases I prefer environmental mod and it looks more natural for me rather PE.

W_clear
09-29-08, 08:05 PM
它是看起來不錯 (?)

Can you speak Chinese?:o :up:

Task Force
09-29-08, 08:21 PM
Ive always wondered, is there any way to get rid of that white area around the water line.:hmm:

W_clear
09-30-08, 01:06 AM
I wish I could :rotfl: It's google translator :D

Me too. I rely on it too.:oops::|\\ But I translated the English.

W_clear
09-30-08, 01:13 AM
Ive always wondered, is there any way to get rid of that white area around the water line.:hmm:


Of course, I can change the color of fog into a more dark. But if the climate experienced heavy fog, then fog of the color will be very terrible.

tonschk
09-30-08, 09:13 AM
Ive always wondered, is there any way to get rid of that white area around the water line.:hmm:

I think the white water line try to represent some foam created when the water waves hit the sub , I think must be there , of course not in that phosphoresent way ,glowing in the dark , this mistake seems not easy to set right

W_clear
10-01-08, 11:06 AM
New clouds:
The cloud is just the beginning of production, since there are many parameters need to be adjusted.

http://i35.tinypic.com/650h7n.jpg

http://i38.tinypic.com/142eblf.jpg

http://i35.tinypic.com/14961qw.jpg


This is the real picture.
http://bbsimg.ali213.net/attachments/day_081002/20081002_9af5b0c04752327b827fhg4DPlOPIYjw.jpg


MY
http://bbsimg.ali213.net/attachments/day_081002/20081002_23dc3067f9a138b08917g6Frm899fCkL.jpg

http://bbsimg.ali213.net/attachments/day_081002/20081002_3a0eb21077e4a03ccf9fkH65RwR2wMDT.jpg

tonschk
10-03-08, 06:42 PM
Very well done :up: ,congratulations W-Clear

Task Force
10-03-08, 06:47 PM
Great W clear. Looks like im gonna have a hard time decideing which one I want E.5 or PE4. This is beautiful.:D

Sledgehammer427
10-03-08, 08:11 PM
the link for the Environmental 4.4 mod is down. it sends me to filefront home page :cry:

alunatic
10-03-08, 11:29 PM
Yeah me too. Can you fix the link please, I cant wait to get my grubby little hands on this mod :D

alunatic
10-03-08, 11:45 PM
Oh! Nevermind. I read the rest of the instructions lol.

Sub146
10-15-08, 07:51 AM
This is looking real nice W_Clear ,we're all going to need sea sickness pills by the time you're done, it looks so real :rock: :arrgh!:

Kruger
10-15-08, 07:57 AM
Yes man, it really looks awsome. If you could just do something about the camera movement, it would be the perfect mod (my 2 cents :) )


Thanks anyway,

lothos
03-04-09, 07:59 AM
update links? Only one working is the 4.6

tonschk
03-04-09, 08:22 AM
I think Environmental 4.4 or 4.6 was replaced with Environmental 5 ...... http://www.subsim.com/radioroom/showthread.php?t=142700

But the Brand new " Real Environmental " will replace Environmental 5

lothos
03-04-09, 08:28 AM
thats weird, I did a search and couldn't find 5 even though I did see it mentioned.

tonschk
03-04-09, 08:32 AM
the " Real Environmental " is not yet ready

Webster
03-04-09, 09:20 AM
thats weird, I did a search and couldn't find 5 even though I did see it mentioned.
lol did you try the great big sticky thread at the top of the page?

lothos
03-04-09, 05:40 PM
thats weird, I did a search and couldn't find 5 even though I did see it mentioned. lol did you try the great big sticky thread at the top of the page?

at the top of which page? I honestly didn't see 5.0 in any of the stickies :wah:

tonschk
03-04-09, 06:20 PM
This is the Environmental 5 thread .......http://www.subsim.com/radioroom/showthread.php?t=142700

janusfrk
05-25-10, 11:21 AM
Please help the link to he download site always seems to be down

Many Thanks


Janus from Perth, W.A. ( Australia):damn:

Jan Kyster
05-25-10, 01:39 PM
Perhaps it was abandoned when he went on to version 5.0? :hmmm:

Ver. 5 here http://www.subsim.com/radioroom/showthread.php?t=142700